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Forums » List all forums » Forum: Tips & Tricks, Questions & Answers » Thread: Tips and tricks to safely bombing in the Kraken's lair |
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Keaze
Joined: Jan 27, 2013 Posts: 509 Status: Offline |
Old thread Hello, all! Sorry if it's still a little messy. I hope this helps with bombing :) ==================== Content 1. Turns 2. The Zone 3. Tentacles and Defendacles 3.1 Tentacles 3.2 Defendacles 4. Kegs 5. Safest bomb placements (Skip here if you know your basic info.) 6. Glitches 6.1 Sinking next to a bomb 6.2 Invisible bomb 7. Useful Links ==================== 1. Turns Here's a video showing what happens in each turn after bombing the head. Turn 1: Bomb the head. The Kraken's head along with its tentacles will submerge. Turn 2: Free turn. Turn 3: Free turn. Turn 4: Free turn. Tentacles will appear at the END of the turn. Turn 5: Tentacles will move around. Be sure to be OUT of the kill zone(see below) by the end of the turn. Defendacles will appear at the end of the turn. Turn 6: The head appears to still be submerged but you can bomb it! Tip: leave a protective bomb on turn 3 or turn 4. Never turn 5 because you need it for turn 6. Tip: /Shout "Out of Zone" or abbreviated "OOZ" on turn 5 ==================== 2. The Zone The Zone is an 8x8 area that is 3 squares radius from the bubbles ![]() You must be outside it by the end of Turn 5. ==================== 3. Tentacles and Defendacles 3.1 Tentacles ![]() Tentacles come in 3 sizes. The bigger size, the more damage it will deal. Tentacles move much like ships- they have a direction on which way they're facing. Bombing a tentacle will cause larger tentacles than its size of the same adjective("Wiggly" in this image's case) to submerge too. 3.2 Defendacles ![]() You can distinguish the difference by its name "<Adjective> Defendacle". ![]() This is The Zone The BLACK section is where the kraken head is The RED section is where the defendacles will spawn. Notes:
Your starting point on the first turn is key. There are 2 defendacles on the board- one will spawn on the 2x8 left side and one will spawn on the 2x8 right side. The defendacles will never spawn on the remaining 4x2 squares at the front and the back. So ideally, you should camp at the middle back or front. ==================== 4. Kegs Kegs will spawn 2 turns after using it and does not stack Leaving kegs on your path while making your way up to the head is not necessary but it can protect others and you may also receive a cut for doing so. The tentacle's movements are unaffected by where kegs are left. Kegs should NEVER be left on entrance or exit routes of players. If you're unsure, don't leave it there. Moving in to the head after bombing it on the same turn will make it look like you're ramming it because of an animation delay. You will not gain damage from this and you should be in the right position at the end of the turn. If you go over a bomb after a during the desync, the bomb turns invisible to everybody. Warn players where the invisible bomb is when this happens. Tip: Drop kegs to PROTECT, not to obstruct.The 2 may be confusing so ask yourself if the bomb is necessary first or you just want it there. ==================== 5. Safest bombing placements Remember, Defendacles will NEVER spawn on top of a keg. So these are the most efficient bombing placements you can have on the maps which guarantees safety from defendacles. Triangles are where you should be before you can bomb Circles are the kegs I'd place The numbers in the circles represent which bomb I would prioritise I wrote the moves for bombs that people may find difficult to place below the maps. (1) = ![]() #1Tip: Put yourself 2 spaces away from the triangle at Turn 4 and move to the triangle at turn 5 so you're less vulnerable to tentacles. Minefields around your route is useful too but this takes time to set up and may obstruct the fast route. Note: this is to only be set up once your safety bombs against the defendacles are in place. This is an example ![]() This is where I'd want to be at the beginning of Turn 4 and I move in to the red square by turn 5. Of course, you prioritise getting to the red arrow before taking this tip. Doing this is just a safer precaution. Personally, I like being 3 spaces away from The Zone when I do this. The black circles are an example of what a minefield around your route is. Some of these can vary like on map 5** where you can bomb one square to the left and it'd still be safe You dont have to be on the triangle facing the pay I put it. a square on the left facing right or right facing left. Like this. ![]() There are some winds under the starting points but I'm pretending its not there cause it wont always be. Sometimes these route are blocked off completely. Map 1 ![]() F L (1) F L# x R, R x x x, L# L L x, ........ F L (1) F L# L x, L F F x, L F# L x, ....... ![]() Variation if the right side is closed off and also an easier loop for the bomber Map 2 ![]() F F L F R Purple route: You can sink from the purple route if a defendacle spawns facing you. If it spawns on the whirlpool, I'd stall 1-2 turns. Map 3 ![]() F R (1) F #R L x, F R R x, #R R R x, ........ (3) F #R L x, L L x x, F# L x x, ........ F L F L (1) F L L x, F x x x, x x x# L, ....... F R Green route: You can sink from the purple route if a defendacle spawns facing you. If it spawns on the whirlpool, I'd stall 1-2 turns. ![]() This variation allows speedboats to cross the map from the top in 7 moves compared to 9 Map 4 ![]() F R F R Map 5** ![]() R ![]() This is a tandem bombing Keaze goes F F - - Keazers goes F #R - - Map 6 ![]() R Tandem bombing from the front ![]() FL# PF Map 7 ![]() F (1) #F x R R, x x x x, #F x F R, ....... Red route: A few bombers would do 1 square to the left of the triangle because the loop is easy but it's not actually safe from the defendacle that spawns on the right so avoid that! F R (1) F #R x F, R x R x, F# L x x, ........ (2) F #R x F, R x x x, x# x x x, ........ Map 8 ![]() F R F F Map8: Blue route: You can sink from the blue route if a defendacle spawns facing you. If it spawns on the whirlpool, I'd stall 1-2 turns. ![]() Tandem bombing from the front F X F R -or- F L FX ==================== 6. Glitches 6.1 Sinking next to a bomb You may have found that sometimes, a bomber sinks after bumping in to something while there's a bomb adjacent to you. There's 2 scenarios where this happens so try to avoid getting in to it ![]() ![]() 1. (left image)When there's a bomb to the EAST and you turn LEFT 2. (right image)When there's a bomb to the SOUTH and you turn RIGHT ![]() ![]() And I think it's whatever you bump in to- player, rock, head or tentacle. (Note: both bombs to the south. Left image has Keaze facing west while the right .gif has Keaze facing East. Both turn right) For the luls...only one sinks when you do both ![]() 6.2 Invisible bomb This happens when you turn in to the Kraken right after bombing it ![]() Tip: Warn the ship exactly where the invisible bomb is an replace it as soon as you can ==================== 7. Useful Links Tinyurl.com/KrakenBombs for this thread Tinyurl.com/KrakenZone for a visual aid on where the zone is Tinyurl.com/KrakenDown for bomb placements Tinyurl.com/KrakenGlitch for this bomb glitches section. ---------------------------------------- Keaze That Bombing Guide |
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budclare2
Joined: Nov 3, 2006 Posts: 2139 Status: Offline |
For added excitement, I I need to get someone with a bomb kit to help me recreate it sometime. ---------------------------------------- Budclare on Meridian I want a cookie. (Imp turned me into a dolly! :D) |
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TexasBeesh
Joined: Oct 14, 2005 Posts: 1754 Status: Offline |
Fantastic post! lots of work done here. Thank you so much for taking the time to put this together and share it with everyone! :D I enjoyed the glitches part! :D ---------------------------------------- Seatexan - on the Midnight side of Cerulean LOW RACK PRICES AT DRESSED TO KILL - NAMATH Always looking for Pollack Sloops! |
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Jcmorgan6
![]() Joined: Feb 5, 2015 Posts: 414 Status: Offline |
I made a guide a while ago too, only ever really shared it with hearties, but may as well keep all the information in one place. Jcmorgan's Bombing Guide ![]() Also another glitch, pardon my terrible drawing. ![]() Yellow dot is a player, black dot is a tentacle, red dot is a keg. Despite the player passing through the bomb first, the player survives and the tentacle dies. I also made a guide for egging, with pictures and moves written down similar to my other one, but i never got the motivation to finish it, maybe some day. ---------------------------------------- Jjc & Jice on Emerald CI booty division stats |
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budclare2
Joined: Nov 3, 2006 Posts: 2139 Status: Offline |
Got it. :( Death! ![]() It doesn't look too serious with a rock, but when it really happened, that rock was ME. So basically, don't just avoid the bomber, avoid the bomber LIKE THE PLAGUE because just sneezing wrong can make the silly kegs go off. Argh. It's funny that the exact same maneuver but with the rock directly in front of me doesn't make it go off, but somehow being further away kills you. :( ---------------------------------------- Budclare on Meridian I want a cookie. (Imp turned me into a dolly! :D) |
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majestrate
Joined: Feb 18, 2005 Posts: 3958 Status: Offline |
What if the rock were on the right, the keg on the left, and you make a right turn instead of a left turn? Maybe the powder boat has super wide left turns? ---------------------------------------- #TeamEvil
Avatar by the gracious and wonderful Phaerie <3 |
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budclare2
Joined: Nov 3, 2006 Posts: 2139 Status: Offline |
Nope. A full half of the possible orientations kill you, though. I want to double-check to be sure because my notes are a tad untidy, but it looks like it happens: -when you have a bomb south and turn north (whether you're facing east or west to start with) -when you have a bomb west and turn east (whether you're facing north or south to start with) Which is awfully consistent, so probably not a problem with my notes. Still, I want to poke it some more, hopefully before my chart dusts. ---------------------------------------- Budclare on Meridian I want a cookie. (Imp turned me into a dolly! :D) |
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Zebacha
![]() Joined: Jan 31, 2006 Posts: 55 Status: Offline |
Some minor points, but important nonetheless: "Defendacles can pivot its direction in any way and go forward" - this is untrue. Defendacles can do 4 move types, diagonal left, diagonal right and forward (like everyone else) and then they have a special move where they go backwards. They cannot slide directly left or right. As a result of this point, Map 6 needs a minor adjustment. No map requires more than 3 bombs to be entirely safe under normal circumstances. In other words bomb #4 can be removed. ---------------------------------------- U-G-L-Y you ain't got no alibi you ugly! |
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redvirgo
![]() Joined: Feb 7, 2006 Posts: 94 Status: Offline |
Excellent post. Thank you for the time and energy! I've been on for over a decade. Not as much these past 5. I'm looking for a challenge and was hoping to start KH runs. Then again I never ran many pillages ... might start there, if not to earn the sea monster maps to get there. Karnilla on Emerald ? on Dead Seas (should I even try it?) ---------------------------------------- Prexious -Cobalt Karnilla - Emerald |
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