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Posts: 352   Pages: 18   [ First Page | Previous Page | 3 4 5 6 7 8 9 10 11 12 | Next Page | Last Page]
Post Forum Post Date
Re: Change KH back to where it was in the beginning
[quote]Dubs are about 3.5K. An hour on an elite pillage yesterday earned me one ...
Game Design Apr 18, 2016 10:32:51 AM
by patgangster
Re: Change KH back to where it was in the beginning
Huh, weird. Are those from runs on the same map or on several different ones? If it's (mostly?) on ...
Game Design Apr 18, 2016 2:43:08 PM
by patgangster
Re: On the Horizon: Pillaging update!
[quote][u][b]The Idea:[/b][/u] "greedy" brigands[/quote] Very interesting idea! ...
Game Design Jul 22, 2016 12:43:14 AM
by patgangster
Re: On the Horizon: Pillaging update!
[quote]would there be greedy barbarians too?[/quote] [quote]During the Swordfight or Rumble ...
Game Design Jul 22, 2016 7:33:10 AM
by patgangster
Re: On the Horizon: Pillaging update!
Whoa, that's a big post with a pretty good amount of valid points. Most of them seem good, ...
Game Design Jul 27, 2016 5:30:24 PM
by patgangster
Re: On the Horizon: Pillaging update!
I'm not really going to speak of the elitism factors but [quote]As far as new rewards go, I ...
Game Design Jul 28, 2016 4:34:39 PM
by patgangster
Re: Greedy brigands
I've been on three pillages since greedy release - It's not a big sample size but I've seen 1 BK, 2 ...
Game Design Sep 29, 2016 9:34:55 AM
by patgangster
Re: Greedy brigands
[quote]I noticed that the Booty order for Trinket categories isn't A-Z anymore ...
Game Design Sep 30, 2016 4:50:53 AM
by patgangster
Re: Tax and Governing
[quote]My own approach would be to let sales taxes go to the owning flag... but set it up so that ...
Game Design Oct 15, 2016 3:50:53 PM
by patgangster
Re: Tax and Governing
That system probably is more fair (I'm still biased towards titleds getting more, give titleds some ...
Game Design Oct 15, 2016 4:11:34 PM
by patgangster
Re: Player-designed items
Most holiday trinkets and many portrait backgrounds already are player-designed (and so was the ...
Game Design Nov 29, 2016 8:02:27 AM
by patgangster
Re: Player-designed items
Oh right, Islands too! I think every single island on Emerald was player-designed, if you roam ...
Game Design Dec 1, 2016 4:16:35 PM
by patgangster
Re: Dear PP. for Christmas, I would like ....
[quote]and make patch tokens harder to come by)[/quote] How would you do that? Making them less ...
Game Design Dec 6, 2016 2:30:22 AM
by patgangster
Re: Dear PP. for Christmas, I would like ....
Your image 404s :( The carp idea sounds interesting, rigging (and maybe even bilge) could also use ...
Game Design Dec 6, 2016 12:05:24 PM
by patgangster
Re: Scoring tricks
[quote] There is no reason why you should be able to turn around more than 3 times anyway (which is ...
Game Design Dec 17, 2016 4:51:08 AM
by patgangster
Re: On the Horizon: New Ocean, Big Changes!
Because playing for a few months and then deciding you're not interested is better than being ...
Game Design Dec 29, 2016 12:53:50 PM
by patgangster
Re: On the Horizon: New Ocean, Big Changes!
Let's bring back [url=https://yppedia.puzzlepirates.com/Official:Poker_Pets]Poker Pets[/url] while ...
Game Design Jan 4, 2017 2:42:36 AM
by patgangster
Re: On the Horizon: New Ocean, Big Changes!
[quote]One thing I'm really curious about though is how this game will be monetized, if its not ...
Game Design Jan 11, 2017 6:37:46 PM
by patgangster
Re: On the Horizon: New Ocean, Big Changes!
[quote]and the test ground for changes that may be replicated on main oceans[/quote] ...What? I ...
Game Design Feb 8, 2017 3:12:31 PM
by patgangster
Re: Dark Seas: FAQ update
Here's my suggestion on this: Taking over a ship strips it of all its cosmetics, giving the new ...
Game Design Feb 9, 2017 8:03:54 AM
by patgangster
Posts: 352   Pages: 18   [ First Page | Previous Page | 3 4 5 6 7 8 9 10 11 12 | Next Page | Last Page]

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