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Print at Jan 15, 2021 12:05:12 PM |
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Posted by MrTeatime at May 21, 2007 10:38:45 AM | ||
Re: QuarterMaster II - Public Release - Support
The provided course is "only" an example course. What it takes to be officer is solely decided by the captain (or Senior Officers in oligarchic crews) of the crew since he gives and takes ranks. Feel free to create your own training course. Even if it's only removing the check mark as Tiberyus suggested ^^ ---------------------------------------- Eldrick auf Opal Leitender Offizier (Senior Officer) der Ghosts of Darkness Priester des dunklen Lords El Pollo |
Posted by MrTeatime at May 21, 2007 10:42:49 AM |
Re: QuarterMaster II - Public Release - Support Just as suggestion since there are problems in finding the crew ID: How about including a link to the pirate info page in the appropriate dialog. Name and ocean are known, so the link could be generated easily. ---------------------------------------- Eldrick auf Opal Leitender Offizier (Senior Officer) der Ghosts of Darkness Priester des dunklen Lords El Pollo |
Posted by lesleywalker at May 21, 2007 7:13:13 PM | ||
Re: QuarterMaster II - Public Release - Support
Plus, I've been dragging the chain a bit on the help file update. I promise I'll at least have something to contribute by the end of the week. ---------------------------------------- Rumbletum - FO, Crimson Sabers, Colbalt Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt Jinxed Idol links |
Posted by firefly1 at May 21, 2007 9:31:36 PM |
Re: QuarterMaster II - Public Release - Support hey tailspin! i'm a big fan of QM and even though i havent updated till todacy since like 1.3D or something i LOVE this new QM and the new features! <3 ---------------------------------------- Ocean? Midnight Treasurejoe- Capitan of The Couch Breakers Bloodseeker-crewless cuase im to lazy to put an alt in someones crew Hellstrooper-officer of Party Central Ocean - Meridian Ravenbeard - SO of Unleashed, Prince of Convicted |
Posted by RingRopes at May 22, 2007 1:03:12 AM |
Re: QuarterMaster II - Public Release - Support will there be a patch to update damage counters on the new ships when they come out? ---------------------------------------- Bangorian SO, Your Worst Nightmare Lord, Hardcore Explorers Sage |
Posted by seb_long_uk at May 22, 2007 1:43:36 AM | ||
Re: QuarterMaster II - Public Release - Support
When / if they have been accurately obtained and tested, yes. Domokun ---------------------------------------- Domokun |
Posted by tiswasgirl at May 22, 2007 8:33:14 AM | ||
Re: QuarterMaster II - Public Release - Support
I'm really enjoying the new version but I am really missing the MIB facility. Is there absolutley no way of getting it back on....please? I dont want to use the crew notice board to discuss possible promotions or coffer issues. Thanks to all the people who have worked on this, you're my heroe's! ---------------------------------------- Tiswasgirl |
Posted by PhoenixC at May 22, 2007 9:37:33 AM |
Re: QuarterMaster II - Public Release - Support Hi mates, I just installed QM2 and I LOVE the new look! Unfortunately the right edge of the QM window is cut off. Even when I make the windo bigger it reamins cut off so I can't see things like the number of stations on a boat. Additionally (this was mentioned in an earlier post and I'm guessing the update will address it) the help files don't like that I installed the QM in Program files instead of directly on C:. It keeps giving an error msg that it can't findthe files it's looking for on C:. I am really looking forward to exploring this new version - it looks awesome! ~~ Blazingnoob ~~ Captain of Blazing Phoenix Monarch of Phoenix Rising Cobalt ---------------------------------------- ~~ Blazingnoob ~~ Do not meddle in the affairs of the Phoenix, for you are crunchy and taste good with ketchup. |
Posted by seb_long_uk at May 22, 2007 12:23:35 PM | ||||||||
Re: QuarterMaster II - Public Release - Support
Whilst I can't speak directly for Tailspin, I can reasonably confidently say that this feature is not coming back.
This was addressed earlier, and is being looked into.
See above. :) Until Tailspin has time to look over the bugs and problems, may I recommend ensuring your Java is up to date. I have the same version of QM as you guys with no problems with the window sizing. Whilst this might not sort the problem, it does ensure we are all at the same level. Domokun, trying to help! ---------------------------------------- Domokun |
Posted by broken88 at May 22, 2007 6:28:29 PM |
Re: QuarterMaster II - Public Release - Support QM2 is great and all, but I feel its got too many gadgets with it, and I liked a lot of things from QM1 is simple to use and is a little better, for my tastes and what I need for pillages anyhow. Is there anyplace I can download QM1 anymore? ---------------------------------------- Brokenshadow of Sage |
Posted by lesleywalker at May 22, 2007 6:42:53 PM | ||
Re: QuarterMaster II - Public Release - Support
See this message for hopefully useful comments about the help files. ---------------------------------------- Rumbletum - FO, Crimson Sabers, Colbalt Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt Jinxed Idol links |
Posted by samtheboy at May 22, 2007 11:03:23 PM | ||
Re: QuarterMaster II - Public Release - Support
What do you feel is too much for QM2? WM ---------------------------------------- Want an avatar like mine? Just ask Phillite "Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey |
Posted by Soar at May 23, 2007 5:50:11 AM | ||
Re: QuarterMaster II - Public Release - Support
Ahoy Would you (or anyone else who has this trouble) be able to post a screen shot of this please mate? Thanks! Arbedar! Tailspin |
Posted by Rehtwol at May 23, 2007 10:56:12 AM | ||
Re: QuarterMaster II - Public Release - Support I do believe that the problem being complained about is the same we encountered in the beta phases... I still have the problem (I've grown to deal with it). I don't know if you attempted to fix this earlier (if you did then it didn't work for me), but it seems like there are more people with this problem... As for screenies, if it is the problem I've been rambling about, then there are still the ones in the beta testing conference. ---------------------------------------- Hi! I'm: Rehtwol Of Midsummer Night's Dream And I seem to be a member of Prestige...
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Posted by seb_long_uk at May 23, 2007 12:06:31 PM | ||
Re: QuarterMaster II - Public Release - Support
I had this problem, and it was fixed with one of the last updates in beta. Domokun ---------------------------------------- Domokun |
Posted by GoldenUrg at May 23, 2007 1:36:12 PM |
Bug: Bot Stats Pirate Stats for Load and Edit options are shown for bots based on there first word. It should give an error instead. This also means that pirates with names matching bot adjective cannot be added to ship. It should be noted that bots have reputation stats and entering these in QM (even if it must be manual) could be useful. |
Posted by btbgun22 at May 23, 2007 1:52:29 PM |
Re: QuarterMaster II - Public Release - Support Is there any way this program will work on a MAC? and if not , are there any plans to make it mac compatable? |
Posted by tlz_allen at May 23, 2007 3:45:39 PM | ||
Re: QuarterMaster II - Public Release - Support
Alas, I feel yer pain, I was a Mac YPPer for some time and never knew how good the PCers had it with QM. But I switched a year or so ago and loved it in it s first version. All I could ever come up with for a Mac that was remotely useful in th emanner of QM was a desktop pattern that I fit the client into that had a lot of various ship and pillage info around the edges. Comparatively speaking, it was sad at best compared to QMII. ---------------------------------------- TlzAllen Captain, The Dawntreaders |
Posted by PhoenixC at May 23, 2007 5:29:46 PM | ||||
Re: QuarterMaster II - Public Release - Support
[IMG]http://i154.photobucket.com/albums/s277/Blazingnoob/Swordpoint.jpg[/IMG] ---------------------------------------- ~~ Blazingnoob ~~ Do not meddle in the affairs of the Phoenix, for you are crunchy and taste good with ketchup. |
Posted by PhoenixC at May 23, 2007 5:33:22 PM |
Re: QuarterMaster II - Public Release - Support wrong image before - sorry ![]() ---------------------------------------- ~~ Blazingnoob ~~ Do not meddle in the affairs of the Phoenix, for you are crunchy and taste good with ketchup. |
Posted by PhoenixC at May 23, 2007 7:05:10 PM |
Re: QuarterMaster II - Public Release - Support Just came across another issue. It won't hold the changes I make in options for the damage counter. I am switching from percentage to hits. When I then close it and call up the damage counter it still displays in percentage format. When I go back into options there is a check in both percentage and hits. ---------------------------------------- ~~ Blazingnoob ~~ Do not meddle in the affairs of the Phoenix, for you are crunchy and taste good with ketchup. |
Posted by KimKatianna at May 23, 2007 7:12:06 PM |
Re: QuarterMaster II - Public Release - Support My QM looks exactly like this as well. ---------------------------------------- JadeBlythe Proud to serve as Captain of the Pirates Pleasure Chest Crew Princess of Grabthar's Hammer Hands off my Booty!!! Cobalt Ocean |
Posted by tiswasgirl at May 23, 2007 7:32:31 PM | ||
Re: QuarterMaster II - Public Release - Support
Sorry, but at first my chat logs weren't happening, but thanks to your Help box i thought i had sorted it. Unfortunatley i have to set them up everytime i log on, both in QM & PP, and now i have around 16 chatlogs for 1 pirate! Is there a particular order i should be doing this so that it remembers which chatlog goes with which pirate as i have alts that are also creating multiple log files Thanks again Tis ---------------------------------------- Tiswasgirl |
Posted by Ploute at May 23, 2007 9:46:15 PM | ||
Re: QuarterMaster II - Public Release - Support
Aye I've been having the same problem with the Damage counter, have since Beta. ---------------------------------------- --Ploute Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean Captain of Running Wild Awesome Avatar done by GypsyGinger of Midnight |
Posted by seb_long_uk at May 24, 2007 12:49:59 AM | ||
Re: Bug: Bot Stats
Bots on ships are totally Able I believe. I make no comment on parlour game bots, as they may well have varied standings. Domokun ---------------------------------------- Domokun |
Posted by lesleywalker at May 24, 2007 4:49:17 AM | ||
Re: QuarterMaster II - Public Release - Support
The Help pages that I have text for currently are: Auto-chat Black and Gold lists Chat logs Crew Lists Pay Cut list Pillage Window PTB Vessel Info Vessel List I'm working on the Pillage Window now, and it strikes me we could really use some images to sprinkle in amongst the text to make it easier to follow. This might be getting ambitious, but... Is there somebody out there who can spare the time to screen-dump the Pillage Window and carve it up into little itty bits? PM me for my email address if you can help. (Presumably the help window can render the same image formats as the Pirate Trainer.) ---------------------------------------- Rumbletum - FO, Crimson Sabers, Colbalt Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt Jinxed Idol links |
Posted by samtheboy at May 24, 2007 6:54:12 AM | ||||
Re: Bug: Bot Stats
I think what he meant was that if you do a load stats on a bot that is on board (why you would, I'm not sure...) QM loads the stats for the bots first name. So if you do a load stats for "Hairy Bernard" it in fact does a load stats for "Hairy" and therefore messes it all up. WM ---------------------------------------- Want an avatar like mine? Just ask Phillite "Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey |
Posted by Rehtwol at May 24, 2007 9:03:56 AM | ||||||
Re: Bug: Bot Stats
Unless you are working with the navy.. in which case they are varied.. and you can't load them automatically because they don't have a pirate page... you have to do it automatically... ---------------------------------------- Hi! I'm: Rehtwol Of Midsummer Night's Dream And I seem to be a member of Prestige...
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Posted by dhughart at May 25, 2007 10:59:24 PM |
Re: Bug: Bot Stats Ok I have a problem here. I love the new QMII but its not loading mates into QM when they get on me ship automatically like the original QM did. Do I have to "Add" each mate to me qm as they get on me ship now or is something wrong here? I'll try to Uninstall it and reinstall it and see if that helps and I'll check back here to see if anyone can help me with this. ---------------------------------------- Jonnyreb, SO of Thicker Than Blood, Member of the flag Seraph's Nightmare |
Posted by dhughart at May 25, 2007 11:35:57 PM |
Re: Bug: Bot Stats Ok uninstalling and reinstalling didn't help, and not only is it not auto adding crew mates, its also not playing the alert tones I wan it too. Someone please help me, I'm begging! Oh ya and autojobing isn't working either and thats the most important part fer me as I serve as me flags jc in blocks and use this program for it. ---------------------------------------- Jonnyreb, SO of Thicker Than Blood, Member of the flag Seraph's Nightmare |
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