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Bia
OceanMaster
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Project Rules and Guidelines Reply to this Post
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This forum is for discussion relating to the Crafting Puzzle Project, announced here.

Discussion that is not directly related to the project should take place elsewhere such as the Game Design forum.

Design discussions should all have the title "Puzzle Codename: [fish]". This will aid seeking these discussions outside of other threads.
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Avatar by Salmagundi
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[Edit 1 times, last edit by Bia at Aug 25, 2006 6:06:57 PM]
[Aug 21, 2006 8:54:47 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Bia
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Re: Project Rules and Guidelines Reply to this Post
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When choosing your codenames, please make sure you choose a fish.

Also, please title your discussion threads "Puzzle Codename: [fish]".
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[Aug 25, 2006 10:34:47 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Gotagota

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Here are The Rules Reply to this Post
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Bia wrote: 
Puzzle Pirates is a grand work in progress, with a constantly evolving stream of new puzzles, prizes, and fun. Many of you have great ideas for new additions to the game, and now you have a chance to directly affect the course of Puzzle Pirates history and help us to create the next amazing crafting puzzle!


The Grand Crafting Puzzle Project is a player-run project to attempt to provide OOO with the next crafting puzzle they can add to Puzzle Pirates. Here I hope to outline the basic process, so we can make as many playable puzzles as possible.


Phase Negative One: Tell Us You're Interested
In order to facilitate the sort of team building and organization a project of this magnitude requires, we'd very much like to know who you are and where you stand. To this end, please visit the sign-up page and add yourself into any categories you feel you are qualified for. The main qualification for any classification, though, is commitment - being willing and able to do what you say you're going to do.


Phase Zero: Submitting a Proposal
You've got this great idea for a puzzle. You can't wait to tell everyone! We can't wait to hear it! But to make things move smoothly and help everyone understand what you create, we must insist on a standardized proposal form. So follow these steps, and you'll be well on your way!

1. Check out the YPPedia page for reference materials and tutorials on how to create a YPPedia page.

2. Using the Template, write up your proposal. Make sure you can fill all the fields, or your design will not be complete!

3. Pick a codename for your project from this list.

4. Post a thread in the Crafting Puzzle Project forum with the title "Puzzle Codename: [your puzzle's codename]."

5. Participate in the discussion in that thread to refine your proposal into a workable design!



Phase One: Discussion
After submission comes the discussion phase, which starts when the original submitter launches a new thread in the forum. The aim of the discussion phase is to distill ideas down to enough detail to a) see if they meet the guidelines and b) get them to a level of specification where initial code design and prototyping can be started.

Discussion can cover any aspect of the idea. Points of focus should include game mechanics and feasibility. It'll be important that any given design fall within the scope of our programmers' ability to code.

To help other designers provide useful feedback on your design proposal, you should try to include a description of the game mechanics stripped of all art and flavor. This way, we can see whether the design itself works as a game before we try to see if it works as a crafting puzzle.



Phase One and a Half: Transition and Team Building
In order to move onto design and prototyping, both game designers and programmers need to reach consensus that the proposal is ready to move. Once they have, we will build a team whose assignment is to get your puzzle playable on Game Gardens.

Game Designers and Programmers (Coders) will have classified themselves as such in Phase -1 on the Project sign-up page.

In order to advance the proposal, designers and coders must nominate the proposal on the proposal's wiki page. Anyone who strongly disagrees that an idea is ready for the next stage can note their objection in the nominations section on the wiki, as well, and add them to the forum thread so they can be discussed.

At this point, an organiser will help put together a team to start work on a GameGardens prototype of the design. It might initially cover only the most basic elements of gameplay, without a lot of the details of scoring or complicating factors built in.

Ideally the team should involve the original submitter, plus at least one other person who can help focus on the game design issues. It should also have one primary programmer, with an assistant programmer if they'd like to have that. An artist might also be necessary on the team depending on how art dependent the game is. These people should work together to build the game into a moderately playable state on Game Gardens.

People can be on more than one team - an idea submitter might also be the second game designer on another project, for example, and artists will probably be spread around. Lead programmers should probably focus on a single project at a time - though with different projects in different phases, they may shephard one program through major programming and then work with another one.

Depending on the number of programmers we have available, your proposal may not be able to be coded right away. We will, in that case, create a queue, and assign a programmer as they become available.



Phase Two: Make the Game
Work with your team to see your game playable and fun! It's very important to have fun through this portion of the process, as it can be the most frustrating, but also the most rewarding. It's hard work, making a game, so please persevere.

If you have a problem with any member of your team, please contact an organizer and we will look into it. Drama is totally counterproductive here, and will cause your project to be abandoned whether we reassign your team members or not. Please, let's play nice.



Phase Three: Play the Games
This is the most fun part of the project. What we'll need is lots of people to play the games! Once you have, provide feedback in the forum thread about the game, and help the puzzle be the best it can possibly be.



For further discussion, please use the discussion thread.
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Fronsac, human.
Perfection is achieved, not when there is nothing more to
add, but when there is nothing left to take away.
.
-Antoine de Saint-Exupéry

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[Edit 3 times, last edit by Gotagota at Sep 17, 2006 6:08:01 AM]
[Sep 4, 2006 11:12:28 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
tcarr

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Re: Here are The Rules Reply to this Post
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Phase One and a Half: Transition and Team Building
In order to move onto design and prototyping, both game designers and programmers need to reach consensus that the proposal is ready to move. Once they have, we will build a team whose assignment is to get your puzzle playable on Game Gardens.


Marking a Design "Ready to Code"

When you feel that a proposed puzzle design has reached the point where it should be coded on GameGardens, nominate it by posting a reply to the discussion thread for that puzzle. A design requires at least three nominations, at least one of which must be from one of our volunteer programmers. Programmers: when you nominate, please specify whether you would be willing to work on this project yourself, and to what extent.

If you see a nomination for a design that you do not think is ready yet, please do voice your objections, in as much detail as possible.

A design that has three nominations, and no strong objections for three days after the third nomination, will be marked "ready for team-building". Each team will include the designer, an artist, and usually at least two programmers (depending on the type of project and the experience level of the programmers - but Tcarr believes in the value of pair programming for fast coding projects).

Once a team is formed, the team works to get the puzzle implemented on GameGardens. They may still ask for feedback on design issues, but most likely will be discussing the issues among themselves. They can ask for an additional programmer (or artist) if they find themselves over their heads too.

Please, please - this is not a race. We want good solid designs before we start coding. In many cases, more time spent discussing the designs here will result in far better puzzles when they reach GameGardens.

edit: Designers please refrain from officially nominating your own proposals.
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LordKalvan of Otherwhen, all oceans but mostly Midnight
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[Edit 1 times, last edit by tcarr at Sep 16, 2006 11:14:34 PM]
[Sep 16, 2006 11:07:27 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Bia
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Re: Project Rules and Guidelines Reply to this Post
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We are moving towards the next stage of the project. As such, on January 1, a coding freeze will be instituted and the designs that are ready will be considered further for a final decision.

There will be a period of playtesting and feedback after the coding freeze, where players may try out the designs and offer observations and opinions. In this time the only changes that may be made to the design are for bug fixes.

After the playtest period, the developers will consider the designs and the feedback to make a final decision on the puzzle to be added.

Whether a design is ready is up to the people involved in the project. If one is not yet ready, we will have details in a few weeks about the second round for the GCPP.

Discussion and questions may take place in the general discussion thread.
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[Dec 21, 2006 7:34:11 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Bia
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Re: Project Rules and Guidelines Reply to this Post
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We are working on some changes to the existing guidelines for designs. These are not yet finalised, however I would like to note one, now.

Playtest versions of designs may use any format, so long as the design is playable online. As such, designers may use Game Gardens, Flash, NetLogo, or any other language to make the playtest versions.
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[Jan 23, 2007 2:09:05 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
al_Zahrah

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Re: Project Rules and Guidelines Reply to this Post
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Are crafting puzzles the only puzzles that OOO is currently accepting ideas for?

Reason being, I have an idea for a puzzle that could work in a 'monster' situation, like a kraken attack or sea monster...

Even if the idea for a situation is not yet being discussed, are puzzle ideas allowed to be presented for hypothetical possibilities?
[Jul 10, 2007 5:42:53 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
tcarr

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Ideas for non-crafting puzzles should go in the Game Design forum.
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LordKalvan of Otherwhen, all oceans but mostly Midnight
[Jul 10, 2007 6:38:57 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
al_Zahrah

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ah, thanks muchly. :)
[Jul 10, 2007 10:54:56 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Bia
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Re: Project Rules and Guidelines Reply to this Post
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While not absolute, I have written two posts in the Puzzle Pirates weblog which may be helpful for designers.

Puzzle Design: Analogies
Puzzle Design: Mechanics
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Avatar by Salmagundi
[Feb 16, 2008 7:20:38 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
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