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BehindCurtai

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Should a GF have triple shot? Reply to this Post
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A GF has a lot of cannons, right?

Should they have triple shot?

I know this has been brought up before (weak searching). Now that we're taking a big look at blockades, and the reference to Bifnot's guide mentioning that GF's don't cut it because they don't have the firepower equivalent for their manpower, well, why not?

GF's take a lot of people to run.
GF's have a lot of cannons.

So why not give them triple shot? We'd probably see more of them on the field.
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"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available

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Shuranthae

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Re: Should a GF have triple shot? Reply to this Post
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No. GFs are not war ships.

And I've long said GFs weren't good for Blockades. Do you have some sort of forum mute on me or something?
[Jun 7, 2005 7:22:27 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
peax



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Re: Should a GF have triple shot? Reply to this Post
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Yeah, GF's are like Cutters...not good at war.

"You have forum-unmuted Shuranthae" Eeek, somehow you were muted.
*hides*
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'Beauty is truth, truth beauty, that is all
Ye know on earth, and all ye need to know.
(-Keats)
[Jun 7, 2005 8:12:56 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
BehindCurtai

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Re: Should a GF have triple shot? Reply to this Post
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I don't have a forum mute on you.

I know that GF's currently are not good blockade ships.

Why not make them good blockade ships?

Would triple shot give them enough offensive ability to make them good blockade ships?

Would that give new blockade tactics? Instead of WB's holding flags, and WF's hunting, would we see GF's come out and hunt the WF's?

Seperate entirely from the question of "What do we want to see in blockades", which may very well be more emphasis on smaller ships.

Speaking of which, where are those low-draft spaces that only sloops and cutters can cross?

EDIT: Just realized: Someone will post a followup with a link to an old thread and say "Over here".
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"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available

[Jun 7, 2005 8:22:06 AM] Show Printable Version of Post        Send Private Message    http://StrictConstitution.BlogSpot.Com [Link]  Go to top 
maisutero



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Re: Should a GF have triple shot? Reply to this Post
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1.) Apparently there are more immediate problems with (broken?) blockades then fostering the appearance of the GF

2.) This would be hard to implement for the simple reason that a third cannon button wouldn't exactly fit on the sea battle nav interface. It would involve a major recode and an art rework. Probably not worth all the effort, and doubtful it will ever happen.
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[Jun 7, 2005 8:48:26 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Korhil



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Re: Should a GF have triple shot? Reply to this Post
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It the GF didn't exist at all (as in, there was only 6 types of ship), there would be no incentive to try make a bigger ship to use in blockades.

It might be 'nice' to have the biggest ship capable of making an impact in blockades, but its just not worth changing for that reason alone.

---Korhil
Who dreams of a GF having more purpose than being a 'pay ship'
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[Jun 7, 2005 1:42:39 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Parthanos

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Re: Should a GF have triple shot? Reply to this Post
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Shuranthae wrote: 
No. GFs are not war ships.

And I've long said GFs weren't good for Blockades. Do you have some sort of forum mute on me or something?


I actually would say the reverse. I always wanted to see some sort of staffing multiplier on GF's alone. In that given they are the largest ship, and given staffing one is quite a chore, I would love to see them potentially become a menacing war ship, assuming you can staff it well. I think over 150 mates on a ship should have some sort of multiplier. I also think with GF's under a set number (40) should incur a greater penalty.
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chewyshoe

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Re: Should a GF have triple shot? Reply to this Post
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Shuranthae wrote: 
No. GFs are not war ships.


Gfs aren't war ships simply because they suck though. Infact gf's aren't very good for anything but storage/events. I don't care what people do to it, make it a mobile crack seller but as it stands that ship sucks and needs a re-vamp
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Funny exam answers | Free online contests
[Jun 7, 2005 9:32:33 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Christoban

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Re: Should a GF have triple shot? Reply to this Post
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Better question: Should their influence ring be bumped a little more?
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game design wrote: 
..let's see, we have thing A and thing B, with thing B currently not implemented yet. Thing A leads to people stabbing themselves in the eye, as does thing B... but since A already exists..

[Jun 7, 2005 10:06:30 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
scupperer

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Re: Should a GF have triple shot? Reply to this Post
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I think they should be allowed 4 moves/turn.
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I believe that we are all, openly or secretly, struggling against one or another kind of nihilism. - Ellen Willis
[Jun 7, 2005 11:13:51 PM] Show Printable Version of Post        Send Private Message    http://www.scupperer.com [Link]  Go to top 
rixation

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Re: Should a GF have triple shot? Reply to this Post
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scupperer wrote: 
I think they should be allowed 4 moves/turn.

Now that's just crazy talk. ;)
I've often wondered why Cutters don't have double-shot, and GF's don't have either triple-shot or Gigantic CB's (as opposed to just Large).
Which reminds me....why do we have small/medium/large CB's, yet Proof on alcohol? Shouldn't we have CB's based on pounds, like they actually were referenced when they were in use? small=8lb, medium=12lb, large=16lb, new gigantic for GF=20lb.
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[Jun 7, 2005 11:22:01 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
scupperer

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rixation wrote: 
Now that's just crazy talk.


Not really. Adding 3 shots/turn requires much more coding, and would not only make the GF usable in a blockade, but go much further and make it Unstoppable?, and Indispensable?. That's 4 extra shots per turn. That's a lot of damage.

Allowing it to use 4 sail tokens per turn, on the other hand, makes it so that if you can actually staff it well enough to generate 4 sail tokens/turn, then there's a true strategic advantage to bringing one out in a blockade. Right now, the hassle for the influence ring is rarely worth it.
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I believe that we are all, openly or secretly, struggling against one or another kind of nihilism. - Ellen Willis
[Jun 7, 2005 11:55:31 PM] Show Printable Version of Post        Send Private Message    http://www.scupperer.com [Link]  Go to top 
Slurp



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Re: Should a GF have triple shot? Reply to this Post
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Shuranthae wrote: 
No. GFs are not war ships.

And I've long said GFs weren't good for Blockades. Do you have some sort of forum mute on me or something?

What in the hell are GFs for then?
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Slurp
[Jun 8, 2005 12:09:38 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
maisutero



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Re: Should a GF have triple shot? Reply to this Post
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Slurp wrote: 

What in the hell are GFs for then?


They're for the pirate who has one of everything else, and poe burning a fiery hole in his/her pocket.
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Grundie
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[Jun 8, 2005 12:14:20 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Varthlokkur



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Re: Should a GF have triple shot? Reply to this Post
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Slurp wrote: 
Shuranthae wrote: 
No. GFs are not war ships.

And I've long said GFs weren't good for Blockades. Do you have some sort of forum mute on me or something?

What in the hell are GFs for then?


Massive event pillages (theoretical, though see: Whitefire, game-breaking pillage of). Stationary warehouse supply, in practice. Floating barges of goods, in the past (less so now).
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- Midnight, the grudge-holding ocean
[Jun 8, 2005 12:15:16 AM] Show Printable Version of Post        Send Private Message    craigld [Link]  Go to top 
Oorlian

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Re: Should a GF have triple shot? Reply to this Post
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They're for holding weddings and for burning witches.
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I make my way across the sea, upon a mighty brig,
Searching for something lost to me: a pirate-worthy sig.
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rixation

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Re: Should a GF have triple shot? Reply to this Post
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Slurp wrote: 
What in the hell are GFs for then?

I look at it this way. Merchant Brigs < Merchant Galleons < Grand Frigates. When you want to move a hold full of commods...and I mean, a LOT of commods...that's the way to do it.
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[Jun 8, 2005 1:12:19 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Jacktheblack

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Re: Should a GF have triple shot? Reply to this Post
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Then why don't we have War Brig<War Frigates<Men of War?
[Jun 8, 2005 1:19:07 AM] Show Printable Version of Post        Send Private Message    jacktheblackypp    samergamer [Link]  Go to top 
Oorlian

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Re: Should a GF have triple shot? Reply to this Post
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Jacktheblack wrote: 
Then why don't we have War Brig<War Frigates<Men of War?


War Brig<War Frig<Man of War<Shippopotamus<Gunwhale, you mean?
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I make my way across the sea, upon a mighty brig,
Searching for something lost to me: a pirate-worthy sig.
[Jun 8, 2005 1:21:40 AM] Show Printable Version of Post        Send Private Message    http://www.kevan.org/brain.cgi?Oorlian    Oorlian [Link]  Go to top 
Foilistc

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Re: Should a GF have triple shot? Reply to this Post
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I would love to see some changes to the ships myself.

Adding the following 2 ships would be boss:

War Cutter - Same as a normal cutter with the exceptions of 2 shots and a lower hold capacity.

Frigate Killer - Same as a War Brig with the exceptions that it uses large shot, has the hull value of a merchant brig and less hold capacity.

Foilistc
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Rappak

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Re: Should a GF have triple shot? Reply to this Post
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Uh oh. You mentioned Gunwales... Look out! Thus might start posting Gunwhale pictures again.
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[Jun 8, 2005 1:56:02 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
crazyrandom

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Re: Should a GF have triple shot? Reply to this Post
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The Grand Frig is designed as Luxury ship and with good reason, it serves it's purpose well enough as is.

If you want a war ship, it's obviously going to have war in the name.
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Christoban

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Re: Should a GF have triple shot? Reply to this Post
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I always thought it would be cool if the GF went back to 2 tokens a turn, but had an absolutely bloody enormous influence ring - like half the board.

So if you could get one out into the middle of the board, and keep it up, it would be a huge benefit. But since it's only got 2 moves, it's an easy target, which means it needs escort ships to cover it, like a pair of brigs, or maybe even sacrificial cutters.
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game design wrote: 
..let's see, we have thing A and thing B, with thing B currently not implemented yet. Thing A leads to people stabbing themselves in the eye, as does thing B... but since A already exists..

[Jun 8, 2005 3:43:03 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Foilistc

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Re: Should a GF have triple shot? Reply to this Post
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A GF with half the board as it's influence ring would, in some instances, have flags covered when it entered the safe zone. Could it sit in that safe zone and soak up points? That would be intersting tactic at the beginning of a round to get some early points and then use WFs to go out and secure the points that were already yours.
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I'm old. I don't look it but I'm beginning to feel it in my heart...
[Jun 8, 2005 4:23:58 AM] Show Printable Version of Post        Send Private Message    http://www.carlknoch.com [Link]  Go to top 
Neph

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Re: Should a GF have triple shot? Reply to this Post
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what about taking it back to 2 moves but allowing slightly bigger balls so Extra large balls and would do more damage in stead of firing 3 balls,

Although i would love them to fire 3 balls would be wicked
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[Jun 8, 2005 4:57:14 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
maisutero



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Re: Should a GF have triple shot? Reply to this Post
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Neph wrote: 
what about taking it back to 2 moves but allowing slightly bigger balls so Extra large balls and would do more damage in stead of firing 3 balls,

Although i would love them to fire 3 balls would be wicked


How about the grand frigate doesn't fire cannonballs at all, but instead is loaded with cabin persons? For each CP fired, one is randomly ejected from the crew. When the crew is out of cabin people, then you are out of shots.

CP ammo does triple damage compared to a large shot, in addition to staining the deck of the targeted ship pink and red. :-)
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Bigcheese



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That could be a good way to cull yer crew of all its dormant cp's....
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[Jun 8, 2005 7:02:29 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
BehindCurtai

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crazyrandom wrote: 
The Grand Frig is designed as Luxury ship and with good reason, it serves it's purpose well enough as is.

If you want a war ship, it's obviously going to have war in the name.


The Grand War Frig.

[size=9]:-)
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"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available

[Jun 8, 2005 3:11:10 PM] Show Printable Version of Post        Send Private Message    http://StrictConstitution.BlogSpot.Com [Link]  Go to top 
Starfaller



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Re: Should a GF have triple shot? Reply to this Post
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How bout putting tournament boards and parlor tables on Grand Frigs for the ultimate party ship! This could be very beneficial for flag events and even whole ocean events! [size=9]But I do like the idea of shooting the cp's out of the guns-perhaps instead of planking?
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rixation

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Re: Should a GF have triple shot? Reply to this Post
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Starfaller wrote: 
How bout putting tournament boards and parlor tables on Grand Frigs for the ultimate party ship!

After the flaming I took here, you may not want to bring that idea up again. :'(
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Epimetheus
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