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Posted by PMega at Jan 7, 2008 10:36:24 PM
Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Hi everyone, I still suck at introducing threads so I'll just get right into it:

I have gotten fairly good at blacksmithing, reaching the Ultimate level. A lot of my friends have a lower Blacksmithing standing (Able to Distinguished) and so asked me for tips on how to get better scores.

After compiling a list of what I did during my gameplay, I wrote up summaries and explanations of the strategies I used. I then decided to post this guide on the YPPedia, since there are many other such guides on there dedicated to other puzzles. (Notably, blacksmithing is missing any such guide.)

I have finished putting up the guide, and it is more or less complete. Here is the link:

http://yppedia.puzzlepirates.com/Travidar%27s_Ultimate_Blacksmithing

What I hope this guide will do is allow people to, well, improve at blacksmithing. What I DON'T know is if my guide is well-written. That's where you guys come in.

I'm asking for those who are interested to please read my guide and give me feedback on what I can do to improve it.

Please, don't be nice. Seriously, I mean it. Be as mercilessly nitpicky as you want; I welcome progress and I won't be offended. I really just want you guys to give me really detailed suggestions as to how I can make the guide better, because it is something I really feel would help the community. Honestly, anything besides "TRASH THE GUIDE" I will appreciate. =P

I really do want feedback on this, because some of this I wrote while I was on a roadtrip and tired, so I am 100% sure that at some parts are poorly written and unclear. Some things that it would be helpful to pick out are below:

- Would it be helpful for me to put in pictures somewhere? TELL ME!
- Am I being too wordy? TELL ME!
- Is some of it vague or confusing to understand? PLEASE TELL ME!
- To my fellow Ultimate Blacksmithers: Are one or more (or, goodness forbid, ALL) of my tips utter crap? TELL ME. I won't mind, I promise.
- Is there anything AT ALL wrong with my guide? TELL ME, TELL ME, TELL ME!

You get the idea.

One other thing is, if anyone has a tip he/she would like to add, please let me know. It doesn't have to be written out; once I receive the tip from you I will transform it into my format. And I will give you full credit, of course.

Oh, if you have something positive to say about my guide, you can too... I suppose... =P

Anyways, that's it for now! Thank you and enjoy my guide, I hope it helps you!

-PMega/Travidar
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Travidar on the Viridian Ocean
Author of Puzzled Pirates

Posted by jasandrea at Jan 7, 2008 11:02:27 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
The one thing I'm really interested in when it comes to blacksmithing relates to the end game and clearing levels in terms of scoring. When you get down to the last few pieces on the board, is it better to a) clear everything down to light silver (ie, create, if not use your last rum jug) or b) make more hits/clear more spaces entirely.

So, for example, you have 5 incomplete squares left, one dark grey and the other four silver. If you can either hit the dark grey one (thus getting another rum jug) or clear 2 of the other pieces, but not both, which is better? What if you could clear 3 of the other pieces? Or all 4 of them, leaving you only one piece, but that piece is grey instead of silver? Is there an approximate number at which point it makes more sense to do A rather than B or vice versa?
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Jacquilynne
Elder Cod of The Yo-Ho Yo-Yos, Looterati
Ruby Arch: Where the brigands are Ultimate and the players used to be.

Posted by PMega at Jan 7, 2008 11:22:45 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
 
The one thing I'm really interested in when it comes to blacksmithing relates to the end game and clearing levels in terms of scoring. When you get down to the last few pieces on the board, is it better to a) clear everything down to light silver (ie, create, if not use your last rum jug) or b) make more hits/clear more spaces entirely.

So, for example, you have 5 incomplete squares left, one dark grey and the other four silver. If you can either hit the dark grey one (thus getting another rum jug) or clear 2 of the other pieces, but not both, which is better? What if you could clear 3 of the other pieces? Or all 4 of them, leaving you only one piece, but that piece is grey instead of silver? Is there an approximate number at which point it makes more sense to do A rather than B or vice versa?


I am 99% sure on this, that the game scores based on how many STRIKES you make only. So if you have a dark grey piece, that counts as two unstruck. A silver piece counts as one unstruck. Thus, having dark grey pieces left over is equivalent of having two silver pieces left over. So for all your examples, clearing the silver pieces is always better.

If I'm not making sense, please let me know. It's rather late and I have to go to bed (hence why my reply might be scrambled, I don't know), but if you have more questions I will answer them tomorrow =)

-Travidar

P.S. If I can find a place to edit this into the guide, I will. Thanks.
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Travidar on the Viridian Ocean
Author of Puzzled Pirates

Posted by Stephensam at Jan 8, 2008 3:07:19 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Wow, I'm not even quite sure how I stumbled upon this guide, but after reading the guide, the second puzzle after was my first incred! Thank you for the insight and for making yet another puzzle click in my mind ^_^
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Stevensam -Cobalt Native, founder and host of The PoE is Right. Creator of Lime Day.

Posted by Kotetsu534 at Jan 8, 2008 3:51:21 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
As someone who is pretty good at Blacksmithing (Renowned/GM), I can't say I disagree with anything you've said. Nice tip about putting the Rumjugs in corners or sides; that should help my (and others') scores considerably.
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Nomura, SO of Innocent, Member of Crimson Tide, Midnight.

Posted by Sacrana at Jan 8, 2008 3:53:48 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Very nice guide but could you chance your avatar please Travidar? I have my As-level Maths exam tomorrow and your calculus avatar isn't helping :)
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Sacrana

Hypnos wrote: 
Dried mango with chili is very tasty.

Please laugh at this person

Posted by Jezzebel at Jan 8, 2008 8:54:30 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
I have GM/Leg blacksmithing on Cobalt. I think the guide is pretty well written and accords with my own experience. I especially like the rationale you've given for putting the rumjugs in corners. Mine usually end up there, but it wasn't through planning on my part. I just try to hit the corners last because so many pieces lead to the corners.

Perhaps I missed it (still on my first cup of tea here), but did you say anything about 4s? In my opinion those are one of the highest "risk" pieces. There's often only one outlet for a 4. Also, I occasionally find I've trapped a 1 in a corner or on a side with nothing next to it Maybe a list of common "risk" sitiuations like that?
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Redjenny, Now merged with Health Nutz
Thebloggess wrote: 
A hug is like a strangle you haven't finished yet!


Posted by hfsktr at Jan 8, 2008 9:29:35 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
one thing that might help some people is if you include some pics. some that i could think of are end or mid game where you show how planning one route is a dead end and showing how you could make many more moves. the worst pieces to me are 4's and bishops and i try to remove those as much as possible. the only exception is 4's in a corner are pretty useful. everything else was really good. also i didn't see any mention of combos? i haven't blacksmithed in months but i remember for each alternating set you could have 1 more silver left to get incred. eg. 2 alternating chess/numbers and 4 silver is incred still. the only time i remember doing combos though was the first strike.
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If I was mentally deficient I would have missed.

Posted by WolfpackNC at Jan 8, 2008 11:02:56 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
I enjoyed that guide thoroughly. It articulated a lot of what goes on in my head, but I could never explain to mates who look for tips!

One other thing I ran into as I was figuring things out was as far as corner rum jug nastiness goes, do NOT leave a queen or rook as the last piece in the layer (before the jug appears on striking). I have cleared down to the end and started setting up rum jug action and had an awesome board, only to realize in my stupidity that my rum jug piece was dead upon striking. :(

Also, dead pieces I would pay special attention to are seemingly harmless looking 2's in each of the corners. 2s that are in the 4 spots of each corner (16 squares total on the board) only have 3 outs, one more than the icky side bishops, and you can work yourself in a bind very quickly. Nothing sucks more than a "Finished!" when you totally didn't expect it.

I guess this is more middle level strategy, but it's an Ultimate guide, and these caught my attention as I was climbing ranks. Hope this helps and kudos to a very well written guide!
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-Wolfpack (Hunter)
Shipsofsnow tells you, "Ellipses make the man, good sir"

Posted by PMega at Jan 8, 2008 3:09:58 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
 
Wow, I'm not even quite sure how I stumbled upon this guide, but after reading the guide, the second puzzle after was my first incred! Thank you for the insight and for making yet another puzzle click in my mind ^_^


That makes me very happy! That was what I was aiming for with the guide.

 
Very nice guide but could you chance your avatar please Travidar? I have my As-level Maths exam tomorrow and your calculus avatar isn't helping :)


No, I like calculus. =P

 
Perhaps I missed it (still on my first cup of tea here), but did you say anything about 4s? In my opinion those are one of the highest "risk" pieces. There's often only one outlet for a 4. Also, I occasionally find I've trapped a 1 in a corner or on a side with nothing next to it Maybe a list of common "risk" sitiuations like that?


 
one thing that might help some people is if you include some pics. some that i could think of are end or mid game where you show how planning one route is a dead end and showing how you could make many more moves. the worst pieces to me are 4's and bishops and i try to remove those as much as possible. the only exception is 4's in a corner are pretty useful. everything else was really good. also i didn't see any mention of combos? i haven't blacksmithed in months but i remember for each alternating set you could have 1 more silver left to get incred. eg. 2 alternating chess/numbers and 4 silver is incred still. the only time i remember doing combos though was the first strike.


These are actually EXACTLY the next steps I was going to do with my guide. I want to add pictures as I get them, so I'm going to see if I have any good examples while smithing.

Also, I was going to add an "Advanced Tips" section which went into detail about certain things - 4s and combos among them. I even already have a neat little diagram about 4s.

I will try and get that up soon. I just wanted to at least put the guide up with the basic walkthrough, then add on from there. But yeah, I actually have already though about those. Thanks!

More comments appreciated, glad you guys are enjoying the guide.
-PMega/Travidar
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Travidar on the Viridian Ocean
Author of Puzzled Pirates

Posted by jinxplus1 at Jan 8, 2008 5:29:11 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Might also want to mention that people really don't want to be in a tourney while smithing... Several times I've dropped my Ulti due to be dragged to tournies and its a bugger to get back -.- Tourneys really have not helped my bid for no.1 :(

Fair play for writing the guide, its more than I could do. Blacksmithing isn't the easiest puzzle to explain.
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Jinxplus

Captain of Just Because

Now flying the flag of One Step Beyond. Margaritaville. we're around here somewhere.

Randomly appearing on other oceans...

Posted by PMega at Jan 8, 2008 10:39:36 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
 
Might also want to mention that people really don't want to be in a tourney while smithing... Several times I've dropped my Ulti due to be dragged to tournies and its a bugger to get back -.- Tourneys really have not helped my bid for no.1 :(

Fair play for writing the guide, its more than I could do. Blacksmithing isn't the easiest puzzle to explain.


Fairly good point lol.

The WORST part is when you think the puzzle's over and accidentally dismiss. It's counted as a booch and usually drops Ultimate. I have done this TWICE, and once I think was on a Masterpiece >____<
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Travidar on the Viridian Ocean
Author of Puzzled Pirates

Posted by MrRockDog at Jan 9, 2008 7:34:19 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
I read your guide and found it very well thought out. A little wordy in some of the "Why" parts, but it is so very helpful that it is worth the read!

I also gave your advice a try out and my first 4 games I left only 4 pieces which gave me 4 "Excellent" duty reports and helped to raise my rank to Grand-Master.

Great Job!

Posted by glaspell at Jan 9, 2008 9:14:30 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Hoy! Haven't had a chance to utilize the guide yet, but I definitely found it useful. I just had a small question/clarification.

I thought it might be confusing to some people that ye start the guide by saying "You don't have to plan!" and then in the endgame you do. I think the point here is that you don't have to OVERplan, like try to think a whole bunch of moves in advance, and people who read guides are probably less likely to be like "omg no planin haha yay!1!1!!1."

Still, it might be worth mentioning that planning becomes particularly important in the endgame, or that there are certain types of planning that need be done, just not massive pre-planning of moves.

(You are probably a bit faster at the puzzle and yer plannin' then one of us relative beginners is... :P)

Thank ye fer writing that, though - the reminder that how many pieces are left on the board is infinitely (okay, maybe not infinitely) more important than combos was very useful for me, too.

Yarr!
~Wed
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Wedekind, of Out for Blood, of the flag Tyr's Own
Mifornes, of Hakuna Matata, of the flag Temporary Insanity
Make

Midnight Ocean.

Posted by PMega at Jan 9, 2008 9:41:55 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
 
Hoy! Haven't had a chance to utilize the guide yet, but I definitely found it useful. I just had a small question/clarification.

I thought it might be confusing to some people that ye start the guide by saying "You don't have to plan!" and then in the endgame you do. I think the point here is that you don't have to OVERplan, like try to think a whole bunch of moves in advance, and people who read guides are probably less likely to be like "omg no planin haha yay!1!1!!1."

Still, it might be worth mentioning that planning becomes particularly important in the endgame, or that there are certain types of planning that need be done, just not massive pre-planning of moves.

(You are probably a bit faster at the puzzle and yer plannin' then one of us relative beginners is... :P)

Thank ye fer writing that, though - the reminder that how many pieces are left on the board is infinitely (SERIOUSLY, infinitely) more important than combos was very useful for me, too.

Yarr!
~Wed


Fixed. =P

Also, your comment about planning is very helpful to me. I was trying to say that planning wasn't important UNTIL THE ENDGAME, but I guess I didn't do a very good job. Thank you very much for your suggestion, I will fix it soon.

-PMega
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Travidar on the Viridian Ocean
Author of Puzzled Pirates

Posted by Parrrdner at Jan 10, 2008 9:39:46 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Nice work!
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Pardner; Riot Forever
[but not around :/ these days ]

Posted by Arrow79 at Jan 10, 2008 2:24:30 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
After taking the time to read and understand the tutorial, I made the massive jump from able to grand-master over a couple of games. Awsome tutorial, I do have one question however. Aside from choosing the best path, and avoiding "risk pieces" and all that, is it possible to organize the board in a way to maximize the amount of pieces hit? What that means is, should I clear the pieces on the inside first, leaving the outer rows in anticipation of queens, rooks, and bishops, or is that just complicating things? It seems that almost every risk piece of mine is one of the chess pieces (Except for knights, I love those), and I can rarely clear them at the end of the game.
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Juggernautt

If out of chaos comes order, then what comes Out Of Order?

Posted by PMega at Jan 10, 2008 4:31:27 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
 
After taking the time to read and understand the tutorial, I made the massive jump from able to grand-master over a couple of games. Awsome tutorial, I do have one question however. Aside from choosing the best path, and avoiding "risk pieces" and all that, is it possible to organize the board in a way to maximize the amount of pieces hit? What that means is, should I clear the pieces on the inside first, leaving the outer rows in anticipation of queens, rooks, and bishops, or is that just complicating things? It seems that almost every risk piece of mine is one of the chess pieces (Except for knights, I love those), and I can rarely clear them at the end of the game.


See the tip "Hit sides with chess pieces" in the Opening section.
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Travidar on the Viridian Ocean
Author of Puzzled Pirates

Posted by 123casper321 at Jan 10, 2008 4:40:18 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Fantastic guide mate. Just read half way through but its late and i need to go to bed, cant wait to read right through tomorrow. Lots made sense. Highest ive got is ledgendary so I hope with your tips to get Ult.
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Damala tells you, "You're my hero and villain"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Devil has an ALT, her name be CROFT!!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Evil Captain of Cruel Intentions!!

Posted by VemberMertz at Jan 10, 2008 4:57:26 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
I just skimmed your guide, very nice.

One thing that it does not address fully is scoring. There's more than just "# of pieces left" to the score. I frequently get #s, chess set, #s and an incredible just for being able to do this 3x in a row, even though half my board's still there when I finish.

Since you have some tips for beginners in there I think it would be helpful to throw in the tips about how scoring escalates by alternating full sets of chess pieces, numbers, etc, just as a reference for those who don't understand why sometimes they get a strike mark or two when completing a set and sometimes they don't.

You could add in the earlier suggestion about whether to take several cool or one warm piece in this scoring section, as well - I never really thought about that aspect of scoring and it was a good tip for me :)

Thanks very much for putting all of this together!
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Nepenthe of the Sage Ocean
I PUSH BUH-TON! Shineeeeeeeey

Posted by gimbo726 at Jan 10, 2008 5:20:37 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
I got my Incredible Blacksmith on my first game after reading your guide, thanks!

One thing that kinda confused me: What kind of piece should I open with? I figured that using a number or knight near the center would be reasonable but wasn't sure.
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Avatar by PikachuGurl5

Click for free PoEz

Posted by PMega at Jan 10, 2008 6:17:06 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
 
I got my Incredible Blacksmith on my first game after reading your guide, thanks!

One thing that kinda confused me: What kind of piece should I open with? I figured that using a number or knight near the center would be reasonable but wasn't sure.


I am INSANE SURPRISED by how many people get that much better after reading my little thing. Is it really that good? o_O

Also, it doesn't really matter what piece you open with. If you want to try a combo, find a combo (the four different numbers, or the four different chess pieces) and open with that. This is an advanced tip that I want to put in at some point.
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Travidar on the Viridian Ocean
Author of Puzzled Pirates

Posted by Arrow79 at Jan 10, 2008 8:02:26 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
 
See the tip "Hit sides with chess pieces" in the Opening section.


>_<
Not quite sure how I missed that, thanks mate.
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Juggernautt

If out of chaos comes order, then what comes Out Of Order?

Posted by hfsktr at Jan 10, 2008 8:25:44 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
 
I got my Incredible Blacksmith on my first game after reading your guide, thanks!

One thing that kinda confused me: What kind of piece should I open with? I figured that using a number or knight near the center would be reasonable but wasn't sure.


it is an advanced tip. start with a combo 1234 or all the chess pieces. even if the only combo i can make involves a corner i take it but i can avoid the corner better than a beginner can and that's what this guide is for right :P anyways do start in the middle and with something that will lead to another spot in the middle. once you get to the edges it can be difficult to get back in there.
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If I was mentally deficient I would have missed.

Posted by Lowman4 at Jan 17, 2008 9:08:49 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Probably the clearest and most understandable crafting tutorials I've read. Well done!

Posted by McGarvery at Jan 17, 2008 10:09:25 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
You cover many things that I think are very good for increasing scores.


Here are some possible things to also consider:

- The number of moves a piece can make changes its flexibility. Inflexible pieces should be struck first.
4's on sides need to be removed so they do not become dead ends - they often only have 1 move.
Similarly, Knights in corners should be cleared carefully, since there are only 2 moves for these. Knights on walls near corners also recieve "fewer" moves.
Bishops on walls only have 2 moves and should be removed.
Rooks on walls have 3 moves - and 2 of them go into the corners - so they really only have one move if you are saving your corners. Map where the rooks on walls are, they are like one-way streets across the board or into corners. . .


Keeping these things in mind, helped improve my score.


Another thing you can do to improve your score is to take any 1234 or RQKnB combos that are standing out at you. If you can do one of these, or better, chain it into the OTHER type, while keeping mindful to maintain a decent board structure... it will give you a few moves off the 'perfection' required to get Increds.


A 1234/4321 combo is all about the 4. The 1 is easy to pattern from, as is a 2 in the middle. The 4 usually only has one possible move, so you must add the 123/321 either BEFORE or after the rigid 4. Plan accordingly.

RQBKn is a bit harder. It involves a lot of wall bouncing.

Knights can get you off the walls. If you see a wall-knight with another chesspiece in its move shadow, try to see if you can angle a third type of piece into it.

Hitting a Bishop and a Rook is the tricky part. One has to angle into another piece at some point. A queen has a fairly big shadow so it's often easy to catch something that matches up. But to get a rook to go, something has to be across from it, or it needs to end the string. Bishops are also tricky to aim, since they get so few moves. A Queen or Rook in the corner can make it easier to pick up this type of Combo, but both of those will force you into other corners... so unless you have a Knight in a corner they will probably be a dead-end. A Corner Knight is troublesome, but if there is a chesspiece in its move shadow it can lead into an easy Combo.

Posted by sparkly_pink at Jan 18, 2008 5:26:44 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Excellent guide! Very precise and easy to understand.

I have a few tips/strategies from my own gameplay to add! :)

I find that it's easier to eliminate the more difficult pieces as early as possible so as to avoid frustrating dead ends towards the end of the game. ie, I get rid of Bishops, Rooks and 4s. To me, they are the most frustrating.

Also, I've been getting high scores around 93-95% of the time (Yes! Even in the beginning!! Hehe!), and I can safely say that combos don't help me in the slightest. I don't go looking for chains to make. If one strays across my path, then cool! Other than that, I don't bother.

As for starting, I tend to go with the Rooks. I sit for a minute and think how I can link each of them up and destroy them, using mostly 4s, Bishops and 1s. I find this a particularly good strategy to use, and breathe easier once I've gotten rid of all the Rooks in the "first round" (ie, The hottest stage :D).

Good on you for writing up this guide Trav! I've done one myself, and it's amazing to see how many pirates understand it better when it's down in print. Great work, and thanks for the tips! :) :)
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Simplegal | Meridian Ocean | Fintan Island
Fleet Officer of the crew Silver Dragons under Dragon Lords

Formerly of the Viridian Ocean
Celebrating 10 fantastic years!

Posted by VemberMertz at Jan 19, 2008 8:14:25 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
McGarvery pretty much summed up my strategy and observations, as well. Nicely put, mate. Considering inflexible pieces make general board-clearage much easier, while pattern-hunting, to me, makes the game a bit more entertaining - and definitely doesn't hurt the score!

My best is 4 sets (numbers, chess, numbers, chess) in a row, you? :D

Also - does anyone have any clue if "By the numbers" scores higher than "in the rhythm" ? (Former is 1234 or 4321, latter is some scrambled order to the #s such as 3124)

Once again, terrific guide!
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Nepenthe of the Sage Ocean
I PUSH BUH-TON! Shineeeeeeeey

Posted by mattstinx at Jan 24, 2008 9:54:19 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
wow.. thats all i can say
i think i'd tried blacksmithing once but i never got anywhere, after reading the guide, i got incred on my second try =D

the only thing i found slightly confusing was how to get a second rum jug (i know it sounds stupid) but it might be worthwhile to mention that you get one evertime you hit the last tile of a kind.

Posted by BobJanova at Jan 24, 2008 2:57:35 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
This is a great guide, thank you :). I had worked out a lot of things already but to see them laid out so clearly straightened a few things out in my head.

Unfortunately now everyone is better so it's hard to hold onto Expert <.<
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Bobjanova on Viridian and Malachite
Shops and stalls with fair and profitable wages for all: Jubilee, Napi, Chelydra
Stripped/Barely Dressed (Malachite)
Phantasm/Reign of Chaos (Viridian)

Posted by TBPOTN7 at Feb 27, 2008 4:23:48 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
sorry to bump this thread, but i disagree with one part of yer tutorial. ye say scoring is based only on strikes made, however i got this chain:

http://i224.photobucket.com/albums/dd11/Tbpotn/7chainbs.jpg

and received an inc while i had 13 strikes left, so my conclusion is when ye can build a relative big chain of alternating sets (like 5+) it really gives ye an easier inc at the end. of course, ye sometimes have the risk of ending up with 1 or 2 more "dead" pieces, but ye can avoid those.

Posted by Fist26 at Feb 27, 2008 4:04:10 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Yup absolutely, it happened me too a couple of times, even with shorter chains than that.

If you really build big chains the points you earn allow you to score incredibles leaving much more pieces on the board at the end.

OTOH optimizing your strikes to clear the board is an easier and safer way to reach the incred imo (of course if youtarget is #1 you can't count on that alone).

Great chain btw ;)
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Sawkins on Cobalt

Posted by couchcrafts at Mar 14, 2008 4:29:24 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
I notice your 1st tip does not show the Jug does not show up until after Distinguished. You did not note this so i thought i was doing something wrong.

Posted by zilenserz at Apr 4, 2008 1:00:34 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
 
I notice your 1st tip does not show the Jug does not show up until after Distinguished. You did not note this so i thought i was doing something wrong.


i was gonna post that i cudnt get the rumjug at all, but ive just read that, and luckily, ive just become distinguished! ty
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Zilenserz on Hunter,
Sailing round in circles sincle April '07.
 
Duckling flag officer chats, "What is this RL"


Posted by zilenserz at Apr 4, 2008 1:25:16 AM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
ive actually gone up to distinguished, down again and then up to dist again, and it doesnt work, so i have no idea how to use a rum jug lol, im about 2 games off weighty and ive nbever had a rum jug
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Zilenserz on Hunter,
Sailing round in circles sincle April '07.
 
Duckling flag officer chats, "What is this RL"


Posted by Diska2 at Aug 18, 2008 3:14:27 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
um, can ye make I guide without a rumjug? some of us arn't skilled enouth to be at that point yet
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Diska of hunter ocean
SO of Forbidden Flame
"if being obessed with penguins was crazy, I could sink no lower"

Posted by CurlyKidd at Aug 18, 2008 5:30:27 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
 
um, can ye make I guide without a rumjug? some of us arn't skilled enouth to be at that point yet


I actually found the guide to be helpful even just starting out. Looking back, the only thing I would try different at the lower levels to prepare for the full set of pieces would be to try and keep one corner un-hit for as long as possible (I've seen other guides suggest, and it made sense to me once I saw it, keeping both rum jugs for the end game).

Posted by goflb92 at Aug 18, 2008 8:34:55 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Hi Travidar,

I managed to go all the way up to Ultimate in three days and I am getting an Incredible at least 90% of the time. I must admit that your guide helped me.

As for suggestions, I have one:

I think it is a good idea to strike as many chess pieces (with the exception of the Knight) as you can in the beginning, as long as you do not end up in the corner, or start having silver pieces around. Then you can strike on a number or a Knight to finish off the middle pieces. With the chess pieces in the middle cleared, (or at least most of them cleared - some will transform into chess pieces again) now you have more flexibility in the middle and you can finish the middle off first, and then reach your corner rum jug.

It should be noted though that this is only valid before you get your first rumjug. I observed that using this strategy, you end up with less silver pieces when you get the first rum jug, since you sort of systematically clear the sides and then the middle.

You usually end up with more silver pieces on the sides than in the middle, and I think this is better. Silvers/holes in the middle cripple you more than the holes in the sides. (At least this statement is valid when you leave more numbers than chess pieces)

I also try to (and most of the time do) get to the "warm" (second degree) rum jug on the last strike, meaning the rum jug becomes a rum jug again :)

The thing to avoid (if you employ this strategy) is that if you have only two squares that lead back to your rum jug, make sure that you use only one of them when getting back to the first one. That seems obvious but is usually forgotten, so be careful :)

The "chess pieces first" thing is merely a general guideline that I believe you should prefer in the beginning. The "rum jugs on the same square" principle is something I always try to use, and it often helps, so that is my advice. Besides, that way, you don't feel under much pressure when making the other corners silver.

Hope my advice (actually I feel like I wrote a whole new guide here =p) helped, I realise it sounds a little illogical in theory but I found out that it really helps.
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Goflb on the Viridian Ocean

Posted by sheepy_rox55 at Nov 26, 2008 9:09:14 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Thanx heaps with this one finally after 2 years of playing got my first Ult. I agree with nearly everything just one thing i thought to mention. what i do at the very start is plan my first few strikes and try to make a combo of around 2-3 alternates so hopefully the first 8-12+ strikes give me a nice combo chain.

Saying that still reckon that should avoid the repeat hitiing but gettign those few combos at the start can be a great help getting that inc with a few moer strikes remaining.

Thanks heaps mate

Killersheepy of Sage

Rednecks Revenge FTW (shame im an aussie)
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Killersheepy of Sage

Rednecks Revenge FTW (Aussies pwn)

Posted by Avenger4 at Dec 6, 2008 5:51:49 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Thank You for the tips Trav i went from booching- fine to good- excellent I am now Expert- skilled labour =]
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Avengerlachy on the Viridian

Posted by lonewolf13_2 at Mar 8, 2009 4:34:24 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
well done mate. I have thought about these tips myself before and you have hit the nail on the head
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Arrr.... I want your PoE!

Posted by PirateTez at Mar 23, 2009 12:43:47 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
Maths obsessive genius that I am, I decided to calculate the average number of options from each type of square (assuming you haven't completed any squares yet)

1 - 6.11 options
2 - 4.44 options
3 - 3 options (always this number)
4 - 2 options (either 1 or 3 options, can never appear in middle four squares)
Knight - 4.44 options
Bishop - 2.77 options
Rook - 3.33 options
Queen - 6.11 options

You can see here that the 4 is the worst piece. Half of the time you'll only have one option with this nasty piece.

Despite not having earned Ult yet, I think I have a few useful tips:



  • Clear 4s, especially those in the "middle sides" (the four 2x2 blocks either side of the central 2x2 block). Reason being that any 4s in here have only one option from them. Completing that option in most cases makes MP impossible.
  • Try to "chain" chess pieces (bishop, rook, queen), unless this would ruin your MP. eg you have landed on a rook. To the right of the rook is your target piece. However to the left of the rook is another rook. Bounce onto that rook and then onto your target square. The reason for this is that the bishop and rook don't give many options, and often become annoyingly stuck at the end of the game. Even the queens can get stuck like this.
  • Try not to "rumjugify" a piece that won't be reachable. I'm worried for anybody who needs me to explain this one.

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Nimrod of Sage.

Doubloon addict.

Posted by Bauds at Mar 23, 2009 7:23:25 PM
Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
 
  • Try to "chain" chess pieces (bishop, rook, queen), unless this would ruin your MP. eg you have landed on a rook. To the right of the rook is your target piece. However to the left of the rook is another rook. Bounce onto that rook and then onto your target square. The reason for this is that the bishop and rook don't give many options, and often become annoyingly stuck at the end of the game. Even the queens can get stuck like this.


  • I agree with everything you said apart from chaining queen pieces. I try to save them to some extent, especially ones on the edges, as they have lots of options and are great for getting back to the rumjug later in the game.
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    Bauds of Obsidian, formerly Cerulean and before that Midnight.

    Posted by PirateTez at Mar 30, 2009 10:24:54 AM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
     
     
  • Try to "chain" chess pieces (bishop, rook, queen), unless this would ruin your MP. eg you have landed on a rook. To the right of the rook is your target piece. However to the left of the rook is another rook. Bounce onto that rook and then onto your target square. The reason for this is that the bishop and rook don't give many options, and often become annoyingly stuck at the end of the game. Even the queens can get stuck like this.


  • I agree with everything you said apart from chaining queen pieces. I try to save them to some extent, especially ones on the edges, as they have lots of options and are great for getting back to the rumjug later in the game.


    I can see what you mean, they are useful with their bountiful options. It depends on the board you get - in a queen heavy board, it is probably better to try and get rid of as many as possible, as the edge pieces can't last forever. If there aren't many, I agree, it is probably better to save them; not for too long though :)
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    Nimrod of Sage.

    Doubloon addict.

    Posted by henryrules10 at Apr 9, 2009 3:23:36 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    I'd like to add a link to my thread regarding iteratively solving a blacksmithing endgame. An endgame is defined as a state where you can solve the puzzle.

    That shows the method I use to get masterpieces.
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    Posted by sts81 at May 12, 2009 3:43:42 AM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    /me thanks you, Travidar.
    Straight after reading your guide I went from Booched to Incredible

    'Twas very informative.

    Is there any way to consistently get situations in which you can get masterpieces?

    I mean, with human ability. I suppose it would be possible if you analyzed every single possibility and determined the various outcomes and going through with it, but that isn't humanly possible, thereby justifying my question.

    Thanks.
    ----------------------------------------
    - Capricorn on Viridian

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    Posted by Cehnee at May 12, 2009 5:59:36 AM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
     
    Is there any way to consistently get situations in which you can get masterpieces?

    I mean, with human ability. I suppose it would be possible if you analyzed every single possibility and determined the various outcomes and going through with it, but that isn't humanly possible, thereby justifying my question.


    It is possible to get masterpieces consistently enough with just human abilities. I get about 95% masterpieces, with the rest being 1 or 2 off perfect.

    Basically what you are looking for is a good endgame board (see two posts above for endgame iterative solving). Personally I consider a board near-perfect for masterpiece if it satisfies following criteria:
    1) orange piece in the corner, "1" if possible
    2) 0-5 holes, rest silver
    3) no unhittable pieces
    4) no pieces off of which you cannot continue hitting (i.e. a "4" with the only possible endpoint being a hole)

    Using iterative solving it is almost 100% possible to solve such boards with a masterpiece. Slightly failing in one of these criteria usually also results in a near 100% chance of a masterpiece. Anything beyond that and you're stepping on the risky territory.
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    Gode on Malachite
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    Posted by Realjuan at Jun 17, 2009 2:05:32 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    great guide, still waiting for the update :D
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    Latinboy
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    Posted by pyr0_pyrate at Jun 18, 2009 11:52:23 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
     
     
    Is there any way to consistently get situations in which you can get masterpieces?

    I mean, with human ability. I suppose it would be possible if you analyzed every single possibility and determined the various outcomes and going through with it, but that isn't humanly possible, thereby justifying my question.


    It is possible to get masterpieces consistently enough with just human abilities. I get about 95% masterpieces, with the rest being 1 or 2 off perfect.

    Basically what you are looking for is a good endgame board (see two posts above for endgame iterative solving). Personally I consider a board near-perfect for masterpiece if it satisfies following criteria:
    1) orange piece in the corner, "1" if possible
    2) 0-5 holes, rest silver
    3) no unhittable pieces
    4) no pieces off of which you cannot continue hitting (i.e. a "4" with the only possible endpoint being a hole)

    Using iterative solving it is almost 100% possible to solve such boards with a masterpiece. Slightly failing in one of these criteria usually also results in a near 100% chance of a masterpiece. Anything beyond that and you're stepping on the risky territory.



    i would like to see a video of you doing 20 blacksmithing puzzles, getting 19 masterpieces and 1 1-2 piece inc.. if you can seriously get 95% mp's without spending 20 minutes per puzzle, props to you, but i don't believe it..

    Posted by Cehnee at Jun 19, 2009 5:52:13 AM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
     
    i would like to see a video of you doing 20 blacksmithing puzzles, getting 19 masterpieces and 1 1-2 piece inc.. if you can seriously get 95% mp's without spending 20 minutes per puzzle, props to you, but i don't believe it..


    Unfortunately I'm not that good. I do spend 15-30 min per puzzle, sometimes even as much as 40 min. During standard 30min competitions I can only get a single session, sometimes two to count for me. Iterative solving is done on paper in my case. I'm not sure you'd be to keen on a 8-hour video, especially the parts where I solve it on paper :P I used to keep screenshots of masterpiece-solved endgame boards but that doesn't prove anything on its own.
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    Gode on Malachite
    Member of Celestia
    Member of Naughty Nerds

    Posted by pyr0_pyrate at Jun 19, 2009 7:36:52 AM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
     
     
    i would like to see a video of you doing 20 blacksmithing puzzles, getting 19 masterpieces and 1 1-2 piece inc.. if you can seriously get 95% mp's without spending 20 minutes per puzzle, props to you, but i don't believe it..


    Unfortunately I'm not that good. I do spend 15-30 min per puzzle, sometimes even as much as 40 min. During standard 30min competitions I can only get a single session, sometimes two to count for me. Iterative solving is done on paper in my case. I'm not sure you'd be to keen on a 8-hour video, especially the parts where I solve it on paper :P I used to keep screenshots of masterpiece-solved endgame boards but that doesn't prove anything on its own.


    ah okay.. i was under the impression that you just sped through every board with maybe paying some more attention to endgame.. but that seems more reasonable now, so i'll retract my skeptical-ness

    Posted by Lamnan at Jun 25, 2009 10:50:31 AM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    You missed only one thing:

    Learning how to program increases your scores. SUBSTANTIALLY increases your scores.

    Posted by emerson at Jun 25, 2009 5:18:18 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    What does programming have to do with this?
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    Cleaver shouts, "I lub this island."
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    Posted by Cehnee at Jun 26, 2009 1:02:52 AM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
     
    What does programming have to do with this?

    I'm guessing he was implying that endgame boards, being determinate, are programmatically solvable with appliance of graph theory for example. I'm not aware of any existing blacksmithing solvers but that doesn't mean they don't exist - they are complex but not overly complex to write. And I'm pretty sure it would be against the rules too.
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    Gode on Malachite
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    Posted by Memduh at Aug 12, 2009 10:26:26 AM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    thanks a lot Trav I got Solid Master in 2 days after I read your guide

    Posted by pyr0_pyrate at Aug 13, 2009 10:20:08 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
     
    Hi Travidar,

    I managed to go all the way up to Ultimate in three days and I am getting an Incredible at least 90% of the time. I must admit that your guide helped me.

    As for suggestions, I have one:

    I think it is a good idea to strike as many chess pieces (with the exception of the Knight) as you can in the beginning, as long as you do not end up in the corner, or start having silver pieces around. Then you can strike on a number or a Knight to finish off the middle pieces. With the chess pieces in the middle cleared, (or at least most of them cleared - some will transform into chess pieces again) now you have more flexibility in the middle and you can finish the middle off first, and then reach your corner rum jug.


    VERY MUCH AGREE.. i go as far as to try to get rid of all rooks/bishops/queens, even if they're on the edge or in the corner, unless either
    a) i could get stuck in a corner, or
    b), it'll leave me with awkward holes when a lot of my board is still orange.. then i'll usually leave them as silver until more of my board is also silver

    Posted by Mimthedragon at Dec 23, 2009 4:45:40 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    Hello Everyone :D

    Sorry about grave digging this a bit (I just read his guide)

    I'm an Ultimate blacksmither, and I have been on the ultimate list (#2 the highest) and I'm wondering if my play style will ever get me a #1.

    I can hit a masterpiece about 5-15% of the time, Incredible about 80-90% and 5-15% excellent.

    How much is my score hurt by an excellent with 5-7 pieces left?

    And does it help if I do a ton of puzzles and it ends up being 10-15% being excellents?

    Thanks,

    Mim <3
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    ~Hammerntongs on Crimson~

    Posted by JakSparow117 at Dec 23, 2009 4:53:09 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
     
     
    What does programming have to do with this?

    I'm guessing he was implying that endgame boards, being determinate, are programmatically solvable with appliance of graph theory for example. I'm not aware of any existing blacksmithing solvers but that doesn't mean they don't exist - they are complex but not overly complex to write. And I'm pretty sure it would be against the rules too.


    The same effect within the rules can be had by making a mock blacksmith board and turning over the pieces you use...
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    Mackso-Emerald

    Posted by Bauds at Dec 25, 2009 1:36:54 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
     
    Hello Everyone :D

    Sorry about grave digging this a bit (I just read his guide)

    I'm an Ultimate blacksmither, and I have been on the ultimate list (#2 the highest) and I'm wondering if my play style will ever get me a #1.

    I can hit a masterpiece about 5-15% of the time, Incredible about 80-90% and 5-15% excellent.

    How much is my score hurt by an excellent with 5-7 pieces left?

    And does it help if I do a ton of puzzles and it ends up being 10-15% being excellents?

    Thanks,

    Mim <3


    While not a #1 blacksmither I am ultimate and have read posts by #1 blacksmithers, so I know that some can manage something like 90% masterpieces through carefully planning out their every move (at least later on in a puzzle, though dead pieces often become apparent in the mid-game). So it really depends on your ocean I guess as to how good the #1 blacksmither is, I'm curious myself though I doubt I'd ever spend up to half an hour a puzzle like the top blacksmithers do and need to do.

    I know from other puzzles as well as blacksmithing that a high excellent isn't much different from an incredible. You have to remember there are points behind the word, and there is a considerable difference between high and low excellents.

    I don't really understand your last question, as I stated already the proportion of excellents to achieve a certain position will vary greatly between oceans and also over time on a particular ocean. If you are asking if it's better to spend less time on puzzles to get more done at a cost to your score (10-15% rather than 5-10% excellents using your proportions), then no. It will cause your standing to change faster but you are making your overall score worse than it could be otherwise.
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    Bauds of Obsidian, formerly Cerulean and before that Midnight.

    Posted by icelord161 at Jan 11, 2010 10:19:37 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    After scanning over this it didnt really catch my attention due to lack of colours. It might attract more attention if you put a few pictures or some other stuff! Thank you though I went up a bit!
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    -Zarchi
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    Posted by Maybell2 at Jan 19, 2010 11:59:58 AM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    I read this and tried some to the tips you said on it. I did find some of it confusing because it takes me a while to pick up stuff, but after reading it I did find blacksmithing a bit easier. :)
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    SO of New Italy

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    Posted by Dzzo at Mar 12, 2010 10:25:18 AM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    Wow, that's propably the best and most comprehensive blacksmithing guide ive seen. I read and studied, and i was able to really improve my strategy by using the catigorizations (sp?) you used.
    Thanks, Dzzo
    (Dzzo's BlackSmithing Stall, Aimuari Island, Hunter Ocean)

    Posted by Arginator at Jul 16, 2010 12:37:18 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    This guide actually worked, I got my incredible blacksmithing trophy and now I get excellents and incredibles with some of your strategies.
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    Argie on the Viridian Ocean

    Posted by Factor93 at Nov 6, 2012 2:23:05 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    Personally, I don't think using alternating sets helps people at all to be honest as I still score excellents/increds without it, the other tips, however, helped me a lot.

    Thanks Travidar!
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    Factors on every ocean - Active on Obsidian

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    Posted by grobanite at Apr 16, 2013 4:49:45 AM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    Thank you! I'm an aspiring blacksmither. I had learned a lot of the same tips as you when working my way through the puzzle. I'm now at Master and seem to get better the more I play.
    I found this guide fairly helpful, especially your tip about the rum jugs. I never planned where I put those. So I'm excited to try that.
    However, I don't understand what you mean by "outlet" pieces. You use the word "outlet" in your description of them, so that didnt help me all that much. Could you maybe describe what it is better?
    The descriptions for dead and risk pieces were good though.
    Also, could you maybe explain more what you mean by "path to the rum jug"? Since you kinda say you're not planning out all your moves until the endgame, I don't quite understand how you can plan for your rum jug. But this may also be because I havent played with getting it in the corner yet.

    Posted by Vorky at Apr 16, 2013 6:41:06 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    He describes the outlet piece later on.
    Basically a square where if you hit it only has one square you can go to afterwards.

    Posted by Xanther4 at Apr 16, 2013 7:00:40 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    I like to take a screenshot of my board, open it through paint, and click and write a number as to when I will strike each piece. This typically happens at the endgame, but it's really helpful for finding the best avenues of work.

    I also like to work backwards. See what pieces can possibly hit the rumjug, and keep going backwards from there to see what's the best piece to strike first.
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    Posted by JakSparow117 at Apr 16, 2013 9:36:09 PM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
     
    Personally, I don't think using alternating sets helps people at all to be honest as I still score excellents/increds without it, the other tips, however, helped me a lot.

    Thanks Travidar!


    Boardhopping is a poorly kept secret of great blacksmiths. It won't help you much if you can't masterpiece boards a high % of the time, but knowing how to do it quickly will improve anyone's game. Since the only theoretical limit on your board-hopping search for a perfect starting board is your patience, unless you are fully exploiting boardhopping, you have room to improve by raising your threshold of which boards you will accept.

    It is also pretty important for competitions. You don't want to waste a bunch of time on boards that already suck not to mention that a good amount of starting boards don't even have complete solutions (ones where you can clear all the orange without dipping into the dark gray).

    I'm pretty highly rated in blacksmithing, so I know what I'm talking about. I might create my own guide some day, but for now, Travidar's + Tzz's is what you have to work with, unless you know a good amount of about discrete-mathematics/graph-theory, and they recommend looking for alterating sets.
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    Mackso-Emerald

    Posted by Leverh7 at Feb 6, 2019 10:16:14 AM
    Re: Travidar's Ultimate Blacksmithing - YPPedia Guide *PLEASE REVIEW!*
    Awesome work here. I know I'm years late and this has probably been mentioned previously in this thread, but I didn't see it in the main article. I like to generally knock out the less versatile pieces first (e.g. when deciding between a queen and bishop or a 4 and 1) knock out the less versatile piece first. This seems to work out well for me. I value this over creating combos as you mentioned it seems the pieces left essentially set your score. I'm a little frustrated atm as I produce expert labor ~50% of the time while my auto labor only allows me to produce skilled labor thus not allowing me to order items with expert labor. This is especially frustrating in my distillery as people only order rum and other expert labor products essentially handcuffing my production.

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