Welcome Guest | Login |
Index
| Recent Threads
| Register
| Search
| Help
| ![]() |
![]() |
Forums » List all forums » Forum: Game Design » Thread: [Sugg] Could /mute check fer pirates existence? |
Thread Status: Normal Total posts in this thread: 3 |
[Add To My Favorites] [Watch this Thread] [Post new Thread] |
Author |
|
Vurogj
Joined: Jul 28, 2003 Posts: 2233 Status: Offline |
Jes' addin' a couple o' names to me mute list wi' the /mute command, and when I checked back, I'd spelt one wrong. "Curious", I thought, "I wonder who I muted by mistake". Answer? No-one, mute doesn't check pirates existence. Could it do so please? ---------------------------------------- Older, crankier, still haz da phat haiku skillz. Tawnee on Midnight. Avatar from roflrazzi.com Apollo says, "Tawnee, I should have known you were involved." |
||
|
Darkaardvark
Joined: May 12, 2004 Posts: 1209 Status: Offline |
Don't want to hurt the feelings of those imaginary people? Anyways, I think this should be implemented. ----------------------------------------
(Avatar by Synful.) |
|||
|
Varthlokkur
|
More like 'don't want someone new with that name to start auto-muted'. Wouldn't mind a clickthrough popup if the muted player isn't online, either (another indication of a probable typo, but not 100%) ---------------------------------------- Vistr of Innocent, of Crimson Tide - Midnight, the grudge-holding ocean |
|||
|
[Show Printable Version of Thread] [Post new Thread] |
Powered by mvnForum
mvnForum copyright © 2002-2006 by MyVietnam.net