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Genavee



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BUGGY STUFF THAT HAS TO BE FIXED ASAP-

- wandering off course - I've seen at least 3 situations of this sort (and I'll dig up links and post screenshots if necessary).

- mind-reading brigs (probability is one thing - certainity is another)

- screen-flicker - loose it, it drives me batty!

- lag - created with circle growth and shrinkage

- auto-brigs that spawn, engage your ship, then sail forever more just out of reach.

NOT HERE YET, BUT OUGHT TO BE BEFORE LAUNCH

- logs of sorts to follow growth and activities. This could be for individuals, or crews, or flags, or all of the above. Tracking growth and progress is important for acheivement oriented players. These logs could be an expanded communication tool for captains too (do this trade run if you are at odds for things to do, etc.)

- a public notice board to leave messages - such as X crew is expanding, see {whoever} to be recruited, or {SHOPPE} is hiring at 15/hr.

- new players - to recruit! (yeah - I know, horse before the cart).

- player owned islands, and a FULLY player driven economy.

- some mechanics for war-time (blockades, escorts, communication devices for within a flag, logistics stations).

- optional missions or chapters for adventurerers.

EXPANDING ON SOME THOUGHTS

- I'd like for an Admiral (a rank that would need to be added at the Flag level) to be able to issues orders to several ships in the same fleet (but perhaps different crews), performing the same mission - like an escort, or blackade mission for the flag.

- swabbies will tell you about the old man that lives on Oyster, but nothing happens after that. What if we could follow a set of riddles for another mission or reward?

OVERALL

If I were to rank items that are currently not in the game, but would HAVE to be before launch (IMO) - I would pick the war-time mechanics as the leader, for sure.

We need the tools before we can go to war.

Some other items for players to do, that are optional. The addition of Gems into the game with the last update was a stroke of genius, and has proven to be alot of fun!

Maybe add in a Kraken to slay, or a riddle to solve or something along those lines, that are not entirely required, but could provide some entertainment value to the players.

I realize that the game will grow with time, and that several of these items are already on "The List".

I'm looking forward to it!
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Genavee

Senior Officer of The Sea Dogs
[Nov 21, 2003 2:41:40 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Claudia



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Genavee wrote: 

- screen-flicker - loose it, it drives me batty!


I get this only on XP machines. Is that what you're running?
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Utena of Revolutionary Crew Utena
[Nov 21, 2003 2:48:08 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Genavee



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Claudia wrote: 
Genavee wrote: 

- screen-flicker - loose it, it drives me batty!


I get this only on XP machines. Is that what you're running?


Nope... Win2K.

It also happens - to a lessor degree, on my husbands WIN98SE machine.
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Genavee

Senior Officer of The Sea Dogs
[Nov 21, 2003 2:50:04 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Lallaria



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Genavee wrote: 

- screen-flicker - loose it, it drives me batty!


I've never seen it to my knowledge, and I've run YPP on 7 different configurations.
Windows XP - AMD1700/512MB Cable
Windows 2000 - 700MHz/256MB 56K/DSL
Redhat 7.1 - P900/256MB Cable
Redhat 9.0 - P900/256MB Cable
Debian Woody - 1.4GHz/512MB Really. Freaking. Fast. (T3 I think)
Debian Sarge - same
Sun Solaris 8.? - 500MHz/~128MB same connection

The two Windows boxes both have fairly decent video cards in them, while the others don't.

And I'm trying to run it up here in the labs, but it's unhappy with me :(
(might want to start a thread/search for it in the technical issues forum)
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Lallaria
[size=10]Retired
[Nov 21, 2003 2:57:36 AM] Show Printable Version of Post        Send Private Message    Lallaria [Link]  Go to top 
triskaideka



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My must-fix-before-launch list would include:

joedigriz wrote: 
- Losing a league point memorization due to battle engagements at/just before said point. *
- Logging out/back in for route memory to take effect. (This should never have to be done, obviously - memorization should just "take effect")

Telastyn wrote: 
- add shop worker puzzles
- run a doc [including website help!] review; there's still a bit of outdated or... unclarified stuff in the docs.

joedigriz wrote: 
there needs to be a warning dialog when non-officers purchase certain items.

Genavee wrote: 
- auto-brigs that spawn, engage your ship, then sail forever more just out of reach.

Although I haven't encountered that brigand problem much lately -- has it been fixed already?

On the subject of crafting puzzles: what's going to happen to jobs in shoppes that don't have their crafting puzzle implemented? Are they still going to be unrated and allow all employees to produce all grades of work? I think it's a mistake to have some crafts rated and some unrated -- it feels uneven. My suggestion would be to have the first crafting puzzle stand in for all the crafting puzzles, until the rest are added.
[Nov 21, 2003 3:18:12 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
TheCosmicChz

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Hitting ship at nav point suggestion:
---
If one of the engaging ships is at a league point when engagement occurs, run the code to put the other ship into the league point.

Thereabouts the navigator will still the credit for the nav point, and nothing noticible happens to how the game operates.

(And yes I'm still having it happen)


AAaaand to ontopic, honestly the foraging loopholes are the biggest damper to my play experience right now, and hence, would be a prime canidate t'be fixed for launch.
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--Dcurd :
Not the cap'n of Dcurd's crew
Stick-wielder of questionable sanity-or something
[Nov 21, 2003 3:37:01 AM] Show Printable Version of Post        Send Private Message    NotSoDreadDcurd [Link]  Go to top 
cmdrzoom

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triska covered all the points I think are critical.
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Starhawk of Mad Mutineers, Azure
Catalina of Twilight's Sabre, Cobalt
[Nov 21, 2003 4:30:16 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Ivan256



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homullus wrote: 
You could fill a ship with Old Man's Beard, I suppose.


No you couldn't... To my knowledge there is no place where you can purchase Old Man's Beard to be delivered to a ship.
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Baldwin - Senior Officer, Six Leagues Under - Midnight ocean

Formerly: Baldwin - Captain of the Blood Brothers, King of Ruby Phoenix.
[Nov 21, 2003 4:49:40 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Morrigan

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Forage camping solutions that allow crews to exploit the system really need to be dealt with before launch.

I agree that a documentation review is in order, as well as a fix to the needing to log out and back in to see memorized points, and losing points from brigands engaging at, or just before the point.


I'd also like to see further tweaks to the brigand system and it's payouts per battle.
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~Beryl
Captain of the Pernicious Plunderers
Queen of the Alliterative Aristocracy
Owner- Terran Wear, Gaea
[Nov 21, 2003 4:53:42 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Cleaver
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triskaideka wrote: 
On the subject of crafting puzzles: what's going to happen to jobs in shoppes that don't have their crafting puzzle implemented? Are they still going to be unrated and allow all employees to produce all grades of work? I think it's a mistake to have some crafts rated and some unrated -- it feels uneven. My suggestion would be to have the first crafting puzzle stand in for all the crafting puzzles, until the rest are added.

We're disabling the current placeholder puzzle as Distilling comes in. Yes, everyone will be able to make all grades of labour for now, but I really don't want to perpetuate the weirdness of the placeholder puzzle by making Distilling the new placeholder. I agree that the introduction of each new puzzle will change the economy, but I don't think that there's a suitable alternative right now.

Can we please have no more mention of the remaining crafting puzzles on this thread, tis getting my goat. This thread is for fixes, niggles and stuff that must be done for launch. Each new puzzle is weeks of work, and although we hope to roll them out aggressively, it's a tad ludicrous to suggest that we have them all for launch, which is soon, not in six months.

Forage camping is indeed fixed, we think, in the next release.
[Nov 21, 2003 5:28:12 AM] Show Printable Version of Post        Send Private Message    http://www.puzzlepirates.com/ [Link]  Go to top 
jewles



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Cleaver wrote: 

Forage camping is indeed fixed, we think, in the next release.


Yay!!! :D

/em waits anxiously for the next release... As always :)
[Nov 21, 2003 5:36:39 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Nykkel



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Cleaver wrote: 
tis getting my goat.
Aye, that's what we need! Goats to go along with the pigs and sheep. We could have one named Annoyed Cleaver, and that would be *his* goat, and....

Er, yeah. So, on with the serious suggestions. :-)
[Nov 21, 2003 6:03:30 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
54x

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Any chance of tweaking production of certain things? I think Lorandite, Leushite and Masuyite are just a wee bit too rare, personally. Just my opinion.


Double! TRIPLE! [size=18]BINGO! [size=24]VEGAS!

Seriously, these need to be tweaked up a little. Lorandite is impossible to get without going out there and fighting all the other ironmongers for one or two units of it in some of the most remote islands in the ocean- AND it is also needed for weavers- which is probably the reason for said scarcety. Same story with Leushite, except it's actually possible to get about ten units of that... if it doesn't get used. Masuyite should become easier when people figure out where it is (see gameplay tips and tricks) but could do with probably the smallest tweak.

The other commodity problems I see going away as we have more player-run shoppes. (the flood of elderberries, the overpriced thorianite, the underpriced madder and nettle, etc...)
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Diamondblade, Cartographer, Crimson Tide.
from Midnight.
Dear sir or madam can you read my book, it took me years to write, will you take a look?
[Nov 21, 2003 6:19:56 AM] Show Printable Version of Post        Send Private Message    http://www.mjwhitehead.com/    raasike54    secondlight5454    32987700 [Link]  Go to top 
Varthlokkur



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How about clear documentation of what the Devs want Alts to be for (and not to be for)... that comes up in a message whenever ye create a second or third character?
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Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean
[Nov 21, 2003 7:19:46 AM] Show Printable Version of Post        Send Private Message    craigld [Link]  Go to top 
Lallaria



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54x wrote: 
 
Any chance of tweaking production of certain things? I think Lorandite, Leushite and Masuyite are just a wee bit too rare, personally. Just my opinion.


Double! TRIPLE! [size=18]BINGO! [size=24]VEGAS!

Seriously, these need to be tweaked up a little. Lorandite is impossible to get without going out there and fighting all the other ironmongers for one or two units of it in some of the most remote islands in the ocean- AND it is also needed for weavers- which is probably the reason for said scarcety. Same story with Leushite, except it's actually possible to get about ten units of that... if it doesn't get used. Masuyite should become easier when people figure out where it is (see gameplay tips and tricks) but could do with probably the smallest tweak.

The other commodity problems I see going away as we have more player-run shoppes. (the flood of elderberries, the overpriced thorianite, the underpriced madder and nettle, etc...)


We have 4x more Thorianite than Lorandite in our Iron Monger.
I'm not sure that's intended at all.

EDIT: Scratch that. It's not infinitely more, as we have no Lorandite left :-P
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Lallaria
[size=10]Retired
[Nov 21, 2003 7:46:42 AM] Show Printable Version of Post        Send Private Message    Lallaria [Link]  Go to top 
Cleaver
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Falgor wrote: 
i think the biggest bug that bothers me is the one connected to getting challenged to a drinking or swordfighting puzzle. someone challenges me to a puzzle, and i hit the 'inspect' button. little did i know, the person canceled the challenge in the meantime, and i am left with the internal error message that cannot be closed to get it off my screen. it took me some time to figure out how to work around this without logging off and back on to get rid of that message on the screen. now whenever it happens i keep playing, but the 'soandso has challenged you to a game of skill' message is forever on my 'ahoy' board.

Umm, I can't reproduce this. When someone cancels a challenge my Ahoy! panel goes away.
[Nov 21, 2003 8:22:28 AM] Show Printable Version of Post        Send Private Message    http://www.puzzlepirates.com/ [Link]  Go to top 
SCHALAAY



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Lallaria wrote: 

We have 4x more Thorianite than Lorandite in our Iron Monger.
I'm not sure that's intended at all.

EDIT: Scratch that. It's not infinitely more, as we have no Lorandite left :-P


Thor and Lor are produced in the same amounts (they both spawn on two islands) but Lorandite is also used in cloth, and swords beyond cleavers.

Perhaps our top pirate scientists can begin working on a way to squeeze kraken's blood from a thorianite stone.
[Nov 21, 2003 8:28:23 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Falgor



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Cleaver wrote: 
Falgor wrote: 
i think the biggest bug that bothers me is the one connected to getting challenged to a drinking or swordfighting puzzle. someone challenges me to a puzzle, and i hit the 'inspect' button. little did i know, the person canceled the challenge in the meantime, and i am left with the internal error message that cannot be closed to get it off my screen. it took me some time to figure out how to work around this without logging off and back on to get rid of that message on the screen. now whenever it happens i keep playing, but the 'soandso has challenged you to a game of skill' message is forever on my 'ahoy' board.

Umm, I can't reproduce this. When someone cancels a challenge my Ahoy! panel goes away.


hmmm... it must be me then. *sighs* oh well. at least i have found a way to work around it.
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The pirate Auron was last sited sailing the Cobalt ocean, kupo!
[Nov 21, 2003 8:35:47 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
54x

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We also have at least four times as much thorianite as lorandite. I'd imagine a safe thing to do would be to have lorandite spawn in greater amounts, and if there is another island available at which it could spawn, that too. (perhaps in ruby? I think that's the only outlying arch without lorandite)

Also said proposed forage limit was intended for VESSELS, not players- this way no amount of whisking aboard for more labour would help, you'd only be able to forage a certain amount of the available commodities with each vessel. Thus the rum, shot, and risk factor increases more as people wish to forage an island more. Perhaps also a reasonably high crew limit could be placed to ensure that one crew can't pump all of the resources out of one island, either. For this strategy to work, however, there would likely need to be at least two islands spawning every commodity, which is currently not the case for sassafras and thorianite.

The current thorianite production could likely be spread accross two different islands, but the overall sassafras production might be able to get away with a small increase.

 
Umm, I can't reproduce this. When someone cancels a challenge my Ahoy! panel goes away.


It does too, but when I experienced this bug, the ahoy panel later popped up again, (I believe I had only been chatting in the meantime) and any attempt to reject the puzzle resulted in absolutely nothing- the only feedback was that the button was pressed in while I clicked. Even if there was some code added to allow the challenge window to be dismissed, despite the other player not being registered by the server as having an outstanding challenge, this would be preferable.

RE: This not being what cleaver wanted, I assume he will say if we are getting grossly off target in order to facilitate the desired discussion, but he did say pre-launch fixes, and a lot of these things are small, irritate-you-mildly-but-don't-warrant-an-immediate-fix-yet bugsand irritations, which would do well to have been caught by launch.
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Diamondblade, Cartographer, Crimson Tide.
from Midnight.
Dear sir or madam can you read my book, it took me years to write, will you take a look?
[Aug 9, 2005 4:00:00 PM] Show Printable Version of Post        Send Private Message    http://www.mjwhitehead.com/    raasike54    secondlight5454    32987700 [Link]  Go to top 
hollowluke



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A method for letting an officer on deck see how the duty puzzlers are performing would be exceptionally useful when dealing with all the new pollywoggers. I'm not sure if it qualifies as a little fix, but in my opinion it would [JM] help us help them. [/JM]
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Stormy - Senior Officer of Red Dawn
Genghis - Captain of Midnight Armada
[Aug 9, 2005 4:00:00 PM] Show Printable Version of Post        Send Private Message    hollowluke [Link]  Go to top 
54x

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That's one of those things that people usually shout 'booched' to. Although I haven't yet got it in my forumgoer's FAQ, before the advent of brawling there was lots of talk of wanting to watch other people play duty/sf/carousing puzzles. I believe there was also a comment that it would be a nightmare to code.
----------------------------------------
Diamondblade, Cartographer, Crimson Tide.
from Midnight.
Dear sir or madam can you read my book, it took me years to write, will you take a look?
[Aug 9, 2005 4:00:00 PM] Show Printable Version of Post        Send Private Message    http://www.mjwhitehead.com/    raasike54    secondlight5454    32987700 [Link]  Go to top 
Slummock



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i think he just means the rating, not puzzle watching.

its not really a bug but it would be increadibly useful. their last rating could appear next to their name on the duty panel (the one you can order people from)
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Glub (again)
[Nov 21, 2003 11:11:45 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Mercano



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Not sure if this is the right place, but here goes.

If you click play again at the end of a distilling session, it would be nice if it restarted you on the same board rather then generating a new one. I sometimes have some great rows (last time a spiced crystal clear) in the queue that just gets wasted. If your board was booched, you can dismiss and come back in, just like going back to deck and restarting a duty puzzle at a leauge point.
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Mercano, in need of a new .sig
[Nov 22, 2003 10:30:02 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Stinktoe



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Cleaver wrote: 
Okay folks, let's see some action here. I want to know what you think we absolutely *have to* fix before launch. Don't bother with the 'would be nice'. I want an idea of what you think is required us to call launch and start those two year clocks ticking. Har!


Just wanted to remind people of this small but important quote from the beginning of the thread.

Carry on...
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Don Quevegas
Officer of the Yo-Ho Yo-Yos
Flag Looterati
[Nov 22, 2003 11:58:36 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
IcabobFreely

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Thingsa that need to be fixed according to me and many others I've talked to are:
More PoE for winning, and make the yellows and oranges have more then the greens.
Put the 2 cannon puzzle back, and have it not count toward the rating.
Triple the spawn and attack of brigands for ships that sit on an uninhabited island for more then 30 minutes if its possible (however I doubt it).
Up the labor scales a bit.
Make learning routes easier, or make the charts last 3 times a long.
Swords need to last longer then they do. They are metal after all.
Either make the brigands (in battle nav) not react and change moves when you place yours, or up the production of moves for the player ships.
Make getting a ship up to speed less dependent upon Nav.
Thats all for now.
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Icabob of The Midnight Sun
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When you're having a really bad day, it takes 42 muscles to frown and only 4 muscles to extend your finger and flip them off.
[Aug 9, 2005 4:00:00 PM] Show Printable Version of Post        Send Private Message    IcaTheBadOne [Link]  Go to top 
Dragonlilly

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*my comments are incorporated in green*

IcabobFreely wrote: 
Thingsa that need to be fixed according to me and many others I've talked to are:
More PoE for winning, and make the yellows and oranges have more then the greens. If they can do it, I agree with this one
Put the 2 cannon puzzle back, and have it not count toward the rating.Then what is the point of having it in if it doesn't count? If you need practice go onto a training vessel and or practice on your own vessel.
Triple the spawn and attack of brigands for ships that sit on an uninhabited island for more then 30 minutes if its possible (however I doubt it).
Up the labor scales a bit.
Make learning routes easier, or make the charts last 3 times a long.Learning routes is NOT a puzzle itself, therefore I think this request is heinous, especially since they only raised the bar not even 24 hours ago.
Swords need to last longer then they do. They are metal after all. How long do they last? Addmittedly I still have my foil, if some swords have already desintegrated in less than a month, than I agree...
Either make the brigands (in battle nav) not react and change moves when you place yours, or up the production of moves for the player ships.They changed battle nav so that you would get less pieces right before Midnight opened, I personally like it because I get to know if my sailors are actually working or if they are lazing about.
Make getting a ship up to speed less dependent upon Nav. Um, er, uh, wha??? Why does this matter? For one, Nav only quickens the rate at which the ship gets up to full speed, one can very successfully get to full speed with one or two on sails and noone on Nav(on a sloop). Plus you have to Nav to memorize your precious routes.
Thats all for now.


In short, if you want an easy game with no challenges find a different game.

Yes the devs should listen to their loyal players, but think of it this way, if they never make it harder how long will it be before you tire of the game because it no longer challenges you?
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Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
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[Nov 23, 2003 12:02:42 AM] Show Printable Version of Post        Send Private Message    http://dragonlilly.shantyraidio.com    srdragonlilly    SO+Dragonlilly    101380420 [Link]  Go to top 
Kiara



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Thank you Dragonlilly. You posted the same things I wanted to say.
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FireMonkey

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Cleaver wrote: 
Falgor wrote: 
i think the biggest bug that bothers me is the one connected to getting challenged to a drinking or swordfighting puzzle. someone challenges me to a puzzle, and i hit the 'inspect' button. little did i know, the person canceled the challenge in the meantime, and i am left with the internal error message that cannot be closed to get it off my screen. it took me some time to figure out how to work around this without logging off and back on to get rid of that message on the screen. now whenever it happens i keep playing, but the 'soandso has challenged you to a game of skill' message is forever on my 'ahoy' board.

Umm, I can't reproduce this. When someone cancels a challenge my Ahoy! panel goes away.


I get this very occasionally when someone challenges me, but im in the dock screen and click to get whisked somewhere. Then when I click it I get an internal error. Ive never bugged it before because i blame my ridiculously rubbish PC and no-ones ever mentioned it before.

Sorry, ill clarify, when I reach the new island where the challenger isnt, I cannot get rid of the ahoy! by clicking decline, andf when I click accept I get an internal error message.
[Nov 23, 2003 1:41:46 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Kendaer



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Dragonlilly wrote: 
*my comments are incorporated in green*

IcabobFreely wrote: 

Put the 2 cannon puzzle back, and have it not count toward the rating.Then what is the point of having it in if it doesn't count? If you need practice go onto a training vessel and or practice on your own vessel.



I have to comment on this one. It's not that we need practice, it is that some of us are (for lack of hand eye coordination, or for lack of reflexes) physically incapable of playing the 4 cannon puzzle.

Or did you forget the comments which were raised when they upped the speed to insane levels the first time.

I broached this with Cleaver yesterday again after trying the 4 cannon puzzle. He suggested lowering my rating because I'd been able with the 2 cannon puzzle to get a respectable 'master' (I found the 4 cannon impossible both before and after this recent change). I did booch my rating down to able and I am still incapable of playing the 4 cannon puzzle with any consistancy. Which basically means that I cannot go sailing now without someone who is good at gunnery since I'm not capable of loading the guns competantly. Plainly this sucks as it removes 1/7th of the 'fun' from the game.

The biggest problem for *me* is seperating bunched up pieces. However, I know that other people have different physical conditions, which make other aspects of it hard.

Unfortunately the current puzzle, even at it's lowest speed setting is not possible for me, so I would please ask for the devs to tweak this once more rather than remove 1/7th of the game from some number of players.

Suggestions for ways to tweak this:

1) slow down the speed of the puzzle even further dependant on skill (IE, set it slow enough at 'able' that I can at least play the puzzle there -- I don't really care if my skill improves, I just want to be able to *do* it)

2) Keep some minimum distance between the pieces so that they cannot bunch up tightly. I don't really know how this could be implemented.

3) Allow a non-rated mode (with 2 cannons)? (I can see this as a potential for abuse where someone gets their ratings high and then just plays non-rated :/)

4) ???? (I'm sure there is some other way of making this puzzle accessible to those of us with physical issues that I haven't thought of yet)
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Moonchilde
Ex-Captain of Innocent, Buckler of Swashes and all around Gentleman Pirate
[Nov 23, 2003 4:37:54 AM] Show Printable Version of Post        Send Private Message    http://www.allbutmalice.org    jttraub@yahoo.com    Kendaer [Link]  Go to top 
Amberyl

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Joined: Jul 30, 2003
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Re: "To Fix" List Reply to this Post
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This might be a speed-of-computer issue.

I find it extremely difficult, even at my Able rating, to separate pieces (though I haven't tried the latest 4-cannon incarnation). It requires split-second timing of the placement of arrows, and it seems like there's a bit of a lag of response between my mouse click and the arrow placement.
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Amberyl, SO, Cult of the Red Mantis, Looterati
Reading the forums a lot is like camping clue. --homullus
[Nov 23, 2003 4:49:52 AM] Show Printable Version of Post        Send Private Message    http://www.black-knight.org/pp/    CyberLWL [Link]  Go to top 
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