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Posts: 352   Pages: 18   [ First Page | Previous Page | 5 6 7 8 9 10 11 12 13 14 | Next Page | Last Page]
Post Forum Post Date
Re: Obsidian Beta Suggestions
Here's another suggestion for Obsidian: Disable the MONKEE BOTE. Unless I'm wrong, the reason ...
Game Design Jul 12, 2017 3:38:26 PM
by patgangster
Re: Unlocked ships can sink?!?
The interarch (Edit for clarity: traveler's - triplets) is not sinking. Everything past triplet's ...
Game Design Jul 13, 2017 8:56:35 AM
by patgangster
Re: Something has to be done about Doubloons
The doubloon costs of ships on Obsidian were already reduced yesterday - by 25-50%. SYs only seem ...
Game Design Jul 15, 2017 3:54:27 AM
by patgangster
Re: Obsidian Beta Suggestions
[quote]I was directed to post my issue here by an Ocean Master (Hera). I'm finding it hard to ...
Game Design Jul 16, 2017 7:18:17 PM
by patgangster
Re: Greenie Might Calculations
[quote]Or just make some green pirates... pvp real quick. then give your main the loot... or works ...
Game Design Jul 20, 2017 5:01:57 AM
by patgangster
Re: Greenie Might Calculations
Having alts is fine. Using alts to manipulate your might rings for pvp is not.
Game Design Jul 20, 2017 6:26:30 AM
by patgangster
Re: Greenie Might Calculations
[quote]What im saying is if they gave an upperhand to greenies for pvp battles... what would stop ...
Game Design Jul 20, 2017 7:47:48 AM
by patgangster
Re: Suggestion: Obsidian faction war, boat commendeer instead of sink
So basically... the ship in a bottle? It doesn't thematically fit in the case of a takeover, but if ...
Game Design Jul 21, 2017 9:01:57 AM
by patgangster
Re: [Obsidian] Poker tables for large stakes are still possible
Voting to completely remove poker altogether. With players on obsidian now (trying to?) host ...
Game Design Jul 21, 2017 7:22:18 PM
by patgangster
Re: Problems with Increased Focus on PVP
[quote]At the moment a decent bilge team can keep it dry at 50% damage, so you never slow a ship ...
Game Design Jul 26, 2017 5:55:23 PM
by patgangster
Route difficulty on Obsidian [images inside]
Hi! I'd like to question the way route difficulty is handled on Obsidian. Here's Route ...
Game Design Jul 26, 2017 6:22:38 PM
by patgangster
Re: Problem with labour; it will be worse when we move to steam
[quote]I'm not sure why anyone would give you a free labor badge just to work on a shop and not do ...
Game Design Jul 30, 2017 9:46:21 AM
by patgangster
Re: Problem with labour; it will be worse when we move to steam
[quote]I find the large alt armies kind of appalling, as they suck up a large amount of profit that ...
Game Design Jul 31, 2017 4:43:28 PM
by patgangster
Re: Problem with labour; it will be worse when we move to steam
[quote][quote][quote]I find the large alt armies kind of appalling, as they suck up a large amount ...
Game Design Jul 31, 2017 6:00:26 PM
by patgangster
Re: Ability to make a factionless crew
There would have to be more additional penalties for being in a crew like that. Part of what makes ...
Game Design Aug 1, 2017 4:07:24 PM
by patgangster
Re: Ability to make a factionless crew
[quote]Arbitrary unbreakable alliances/sides hurts politics, which has generally been a big part of ...
Game Design Aug 2, 2017 4:48:30 AM
by patgangster
Triplepat's great google doc of bugs (and a few questionable game mechanics)
Hi! For the last while I've been building up a google doc of bugs and other oddities I've spotted ...
Game Design Aug 2, 2017 8:09:27 AM
by patgangster
Re: Triplepat's great google doc of bugs (and a few questionable game mechanics)
I have added your explaination for the Swordfighting bug, added the bilging bug (I had no idea that ...
Game Design Aug 2, 2017 10:06:56 AM
by patgangster
Re: Triplepat's great google doc of bugs (and a few questionable game mechanics)
Approved! I haven't touched MAA for a long time (largely because of that bug), forgot about that ...
Game Design Aug 2, 2017 2:16:04 PM
by patgangster
Re: Triplepat's great google doc of bugs (and a few questionable game mechanics)
Not a bug; none of the mystery box LE-painted ships have an icon, they're just regular ships but ...
Game Design Aug 3, 2017 1:12:43 PM
by patgangster
Posts: 352   Pages: 18   [ First Page | Previous Page | 5 6 7 8 9 10 11 12 13 14 | Next Page | Last Page]

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