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Forums » List all forums » Forum: Game Design » Thread: "To Fix" List |
Thread Status: Normal Total posts in this thread: 106
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Genavee
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BUGGY STUFF THAT HAS TO BE FIXED ASAP- - wandering off course - I've seen at least 3 situations of this sort (and I'll dig up links and post screenshots if necessary). - mind-reading brigs (probability is one thing - certainity is another) - screen-flicker - loose it, it drives me batty! - lag - created with circle growth and shrinkage - auto-brigs that spawn, engage your ship, then sail forever more just out of reach. NOT HERE YET, BUT OUGHT TO BE BEFORE LAUNCH - logs of sorts to follow growth and activities. This could be for individuals, or crews, or flags, or all of the above. Tracking growth and progress is important for acheivement oriented players. These logs could be an expanded communication tool for captains too (do this trade run if you are at odds for things to do, etc.) - a public notice board to leave messages - such as X crew is expanding, see {whoever} to be recruited, or {SHOPPE} is hiring at 15/hr. - new players - to recruit! (yeah - I know, horse before the cart). - player owned islands, and a FULLY player driven economy. - some mechanics for war-time (blockades, escorts, communication devices for within a flag, logistics stations). - optional missions or chapters for adventurerers. EXPANDING ON SOME THOUGHTS - I'd like for an Admiral (a rank that would need to be added at the Flag level) to be able to issues orders to several ships in the same fleet (but perhaps different crews), performing the same mission - like an escort, or blackade mission for the flag. - swabbies will tell you about the old man that lives on Oyster, but nothing happens after that. What if we could follow a set of riddles for another mission or reward? OVERALL If I were to rank items that are currently not in the game, but would HAVE to be before launch (IMO) - I would pick the war-time mechanics as the leader, for sure. We need the tools before we can go to war. Some other items for players to do, that are optional. The addition of Gems into the game with the last update was a stroke of genius, and has proven to be alot of fun! Maybe add in a Kraken to slay, or a riddle to solve or something along those lines, that are not entirely required, but could provide some entertainment value to the players. I realize that the game will grow with time, and that several of these items are already on "The List". I'm looking forward to it! ---------------------------------------- Genavee Senior Officer of The Sea Dogs |
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Claudia
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I get this only on XP machines. Is that what you're running? ---------------------------------------- Utena of Revolutionary Crew Utena |
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Genavee
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Nope... Win2K. It also happens - to a lessor degree, on my husbands WIN98SE machine. ---------------------------------------- Genavee Senior Officer of The Sea Dogs |
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Lallaria
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I've never seen it to my knowledge, and I've run YPP on 7 different configurations. Windows XP - AMD1700/512MB Cable Windows 2000 - 700MHz/256MB 56K/DSL Redhat 7.1 - P900/256MB Cable Redhat 9.0 - P900/256MB Cable Debian Woody - 1.4GHz/512MB Really. Freaking. Fast. (T3 I think) Debian Sarge - same Sun Solaris 8.? - 500MHz/~128MB same connection The two Windows boxes both have fairly decent video cards in them, while the others don't. And I'm trying to run it up here in the labs, but it's unhappy with me :( (might want to start a thread/search for it in the technical issues forum) ---------------------------------------- Lallaria [size=10]Retired |
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triskaideka
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My must-fix-before-launch list would include:
Although I haven't encountered that brigand problem much lately -- has it been fixed already? On the subject of crafting puzzles: what's going to happen to jobs in shoppes that don't have their crafting puzzle implemented? Are they still going to be unrated and allow all employees to produce all grades of work? I think it's a mistake to have some crafts rated and some unrated -- it feels uneven. My suggestion would be to have the first crafting puzzle stand in for all the crafting puzzles, until the rest are added. |
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TheCosmicChz
Joined: Aug 24, 2003 Posts: 486 Status: Offline |
Hitting ship at nav point suggestion: --- If one of the engaging ships is at a league point when engagement occurs, run the code to put the other ship into the league point. Thereabouts the navigator will still the credit for the nav point, and nothing noticible happens to how the game operates. (And yes I'm still having it happen) AAaaand to ontopic, honestly the foraging loopholes are the biggest damper to my play experience right now, and hence, would be a prime canidate t'be fixed for launch. ---------------------------------------- --Dcurd : Not the cap'n of Dcurd's crew Stick-wielder of questionable sanity-or something |
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cmdrzoom
Joined: Jul 25, 2003 Posts: 7328 Status: Offline |
triska covered all the points I think are critical. ---------------------------------------- Starhawk of Mad Mutineers, Azure Catalina of Twilight's Sabre, Cobalt |
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Ivan256
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No you couldn't... To my knowledge there is no place where you can purchase Old Man's Beard to be delivered to a ship. ---------------------------------------- Baldwin - Senior Officer, Six Leagues Under - Midnight ocean Formerly: Baldwin - Captain of the Blood Brothers, King of Ruby Phoenix. |
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Morrigan
Joined: Jul 28, 2003 Posts: 1126 Status: Offline |
Forage camping solutions that allow crews to exploit the system really need to be dealt with before launch. I agree that a documentation review is in order, as well as a fix to the needing to log out and back in to see memorized points, and losing points from brigands engaging at, or just before the point. I'd also like to see further tweaks to the brigand system and it's payouts per battle. ---------------------------------------- ~Beryl Captain of the Pernicious Plunderers Queen of the Alliterative Aristocracy Owner- Terran Wear, Gaea |
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Cleaver
Captain Joined: May 7, 2002 Posts: 3124 Status: Offline |
We're disabling the current placeholder puzzle as Distilling comes in. Yes, everyone will be able to make all grades of labour for now, but I really don't want to perpetuate the weirdness of the placeholder puzzle by making Distilling the new placeholder. I agree that the introduction of each new puzzle will change the economy, but I don't think that there's a suitable alternative right now. Can we please have no more mention of the remaining crafting puzzles on this thread, tis getting my goat. This thread is for fixes, niggles and stuff that must be done for launch. Each new puzzle is weeks of work, and although we hope to roll them out aggressively, it's a tad ludicrous to suggest that we have them all for launch, which is soon, not in six months. Forage camping is indeed fixed, we think, in the next release. |
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jewles
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Yay!!! :D /em waits anxiously for the next release... As always :) |
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Nykkel
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Er, yeah. So, on with the serious suggestions. :-) |
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54x
Joined: Jul 28, 2003 Posts: 7142 Status: Offline |
Double! TRIPLE! [size=18]BINGO! [size=24]VEGAS! Seriously, these need to be tweaked up a little. Lorandite is impossible to get without going out there and fighting all the other ironmongers for one or two units of it in some of the most remote islands in the ocean- AND it is also needed for weavers- which is probably the reason for said scarcety. Same story with Leushite, except it's actually possible to get about ten units of that... if it doesn't get used. Masuyite should become easier when people figure out where it is (see gameplay tips and tricks) but could do with probably the smallest tweak. The other commodity problems I see going away as we have more player-run shoppes. (the flood of elderberries, the overpriced thorianite, the underpriced madder and nettle, etc...) ---------------------------------------- Diamondblade, Cartographer, Crimson Tide. from Midnight. Dear sir or madam can you read my book, it took me years to write, will you take a look? |
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Varthlokkur
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How about clear documentation of what the Devs want Alts to be for (and not to be for)... that comes up in a message whenever ye create a second or third character? ---------------------------------------- Vistr of Innocent, of Crimson Tide - Midnight, the grudge-holding ocean |
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Lallaria
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We have 4x more Thorianite than Lorandite in our Iron Monger. I'm not sure that's intended at all. EDIT: Scratch that. It's not infinitely more, as we have no Lorandite left :-P ---------------------------------------- Lallaria [size=10]Retired |
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Cleaver
Captain Joined: May 7, 2002 Posts: 3124 Status: Offline |
Umm, I can't reproduce this. When someone cancels a challenge my Ahoy! panel goes away. |
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SCHALAAY
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Thor and Lor are produced in the same amounts (they both spawn on two islands) but Lorandite is also used in cloth, and swords beyond cleavers. Perhaps our top pirate scientists can begin working on a way to squeeze kraken's blood from a thorianite stone. |
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Falgor
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hmmm... it must be me then. *sighs* oh well. at least i have found a way to work around it. ---------------------------------------- The pirate Auron was last sited sailing the Cobalt ocean, kupo! |
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54x
Joined: Jul 28, 2003 Posts: 7142 Status: Offline |
We also have at least four times as much thorianite as lorandite. I'd imagine a safe thing to do would be to have lorandite spawn in greater amounts, and if there is another island available at which it could spawn, that too. (perhaps in ruby? I think that's the only outlying arch without lorandite) Also said proposed forage limit was intended for VESSELS, not players- this way no amount of whisking aboard for more labour would help, you'd only be able to forage a certain amount of the available commodities with each vessel. Thus the rum, shot, and risk factor increases more as people wish to forage an island more. Perhaps also a reasonably high crew limit could be placed to ensure that one crew can't pump all of the resources out of one island, either. For this strategy to work, however, there would likely need to be at least two islands spawning every commodity, which is currently not the case for sassafras and thorianite. The current thorianite production could likely be spread accross two different islands, but the overall sassafras production might be able to get away with a small increase.
It does too, but when I experienced this bug, the ahoy panel later popped up again, (I believe I had only been chatting in the meantime) and any attempt to reject the puzzle resulted in absolutely nothing- the only feedback was that the button was pressed in while I clicked. Even if there was some code added to allow the challenge window to be dismissed, despite the other player not being registered by the server as having an outstanding challenge, this would be preferable. RE: This not being what cleaver wanted, I assume he will say if we are getting grossly off target in order to facilitate the desired discussion, but he did say pre-launch fixes, and a lot of these things are small, irritate-you-mildly-but-don't-warrant-an-immediate-fix-yet bugsand irritations, which would do well to have been caught by launch. ---------------------------------------- Diamondblade, Cartographer, Crimson Tide. from Midnight. Dear sir or madam can you read my book, it took me years to write, will you take a look? |
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hollowluke
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A method for letting an officer on deck see how the duty puzzlers are performing would be exceptionally useful when dealing with all the new pollywoggers. I'm not sure if it qualifies as a little fix, but in my opinion it would [JM] help us help them. [/JM] ---------------------------------------- Stormy - Senior Officer of Red Dawn Genghis - Captain of Midnight Armada |
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54x
Joined: Jul 28, 2003 Posts: 7142 Status: Offline |
That's one of those things that people usually shout 'booched' to. Although I haven't yet got it in my forumgoer's FAQ, before the advent of brawling there was lots of talk of wanting to watch other people play duty/sf/carousing puzzles. I believe there was also a comment that it would be a nightmare to code. ---------------------------------------- Diamondblade, Cartographer, Crimson Tide. from Midnight. Dear sir or madam can you read my book, it took me years to write, will you take a look? |
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Slummock
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i think he just means the rating, not puzzle watching. its not really a bug but it would be increadibly useful. their last rating could appear next to their name on the duty panel (the one you can order people from) ---------------------------------------- Glub (again) |
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Mercano
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Not sure if this is the right place, but here goes. If you click play again at the end of a distilling session, it would be nice if it restarted you on the same board rather then generating a new one. I sometimes have some great rows (last time a spiced crystal clear) in the queue that just gets wasted. If your board was booched, you can dismiss and come back in, just like going back to deck and restarting a duty puzzle at a leauge point. ---------------------------------------- Mercano, in need of a new .sig |
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Stinktoe
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Just wanted to remind people of this small but important quote from the beginning of the thread. Carry on... ---------------------------------------- Don Quevegas Officer of the Yo-Ho Yo-Yos Flag Looterati |
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IcabobFreely
Joined: Sep 2, 2003 Posts: 878 Status: Offline |
Thingsa that need to be fixed according to me and many others I've talked to are: More PoE for winning, and make the yellows and oranges have more then the greens. Put the 2 cannon puzzle back, and have it not count toward the rating. Triple the spawn and attack of brigands for ships that sit on an uninhabited island for more then 30 minutes if its possible (however I doubt it). Up the labor scales a bit. Make learning routes easier, or make the charts last 3 times a long. Swords need to last longer then they do. They are metal after all. Either make the brigands (in battle nav) not react and change moves when you place yours, or up the production of moves for the player ships. Make getting a ship up to speed less dependent upon Nav. Thats all for now. ---------------------------------------- Icabob of The Midnight Sun Avatar by Peterpan And remember... When you're having a really bad day, it takes 42 muscles to frown and only 4 muscles to extend your finger and flip them off. |
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Dragonlilly
Joined: Sep 13, 2003 Posts: 2297 Status: Offline |
*my comments are incorporated in green*
In short, if you want an easy game with no challenges find a different game. Yes the devs should listen to their loyal players, but think of it this way, if they never make it harder how long will it be before you tire of the game because it no longer challenges you? ---------------------------------------- Dragonlilly, Captain of SDTC A very much retired old sea salt! Or would that be sea saltess? Shanty Raid-io! Avatar by thematt |
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Kiara
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Thank you Dragonlilly. You posted the same things I wanted to say. |
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FireMonkey
Joined: Jul 20, 2003 Posts: 455 Status: Offline |
I get this very occasionally when someone challenges me, but im in the dock screen and click to get whisked somewhere. Then when I click it I get an internal error. Ive never bugged it before because i blame my ridiculously rubbish PC and no-ones ever mentioned it before. Sorry, ill clarify, when I reach the new island where the challenger isnt, I cannot get rid of the ahoy! by clicking decline, andf when I click accept I get an internal error message. |
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Kendaer
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I have to comment on this one. It's not that we need practice, it is that some of us are (for lack of hand eye coordination, or for lack of reflexes) physically incapable of playing the 4 cannon puzzle. Or did you forget the comments which were raised when they upped the speed to insane levels the first time. I broached this with Cleaver yesterday again after trying the 4 cannon puzzle. He suggested lowering my rating because I'd been able with the 2 cannon puzzle to get a respectable 'master' (I found the 4 cannon impossible both before and after this recent change). I did booch my rating down to able and I am still incapable of playing the 4 cannon puzzle with any consistancy. Which basically means that I cannot go sailing now without someone who is good at gunnery since I'm not capable of loading the guns competantly. Plainly this sucks as it removes 1/7th of the 'fun' from the game. The biggest problem for *me* is seperating bunched up pieces. However, I know that other people have different physical conditions, which make other aspects of it hard. Unfortunately the current puzzle, even at it's lowest speed setting is not possible for me, so I would please ask for the devs to tweak this once more rather than remove 1/7th of the game from some number of players. Suggestions for ways to tweak this: 1) slow down the speed of the puzzle even further dependant on skill (IE, set it slow enough at 'able' that I can at least play the puzzle there -- I don't really care if my skill improves, I just want to be able to *do* it) 2) Keep some minimum distance between the pieces so that they cannot bunch up tightly. I don't really know how this could be implemented. 3) Allow a non-rated mode (with 2 cannons)? (I can see this as a potential for abuse where someone gets their ratings high and then just plays non-rated :/) 4) ???? (I'm sure there is some other way of making this puzzle accessible to those of us with physical issues that I haven't thought of yet) ---------------------------------------- Moonchilde Ex-Captain of Innocent, Buckler of Swashes and all around Gentleman Pirate |
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Amberyl
Joined: Jul 30, 2003 Posts: 850 Status: Offline |
This might be a speed-of-computer issue. I find it extremely difficult, even at my Able rating, to separate pieces (though I haven't tried the latest 4-cannon incarnation). It requires split-second timing of the placement of arrows, and it seems like there's a bit of a lag of response between my mouse click and the arrow placement. ---------------------------------------- Amberyl, SO, Cult of the Red Mantis, Looterati Reading the forums a lot is like camping clue. --homullus |
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