• Play
  • About
  • News
  • Forums
  • Yppedia
  • Help
Welcome Guest   | Login
  Index  | Recent Threads  | Register  | Search  | Help  | RSS feeds  | View Unanswered Threads  
  Search  


Quick Go »
Thread Status: Normal
Total posts in this thread: 5
[Add To My Favorites] [Watch this Thread] [Post new Thread]
Author
Previous Thread This topic has been viewed 2198 times and has 4 replies Next Thread
Drippy256



Joined: Jul 16, 2007
Posts: 5
Status: Offline

Puzzle Codename: Gar Reply to this Post
Reply with Quote

Since I can't find anywhere that says it's too late to submit a new idea, I've created Project Gar (for weaving). :D

Check the wiki page for the details for now.

If it is too late, this could be for the next round.

I do have a working prototype. Unfortunately, it's an offline executable. I don't have much experience developing web apps. I'll put a link to it on the wiki, but it's likely that someone else will have to make an online prototype.
[Jul 19, 2007 11:27:51 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Fiddler

Member's Avatar


Joined: Mar 4, 2004
Posts: 4619
Status: Offline
Re: Puzzle Codename: Gar Reply to this Post
Reply with Quote

Interesting. We've seen plenty of "drag the threads and make a pattern" type puzzles, but I think this is the first one where the pattern you match is the result of the two independent threads. I like the twist you've come up with, but I think it needs something else to really become a challenge. I'll have to think on it a bit.
----------------------------------------
Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.

[Jul 20, 2007 10:52:08 AM] Show Printable Version of Post        Send Private Message    Avatar by Stimmhorn [Link]  Go to top 
jdnx429

Member's Avatar


Joined: Mar 25, 2006
Posts: 1392
Status: Offline
Re: Puzzle Codename: Gar Reply to this Post
Reply with Quote

Oh wow....this is very similar to my original Halibut proposal. Check out the original image at the end of the proposal. The very first image I did, using primary colors is here and I think the very first comment I got on it was "it hurts my eyes".

Regardless, I like this proposal and hopefully you can continue to develop it to solve some of the problems that I couldn't fix before revamping the proposal. Also take a look at the first few comments from the Halibut thread, I think those will be helpful.
----------------------------------------
Josephdaniel on Midnight.
[Jul 20, 2007 4:43:32 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Drippy256



Joined: Jul 16, 2007
Posts: 5
Status: Offline

Re: Puzzle Codename: Gar Reply to this Post
Reply with Quote

Fiddler: So you don't think it's hard enough? Phew. I thought it was already too hard.

One possibility is adding the other 3 or 5 colors (cyan, purple, yellow, black, white), but I can't think of a good rule for how they interact. (Really, the color set could be anything as long as you can make a sensible table for the resulting color.)

Did you play the demo I had? If so, did you manage to make a 2x3 rectangle? (It won't score right, but you can still try.) It's really hard since you have so little control over the threads sometimes.

jdnx429: It's pretty easy to adjust the colors though. Desaturating them, or maybe making them a little darker, would probably help if it's too bright right now. Also, adding some fading at the borders might help, but might also make it harder to find matches.

Everyone: Anyway, any ideas would certainly be welcome. Except for a couple of powerups (scissors and dyes) I don't really know what else to do with this.
[Jul 20, 2007 5:08:09 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Drippy256



Joined: Jul 16, 2007
Posts: 5
Status: Offline

Re: Puzzle Codename: Gar Reply to this Post
Reply with Quote

I added a little to the rules for scoring on the wiki. Just that consecutive matches should get some bonus. I haven't implemented it in the demo though.

BTW, would anyone be interested in working on an online version or on a storyboard?
[Jul 24, 2007 9:58:35 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
[Show Printable Version of Thread] [Post new Thread]

Puzzle Pirates™ © 2001-2016 Grey Havens, LLC All Rights Reserved.   Terms · Privacy · Affiliates