• Play
  • About
  • News
  • Forums
  • Yppedia
  • Help
Welcome Guest   | Login
  Index  | Recent Threads  | Register  | Search  | Help  | RSS feeds  | View Unanswered Threads  
  Search  


Quick Go »
Thread Status: Normal
Total posts in this thread: 398
Posts: 398   Pages: 14   [ First Page | 1 2 3 4 5 6 7 8 9 10 | Next Page | Last Page]
[Add To My Favorites] [Watch this Thread] [Post new Thread]
Author
Previous Thread This topic has been viewed 21886 times and has 397 replies Next Thread
Cleaver
Captain
Member's Avatar


Joined: May 7, 2002
Posts: 3124
Status: Offline
Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

At lunch with the lads the other day I convinced myself that things might be just *better* if there were no penalty or issue with whisking PoE. You would essentially have all yer money, all the time. No more transfer fees, no more buried cash on remote islands. When on a vessel only the PoE in the Booty would be at risk, along with any goods on board.

This solves a whole lot of problems and confusion for the new player in particular. The question is; would allowing your money with you everwhere make the game less fun? Are the difficulties imposed by transfers etc. a source of gameplay, or a pain?

Try to think about this as a system, not just 'Yay! Free whisking!' Consider that the transfer fees remove money from the economy, making up ~10% of the 'drain'. Do mates sail money? They don't get much pillaged from 'em.
----------------------------------------
[Edit 2 times, last edit by Cleaver at Feb 18, 2005 3:11:39 PM]
[Feb 18, 2005 3:11:39 PM] Show Printable Version of Post        Send Private Message    http://www.puzzlepirates.com/ [Link]  Go to top 
Lizthegrey
Developer (retired)
Member's Avatar


Joined: Jul 22, 2004
Posts: 6912
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

This would give a tremendous boost to the economies of far-flung isles. It would also reduce the grind of having to relocate money constantly. On the other hand, it completely obsoletes banks. I'll mull over it overnight.
[Feb 18, 2005 3:17:50 PM] Show Printable Version of Post        Send Private Message    https://plus.google.com/106912596786226524817/posts [Link]  Go to top 
Cleaver
Captain
Member's Avatar


Joined: May 7, 2002
Posts: 3124
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

The demise of the Banks is an interesting aspect... you'd think that they'd be kind of social meeting places, but they're not. I'm sure we could think of other uses for them.
[Feb 18, 2005 3:26:12 PM] Show Printable Version of Post        Send Private Message    http://www.puzzlepirates.com/ [Link]  Go to top 
ZSA004

Member's Avatar


Joined: Jul 13, 2003
Posts: 444
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

Definately an interesting idea. Having ~100 on some *uncolonized* isles bugs me occassionally, as I'd prefer it just go away as to fillin' up me Booty Panel. Considering you do have statistics and such on how much money is probably lost sailing it from port to port you are a decent judge as to whether it will impact the ocean, PvP primarily.

One thing that has me stuck though....I don't really see the point to home isles anymore if this is implemented. Considering most peoples' homes are where a large portion of their money is located, at least I would guess that.

Overall though, it would probably make the game more fun, and something I'm sure most of the ocean would embrace. Most PvP battles have the victor winning booty that was won from a recent brigand fight anyways, so this change shouldn't affect the ocean in too much of a negative way.
----------------------------------------
Iskra says, "You're the sweetest pirate I've seen in the the whole ocean"
----------------------------------------
[Edit 1 times, last edit by ZSA004 at Feb 18, 2005 3:33:22 PM]
[Feb 18, 2005 3:33:22 PM] Show Printable Version of Post        Send Private Message    ZSA004 [Link]  Go to top 
Kaet

Member's Avatar


Joined: Jun 18, 2004
Posts: 995
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

I don't buy many things due to my PoE always seeming to be in the wrong place.

However, I also tend to spend whatever PoE I happen to have when a pillage ends on a far-flung isle. It's like I try to get rid of it so it won't be hovering out there.

But I might be more likely to buy something from a far-flung isle during "normal play" if I had PoE easily available.

Hmmmm.
[Feb 18, 2005 3:34:37 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
shagie



Joined: May 26, 2004
Posts: 1050
Status: Offline

Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

Most players swap poe once they get to know other people. It requires some trust, but no fees are paid beyond bank withdrawl fees. Large sums of poe are probably only shipped for blockades, if then.

It will make far flung shops much more viable. Clothing and ship market will now be across the ocean - ship makers in all arches will be competing on the same price. Outposts may actualy get someone buying an order there (most viable for mongers) because the poe is available there.

On a dubloon server, this would mean that the dubloon market is across all islands with no transfer fee.

Will make Epsilon even more desolate than it is today. You can't bring poe to an island. Tournaments and ending pillages at particular islands will no longer stimulate the local economy (the poe can leave instantly). An old captain of mine prefered ending all of his pillages on the island he had a tailor stall and mentioned that he had a tailor stall at the end of the pillage - he got a fair number of customers who were on the pillage.

Edit: Additionaly, the price diffrences in commodites will even out. It will cost nothing to bring lots of poe to beta and bid on supplies there and ship them ones self. This would hurt local shopkeepers who set up shop in places where the market price is lower than the ocean average.

Altnerate suggestion:

* You've got the distance information about two islands.
* You know if they are in the same arch or not.
* You know the maximum distance between two islands.

Transfer fee = ((k * distance(from,to))/maxdistance)% + (samearch(from,to)?small fixed value:larger fixed value)

possible values:
k: 2
small fixed: 10
larger fixed: 100

Thus, transfering 1000 poe in the same arch between two islands that are 5 units seperate in an ocean where the greatest seperation is 150 would result in a transfer fee of:
1000 * (2*5 / 150) + 10.
77 poe.
----------------------------------------
[Edit 1 times, last edit by shagie at Feb 18, 2005 3:35:23 PM]
[Feb 18, 2005 3:35:23 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Dodongo77

Member's Avatar


Joined: Jul 28, 2003
Posts: 302
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

I'm all about this single purse idea. I've got 200k+ scattered over more than a dozen islands and there's no damn way I'm ever gonna bother trying to get it in one place.

Less specfically, I think it makes it easier to buy things and is just a lot nicer.

Oh, and banks -> casinos. Have slots machines where we have to bet in 100 poe amounts.
Or, banks -> lottery depot where we can buy into weekly/monthly drawings for...1000 poe a ticket say.
[Feb 18, 2005 3:35:53 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Hermes
Developer
Member's Avatar


Joined: Sep 8, 2003
Posts: 1336
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

Cleaver wrote: 
The demise of the Banks is an interesting aspect... you'd think that they'd be kind of social meeting places, but they're not. I'm sure we could think of other uses for them.


Crew/flag accounts. That might have the nice side effect of turning them into social centers, actually.
[Feb 18, 2005 3:36:45 PM] Show Printable Version of Post        Send Private Message    http://www.puzzlepirates.com [Link]  Go to top 
Rubby



Joined: May 4, 2003
Posts: 2136
Status: Offline

Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

I think that the transfer fees are basically a tax for those who don't have a wide enough social network that allows them to consolidate their poe. I have personally *never* sailed my poe from island to island, always being able to find someone who would exchange with me. Now while that encourages social interaction it's still more of a pain than not.

I really don't see it making the game less fun as much as removing a grind for those who want to avoid the fees and making it easier for newer players to spend their money instead of having it all spread out because of random jobbing. Personally, I think that balances out the loss of the 10% sink.

 
Crew/flag accounts. That might have the nice side effect of turning them into social centers, actually.


I like that a lot. It also solves that "loss of home island" concern because a crew can always have their money stashed away at their home port.
----------------------------------------
[Edit 1 times, last edit by Rubby at Feb 18, 2005 3:42:02 PM]
[Feb 18, 2005 3:42:02 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Fiddler

Member's Avatar


Joined: Mar 4, 2004
Posts: 4619
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

<derail>
I actually enjoy using banks for their role-playing aspects. I take up station behind the counter, and I try and convince random greenies to open a checking account. Ocassionally they get a free gift if they play along.
It's really fun when I can get a mate to play with me. We talk about armor ship deliveries of poe, lost maps, and even the ocassional bank robbery. It's fun.
</derail>

As for having all money available at all times...
It would certainly make the trader lifestyle a lot easier. I have almost 100k to my name, but I don't have enough of it in any one place to afford having my portrait painted.
It would allow captains to finish pillages on uncolonized islands, taking some pressure off of getting back to civilization.

On the down side, there is that loss of a poe sink. However, it seems to me that it's really more of a tax on people who don't have a large enough crew/flag/circle of friends who can trade poe.

Edit: Gah! Sniped by Rubby
----------------------------------------
Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.

----------------------------------------
[Edit 1 times, last edit by Fiddler at Feb 18, 2005 3:44:22 PM]
[Feb 18, 2005 3:44:22 PM] Show Printable Version of Post        Send Private Message    Avatar by Stimmhorn [Link]  Go to top 
Parthanos

Member's Avatar


Joined: Oct 15, 2004
Posts: 2567
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

Cleaver wrote: 
The demise of the Banks is an interesting aspect... you'd think that they'd be kind of social meeting places, but they're not. I'm sure we could think of other uses for them.


Loans.
----------------------------------------
Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"
[Feb 18, 2005 3:45:15 PM] Show Printable Version of Post        Send Private Message    AlaskanParamedic@yahoo.com [Link]  Go to top 
evania



Joined: Feb 4, 2005
Posts: 257
Status: Offline

Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

I'm inclined to say "yes" because if I had access to all my money everywhere I could put in an order for a sloop. BUT - keep in mind that I have not been playing that long. The devs might not want us freshly-minted pirates to be buyin' sloops left and right. :p

If money no longer has to be transferred, the game will basically go from local economies to a global economy. This might be good in the long run, and it will certainly be easier for players, but it will be a painful transition. I do not think that it would be a good thing to throw at shop/stall owners this soon after the tax change.

Why not try this out on the new servers? This would give us a tiny boost towards scraping together poe for ships without causing chaos on Midnight's economy.
----------------------------------------
crazyrandom wrote: 
Who is Evania is the real question, and what has she done to my thread?

[Feb 18, 2005 3:52:02 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
bel_pirates

Member's Avatar


Joined: Dec 15, 2003
Posts: 487
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

As a player, I think I like the idea. As a shop owner, I don't. Currently, I have enough work to do keeping my sword prices competitive within Ruby and parts of Diamond. If I have to start comparing my costs to everywhere in the ocean... Well, that's a lot more work and might drive even more people out of the shop keeping industry..

Also, I think it's a step in the wrong direction as far as the size of the ocean. By keeping all your poe in one purse, you effectively shrink the size of the ocean because your poe is good everywhere with no penalty. I'm afraid it will also take away some of the distinctiveness of the Archis, and that's something I think we need more of. I dunno.. My first instinct is no on this one but it would be interesting to test out.
----------------------------------------
Belgarion
Retired (for now)
The Shop Tool
[Aug 9, 2005 4:00:00 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Telastyn



Joined: Jul 30, 2003
Posts: 1536
Status: Offline

Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

I think with the advent of medium isles, and the general increase in trade [along with piracy] they -should- create, makes the magical purse less of a lock for my vote than it otherwise would've been.

So, yes for midnight, maybe for others.
[Aug 9, 2005 4:00:00 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Lizthegrey
Developer (retired)
Member's Avatar


Joined: Jul 22, 2004
Posts: 6912
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

That's an interesting idea, Belgarion. What if all your PoE was freely whiskable within the same arch, but still required transfer fees for interarch?
[Aug 9, 2005 4:00:00 PM] Show Printable Version of Post        Send Private Message    https://plus.google.com/106912596786226524817/posts [Link]  Go to top 
Beolisari



Joined: Jul 17, 2003
Posts: 44
Status: Offline

Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

I pray that this is just what you claim it is (an idea of the week), and that two weeks from now we'll never hear of it again.

PvP at the moment is like a shell game as is, with gains being negative at worst, and poor at best.

Raising the transfer fees was a step in the right direction. It encouraged people to move their money by ship, and put it at risk. Run with that idea, instead of stepping backwards.
[Aug 9, 2005 4:00:00 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Parthanos

Member's Avatar


Joined: Oct 15, 2004
Posts: 2567
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

lizthegrey wrote: 
That's an interesting idea, Belgarion. What if all your PoE was freely whiskable within the same arch, but still required transfer fees for interarch?


I like this, keeps it balanced, and supports arcs. Fine work!
----------------------------------------
Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"
[Aug 9, 2005 4:00:00 PM] Show Printable Version of Post        Send Private Message    AlaskanParamedic@yahoo.com [Link]  Go to top 
Gotagota

Member's Avatar


Joined: May 1, 2003
Posts: 5791
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

lizthegrey wrote: 
That's an interesting idea, Belgarion. What if all your PoE was freely whiskable within the same arch, but still required transfer fees for interarch?

This is what I would throw out for thought. I don't like the idea of homogenizing the ocean any more than it already is.
----------------------------------------
Fronsac, human.
Perfection is achieved, not when there is nothing more to
add, but when there is nothing left to take away.
.
-Antoine de Saint-Exupéry

[Feb 18, 2005 5:01:31 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Dylan

Member's Avatar


Joined: Jul 21, 2003
Posts: 10005
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

I like this, but I think the buried treasure should change only slightly. Namely, continue to have it left on islands with no banks as it is now, and instead of the obsoleted transfer interface, use that 15%/30% fee as the 'dig-up' fee. Only a single fee makes sense (since each archipelago has a branch of the bank, and you could whisk there yourself) - perhaps 20%?

While the basic bank service should remain free, there is certainly opportunity for some small PoE sinks in special (crew, flag, other) accounts, transfers, and loans. Perhaps 1000 PoE for certain functions - creating an account, adding a manager, etc, and a flat 1% on all transfers (a transfer being a non-manager deposit).

For all this to be useful, the ship/shop trade log interface could be used, as well as the transfer interface.

Each pirate can create a personal account (cost: 1000 PoE, one time) which allows them to recieve and trace transfers. Any pirate can send a transfer, but only those who have opened a transfer account can be chosen as targets. The sender pays 1% instead. The benefit of this is that it can be done when the receiver is not around, and the receiver also gets to see who sent it in a log.

Each captain can create a crew account (cost: 1000 PoE per account manager, must have at least one other person, so minimum 2000).

Each monarch can create a flag account (with at least 2 other people, so minumum charge 3000)

Any shop/stall owner can create a merchant account. This could be used to coordinate the management of multiple businesses, and perhaps have additional functions.

It is not necessary to have a description of what the transfer is for; people can ask to have a few PoE more or less than a 1000 if they need that.

For a concrete example, imagine someone wants to run a lottery. Tickets are 1000 PoE each. They tell their mates to transfer them 1003 PoE for a ticket, 2003 for 2, etc. These transfers would cost 1013 and 2023 respectively. A note on rounding: still round up, except for tiny fractions (less than 1%), so that this doesn't cost the sender 11 or 21 poe (10.03 and 20.03 rounded up).

And what happened to no polls in game design? :)

Dylan
[Feb 18, 2005 5:10:10 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Dylan

Member's Avatar


Joined: Jul 21, 2003
Posts: 10005
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

Beolisari wrote: 
PvP at the moment is like a shell game as is, with gains being negative at worst, and poor at best. Run with that idea, instead of stepping backwards.


What makes you think that if pirates have their money available to them at all times, that PvP will not involve booty being available?

How about this: Each pirate has a 'value' related to their sea battle rating. Perhaps 100 PoE or so for the greenest greeny, to 1000 PoE or more for an Ultimate sea battler. This is the amount of 'ready cash' they keep in their wallet. They need to maintain that level of money or the term 'destitute' appears in their player record. Every week a player is destitute, their sea battle rating drops a step until they are no longer destitute for the new level. They cannot become destitute by shopping, only through PvP losses.

The ship can be PvPd again, but the wallet is lost on at least a player session basis, so the second PvP will be far less lucrative unless most of the crew aboard has changed. I can't imagine seing people losing a PvP battle deliberately to avoid this.

So instead of a step backwards, this too could be a step forward. Make infamous pirates put their money where their mouths are!

The great thing about this is that it ties directly to the colour of the ship: PvP a green ship, and the odds are even. Some care needs to be taken to avoid alt abuse in this case of course; perhaps the time has come for account-wide sea battle status.

Dylan
[Feb 18, 2005 5:26:55 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
IcabobFreely

Member's Avatar


Joined: Sep 2, 2003
Posts: 878
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

Beolisari wrote: 

PvP at the moment is like a shell game as is, with gains being negative at worst, and poor at best.


It'll always be that way. This idea is actually a step in the right direction. For pvp to matter, this game would need to go the way of pirates gold. Holds would have to be increased substantially, prices of commodities to go way down, and there be an actual need for "traders". If a sloop could hold 9000 tons of goods, and it was 5 to 10 poe per ton. People would be hauling a lot more commodities around instead of just waiting for the merchants to bring it.
----------------------------------------
Icabob of The Midnight Sun
Avatar by Peterpan
And remember...
When you're having a really bad day, it takes 42 muscles to frown and only 4 muscles to extend your finger and flip them off.
[Feb 18, 2005 5:42:03 PM] Show Printable Version of Post        Send Private Message    IcaTheBadOne [Link]  Go to top 
Spade01



Joined: Dec 1, 2004
Posts: 98
Status: Offline

Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

/em skims to the bottom, sorry if it's been said before.

I personally sail my money if the transfer is in excess of say... 500 poe. Interarch that means a paltry transfer of 1500, within an arch it means 5000, wich is not a lot but not a little either.

I don't USUALLY lose money, but it does happen, and that's the risk

Side note: Mmm, Sea Cucumbers
[Feb 18, 2005 6:02:48 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Cleaver
Captain
Member's Avatar


Joined: May 7, 2002
Posts: 3124
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

Beolisari wrote: 
PvP at the moment is like a shell game as is, with gains being negative at worst, and poor at best.

Fixing PvP is a separate issue to this with lots of good ideas that I don't have the URLs for.
[Feb 18, 2005 6:06:06 PM] Show Printable Version of Post        Send Private Message    http://www.puzzlepirates.com/ [Link]  Go to top 
Peanutswench

Member's Avatar


Joined: Dec 12, 2004
Posts: 1490
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

Hmmm. While I see the want in having one purse, I understand that poe needs to be removed from the economy. I've been playing around 4 months, so I remember what it was like when I just wanted to buy a new pair of boots so I wouldn't be as nekkid.

To this day I still don't have mates that have the ability to help me transfer poe hand to hand. So when buying something I try to stay within the arch and transfer poe. If it's too expensive I move it via my ship. I happen to believe this is the norm. Sadly I don't believe the forum reflects the normal player, rather the more experienced that have different options than a greenie or even I.

I don't believe that one purse would help archs farther away at all. For example... Most of my poe is in opal and emerald. Because of a particularly lucrative pillage that included blood, I now have a good amount of poe on Beta. What am I doing? Well I need a sword, so I will now buy it on Beta... if I could just whisk it I would buy it closer to home.

So here is another idea. Bank transfer fees make sense to me. Buried poe is where the problem is for the newer player. As this thread illustrates, the more seasoned players already have work arounds. I was a little confused by how to move buried poe in the beginning.

What if we left things as they were, allowing poe to be removed from the economy and encouraging others to find alternate ways to move it. But with buried poe, what if we have the apothecaries create a new potion... something like "buried treasure transfer potions". They would work like whisks in that you would get 8 per bottle. But they would allow you to move a limited amount of poe to the isle you are standing on when ye drink it. Because there is a limit you may have to drink more than one swig to move it all. The potions cost poe, there would be motivation to still sail larger amounts, but for the newer player who doesn't have as much to move it would be ideal.

From a player prospective buried poe presents the largest problem... here you would still have to pay to move it... or risk it on the high seas. It also has the added benefit of allowing apothecaries to sell another potion.
----------------------------------------
Peanutswench
Avatar by Hedvvig.
------
[Feb 18, 2005 6:29:10 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
ikajaste

Member's Avatar


Joined: Dec 26, 2003
Posts: 288
Status: Offline
All money available everywhere? Reply to this Post
Reply with Quote

I'm not going to guess the effects for the economy, but I'll provide my personal thoughts on this, in case it is helpful.

I don't like it. Not as Cleaver presented it (which is why polls are really bad, by the way). It takes away yet a bit more of the game world realism, which is quite endangered already. Now as a devoted usability supporter, I'm all for the "fun over realism", but I think having some realism actually imporves the fun. I like having my money all around Midnight.[size=10]* I cannot exactly pinpoint all my reasons for this, but I do I see it as a fun and enjoyable part of the game. That is, having to know where your money will end up in, and managing a good supply where I need it.

But I do agree there is a lot of frustration with money distribution. The problem is, it's simply in too many places. So instead to removing money distribution entirely, I think would be an excellent idea to reduce it.

As archs are already really strongly tied together, I think interarch money whisking (on colonized islands), or rather a central arch bank would be a great idea. Call it "Emerald banking system" in the money distribution screen, and let it all be available from any bank at the arch. It unclutters the money distribution list a lot, and makes buying stuff much more simple to greenies. And doesn't take a bit away from current realism either.

As for buried money, it is indeed somewhat problematic. To reduce clutter in the money distribution screen even further, perhaps there should be an expandable "buried"-slot. Also you could develop a system to leave a textual job application message to the notice board, so someone could write "Arr, some of me money got left to the far end of Coral arch, and I'm like to job with a crew sailing there and back." I'm sure there are helpful crews out there that might like going on these sort of "missions", even without any reward. Of course, this is an entirely new issue, and discussed previously on Game Design already, if I recall correctly.

Also, I am aware that people with social contacts can already whisk their money around for free, and I've done it myself a few times too. I have two very different thoughts about this.

1) Being able to transfer money interarch is a reward for social interaction and trust, so it should remain as it is, because the developers want to encourage social interaction.

2) Not only the rich crews with money all over should be able to transfer interarch, this should be available for all. So maybe you could make a pirate-to-pirate money transfer system that leaves no chance for mischief. And make that system in such a way that it allows interarch transfers.

I'm leaning towards the first thought, as it doesn't require any further game developement, and you can use the time to do something more interesting instead. :)

And finally, as to PvP. This most probably won't affect it a bit. I believe almost all PvP wins come from the booty chest anyway. PvP needs a lot of improvements indeed, but this is not the thread for them.


To summarize: One banking system for each archipelago, and an expandable "buried" slot for money on uncolonized islands. That's what I'd like to see.

[size=10]* - Well, I feel that for fairness sake I need to mention here that I even like wondering around the islands. I'd love a system in which there would be no minimap, but the walking interface would be improved - or sort of, I won't go into details. Anyway, I simply mean that I probably don't represent the average opinion here.
----------------------------------------
- Ilari (Artias of Revontuli, Mignight Ocean)
[Feb 18, 2005 7:55:24 PM] Show Printable Version of Post        Send Private Message    http://iki.fi/ilari.kajaste [Link]  Go to top 
JamesG



Joined: Mar 22, 2004
Posts: 25
Status: Offline

Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

I was thinking about this earlier - the main way that money gets scattered is when you get off a ship to look at some remote island, then either whisk back home, or back to a ship. Maybe if there was a prompt on disembarking "Arr, this island be deserted, with naught to spend ye money on. Would ye rather leave it safely in the hold? If ye don't come back for it, it will be deposited at the bank for ye at the next port we come to."
[Feb 18, 2005 8:08:02 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
carrkw



Joined: Dec 2, 2003
Posts: 7
Status: Offline

Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

instead of makin changes all at once, lets try little changes maybe. like just being able to use whisk potion and carry yer poe in yer pocket, but leave the the banks and/or buried as they are and see how much difference in economy that would make. that would give easier access to yer poe, but still would have the cost of whisk potion to do so.
----------------------------------------
My name is "Able", just because I can :P
[Feb 18, 2005 8:19:01 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Spade01



Joined: Dec 1, 2004
Posts: 98
Status: Offline

Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

Wisking potions aren't a poe SINK, transfers are (Ok, sales tax, sush you :P). That money doesn't go anywhere, it just dissapears. Wisking potions provide profit for those that produce them.

I still cast my vote for the Cucumber
[Feb 18, 2005 9:49:14 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Piplicus_BNO

Member's Avatar


Joined: Aug 17, 2004
Posts: 7311
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

Okay, first of all, to combat banks being made obsolete, if you get whisked upon a ship, your money goes with you. That money is still subject to a 10% loss should you get defeated by brigands. This encourages people to bank first.

Truthfully, I like Parthanos' idea on loans. The banks should opt to loan up to 10,000 PoE, with a ~25% "interest fee". This means that if someone borrowed 1,000, they would have to pay 1,250 back, and so on. There is no cumulative interest for people taking longer to pay the money back. The loan is recorded on the account, rather than on the player, so that, if the player decided to delete the pirate who was in debt, any money that was on their pirate may or may not clear the money debt partially, and the new pirate would be stung with the debt, ad infinitum.

Greenies could not take loans, as they could loan, spend money, and not subscribe, causing a crash, similar to if they were allowed labour.

If a subscriber decided to pay a subscription on another account to escape the debt, then I don't think O O O would be averse to the extra $ $ $ they get.

Of course, this would have to have limitations. Any player who had a loan could only purchase a sloop or something else at the palace shoppe, and would be barred from giving out money to other people - and this includes ordering things from a shop. Or possibly, the same restrictions would apply to greenies...

Regarding Crew accounts - I'm all for them.

With islands without banks - outpost or uncolonised islands; I propose we add some reality by adding a "shovel" to the ironmonger. Shovels would consume 5 units of iron, 5 units of wood, and cost something like 500 PoE to buy. They would decay after two weeks, or after 3 uses or something. Upon going to money with PoE buried, the shovel would be selected from the Miscellaneous tab, and would pick up money buried, which could then be whisked off.

Anyway, that's my 2 PoE...
----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.
[Feb 18, 2005 9:50:03 PM] Show Printable Version of Post        Send Private Message    http://www.puzzlepirates.com    Intermission #3 - click here! [Link]  Go to top 
stripey2004

Member's Avatar


Joined: Mar 20, 2004
Posts: 1846
Status: Offline
Re: Cleaver's Wacky Idea o' the Week: Magical Whiskarama! Reply to this Post
Reply with Quote

Piplicus_BNO wrote: 
Okay, first of all, to combat banks being made obsolete, if you get whisked upon a ship, your money goes with you. That money is still subject to a 10% loss should you get defeated by brigands. This encourages people to bank first.



Good point Pip.

I personally think that having a general sort of purse would be excellent, as whilst trading with friends is fine, poe scattering is frustrating, time consuming and Not Fun. (tm) My booty screen tells me I am fairly rich but I'm damned if I have the time to culminate the poe to actually be able to use a decent quantity.
----------------------------------------
Featherfin
SO - Ransack Marauders, Lord - Marauders Pact
YPPedia administrator | Island Designer
"What's the Welsh for sea cucumber?" - Orsino
[Feb 18, 2005 11:01:58 PM] Show Printable Version of Post        Send Private Message    FeatherfinYIPP [Link]  Go to top 
Posts: 398   Pages: 14   [ First Page | 1 2 3 4 5 6 7 8 9 10 | Next Page | Last Page]
[Show Printable Version of Thread] [Post new Thread]

Puzzle Pirates™ © 2001-2020 Grey Havens, LLC All Rights Reserved.   Terms · Privacy · Affiliates