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Posted by Dementia at Jul 15, 2005 3:06:13 PM
*Hyperventilates* Housing on ice!
You read the title right! Boarding rooms available on ice, along with furnisher shoppes!
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- Ajani, Into the Sunset

Ryhison tells you, "i hate u u are a evil little man that tourtures little animals"

Posted by CursedBurger at Jul 15, 2005 3:08:34 PM
Re: *Hyperventilates* Housing on ice!
I'd like to take this time to suggest housing and grape shot.

Oh, and to note that clicking 'arrange furniture' and then on your pirate gives you a neat hat.
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Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by char at Jul 15, 2005 3:09:28 PM
Re: *Hyperventilates* Housing on ice!
/me gets giddly like a school girl
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Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament

Posted by Arthas at Jul 15, 2005 3:10:52 PM
Re: *Hyperventilates* Housing on ice!
I LOVE YOU, HUSSAR.



That will be all.
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Antioch/Vhailor-

Back with bigger guns.

Posted by Crystallina at Jul 15, 2005 3:15:03 PM
Re: *Hyperventilates* Housing on ice!
*logs onto Ice and drools over the keyboard*

need house now

house house house

yay house

HOUSE!!!
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Rapmasta26, in a surprisingly accurate assessment of many posters' attitude towards things:

 
PLEASE PEOPLE, IF YOU DONT AGREE DONT REPLY!!!!!!!!!!!


Posted by char at Jul 15, 2005 3:17:25 PM
Re: *Hyperventilates* Housing on ice!
Houses are free! There is a tourny now for free furinsher and I just right now bought meself a peice of driftwood.
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Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament

Posted by CursedBurger at Jul 15, 2005 3:34:12 PM
Re: *Hyperventilates* Housing on ice!
Furniture decays! Including pigs!

/e expects an "Your pig has crumbled and turned to dust."
----------------------------------------
Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by char at Jul 15, 2005 3:36:38 PM
Re: *Hyperventilates* Housing on ice!
In the tourny it says Pig "New"
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Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament

Posted by chewyshoe at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
Can anybody report back on the benefits of housing? (Storing items/poe??). I would check myself but my ice client is booched.

chewyshoe,
who is waiting patiently for the changelogs.
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Funny exam answers | Free online contests

Posted by Crystallina at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
Predictions...

Looseweed will completely fill his house with bales and crates of hemp until there is no room to move.

Drabillord will stage a protest over the lack of a cookie item.

Jainasolo will do the same over the lack of a sheep item.

Crystallina will exhaust the ocean's supply of pink and lime cloth in furnishing her bunk.
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Rapmasta26, in a surprisingly accurate assessment of many posters' attitude towards things:

 
PLEASE PEOPLE, IF YOU DONT AGREE DONT REPLY!!!!!!!!!!!


Posted by Gallery at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
My first post in probably a year...

All I have to say is YAY!
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Francis - Hunter

Posted by CursedBurger at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
These'll be pretty tough to stock...

Also, three hours to eat a fish? Dang.
----------------------------------------
Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by zoip at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
chewyshoe wrote: 
Can anybody report back on the benefits of housing? (Storing items/poe??). I would check myself but my ice client is booched.

chewyshoe,
who is waiting patiently for the changelogs.


Ye can have a private tourney table in yer room. Ye can also invite friends over and keep the riff-raff out. (Both nice features, I must admit.) Also, to keep the extremely easily amused amused, you can make the entire main screen dark by purchasing a lamp and turning it off. (It's a feature that looks more like a system error than a feature.)

I think rooms are supposed to have clothing racks at some point. I'm not sure, but they might not have this ability at this point. Unless yer a big tourney fan, it looks like a big fancy PoE sink at this point. Of course, this is a brief glimpse at v1.0, so things will probably change.
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drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by Whitefire at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
We've turned into The Sims.

More on topic, what happens when a married couple splits and the furniture is divied?

Posted by zoip at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
Whitefire wrote: 

More on topic, what happens when a married couple splits and the furniture is divied?


A simple question--the next release will reveal a new feature: lawyers.
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drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by CursedBurger at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
The furniture tab in Info mentions furniture in the same sentence as vessels!

edit: You can! You can put furniture on ships! Yay!
----------------------------------------
Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by MKSparrow at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
CursedBurger wrote: 


Also, three hours to eat a fish? Dang.


You need to catch it first.
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Is it rainning?

Posted by frogkissed11 at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
I Demand a sleeping sheepie for my house! It's ALL about the sheep!
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JainaSolo, sheepish jedi
Blazeblade says, "you're talking to a SHEEP?"

Posted by chewyshoe at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
One off fee or rent? How much rent
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Funny exam answers | Free online contests

Posted by CursedBurger at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
Barrels should dust into broken barrels at random times.

I want a carp box.

Whine whine wihne,
----------------------------------------
Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by Joneth at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
Huzzah! A use for stone!

Also the watch buttons on the tourney status screen are nifty.

As is the new help icon.

Posted by char at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
chewyshoe wrote: 
One off fee or rent? How much rent


Fee. Probably will change but... for a small house 0 PoE for a large 80k hehe
----------------------------------------
Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament

Posted by Thunderbird at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
char wrote: 
chewyshoe wrote: 
One off fee or rent? How much rent


Fee. Probably will change but... for a small house 0 PoE for a large 80k hehe


According to the help, the room in the Shack is free only if it's on your home island.
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Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by char at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
Thunderbird wrote: 
char wrote: 
chewyshoe wrote: 
One off fee or rent? How much rent


Fee. Probably will change but... for a small house 0 PoE for a large 80k hehe


According to the help, the room in the Shack is free only if it's on your home island.


Well Shatter isn't my home or Nazdars and we got it for free.
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Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament

Posted by Cleaver at Jul 15, 2005 5:09:01 PM
Re: *Hyperventilates* Housing on ice!
Everyone gets one free shack. You can get rid of it and get a new one.

Houses are bought, no rent.

Furniture is aged by moving it around -- it doesn't age in place.

Pigs and other special items will be prizes etc. to start with.

There's a few bugs (notably one with accepting invites; it doesn't work and you have to dismiss the request before /invite'ing them), but mostly I am delighted.

Home sweet home!

Posted by Joneth at Jul 15, 2005 5:19:23 PM
Re: *Hyperventilates* Housing on ice!
I'm not sure if this is good or bad, but billions of blistering blue barnacles, do furnisher need a lot of stuff. Every basic commodity, every herb, many minerals, every cloth and enamel, plus rum and cannonballs!

Posted by Evil_Vin at Jul 15, 2005 5:24:09 PM
Re: *Hyperventilates* Housing on ice!
Cleaver wrote: 
Everyone gets one free shack. You can get rid of it and get a new one.

Houses are bought, no rent.

Furniture is aged by moving it around -- it doesn't age in place.

Pigs and other special items will be prizes etc. to start with.

There's a few bugs (notably one with accepting invites; it doesn't work and you have to dismiss the request before /invite'ing them), but mostly I am delighted.

Home sweet home!


So will pigs and such be the "new familiar"? And can house be sold?
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Evilvin: [MIDNIGHT] Fleet Officer of Good Omens
Owner of the Peaceful Man-of-war
On a Long Puzzle Pirates Break

Posted by CursedBurger at Jul 15, 2005 5:27:27 PM
Re: *Hyperventilates* Housing on ice!
Beautiful! I trapped myself on the lower floor of a sloop! Yay!

"can i gun"

"Hah! Not with that barrel in the way, ye can't!"

Conversely, you can stand on the arrow, place a table on it, and quickly click to go downstairs. Now that's DND!
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Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by Arthas at Jul 15, 2005 5:51:51 PM
Re: *Hyperventilates* Housing on ice!
Will there be a list of roommates or some such, as so said people on the list don't have to request permission each time they want to enter?
----------------------------------------
Antioch/Vhailor-

Back with bigger guns.

Posted by frogkissed11 at Jul 15, 2005 6:04:21 PM
Re: *Hyperventilates* Housing on ice!
you can order tourney boards. you can place objects on ships. will this let us place tourney boards on ships?
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JainaSolo, sheepish jedi
Blazeblade says, "you're talking to a SHEEP?"

Posted by CursedBurger at Jul 15, 2005 6:08:19 PM
Re: *Hyperventilates* Housing on ice!
frogkissed11 wrote: 
you can order tourney boards. you can place objects on ships. will this let us place tourney boards on ships?


And, hopefully, beds, for those 24 hours pillages.
----------------------------------------
Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by zoip at Jul 15, 2005 6:22:55 PM
Re: *Hyperventilates* Housing on ice!
Odd bug: Furniture can be placed in midair from the crow's nest room.

I think my table is so happy, flying up there. It's free, free as a bird...
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drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by TheRack at Jul 15, 2005 6:30:32 PM
Re: *Hyperventilates* Housing on ice!
Why can I see the "Furniture shop" also becoming the long awaited merchant trading stall that currently only the palace can be... And if this is the case, it really needs to be a high rent (Up on par with shipyards or posibly higher)
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Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.


Posted by vistaverde at Jul 15, 2005 6:33:15 PM
Re: *Hyperventilates* Housing on ice!
I WANT A SKELLIE AS A PET IN MY HOUSE



wouldnt that be cool?

Posted by WhyvernWeb at Jul 15, 2005 7:00:44 PM
Re: *Hyperventilates* Housing on ice!
zoip wrote: 
Odd bug: Furniture can be placed in midair from the crow's nest room.

I think my table is so happy, flying up there. It's free, free as a bird...


Never take an innocent drink while reading the forums. Never. *wipes her monitor clean of soda*

And in response: Buahahaha
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Heksubah
Mostly Retired, Still a Pirate at Heart

Posted by CapnRobby at Jul 15, 2005 7:01:44 PM
Re: *Hyperventilates* Housing on ice!
Another bug to report that I haven't seen already posted:
When you post news, it shows up twice...
EDIT: Actually, it's the same way in the shops/stalls too....

Also, I know this probably wont happen, but I'd LOVE it if we could actually SIT on the chairs...and that wouldn't only apply to houses, but to inns as well! I'm really not interested in getting housing if it's only going to be a poe sink where we get the furnature looking pretty and then it's like...ok, never gonna go back there again...

Which, coincidentally, leads me to my next suggestion...Have it so that when I log in, if I am logging in on an island where I have a room, have me start out at the room instead of at the docks...it would be so much more comfortable :)

And lastly, is the furniture bazaar/boarding house going to be what replaces the banks??...it would definately be a good use for the abandoned buildings ;)

Cobalt: Lich
Midnight and now Ice: Daisuke

Posted by zoip at Jul 15, 2005 7:20:41 PM
Re: *Hyperventilates* Housing on ice!
Another bug:

Not only can ye remove many items in yer stall, but ye can remove items from underneath items and Y!PP doesn't check fer gravity. Now ye can have floating books, small floating boxes, etc., etc.

Methinks there's going to be some _strange_ stalls in the future.
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drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by CursedBurger at Jul 15, 2005 7:26:56 PM
Re: *Hyperventilates* Housing on ice!
zoip wrote: 
Another bug:

Not only can ye remove many items in yer stall, but ye can remove items from underneath items and Y!PP doesn't check fer gravity. Now ye can have floating books, small floating boxes, etc., etc.

Methinks there's going to be some _strange_ stalls in the future.


Floating skulls! Floating skulls! The game just gets better and better!
----------------------------------------
Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by Starfaller at Jul 15, 2005 7:27:34 PM
Re: *Hyperventilates* Housing on ice!
Cleaver wrote: 

There's a few bugs (notably one with accepting invites; it doesn't work and you have to dismiss the request before /invite'ing them), but mostly I am delighted.

Home sweet home!


Actually, I submitted one of the reports on this bug. I tried it for like 4 or 5 people, then all of a sudden it worked. I think it may have something to do with if the pirate moves from the door or clicks on another room to enter. More testing needed to figure that one out.

Cleaver, are we going to be able to change the color of the curtains in rooms/houses and banners on ships now?

[size=9]/me really wants a sleeping tortoise in her place.
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Synful
Looseweed wrote: 

YPP bout fun. No bout ego


Posted by CursedBurger at Jul 15, 2005 7:28:32 PM
Re: *Hyperventilates* Housing on ice!
Starfaller wrote: 
Cleaver, are we going to be able to change the color of the curtains in rooms/houses and banners on ships now?.


Houses are paintable.
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Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by Kaet at Jul 15, 2005 7:42:14 PM
Re: *Hyperventilates* Housing on ice!
Note: the Bank building is gone. O_O

Posted by CapnRobby at Jul 15, 2005 7:48:18 PM
Re: *Hyperventilates* Housing on ice!
Kaet wrote: 
Note: the Bank building is gone. O_O


On Ice, yes...But not on Cobalt

And, obviously I'm not talking about actually using the building itself...Just talking about gettin the ole bulldozer and knocking out the bank and putting one of the new buildings there... ;)

Lich

Posted by Kaet at Jul 15, 2005 7:51:47 PM
Re: *Hyperventilates* Housing on ice!
Sorry, CapnRobby, I was just pointing that out after checking to see if anyone else had mentioned the bank going missing. I was not commenting on your post. ;)

I'm surprised the bank was removed. I thought they had a plan for it....

Posted by NinjaGuy at Jul 15, 2005 7:51:48 PM
Re: *Hyperventilates* Housing on ice!
I really don't think furniture should decay, even if it doesn't in place.

And on a somewhat unrelated note, since the furniture store in so wood (and somewhat hemp) intensive, it would be wonderful if the wood (and possibly hemp) spawns were increased a bit.

EDIT: Also, what happened to the "cove" idea of Nemo's? That was a good one.
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Ninjaguy - Captain of the Mad Mutineers, Prince of the Midnight Armada

Posted by Starfaller at Jul 15, 2005 7:53:41 PM
Re: *Hyperventilates* Housing on ice!
CursedBurger wrote: 
Starfaller wrote: 
Cleaver, are we going to be able to change the color of the curtains in rooms/houses and banners on ships now?.


Houses are paintable.


I didn't ask if the walls could change color. I asked about the CLOTH within the building aka curtains and the cloth on ships aka bedding and banners.
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Synful
Looseweed wrote: 

YPP bout fun. No bout ego


Posted by zoip at Jul 15, 2005 8:06:40 PM
Re: *Hyperventilates* Housing on ice!
Starfaller wrote: 
CursedBurger wrote: 
Starfaller wrote: 
Cleaver, are we going to be able to change the color of the curtains in rooms/houses and banners on ships now?.


Houses are paintable.


I didn't ask if the walls could change color. I asked about the CLOTH within the building aka curtains and the cloth on ships aka bedding and banners.


I thinkso, but ye may have to buy new beds and banners, toss out the old (it's _amazing_ how much ye can toss out--perhaps, too amazing) and put in the new.
----------------------------------------
drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by Starfaller at Jul 15, 2005 8:10:04 PM
Re: *Hyperventilates* Housing on ice!
Thanks, zoip. I am hoping we could eventually do the same thing with curtains in our homes, too.

Oi! Now I have a picture of a spinning wheel or something sitting on the deck of a sloop!
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Synful
Looseweed wrote: 

YPP bout fun. No bout ego


Posted by VPeric at Jul 15, 2005 8:27:19 PM
Re: *Hyperventilates* Housing on ice!
Wheeeeeee!

I'm sure there will be a lot of tweaking of recepies, but it's great so far. :D
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Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.

Posted by ottovb at Jul 15, 2005 8:28:26 PM
Re: *Hyperventilates* Housing on ice!
Q: Are the Spades/Hearts/TD tables and tournament board networked or able to play local games only?

Posted by fanta at Jul 15, 2005 8:36:38 PM
Re: *Hyperventilates* Housing on ice!
OMG, OMG! /me runs of to ice to check it out. This sounds soooo cool.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Beautymaus at Jul 15, 2005 10:12:53 PM
Re: *Hyperventilates* Housing on ice!
can several people live in one room? like managers in shops?

Posted by suncraze at Jul 15, 2005 11:18:14 PM
Re: *Hyperventilates* Housing on ice!
so does this mean that stalls and shops that are purchased in the future, after the update with homes, will be completely empty also?

Posted by Falkenberg at Jul 15, 2005 11:42:12 PM
Re: *Hyperventilates* Housing on ice!
The bank was dusted because it was in an inconveniant spot, IE, people kept getting sucked into it when trying to hit the chat bar. After several people in a rather good conversation (including a dev or two) got sucked into it, they just dusted it. It has no bearing (to my knowledge) on the future of banks.
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Falkenberg - All oceans, but homed on Midnight
Proud owner of the Millennian Falkun, Dead Starfish, and X Wingfish on Midnight.

Posted by t0tal at Jul 16, 2005 12:23:03 AM
Re: *Hyperventilates* Housing on ice!
YPP Cribs coming soon!
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Jabez

Posted by Rappak at Jul 16, 2005 1:08:32 AM
Re: *Hyperventilates* Housing on ice!
Ooo! that gives me several different ideas! /em loves event ideas running through his head.

Also, Could you actually fit one of those rum distillery stuff in your place? I see the statues also, so could govornors buy those to place randomly around docks to give it a more personal feel like a "charm" and could you place those in your room?

How many house places can you have? 1 on each island?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by kaykordeath at Jul 16, 2005 1:11:04 AM
Re: *Hyperventilates* Housing on ice!
So....

ANYTHING fro the furniture shop can be placed on a ship!?

Like....the statues!?
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tht guy hird me 2 b a om

Posted by Rappak at Jul 16, 2005 1:34:58 AM
Re: *Hyperventilates* Housing on ice!
And is there a "Shoppe" for the furniture or is just purely through bazaars?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by Dementia at Jul 16, 2005 1:47:37 AM
Re: *Hyperventilates* Housing on ice!
On Ice, it's a bazaar right now.
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- Ajani, Into the Sunset

Ryhison tells you, "i hate u u are a evil little man that tourtures little animals"

Posted by jonmooers at Jul 16, 2005 1:48:01 AM
Re: *Hyperventilates* Housing on ice!
So if you can place items on your ships, does that mean Governors could re-decorate their palaces? How about shoppes and stalls and Inns, etc?
----------------------------------------
Kuroshio

Captain of Murakami Suigun in Cobalt

Posted by Arthas at Jul 16, 2005 2:36:41 AM
Re: *Hyperventilates* Housing on ice!
Theoretically, yes.

As was stated previously, someone took items out from underneath other ones in a stall, so I'm guessing aye.
----------------------------------------
Antioch/Vhailor-

Back with bigger guns.

Posted by PegheadPete at Jul 16, 2005 2:56:50 AM
Re: *Hyperventilates* Housing on ice!
wow...just wow...

Just a few questions.

Will we be able to hang portraits at some point? Perhaps replacing the pictures?

Will sword/clothing racks be purchaseable at some point?
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Pegnose, Senior Officer of the Pirates of the Damned, Lord of Crimson Tide, Champion of Oceanmaster Eris

Posted by Varthlokkur at Jul 16, 2005 2:59:07 AM
Re: *Hyperventilates* Housing on ice!
/em hopes for the ability to select check boxes for 'let all hearties in', let all crewmembers in', 'let all flagmembers in' 9possibly with finer grained rank permissions).
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Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Beautymaus at Jul 16, 2005 3:25:26 AM
Re: *Hyperventilates* Housing on ice!
these houses are great!!!
But I'd really like the option to have managers for the big ones, so a few people could share a house. Maybe one owner who si the only one who can change furniture, but several people who can invite others to enter.

Posted by msparky at Jul 16, 2005 3:35:23 AM
Re: *Hyperventilates* Housing on ice!
Cleaver wrote: 
Everyone gets one free shack. You can get rid of it and get a new one.

Houses are bought, no rent.

Home sweet home!


First of let me say - W/O does not own an Island. Nor really plan on tyring to take one.

Why oh why no taxs (or rent) for the Housing - This would provide an additional revenue stream for Governors and create a whole new social puzzle for governors to have to deal with in regards to island ownership. It would make where you put your home a very important decision as opposed to plunking one down on every single island.

Personally I find the whole no rent for houses thing odd.
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Cheers,

Priklypete

Posted by tcarr at Jul 16, 2005 3:41:48 AM
Re: *Hyperventilates* Housing on ice!
will flags that own islands have to spend their own poe and commods to build the boarding houses? if so, how much of each commod will we need to have on hand when this goes through, so we can get it built as quickly as possible? (assuming we decide we can afford the cost so that we can attract more citizens to our fair island)
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LordKalvan of Otherwhen, all oceans but mostly Midnight

Posted by zoip at Jul 16, 2005 3:42:35 AM
Re: *Hyperventilates* Housing on ice!
kaykordeath wrote: 
So....

ANYTHING fro the furniture shop can be placed on a ship!?

Like....the statues!?


Probably. There's a few restrictions (can't move a bilge pump) but it seems that codewise, almost anything goes almost anywhere. We'll have to see how the devs react when many ships start looking like they sailed both through the Twilight Zone and the Extremely Tacky Zone.
----------------------------------------
drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by IcabobFreely at Jul 16, 2005 3:43:55 AM
Re: *Hyperventilates* Housing on ice!
There are enough poe sinks I think. I doubt there will ever be anything that the island owners see 100% of the revanues from, with the exception of selling shop deeds. It it were implemented, it would add another upkeep cost to islands, and the (probably 10% or less) that funneled to the palace would have to be spent on the upkeep of the "apartments".
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Icabob of The Midnight Sun
Avatar by Peterpan
And remember...
When you're having a really bad day, it takes 42 muscles to frown and only 4 muscles to extend your finger and flip them off.

Posted by VPeric at Jul 16, 2005 4:08:00 AM
Re: *Hyperventilates* Housing on ice!
Well, I'm hoping we'll have more sizes then shack and mansion (and I didn't see the mansion yet =\). Also, while I think rent might be a bummer, maybe the governor should get 10% off housing purchases, like they do with sales tax? Or it could be just another sink, I suppose.
----------------------------------------
Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.

Posted by lokonzo at Jul 16, 2005 4:16:40 AM
Re: *Hyperventilates* Housing on ice!
Could someone post a screenshot? (of anything!?)
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Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by fr4nk at Jul 16, 2005 4:23:53 AM
Re: *Hyperventilates* Housing on ice!
While I do like the changes that I've seen on Ice so far.. it would be nice if we didn't have to build yet another bazaar on our Midnight islands. There's really no benefit to having an island currently, maybe we could do away with the bazaar restrictions for this one type of shop? You're asking us to seriously overcrowd our already crowded-with-buildings islands, heh.

I'm also not so sure I look forward to seeing some of the jam packed sloops my freaky crew mates will come up with. =P
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Misery

Posted by RaelShark at Jul 16, 2005 5:03:20 AM
Re: *Hyperventilates* Housing on ice!
fr4nk wrote: 
I'm also not so sure I look forward to seeing some of the jam packed sloops my freaky crew mates will come up with. =P


Hm - how hard would it be to tie the amount of stuff on a ship to how fast it takes on bilgewater? Weight and all... (though I guess commods don't have that effect currently)
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Shark
Mascot of Ransack Marauders

Posted by Dragonlilly at Jul 16, 2005 5:13:52 AM
Re: *Hyperventilates* Housing on ice!
fr4nk wrote: 
... maybe we could do away with the bazaar restrictions for this one type of shop? ...


Why not make it that only a bazaar can be built and no separate shoppe? Why let only one set of 5 control the whole island's furniture market?

Also, everyone, in the position to know (ie govenors), knew personal housing and furniture shoppes were coming. Why over build your island, if ye wanted housing and furniture? First rule of any planner is to leave room for future development.

Less tarting, more dusting, if ye packed yer isle with too many shoppes.
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Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by Shuranthae at Jul 16, 2005 5:24:16 AM
Re: *Hyperventilates* Housing on ice!
Dragonlilly wrote: 
Also, everyone, in the position to know (ie govenors), knew personal housing and furniture shoppes were coming. Why over build your island, if ye wanted housing and furniture? First rule of any planner is to leave room for future development.

Less tarting, more dusting, if ye packed yer isle with too many shoppes.
Well I'm sure half the isles of the Inner Archs feel the exact same way. I mean just look at how well Cnossos is going, for example.

Posted by Whitefire at Jul 16, 2005 5:30:07 AM
Re: *Hyperventilates* Housing on ice!
Dragonlilly wrote: 
Also, everyone, in the position to know (ie govenors), knew personal housing and furniture shoppes were coming. Why over build your island, if ye wanted housing and furniture? First rule of any planner is to leave room for future development.


You must not pay attention to the logic on these forums hun. But I agree with you, everyone knew more shop types were coming, and should have planned accordingly. Although, there were many mentions to player housing not requiring actual land plots to construct. That is tehnically the case, but you have to build a bazaar-ish building in order to allow the purchase of these homes.

Posted by chemicalgirl at Jul 16, 2005 6:13:14 AM
Re: *Hyperventilates* Housing on ice!
A few points:



Large knapsacks, eh? We can't carry a few herbs in our pocket, yet we can lug around tables and chairs, and dressers and huge beds and tourney boards and even statues? um, hmmm.... Maybe a 'move to a new home' option should be implemented where you move your stuff to a ship's hold and then move to a new home.


Limit for Ships! Definately need some restrictions on what can be placed in ships, and I'm sure that's coming.


Painting... It's going to be annoying not being able to order paint and store it at your house to paint your home from the same method as you paint ships and stalls.


Shouldn't homes have some storage capabilities?


Managers (Cohabitants), please. I'm assuming the larger homes (above shack) will allow managers. What about joint ownership? That kind of goes back to the same questions about joint ownership of bank accounts, like for crews and flags.


Materials for the Furnishers will be ridiculous. I already thought managing my apoth could be a headache, but a furnishers? ew. Perhaps there could be a Furnishers, then a knick knack shoppe. Knick knacks (dust collectors, chatchkis, crap like that) would be things like notebooks and apothecary accroutements and the like.

Too much booty in the trunk! It seems as though the graphics people took everything they use for creating scenery and made it available to us for purchase... Maybe we don't need quite so many things... maybe?

Square Footage? Could there be a limit to how much stuff you can put in a space. Like the hold of a shop or ship. Each item in a room has a certain volume, or maybe square length.

Edit: You can have a bird cage for your parrot, but what about an aquarium for your octopus? I'm sure they get inky at night....

Also, Jaina definately needs a ship for her house, to follow her around.


Edit 2: Hanging portraits would be wonderful. It's always bugged my that the fella in in Captain's quarters is a blonde. =/
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Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by Nemo at Jul 16, 2005 6:27:44 AM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 
Too much booty in the trunk! It seems as though the graphics people took everything they use for creating scenery and made it available to us for purchase... Maybe we don't need quite so many things... maybe?


You just can't please some people.
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-Avatar by AlexisAngel-

Posted by Varthlokkur at Jul 16, 2005 6:31:47 AM
Re: *Hyperventilates* Housing on ice!
From the last release notes:

 
When painting, if you don't have the paint available in your hold you can buy it at the current market rate instantly from the painting panel.


Does this require a hold for the paint to temporarily go into?
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Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by chemicalgirl at Jul 16, 2005 6:32:15 AM
Re: *Hyperventilates* Housing on ice!
Lol, true, sorry Nemo! Um, I mean, thanks you guys! Housing is really cool. I'm just indecisive and I'm taking out on all of you! Harr!

I changed my mind, I do want all those options, yes!
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Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by BehindCurtai at Jul 16, 2005 6:53:02 AM
Re: *Hyperventilates* Housing on ice!
I'm supposed to be packing my real world home, not moving into a computer home.

<sigh>.
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"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available


Posted by Colbag at Jul 16, 2005 6:53:04 AM
Re: *Hyperventilates* Housing on ice!
Will wardrobes stop you clothes from dusting?

Posted by fanta at Jul 16, 2005 6:54:28 AM
Re: *Hyperventilates* Housing on ice!
lokonzo wrote: 
Could someone post a screenshot? (of anything!?)


Okay then, my free room at the love shack (sorry no furniture yet, lacking poe, and order queues are insanely long);



Nemo wrote: 
chemicalgirl wrote: 
Too much booty in the trunk! It seems as though the graphics people took everything they use for creating scenery and made it available to us for purchase... Maybe we don't need quite so many things... maybe?


You just can't please some people.


I am sort of missing a vase with flower or something people could bring to your housewarming party. :D

Btw, am i the only one that wishes you could change the color of the bedding of the fancy beds?

Oh and looking at paint on the walls, i had actually wondered this before, why is the pretty aqua that is lovely on my ships and clothes, that horrible dark color on my walls? Some other colors like purple and violet are also not what i'd expect them to look. :(

That said i'm still insanely excited. And the manor class rooms are so cool. I'd just expect less dirt on the floor, and a more fancy door downstairs (downstairs? yes there's an upstairs, way cool). Though that room with the stairs entrance in the middle of the room will be a challenge to furnish. (Sorry forgot to take screenshots while i was in one)
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Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Rappak at Jul 16, 2005 6:54:33 AM
Re: *Hyperventilates* Housing on ice!
Or chests to hold poe or bulletin boards to write stuff on?
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Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by chemicalgirl at Jul 16, 2005 6:56:10 AM
Re: *Hyperventilates* Housing on ice!
Anyone else singing Three's Company's Theme Song every time someone says 'come knock!'?


♪ Coma and Knock on Our Doooooor ♪
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Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by fanta at Jul 16, 2005 6:56:39 AM
Re: *Hyperventilates* Housing on ice!
Rappak wrote: 
Or chests to hold poe or bulletin boards to write stuff on?


Or sword racks to hold your swords and mug cabinets to hold your mugs?
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by fr4nk at Jul 16, 2005 6:58:15 AM
Re: *Hyperventilates* Housing on ice!
Dragonlilly wrote: 
Less tarting, more dusting, if ye packed yer isle with too many shoppes.


I don't see where I was tarting.. I do see where I was asking a legitimate question, though. I planned ahead, I used the rumours the Ringers were giving us for housing to leave enough space open on Xi for housing and a furnisher.. No one told us we'd have to build a bazaar for this, as well.

Regarding the bazaar itself though, these items look as though they will need some serious space for commodities.. so that brings up a concern as to how anyone will run a profitable stall for this type of business.

And I was making a generalisation regarding all islands, if I felt Xi was overcrowded I obviously would have done something about it.. Take a look at some of the smaller islands like Park, what are they supposed to do about housing and furnishers? That was the point I was trying to make. I guess I felt that since everyone else's opinions were going here mine could, too. I'll just sit silently on Xi as always next time. =)
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Misery

Posted by chemicalgirl at Jul 16, 2005 7:08:16 AM
Re: *Hyperventilates* Housing on ice!
What's the limit that a house or shack can hold? Is it like ships that have a limit per ship size or is it like stalls and shoppes, that never get full?
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by fanta at Jul 16, 2005 7:08:17 AM
Re: *Hyperventilates* Housing on ice!
fr4nk wrote: 
Dragonlilly wrote: 
Less tarting, more dusting, if ye packed yer isle with too many shoppes.


I don't see where I was tarting.. I do see where I was asking a legitimate question, though. I planned ahead, I used the rumours the Ringers were giving us for housing to leave enough space open on Xi for housing and a furnisher.. No one told us we'd have to build a bazaar for this, as well.

Regarding the bazaar itself though, these items look as though they will need some serious space for commodities.. so that brings up a concern as to how anyone will run a profitable stall for this type of business.

And I was making a generalisation regarding all islands, if I felt Xi was overcrowded I obviously would have done something about it.. Take a look at some of the smaller islands like Park, what are they supposed to do about housing and furnishers? That was the point I was trying to make. I guess I felt that since everyone else's opinions were going here mine could, too. I'll just sit silently on Xi as always next time. =)


Nah, it's a very good question. Since you need different houses for different roomtypes as well. That's more space that you might have expected. And well some islands are small. Like oyster is very small, doesn't even have every type of shop, i wonder were we can put housing there.
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Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by jonmooers at Jul 16, 2005 7:12:32 AM
Re: *Hyperventilates* Housing on ice!
fr4nk wrote: 
Regarding the bazaar itself though, these items look as though they will need some serious space for commodities.. so that brings up a concern as to how anyone will run a profitable stall for this type of business.


Specialize in certain types of furniture?
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Kuroshio

Captain of Murakami Suigun in Cobalt

Posted by Dementia at Jul 16, 2005 7:55:49 AM
Re: *Hyperventilates* Housing on ice!
Is furniture going to be considered personal property? Say for instance a governor redecorates their palace and adds several high priced furnishing items, then they lose the palace in a blockade, does the furniture stay with the palace?
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- Ajani, Into the Sunset

Ryhison tells you, "i hate u u are a evil little man that tourtures little animals"

Posted by chemicalgirl at Jul 16, 2005 7:57:13 AM
Re: *Hyperventilates* Housing on ice!
Aye, I was thinking the same thing Kuroshio.

Another thing I just realized, the list of player housing to 'knock on doors' only shows people that are in their homes. Keeps things from getting messy.

It seems that dead fish are furnitue. My fish skeleton was just finished by Wlada's stall. Now can I please have a Bony Adam come to my room when I turn off the lights? Oh my, that came out in the 2 ways I meant it. hmm


----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by NinjaGuy at Jul 16, 2005 8:01:56 AM
Re: *Hyperventilates* Housing on ice!
Dementia wrote: 
Is furniture going to be considered personal property? Say for instance a governor redecorates their palace and adds several high priced furnishing items, then they lose the palace in a blockade, does the furniture stay with the palace?


I'd imagine it'd be just like the coffers; if the Governor wanted to keep it, they'd have to clean it out.
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Ninjaguy - Captain of the Mad Mutineers, Prince of the Midnight Armada

Posted by char at Jul 16, 2005 8:08:31 AM
Re: *Hyperventilates* Housing on ice!
Oh course I have to put my 2 cents in for items and what they can do.

Beds:
Make beds, cots, and bunks give up an extra hour of labor. Bunk - 1 Cots - 2 Beds - 3

Holds:
Be able to have a small hold if you buy a Desk. So then you can Buy and Sell things.
Or sense every commod has a item allow you to buy something and just put it in a crate in your house
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Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament

Posted by Prometheus at Jul 16, 2005 8:11:08 AM
Re: *Hyperventilates* Housing on ice!
Dementia wrote: 
Is furniture going to be considered personal property?


Furniture is owned by the person who placed it into the scene. Should another person remove it then that bit of furniture goes back into the inventory of the owner. When you arrange furniture and an item doesn't belong to you it'll show the owner in parenthesis.

Indeed, roommates and storage and all sorts of other special bits are planned for inclusion. I'll try and scan through and answer any other questions I can in a bit.

-Pro

Posted by VPeric at Jul 16, 2005 8:12:34 AM
Re: *Hyperventilates* Housing on ice!
Hey, it's fun. We had great fun in the Lelantos Party Mansion. ;) Here are some screenies:

http://img.photobucket.com/albums/v243/VPeric/lelantos_1.jpg

http://img.photobucket.com/albums/v243/VPeric/lelantos_2.jpg

As for stalls, seeing as I just opened one. Yes, they do trade in just about anything, and yes, I think the rent should be upped. As should the starting fee. As should the labor throughput (8/h ?!? My weavery has as much, and is much less labor intensive).
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Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.

Posted by Zyborg22 at Jul 16, 2005 8:25:48 AM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 
Large knapsacks, eh? We can't carry a few herbs in our pocket, yet we can lug around tables and chairs, and dressers and huge beds and tourney boards and even statues?


Blame that on the lack of need to carry around herbs and whatever container our PoE goes into now.

 

Limit for Ships! Definately need some restrictions on what can be placed in ships, and I'm sure that's coming.


I think we also need a restriction on where it can be placed. No need to have a table in front on an entrance.

There's also an issue that I have that hasn't been said yet (to my knowledge). When you get a quote for large items such as the fancy bed, the picture of the item causes the quote takes up the majority of the screen. This makes it very hard to see or choose anything in the list of available products. Is there any way to fix that?
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Zyborg - Avatar done by Kingpriam.
Senior Officer of the crew The Legends
Member of the flag Crimson Tide

Posted by Dragonlilly at Jul 16, 2005 8:44:36 AM
Re: *Hyperventilates* Housing on ice!
fr4nk wrote: 
I guess I felt that since everyone else's opinions were going here mine could, too. I'll just sit silently on Xi as always next time. =)


My comment about 'tart less, dust more...' was not specifically aimed at you. It was a generalization that I did not make clear was such. I've heard many people today whine about these new features not fitting on their island. My apologies.
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Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by Rappak at Jul 16, 2005 8:50:07 AM
Re: *Hyperventilates* Housing on ice!
In the documentation, could you please bold the stuff about turning? I didn't know about it earlier and couldn't put things on my wall until someone told me. I read through the documentation before but must have missed it.
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Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by fr4nk at Jul 16, 2005 9:18:31 AM
Re: *Hyperventilates* Housing on ice!
Dragonlilly wrote: 
fr4nk wrote: 
I guess I felt that since everyone else's opinions were going here mine could, too. I'll just sit silently on Xi as always next time. =)


My comment about 'tart less, dust more...' was not specifically aimed at you. It was a generalization that I did not make clear was such. I've heard many people today whine about these new features not fitting on their island. My apologies.


I shouldn't have read it as a personal attack, either, so I don't really think anyone's to blame. =P As for over-crowded islands.. this is shaping up to be something that few islands will be able to do effectively (from what little I know of the process so far), which is what's confusing me the most. Take Diamond for example, most of those islands have no more space to build period.
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Misery

Posted by Whitefire at Jul 16, 2005 11:00:22 AM
Re: *Hyperventilates* Housing on ice!
NinjaGuy wrote: 
Dementia wrote: 
Is furniture going to be considered personal property? Say for instance a governor redecorates their palace and adds several high priced furnishing items, then they lose the palace in a blockade, does the furniture stay with the palace?


I'd imagine it'd be just like the coffers; if the Governor wanted to keep it, they'd have to clean it out.


Actually, thats not the case. Hypnos was rather upset last night because Prom was planting pink thrones all over his house. Whenever Hypnos removed one, it was sent back to Prom, who would put it back.

Posted by ajbcool at Jul 16, 2005 11:42:41 AM
Re: *Hyperventilates* Housing on ice!
Wow. I personally never have been to Ice ( and don't plan on it ), but it sounds....different. If all goes well with the test, I can't imagine it getting implemented in Viridian ( my ocean ); we have plenty of space, but it seems to undermind the "Puzzle" of PP.

What if there was a sleeping puzzle attached to the houses?

Posted by TheRack at Jul 16, 2005 12:22:21 PM
Re: *Hyperventilates* Housing on ice!
Hmmm.... So If you dust your house, are all the items in it destroyed... Or if in the future, if you plan on destroying your stall, is it worth while to strip it of all furniture?

Actually, just an idea... If you have the "Huge Stack of Lumber that I'm not sure of its correct name" item in your house, you can trade wood at the bazare? Same with the buckets of herbs etc.
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Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.


Posted by Lizthegrey at Jul 16, 2005 2:16:01 PM
Re: *Hyperventilates* Housing on ice!
All the items are returned to their owners when a set of rooms is returned to the house.

Posted by Fiddler at Jul 16, 2005 2:35:08 PM
Re: *Hyperventilates* Housing on ice!
I'm interested in what happens to all the pre-existing furnishings in the game. Buildings such as the commodities markets or palaces have huge numbers of pre-existing furniture that came with the building.

Who owns the furniture in governmental buildings? Can the governor walk into the commodity market, decides he like the drinking table in the corner, and take it for his own house or ship? And what happens when the governor changes?

Will buildings and stalls continue to come "pre-furnished" as Nemo and Bluebeard originally designed the scenes?

If so, will these "pre-furnishings" be prey to the same level or type of decay?
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Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by zoip at Jul 16, 2005 3:10:42 PM
Re: *Hyperventilates* Housing on ice!
Fiddler wrote: 
I'm interested in what happens to all the pre-existing furnishings in the game. Buildings such as the commodities markets or palaces have huge numbers of pre-existing furniture that came with the building.

Who owns the furniture in governmental buildings? Can the governor walk into the commodity market, decides he like the drinking table in the corner, and take it for his own house or ship? And what happens when the governor changes?

Will buildings and stalls continue to come "pre-furnished" as Nemo and Bluebeard originally designed the scenes?

If so, will these "pre-furnishings" be prey to the same level or type of decay?



Pre-furnishings are immobile. Ye can leave them or ye can destroy them and that's it. If ye want to "move" them, ye have to buy a duplicate, destroy the original and then place the duplicate.

Also, not all pre-furnishings are destructable. For instance, there's basic things in a stall or ship (mostly things ye can click, like bilge pumps and place-an-order desks) that are permanent and indestructable.
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drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by sunnylc2 at Jul 16, 2005 3:23:49 PM
Re: *Hyperventilates* Housing on ice!
Maybe I missed it, it's possible cause I'm really tired. I didn't see an answer to the co-habitation / joint ownership question. Someone point me in the right direction if need be.

If it hasn't been addressed, all I have to say is PLEEEEEEZZZZZZZ?!
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Sunny

Posted by Fiddler at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
zoip wrote: 
Pre-furnishings are immobile. Ye can leave them or ye can destroy them and that's it. If ye want to "move" them, ye have to buy a duplicate, destroy the original and then place the duplicate.

Also, not all pre-furnishings are destructable. For instance, there's basic things in a stall or ship (mostly things ye can click, like bilge pumps and place-an-order desks) that are permanent and indestructable.

So they're props basically, and not full-fledged furniture? Wonderful.

Can the navigation table be moved? (I have a neat re-design of my sloop in mind if it can.)
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Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by Thunderbird at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
Probably not, since it's something you can click on and get a result.
----------------------------------------
Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by mattmartin72 at Jul 16, 2005 6:24:19 PM
Re: *Hyperventilates* Housing on ice!
I would really prefer furniture to be non-whiskable in some way. Whisking a huge bed or a wardrobe just seems a bit too much. Plus the furniture economy will be quite complex as it is, lets give the local traders a small advantage. You want that bed now? pay so much or ship it in from a cheaper location.

Perhaps a bid ticket kind of thing, you order your furniture and then can only deliver it to a ship or stall/house that it will fit into. Then you ship it wherever and transfer it. Keeps the process similar to what we have now and gets people using there ships again.
----------------------------------------
Napalm
Captain of Die Fish Die

Encaustic art Av by Skullcracker, click for more of Skullys work

Posted by zoip at Jul 16, 2005 7:36:30 PM
Re: *Hyperventilates* Housing on ice!
mattmartin72 wrote: 
I would really prefer furniture to be non-whiskable in some way. Whisking a huge bed or a wardrobe just seems a bit too much. Plus the furniture economy will be quite complex as it is, lets give the local traders a small advantage. You want that bed now? pay so much or ship it in from a cheaper location.

Perhaps a bid ticket kind of thing, you order your furniture and then can only deliver it to a ship or stall/house that it will fit into. Then you ship it wherever and transfer it. Keeps the process similar to what we have now and gets people using there ships again.


I agree with yer sentiments, but I don't think yer change can be made without major code changes. Also, young newbies are going to find houses quite complex already--would ye want to hear their cries of "I can't move my chair!!!!!!1!"?
----------------------------------------
drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by fanta at Jul 16, 2005 7:42:58 PM
Re: *Hyperventilates* Housing on ice!
zoip wrote: 
Pre-furnishings are immobile. Ye can leave them or ye can destroy them and that's it. If ye want to "move" them, ye have to buy a duplicate, destroy the original and then place the duplicate.

Also, not all pre-furnishings are destructable. For instance, there's basic things in a stall or ship (mostly things ye can click, like bilge pumps and place-an-order desks) that are permanent and indestructable.


Aw, but i'd so want to completely rearrange my stalls. Move the racks and the desks and ordertables as well. It'd make stalls all look very different.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Rmarsbar at Jul 16, 2005 7:44:39 PM
Re: *Hyperventilates* Housing on ice!
I'm getting the feeling that if I just left my stall the way it is, it'll become the strangest one around..
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Rmarzbarr, a Superlemon!

Posted by fanta at Jul 16, 2005 8:02:38 PM
Re: *Hyperventilates* Housing on ice!
Heheheh, it might be, aye. Then again, i'm a decorating nut, that likes furnishing places and such.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by vistaverde at Jul 16, 2005 9:03:52 PM
houses
So really there is no reason for the houses unless you make it able to put money/items in there somehow like in the treasure chest that you can buy. Buuuuuuut for now there is no use of these houses so it would be better if you put some use of this housing idea


so please make some minor changes to this grand idea to make it just about perfect.

Posted by TheRack at Jul 16, 2005 9:06:21 PM
Re: *Hyperventilates* Housing on ice!
mattmartin72 wrote: 
I would really prefer furniture to be non-whiskable in some way. Whisking a huge bed or a wardrobe just seems a bit too much. Plus the furniture economy will be quite complex as it is, lets give the local traders a small advantage. You want that bed now? pay so much or ship it in from a cheaper location.

Perhaps a bid ticket kind of thing, you order your furniture and then can only deliver it to a ship or stall/house that it will fit into. Then you ship it wherever and transfer it. Keeps the process similar to what we have now and gets people using there ships again.


YPP Removalists
----------------------------------------
Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.


Posted by Dragonlilly at Jul 16, 2005 10:36:39 PM
Re: *Hyperventilates* Housing on ice!
sunnylc2 wrote: 
Maybe I missed it, it's possible cause I'm really tired. I didn't see an answer to the co-habitation / joint ownership question. Someone point me in the right direction if need be.

If it hasn't been addressed, all I have to say is PLEEEEEEZZZZZZZ?!


Earlier in this thread, or it may be in Barrister's formula thread, but they said that co-habitation is 'down the road'. Which I take to mean, that they want to work out all the bugs of single living before adding in roommates.

Dragonlilly, wondering when and why her apostrophe key became a shortkey for Firefox's find feature...
----------------------------------------
Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by Obaba at Jul 16, 2005 11:39:05 PM
Scary first impressions.
I saw all the furniture availible, with fancy and shady types (like in the island editor), and couldn't help but think of "Animal Crossing"...

 
Sera comes back after a long voyage at sea and turns on the lights...
"COCKROACHES?!?!"
/me runs around stomping on roaches.


Yeah, something like that.
But it's still a great addition. Are those wardrobes going to do anything aside from look pretty? *grins*

EDIT:

This came as a thought too:

 
Two pirates
Two designers
Two days
10K PoE each

Welcome to "YPP Trading Shanties"


Gebus, it's to early for thoughts like this!
----------------------------------------
Toji - Captain of "The Depths"
Obaba - Fleet Officer and Muse of "Le Freccette"
YPP Comic- The Depths of Midnight
Avvie by Pogo

Posted by dravlid at Jul 17, 2005 12:03:03 AM
Re: *Hyperventilates* Housing on ice!
Im wondering if you can lose your furniture to skellies. Or is it going to be like deeds, where skellie can not take those. I think it would be neat to beat a skellie and see that ye won a dead dead fish or a fancy bed. Better yet a trough for yer piggie friends....lol.
----------------------------------------
People in cars cause Accidents....Accidents in cars cause People

Posted by Rappak at Jul 17, 2005 12:30:42 AM
Re: Scary first impressions.
Obaba wrote: 

EDIT:

This came as a thought too:

 
Two pirates
Two designers
Two days
10K PoE each

Welcome to "YPP Trading Shanties"


My thoughts exactly.

Or something like real world or Big Brother or just a plain and simple best house/worse house competition... /em has too many events on the brain!
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by Piplicus_BNO at Jul 17, 2005 1:54:00 AM
Re: Scary first impressions.
Rappak wrote: 
Obaba wrote: 

EDIT:

This came as a thought too:

 
Two pirates
Two designers
Two days
10K PoE each

Welcome to "YPP Trading Shanties"


My thoughts exactly.

Or something like real world or Big Brother or just a plain and simple best house/worse house competition... /em has too many events on the brain!


Yesterday was probably the worst time to buy Sims 2 and spend 3 hours designing only half of the house.

Hey, at least there's a wider selection of goods!
----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.

Posted by chemicalgirl at Jul 17, 2005 2:11:42 AM
Re: *Hyperventilates* Housing on ice!
I find myself, when thinking of how these things will be implemented on the other oceans, saying, "Now in the real world, ....."

Oh dear.
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by stripey2004 at Jul 17, 2005 4:26:15 AM
Re: *Hyperventilates* Housing on ice!
sunnylc2 wrote: 
Maybe I missed it, it's possible cause I'm really tired. I didn't see an answer to the co-habitation / joint ownership question. Someone point me in the right direction if need be.

If it hasn't been addressed, all I have to say is PLEEEEEEZZZZZZZ?!


Aww Sunny, I didn't know you cared so much about me. :P ;)
----------------------------------------
Featherfin
SO - Ransack Marauders, Lord - Marauders Pact
YPPedia administrator | Island Designer
"What's the Welsh for sea cucumber?" - Orsino

Posted by frogkissed11 at Jul 17, 2005 4:46:12 AM
Re: *Hyperventilates* Housing on ice!
I was able to buy a paintbrush, and hopped over to my tiny little shack, and while looking at the colors I noticed that the curtains changed color according to the color of the walls
----------------------------------------
JainaSolo, sheepish jedi
Blazeblade says, "you're talking to a SHEEP?"

Posted by hchmom3 at Jul 17, 2005 6:42:43 AM
Re: *Hyperventilates* Housing on ice!
tcarr wrote: 
will flags that own islands have to spend their own poe and commods to build the boarding houses? if so, how much of each commod will we need to have on hand when this goes through, so we can get it built as quickly as possible? (assuming we decide we can afford the cost so that we can attract more citizens to our fair island)


I'd like to see an answer to this one too.

Sassysasha
Princess of Water Sleeps
----------------------------------------
Sassysasha
So of Otherwhen

Posted by VPeric at Jul 17, 2005 6:58:29 AM
Re: *Hyperventilates* Housing on ice!
Alright, Prometheus told me to post here. Why can't we remove the two objects outlined in red from furnishers?

http://img.photobucket.com/albums/v243/VPeric/furnisher_2.jpg

Thanks. =)
----------------------------------------
Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.

Posted by fanta at Jul 17, 2005 7:02:21 AM
Re: *Hyperventilates* Housing on ice!
I rebuild the manor rooms with ypp tools, and had some fun furnishing those myself. :D I'd share them here, but don't know how i could best do that. Anyone that would really want to play with it as well, can pm me with their email-address and i'll send the files. Note you do have to have ypp tools on your pc.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Synful at Jul 17, 2005 7:20:43 AM
Re: *Hyperventilates* Housing on ice!
frogkissed11 wrote: 
I was able to buy a paintbrush, and hopped over to my tiny little shack, and while looking at the colors I noticed that the curtains changed color according to the color of the walls


Excellent! This was what I was wanting to do, change me curtains! Now if I could just get a paintbrush and paint on Shatterstone.
----------------------------------------
The name is Synful.
------------------------
Avatar by myself

Posted by Synful at Jul 17, 2005 7:25:46 AM
Re: *Hyperventilates* Housing on ice!
VPeric wrote: 
Alright, Prometheus told me to post here. Why can't we remove the two objects outlined in red from furnishers?

http://img.photobucket.com/albums/v243/VPeric/furnisher_2.jpg

Thanks. =)


Because I believe those are stall setups and not really objects. In other words, ye got them when ye opened yer stall. Ye didn't purchase them.
----------------------------------------
The name is Synful.
------------------------
Avatar by myself

Posted by Synful at Jul 17, 2005 7:28:35 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
I rebuild the manor rooms with ypp tools, and had some fun furnishing those myself. :D I'd share them here, but don't know how i could best do that. Anyone that would really want to play with it as well, can pm me with their email-address and i'll send the files. Note you do have to have ypp tools on your pc.


Ye'd have to host the xml file at a website outside of your computer, much like you would to post a photo. Ye can also just take an overview of the scene itself, rename it(it will be named snapshot) and again, post the picture but ye still would need to host it at a place like photobucket.com or another website ye have access to for storage/photos.
----------------------------------------
The name is Synful.
------------------------
Avatar by myself

Posted by VPeric at Jul 17, 2005 7:31:52 AM
Re: *Hyperventilates* Housing on ice!
No Synful. We got a ton of props with our stall. I deleted most of them. Those two have no reason NOT to be delete-able. :)
----------------------------------------
Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.

Posted by fanta at Jul 17, 2005 8:16:32 AM
Re: *Hyperventilates* Housing on ice!
Synful wrote: 
fanta wrote: 
I rebuild the manor rooms with ypp tools, and had some fun furnishing those myself. :D I'd share them here, but don't know how i could best do that. Anyone that would really want to play with it as well, can pm me with their email-address and i'll send the files. Note you do have to have ypp tools on your pc.


Ye'd have to host the xml file at a website outside of your computer, much like you would to post a photo. Ye can also just take an overview of the scene itself, rename it(it will be named snapshot) and again, post the picture but ye still would need to host it at a place like photobucket.com or another website ye have access to for storage/photos.


Yeah but a snapshot can't be used in ypp tools again. I'll try putting it on a site when i have time.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by garf at Jul 17, 2005 8:50:11 AM
Re: *Hyperventilates* Housing on ice!
VPeric wrote: 
No Synful. We got a ton of props with our stall. I deleted most of them. Those two have no reason NOT to be delete-able. :)


My guess would be they will serve as labor stations for when furnishers get their puzzle.
----------------------------------------
- Randal

[size=9]also Garf, Silvain and a few others

Posted by fanta at Jul 17, 2005 9:00:27 AM
Re: *Hyperventilates* Housing on ice!
Oh smart.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Piplicus_BNO at Jul 17, 2005 9:17:36 AM
Re: Scary first impressions.
Rappak wrote: 

My thoughts exactly.

Or something like real world or Big Brother or just


This is my last derail, I promise.



EDIT: I better mention that anything in the above image is fiction, with the possible excpetion of the Heksubah story. The Carribean/Goga story is ENTIRELY made up.
----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.

Posted by Skal at Jul 17, 2005 10:32:31 AM
Re: *Hyperventilates* Housing on ice!
1. Would it be possible for the Ringers to host the XMLs for all the housing and furniture so that they could be used in Yohoho tools? It would make it much easier to plan out furniture arrangements than reconstructing the rooms or guessing.

2. I understand that showing only occupied rooms keeps the list from being cluttered... but it also keeps housing from being a status symbol (like portraits). Would it be possible to have 2 lists? One that says who is home and one that lists all rooms in a certain house? That way, if I spend 100k on a mansion room I don't have to sit in it all the time so that people know I have enough poe to buy a mansion room. Just a thought.
----------------------------------------
Sadiekate
I know Tofu.

Posted by Zyborg22 at Jul 17, 2005 11:14:11 AM
Re: Scary first impressions.
I've just noticed something weird about the outside of the shack. When my pirate walked onto the wooden porch (which is higher up than the grassy area), the pirate looks like he's walking on level ground. Maybe there could be some stairs there that would act like the stairs on the larger ships.

Piplicus_BNO wrote: 
Rappak wrote: 

My thoughts exactly.

Or something like real world or Big Brother or just




Excuse me for quoting the image, but I believe that you forgot to change the "video" image. [/derail]
----------------------------------------
Zyborg - Avatar done by Kingpriam.
Senior Officer of the crew The Legends
Member of the flag Crimson Tide

Posted by Piplicus_BNO at Jul 17, 2005 11:19:53 AM
Re: *Hyperventilates* Housing on ice!
Psst, it's a picture of a manor, if you use your imagination ;-)
----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.

Posted by ajbcool at Jul 17, 2005 11:26:53 AM
Re: Scary first impressions.
Zyborg22 wrote: 
Maybe there could be some stairs there that would act like the stairs on the larger ships.


My experience with those stairs makes them seem, well,....ghostly.

Posted by rixation at Jul 17, 2005 12:05:41 PM
Re: *Hyperventilates* Housing on ice!
....and with this, as promised, I will be renewing my subscription shortly. *glee*

The new Harry Potter book and housing all in 1 weekend!! Best. Weekend. Ever!! *dance of joy*
----------------------------------------
Epimetheus
Retired


Posted by Zyborg22 at Jul 17, 2005 12:27:02 PM
Re: *Hyperventilates* Housing on ice!
Piplicus_BNO wrote: 
Psst, it's a picture of a manor, if you use your imagination ;-)


I didn't think any manors were available at Midnight yet, much less ones that look real.

Ok, that's enough derailing from me for now.
----------------------------------------
Zyborg - Avatar done by Kingpriam.
Senior Officer of the crew The Legends
Member of the flag Crimson Tide

Posted by Cleaver at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
tcarr wrote: 
will flags that own islands have to spend their own poe and commods to build the boarding houses? if so, how much of each commod will we need to have on hand when this goes through, so we can get it built as quickly as possible? (assuming we decide we can afford the cost so that we can attract more citizens to our fair island)

Yes, you will, but I don't have the costs to hand. Quite which houses to build will be an interesting conundrum for the governor, but to get greenies, you'll need the 'starter shack'.

Posted by Whitefire at Jul 17, 2005 6:16:59 PM
Re: *Hyperventilates* Housing on ice!
A few questions:

    ?Is there a labor puzzle in place already?

    ?Will the taxes and hold size be comparable to a Shipyard?

    ?Will we be able to take furniture from ships? I hope not, if it is allowed the industry will be stillborn.[/list:u:e1601d3e91]

Posted by Whiplash at Jul 17, 2005 6:43:08 PM
Re: *Hyperventilates* Housing on ice!
Allow shipyards to sell furniture for ships. Give them something else to do :)
----------------------------------------
 
Dmentia bows to the wisdom of Whiplash.


Posted by Kaet at Jul 17, 2005 6:51:55 PM
Re: *Hyperventilates* Housing on ice!
Whitefire wrote: 
?Will we be able to take furniture from ships? I hope not, if it is allowed the industry will be stillborn.

I think someone mentioned you can only delete the "default" furnishings, not move them. Possibly in this thread, or maybe I heard it on Ice. Hmm.

Posted by VPeric at Jul 17, 2005 8:10:34 PM
Re: *Hyperventilates* Housing on ice!
Yes, the things are props, meaning you can only delete them or keep them there. :)

As for my question, I think Garf's answer makes sense. Then, may I ask, why are they right there in the middle? Can the drawer at least be moved next to the wall or somesuch? :)
----------------------------------------
Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.

Posted by Varthlokkur at Jul 17, 2005 8:23:00 PM
Re: *Hyperventilates* Housing on ice!
Whitefire wrote: 
A few questions:

    ?Is there a labor puzzle in place already?

    ?Will the taxes and hold size be comparable to a Shipyard?

    ?Will we be able to take furniture from ships? I hope not, if it is allowed the industry will be stillborn.[/list:u:d19292a167]


No puzzle on Ice. In the Devs heads? Dunno.

Labour is currently at the im rate (a stall being 8 hrs/hr max. throughput). the opening price and taxes are currently as a 'cheap' shop. Opening stall capacity is 50,000 kg/250,000 l; half that of a shipyard. given the number of different resources, and the volume of several, i'd recommend possibly a larger capacity, and definitely class it as a midlevel or expensive shop.


'default' props can be removed, but not taken. This is confirmed, shipboard (I replaced the stuff by the upper Carp station on a sloop with a table and lockbox, but didn't get to keep the removed items).
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Rappak at Jul 17, 2005 9:48:18 PM
Re: *Hyperventilates* Housing on ice!
Cleaver wrote: 

Yes, you will, but I don't have the costs to hand. Quite which houses to build will be an interesting conundrum for the governor, but to get greenies, you'll need the 'starter shack'.


Speaking of this, So far there's at least 4 new buildings, the manor size and shack size housing and the furnature bazaar and shop. That's already a tight squeeze on a lot of islands and now it makes my head spin to figure out where to place them now. Is there other sizes of housing that hasn't been implemented in ice yet? Is the shack a requirement like the bazaar to build before the manors?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by phenylfairy at Jul 17, 2005 9:51:49 PM
Re: *Hyperventilates* Housing on ice!
Eieio island had "house" size as well, but no one is ever in...
----------------------------------------
Lethe: The Sea Hares, Day of the Tentacle (Viridian); Far Too Jolly Rogers, Looterati (Midnight)
MalkierKing wrote: 
ur mom iz a loot haha lolz!11onetwothreetesting


Posted by Barrister at Jul 17, 2005 9:52:36 PM
Re: *Hyperventilates* Housing on ice!
There are at least 3 types of boarding houses: shack, house, and manor.

Shacks have 1 room. Manors have 4 rooms. I haven't seen the inside of a house.

There's also been mention of mansions.
----------------------------------------
Barrister
- YPPedia Administrator
- Looterati

Posted by Fiddler at Jul 17, 2005 10:04:19 PM
Re: *Hyperventilates* Housing on ice!
When atteSmythe developed the Governor in a Box, he called the various house types shack, bungalow, house, manor, and mansion. I'd be surprised if all five weren't released at once with an increasing level of oppulence for each variety.
----------------------------------------
Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by bel_pirates at Jul 17, 2005 11:00:32 PM
Re: *Hyperventilates* Housing on ice!
After poking around in Ice, I'm very impressed with the update and can't wait to see it move to the production oceans.

One thing that I'd like to see added if possible is puzzle stations in homes. While I would love to have the duty puzzles available in homes, the crafting puzzles are my real concern. Ever since the patch that made all labor puzzling apply direct labor (instead of the old system where you had to have a job there), I haven't been as into the casual playing of labor puzzles. It would be fun to play the puzzles without actually giving away your labor. This might be a fun way to do it.
----------------------------------------
Belgarion
Retired (for now)
The Shop Tool

Posted by rixation at Jul 17, 2005 11:21:15 PM
Re: *Hyperventilates* Housing on ice!
Since I have very limited PoE on Ice and therefore can't purchase most of that furniture, I didn't notice this at first. The text under the item's name in a furniture shop states any special features about that product...so am I to assume then that dressers can't yet hold clothes, moneyboxes can't yet hold poe, trunks can't hold inventory items, etc? That is, to say the least, disappointing. Great to have the items there, but devestating to not be able to do anything with them but, well, look at them.
----------------------------------------
Epimetheus
Retired


Posted by fanta at Jul 17, 2005 11:40:38 PM
Re: *Hyperventilates* Housing on ice!
rixation wrote: 
Since I have very limited PoE on Ice and therefore can't purchase most of that furniture, I didn't notice this at first. The text under the item's name in a furniture shop states any special features about that product...so am I to assume then that dressers can't yet hold clothes, moneyboxes can't yet hold poe, trunks can't hold inventory items, etc? That is, to say the least, disappointing. Great to have the items there, but devestating to not be able to do anything with them but, well, look at them.


Prometheus wrote: 
Indeed, roommates and storage and all sorts of other special bits are planned for inclusion.


I had noticed there was no swordsrack you could buy. After playing with YPP tools, i've also noticed there's also a shelf with mugs not buyable yet, and the clothes rack like in the tailor is not buyable either. So pure speculation, but it could become tied to those items in the future.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by kahless_ at Jul 17, 2005 11:41:36 PM
Re: *Hyperventilates* Housing on ice!
I don't think furnature should be transportable on your person but have to be in a ship hold or a house like any other commod with a mass and a volume *thinks about pillaging a fancy bed or a wardrobe*
----------------------------------------
Leading Klingon Warriors to glory.
Flying the flag of the Klingon Empire.

Posted by gsharp at Jul 17, 2005 11:50:08 PM
Skellies
Since unplaced furniture is stored "on your person", can skellies take it if you lose a skellie brawl? Can I lose my fish skeleton to the skellies? Or worse, my driftwood?
----------------------------------------
The Xecutioner

On all oceans!

Posted by Piplicus_BNO at Jul 17, 2005 11:50:32 PM
Re: *Hyperventilates* Housing on ice!
bel_pirates wrote: 
After poking around in Ice, I'm very impressed with the update and can't wait to see it move to the production oceans.

One thing that I'd like to see added if possible is puzzle stations in homes. While I would love to have the duty puzzles available in homes, the crafting puzzles are my real concern. Ever since the patch that made all labor puzzling apply direct labor (instead of the old system where you had to have a job there), I haven't been as into the casual playing of labor puzzles. It would be fun to play the puzzles without actually giving away your labor. This might be a fun way to do it.


Three words:

Best. Idea. Ever.
----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.

Posted by Fiddler at Jul 17, 2005 11:59:32 PM
Re: *Hyperventilates* Housing on ice!
kahless_ wrote: 
I don't think furnature should be transportable on your person but have to be in a ship hold or a house like any other commod with a mass and a volume *thinks about pillaging a fancy bed or a wardrobe*


It makes sense on the surface, but treating furniture as commodities rather than personal inventory would remove quite a few features.
1. No offering up furniture as tourney prizes.
2. No direct trading of funiture between pirates.
3. Currently, if an item is removed from a scene it is returned to the original owner. If furniture were commodities, there would be no clear place for it to return to.
4. All commodities can be bought and sold dockside. No comodities currenty have degradation. While this doesn't rule out selling degrading items dockside in the future, it does complicate things greatly.

While I think pillaging a bed would be amusing, this is one of those times where fun is more important than realism.
----------------------------------------
Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by atteSmythe at Jul 18, 2005 12:05:26 AM
Re: *Hyperventilates* Housing on ice!
Fiddler wrote: 
When atteSmythe developed the Governor in a Box, he called the various house types shack, bungalow, house, manor, and mansion. I'd be surprised if all five weren't released at once with an increasing level of oppulence for each variety.

Actually, those are the names of the files from which I took the graphics - I certainly can't claim the naming.

But huh! Housing. I should check that out tonight...

Notorious atteSmythe,
wondering if he even has a pirate on Ice
----------------------------------------
 
Attesmythe receives loot: [Gauntlets of Social Responsibility]
Attesmythe receives loot: [Ring of Mandatory Selflessness]


Posted by fanta at Jul 18, 2005 12:40:21 AM
Re: *Hyperventilates* Housing on ice!
Why didn't i see houses on ice?

Okay, got the YPP tools files on my website somehow, you can click here; http://members.home.nl/fantasyfan/images/
Right-click on the different rooms and chose save as. Otherwise it just opens a bunch of text. That should work. /me crosses her fingers.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by sunnylc2 at Jul 18, 2005 12:40:27 AM
Re: *Hyperventilates* Housing on ice!
rixation wrote: 
Since I have very limited PoE on Ice and therefore can't purchase most of that furniture, I didn't notice this at first. The text under the item's name in a furniture shop states any special features about that product...so am I to assume then that dressers can't yet hold clothes, moneyboxes can't yet hold poe, trunks can't hold inventory items, etc? That is, to say the least, disappointing. Great to have the items there, but devestating to not be able to do anything with them but, well, look at them.


Gonna have to say I agree completely. I'm sure there are lots of tailors out there that would be most grateful not to have to rack items for people. Additionally, swords, mugs, maps, anything that decays. Perhaps, different size wardrobes could be offered. Each upsize holding more than the last.

Oh, and have I mentioned co-habitation / joint ownership? (Hush Fin!)
----------------------------------------
Sunny

Posted by fanta at Jul 18, 2005 12:52:27 AM
Re: *Hyperventilates* Housing on ice!
sunnylc2 wrote: 
Gonna have to say I agree completely. I'm sure there are lots of tailors out there that would be most grateful not to have to rack items for people.


As a tailor i have to say i really don't mind, and it actually keeps my rack filled with nice clothes people can try on. So for my tailor it's really kinda bad. Still that's not stopping my excitement. ;)
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by CapnRobby at Jul 18, 2005 12:54:16 AM
Re: *Hyperventilates* Housing on ice!
Fiddler wrote: 

It makes sense on the surface, but treating furniture as commodities rather than personal inventory would remove quite a few features.
...
While I think pillaging a bed would be amusing, this is one of those times where fun is more important than realism.


I agree...I think making it so that you can't carry furniture would just make it more complicated than it already is...Aside from making things more realistic, I see no reason to do that...I don't think that it would be unfair compitition for the furniture stalls to have to compete on a global scale since that's what most of the other stalls do...Apoths (brushs, potions), IMs (swords), Tailors, and now Stills (mugs) all produce items that are "whiskable"...I remember a few people talking about how that the global purse would somehow ruin the economy and I certainly don't think it has...
Also...Would we want the furnishings that we've decorated our ships with to be pillagable???...I think not!...So then if furniture in the hold is pillagable, who in their right mind wouldn't just take the furniture and through it on the deck somewhere?...Sure you might cause it to decay a little bit, but it's only one additional placing and it keeps us from handing over the furniture to brigs who happened to be lucky enough to beat us in a sword fight ;)

As for the furnishings on a boat, I think this is how it should be handled so that we don't have swoops ridiculously crowded with furniture:
1: Assign a Volume and Mass value to all the different furnishings.
2: Add up the Volume and Mass of all the props that come with a particular ship type and add it to the capacity of the hold for that type of ship.
3: Have the Volume and Mass of any props or furniture on the ship added to the Volume and Mass of everything in the hold.
Then, the more furniture and props you have on the ship, the less you can carry in the hold...Therefore this would deter/prevent people from rediculously loading up ships with furniture because they could only hold so much and couldn't fit anything else in the hold if they tried to max it out...But at the same time, I rarely ever come close to maxing out the hold with just commods, so it should still allow for people to add alot of furniture to their ships ;)

I also would think the same method would be appropriate for shops and stalls as well...Possibly even with the houses themselves if they get storage capacities...Though I wouldn't oppose housing being exempt from that if the only reason for having a house is to put furniture in...

Now here's another question...Why do we need to have different boarding houses for different house sizes??...We don't have different bazaars for different stall sizes...So why don't we just have one boarding house and then you go to get a house and it askes you what size, just like with the stalls...Then, if you want to get a bigger or smaller house (don't know why you would want smaller though) you just do the same as with a stall...If it's only an issue of "status", then you could have the listing of rooms list the size aswell as the name...So for example with my shack, instead of it just listing "Daisuke's Rooms" it would say "Daisuke's Shack", "Daisuke's House" or "Daisuke's Manor"...I don't really see why anyone would possibly want two or more houses on the same island, so it really doesn't make sense to have multiple boarding houses...This should help with some of the concerns that have been posted from people about overcrowded islands...

Also, just on the side...I've been trying to think of a possible puzzle for the furnisher and I can't think of anything...The variety of furniture and how they are so completely different doesn't lend itself to a particular theme very well...Just wondering if anyone else was thinking about this...

Cobalt: Lich
Midnight and Ice: Daisuke

Posted by Spiderprints at Jul 18, 2005 1:10:27 AM
Re: *Hyperventilates* Housing on ice!
CapnRobby wrote: 
Now here's another question...Why do we need to have different boarding houses for different house sizes??


The rich don't want to live near the poor?? Just like in R/L.

Just a thought.
----------------------------------------
Knarf
of Drunken Amore

Posted by Varthlokkur at Jul 18, 2005 1:18:47 AM
Re: *Hyperventilates* Housing on ice!
Comment: It would be nice to see furniture arrangements included in the log. Either a simple entry:

(time) Vistr arranged the furniture.

Or a more complex/complete entry:

(time) Vistr arranged the furniture, adding a (item list)[, removing (item list) of (owner)].

With the part in square brackets being repeatable, as needed, within the one update.
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by CapnRobby at Jul 18, 2005 1:21:47 AM
Re: *Hyperventilates* Housing on ice!
Spiderprints wrote: 
The rich don't want to live near the poor?? Just like in R/L.

Just a thought.


HMM...I guess that might be true...But I think that, for the sake of the ocean as a whole, they shouldn't worry about that ;P

The only trick to making the boarding house for all the house types is that the "outside" of the boarding house would have to be modified...

*Bell goes off in head*

Wait!...That's it!...Instead of showing the outside of the building, show the inside, just like with a bazaar...But have it set up more like a hotel lobby or something...And there should be multiple doors, one for each class of house...So if you want to go to a shack, click the door on the left, for a house, click the door in the middle, for a manor, click the door on the right....That way we would have the functionality of multiple boarding houses without having to build three different boarding houses!

Cobalt: Lich
Midnight and Ice: Daisuke

PS: Yes, the did come to me as I was writing...and no, I did not really hear bells in my head ;)

Posted by zim_was_here at Jul 18, 2005 2:38:43 AM
Re: *Hyperventilates* Housing on ice!
/em wonders if this is the first step in ship customization. I would really like it if I could, Remove certain stations put certain stations in and of course fill my brig to the top in cannons. Also It would be really nice to be able to play certain games ie. cannon puzzle, Carpentry, distilling, Shipwrightery from the comfort of my own Home :P.

And I love the idea of furniture on ships, I can see it now, Ship mazes first person to navagate throught the barrels to the other end of the ship wins. This is really starting to sound like Habbo Hotel. But still fun :P.
----------------------------------------
 
Quintillaz has been assigned the title of Builder in Dagger Revolution.
Juliah says, "because you "erect" things.... *giggles*"

wee howdypedia

Quintillaz

Posted by Dragonlilly at Jul 18, 2005 2:48:39 AM
Re: *Hyperventilates* Housing on ice!
Spiderprints wrote: 
CapnRobby wrote: 
Now here's another question...Why do we need to have different boarding houses for different house sizes??


The rich don't want to live near the poor?? Just like in R/L.

Just a thought.


Because this makes it so the gov has to decide between a 10th weavery or a nice mansion or boarding house on his already cramped isle. Sucks to be a gov. Should have planned better.

Yeah it sucks for some islands on Midnight... so they need to just suck it up and plan for it to the best of their ability.

Cleaver wrote: 
...but to get greenies, you'll need the 'starter shack'.


Does this mean that the population criteria currently in place will be lifted?
----------------------------------------
Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by fanta at Jul 18, 2005 3:03:23 AM
Re: *Hyperventilates* Housing on ice!
Thanks to prometheus showing me the rooms in the house type, which cost 20k btw, i can post some screenshots of it.

frontroom



backroom



upstairs



Did i mention yet i love these?

I'll try to rebuild these in YPP tools as well, if/when i have time, a bit busy at the moment.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Rmarsbar at Jul 18, 2005 3:28:44 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
I'll try to rebuild these in YPP tools as well, if/when i have time, a bit busy at the moment.

Just beg for the code ;)
----------------------------------------
Rmarzbarr, a Superlemon!

Posted by zim_was_here at Jul 18, 2005 3:37:26 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
Thanks to prometheus showing me the rooms in the house type, which cost 20k btw, i can post some screenshots of it.

I'll try to rebuild these in YPP tools as well, if/when i have time, a bit busy at the moment.


Sorry I am confused, is the house 20k or did pro black mail you into paying 20k to see it?
----------------------------------------
 
Quintillaz has been assigned the title of Builder in Dagger Revolution.
Juliah says, "because you "erect" things.... *giggles*"

wee howdypedia

Quintillaz

Posted by fanta at Jul 18, 2005 3:38:57 AM
Re: *Hyperventilates* Housing on ice!
No these rooms cost 20k. :D
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by zim_was_here at Jul 18, 2005 3:46:12 AM
Re: *Hyperventilates* Housing on ice!
Thats a releif, currently how many kinds of houses are there?

Also

jonmooers wrote: 
fr4nk wrote: 
Regarding the bazaar itself though, these items look as though they will need some serious space for commodities.. so that brings up a concern as to how anyone will run a profitable stall for this type of business.


Specialize in certain types of furniture?


This would be nice, Pirate Style furni (Chests, peices of ships as chairs and tables) Spanish (elegant golden animal style furni), English (Victorian style tables ect.) and hopefully when they do eventually release the asian style Asian furniture (bamboo, nice plush royal stuff).
----------------------------------------
 
Quintillaz has been assigned the title of Builder in Dagger Revolution.
Juliah says, "because you "erect" things.... *giggles*"

wee howdypedia

Quintillaz

Posted by lokonzo at Jul 18, 2005 3:54:57 AM
Re: *Hyperventilates* Housing on ice!
zim_was_here wrote: 
Also It would be really nice to be able to play certain games ie. cannon puzzle.


Finally! I've always wanted to shoot cannons from the comfort of my own home!
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by zim_was_here at Jul 18, 2005 4:06:40 AM
Re: *Hyperventilates* Housing on ice!
lokonzo wrote: 
zim_was_here wrote: 
Also It would be really nice to be able to play certain games ie. cannon puzzle.


Finally! I've always wanted to shoot cannons from the comfort of my own home!


Your hilarious lokonzo, I am sure the puzzles wouldnt apply to anything but would be nice to not mess with your skills and a good way to get practice.
----------------------------------------
 
Quintillaz has been assigned the title of Builder in Dagger Revolution.
Juliah says, "because you "erect" things.... *giggles*"

wee howdypedia

Quintillaz

Posted by McStew721 at Jul 18, 2005 4:07:42 AM
Re: *Hyperventilates* Housing on ice!
zim_was_here wrote: 
Thats a releif, currently how many kinds of houses are there?


3 Bazaars exist on Ice: Free Shacks, 20k Houses, and 80k Manors.
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McStew - Llyr's Pact, Carpe Noctem

Posted by lokonzo at Jul 18, 2005 4:30:54 AM
Re: *Hyperventilates* Housing on ice!
I'm sure this has been said somewhere in this topic, but since I don't want to search. You pay the 80k, and you get the mansion forever, or are there taxes?
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by fanta at Jul 18, 2005 4:35:04 AM
Re: *Hyperventilates* Housing on ice!
Yup it has been. ;) No rent.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Diagonti at Jul 18, 2005 4:40:24 AM
Re: *Hyperventilates* Housing on ice!
So a bazaar can have all 3 sizes of stalls. How about housing being able to have all sizes of houses?

If you want to distinguish different grades, limit the housing size based on the size of the boarding house. For example: shacks get to only have shacks, but manors can have manors, houses, bungalows, and shacks.
----------------------------------------
Jaenelle
Captain of Simply Pirates

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Raining Cats and Grog distillery on Cranberry,
Hiring at 29/30/35, full queue since 5/24/05.
Looking for a "Simple" Merchant Galleon

Posted by Diagonti at Jul 18, 2005 4:41:55 AM
Re: *Hyperventilates* Housing on ice!
Will housing be required for anything? If not, I'd like to suggest that the bottom end housing not be free. Make it something you have to work for -- much like your first sloop.
----------------------------------------
Jaenelle
Captain of Simply Pirates

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Raining Cats and Grog distillery on Cranberry,
Hiring at 29/30/35, full queue since 5/24/05.
Looking for a "Simple" Merchant Galleon

Posted by Whitefire at Jul 18, 2005 4:44:30 AM
Re: *Hyperventilates* Housing on ice!
Will housing be constructed on Epsilon And Alpha? Also, will Furniture Bzaars be placed on those islands and will there be new Shop auctions for furniture shops on Alpha and Epsilon?

Posted by zim_was_here at Jul 18, 2005 4:54:47 AM
Re: *Hyperventilates* Housing on ice!
Hopefully the shops wont go the way of earth; moved or deconstructed for the making of a bi-pass.

/end hhgttg concept.
----------------------------------------
 
Quintillaz has been assigned the title of Builder in Dagger Revolution.
Juliah says, "because you "erect" things.... *giggles*"

wee howdypedia

Quintillaz

Posted by Ingvild at Jul 18, 2005 5:00:13 AM
Re: *Hyperventilates* Housing on ice!
Fiddler wrote: 
When atteSmythe developed the Governor in a Box, he called the various house types shack, bungalow, house, manor, and mansion. I'd be surprised if all five weren't released at once with an increasing level of oppulence for each variety.


Yep, the island editor has five kinds of housing. I'm sure the other two are being developed for release too. However, each kind has a "shabby" and a "fine", with the fine shack having a rowboat on the roof. Is it up to the governor to update the shack to "fine", making all the rooms better? So we only need the five, not the ten? Will the "fine shack" still be free?
----------------------------------------
Yngvild

Posted by barrelmonkey at Jul 18, 2005 5:14:58 AM
Re: *Hyperventilates* Housing on ice!
Can we get some more screenies please? One of the map with the new bazaars included. Maybe one of furniture in someone's inventory. That would be really cool to see.

I'm guessing all housing on Viridian will cost doubloons. Yay for doubloon sinks! No really, I'm glad for it. Sure, it'll cost more, but it'll make it mean more.

Posted by zim_was_here at Jul 18, 2005 5:27:40 AM
Re: *Hyperventilates* Housing on ice!
This should suffice :p
Visit

http://yohoho.wikicities.com/wiki/Furniture

For furni recipies

For Floor items.
http://yohoho.wikicities.com/wiki/Furniture_%28floor%29#Anchor

Table top Items
http://yohoho.wikicities.com/wiki/Furniture_%28tabletop%29#Alchemicals

Wall items
http://yohoho.wikicities.com/wiki/Furniture_%28walls%29#Baroque_painting

There you go they have pictures and current recipes.
----------------------------------------
 
Quintillaz has been assigned the title of Builder in Dagger Revolution.
Juliah says, "because you "erect" things.... *giggles*"

wee howdypedia

Quintillaz

Posted by Nemo at Jul 18, 2005 5:39:50 AM
Re: *Hyperventilates* Housing on ice!
Go Wiki!

Diagonti wrote: 
Will housing be required for anything? If not, I'd like to suggest that the bottom end housing not be free. Make it something you have to work for -- much like your first sloop.

The thought was that you'd be more interested to furnish your naked shack if you had it staring at you.

Whitefire wrote: 
Will housing be constructed on Epsilon And Alpha? Also, will Furniture Bzaars be placed on those islands and will there be new Shop auctions for furniture shops on Alpha and Epsilon?

Yes, there will be bazaars. No, no more shoppe auctions.



Other improvements, some mentioned here, will come with later versions.
----------------------------------------
-Avatar by AlexisAngel-

Posted by Rick9109 at Jul 18, 2005 5:44:11 AM
Re: *Hyperventilates* Housing on ice!
Nemo wrote: 
Go Wiki!

Diagonti wrote: 
Will housing be required for anything? If not, I'd like to suggest that the bottom end housing not be free. Make it something you have to work for -- much like your first sloop.

The thought was that you'd be more interested to furnish your naked shack if you had it staring at you.

Whitefire wrote: 
Will housing be constructed on Epsilon And Alpha? Also, will Furniture Bzaars be placed on those islands and will there be new Shop auctions for furniture shops on Alpha and Epsilon?

Yes, there will be bazaars. No, no more shoppe auctions.



Other improvements, some mentioned here, will come with later versions.


Oh come on Nemo, gathering funds for shoppe auctions was one of the funnest things that ever happened in this game (er if you were in CT, RR or Nyx)
----------------------------------------
Rome
Pirates of the Damned, Crimson Tide.
I don't care what it did to them, the game's been good to me.

Posted by zim_was_here at Jul 18, 2005 5:49:17 AM
Re: *Hyperventilates* Housing on ice!
Rick9109 wrote: 

Oh come on Nemo, gathering funds for shoppe auctions was one of the funnest things that ever happened in this game (er if you were in CT, RR or Nyx)


Geesh, I still think a wealthy sea kracken should have bought all of those shops and demoslished them.
----------------------------------------
 
Quintillaz has been assigned the title of Builder in Dagger Revolution.
Juliah says, "because you "erect" things.... *giggles*"

wee howdypedia

Quintillaz

Posted by Rick9109 at Jul 18, 2005 6:01:36 AM
Re: *Hyperventilates* Housing on ice!
zim_was_here wrote: 
Rick9109 wrote: 

Oh come on Nemo, gathering funds for shoppe auctions was one of the funnest things that ever happened in this game (er if you were in CT, RR or Nyx)


Geesh, I still think a wealthy sea kracken should have bought all of those shops and demoslished them.


Well that'd be one way to get people to shop at Cnossos
----------------------------------------
Rome
Pirates of the Damned, Crimson Tide.
I don't care what it did to them, the game's been good to me.

Posted by wrb03 at Jul 18, 2005 6:17:03 AM
Re: *Hyperventilates* Housing on ice!
When can we expect to see houses in midnight/cobalt?

/me takes a number.
----------------------------------------
- Jublain (Cerulean)
- Captain of Knot Working
- Avatar By Jublain

Posted by VPeric at Jul 18, 2005 6:22:46 AM
Re: *Hyperventilates* Housing on ice!
Preferably not for about 2 weeks (yay, vacation; boo, I want a headstart with furnishers). ;)
----------------------------------------
Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.

Posted by zim_was_here at Jul 18, 2005 6:29:21 AM
Re: *Hyperventilates* Housing on ice!
Aye hopefully after most of us have finished finals for the summer, two weeks whoo! . Oh did I say that out loud.
----------------------------------------
 
Quintillaz has been assigned the title of Builder in Dagger Revolution.
Juliah says, "because you "erect" things.... *giggles*"

wee howdypedia

Quintillaz

Posted by lokonzo at Jul 18, 2005 6:30:34 AM
Re: *Hyperventilates* Housing on ice!
I asked an OM and they said probably sometime next week.
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by Piplicus_BNO at Jul 18, 2005 6:32:37 AM
Re: *Hyperventilates* Housing on ice!
VPeric wrote: 
Preferably not for about 2 weeks (yay, vacation). ;)

----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.

Posted by wrb03 at Jul 18, 2005 6:45:57 AM
Re: *Hyperventilates* Housing on ice!
 
zim_was_here Posted: 18 Jul 2005 21:29 Post subject:

--------------------------------------------------------------------------------

Aye hopefully after most of us have finished finals for the summer, two weeks whoo! . Oh did I say that out loud.


i have finals next week too but i will sacrafice a small bit of study time to stake a purchase on the saru estate. = - )
----------------------------------------
- Jublain (Cerulean)
- Captain of Knot Working
- Avatar By Jublain

Posted by zim_was_here at Jul 18, 2005 6:55:03 AM
Re: *Hyperventilates* Housing on ice!
you braver then I mate, I have 5 finals and 3 lab practicals, plus 4 final papers. Techically I shouldnt be posting but I need a break from typing.
----------------------------------------
 
Quintillaz has been assigned the title of Builder in Dagger Revolution.
Juliah says, "because you "erect" things.... *giggles*"

wee howdypedia

Quintillaz

Posted by Apprenta at Jul 18, 2005 7:56:40 AM
Re: *Hyperventilates* Housing on ice!
I'm curious... when will we be able to place flooring as well? Some of us aren't too fond of dirt on the floor.
----------------------------------------
Apprenta, Damsel of the Emerald Raiders
Current Cynpoints: n+1

Posted by Nemo at Jul 18, 2005 8:03:41 AM
Re: *Hyperventilates* Housing on ice!
Apprenta wrote: 
I'm curious... when will we be able to place flooring as well? Some of us aren't too fond of dirt on the floor.

Get rooms in a nicer house.

Presently, nobody can change ground tiles anywhere in the game.
----------------------------------------
-Avatar by AlexisAngel-

Posted by Varthlokkur at Jul 18, 2005 8:21:01 AM
Re: *Hyperventilates* Housing on ice!
To confirm yes or no.... Can governors place furniture outdoors?
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Nemo at Jul 18, 2005 8:37:51 AM
Re: *Hyperventilates* Housing on ice!
Varthlokkur wrote: 
To confirm yes or no.... Can governors place furniture outdoors?

A suitable set of restrictions hasn't been set. If you screw up your house, that's your problem. If you screw up the island, it's everybody's.
----------------------------------------
-Avatar by AlexisAngel-

Posted by imwamphyr at Jul 18, 2005 8:52:00 AM
Re: *Hyperventilates* Housing on ice!
A small note...I friggin ordered paint before realizing that you can't order paint to paint your house, you just have to buy at the buy prices. Uncool...(for one thing, there are alot of times there is no paint, or not enough paint available dockside for your needs). For another, it was a heckuvalot cheaper to order than buy dockside, hehe.

Second thing...when I was toying with the brush about painting, the window frames were a color, and the trim around the other door, what is that, a closet? Anyways, the trim of the door stayed the same color as whatever the wall color was. The door frame trim should match the window frame trim...This just makes sense...

And I'm sure curtains will be able to be ordered in different colors once we get around to banners for ships, or will they always be determined by the wall color?

And in response to the no-dusting comment...I absolutely think they should dust when moving or when holding...I'm not sure they shouldn't dust when positioned! (granted at a much slower pace than say, clothing, but no dusting is good for now, and maybe forever)...I do think things should dust when not placed...

Having fun...Having fun...lub the ringers.
----------------------------------------
Selling my Grunion Collection!
174 ships, 164 sloops, ALL GRUNIONS!

Posted by Eyes at Jul 18, 2005 8:55:54 AM
Re: *Hyperventilates* Housing on ice!
So, I couldn't see if anyone had asked this yet. As it stands right now there are so far only 'bazaar' type buildings for housing on ice. What I'd like to know is will there be any 'shop' type housing. As in a stand alone building belonging to 1 pirate. I understand the implementation as it stands is to allow everyone to have access to some type of housing. But I had imagined the high end to be somewhat more than 80k. And as I really don't have anything else to do, if it were plausible I'd happily buy a shop and demolish it if it meant I could have my own shiny house, and I imagine others would as well. And some islands could clearly do with a decrease in the number of shops.
----------------------------------------


Posted by zoip at Jul 18, 2005 8:56:16 AM
Re: *Hyperventilates* Housing on ice!
Nemo wrote: 
Varthlokkur wrote: 
To confirm yes or no.... Can governors place furniture outdoors?

A suitable set of restrictions hasn't been set. If you screw up your house, that's your problem. If you screw up the island, it's everybody's.


Cool. We can be as tacky as we want to be, at least in houses.

Are "screw up your stall" and "screw up yer ship" similiarly protected? (If not, I've got a levitating order-products-here board in me shipbuilding stall (I was testing!) that needs fixed.
----------------------------------------
drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by LuisSilver at Jul 18, 2005 9:09:31 AM
Re: *Hyperventilates* Housing on ice!
Thers houses in this game never knew.
----------------------------------------
Counselor of the Pirate of the south Monkeybeard

Posted by chemicalgirl at Jul 18, 2005 10:33:04 AM
Re: *Hyperventilates* Housing on ice!
zim_was_here wrote: 
/em wonders if this is the first step in ship customization. I would really like it if I could, Remove certain stations put certain stations in and of course fill my brig to the top in cannons. Also It would be really nice to be able to play certain games ie. cannon puzzle, Carpentry, distilling, Shipwrightery from the comfort of my own Home :P.


Lol, moving stuff around on sloops and cutters would be fine, but if I get on a frig and expect to see 2 carp stations in each back corner in the galley, but only see bilge pumps, i'd probably have a mental breakdown.

Too many head aches inherent in managing a larger pillage to have to deal with "Where the hell is the 8th carp station?"

Also, I see now why we need to have furniture in our amazingly large knapsack. If it was in a ship, and we pillaged it up, who gets it? Do we break off legs from the chairs? or do we need to add furniture to booty splitting? I don't think so. It'll just have to be kinda like whisking, it ain't like in real life..... but as much as we forget it, we still aren't really pirates, anyway.

Dragonlilly wrote: 
Because this makes it so the gov has to decide between a 10th weavery or a nice mansion or boarding house on his already cramped isle. Sucks to be a gov. Should have planned better.

Yeah it sucks for some islands on Midnight... so they need to just suck it up and plan for it to the best of their ability.


It's obvious from your other posts that you don't care for island governors, or sympathise, at least. But we must remember that many people want to own islands, and see it as a goal to achieve in the game. So far, there aren't many benefits to owning an island. Why make it even more of a pain? Granted, some places have been overbuilt, but you can't always help it if you get an island and all the other owners before you haven't taken a care for the island's development, and while many people new there would be more buildings, I don't think anyone quite expected FOUR at once.

I'm rather surprised by Cleaver's statement that current flag holders must build these. Didn't Nemo just magick up a weavery for the owners of Guava, because it was an oversight before?
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by Lord_Mogor at Jul 18, 2005 10:34:33 AM
Re: *Hyperventilates* Housing on ice!
I have hard enough time getting the mates to those last stations ye start moving them around and that could be very interesting indeed
----------------------------------------
"They'd already have the plank spank mark on their butts." Emerson, June 16th 2005
Come join us forum tarts at M-tos.da.ru/yppforum/

Posted by ericade at Jul 18, 2005 10:39:03 AM
a few suggestions... for you!!!
Okay yes I just want to add a few ides to your housing pool I think many would enjoy, it mi8ght be hard to add sometimes but it would be really worth it!


Able to put clothes in the wardrobes or allow clothes racks, after all, what good is a house you cannot even keep your own closet of clothes in?

Another idea, why have all this nice furniture just to stand and stare at? this is the hard part, but you should allow people to be able to sit on their thrones or chairs, that would be really awesome rather than standing next to it feeling good.


Butler bots woo! It would be nice every now and then if you wanted to be antisocial, to just have an option to hire a butler bot for a day, they could be priced on their sf and drinking rating just for practice! Also there could be an option when you are in a different room to have the bot greet visitors you let in with a recorded message ^.^

Perhaps a storage cellar as well? after all houses might be used for storage as well, keeping rum in the storage for parties or other items for safekeeping :)

That's all I got for now, think about it though :P
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Ericader-- Grand Swords Champion

--We Will spank our enemies with wood and lead--

Posted by Lord_Mogor at Jul 18, 2005 10:40:42 AM
Re: *Hyperventilates* Housing on ice!
graphics and lag come to mind
----------------------------------------
"They'd already have the plank spank mark on their butts." Emerson, June 16th 2005
Come join us forum tarts at M-tos.da.ru/yppforum/

Posted by Whitefire at Jul 18, 2005 11:15:03 AM
Re: *Hyperventilates* Housing on ice!
Posting the link here, since my thread is not GD for some reason.

http://www.puzzlepirates.com/community/mvnforum/viewthread?p=382465#382465

Posted by chemicalgirl at Jul 18, 2005 12:32:49 PM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
Thanks to prometheus showing me the rooms in the house type, which cost 20k btw, i can post some screenshots of it.

Did i mention yet i love these?

I'll try to rebuild these in YPP tools as well, if/when i have time, a bit busy at the moment.


Am I being st00pid or are these things she mentions not on Ice? All i've seen are shacks and Liz and Prom's places in the 80k joint. I didn't see anything of the 'in-between' variety. :-(
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by Kaet at Jul 18, 2005 12:36:12 PM
Re: *Hyperventilates* Housing on ice!
There's a house on Eieio. 20k a piece.

I really like the house interior!

Posted by BehindCurtai at Jul 18, 2005 1:19:08 PM
Re: *Hyperventilates* Housing on ice!
Nemo wrote: 
Apprenta wrote: 
I'm curious... when will we be able to place flooring as well? Some of us aren't too fond of dirt on the floor.

Get rooms in a nicer house.

Presently, nobody can change ground tiles anywhere in the game.


Nobody? Didn't you manage to fix some walkability issues with the ground tiles on one island?

 
I asked an OM and they said probably sometime next week.


That fast? Please, do us a favor:
1. Open a new ocean, "ice2"
2. Set all commodity target pricing on this ocean to "1".
3. Set all costs of stalls to "1".
4. Drop the palace ship cost to "1"

Give us perhaps a chance to play with furniture. Did you see what the construction times and prices are like on ice?

Changes:
1. Expect wood demand to increase greatly. Expect to see wood near the top of the stable price range instead of near the bottom of the stable price range.
2. Can we please get "tan cloth" instead of "sail cloth" as the cloth used in these items? Seems to make more sense, somehow -- those bags are not white, nor sails.
3. No turtles? No pigs? Geeze.
4. Ropes, different wall panels, heck, just additional divider walls (maybe I want to break my room into two parts), rowboat, etc. There's a lot of object layer items not in that wiki list.
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"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available


Posted by barrelmonkey at Jul 18, 2005 1:25:28 PM
Re: *Hyperventilates* Housing on ice!
No one seemed to mention this, but I thought of this from reading posts. One big change will be paint. It will probably be a lot more in demand, but ordering it won't do you any good as it has to be bought dockside. High Demand+Low Supply=Inflation. Hmm, I should probably start an Alch stall now. I'll wait to see if any new information to solve this problem is made before I do though.

Posted by Whitefire at Jul 18, 2005 1:28:03 PM
Re: *Hyperventilates* Housing on ice!
barrelmonkey wrote: 
No one seemed to mention this, but I thought of this from reading posts. One big change will be paint. It will probably be a lot more in demand, but ordering it won't do you any good as it has to be bought dockside. High Demand+Low Supply=Inflation. Hmm, I should probably start an Alch stall now. I'll wait to see if any new information to solve this problem is made before I do though.


It's called a market economy, it will fix itself.

Whitefire
Who's already bought his paint before the rush.

Posted by barrelmonkey at Jul 18, 2005 1:39:13 PM
Re: *Hyperventilates* Housing on ice!
Ah, ok. It just seemed through my little knowledge of the economy that that would happen.

You already bought yours? But I thought I saw that the only way to paint your house was to buy the paint dockside from the house.

Posted by Whitefire at Jul 18, 2005 2:09:25 PM
Re: *Hyperventilates* Housing on ice!
Indeed, so you give it to your friend who owns an apoth and puts it up at a sell price of 1 ppu for a few seconds.

Posted by barrelmonkey at Jul 18, 2005 2:30:58 PM
Re: *Hyperventilates* Housing on ice!
Ooh, sounds good.

Now, I think this is my last question for while. I searched, but turned up nothing. What are the paint requirements?

Posted by lokonzo at Jul 18, 2005 3:40:02 PM
Re: *Hyperventilates* Housing on ice!
http://www.puzzlepirates.com/community/mvnforum/viewthread?thread=12466&highlight=ship+paint

There ya go.

Now, I was wondering what happens to houses after people go dormant? Do they stay for a certain while, forever, or disappear as soon as you go dormant?
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by Fiddler at Jul 18, 2005 3:56:13 PM
Re: *Hyperventilates* Housing on ice!
I think he meant the paint requirements for a house.


http://yohoho.wikicities.com/wiki/House
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Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by McStew721 at Jul 18, 2005 5:18:20 PM
Re: *Hyperventilates* Housing on ice!
lokonzo wrote: 
Now, I was wondering what happens to houses after people go dormant? Do they stay for a certain while, forever, or disappear as soon as you go dormant?


It has already been said that houses are permanent.

The thing is that it won't show up on the Boarding House list if no one is in it at that time. This not only removes clutter from dormant people, it also ensures that there is someone to answer any knocks on the door.

Yeah.
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McStew - Llyr's Pact, Carpe Noctem

Posted by Leeksoup at Jul 18, 2005 5:22:54 PM
Re: *Hyperventilates* Housing on ice!
BehindCurtai wrote: 

1. Open a new ocean, "ice2"
2. Set all commodity target pricing on this ocean to "1".
3. Set all costs of stalls to "1".
4. Drop the palace ship cost to "1"


YES!

I've always been of the opinion that all games should haev a 'god server' that pretty much gives them infinite stuff. Just to screw around with, and not at all serious.
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-Scylira, mostly retired
ponytailguy wrote: 
Yarr, me harties, let me go grab my knitting needles!

Math problems? Call 1-800-[(10x)(13i)^2]-[sin(xy)/2.362x].

Posted by McStew721 at Jul 18, 2005 5:25:53 PM
Re: *Hyperventilates* Housing on ice!
Leeksoup wrote: 
BehindCurtai wrote: 

1. Open a new ocean, "ice2"
2. Set all commodity target pricing on this ocean to "1".
3. Set all costs of stalls to "1".
4. Drop the palace ship cost to "1"


YES!

I've always been of the opinion that all games should haev a 'god server' that pretty much gives them infinite stuff. Just to screw around with, and not at all serious.


They don't have the hardware to run another ocean. Just set all of this info on the current Ice, then wipe it after testing is done.

Wait, you're saying people really play there? You're kidding me, right?
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McStew - Llyr's Pact, Carpe Noctem

Posted by MasterDinada at Jul 18, 2005 6:29:02 PM
Re: *Hyperventilates* Housing on ice!
Indeed. I find it impossible to actually do any testing on ice when there is no poe for me to use, nobody pillaging for me to get poe as a booty cut, and nobody in the parlor wagerring in it.
Ice just isn't populated enough for people to have means to get money. The only thing you can do is job for the navy and nobody wants to invest that much time getting money on a server that is underpopulated and not even permanent.

Every game I've played has had testing servers EITHER you started out with a whole bunch of stuff so you could pretty much do what you needed to and add commands to change your level and skills and stuff, OR they simply allowed you to take a character on a normal server and "copy" it to the test server. Either way works fine. Although you can't transfer stalls (I guess ships could sort of be transferred) and the server is still underpopulated so there is the matter of commodities not enterring the economy fast enough. Many people are on the test server to try out new stuff, which often involves buying (demanding) goods and no interest in actually working to supply goods, especially if they are given stuff for free...

Hmm, a paradox >_<
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I'm having a little trouble figuring out this signature thing...

Posted by Synful at Jul 18, 2005 6:39:08 PM
Re: *Hyperventilates* Housing on ice!
McStew721 wrote: 

Wait, you're saying people really play there? You're kidding me, right?


Sometimes its great to get away from greenies 0_o
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The name is Synful.
------------------------
Avatar by myself

Posted by Varthlokkur at Jul 18, 2005 7:52:31 PM
Re: *Hyperventilates* Housing on ice!
BehindCurtai wrote: 

2. Can we please get "tan cloth" instead of "sail cloth" as the cloth used in these items? Seems to make more sense, somehow -- those bags are not white, nor sails.


For sail cloth, read canvas.

Then it makes sense.
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Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by loopylindsay at Jul 19, 2005 12:21:19 AM
Re: *Hyperventilates* Housing on ice!
First of all, before suggesting the "great idea" that the devs make the wardrobes, ect. functional, perhaps they could a. read the rest of the thread, and b. understand that this is version 1.0 like has already been said, and once they see that five other people have suggested it, the devs might get a clue that people would like to see that feature added without a million others suggesting it.

Gosh, I need to not post when I'm at work. Long threads that repeat the same things make Lawanda a dull girl ;)

And on a lighter note - thank you! I think this is amazing, and it is so exciting to see some of the stuff from *dun dun dun* The List actually being unveiled. I know that must have taken forever, and to Hussar and the rest of the team, I thank you :)

And on a more random note - holy The Sims batman! Not that I mind, of course, as I love that game partially because of the ability to decorate. But do any fellow Sims diehards expect to move over the bed and see a "Play in Bed" option? /me giggles
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Lawanda on Colbalt
Member of the crew In War We Trust
Lady of the flag Something Powerful
Oowin on Midnight
Lucy on Ice

Posted by rixation at Jul 19, 2005 12:30:57 AM
Re: *Hyperventilates* Housing on ice!
loopylindsay wrote: 
And on a more random note - holy The Sims batman! Not that I mind, of course, as I love that game partially because of the ability to decorate. But do any fellow Sims diehards expect to move over the bed and see a "Play in Bed" option? /me giggles

It's funny you mention this actually. After my wife cancelled her YPP subscription, she went back to playing The Sims 2. After I saw Ice this weekend, I told her about housing, furniture, etc...she'll probably be renewing her subscription with me next month. See, cool new features DO bring in money. :)
----------------------------------------
Epimetheus
Retired


Posted by loopylindsay at Jul 19, 2005 12:47:58 AM
Re: *Hyperventilates* Housing on ice!
/continued derailing

That is entertaining - I was a huge Sims addict when it first came out, and my sister and I own all of the expansion packs. Then I went to college and got into my cousin's Sega (I'm so lame) and random games like Zuma. Then I discovered YPP and got myself all subscribed up. Suprpisingly, I don't miss The Sims too much, and YPP has certainly helped ease my pain at not being able to afford The Sims 2 and its subsequent expansion packs. Partially because of the social puzzle and the fact that there are ranks and clothes and such ;) But now that you can have houses, my homemaker urges can now almost fully be quelched!

Now we just need the option to have kids and that weird Mime and we would be set! ;)

/rerails

But yes, these features are certainly keeping people here and bringing them back, much like expansion packs, but for free (sort of). So yay for that, and I wub you devs and OMs :)
----------------------------------------
Lawanda on Colbalt
Member of the crew In War We Trust
Lady of the flag Something Powerful
Oowin on Midnight
Lucy on Ice

Posted by McStew721 at Jul 19, 2005 1:09:17 AM
Re: a few suggestions... for you!!!
ericade wrote: 
Butler bots woo! It would be nice every now and then if you wanted to be antisocial, to just have an option to hire a butler bot for a day, they could be priced on their sf and drinking rating just for practice! Also there could be an option when you are in a different room to have the bot greet visitors you let in with a recorded message ^.^


I'm surprised no one has quoted this. ( I know I skim over Eric's rants sometimes, too. o.o)

I think it would be fun to have a bot in the house. Just name him [adjective] Jeeves, write a few funny things for him to say, and then tie him to the front room of every Mansion or maybe Manor.

We always love to hear bot humor, you know.
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McStew - Llyr's Pact, Carpe Noctem

Posted by rixation at Jul 19, 2005 1:42:44 AM
Re: *Hyperventilates* Housing on ice!
Sorry, can't find it anywhere. To get a room, Houses are 20k, Manors are 80k...what about the others, especially Mansions? I need to know how much I need to save before this rolls over to Midnight. :)
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Epimetheus
Retired


Posted by McStew721 at Jul 19, 2005 1:47:41 AM
Re: *Hyperventilates* Housing on ice!
rixation wrote: 
Sorry, can't find it anywhere. To get a room, Houses are 20k, Manors are 80k...what about the others, especially Mansions? I need to know how much I need to save before this rolls over to Midnight. :)


No one yet knows the answer to this, and it's all just speculation. Some have estimated as much as 200k. It may even be that the House>Manor increase stays proportional for Manor>Mansion, making is 320 (check my math?)

I'm hoping they're considerably lower, but not too low.
----------------------------------------
McStew - Llyr's Pact, Carpe Noctem

Posted by scupperer at Jul 19, 2005 1:56:22 AM
Re: *Hyperventilates* Housing on ice!
How will the Housing Buildings work on the smaller island sizes? Will Outposts get to build one at all? Will Mediums have to sacrifice one of their 4 shops to place one?

Am I understanding correctly that stalls and shops can be decorated as well? How will that work with Palaces, where they currently come pre-furnished with beds and trinkets, etc.? Will existing palaces be emptied of furnishings and the governors have to decide what to do with the places (and pay for it)?
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I believe that we are all, openly or secretly, struggling against one or another kind of nihilism. - Ellen Willis

Posted by Zyborg22 at Jul 19, 2005 2:00:18 AM
Re: *Hyperventilates* Housing on ice!
MasterDinada wrote: 
Indeed. I find it impossible to actually do any testing on ice when there is no poe for me to use, nobody pillaging for me to get poe as a booty cut, and nobody in the parlor wagerring in it.
Ice just isn't populated enough for people to have means to get money. The only thing you can do is job for the navy and nobody wants to invest that much time getting money on a server that is underpopulated and not even permanent.


You could always take a job at one or more of the new furnishing shoppes or stalls. It will help a little bit with the money problem, as well as making the furniture queue go a little faster. Best of all, you don't even have to do anything except take the job and log in every once in a while.
----------------------------------------
Zyborg - Avatar done by Kingpriam.
Senior Officer of the crew The Legends
Member of the flag Crimson Tide

Posted by rixation at Jul 19, 2005 2:00:45 AM
Re: *Hyperventilates* Housing on ice!
scupperer wrote: 
Am I understanding correctly that stalls and shops can be decorated as well? How will that work with Palaces, where they currently come pre-furnished with beds and trinkets, etc.? Will existing palaces be emptied of furnishings and the governors have to decide what to do with the places (and pay for it)?

Haven't tested this, but I think the ship-furniture rules apply...you can remove furniture from shoppes/stalls (and it doesn't go back into your inventory but just disappears), but cannot simply move it. But yeah, you should be able to place new furniture in your shoppe/stall just like you can on a ship. Again, I haven't tested that, it's just inference from previous posts.
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Epimetheus
Retired


Posted by Piggerina at Jul 19, 2005 2:04:40 AM
Re: *Hyperventilates* Housing on ice!
I'm concerned about labour on Midnight (yes, yes, I know I always am).

It is still hard as Hades to get enough labour for existing shops, or at least for shops that have no active puzzling labour, at rates that allow you to be competitive. When furniture is implemented, it will be impossible. 110 hours of labour for a Birdcage? Heck, that is two captain's jackets.

Hogwash
----------------------------------------
Hogwash on the Midnight Ocean

Posted by Fiddler at Jul 19, 2005 2:09:09 AM
Re: *Hyperventilates* Housing on ice!
rixation wrote: 
Sorry, can't find it anywhere. To get a room, Houses are 20k, Manors are 80k...what about the others, especially Mansions? I need to know how much I need to save before this rolls over to Midnight. :)


Shack - 1 room - Free (or 1.25k)
Bungalow - 2? rooms - 5k? (4 * 1.25)
House - 3 rooms - 20k
Manor - 4 rooms - 80k
Mansion - 5? rooms - 320k? (4 * 80k)

We'll see if the pattern follows through.

scupperer wrote: 
Am I understanding correctly that stalls and shops can be decorated as well? How will that work with Palaces, where they currently come pre-furnished with beds and trinkets, etc.? Will existing palaces be emptied of furnishings and the governors have to decide what to do with the places (and pay for it)?

It appears that ships, stalls, and buildings will still come pre-furnished. However, these will all be "props", so they cannot be moved about the scene, and if removed they are immediately destroyed.
----------------------------------------
Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by rixation at Jul 19, 2005 2:14:32 AM
Re: *Hyperventilates* Housing on ice!
Fiddler wrote: 

Shack - 1 room - Free (or 1.25k)
Bungalow - 2? rooms - 5k? (4 * 1.25)
House - 3 rooms - 20k
Manor - 4 rooms - 80k
Mansion - 5? rooms - 320k? (4 * 80k)

We'll see if the pattern follows through.

Makes perfect sense to me...thanks for the math lesson. No, seriously, I suck at math.
----------------------------------------
Epimetheus
Retired


Posted by loopylindsay at Jul 19, 2005 2:20:44 AM
Re: *Hyperventilates* Housing on ice!
scupperer wrote: 
Am I understanding correctly that stalls and shops can be decorated as well? How will that work with Palaces, where they currently come pre-furnished with beds and trinkets, etc.? Will existing palaces be emptied of furnishings and the governors have to decide what to do with the places (and pay for it)?


I think I have an official quote somewhere in my logs, but I'm hooked into a remote server so I can't look it up right now. However, as far as I know, shoppes and palaces and ect. will still come with the generic furnishings that are currently present. The owner will NOT be able to move them around -they can only remove them. They cannot take that furniture into their inventory and put it into their house. They can add and remove actual bought furniture at their leisure, much like a house. I believe they made sure to do that because they didn't want people purchasing stalls just to get all of the furniture and then closing them...

*Edited to fix misinformation
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Lawanda on Colbalt
Member of the crew In War We Trust
Lady of the flag Something Powerful
Oowin on Midnight
Lucy on Ice

Posted by Prometheus at Jul 19, 2005 2:42:05 AM
Re: *Hyperventilates* Housing on ice!
loopylindsay wrote: 
The owner will be able to move them around or remove [props].


"Props" (Meaning items that come with a shoppe/vessel) cannot be moved either within the scene or from the scene into a pirate's inventory. Props can only be left alone or trashed. Once trashed they disappear into the void forever.

-Pro

Posted by Lord_Mogor at Jul 19, 2005 2:45:04 AM
Re: *Hyperventilates* Housing on ice!
pardon me if I missed this completely rent on the housing is?
----------------------------------------
"They'd already have the plank spank mark on their butts." Emerson, June 16th 2005
Come join us forum tarts at M-tos.da.ru/yppforum/

Posted by CursedBurger at Jul 19, 2005 2:48:16 AM
Re: *Hyperventilates* Housing on ice!
Lord_Mogor wrote: 
pardon me if I missed this completely rent on the housing is?



0
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Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by rixation at Jul 19, 2005 2:50:13 AM
Re: *Hyperventilates* Housing on ice!
Lord_Mogor wrote: 
pardon me if I missed this completely rent on the housing is?

No rent, just the initial cost to buy the room(s).
----------------------------------------
Epimetheus
Retired


Posted by Lord_Mogor at Jul 19, 2005 2:54:01 AM
Re: *Hyperventilates* Housing on ice!
I'm still trying to get this clear in my head, So each housing thing could be like a bazaar with multiple rooms for each pirate who owns that type of housing?
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"They'd already have the plank spank mark on their butts." Emerson, June 16th 2005
Come join us forum tarts at M-tos.da.ru/yppforum/

Posted by fanta at Jul 19, 2005 3:00:48 AM
Re: *Hyperventilates* Housing on ice!
Aye, there are different houses on the island, different classes, manor, house, shack. You enter one of those, and have the options to purchase rooms and enter rooms. Same as with stalls, just no ordering desk ;).
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by barrelmonkey at Jul 19, 2005 3:06:46 AM
Re: *Hyperventilates* Housing on ice!
Lord_Mogor wrote: 
pardon me if I missed this completely rent on the housing is?


I believe this has been said a bunch earlier. There is no rent.

Posted by Varthlokkur at Jul 19, 2005 3:13:21 AM
Re: *Hyperventilates* Housing on ice!
Of note: This change and Palaces.

Will there be anything to prevent someone going through and tossing every prop (throne, statues, paintings, etc.) out of their palace when they see they're losing their isle in a blockade? Or is this just 'constructive vandalism' that we're OK with?

(I really don't mind either way; I'm just hoping it'll be considered prior to implementation, and that would be island owners know they'll have to be prepared to refurnish the Palace if trashing's OK).
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Shivver at Jul 19, 2005 3:37:27 AM
Re: *Hyperventilates* Housing on ice!
I'm sorry if either of these have already been posted (I need to stop reading at work -- then I can spend the time to sufficiently read back through these 10 pages):


1) Will there be racks in furniture shops? I'm not talking sword racks that you can buy to store your swords in, but racks in the shops which hold pre-made items that customers can browse. It seems to me that this would be a premium consideration for a furniture shop.

2) I haven't seen what all the rooms in each type of house are (I have a shack room on Ice), but it would be nice if, especially in the biggers houses, that there would be an outdoor room -- either the front of the house (with a small yard) or a courtyard, or maybe even a side of the house (for like woodpiles and other outdoorsy objects). In my other MMO, decorating outside the house is just as fun as decorating inside.

Posted by barrelmonkey at Jul 19, 2005 4:13:36 AM
Re: *Hyperventilates* Housing on ice!
I believe furniture racks will come about the same time as sword racks and such. Eventually.

Posted by Rmarsbar at Jul 19, 2005 4:18:46 AM
Re: *Hyperventilates* Housing on ice!
Working wardrobes wouldn't affect tailors much IMO
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Rmarzbarr, a Superlemon!

Posted by scuz3d at Jul 19, 2005 5:59:24 AM
Re: *Hyperventilates* Housing on ice!
scupperer wrote: 
How will the Housing Buildings work on the smaller island sizes? Will Outposts get to build one at all? Will Mediums have to sacrifice one of their 4 shops to place one?


I believe mediums are restricted to 4 merchant class bazaar/shop's. Will housing be considered a merchant bazaar?

Posted by CursedBurger at Jul 19, 2005 6:01:47 AM
Re: *Hyperventilates* Housing on ice!
Shivver wrote: 
2) I haven't seen what all the rooms in each type of house are (I have a shack room on Ice), but it would be nice if, especially in the biggers houses, that there would be an outdoor room -- either the front of the house (with a small yard) or a courtyard, or maybe even a side of the house (for like woodpiles and other outdoorsy objects). In my other MMO, decorating outside the house is just as fun as decorating inside.


I demand pink flamingos!
----------------------------------------
Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by fanta at Jul 19, 2005 6:11:17 AM
Re: *Hyperventilates* Housing on ice!
Nemo wrote: 
Apprenta wrote: 
I'm curious... when will we be able to place flooring as well? Some of us aren't too fond of dirt on the floor.

Get rooms in a nicer house.

Presently, nobody can change ground tiles anywhere in the game.


Well the point is, i think, that the most expensive rooms we have seen so far, the manor, cost a lot of poe, and have the most dirt on the floor. Especially the room in which you enter, it could also use more fancy walls, doors and windows in my opinion. It's 80k after all. But i had also especially noticed the amount of dirt there, there's more dirt then in the shack, seemed weird to me.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Dragonlilly at Jul 19, 2005 6:32:37 AM
Re: *Hyperventilates* Housing on ice!
I skim but I am pretty sure this hasn't been suggested yet.

Could we please have a sound added for when someone knocks? Something that we could hear when we are rearranging our furniture or in another window would be helpful for those that would like to get in quicker, maybe a knock perchance. ;)
----------------------------------------
Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by CursedBurger at Jul 19, 2005 6:33:40 AM
Re: *Hyperventilates* Housing on ice!
Dragonlilly wrote: 
I skim but I am pretty sure this hasn't been suggested yet.

Could we please have a sound added for when someone knocks? Something that we could hear when we are rearranging our furniture or in another window would be helpful for those that would like to get in quicker, maybe a knock perchance. ;)


Only if you buy a knocker?
----------------------------------------
Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by Dragonlilly at Jul 19, 2005 6:45:06 AM
Re: *Hyperventilates* Housing on ice!
CursedBurger wrote: 
Dragonlilly wrote: 
I skim but I am pretty sure this hasn't been suggested yet.

Could we please have a sound added for when someone knocks? Something that we could hear when we are rearranging our furniture or in another window would be helpful for those that would like to get in quicker, maybe a knock perchance. ;)


Only if you buy a knocker?


Whatever, yeah, lets give furnishers even more products to make (/me wonders how many pirates/max hours a furnisher will have at this rate)... I just need a sound to tell me I have people wanting in. :p
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Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by loopylindsay at Jul 19, 2005 6:48:26 AM
Re: *Hyperventilates* Housing on ice!
Well... we are pirates, you know. You ever seen a bathouse? Is a tub one of the furnisher items? We smell real bad, so a little dirt shouldn't bother pirates ;)
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Lawanda on Colbalt
Member of the crew In War We Trust
Lady of the flag Something Powerful
Oowin on Midnight
Lucy on Ice

Posted by tcarr at Jul 19, 2005 6:59:33 AM
Re: *Hyperventilates* Housing on ice!
loopylindsay wrote: 
Well... we are pirates, you know. You ever seen a bathouse? Is a tub one of the furnisher items? We smell real bad, so a little dirt shouldn't bother pirates ;)


we can't smell bad - we have no noses!
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LordKalvan of Otherwhen, all oceans but mostly Midnight

Posted by Dragonlilly at Jul 19, 2005 7:05:26 AM
Re: *Hyperventilates* Housing on ice!
loopylindsay wrote: 
Well... we are pirates, you know. You ever seen a bathouse? Is a tub one of the furnisher items? We smell real bad, so a little dirt shouldn't bother pirates ;)


What is this 'smell' you speak of? I once heard tell of a thing called a nose, it could pick up oders of things around them, but I have never seen a nose or known what exactly it does...

Bah, I was sniped, but I still like my response better! :p
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Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by Zyborg22 at Jul 19, 2005 7:42:32 AM
Re: *Hyperventilates* Housing on ice!
lokonzo wrote: 
zim_was_here wrote: 
Also It would be really nice to be able to play certain games ie. cannon puzzle.


Finally! I've always wanted to shoot cannons from the comfort of my own home!


Why does that remind me of the SNES Paperboy game?

/em would post a screenshot of the house with cannons in the windows, but can't find one.
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Zyborg - Avatar done by Kingpriam.
Senior Officer of the crew The Legends
Member of the flag Crimson Tide

Posted by lokonzo at Jul 19, 2005 8:05:19 AM
Re: *Hyperventilates* Housing on ice!
Lokonzo has a shack of his own! Hooray! (and 20 poe!)
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Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by Skal at Jul 19, 2005 8:40:45 AM
Re: *Hyperventilates* Housing on ice!
Barrister wrote: 
There are at least 3 types of boarding houses: shack, house, and manor.

Shacks have 1 room. Manors have 4 rooms. I haven't seen the inside of a house.

There's also been mention of mansions.


There's also exterior art for bunglows.

I'm also wondering if there is a way to upgrade from the Shady class to the Fine class... and what happens to the interiors if such an upgrad does occur.
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Sadiekate
I know Tofu.

Posted by Nemo at Jul 19, 2005 8:49:58 AM
Re: *Hyperventilates* Housing on ice!
There are no upgrades. We'll probably have to name them something else to not confuse people.

Presently there are shady and fine: shack, bungalow, house, manor, mansion.

These may be split to: shack, cabin, bungalow, cottage, apartment, house, victorian manor, caribbean manor, villa, mansion.

Or you can suggest changes.
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-Avatar by AlexisAngel-

Posted by Dragonlilly at Jul 19, 2005 8:54:22 AM
Re: *Hyperventilates* Housing on ice!
Nemo wrote: 
There are no upgrades. We'll probably have to name them something else to not confuse people.

Presently there are shady and fine: shack, bungalow, house, manor, mansion.

These may be split to: shack, cabin, bungalow, cottage, apartment, house, victorian manor, caribbean manor, villa, mansion.

Or you can suggest changes.


The first set of class shady & fine, remind me of small sloop & large sloop... Hmm. /derail
----------------------------------------
Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by Soulja at Jul 19, 2005 9:06:23 AM
Re: *Hyperventilates* Housing on ice!
Before anyone asks, no I don't want to go see your new house.
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Nemesis wrote: 
Please remove your current signature as, out of context, it is inappropriate.

Idaa wrote: 
people like you are why the world is such a mess and hope you don/t spawn more kids


Posted by Flak_88 at Jul 19, 2005 9:48:47 AM
Re: *Hyperventilates* Housing on ice!
I'm curious, does housing do anything or does it just cost money? Ice files take too long to virus scan all the time.
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Flakcannon, on all English Oceans, except that imposter on Malachite.
Farming, cleaning up your poo, and making you drink it.

Posted by McStew721 at Jul 19, 2005 10:20:36 AM
Re: *Hyperventilates* Housing on ice!
Flak_88 wrote: 
I'm curious, does housing do anything or does it just cost money? Ice files take too long to virus scan all the time.


That depends on your definition of "do"

What they do is hold furniture. The furniture may have more features in the future. currently you can only turn lights on and off, and access the parlor games.
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McStew - Llyr's Pact, Carpe Noctem

Posted by kaykordeath at Jul 19, 2005 11:06:39 AM
Re: *Hyperventilates* Housing on ice!
I very very well may have missed this....

But where does the fee payment for the shack/house/mansion go? Will they be like bazaars with a deed holder but the fee is a sink?

With Furnishings being part of the player economy, I can see the houses going either way. Another poe sink is always nice, but, to see which flags elect to to build high and/or low end buildings based on number of units expected to sell vs. price could be interesting too...
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tht guy hird me 2 b a om

Posted by Varthlokkur at Jul 19, 2005 12:13:36 PM
Re: *Hyperventilates* Housing on ice!
And avoid people (when your DND is on, you on't hear knocks unless they're from hearties).
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Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by loopylindsay at Jul 19, 2005 12:22:57 PM
Re: *Hyperventilates* Housing on ice!
rixation wrote: 
No rent, just the initial cost to buy the room(s).


barrelmonkey wrote: 
I believe this has been said a bunch earlier. There is no rent.


fanta wrote: 
No rent.

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Lawanda on Colbalt
Member of the crew In War We Trust
Lady of the flag Something Powerful
Oowin on Midnight
Lucy on Ice

Posted by barrelmonkey at Jul 19, 2005 12:24:15 PM
Re: *Hyperventilates* Housing on ice!
Hey! I just thought of this. I'm guessing so did everyone else, but I'll say it anyways. Is the cool new thing thats replacing banks?

Aha! /me is smart. I looked on the map on Ice and now the blank spots on the old map are filled, but the Bank is missing. So methinks something else will go there.

Posted by McStew721 at Jul 19, 2005 12:35:52 PM
Re: *Hyperventilates* Housing on ice!
barrelmonkey wrote: 
Hey! I just thought of this. I'm guessing so did everyone else, but I'll say it anyways. Is the cool new thing thats replacing banks?

Aha! /me is smart. I looked on the map on Ice and now the blank spots on the old map are filled, but the Bank is missing. So methinks something else will go there.


Woodtop Crafter was placed on the old bank on Shatterstone island. I guess that mean that this is it.
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McStew - Llyr's Pact, Carpe Noctem

Posted by barrelmonkey at Jul 19, 2005 12:38:28 PM
Re: *Hyperventilates* Housing on ice!
It's not. Thats unrelated to housing entirely.
Cleaver wrote: 
Home is where the strong-box (and the wardrobe, and the swordrack...) will be. Banks we have other nefarious plans for. Muhahahah!

Doesn't make much sense without reading the rest of the topic, but it means that houses and banks are unrelated.

Posted by lokonzo at Jul 19, 2005 12:53:40 PM
Re: *Hyperventilates* Housing on ice!
That's true, the Furniture store replaced the bank though.
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Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by Synful at Jul 19, 2005 1:04:35 PM
Re: *Hyperventilates* Housing on ice!
It was my understanding that the bank on Shatterstone was levelled due to people mysteriously whisking there.
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The name is Synful.
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Avatar by myself

Posted by lokonzo at Jul 19, 2005 1:07:06 PM
Re: *Hyperventilates* Housing on ice!
Synful wrote: 
It was my understanding that the bank on Shatterstone was levelled due to people mysteriously whisking there.


*Twilight Zone Theme*


Well, I'm glad Viridian dubloon buyers can now access Ice, but after working for a very long while in the navy, all I can afford is a chair! *Grumbles about the inability to become an officer*
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by Tamsin at Jul 19, 2005 2:42:54 PM
Re: *Hyperventilates* Housing on ice!
The smaller pictures on the 'Order Products' screen at the furnishers certainly do help to make things a bit easier on the eyes. I wonder if it would help to have further sub-divisions. Tabletop items and Wall items come to mind as two things that could be easily separated out. The Wall items are a bit more obvious, but it's not necessarily clear from the order screen that some things don't quite sit where you think they would:

[img]http://xs38.xs.to/pics/05293/oddcopy.jpg[/img]

It might even be nice to use some sort of progressive disclosure dealies to separate out stuff further like seating (thrones, chairs, stools, etc.), tables (end or otherwise) , etc. But that would be different than any other order screen...so I don't know that it's possible. It's just a *lot* of stuff to sift through right now. Lots o' fun stuff. Yep!

Also - I think it's the house (maybe manor?) that has the two story loft type area? It looks as though there's a shared wall between the 1st and 2nd floors. Does it truly work like a shared wall, in that if I put pictures up on the first floor I'll be able to see them from the second?
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It's gingerbread and we love it.

Posted by Barrister at Jul 19, 2005 2:45:37 PM
Re: *Hyperventilates* Housing on ice!
Tamsin wrote: 
Also - I think it's the house (maybe manor?) that has the two story loft type area? It looks as though there's a shared wall between the 1st and 2nd floors. Does it truly work like a shared wall, in that if I put pictures up on the first floor I'll be able to see them from the second?


It's the manor. Testing shows that they are not the same wall. :-/
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Barrister
- YPPedia Administrator
- Looterati

Posted by BehindCurtai at Jul 19, 2005 3:41:07 PM
Re: *Hyperventilates* Housing on ice!
As far as trashing a palace, has anyone considered what this will do to selling ships?

You go on board a ship. It looks nice. You buy it. All the furniture is recalled to the owner. Your ship is barren.

Any chance of "Trade this ship and all furniture on the ship"?

Any ideas how to list ships in the bazaar trade thread now?
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"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available


Posted by McStew721 at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
I doubt that there will be a very big market for pre-furnished ships. That would just add yet another middle-man markup, unnecessarily raising costs.
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McStew - Llyr's Pact, Carpe Noctem

Posted by BehindCurtai at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
Not so much a market for prefurb ships.

Consider this:

Right now, the only thing to differentiate ships is the paint and baner color.

New? You want to buy a ship. You go on board. It looks good. But any/all of that furniture could be custom, owned by someone else. You make the trade. Suddenly, the furniture disapears on you.

Imagine a larger ship that had been redecorated, and after a long time, being sold.
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"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available


Posted by scuz3d at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
Posibly make all non-prop furnature property of the deedholder?

Posted by zoip at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
What happens to furny when the ship sinks?
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drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by TheRack at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
So far as the sale of ships with furniture on it, if your buying off somebody outside your crew and who never jobs for you, the bigger issue is the fact that the furniture will be stuck on your ship. So I understand, you cant move furniture placed by someone else so if buy a ship off someone, and want to redecorate, you cant without either OM help if your unable to track the original owner.

zoip wrote: 
What happens to furny when the ship sinks?


I would hope goes down with it.
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Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.


Posted by Barrister at Jul 19, 2005 6:40:04 PM
Re: *Hyperventilates* Housing on ice!
When buying a building or a ship, the buyer needs to understand that all furniture (props or otherwise) might disappear before the deed is transferred.

Note that once the deed is transferred, the new owner can remove whatever furniture they don't like. If it belongs to another player, then it is returned to that person.

I'm pretty sure there's no way for someone to directly reclaim their furniture after they've transferred the deed.


(Note there are 2 exceptions here: 1) managers of buildings can arrange furniture, and 2) fleet officers and above can arrange ship furniture if the ship is unlocked.)
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Barrister
- YPPedia Administrator
- Looterati

Posted by DubRub at Jul 19, 2005 6:52:10 PM
Re: *Hyperventilates* Housing on ice!
Soulja wrote: 
Before anyone asks, no I don't want to go see your new house.


/me invites Soulja to his house warming party
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Dubbrub - The Mad Professor next door

Posted by Piplicus_BNO at Jul 19, 2005 7:48:25 PM
Re: *Hyperventilates* Housing on ice!
Cedric wrote: 
Please won't you be my neighbour?

----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.

Posted by fanta at Jul 19, 2005 8:34:26 PM
Re: *Hyperventilates* Housing on ice!
Varthlokkur wrote: 
And avoid people (when your DND is on, you on't hear knocks unless they're from hearties).


Does anyone know if you can invite someone that has DND on?
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by CursedBurger at Jul 19, 2005 10:42:39 PM
Re: *Hyperventilates* Housing on ice!
Can inn owners remove the tables and tourney board? That would be quite a bit more annoying than the palace owner sacking the palace.
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Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by Varthlokkur at Jul 19, 2005 10:49:55 PM
Re: *Hyperventilates* Housing on ice!
CursedBurger wrote: 
Can inn owners remove the tables and tourney board? That would be quite a bit more annoying than the palace owner sacking the palace.


Inn ownership doesn't change with governorship.

So on the one hand, the Inn owner has a little less spiteful incentive to sack the building than the outgoing governor.

On the other hand, with Inns being non-repeatable, untaxed, and untransfered, there's nothing you could do to put them back in as the new government if the inn owner decided there would be no games for you.
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Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by bel_pirates at Jul 20, 2005 12:19:50 AM
Re: *Hyperventilates* Housing on ice!
Varthlokkur wrote: 
On the other hand, with Inns being non-repeatable, untaxed, and untransfered, there's nothing you could do to put them back in as the new government if the inn owner decided there would be no games for you.


While this would be an interesting dynamic for role-playing island takeovers, there almost has to be a mechanism that forces inns to keep at least 1 parlor table for the good of the game.
----------------------------------------
Belgarion
Retired (for now)
The Shop Tool

Posted by CapnRobby at Jul 20, 2005 12:29:25 AM
Re: *Hyperventilates* Housing on ice!
As for prefab/prefurnished ships: As someone already stated, you have to be the owner or a FO in the crew to move/remove furniture on a ship...So if you liked the furniture so much the way it is, it shouldn't be a big deal who owns it...but the way to make sure that you're getting the furniture with it is to, before the trade, have the seller collect all the furniture and then offer that in the trade along with the deed for the ship...then the furniture will belong to you along with the ship and you can put it all back however you want it.


As for what happens to furniture when it sinks....Two words: Flotsam and Jetsam ;)

Cobalt: Lich
Midnight and Ice: Daisuke

Posted by Dragonlilly at Jul 20, 2005 1:11:41 AM
Re: *Hyperventilates* Housing on ice!
Varthlokkur wrote: 
CursedBurger wrote: 
Can inn owners remove the tables and tourney board? That would be quite a bit more annoying than the palace owner sacking the palace.


Inn ownership doesn't change with governorship.

So on the one hand, the Inn owner has a little less spiteful incentive to sack the building than the outgoing governor.

On the other hand, with Inns being non-repeatable, untaxed, and untransfered, there's nothing you could do to put them back in as the new government if the inn owner decided there would be no games for you.


Inns are now the equivalent of an oversized shack... I mean there is no profit, no taxes, no rent... This indeed changes the functionality of Inns.

Will there ever be rooms for rent in the Inns? I always thought there might be, why else have stairs in every inn style...

Maybe have those rooms be double the size of a shack, with a weekly 'fee' for staying at the Inn.
----------------------------------------
Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by barrelmonkey at Jul 20, 2005 1:19:20 AM
Re: *Hyperventilates* Housing on ice!
Nemo wrote: 
AkMedic wrote: 
You know, the inn would be a good place to rent a room.......:)

And will be.

Curses, Slummock beat me with myself!

So Inns apparently will be. I could be mistaken though, that is a little old. But, I remember seeing Cleaver confirm that that will come eventually.

Posted by loopylindsay at Jul 20, 2005 1:22:53 AM
Re: *Hyperventilates* Housing on ice!
varthlokkur wrote: 
there's nothing you could do to put them back in as the new government if the inn owner decided there would be no games for you.


I can see it now - blockade after blockade by angry inn-tarts to punish inn-owners who remove tables. That would actually be entertaining enough to merit NOT putting in any sort of mechanism ;)
----------------------------------------
Lawanda on Colbalt
Member of the crew In War We Trust
Lady of the flag Something Powerful
Oowin on Midnight
Lucy on Ice

Posted by Varthlokkur at Jul 20, 2005 1:25:41 AM
Re: *Hyperventilates* Housing on ice!
Alternately, if Inns are to be purely functional (providing a communal gaming place for all island inhabitants), then I'd say either a) have the Inn's minimum gaming components (parlour table, be 'locked in'; or b) Inn ownership should become something that reverts to the governorship (with reimbursal of the Inn's construction costs to the current owner).
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Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Ian_Rhodes at Jul 20, 2005 1:50:04 AM
Re: *Hyperventilates* Housing on ice!
Will the palace be inhabitable as housing for lucky folk?
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Hypnos Score: 4.

Posted by Crooktooth at Jul 20, 2005 5:47:03 AM
Re: *Hyperventilates* Housing on ice!
Names that must occur:

Dvor shack
Horse shack
Charles Mansion
Marilyn Mansion
Bob Villa
Poncho Villa
Wayne Manor (mentioned before. I fully expect this on Xi)
Mild Manor
Animal House
In The Dog House

That's all I got so far.
----------------------------------------
Putting live chickens in my enemy's underwear since December '03!
Avvy by Sancha!
Sloganizer says: "Crooktooth Prevents That Sinking Feeling."

Posted by Piplicus_BNO at Jul 20, 2005 5:49:34 AM
Re: *Hyperventilates* Housing on ice!
Isn't Poncho Villa the old name for the Estate Agent on Spring before it got renamed to Centurion XXI? Or was it Turtle's EA, before that got renamed to "Styx and Stones"?
----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.

Posted by Barrister at Jul 20, 2005 6:12:42 AM
Re: *Hyperventilates* Housing on ice!
Piplicus_BNO wrote: 
Isn't Poncho Villa the old name for the Estate Agent on Spring before it got renamed to Centurion XXI? Or was it Turtle's EA, before that got renamed to "Styx and Stones"?


It's the Estate Agent on Emperor.
----------------------------------------
Barrister
- YPPedia Administrator
- Looterati

Posted by Parthanos at Jul 20, 2005 6:20:23 AM
Re: *Hyperventilates* Housing on ice!
Given the nature of inns, I was also supprised to see that the 'free' form of housing (rooms) was not included as part of their design. I would like to see rooms 'upstairs', even if all they are is window dressing. Ok, so I want a presidential suite, sue me:)
----------------------------------------
Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by lokonzo at Jul 20, 2005 8:05:05 AM
Re: *Hyperventilates* Housing on ice!
A weird thing I noticed: There is a sea-gull on the male-statue. I don't mind that being there, It's just weird seeing a sea-gull in your home. If I ever get a sea-gul in my home, I'm naming it!
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by emerson at Jul 20, 2005 8:07:56 AM
Re: *Hyperventilates* Housing on ice!
I named my sea-gull "Pooper."
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Cleaver shouts, "I lub this island."
Personally I think that TITS are a technique if they are used less than once every three moves. Any more than that, and you're just waving your exploits in their faces. - Flamer

Posted by Crooktooth at Jul 20, 2005 8:39:47 AM
Re: *Hyperventilates* Housing on ice!
so, the sea gull is odd, but the twenty foot statue in yer living room is no big deal?
----------------------------------------
Putting live chickens in my enemy's underwear since December '03!
Avvy by Sancha!
Sloganizer says: "Crooktooth Prevents That Sinking Feeling."

Posted by lurbosi at Jul 20, 2005 6:46:18 PM
Re: *Hyperventilates* Housing on ice!
sorry if its somewhere between 12 pages but its just too long to read all

so , can a pirate have two houses at a time?
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Lursuchki
Get rich or die tryin'

Posted by zoip at Jul 20, 2005 7:24:02 PM
Re: *Hyperventilates* Housing on ice!
lurbosi wrote: 
sorry if its somewhere between 12 pages but its just too long to read all

so , can a pirate have two houses at a time?


Yes. Expect to pay a large number of PoE for anything beyond one small shack, though.
----------------------------------------
drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by SJMoore at Jul 20, 2005 8:45:01 PM
Re: *Hyperventilates* Housing on ice!
I feel that housing should just be for the 'wealthier' people, and therefore should be quite expensive.

Small House: 100K
Medium House : 250K
Large House : 500K
Deluxe/Mansion : 1M

Might be expensive...but will show who the richest people are...instead of having thousands of homes for everyone...

./me would have tired fingers just traulling through the list of home owners..just to get to the one in the middle of it all...huh

and yes....i think it would be a good idea to have furniture stores..it would add another shop....yet would be hard to come up with another type of woodwork puzzle!! or am i just not good at daydreaming enough !!! hmm.

Posted by IcabobFreely at Jul 20, 2005 8:52:41 PM
Re: *Hyperventilates* Housing on ice!
Has anyone posted any of the forumlas for furniture yet? I'd like to know how badly every other industry will be hit after implementation.
----------------------------------------
Icabob of The Midnight Sun
Avatar by Peterpan
And remember...
When you're having a really bad day, it takes 42 muscles to frown and only 4 muscles to extend your finger and flip them off.

Posted by SJMoore at Jul 20, 2005 9:01:38 PM
Re: *Hyperventilates* Housing on ice!
 
I'd like to know how badly every other industry will be hit after implementation.


This is a good one...It will hit other industries very hard indeed...with everyone wanting to comcentrate on getting their houses furnished and ready/nice. You will find that less people will go Pillaging (A true Pirate duty) and then..after a while..the other shops will begin to increase in trade again..

I also feel that although having a clothes rack within the homes is a good idea BUT.. it will reduce the use of Tailors and their racks..and there will not be as many 'old/good' clothes around, as everyone will keep them new on their home racks.

With houses..less people will be on the street's, less trade's made....and you will not meet new friends (only accepting friends into your home).

Just a few to be thought about..

Posted by Varthlokkur at Jul 20, 2005 9:07:34 PM
Re: *Hyperventilates* Housing on ice!
IcabobFreely wrote: 
Has anyone posted any of the forumlas for furniture yet? I'd like to know how badly every other industry will be hit after implementation.


Barrister posted all of them in tips and tricks, but they're still subject to change, according to a post by Peghead in response to Belgarion's latest shop tool release.
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Varthlokkur at Jul 20, 2005 9:10:58 PM
Re: *Hyperventilates* Housing on ice!
SJMoore wrote: 
You will find that less people will go Pillaging (A true Pirate duty)...


Actually, you might be surprised.

You can only rearrange your furniture so much before you want a new piece for the new arrangement, so you pillage a bit to get the new piece.

Then you realize you have more stuff than will fit in your shack, so you pillage some more to buy a larger place.....
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Fiddler at Jul 20, 2005 9:17:08 PM
Re: *Hyperventilates* Housing on ice!
IcabobFreely wrote: 
Has anyone posted any of the forumlas for furniture yet?

http://yohoho.wikicities.com/wiki/Furniture
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Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by IcabobFreely at Jul 20, 2005 9:31:06 PM
Re: *Hyperventilates* Housing on ice!
Fiddler wrote: 
IcabobFreely wrote: 
Has anyone posted any of the forumlas for furniture yet?

http://yohoho.wikicities.com/wiki/Furniture


Thank you.
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Icabob of The Midnight Sun
Avatar by Peterpan
And remember...
When you're having a really bad day, it takes 42 muscles to frown and only 4 muscles to extend your finger and flip them off.

Posted by TheRack at Jul 20, 2005 9:35:43 PM
Re: *Hyperventilates* Housing on ice!
Just an idea for those notes, ship designs, posters... whatever you can buy as furniture... what if they were the long sort after private message board that only managers can read in shops?
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Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.


Posted by Spiderprints at Jul 20, 2005 9:39:05 PM
Re: *Hyperventilates* Housing on ice!
TheRack wrote: 
Just an idea for those notes, ship designs, posters... whatever you can buy as furniture... what if they were the long sort after private message board that only managers can read in shops?


I like that idea!
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Knarf
of Drunken Amore

Posted by nickster_v at Jul 21, 2005 12:10:40 AM
Re: *Hyperventilates* Housing on ice!
I just type <font color=grey size=1> before the manager news so it can only be seen by managers who can edit the news. It doesn't seem to be selectable in the main board (so you couldn't copy and paste it)
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Nickster, Viridian
SO, The British Eagles | YPPedia admin

Posted by chemicalgirl at Jul 21, 2005 12:21:06 AM
Re: *Hyperventilates* Housing on ice!
Private Message Board... for only managers? um, that's not currently in the game, aye? I've been wishing for one of these for a looong time.

As far as furniture on a ship, why would anyone assume any of it would stay?? Oh, although, someone could trash the rum barrel or drinking table, and then replace it with their own, just to screw with people. But really, if someone removed the drinking table on my war brig, I'd give them a hug.

/me hears "join my drinking game" in the middle of battle...

Also, I'm none too keen on any ideas about Inns going to governors when an island is successfully blockaded. I have many friends whose pinnacle of game play would be becoming the owner of an inn. They'd not be happy campers to finally get one, then lose it. Perhaps Inn furniture could be fixed, and only added to?

As far as housing being more expensive, you still have to buy furniture for the thing. And it's not like your name's on the list of housing when you're not home.

A knocking sound when someone knocks on your door would rock. I was surprised I didn't get a whistle.

Tailors are owned by many people that want them for closet space. Usually people that can afford it have some pretty schweet clothes, and I like to go to their shoppes even if nothing is for sale just to try on the pricey stuff before i buy. I'm just not sure how I feel about closets being used to store clothes. Maybe we need fewer tailors all together, and this would drive some out of business, but to what degree?

Same thing for Iron Mongers, though maybe people would buy more swords (and clothes) since they could store them.
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Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by barrelmonkey at Jul 21, 2005 12:24:57 AM
Re: *Hyperventilates* Housing on ice!
 
Tailors are owned by many people that want them for closet space. Usually people that can afford it have some pretty schweet clothes, and I like to go to their shoppes even if nothing is for sale just to try on the pricey stuff before i buy. I'm just not sure how I feel about closets being used to store clothes. Maybe we need fewer tailors all together, and this would drive some out of business, but to what degree?

Sorry, but Cleaver already confirmed Wardrobes (I think thats what he called it, I can't remember) were going to be a new furniture. He could change his mind, but I think they decided that it would be best if anyone could store clothes.

Posted by fanta at Jul 21, 2005 12:41:04 AM
Re: *Hyperventilates* Housing on ice!
What's everyone on about with the inns? They've already stated that any exsisting furniture with a function can't be moved or removed. I assume that goes for inn furniture as well.
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Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by McStew721 at Jul 21, 2005 12:46:50 AM
Re: *Hyperventilates* Housing on ice!
SJMoore wrote: 
I feel that housing should just be for the 'wealthier' people, and therefore should be quite expensive.

Small House: 100K
Medium House : 250K
Large House : 500K
Deluxe/Mansion : 1M

Might be expensive...but will show who the richest people are...instead of having thousands of homes for everyone...

./me would have tired fingers just traulling through the list of home owners..just to get to the one in the middle of it all...huh


1. The purpose of the game is for everyone to have fun, not to "see who the rich people are" by making things cost more.

2. Nemo has already released the information that there will be ten(?) different levels of housing. You would have to update your list to include real names so that we could understand which is which if you would like it to be considered seriously.

3. The homes only show up on the Boarding House list if the owner is inside. All others will simply disappear. Also, there is a house titled "(My Rooms) at the very top of the list that you can click to enter your own house.

4. If you can't stand having a couple dozen greenie names on the shack list, buy a bigger house somewhere else.
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McStew - Llyr's Pact, Carpe Noctem

Posted by Varthlokkur at Jul 21, 2005 1:23:45 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
What's everyone on about with the inns? They've already stated that any exsisting furniture with a function can't be moved or removed. I assume that goes for inn furniture as well.


The drinks table on the WB has a (little used) function, and can be removed.

That said, the least change that can be made is to lock in the mandatory functions (all in one parlour table, tourney board) at the inn, and allow customisation of the rest of the tables.

Like a lot of things with testing, people are flagging issues for the Devs to be sure they've dealt with at this stage, which is why we have the test ocean.
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Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by fanta at Jul 21, 2005 1:36:06 AM
Re: *Hyperventilates* Housing on ice!
Varthlokkur wrote: 
fanta wrote: 
What's everyone on about with the inns? They've already stated that any exsisting furniture with a function can't be moved or removed. I assume that goes for inn furniture as well.


The drinks table on the WB has a (little used) function, and can be removed.

That said, the least change that can be made is to lock in the mandatory functions (all in one parlour table, tourney board) at the inn, and allow customisation of the rest of the tables.

Like a lot of things with testing, people are flagging issues for the Devs to be sure they've dealt with at this stage, which is why we have the test ocean.


Alrighty. Didn't know that, not everyone has WB's to test that on. ;) /me wishes. Anyways thanks for clearing up my confusion.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by phenylfairy at Jul 21, 2005 1:58:40 AM
Re: *Hyperventilates* Housing on ice!
Not sure that this has been mentioned yet... Does anyone know how much us Viridianites will have to pay for each housing type? Ie, how many doubloons will each house cost?
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Lethe: The Sea Hares, Day of the Tentacle (Viridian); Far Too Jolly Rogers, Looterati (Midnight)
MalkierKing wrote: 
ur mom iz a loot haha lolz!11onetwothreetesting


Posted by mysticpsyche at Jul 21, 2005 2:05:04 AM
Storage
Will we be able to have limited storage capabilities in our "homes"? Like maybe "closet" space for extra clothes, swords, etc. Could we possibly have a lockable chest to store extra money in? I don't like carrying everything I've got on my person, as I am tempted to spend it.
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For every person with a spark of genius, there are hundreds with ignition trouble.

Posted by rixation at Jul 21, 2005 2:28:37 AM
Re: Storage
mysticpsyche wrote: 
Will we be able to have limited storage capabilities in our "homes"? Like maybe "closet" space for extra clothes, swords, etc. Could we possibly have a lockable chest to store extra money in? I don't like carrying everything I've got on my person, as I am tempted to spend it.

http://www.puzzlepirates.com/community/mvnforum/viewthread?thread=21593
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Epimetheus
Retired


Posted by barrelmonkey at Jul 21, 2005 2:29:27 AM
Re: Storage
mysticpsyche wrote: 
Will we be able to have limited storage capabilities in our "homes"? Like maybe "closet" space for extra clothes, swords, etc. Could we possibly have a lockable chest to store extra money in? I don't like carrying everything I've got on my person, as I am tempted to spend it.

This has to be about the 20th time someone has either asked or suggested this. Yes to all of your questions.

Posted by chemicalgirl at Jul 21, 2005 5:11:50 AM
Re: *Hyperventilates* Housing on ice!
Reading the first 12 pages can be a good thing. Just be sure to not be drinking or eating during the first 2 or 3 pages, computers have gotten messy that way already.
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Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by emerson at Jul 21, 2005 5:30:13 AM
Re: *Hyperventilates* Housing on ice!
[size=9][and this is why opening ice to everyone may not have been a good idea, as most of the previous ice players seem to have been regulars on the forums, and the new ones are less likely to be]
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Cleaver shouts, "I lub this island."
Personally I think that TITS are a technique if they are used less than once every three moves. Any more than that, and you're just waving your exploits in their faces. - Flamer

Posted by anyGould at Jul 21, 2005 5:33:17 AM
Re: *Hyperventilates* Housing on ice!
Piplicus_BNO wrote: 
Isn't Poncho Villa the old name for the Estate Agent on Spring before it got renamed to Centurion XXI? Or was it Turtle's EA, before that got renamed to "Styx and Stones"?


Styx and Stones is the name of the Estate Agent on Cleo.
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Crazyfox, First Mate of Plunder Inc

revengeblade wrote: 
i hate you people and forums,


Posted by McStew721 at Jul 21, 2005 5:36:45 AM
Re: *Hyperventilates* Housing on ice!
anyGould wrote: 
Piplicus_BNO wrote: 
Isn't Poncho Villa the old name for the Estate Agent on Spring before it got renamed to Centurion XXI? Or was it Turtle's EA, before that got renamed to "Styx and Stones"?


Styx and Stones is the name of the Estate Agent on Cleo.


Wow! I never knew we had a double name on Midnight!

You fellers out on Cleo should do some research before you use names that are taken. :P When Hades took over Turtle and made it hellish, he named it that.
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McStew - Llyr's Pact, Carpe Noctem

Posted by Dragonlilly at Jul 21, 2005 6:13:36 AM
Re: *Hyperventilates* Housing on ice!
emerson wrote: 
[size=9][and this is why opening ice to everyone may not have been a good idea, as most of the previous ice players seem to have been regulars on the forums, and the new ones are less likely to be]


And having over 40 people on during the afternoon of a weekday almost a week after the release of furni is such a huge jump, I don't know how Ice is ever going to be able to cope with the load. ;) /sarcasm

So ye have to answer a few questions ten million times, they are all answerable by; yes, no, not happening, will happen eventually. If that's too draining or demanding for you, then perhaps ye should stop reading this thread. :)
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Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by barrelmonkey at Jul 21, 2005 6:24:03 AM
Re: *Hyperventilates* Housing on ice!
Opening up Ice to everyone was a brilliant move for OOO. I was playing for about an hour on Ice when I says to meself "I miss Midnight" and paid for a subscription again. I doubt I'm the only one, too. So now I've paid oodles on doubloons and I'm subscribing again. *sigh* I'm a sucker.

Posted by Synful at Jul 21, 2005 7:12:30 AM
Re: *Hyperventilates* Housing on ice!
In my opinion, I feel everything should not be made in one type of store. For the bulk of the furnishings, I agree that the furnisher should sell them but this is how I think some of the items should be sold from what store types.

Shipyards should sell:
bunks
powder bag
ship plans
lumber stacks
broken wheel
anchor
driftwood of both types

Distilleries should sell:
broken barrel
barrel
pyramid of barrels
rum barrel
upright rum barrel
still
tap

Ironmongers should sell:
shot of both sizes
crossed swords
anvil
perhaps some of the tools as well

Apoths should sell
alchemicals
mortar and pestle
mixing skull
jars and skull
jars
skull
short fetish
tall fetish

Weaveries should sell
bundle of cloth
dyer
dyer and barrel
hemp stacks of both sizes
loom
spinning wheel

Tailor should sell:
spools
manequin
tapestries of all kinds

This would spread some of the wealth out. I also believe the furnisher shop needs to be on the 44k end of opening rather than the 12k end of opening. Its a high level shop right with shipyards and tailors.
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The name is Synful.
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Avatar by myself

Posted by RaelShark at Jul 21, 2005 12:11:17 PM
Re: *Hyperventilates* Housing on ice!
Latest Ice release:

# Portraits may be framed at a furnisher and turned into furniture!
# Furniture that has more than one 'view' may now be examined fully in the ordering interface.
# Some furniture has restrictions on where it may be placed. Fountains will not be allowed on ships or indoors, for example. The big outside-only furniture has been removed until we add finer grained controls to prevent Governors Gone Wild!
# Some bugs were fixed with furniture placing.
# Two new commodities have been added: varnish and fine varnish. They will be used in furnishing- expect changes to the current furniture recipes.


Question - can the trough be restricted from being put on ships? People have called it the vomit trough, and frankly... that's what it looks like on a ship deck.
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Shark
Mascot of Ransack Marauders

Posted by barrelmonkey at Jul 21, 2005 12:25:38 PM
Re: *Hyperventilates* Housing on ice!
Landlubbers have to vomit somewhere. We can't have them vomitting on any future Krakens we might get.

Posted by BehindCurtai at Jul 21, 2005 1:40:52 PM
Re: *Hyperventilates* Housing on ice!
Synful wrote: 
In my opinion, I feel everything should not be made in one type of store. For the bulk of the furnishings, I agree that the furnisher should sell them but this is how I think some of the items should be sold from what store types.
...
Tailor should sell:
spools
manequin
tapestries of all kinds

Tapestries should be sold by weavers, not tailors.

Otherwise, I like your idea.

Re: Doubloons;
What will furniture costs be like? Will everything be 1? Will fancy items be 2/giant items 3?

If the current cost of items was balanced based on 42/month and the old supply of things to buy, how will all these new things to buy -- inceasing content, increasing what people can do -- affect the balance? Will other things drop slightly as pirates are now expected to purchase furniture as well as swords?

Re: Name of your place.

If I'm in my shack, I should be in Longjohngrey's shack. Not Longjohngrey's rooms. Especially if I have both a shack and a house on the same island.

Heck, how about Longjohngrey's Guava Shack?
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"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available


Posted by zoip at Jul 21, 2005 2:15:52 PM
Re: *Hyperventilates* Housing on ice!
More Stupid Furny Tricks:

All tricks tested on a sloop. I mention these tricks not to drive the Ringers crazy but to assist other players in finding weak spots in the furny code while it's still on Ice. (Fortunatly, many of these tricks can be prevented by making certain sections of floorspace no-furny zones.)

* Nobody Allowed in the Crow's Nest!:

A well placed piece of furniture on the deck of a sloop makes the crow's nest inaccessable. Just make sure it overlaps the crow's nest arrow.

* I Steer the Ship with the Power of My Mind:

A well placed piece of furniture in front of the helm prevents anyone from standing in front of the helm. However, the helm is still accessible. You just won't walk in front of the helm, so ye can open the open the navigation puzzle while standing several meters away. This trick can be done with sailing stations, gunning stations, etc. This trick does have the side effect of preventing a swabbie from ever using that station, though.
(Update: You don't even need furniture from preventing swabbies from reaching stations. Having players standing in front of a station, even if they aren't using it, will also prevent a swabbie from using that station.)

* Beam me up some swabbies, Scotty!

Place furniture so that there is no legal path between a swabbie and a work station of a given type (e.g., blockade all sailing stations). Order the swabbie to perform that station's task. The swabbie will teleport to an available station as long as the tile in front of that station is empty. Players can warp to stations, too, if they have no legal path and the space in front of the station is empty.

* Sawing a table in half with three swabbies:

There game only checks for a small area (a rectangle 3 wide [starboard-port] and 4 long) in front of the sailboat for legal places to put swabbies. Fill this area with furniture on a sloop, call some swabbies and swabbies will appear in the middle of the furniture and stay there until ordered to a station. The specific area ye must block (and a pile of trapped swabbies) can be seen here:

[URL=http://img332.imageshack.us/my.php?image=furnytrap1sy.jpg][/URL]

The game is much more generous about where players can show up and I have yet to be able to duplicate the trick with players.

Edit: one word removed for clarity
Edit 2: Update, redundant phrase removed
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drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by Parthanos at Jul 21, 2005 2:23:50 PM
Re: *Hyperventilates* Housing on ice!
Portraits may be framed at a furnisher and turned into furniture!


I'm quite impressed with housing:)
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Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by Synful at Jul 21, 2005 3:38:22 PM
Re: *Hyperventilates* Housing on ice!
Meh, I suggested the tailor because the tapestries look more like banners to me and have to be sewn. Weaveries only produce cloth-they sew nothing.
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The name is Synful.
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Avatar by myself

Posted by SJMoore at Jul 21, 2005 6:04:48 PM
Re: *Hyperventilates* Housing on ice!
 
Meh, I suggested the tailor because the tapestries look more like banners to me and have to be sewn. Weaveries only produce cloth-they sew nothing.


Yet Weaving is a type of sewing...and therefore should be kept in the Weavery.
A piece of Tapestry is not an item of clothing and should not be sold in a Tailor!.
Weavery and Tapestry and Sewing are all different types of 'Sewing'. The difference being the closeness of the weave.
Sewing is mainly used to join two piece's of cloth together, and Tapestry was made using fine coloured string/rope, and was made using a template.

Therefore a item of Tapestry should be made of the required items to make rope/string and also Dye's...brought from the Apothercary

Posted by Synful at Jul 21, 2005 6:09:10 PM
Re: *Hyperventilates* Housing on ice!
This is puzzle pirates. I was trying to give EACH store type SOMETHING to sell. Gah, if we're getting so dang technical, gimme a nose!
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The name is Synful.
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Avatar by myself

Posted by rroberts at Jul 21, 2005 6:48:14 PM
Re: *Hyperventilates* Housing on ice!
I think I've completely missed it, but....

Is housing just like the bazaars (rooms for all) or can you actually buy a seperate building (like a shoppe)?

Sorry to re-ask questions that have probably already been covered in the 14 pages of this thread.

Posted by zoip at Jul 21, 2005 6:58:39 PM
Re: *Hyperventilates* Housing on ice!
rroberts wrote: 
I think I've completely missed it, but....

Is housing just like the bazaars (rooms for all)


Yes.

rroberts wrote: 

or can you actually buy a seperate building (like a shoppe)?


This just might be a "Yes" as well. We players haven't seen everything that housing has to offer and the ultimate-top-of-the-line housing may or may not be quite restricted.
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drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by TheRack at Jul 21, 2005 9:47:27 PM
Re: *Hyperventilates* Housing on ice!
Oh and for a cheap thrills shore leave moment, turn out the lights and play marco polo :P
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Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.


Posted by chemicalgirl at Jul 21, 2005 11:54:35 PM
Re: *Hyperventilates* Housing on ice!
Please give us a way to hide in our homes so only people that know how to use /who can find us. Like maybe a toggle switch in the house that makes it so we don't show up on the list?

And I think Synful's idea for regrouping the distribution of new products is fabulous, including the tapestries at weaveries. :-P
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Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by loopylindsay at Jul 22, 2005 12:08:59 AM
Re: *Hyperventilates* Housing on ice!
Oh my gawd, I hadn't even thought of Marco Polo. The logistics might take a bit to work out, as I don't know how you could talk from one level or room to another, but I'm all for games in the dark ;)

My new favorite activity is turning out the lights, inviting hearties in, and then saying "What's yer favorite scary movie?" One who was scared of scary movies was about ready to de-hearty me, especially when I kept promising that the lights were back on and inviting her back in. God, I love that feature...

My only wish is that when you turn the light on, that you not have to have your character walk towards the light (ha ha). A lot more humorous for me to turn on the light and be hiding behind my plant or something without me strolling out. I know, I'm a nerd...
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Lawanda on Colbalt
Member of the crew In War We Trust
Lady of the flag Something Powerful
Oowin on Midnight
Lucy on Ice

Posted by wrb03 at Jul 22, 2005 12:12:49 AM
Re: *Hyperventilates* Housing on ice!
hoy, can items be placed on tables etc. doesnt work for the fish bones i know but what about books, candles etc.
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- Jublain (Cerulean)
- Captain of Knot Working
- Avatar By Jublain

Posted by blue_jacket at Jul 22, 2005 12:14:36 AM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 
Please give us a way to hide in our homes so only people that know how to use /who can find us. Like maybe a toggle switch in the house that makes it so we don't show up on the list?


If you have Do Not Disturb on, you'll only receive invite requests from hearties.
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-Yaten
YPPedia administrator. Mostly retired.


Posted by loopylindsay at Jul 22, 2005 12:15:35 AM
Re: *Hyperventilates* Housing on ice!
wrb03 wrote: 
hoy, can items be placed on tables etc. doesnt work for the fish bones i know but what about books, candles etc.


I haven't tested it all out, but I know for a fact that notebooks (and therefore scrolls and such, I would assume) and candles can be placed on tables. In fact, I think they are required to be in some cases...
----------------------------------------
Lawanda on Colbalt
Member of the crew In War We Trust
Lady of the flag Something Powerful
Oowin on Midnight
Lucy on Ice

Posted by blue_jacket at Jul 22, 2005 12:19:41 AM
Re: *Hyperventilates* Housing on ice!
Items that can be placed on tables:

http://yohoho.wikicities.com/wiki/Furniture_(tabletop)
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-Yaten
YPPedia administrator. Mostly retired.


Posted by NinjaGuy at Jul 22, 2005 12:26:46 AM
Re: *Hyperventilates* Housing on ice!
Aww, I don't like the not being able to have fountains and statues inside. it's not like they look that out of place. In fact, a fountain in the entrance just makes a mansion a mansion.
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Ninjaguy - Captain of the Mad Mutineers, Prince of the Midnight Armada

Posted by McStew721 at Jul 22, 2005 12:44:30 AM
Re: *Hyperventilates* Housing on ice!
NinjaGuy wrote: 
Aww, I don't like the not being able to have fountains and statues inside. it's not like they look that out of place. In fact, a fountain in the entrance just makes a mansion a mansion.


Word.

Does anyone know if they took statues off of ships? If so, I won't be happy...
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McStew - Llyr's Pact, Carpe Noctem

Posted by fanta at Jul 22, 2005 12:51:44 AM
Re: *Hyperventilates* Housing on ice!
I don't understand why we can buy a throne, but none of the other palace furniture/decorations.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by chemicalgirl at Jul 22, 2005 1:04:40 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
I don't understand why we can buy a throne, but none of the other palace furniture/decorations.


You can buy those fancy shmancy tapestries and such, and the nifty palace guards (with spears or with swords) and marble top furniture and stuffs.

Although, in one of the OM apoth stalls on Shatterstone there was this nifty scarab box with purple fabric on the ordering table. What was that and how do I get one!?

~~~~I almost forgot, Fireplace! Must have Fireplace! I was looking at my IM the other day and remembering how awesome it looked at Christmas with the little stockings on the "mantle" and thought, "geez, i'm gonna need one of those in my house!"
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by fanta at Jul 22, 2005 1:08:36 AM
Re: *Hyperventilates* Housing on ice!
Aye yeah, i meant the stuff like that, those fancy things, and some other fancy wall stuff. Btw does anyone know where we can find paintings and banners and such in YPP tools?
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by blue_jacket at Jul 22, 2005 1:11:05 AM
Re: *Hyperventilates* Housing on ice!
The stuff in the trophy room or museum (upper room, on the left in an upgraded palace) will probably be given away in OM-sponsored tournaments.

YPP Tools doesn't seem to have paintings, but I'm not sure about banners.
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-Yaten
YPPedia administrator. Mostly retired.


Posted by tcarr at Jul 22, 2005 6:31:42 AM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 
~~~~I almost forgot, Fireplace! Must have Fireplace! I was looking at my IM the other day and remembering how awesome it looked at Christmas with the little stockings on the "mantle" and thought, "geez, i'm gonna need one of those in my house!"


there's no fireplace on the order screen on Ice. :(

the inn on Beta simply must have a fireplace! i beg of ye, please add fireplaces to the list of what furnishers can make!

(in the Callahan's Crosstime Saloon stories the fireplace is a crucial feature)
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LordKalvan of Otherwhen, all oceans but mostly Midnight

Posted by Lothario at Jul 22, 2005 8:07:57 AM
Re: Scary first impressions.
Piplicus_BNO wrote: 
Rappak wrote: 

My thoughts exactly.

Or something like real world or Big Brother or just


This is my last derail, I promise.

http://img.photobucket.com/albums/v454/pipmuk/bb2jpg.jpg

EDIT: I better mention that anything in the above image is fiction, with the possible excpetion of the Heksubah story. The Carribean/Goga story is ENTIRELY made up.



Vote for me!

Casanova

Posted by Skal at Jul 22, 2005 8:13:09 AM
Re: *Hyperventilates* Housing on ice!
Has anyone tested how the new framed portrait option works? Once it's finished, will I be able to click on it to bring up the original portrait, or will the tiny version be the only thing that's ever visible?
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Sadiekate
I know Tofu.

Posted by blue_jacket at Jul 22, 2005 8:26:04 AM
Re: *Hyperventilates* Housing on ice!
You can click on it to view the original -- see Peghead's portrait inside Woodtop Crafters on Shatterstone.
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-Yaten
YPPedia administrator. Mostly retired.


Posted by AySz88 at Jul 22, 2005 9:01:50 AM
Re: *Hyperventilates* Housing on ice!
chemicalgirl and others wrote: 

...Fireplace!....


I thought they were forges? :p
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-Darvian
SO of the Yellow Jackets on Park, Midnight
A++ C++ P L GD++ Dnone C Bl++ Sa+ Gu+ SF+ N+++ Bn Dr R+ Al Sh++ B+ F+++ S+

Posted by McStew721 at Jul 22, 2005 9:04:55 AM
Re: *Hyperventilates* Housing on ice!
AySz88 wrote: 
chemicalgirl and others wrote: 

...Fireplace!....


I thought they were forges? :p


She might be asking for a new item. In which case she should head over to Vistr's thread. (A Fireplace has already been suggested there anyway)
----------------------------------------
McStew - Llyr's Pact, Carpe Noctem

Posted by Synful at Jul 22, 2005 10:04:07 AM
Re: *Hyperventilates* Housing on ice!
I am not pleased at all with the use of sassafrass to make varnish. It is a high end herb, and on Cobalt(not sure about the other oceans) very difficult to come by. If furnishers will have to use a sassafrass based oil to complete orders, very few people will have any furniture. As it is, to make varnish with that recipe on Cobalt, a unit would cost well more than 1000 poe. I feel the varnish needs to be made with a much lower level herb like old man's beard. Or how about a combination of old man's beard and weld? That would make a lovely amber colored finish and keep things expensive enough without breaking the bank.
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The name is Synful.
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Avatar by myself

Posted by Nemo at Jul 22, 2005 10:06:26 AM
Re: *Hyperventilates* Housing on ice!
There are two kinds of varnish.
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-Avatar by AlexisAngel-

Posted by Synful at Jul 22, 2005 10:11:56 AM
Re: *Hyperventilates* Housing on ice!
Nemo wrote: 
There are two kinds of varnish.


And both so far look like they take sassafrass. The only difference is the amount of hemp oil that goes into the mix. Regular varnish is 12 units hemp oil to 1 sassafrass, Fine varnish is 18 units of hemp oil to 1 sassafrass. Sassafrass needs to leave the varnish recipe. Period. I'd rather see it made with KB at this point because I can get KB cheaper than sassafrass! Heck, gold ore is cheaper than sassafrass on Cobalt. Either something is booched with sassafrass or someone is hording. Now I am totally curious to know if anybody has sassafrass on Cobalt. I see all sorts of buying, but only 1 unit selling. Merchants don't bring it, no matter that high buy price is at 8200 poe a unit.
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The name is Synful.
------------------------
Avatar by myself

Posted by rixation at Jul 22, 2005 11:45:12 AM
Re: *Hyperventilates* Housing on ice!
When in the "Arrange Furniture" scene, can we please have a little X in the upper-right like we have everywhere else that will discard changes instead of having to click the "Discard Changes" button? Pretty please?
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Epimetheus
Retired


Posted by Thunderbird at Jul 22, 2005 3:40:20 PM
Re: *Hyperventilates* Housing on ice!
A word of warning: Skellies can take furniture, from my tests. I pulled a crate of hemp from my room on Ice, went to the skellies and joined the fray. Looked at my booty tab and the Furniture tab was gone. Left the fray and got my crate of hemp back.
----------------------------------------
Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by TheRack at Jul 22, 2005 5:07:00 PM
Re: *Hyperventilates* Housing on ice!
Synful wrote: 
Nemo wrote: 
There are two kinds of varnish.


And both so far look like they take sassafrass. The only difference is the amount of hemp oil that goes into the mix. Regular varnish is 12 units hemp oil to 1 sassafrass, Fine varnish is 18 units of hemp oil to 1 sassafrass. Sassafrass needs to leave the varnish recipe. Period. I'd rather see it made with KB at this point because I can get KB cheaper than sassafrass! Heck, gold ore is cheaper than sassafrass on Cobalt. Either something is booched with sassafrass or someone is hording. Now I am totally curious to know if anybody has sassafrass on Cobalt. I see all sorts of buying, but only 1 unit selling. Merchants don't bring it, no matter that high buy price is at 8200 poe a unit.


2 issues involved.

Firstly, the spawn rates are determined by the market bid prices. As people bid higher for the commod due to demand going up, the spawn rate rates will automaticly go up for it so the avalibility will level out.

I think the whole idea of picking sassafrass as the extra commod was essentially to ensure that furniture was priced at the sort of levels they should be at, without booching the rest of the economy.

And so far as not getting any of the stuff yourself, I would recomend trying bid tickets and sailing it yourself if you need it. Its likely that the merchants are sailing it to Islands other than your own because they can make a better profit there. If however, you truly think the Spawn rates on it are booched, then submit a bug.
----------------------------------------
Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.


Posted by Joneth at Jul 22, 2005 5:23:44 PM
Re: *Hyperventilates* Housing on ice!
TheRack wrote: 

And so far as not getting any of the stuff yourself, I would recomend trying bid tickets and sailing it yourself if you need it.


At present you cannot bid on Sassafras on any ocean.

Posted by Rick9109 at Jul 22, 2005 6:02:53 PM
Re: *Hyperventilates* Housing on ice!
I've been interested in Sassafras trends for a while now and while the herb is still very rare, it isn't stuck anymore and it doesn't take 9 k buys to get it going. It's still a very slow-spawning herb though and I wonder if one island on Midnight can really supply the whole ocean with enough to make mugs,a type of varnish and black enamel. Don't get me wrong, I love that this is being done, I actually am recouping the money I lost during the great Sas flood which I never thought would've been possible.
----------------------------------------
Rome
Pirates of the Damned, Crimson Tide.
I don't care what it did to them, the game's been good to me.

Posted by TheRack at Jul 22, 2005 7:56:27 PM
Re: *Hyperventilates* Housing on ice!
Joneth wrote: 
TheRack wrote: 

And so far as not getting any of the stuff yourself, I would recomend trying bid tickets and sailing it yourself if you need it.


At present you cannot bid on Sassafras on any ocean.


Hmmm.... Shoulda realised that. Proberbly a bug then
----------------------------------------
Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.


Posted by Whitefire at Jul 23, 2005 12:31:29 AM
Re: *Hyperventilates* Housing on ice!
Nemo wrote: 
There are two kinds of varnish.


These are optional yes?

Posted by Thunderbird at Jul 23, 2005 3:03:04 AM
Re: *Hyperventilates* Housing on ice!
TheRack wrote: 
Joneth wrote: 
At present you cannot bid on Sassafras on any ocean.


Hmmm.... Shoulda realised that. Proberbly a bug then


I wouldn't call it a bug, there simply aren't any markets on the Sassafras islands.
----------------------------------------
Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by Nemo at Jul 23, 2005 8:17:41 AM
Re: *Hyperventilates* Housing on ice!
Whitefire wrote: 
Nemo wrote: 
There are two kinds of varnish.

These are optional yes?

No, they're ingredients in various furniture.

I don't know why Ice currently requires sassafrass for both. It should only be in the "fine" version. It would take a lot of old man's beard to rival sassafrass in value. I am concerned about sassafrass having so few spawn points, whether or not we put markets on them.
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-Avatar by AlexisAngel-

Posted by Rick9109 at Jul 23, 2005 10:24:31 AM
Re: *Hyperventilates* Housing on ice!
Perhaps yarrow is a better solution? It is pretty rare, but is forageable in two locations and biddable in another (on midnight).
----------------------------------------
Rome
Pirates of the Damned, Crimson Tide.
I don't care what it did to them, the game's been good to me.

Posted by fanta at Jul 23, 2005 7:25:04 PM
Re: *Hyperventilates* Housing on ice!
Nemo wrote: 
Whitefire wrote: 
Nemo wrote: 
There are two kinds of varnish.

These are optional yes?

No, they're ingredients in various furniture.

I don't know why Ice currently requires sassafrass for both. It should only be in the "fine" version. It would take a lot of old man's beard to rival sassafrass in value. I am concerned about sassafrass having so few spawn points, whether or not we put markets on them.


Haven't found any furniture using it yet though.

And please don't put a market there, i hate it when i end up having to go get it myself because something isn't delivered by merchants anymore.

Rick9109 wrote: 
Perhaps yarrow is a better solution? It is pretty rare, but is forageable in two locations and biddable in another (on midnight).


Hang on, forageable in two places? Where then? I only know of beta (market) and flow.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by TheRack at Jul 23, 2005 8:40:25 PM
Re: *Hyperventilates* Housing on ice!
How bout creating a completly new commodity and have Cnossos Spawn it?
----------------------------------------
Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.


Posted by Rmarsbar at Jul 23, 2005 10:34:15 PM
Re: *Hyperventilates* Housing on ice!
How about just more labour used.
----------------------------------------
Rmarzbarr, a Superlemon!

Posted by Faulkston at Jul 24, 2005 3:29:52 AM
Re: *Hyperventilates* Housing on ice!
TheRack wrote: 
How bout creating a completly new commodity and have Cnossos Spawn it?

Where do you propose to put the spawn points?

Faulkston,
Cnossos makes sardine cans look spacious ;-)
----------------------------------------
Avatar by Carribean

Posted by Rick9109 at Jul 24, 2005 8:34:18 AM
Re: *Hyperventilates* Housing on ice!
Actually-you might be right-it might only be two places. I swore there was a third but I can't remember it for the life of me.


You know I wish all commodities were like yarrow. One place to forage, one place for bidding. That way both styles of play were accomodated.
----------------------------------------
Rome
Pirates of the Damned, Crimson Tide.
I don't care what it did to them, the game's been good to me.

Posted by Piplicus_BNO at Jul 24, 2005 9:10:12 AM
Re: *Hyperventilates* Housing on ice!
And because I can't get to Ice currently -

where is varnish made?
----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.

Posted by Thunderbird at Jul 24, 2005 9:16:30 AM
Re: *Hyperventilates* Housing on ice!
It shows up in the Apoth order menu. And the name appears as m.community.varnish (or something like that) in the Products menu, but not in the Produces or Order Display menus.
----------------------------------------
Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by Synful at Jul 24, 2005 10:03:28 AM
Re: *Hyperventilates* Housing on ice!
Yarrow maybe could work...but on some oceans it may not be as rare as on other oceans as far as value goes.

I still think a concoction of herbs could help raise the value of the varnish to keep the furniture at a higher level of buying, if that is what they are going for with the varnish thing.

I'm not sure of the solution, but there needs to be something done because quite frankly, the furniture is going to be in high demand and if the herbs used as part of an ingredient simply cannot be produced...things will get real ugly real fast. Perhaps for regular varnish, it would take old man's beard, weld and madder(or even indigo) and for fine varnish add a yarrow to the recipe. Let's use what we currently have on all the oceans, though.
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The name is Synful.
------------------------
Avatar by myself

Posted by Parthanos at Jul 24, 2005 2:10:39 PM
Re: *Hyperventilates* Housing on ice!
A few housing questions:

We can now change ship and house/shoppe environments. Will future ships/shoppes etc. come 'naked/empty' now? I actually would prefer this honestly, I think it encourages more of an investment and also more creativity.

Will one be able to place banners/beds/ on ships as well, and 'change out' pre-existing ones?

Will future ship banners be uniform in color?

Will currently existing furnature/banners etc. be 'new' when the release occurs, or is everything in place now considered in a state of decay (and thus not able to be moved without dusting).

Thanks:)
----------------------------------------
Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by zoip at Jul 24, 2005 3:02:48 PM
Re: *Hyperventilates* Housing on ice!
Parthanos wrote: 

Will currently existing furnature/banners etc. be 'new' when the release occurs, or is everything in place now considered in a state of decay (and thus not able to be moved without dusting).

Thanks:)


If Faulkston linked to the answer (all pre-existing stuff are unmovable props--keep or delete are the only two options) in this thread, would that be considered an infinite loop?
----------------------------------------
drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by Parthanos at Jul 24, 2005 3:20:06 PM
Re: *Hyperventilates* Housing on ice!
zoip wrote: 
Parthanos wrote: 

Will currently existing furnature/banners etc. be 'new' when the release occurs, or is everything in place now considered in a state of decay (and thus not able to be moved without dusting).

Thanks:)


If Faulkston linked to the answer (all pre-existing stuff are unmovable props--keep or delete are the only two options) in this thread, would that be considered an infinite loop?


Ah, missed it. Thanks for that one anyhow.
----------------------------------------
Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by Zarn at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
Something that has been partially addressed (unless I missed the full details) is that roomate provisions will be included. A suggestion I would have would be that perhaps there be a checkbox to allow crewmates (anyone currently in the crew or jobbed with the crew) to enter an individual's housing. Perhaps also a checkbox for hearties as well?
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Zarn - Duckies (Midnight Ocean) - Founder of Sea Dragons and Sea of Fire (Cobalt Ocean)
Altiam - Sweet Pillage and Mayhem (Cobalt Ocean)

Posted by Rmarsbar at Jul 24, 2005 6:49:02 PM
Re: *Hyperventilates* Housing on ice!
Zarn wrote: 
Something that has been partially addressed (unless I missed the full details) is that roomate provisions will be included. A suggestion I would have would be that perhaps there be a checkbox to allow crewmates (anyone currently in the crew or jobbed with the crew) to enter an individual's housing. Perhaps also a checkbox for hearties as well?

It's called a ship.



+this
Prometheus wrote: 
Indeed, roommates and storage and all sorts of other special bits are planned for inclusion.

----------------------------------------
Rmarzbarr, a Superlemon!

Posted by TheRack at Jul 24, 2005 7:33:10 PM
Re: *Hyperventilates* Housing on ice!
Faulkston wrote: 
TheRack wrote: 
How bout creating a completly new commodity and have Cnossos Spawn it?

Where do you propose to put the spawn points?


Thats up to the Island holders... Although I'm sure there could be found 1 spot on a corner somewhere, if they need extra spawn points, upto the current owners to buy back a building to demolish... If they fail to do that, Imagine the compertition for the Island if the ringers held that as a carrot for whoever wants to try and take the Island.

Rmarsbar wrote: 
How about just more labour used.

Compertition for labour is tough enough as it is (and indeed about to get tougher with the coming of furniture)
----------------------------------------
Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.


Posted by fanta at Jul 24, 2005 10:39:59 PM
Re: *Hyperventilates* Housing on ice!
Parthanos wrote: 
We can now change ship and house/shoppe environments. Will future ships/shoppes etc. come 'naked/empty' now? I actually would prefer this honestly, I think it encourages more of an investment and also more creativity.


I completely agree with you that that would be way more interesting, like you'd have to remember to put in a place to order and a desk and stuff like that. But i've heard that ships and stalls will still come as they do now. And the disappointing part is you can't even move everything around. You can only delete some stuff, but not the items with a function. So no moving of the desk, the order table, the puzzle spots, the racks in tailors etc. etc. I had such a nice new layout for my tailor stall, that i can forget about now. :(

What i would have done with my tailor if i could have moved everything;



Rick9109 wrote: 
You know I wish all commodities were like yarrow. One place to forage, one place for bidding. That way both styles of play were accomodated.


/me nods frantically, yes!
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Dragonlilly at Jul 24, 2005 11:25:08 PM
Re: *Hyperventilates* Housing on ice!
I am of the sentiment that all ships/stalls/shoppes should come bare, only having the necessity items (puzzle stations/desks/nav table etc.).

I also wish that the necessity items in shoppes/stalls could be moveable. What is the reasoning to not allow for these items to be moved?
----------------------------------------
Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by Rmarsbar at Jul 24, 2005 11:34:39 PM
Re: *Hyperventilates* Housing on ice!
Dragonlilly wrote: 
I also wish that the necessity items in shoppes/stalls could be moveable. What is the reasoning to not allow for these items to be moved?

To make demand for furnishers.
----------------------------------------
Rmarzbarr, a Superlemon!

Posted by rixation at Jul 24, 2005 11:39:24 PM
Re: *Hyperventilates* Housing on ice!
Rmarsbar wrote: 
Dragonlilly wrote: 
I also wish that the necessity items in shoppes/stalls could be moveable. What is the reasoning to not allow for these items to be moved?

To make demand for furnishers.

She was referring to the items she previously mentioned as "necessity", meaning the puzzle stations, ordering desks, etc. Stuff you can't buy at the furnishers. Incidentally, I also think everything except guns and sails should be movable (it would just look silly having a gun not much up with it's hole in the hull).
----------------------------------------
Epimetheus
Retired


Posted by Varthlokkur at Jul 24, 2005 11:41:29 PM
Re: *Hyperventilates* Housing on ice!
Rmarsbar wrote: 
Dragonlilly wrote: 
I also wish that the necessity items in shoppes/stalls could be moveable. What is the reasoning to not allow for these items to be moved?

To make demand for furnishers.


No, that's why the non-clickables can be deleted, but not taken into inventory or moved within the frame.

Shipboard, keeping stations stationary is a big help in letting people find stations, which also applies somewhat to shops.

Some ability to re-arrange would be nice, but there is valid reasons to not want to move things too much.
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Dragonlilly at Jul 24, 2005 11:43:30 PM
Re: *Hyperventilates* Housing on ice!
Rmarsbar wrote: 
Dragonlilly wrote: 
I also wish that the necessity items in shoppes/stalls could be moveable. What is the reasoning to not allow for these items to be moved?

To make demand for furnishers.


That makes sense for the decorative props and I completely agree, make those things need to be replaced. I am wanting to be able to move my 'Manage Shop', which at this time aren't sold in furnishers.

EDIT: Yay for being sniped, not once, but twice! /me sighs :)
----------------------------------------
Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by Spiderprints at Jul 24, 2005 11:51:12 PM
Re: *Hyperventilates* Housing on ice!
Dragonlilly wrote: 
I am of the sentiment that all ships/stalls/shoppes should come bare, only having the necessity items (puzzle stations/desks/nav table etc.).

I also wish that the necessity items in shoppes/stalls could be moveable. What is the reasoning to not allow for these items to be moved?


Maybe to prevent "accidental" deletion of these items? It seems like items only come in two categories:
1. Existing - can only be deleted
2. Purchasable - can be moved and deleted.
Perhaps it is too much work for the Devs to create a third catergory of movable only?

Can you imagine all the OM petitions if they were not restricted?
OM Petitiion. Help I deleted my order desk by mistake, now no one can order from my shop/stall and I will go out of business. Or I deleted the puzzle stations, now no one can work in my shop/stall and I will go out of business!!

Just a thought
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Knarf
of Drunken Amore

Posted by Hempline at Jul 25, 2005 12:29:37 AM
Re: *Hyperventilates* Housing on ice!
I'm not sure if this has been brought up already... but is there a possibility to have an "open door" policy? If you'd like to show off your goods and let people play at the tables/boards you've placed in your room, is it possible to make it so you door is open to the public? Perhaps it should only work when you're on, but you don't have to hear people knocking all the time, or even when you're offline. Perhaps a "crew only" open door as well? or flag only?
----------------------------------------
Hempline
Forever a Nameless Corsair
Island Designer
Hermit

 
omg welcum bak hmeplien we mist u

-Eurydice

Posted by goodmanj at Jul 25, 2005 12:54:19 AM
Re: *Hyperventilates* Housing on ice!
One problem with having the furniture in prefurnished areas be movable is the possibility of "furniture farming". if the value of furniture in a certain kind of stall exceeded the cost to open the stall, one could create the stall, pilfer the furniture, close the stall, and sell for a profit.

This probably isn't too likely, but it would be a royal pain to check the market value of all the furniture in every kind of building and ship against the building or ship's value.... and since market values aren't set in stone, there's still no guarantee that farming might become profitable down the road. Easier and safer to just make things delete-only.
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Argonaut
Senior Officer, Six Leagues Under, Heavens Aligned
Fleet Officer, Sweet Pillage and Mayhem, Cobalt

Posted by CursedBurger at Jul 25, 2005 1:49:56 AM
Re: *Hyperventilates* Housing on ice!
Additionally, if the work desks and other shop-only furniture were movable, it would be easier for a shopkeeper or manager to unintentionally (or, in the case of a disgruntled manager, maliciously) make part of the workings inaccessible, and then we'd have the Tips and Tricks forum full of "y isn't my shop working :(:?"
----------------------------------------
Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by bigbeltbart at Jul 25, 2005 4:39:47 AM
Re: *Hyperventilates* Housing on ice!
Apologies in advance if this came up, but my searches yielded nothing.

Has anyone put a tournament board in their ship or room? Who sees the message when you create local tournaments from there? What about local parlor games?
----------------------------------------
Melanthe

Posted by zoip at Jul 25, 2005 5:25:34 AM
Re: *Hyperventilates* Housing on ice!
bigbeltbart wrote: 
Apologies in advance if this came up, but my searches yielded nothing.

Has anyone put a tournament board in their ship or room? Who sees the message when you create local tournaments from there? What about local parlor games?


* Yes (ship)
* As far as I can tell local tourneys started on ships are ship specific (could be wrong). It does exclude the inn on the island.
* Don't know. Haven't tried.
----------------------------------------
drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by Parthanos at Jul 25, 2005 9:27:55 AM
Re: *Hyperventilates* Housing on ice!
I agree that the basics should always be included in a ship/shoppe etc. (ie: ships would have a helm, and shoppes a place to order, and so on). I do still think though all the extras should go poof, it makes things a bit more open:) Also, as an aspect of shoppes/housing/stalls etc. I would like to see the ability to add rooms. I think a good place to start this would be a palace, but I'd love to see this feature for all structures down the road (and perhaps even external themes for shoppes, or at least variations). Speaking of external features, perhaps there could be an aspect of 'influence' ala extra weekly taxation (say 10%) to improve the shoppes immediate surrounding.
----------------------------------------
Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by Rmarsbar at Jul 25, 2005 6:15:57 PM
Re: *Hyperventilates* Housing on ice!
Housing can't be upgraded to add more rooms yet because they exist in different bazaars
----------------------------------------
Rmarzbarr, a Superlemon!

Posted by Synful at Jul 25, 2005 6:23:16 PM
Re: *Hyperventilates* Housing on ice!
There's already going to be 8-10 different styles of housing made available. If you need an extra room, its time to move. Upgrading in housing will be purchasing up new.
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The name is Synful.
------------------------
Avatar by myself

Posted by Fabled240 at Jul 25, 2005 9:22:08 PM
Question?
Can you ever sell your House for some Money to help ye Buy a New Bigger house. Or do u jsut trash it for nothing and go buy a Much Bigger House? Because you should be able to sell the house for a Certain amount. But by what Ive heard the Housing Concept is very Well Done (So Far)
----------------------------------------
King of VVV on the Hunter Ocean.
Hypnos tells you, "It's Hunter of Hunter! Yay! :D"
Lotsofgoats wrote: 
YOUR FACE IS A BUTT

Lotsofgoats tells you, "I don't really think your face is a butt <3"

Posted by rixation at Jul 25, 2005 9:24:00 PM
Re: *Hyperventilates* Housing on ice!
This brings up a good point. Right now, there is only 1 option on the mini-map menu for Housing. How are we suppose to tell which housing bazaar is which type/size without going to each one (unless you can really distinguish what they look like on the map overview). This will be an issue on Midnight, especially when each large island has, for example, 5-6 housing bazaars.

So, say I'm being specific in what I want, and I want to find an island with a "Villa" (using Nemo's latest naming structure)...I'd have to hop to each island in the arch, and visit each Housing option until I find one. Anyone else find it just a tad inconvenient? Solution? 1 hyphenated word: sub-menus. From that mini-map menu, click on Housing, then a sub-menu pops up to the left of that and you select the size, then all of the housing bazaars of that size on that island are shown like normal.

I'd also like to throw out my support for someone's previous suggestion that the "Go to home" button should take you to your primary house, or a house you select, instead of the docks of your home island. Maybe even have a separate button for each new house you buy?
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Epimetheus
Retired


Posted by Fiddler at Jul 25, 2005 9:28:38 PM
Re: *Hyperventilates* Housing on ice!
Synful wrote: 
Upgrading in housing will be purchasing up new.


True, but apparently it's possible to sell a home you've purchased (not your free starter shack) back to the game and receive a chunk of that money back. I suppose you could consider the lost PoE as the upgrade fee.
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Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by chemicalgirl at Jul 25, 2005 10:44:47 PM
Re: *Hyperventilates* Housing on ice!
As it stands, there's no way to know who's paint you're buying when you paint your shack. (I assume the other forms of housing are the same.)

There are some people I simply won't buy from, no matter what their price. There are also times when I will pay more simply to buy from friends. For this reason, I'd like to know who's business I'm supporting.

And a question... If you return your shack, do you not ever get another free one? Someone on Ice told me their friend's cousin's friend had a brother who's uncle told him that....
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Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by Spiderprints at Jul 25, 2005 10:54:43 PM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 

And a question... If you return your shack, do you not ever get another free one? Someone on Ice told me their friend's cousin's friend had a brother who's uncle told him that....


Cleaver wrote: 
Everyone gets one free shack. You can get rid of it and get a new one.


I take this to mean yes you can get another free one.
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Knarf
of Drunken Amore

Posted by Fiddler at Jul 25, 2005 11:02:54 PM
Re: *Hyperventilates* Housing on ice!
[quote][quote]Everyone gets one free shack. You can get rid of it and get a new one.[/quote]

I take this to mean yes you can get another free one.[/quote]
And yet:
[quote:4dd05d269d="the Ice documentation on housing"]Beware! If you give back the room you took for free, you won't get any money for it, and you'll have to pay to get another room.[/quote]
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Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by Spiderprints at Jul 25, 2005 11:06:26 PM
Re: *Hyperventilates* Housing on ice!
I guess the answer then is no, you don't get another room for free.
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Knarf
of Drunken Amore

Posted by crazyluigi at Jul 26, 2005 12:10:59 AM
Re: *Hyperventilates* Housing on ice!
If you cancel your first shack, then you have to pay 1250 poe to remake it. I know first hand cause I made the mistake of cancelling my first shack.
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Crazyluigi

Officer and Navigator of the Cartographers

Posted by Dragonlilly at Jul 26, 2005 12:28:42 AM
Re: *Hyperventilates* Housing on ice!
bigbeltbart wrote: 
Apologies in advance if this came up, but my searches yielded nothing.

Has anyone put a tournament board in their ship or room? Who sees the message when you create local tournaments from there? What about local parlor games?


My little room has a fully operational parlor table and tournament board. I'll never need to enter another Inn again! Bwahahaha!
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Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by jmucchiello at Jul 26, 2005 12:51:39 AM
Re: *Hyperventilates* Housing on ice!
rixation wrote: 
This brings up a good point. Right now, there is only 1 option on the mini-map menu for Housing. How are we suppose to tell which housing bazaar is which type/size without going to each one (unless you can really distinguish what they look like on the map overview). This will be an issue on Midnight, especially when each large island has, for example, 5-6 housing bazaars.
Color of the round box? Currently bazaars are off-brown and shops are off-white. Maybe the shade of the box can describe the size of the bazaar.
 
So, say I'm being specific in what I want, and I want to find an island with a "Villa" (using Nemo's latest naming structure)...I'd have to hop to each island in the arch, and visit each Housing option until I find one. Anyone else find it just a tad inconvenient? Solution?

Or even easier, go to tips and tricks and find a post containing all the housing types by island that I'm sure will be posted within minutes of the buildings being built on the non-test islands.

Your solution requires a lot of programming for very little benefit.
 
I'd also like to throw out my support for someone's previous suggestion that the "Go to home" button should take you to your primary house, or a house you select, instead of the docks of your home island. Maybe even have a separate button for each new house you buy?

Again, this requires mondo programming for the benefit of the few people with multiple houses. The GUI has one button for go to home island. How does that button accomodate people with a dozen houses? Perhaps, they could put an option into the game to choose where that button goes (docks or house on home island) but to be able to choose among multiple houses on multiple islands would just eliminate the value of whisking potions.
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Colorbeard on all the Oceans
SO of Six Leagues Under (Midnight)
FO of SPAM (Cobalt)

Posted by zoip at Jul 26, 2005 1:34:52 AM
Re: *Hyperventilates* Housing on ice!
jmucchiello wrote: 
Your solution requires a lot of programming for very little benefit.
 
I'd also like to throw out my support for someone's previous suggestion that the "Go to home" button should take you to your primary house, or a house you select, instead of the docks of your home island. Maybe even have a separate button for each new house you buy?

Again, this requires mondo programming for the benefit of the few people with multiple houses.


1) It's not for a few people. The first shack is free to everyone. Additional shacks are reasonably priced (current price 1,250 PoE). Anyone but the most cash-starved pirate will be able to afford at least unfurnished shacks on more than one island.
2) On a lower spec computer, being able to go to a room instead of the dock would be a very welcome benefit. Dock lag can be extremely nasty on a crowded island. With an option to go to a room instead of the dock, anyone could buy a solution for dock lag for only 1,250 per island.
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drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by Synful at Jul 26, 2005 1:43:36 AM
Re: *Hyperventilates* Housing on ice!
Well, its true that ye'd have to look at the picture of the house on the minimap to take a guess at what kind of house it is...but trust me, there will be a wiki for each type of housing and where they are located before ye know it. Afterall, you don't know what commods are at the market until you get there either.
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The name is Synful.
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Avatar by myself

Posted by Dragonlilly at Jul 26, 2005 2:04:51 AM
Re: *Hyperventilates* Housing on ice!
If the Govs are smart they will name their houses by type. Alternatively, the simplest thing that the devs could do is add the type of residence it is to the bubble (The Love Shack Shack, MacDonalds Boarding House, etc).

Dragonlilly, thinking simply for once... I must not be feeling well.
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Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by Varthlokkur at Jul 26, 2005 2:14:41 AM
Re: *Hyperventilates* Housing on ice!
zoip wrote: 

1) It's not for a few people. The first shack is free to everyone. Additional shacks are reasonably priced (current price 1,250 PoE). Anyone but the most cash-starved pirate will be able to afford at least unfurnished shacks on more than one island.


Right. They just don't need to be able to choose to whisk to any on the fly. Further, 'whisk to any of my houses for free' becomes 'infinite whisks to each settled island at 1250 per island'.

Simple ideas....

-- allow a toggleable option for 'whisks to or startups on islands take me straight to my home if I have one there' (or, just make it automatic).
-- When whisking to an island where you would be placed in a home, if you have more than one home, you start in the biggest/most expensive.
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Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Rmarsbar at Jul 26, 2005 2:55:40 AM
Re: *Hyperventilates* Housing on ice!
Varthlokkur wrote: 
Right. They just don't need to be able to choose to whisk to any on the fly. Further, 'whisk to any of my houses for free' becomes 'infinite whisks to each settled island at 1250 per island'.

Anyone who whisks to an island 125 times deserves free whisks :P
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Rmarzbarr, a Superlemon!

Posted by Rappak at Jul 26, 2005 3:06:38 AM
Re: *Hyperventilates* Housing on ice!
Why is there a door in the shack? I don't see why it's there. Where does this door that you can't do anything with lead to? I would like more wall space instead of this door.
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Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by Kaet at Jul 26, 2005 3:11:18 AM
Re: *Hyperventilates* Housing on ice!
Rmarsbar wrote: 
Varthlokkur wrote: 
Right. They just don't need to be able to choose to whisk to any on the fly. Further, 'whisk to any of my houses for free' becomes 'infinite whisks to each settled island at 1250 per island'.

Anyone who whisks to an island 125 times deserves free whisks :P

I would totally pay 1250 poe for unlimited whisks to that island.

/em stabs whisking potions.

Posted by Parthanos at Jul 26, 2005 3:13:46 AM
Re: *Hyperventilates* Housing on ice!
Home is where your house is?

My guess is there will be a 'whisk to house' option.
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Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by Darkaardvark at Jul 26, 2005 3:25:01 AM
Re: *Hyperventilates* Housing on ice!
Rmarsbar wrote: 
Varthlokkur wrote: 
Right. They just don't need to be able to choose to whisk to any on the fly. Further, 'whisk to any of my houses for free' becomes 'infinite whisks to each settled island at 1250 per island'.

Anyone who whisks to an island 125 times deserves free whisks :P


On Viridian: Anyone who whisks to an island deserves free whisks. (Doubloon costs for whisking potions are quite booched--costs about 12 times as much for the delivery as the product.
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Pleun wrote: 
Try searching using the correct spelling, the search option is very picky about that.

(Avatar by Synful.)

Posted by Parthanos at Jul 26, 2005 3:30:28 AM
Re: *Hyperventilates* Housing on ice!
Synful wrote: 
There's already going to be 8-10 different styles of housing made available. If you need an extra room, its time to move. Upgrading in housing will be purchasing up new.


Above and beyond moving, and also as an ajunct to current shoppes I would like to see 'ypp aditions, home makeovers"!
----------------------------------------
Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by Shivver at Jul 26, 2005 3:32:07 AM
Re: *Hyperventilates* Housing on ice!
jmucchiello wrote: 
rixation wrote: 
How are we suppose to tell which housing bazaar is which type/size without going to each one (unless you can really distinguish what they look like on the map overview).
Color of the round box? Currently bazaars are off-brown and shops are off-white. Maybe the shade of the box can describe the size of the bazaar.


Not being colorblind myself I don't know if this is a problem, but I'd think it would be. It would be a lot better to have this reflected next to the name, e.g. if the villa bazaar is named Alpha Complex (points to those who know what that refers to!), it says "Alpha Complex (Villas)" in the labels.


jmucchiello wrote: 

rixation wrote: 
So, say I'm being specific in what I want, and I want to find an island with a "Villa" (using Nemo's latest naming structure)...I'd have to hop to each island in the arch, and visit each Housing option until I find one. Anyone else find it just a tad inconvenient? Solution?

Or even easier, go to tips and tricks and find a post containing all the housing types by island that I'm sure will be posted within minutes of the buildings being built on the non-test islands.

Your solution requires a lot of programming for very little benefit.


On the other hand, a large majority of players do not read the forums or know about the wiki, and we shouldn't expect them to.

And on yet another hand, I don't find this to be something that needs to be solved in-game, either. It might be inconvenient, yes, but it's just like hopping around the ocean looking for the best price for a war brig. Yes, it takes a little while, but if it's easy to identify the bazaars from the labels and you have whisking potions and the full map, it'll probably take you 15 minutes max, on Midnight. And if you can afford the villa, you probably can afford the potions.


Edit: Fixed broken tag.

Posted by Talisker at Jul 26, 2005 4:25:38 AM
Re: *Hyperventilates* Housing on ice!
Rappak wrote: 
Why is there a door in the shack? I don't see why it's there. Where does this door that you can't do anything with lead to? I would like more wall space instead of this door.


Think of it as a seedy motel with a suite door that you never want to go through because what's going on on the other side is the sort of thing that happens in seedy motels. Happy?
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Leif
The Forums
Gunnermooch wrote: 
I can't respond because I do not understand what the hell you are talking about. Sorry.

Av by Ecastasy

Posted by Fiddler at Jul 26, 2005 4:44:38 AM
Re: *Hyperventilates* Housing on ice!
Talisker wrote: 
Think of it as a seedy motel with a suite door that you never want to go through because what's going on on the other side is the sort of thing that happens in seedy motels. Happy?

[derail]
Year before last, my fiancee and I went to London for New Years and got a room at a hostel. Very nice, close to where I had gone to school a few years prior.
When we checked in, we noticed a door leading off of our room. Curious, we tried to open it and found it locked, so we assumed it was a connecting door to the next room.
A couple nights later, we heard a banging noise coming through the door, and the light on the other side kept going on and off all night.
A couple nights after that, we got home rather late and were getting ready for bed. I stumbled while taking off my boots and fell onto the door which promptly opened revealing our own private bathroom and shower.

To this day, I cannot figure out how or why this door, with no handles and only a slide lock on the bathroom side, was locked shut when we first checked in.

(The banging, by the way, was the open casement window banging in the wind, and the lights were coming on from the motion detector in the room.)
[/derail]
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Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by Parthanos at Jul 26, 2005 7:38:30 AM
Re: *Hyperventilates* Housing on ice!
Differing floors/walls and styles externally(for shoppes/etc.) and internally (for stalls houses etc.) would also be a nice addition down the road. I would like black marble or granite floors personally, and perhaps a work in to a new system of foraging could occur (aka: mining).
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Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by ryboy5 at Jul 26, 2005 8:01:34 AM
Whiskin'!
Rmarsbar wrote: 
Varthlokkur wrote: 
Right. They just don't need to be able to choose to whisk to any on the fly. Further, 'whisk to any of my houses for free' becomes 'infinite whisks to each settled island at 1250 per island'.

Anyone who whisks to an island 125 times deserves free whisks :P


Aye lol

In all seriousness, what could it hurt for you to have just 2 or 3 places to whisk to, your choice among the houses you own?

It could be set to where you have to go into the house and click a button and assign it to a whisk button, and you can change it only if you are in said house.

I mean if you need to whisk somewhere, you still need a potion, but good lord how could a couple of home islands have a hugely detrimental affect on the economy when the item in question isn't even worth 200 PoE?
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==Gameboy, nerd of the Seas==
Those are some nice pants.

Poseidon says, "then tell me THAT ONE!! PWEESE"

Posted by Tamutnefret at Jul 26, 2005 11:33:32 AM
Re: *Hyperventilates* Housing on ice!
Shivver wrote: 
It would be a lot better to have this reflected next to the name, e.g. if the villa bazaar is named Alpha Complex (points to those who know what that refers to!), it says "Alpha Complex (Villas)" in the labels.
Tamutnefret looks at her Yellow name, and tries not to look at the wide expanse of Blue. She starts to feel uneasy, but rapidly feels happy because Happiness is Mandatory. Green says "u giv me po". Being a mere humble Yellow, Tamutnefret givs lots of po to the lofty Green.

Err, back to piracy: Yes, appending the type of room to the title would be useful, but I agree that it would not really be necessary.

I'm a bit alarmed at the likelihood of many more buildings springing up on every colonised island. I like a more natural look to islands than the urban sprawl. If each building only provides one type of housing, I can see a lot of pressure to build at least 3 types on each island wherever possible. I'd be happier to see upgradable housing within a building, regardless of whether it makes any realistic sense.

Posted by AySz88 at Jul 26, 2005 1:16:25 PM
Re: *Hyperventilates* Housing on ice!
Is it a technical impossibility to move clickable objects, or was that a game design choice?
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-Darvian
SO of the Yellow Jackets on Park, Midnight
A++ C++ P L GD++ Dnone C Bl++ Sa+ Gu+ SF+ N+++ Bn Dr R+ Al Sh++ B+ F+++ S+

Posted by zoip at Jul 26, 2005 1:41:07 PM
Re: *Hyperventilates* Housing on ice!
AySz88 wrote: 
Is it a technical impossibility to move clickable objects, or was that a game design choice?


Game design choice--the devs don't want you stripping scenes for parts.

If you must "move" a prop, you'll have to buy a duplicate, destroy the old one and place the duplicate in the desired location.
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drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by Matthias at Jul 26, 2005 3:14:06 PM
Re: *Hyperventilates* Housing on ice!
So how does that explain not being able to move clickable objects? Restricting taking, I understand, but shuffling stuff around seems okay.
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I took my own advice.

Posted by jenjo921 at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
I love the new housing! And I love all the furnuiture, and moving it around again, and again. I can't wait for this to come to Midnight so I get something to do with me saved up poe.

However there is one thing I don't like at all, the yard of the housings. Why is it that the house is sitting on an ugly yard, totally disconnected from the lovely islands, in the middle of blackness, and what is the reason for this?! I beg of you, please skip the yards, as they seem to serve no purpose except (possibly) being a chatroom.
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:) Jenjo

Posted by Synful at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
Tamutnefret wrote: 


I'm a bit alarmed at the likelihood of many more buildings springing up on every colonised island. I like a more natural look to islands than the urban sprawl. If each building only provides one type of housing, I can see a lot of pressure to build at least 3 types on each island wherever possible. I'd be happier to see upgradable housing within a building, regardless of whether it makes any realistic sense.


I'm not so sure Nemo has given up on the crew hideout islands, so that may make space for buildings. I dunno, midnight seems to have been overdeveloped in some areas, but who's doing was that really?
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The name is Synful.
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Avatar by myself

Posted by drackaless at Aug 9, 2005 4:00:00 PM
Crew club
Sorry if I missed this but I just had a suggestion, after housing takes effect, perhaps we could get a crew house.
Here is what I've got:

This house would be perchased on the island that the "crew puts into port".

It can be as small as a shack as long as it fits the crew.

A booty chest could be placed there to hold extra funds in one central locations.

A desk could be used (or another chest?) to place charts in a library fashion for the officers in one location.

Officers can remove charts and place charts.

All crew can add to the coffers, but only Fleet and above can remove from the coffers.

Only SO's and above can move furniture around.

Also an additional notice board could be purchaced and placed to allow non officer's to post issues (I am pretty sure they can't do that now) and get replies from officers to their questions.

It would also be great if we had an extra wisk button to wisk to crew home, this could be for pirates if a restriction was needed, but at least officers need this.

Crew homes can be upgraded just like individualls. The only differance would be that all the perminate crew can inter without an invite.

Then crews could have meetings, have turnaments for just the crew, ect. Having this ability in a home setting will allow capt who wish to be able to have games for the crew, not have to place a table on a ship where greenies who job might get destracted resulting in extra helpings of the plank, and wasted time by the capts.

Another possible addition would be that the caption could move the port home to a differnt location. This would mean that flag islands could host thier crew's homes. A flag will not be able to (I don't think they would want to) kick out crew's that wish to stay there, this is because if their home is their then so is some of their buissness. However moving islands to support the flag, and just because your crew actually doesn't port in that area any more could make moving a good choice.

The benifiets of said clubs would include:

first it would aid in crew funtioning

It would also aid in crew development as a group of comrades not just pillage buddies.

It would allow for a central area to deposit funds for fund raisers, allow easy access to the crew's compleat chart library. (if room in your house of course).

And also help the economy of islands with extra houses being purchased, with crew traviling there and probably buying stuff from the islands. etc.

if the wisk botton is added, then you will have the bonus of being more interst in crew choice because that will be yet another thing that may motivate you to join that crew.
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For people on Midnight:
Is yer Crew looking for a flag?
Turtle Warriors would love to have ye.
Are ye be looking for a crew?
Fire-Breathing Turtles would love to have ye.

Posted by jagfr at Jul 26, 2005 5:39:00 PM
Re: *Hyperventilates* Housing on ice!
When is it coming out on midnight and all
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Jagfx Of Hunter

Posted by rixation at Jul 26, 2005 8:52:36 PM
Re: *Hyperventilates* Housing on ice!
jagfr wrote: 
When is it coming out on midnight and all

The real answer to this is "when it's done being tested". The devs haven't given us a timeline, but I estimate within the next 30 days. This isn't something they should rush through testing...it's a big, big change and it needs to be done right the first time.
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Epimetheus
Retired


Posted by ringkichard at Jul 26, 2005 8:53:26 PM
Re: *Hyperventilates* Housing on ice!
[quote:91e0e2c20b="jagfr [sic]"]
When is it coming out on midnight and all
[/quote]

When it's done.
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Hasp, Black Horizon, Hurricane, Cobalt, YPP, The Internets.

Posted by Cavscout2112 at Jul 26, 2005 10:36:07 PM
Re: *Hyperventilates* Housing on ice!
Will an additional allotment be given to owners of outposts to place housing on it?
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Hizzo- Has been of Cobalt Ocean

Posted by Lovley123 at Jul 27, 2005 2:19:25 AM
Re: *Hyperventilates* Housing on ice!
I go on Viridian and personally I think Viridian should always have banks unlike Ice since Viridian is a dubloon ocean. We need the bank to order stuff. The bank let's us buy dubloons with poe. So I hope that Viridian will have housing but the banks should stay.

/me really wants a house

Can you tell me all about the housing since I don't subscribe? I really can't wait to find out.
----------------------------------------

Coachcutie says, "I always wanted to do this."
Coachcutie whacks Mistix with her purse.
Mistix shouts, "O_O"
Coachcutie shouts, "Are you mad at me?!"
Mistix smacks coach with her pickle jar. "No

Posted by dmsourpickle at Jul 27, 2005 2:34:28 AM
Price
If these houses move into colbat and vridian(i being in colbat) how much is the aproximate price for a shack and house?

Posted by zoip at Jul 27, 2005 2:34:59 AM
Re: *Hyperventilates* Housing on ice!
Lovley123 wrote: 
I go on Viridian and personally I think Viridian should always have banks unlike Ice since Viridian is a dubloon ocean. We need the bank to order stuff.


Not really. You just need that exchange table. Right now, it's in banks but the devs could always move it to the fort or palace.
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drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by phenylfairy at Jul 27, 2005 2:58:08 AM
Re: *Hyperventilates* Housing on ice!
The doubloon exchange has already been added elsewhere - you can get to it through the "Info" section under "Ye".
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Lethe: The Sea Hares, Day of the Tentacle (Viridian); Far Too Jolly Rogers, Looterati (Midnight)
MalkierKing wrote: 
ur mom iz a loot haha lolz!11onetwothreetesting


Posted by fafdsfrfsf at Jul 27, 2005 3:34:13 AM
Re: *Hyperventilates* Housing on ice!
since ye can buy a parlor table, drinking table, brawl table, and tourny board, why not get rid of them in the inn? Otherwise there is no point in buying them

Posted by thechezman14 at Jul 27, 2005 3:35:58 AM
Re: *Hyperventilates* Housing on ice!
there are strong rumors that its going to viridian
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Chezy of The Viridian
First Mate of The Birds
Lord of Pay for Play

"To live and not to breathe
Is to die In tragedy"

Posted by ryboy5 at Jul 27, 2005 3:41:58 AM
Re: *Hyperventilates* Housing on ice!
fafdsfrfsf wrote: 
since ye can buy a parlor table, drinking table, brawl table, and tourny board, why not get rid of them in the inn? Otherwise there is no point in buying them


Well the only thing is if you cant afford one or don't know someone who has a table.
----------------------------------------
==Gameboy, nerd of the Seas==
Those are some nice pants.

Poseidon says, "then tell me THAT ONE!! PWEESE"

Posted by Spiderprints at Jul 27, 2005 3:50:47 AM
Re: *Hyperventilates* Housing on ice!
Matthias wrote: 
So how does that explain not being able to move clickable objects? Restricting taking, I understand, but shuffling stuff around seems okay.



Cleaver wrote: 
Furniture is aged by moving it around -- it doesn't age in place.


My guess would be that it is too much programming to make furniture that ages (regular furniture) and furniture that doesn't (clickable items).
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Knarf
of Drunken Amore

Posted by Varthlokkur at Jul 27, 2005 3:56:16 AM
Re: *Hyperventilates* Housing on ice!
fafdsfrfsf wrote: 
since ye can buy a parlor table, drinking table, brawl table, and tourny board, why not get rid of them in the inn? Otherwise there is no point in buying them


Some gamblers will furnish their house with these so they can gamble away without hearing the inn chatter. Other people will prefer to play games in the inns, or not wish to pay the price to have the boards (and enough space to set them up, especially if the parlour table is recosted upwards).
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by zim_was_here at Jul 27, 2005 7:10:44 AM
Re: *Hyperventilates* Housing on ice!
I do not have access to ice, can you move stations on ships or the booty chest?
----------------------------------------
 
Quintillaz has been assigned the title of Builder in Dagger Revolution.
Juliah says, "because you "erect" things.... *giggles*"

wee howdypedia

Quintillaz

Posted by fafdsfrfsf at Jul 27, 2005 7:13:21 AM
Re: *Hyperventilates* Housing on ice!
zim_was_here wrote: 
I do not have access to ice, can you move stations on ships or the booty chest?

no

Posted by wrb03 at Jul 27, 2005 1:34:42 PM
Re: *Hyperventilates* Housing on ice!
a couple of the important points from the ice update on 7/28/05.

 
added new housing levels, bringing the total to ten: shacks, cabins, bungalows, cottages, houses, homes, manors, villas, mansions, and estates.

Added sword racks and mug cupboards, and added ability to store clothes to wardrobes.


First of all, i love both of these ideas! And to clarify the sword portain at least also appears to have storage capabilities, in test ocean anyway.

Secondly, does anyone know the prices on the different levels of housing? I know the estates are on fort royal island (ice), but i cant get there to check a price, and im sure some of the other ones dont even have bazaars yet. devs, or people who have been to fort royal etc... ?

Keep up the good work.
----------------------------------------
- Jublain (Cerulean)
- Captain of Knot Working
- Avatar By Jublain

Posted by Phox04 at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
I'm just wondering why the dresser isn't able to hold clothes...

Tobias,
not just asking because he already has a dresser on Ice
----------------------------------------
Nemo said:
 
Make your own no-pants game, Mr. No-Pants.


Posted by scuz3d at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
I believe it was 640k for an estate and 320k for a mansion on fort royal

Posted by DamelyBroad at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
This was handled once in a previous post, way back in neverland on the first or fifth page or something like that - but I'm concerned.

I'm not hot on the idea of giving crew officers more reason to lock their ships, it's just a personal itch of mine that I like ships in my crew unlocked, including my own. Someone mentioned moving furniture showing up in the vessel/shoppe records tab - I would love if this were implemented (but don't have access to anything like that, not being an officer on Ice) - can anyone tell me whether this is already in place, or whether this will happen?

I do understand that if, for instance, another officer removed a piece of furniture from one of my ships, it would wind up in my booty list, but that would age it just that bit. Not a problem, really, so long as we still had some check system to figure out who's messing with what on whose ships, or which manager in the shoppe decided to put five candlesticks on the table upstairs. =P Anyone know what will happen in terms of documentation if furniture is moved? Itchy, I know - talk about spam on shoppe records, you're trying to figure out how many units of what got sold where and have to go through (Pirate) moved (furniture) of some variety for ten design iterations. =)

Still worth it, or no?
----------------------------------------
Captain of Solonor's Arrow, of Imperio!
(otherwise appropriately known as S-A)
Kickin' avatar by Kingpriam

Posted by Synful at Jul 27, 2005 5:28:58 PM
Re: *Hyperventilates* Housing on ice!
I'd like to be able to get to islands that have the different types of housing on them to be able to view things. I have no idea why the OM whisks to other islands are gone from Ice. This is a testing ocean. They should remain on the board so we can actually see and perhaps test the things we should be testing.
----------------------------------------
The name is Synful.
------------------------
Avatar by myself

Posted by zoip at Jul 27, 2005 5:40:07 PM
Re: *Hyperventilates* Housing on ice!
Synful wrote: 
I'd like to be able to get to islands that have the different types of housing on them to be able to view things. I have no idea why the OM whisks to other islands are gone from Ice. This is a testing ocean. They should remain on the board so we can actually see and perhaps test the things we should be testing.



It's a bit hard to test that particular feature without a sloop-load of PoE. Any player who can even consider purchasing such housing has a way to get to those islands.
----------------------------------------
drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by Synful at Jul 27, 2005 5:43:25 PM
Re: *Hyperventilates* Housing on ice!
You miss my point. I have a sloop. I do not have Fort Royal on my Known World anymore, no idea why since it USED to be there. And ye never know, maybe I have a sloop load of poe on ice and would like to see what type of housing would be in my price range.
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The name is Synful.
------------------------
Avatar by myself

Posted by chemicalgirl at Jul 27, 2005 5:44:46 PM
Re: *Hyperventilates* Housing on ice!
Shouldn't the colored wall lamp use enamel instead of cloth for the color? Although, i s'pose enamel would limit the color options.
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by zoip at Jul 27, 2005 6:01:59 PM
Re: *Hyperventilates* Housing on ice!
Synful wrote: 
You miss my point. I have a sloop. I do not have Fort Royal on my Known World anymore, no idea why since it USED to be there. And ye never know, maybe I have a sloop load of poe on ice and would like to see what type of housing would be in my price range.


You already have the means to get access to Fort Royal without charts or the assistance of any other player. Use the sloop to get narrow in nav. Use the mission board to get a hunt-the-brigands mission to Fort Royal.
----------------------------------------
drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by Varthlokkur at Jul 27, 2005 6:56:54 PM
Re: *Hyperventilates* Housing on ice!
DamelyBroad wrote: 
talk about spam on shoppe records, you're trying to figure out how many units of what got sold where and have to go through (Pirate) moved (furniture) of some variety for ten design iterations. =)

Still worth it, or no?


With a filter toggle to take it out of the list if need be? Absolutely.
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Corvyn_ at Jul 27, 2005 8:35:35 PM
Re: *Hyperventilates* Housing on ice!
even after all that I still think a lot of people will be locking ships or houses if others can greif them by prematurely aging their furniture. surely only the house/ship owner should be able to pick up or move stuff?

and do the wardrobes and such actually function to halt or slow aging of clothes?
----------------------------------------
- Corwyn of the Viridian Ocean -

Posted by Kaet at Jul 27, 2005 9:21:53 PM
Re: *Hyperventilates* Housing on ice!
the Ice Changelog for 7/28 said wrote: 
Added shop and vessel log messages for adding, removing, and moving furniture.

I'm only quoting here, I don't know what the messages look like or anything.

I would like the "fake event" whisks back on the board, too, while there are actual reasons to want to go to the other archs. I wouldn't want to have to use any of my time to get to narrow in nav and then have to find a specific mission just to get somewhere. Instead, I probably wouldn't bother to go at all. No great loss, I suppose, in the great scheme of things. heh

Edit: I would, however, stand on an old-time navy ship for hours and hours if I knew it would eventually go where I wanted to go. /em misses the old-time navy ships. ;)

Posted by Morgarth at Jul 27, 2005 10:50:13 PM
Updated Furniture Recipes etc...
Anyone going to post what the new updated furniture recipes are or what's needed to make varnish and lacquer to complete those furniture recipes? Is sassafrass in or out?

Insights greatly welcomed.

Jac

Posted by Fiddler at Jul 27, 2005 10:59:46 PM
Re: *Hyperventilates* Housing on ice!
Sassafras - Out!
Nettle - In!
Pokeweed Berries - In!
Lobelia - In!



Specifically:
Varnish - 1 Nettle
lacquer - 1 Pokeweed Berries & 2 Lobelia
----------------------------------------
Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by Dragonlilly at Jul 27, 2005 11:05:25 PM
Re: *Hyperventilates* Housing on ice!
I am slightly disappointed that I need to buy a new wardrobe to test the holding of clothes... Or is it a bug that a wardrobe already in a room can't be storage?

Dragonlilly, hoping, but already thinking that this is not a bug...
----------------------------------------
Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by Prometheus at Jul 27, 2005 11:21:32 PM
Re: *Hyperventilates* Housing on ice!
Dragonlilly wrote: 
I am slightly disappointed that I need to buy a new wardrobe to test the holding of clothes... Or is it a bug that a wardrobe already in a room can't be storage?


All ye need to do is replace it into the scene. That should fix it right up.

-Pro

Posted by Diagonti at Jul 27, 2005 11:59:00 PM
Feature requests
Feature requests:

Allow treasure chests to hold poe.

Allow desks to hold poe, place local market bids, and hold bid tickets.

Consider for the above having each of the invididual items hold a different stack of poe/bid tickets. It'd be nice to be able to sort my bid tickets across a couple different desks. (All the filled stone tickets in one, all the apoth tickets in another, all the merchant speculation tickets in a third.)


Put storage chests in that add a certain amount of hold capacity to your house. (Perhaps this is a feature of barrels, chests, urns, crates, and bags.)


Allow guest lists -- folks who can enter any time, regardless of invitation. Make larger houses have larger guest lists (possibly including the ability to add crews/flags to guest lists of the largest houses.) An alternate suggestion would be to have a check box that toggled "only invited folks in to my houses, allow hearties in to my houses, allow crew in to my houses, and allow flag in to my houses."
----------------------------------------
Jaenelle
Captain of Simply Pirates

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Raining Cats and Grog distillery on Cranberry,
Hiring at 29/30/35, full queue since 5/24/05.
Looking for a "Simple" Merchant Galleon

Posted by crazyluigi at Jul 28, 2005 12:21:46 AM
Re: *Hyperventilates* Housing on ice!
Have the building sizes and commodities and labor requirements of the housing and furnisher bazaars and shoppe been finalized yet? Us governors would like to have some idea of what can go where and how much stuff we need to build them.
----------------------------------------
Crazyluigi

Officer and Navigator of the Cartographers

Posted by lokonzo at Jul 28, 2005 1:52:16 AM
Re: Feature requests
Diagonti wrote: 
Feature requests:

Allow treasure chests to hold poe.

Allow desks to hold poe, place local market bids, and hold bid tickets.

Consider for the above having each of the invididual items hold a different stack of poe/bid tickets. It'd be nice to be able to sort my bid tickets across a couple different desks. (All the filled stone tickets in one, all the apoth tickets in another, all the merchant speculation tickets in a third.)


Put storage chests in that add a certain amount of hold capacity to your house. (Perhaps this is a feature of barrels, chests, urns, crates, and bags.)


Allow guest lists -- folks who can enter any time, regardless of invitation. Make larger houses have larger guest lists (possibly including the ability to add crews/flags to guest lists of the largest houses.) An alternate suggestion would be to have a check box that toggled "only invited folks in to my houses, allow hearties in to my houses, allow crew in to my houses, and allow flag in to my houses."


I like the idea of a desk holding bid tickets, but why would we need to store poe? And the guest list, I really like the idea.
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by mmgrcool at Jul 28, 2005 2:00:14 AM
Re: *Hyperventilates* Housing on ice!
sooo..... any news on housing on viridian?
----------------------------------------
Hypnos wrote: 
Dude. I don't care if she's cute. Girls have cooties.


Posted by Zarn at Jul 28, 2005 2:00:30 AM
Re: *Hyperventilates* Housing on ice!
As for house pricing, it would appear you double the cost each level you go up:
Shack (with the exception of first shack on home island): 1250
Cabin: 2500*
Bungalow: 5000*
Cottage: 10,000
House: 20,000
Home: 40,000*
Manor: 80,000
Villa: 160,000*
Mansion: 320,000
Estate: 640,000

* indicates unconfirmed pricing but fits into the equation with confirmed housing costs.
(prices as set on Ice)
----------------------------------------
Zarn - Duckies (Midnight Ocean) - Founder of Sea Dragons and Sea of Fire (Cobalt Ocean)
Altiam - Sweet Pillage and Mayhem (Cobalt Ocean)

Posted by CapnRobby at Jul 28, 2005 2:07:40 AM
Re: Feature requests
Diagonti wrote: 
Feature requests:
...
Allow guest lists -- folks who can enter any time, regardless of invitation. Make larger houses have larger guest lists (possibly including the ability to add crews/flags to guest lists of the largest houses.) An alternate suggestion would be to have a check box that toggled "only invited folks in to my houses, allow hearties in to my houses, allow crew in to my houses, and allow flag in to my houses."


Actually, I would prefer a much more detailed control...Instead of using check boxes / radio buttons, have drop down lists for each kind so that you can set rank requirements:

Hearties: All / Invitation Only
Crew: All / Pirates / Officers / FOs / SOs / Captain / Invitation Only
Flag: All / Pirates / Officers / FOs / SOs / Captains / Invitation Only

And the All option for Crew and Flag would not be for jobbers.

I'm sure that, like me, most people would want to set their personal house to Pirates or Officers on the Crew list and atleast Officers on the Flag list.

Cobalt: Lich, Captain of the Southern Cross
Midnight and Ice: Daisuke

Posted by kahless_ at Jul 28, 2005 2:13:09 AM
Re: *Hyperventilates* Housing on ice!
Would there be a way to 'visit' a room before buying it?

Also, If I buy a housing, will I be the holder of a deed like a shoppe. One would say it's like a stall, but you rent a stall while you are buying a house. If so, if I want to move, I am stuck with loosing my investement or can I sell it to someone?
----------------------------------------
Leading Klingon Warriors to glory.
Flying the flag of the Klingon Empire.

Posted by Prometheus at Jul 28, 2005 2:44:27 AM
Re: *Hyperventilates* Housing on ice!
kahless_ wrote: 

Also, If I buy a housing, will I be the holder of a deed like a shoppe. One would say it's like a stall, but you rent a stall while you are buying a house. If so, if I want to move, I am stuck with loosing my investement or can I sell it to someone?


It's like a stall in the fact that there's no deed and is tied to your pirate. It is unlike a stall in the fact that if you want to upgrade or simply tire of your house you can sell it back for half the price you paid to purchase it.

-Pro

Posted by Varthlokkur at Jul 28, 2005 2:48:49 AM
Re: *Hyperventilates* Housing on ice!
Albeit, returning a stall for half the base upfront price might help convince people to get out of business when it is no longer profitable to stay in, and prvide a way to quickly 'close down' stalls to boot. Just add a warning message if the shop hold isn't cleaned out first, and disallow it if orders exist in the queue... ok, maybe a bit more complex than on first thought.

On the topic of furniture, I placed a shabby wardrobe on a sloop on Ice, and anyone with officer rights to the ship was able to access it.
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Trevorius at Jul 28, 2005 2:49:41 AM
Re: Feature requests
Diagonti wrote: 
Feature requests:

Allow treasure chests to hold poe.

Allow desks to hold poe, place local market bids, and hold bid tickets.

Consider for the above having each of the invididual items hold a different stack of poe/bid tickets. It'd be nice to be able to sort my bid tickets across a couple different desks. (All the filled stone tickets in one, all the apoth tickets in another, all the merchant speculation tickets in a third.)


Put storage chests in that add a certain amount of hold capacity to your house. (Perhaps this is a feature of barrels, chests, urns, crates, and bags.)


Allow guest lists -- folks who can enter any time, regardless of invitation. Make larger houses have larger guest lists (possibly including the ability to add crews/flags to guest lists of the largest houses.) An alternate suggestion would be to have a check box that toggled "only invited folks in to my houses, allow hearties in to my houses, allow crew in to my houses, and allow flag in to my houses."
Yes, please!

Chests that hold PoE would also be useful for those (like myself) who like to keep their "ship" PoE separate from their "stall" PoE separate from their personal PoE, and etc. Chests to be used for "crew PoE," where you can have a "user list," of people allowed access to it, would be extra keen.
----------------------------------------
Trevorius - Mostly retired, now with more inn-tart!
Cobalt Cerulean Ocean
Mostly lurking since 5/15/04

Posted by TammieIrene at Jul 28, 2005 2:52:30 AM
furnishngs
I have notice there are things such as a marble table, but I have yet to see the commodity of Marble is this allso going to be added or does it just appear out of thin air.

I also notice that you can view the furniture when buying it but it doesn't state what is needed to make it.

I do like the housing and furnishings I am just hoping they stay consistent with the rest of the stalls on the main oceans when they are introduced to the main oceans. Such as what commonds and labor is needed listed when you buy the item.
----------------------------------------
Dixy,
SO and first mate of the crew "Dixyland Skallywags"

How do you work this thing anyway??

Posted by Barrister at Jul 28, 2005 2:53:58 AM
Re: Updated Furniture Recipes etc...
Morgarth wrote: 
Anyone going to post what the new updated furniture recipes are or what's needed to make varnish and lacquer to complete those furniture recipes? Is sassafrass in or out?



Already done: http://www.puzzlepirates.com/wiki/Furniture
----------------------------------------
Barrister
- YPPedia Administrator
- Looterati

Posted by Varthlokkur at Jul 28, 2005 2:56:15 AM
Re: furnishngs
TammieIrene wrote: 
I have notice there are things such as a marble table, but I have yet to see the commodity of Marble is this allso going to be added or does it just appear out of thin air.

I also notice that you can view the furniture when buying it but it doesn't state what is needed to make it.

I do like the housing and furnishings I am just hoping they stay consistent with the rest of the stalls on the main oceans when they are introduced to the main oceans. Such as what commonds and labor is needed listed when you buy the item.


You need to be an officer to see the formulae when ordering; check Barrister's Wiki link to see them, though. In the case of "Marble", it's a blend of stone and tellurium.
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Rmarsbar at Jul 28, 2005 2:58:18 AM
Re: furnishngs
TammieIrene wrote: 
I have notice there are things such as a marble table, but I have yet to see the commodity of Marble is this allso going to be added or does it just appear out of thin air.

We're cheap-o pirates. Fake marble made of tellurium, lacquer and stone is good enough for us!
----------------------------------------
Rmarzbarr, a Superlemon!

Posted by sailorchops at Jul 28, 2005 3:40:18 AM
Re: *Hyperventilates* Housing on ice!
a lot of the images on the wiki aren't showing properly for me. am i the only one?
instead of the image it says, for example: Image:Small painting.png

Posted by Fiddler at Jul 28, 2005 3:44:43 AM
Re: *Hyperventilates* Housing on ice!
sailorchops wrote: 
a lot of the images on the wiki aren't showing properly for me. am i the only one?
instead of the image it says, for example: Image:Small painting.png


Front page on the wiki wrote: 
Image/file uploading is undergoing bug fixing and does not really work right now.
In the event that anything uploaded needs to be reuploaded, it's best to hold off on uploading your images

----------------------------------------
Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by Synful at Jul 28, 2005 3:45:52 AM
Re: *Hyperventilates* Housing on ice!
Marble is metamorphosed limestone, composed of fairly pure calcite (a crystalline form of calcium carbonate, CaCO3). It is extensively used for sculpture, as a building material, and in many other applications. Also, a hard crystalline metamorphic rock that takes a high polish; used for sculpture and as building material

We already have the limestone in game so to help it metamorph(?) tellurium is used and the polish is from the lacquer. I think this is almost nearly the only product that is made fairly close to the real product in game.
----------------------------------------
The name is Synful.
------------------------
Avatar by myself

Posted by Faulkston at Jul 28, 2005 3:52:00 AM
Re: *Hyperventilates* Housing on ice!
Marble:
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=389575#389575

Faulkston,
:-)
----------------------------------------
Avatar by Carribean

Posted by Fiddler at Jul 28, 2005 3:53:26 AM
Re: furnishngs
TammieIrene wrote: 
I also notice that you can view the furniture when buying it but it doesn't state what is needed to make it.

I'd like to once again request that recipe hiding be turned off on Ice. Given the nature of the ocean there aren't likely to be many greenies who think that they have to craft items themselves. Letting everybody, including doublooners who are prevented from ever becoming officers, see the recipesi involved will allow for much more thorough testing of new features and products. It also gives everybody equal footing in preparing for changes on their home ocean.
----------------------------------------
Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by Lozza9 at Jul 28, 2005 4:25:12 AM
Re: *Hyperventilates* Housing on ice!
they say you need to install something to get a shack but what is it?
----------------------------------------
LOZZA9!!!

Posted by CursedBurger at Jul 28, 2005 4:46:02 AM
Re: *Hyperventilates* Housing on ice!
Lozza9 wrote: 
they say you need to install something to get a shack but what is it?


...the Ice client?
----------------------------------------
Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by Varthlokkur at Jul 28, 2005 4:48:06 AM
Re: *Hyperventilates* Housing on ice!
A further note for the Ice-free...

When a wardrobe is on a ship, transactions into or out of the wardrobe are recorded in the vessel records.
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Faulkston at Jul 28, 2005 4:48:10 AM
Re: *Hyperventilates* Housing on ice!
CursedBurger wrote: 
Lozza9 wrote: 
they say you need to install something to get a shack but what is it?


...the Ice client?

For which you'll want to go here:
http://www.puzzlepirates.com/community/mvnforum/viewthread?thread=17396

Faulkston,
linky
----------------------------------------
Avatar by Carribean

Posted by fanta at Jul 28, 2005 6:16:44 AM
Re: *Hyperventilates* Housing on ice!
Varthlokkur wrote: 
On the topic of furniture, I placed a shabby wardrobe on a sloop on Ice, and anyone with officer rights to the ship was able to access it.


Was that different with the ship locked? Or was it still accessible then?
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by ryboy5 at Jul 28, 2005 6:36:51 AM
Blargh!
Im assuming racks, wardrobes, etc. on ships are safe from pillaging losses, yes?
----------------------------------------
==Gameboy, nerd of the Seas==
Those are some nice pants.

Poseidon says, "then tell me THAT ONE!! PWEESE"

Posted by Rappak at Jul 28, 2005 6:39:45 AM
Re: *Hyperventilates* Housing on ice!
Prometheus wrote: 
Dragonlilly wrote: 
I am slightly disappointed that I need to buy a new wardrobe to test the holding of clothes... Or is it a bug that a wardrobe already in a room can't be storage?


All ye need to do is replace it into the scene. That should fix it right up.

-Pro


Why aren't dressers able to hold clothes?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by Rappak at Jul 28, 2005 6:45:34 AM
Re: *Hyperventilates* Housing on ice!
More on that, Shouldn't a Curvy shelf be able to store mugs? What Same with the Bench with Jugs?

Will there be plans for a Deed Rack? Ship deeds, building deeds and what not?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by jedimasterbe at Jul 28, 2005 7:24:45 AM
Re: *Hyperventilates* Housing on ice!
I don't think there will be a deed rack, because deeds don't ever decay.
----------------------------------------
Penndalla wrote: 

Take your /blackspot! Use it. Strike me down with all of your hatred and your journey towards the dark side will be complete!..

Darn. Not enough space!

Posted by Rmarsbar at Jul 28, 2005 7:32:40 AM
Re: *Hyperventilates* Housing on ice!
jedimasterbe wrote: 
I don't think there will be a deed rack, because deeds don't ever decay.

But can get in the way.
----------------------------------------
Rmarzbarr, a Superlemon!

Posted by char at Jul 28, 2005 7:40:03 AM
Re: *Hyperventilates* Housing on ice!
The new Housing and location and Prices

Villa Diablo 160k

Bungalow Fort Royal (no buy botton already bugged)

Cottage Fort Royal 10k

Estate Fort Royal 640k

Mansion Fort Royal 320k

Shack Shatterstone Free

Manor Shatterstone 80k

House Eieio 20k


Thats all I can find... Although I don't have all the islands to whisk to I searched Kings, Fort Royal, Diablo, Shatterstone, Oubliette, Eieio, Winking Wall and Cold Spring


Edit: I need Cabins and Homes
Edit: Added Winking Wall to searched list
Edit: Added Cold Spring to searched list
----------------------------------------
Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament

Posted by Varthlokkur at Jul 28, 2005 8:05:49 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
Varthlokkur wrote: 
On the topic of furniture, I placed a shabby wardrobe on a sloop on Ice, and anyone with officer rights to the ship was able to access it.


Was that different with the ship locked? Or was it still accessible then?


When the ship is locked, only the owner can have officer rights, so it was inaccessible (this was checked).
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by fanta at Jul 28, 2005 8:35:47 AM
Re: *Hyperventilates* Housing on ice!
Was it all officers or only fleet officers?
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Rappak at Jul 28, 2005 9:56:19 AM
Re: *Hyperventilates* Housing on ice!
char wrote: 
The new Housing and location and Prices

Villa Diablo 160k

Bungalow Fort Royal (no buy botton already bugged)

Cottage Fort Royal 10k

Estate Fort Royal 640k

Mansion Fort Royal 320k

Shack Shatterstone Free

Manor Shatterstone 80k

House Eieio 20k


Thats all I can find... Although I don't have all the islands to whisk to I searched Kings, Fort Royal, Diablo, Shatterstone, Oubliette, Eieio, Winking Wall and Cold Spring


Edit: I need Cabins and Homes
Edit: Added Winking Wall to searched list
Edit: Added Cold Spring to searched list


which ones are the "shady" types? I don't know the translation for the housing using the island editor to look at them.

though i have the island editor is outdated with no furni bazaar picture...
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Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by Rappak at Jul 28, 2005 9:57:13 AM
Re: *Hyperventilates* Housing on ice!
jedimasterbe wrote: 
I don't think there will be a deed rack, because deeds don't ever decay.


Think pre-made ship buying. That's what I was primarily thinking about.
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Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by Parthanos at Jul 28, 2005 10:10:03 AM
Re: *Hyperventilates* Housing on ice!
Can you put a ferry headed to Port Royale from Eieio/Shatterstone, or what have you? Finding a way there is moderatly annoying, given Ice and all it's splendor.
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Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by Ingvild at Jul 28, 2005 10:15:13 AM
Re: *Hyperventilates* Housing on ice!
Some of the housing in the island editor can be painted on the exterior. Will the governor be able to paint them?
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Yngvild

Posted by CursedBurger at Jul 28, 2005 10:21:25 AM
Re: *Hyperventilates* Housing on ice!
Do Grand Frigates (still) have the swordrack automagically?
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Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by Rappak at Jul 28, 2005 10:22:43 AM
Re: *Hyperventilates* Housing on ice!
Question, What in the world is that mayan plate looking thing in Hypno's Furni stall? Is that going to be a prize only thing like with sleeping animals?
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Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by jack_black12 at Jul 28, 2005 11:47:30 AM
Re: *Hyperventilates* Housing on ice!
I dont know if this has been posted yet and im not going to cheack 21 pages of post but there should be a really expinsive box you could buy called the booty box (or somthing else) that you could put stuff in the cach is that items in the box should not deacy or not decay as fast as normal, this could be a subcriber box item to but i think it a pretty cool idea
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Ever since ive stoped drinking ive been really thirsty...

Posted by tcarr at Jul 28, 2005 1:26:46 PM
Re: *Hyperventilates* Housing on ice!
when housing is implemented, most of the colonized islands will be planting shacks and furnisher bazaars very quickly. as governor, i want a name that is unique on Midnight, and we have a name that we like very much fer the shack. but is there any way to "put dibs" on the name, so that Midnight doesn't end up with several shacks named the same thing? (i'm going to assume other islands either won't think of our name, or won't like it as much as we do, but me flaggies are worried).
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LordKalvan of Otherwhen, all oceans but mostly Midnight

Posted by Faulkston at Jul 28, 2005 1:35:15 PM
Re: *Hyperventilates* Housing on ice!
Make a declaration in Piratical Parley indicating your intent to use a particular name for your buildings.

Faulkston,
half-serious
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Avatar by Carribean

Posted by fanta at Jul 28, 2005 7:26:31 PM
Re: *Hyperventilates* Housing on ice!
Rappak wrote: 
which ones are the "shady" types? I don't know the translation for the housing using the island editor to look at them.


shack (shady) - shack
shack - cabin
bungalow (shady) - bungalow
bungalow - cottage
house (shady) - house
house - home
manor (shady) - manor
manor - villa
mansion (shady) - mansion
mansion - estate

jack_black12 wrote: 
I dont know if this has been posted yet and im not going to cheack 21 pages of post but there should be a really expinsive box you could buy called the booty box (or somthing else) that you could put stuff in the cach is that items in the box should not deacy or not decay as fast as normal, this could be a subcriber box item to but i think it a pretty cool idea


I can imagine not reading 21 pages, that would be like a day of reading, but could you at least try to glance over the last couple of posts please? If you had looked at the last 10-15 posts, you would have seen people talk about furniture that stores stuff. This thread is partially getting this long because people keep repeating the same questions/suggestions. Just a request of those getting tired of reading the same questions and suggestions on every page, please look at the last page at least.

About the storing of stuff, there are wardrobes for clothes, swordracks for swords, and barshelves for mugs. So start saving up poe to buy those, though they are not overly expensive.
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Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Rmarsbar at Jul 28, 2005 7:26:58 PM
Re: *Hyperventilates* Housing on ice!
So with the new way to paint houses, can we expect to paint bazaars?
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Rmarzbarr, a Superlemon!

Posted by Lethal01 at Jul 28, 2005 8:02:48 PM
Re: *Hyperventilates* Housing on ice!
yes. bazaars can be painted on ice
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Gnarr

Posted by Wrenn at Jul 28, 2005 9:46:06 PM
Re: *Hyperventilates* Housing on ice!
I know it's been feared that furniture shops will take to many commodities, and they may become like shops used to be selling every thing dockside and that they may become the 32lbs gorilla of shops.

Maybe it's been mentioned but I didn't see it but....

How about having the existing shops make specific item the furniture shops need, like a apoth makes dye fer the weavery. ie: box of limes would take, 3 wood, 1pile of limes (buy from palace), Still would take: 1 wood, 3 iron, 1 whosamagig (buy from distillery), Tapestry would take: 1 iron, 4 wood(for the frame), 1 tapistry (buy from weavery).
essentially the furniutre shop would just be making the frame/stand or assembling the parts needed for each item

this could limit the number of Raw comodities the shop would need and allow all the other shops to get a peice of the action.
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-Ag
Cap'n - Moose of Doom - Cobalt

Posted by Fiddler at Jul 28, 2005 10:01:06 PM
Re: *Hyperventilates* Housing on ice!
Rmarsbar wrote: 
So with the new way to paint houses, can we expect to paint bazaars?


You can paint bazaars now, you just need someone on the island to be selling paint dockside. Check out the wiki for detailed painting info, and be sure to add your own if you learn something new.
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Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by Rmarsbar at Jul 28, 2005 10:07:18 PM
Re: *Hyperventilates* Housing on ice!
Wow, when was that implemented?
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Rmarzbarr, a Superlemon!

Posted by Fiddler at Jul 28, 2005 10:16:31 PM
Re: *Hyperventilates* Housing on ice!
Release 2005.07.12 - Blub, blub, blub wrote: 
When painting, if you don't have the paint available in your hold you can buy it at the current market rate instantly from the painting panel.

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Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by kaykordeath at Jul 28, 2005 10:54:06 PM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 

shack (shady) - shack
shack - cabin
bungalow (shady) - bungalow
bungalow - cottage
house (shady) - house
house - home
manor (shady) - manor
manor - villa
mansion (shady) - mansion
mansion - estate



If a governor wanted to provide both Houses and Homes, would they need to build two house units and upgrade one, or is the upgrade from shady to fine an individual pirate's choice?
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tht guy hird me 2 b a om

Posted by Prometheus at Jul 28, 2005 11:03:11 PM
Re: *Hyperventilates* Housing on ice!
kaykordeath wrote: 

If a governor wanted to provide both Houses and Homes, would they need to build two house units and upgrade one, or is the upgrade from shady to fine an individual pirate's choice?


There aren't any upgrades. Each type of housing is a seperate building.

-Pro

Posted by chemicalgirl at Jul 28, 2005 11:43:44 PM
Re: *Hyperventilates* Housing on ice!
If you have clothes in your wardrobe, yet what you're wearing dusts when you log in, do we still get brand spankin' new rags, or does the missing item get replaced by something from your wardrobe, as it would if you had something else in your booty?

I guess the same question would apply for sword racks and mug storage, but rags are such a hot commodity, especially for females, this could be awesome.
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Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by fanta at Jul 28, 2005 11:55:46 PM
Re: *Hyperventilates* Housing on ice!
I love the storage possibilities. But i have been thinking, seeing how you don't have to have any mug on you, mug sales might really suffer, since people can just keep all their mugs on the shelf most of the time. Maybe it would be good to make it so you have to have some mug on you? Just like with swords?
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Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by chemicalgirl at Jul 29, 2005 12:07:24 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
Maybe it would be good to make it so you have to have some mug on you? Just like with swords?


I don't have a mug on Midnight (I'm only good at drinking in RL) and if i play the drinking game, I have a wooden cup. It may not show up in the booty list, but essentially, the wooden cup is like a stick.
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Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by kaykordeath at Jul 29, 2005 12:18:57 AM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 
fanta wrote: 
Maybe it would be good to make it so you have to have some mug on you? Just like with swords?


I don't have a mug on Midnight (I'm only good at drinking in RL) and if i play the drinking game, I have a wooden cup. It may not show up in the booty list, but essentially, the wooden cup is like a stick.


What I think fanta is suggesting, is that the wooden cup should appear in your inventory on a regular basis. For those that DO have a mug, if they store it on a shelf when not in use, and only equip it to drink, they could, in effect, stretch it's life span much longer than intended. With swords, they are always equipped, be it a cleaver or a stick, and are therefore constantly aging.
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tht guy hird me 2 b a om

Posted by Rappak at Jul 29, 2005 12:23:42 AM
Re: *Hyperventilates* Housing on ice!
kaykordeath wrote: 
stick, and are therefore constantly aging.


Sticks don't age or dust.


Also, is there a certain time on which the OMs/Devs are on ice so that people could see the other types of housing that people generally couldn't afford on ice, aka the 640k mansion and what not?
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Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by Dragonlilly at Jul 29, 2005 12:23:49 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
I love the storage possibilities. But i have been thinking, seeing how you don't have to have any mug on you, mug sales might really suffer, since people can just keep all their mugs on the shelf most of the time. Maybe it would be good to make it so you have to have some mug on you? Just like with swords?


I hope that it grabs the first set of items from my wardrobe and doesn't give me rags. That would be a huge exploit. Same with swords.

And I agree that the wooden cup should show by default, just like swords.
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Dragonlilly, Captain of SDTC
A very much retired old sea salt! Or would that be sea saltess?
Shanty Raid-io!
Avatar by thematt

Posted by anyGould at Jul 29, 2005 12:34:07 AM
Re: *Hyperventilates* Housing on ice!
Rappak wrote: 

Sticks don't age or dust.


They do if you own a second sword. At least mine did.
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Crazyfox, First Mate of Plunder Inc

revengeblade wrote: 
i hate you people and forums,


Posted by Rappak at Jul 29, 2005 12:38:05 AM
Re: *Hyperventilates* Housing on ice!
Mine haven't and I've had 3 swords dust on me before. My main on Midnight which I have 3 sticks for about a year now haven't had any sticks dust, just the swords.
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Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by sweetnessc at Jul 29, 2005 7:30:54 AM
Re: *Hyperventilates* Housing on ice!
I really like that there are ten different types of houses now. It?s enough that island governors will get to choose something appropriate to their island and so many that no governor should feel pressured to put down them all. Yay!
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My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we'll change the world. ~ Jack Layton

Sublime is shame.

Posted by Kaet at Jul 29, 2005 7:41:56 AM
Re: *Hyperventilates* Housing on ice!
I vote "no" to always showing a default mug. At this time, I would rather die than play the drinking game again, and I would very much dislike having to constantly look at the the default mug in my booty panel.

Housing question: How will governors know which housing to choose to build? Will there be a list showing the number of rooms in each housing type? If this question has already been answered, please ignore it. No need to make the thread even longer. heh

Posted by fanta at Jul 29, 2005 8:12:48 AM
Re: *Hyperventilates* Housing on ice!
Kaet wrote: 
I vote "no" to always showing a default mug. At this time, I would rather die than play the drinking game again, and I would very much dislike having to constantly look at the the default mug in my booty panel.


Yeah, and i'd rather die then fight someone in SF and hardly ever pillage, i still have to look at the sword in my booty too. I don't see how not wanting to drink is a reason for not solving possible mug sales stagnation.
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Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by vexxing at Jul 29, 2005 8:30:28 AM
Animals
i think we all should be able to buy animals for our rooms, both the following ones and the sleeping ones, i think we might want to do this AFTER the rooms become main steam and make it more like an Add on to the rooms.

Posted by Kaet at Jul 29, 2005 8:30:42 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
Kaet wrote: 
I vote "no" to always showing a default mug. At this time, I would rather die than play the drinking game again, and I would very much dislike having to constantly look at the the default mug in my booty panel.


Yeah, and i'd rather die then fight someone in SF and hardly ever pillage, i still have to look at the sword in my booty too. I don't see how not wanting to drink is a reason for not solving possible mug sales stagnation.

Aye, I don't SF either, except when pillaging. I'd also rather not look at my sword, but it appears to be an almost inescapable part of the game.

On the subject of mug sales stagnation, once your mug dusts, you would then have an undustable mug that you would likely keep with you while your mugs were safely on their shelf. It will be just like people will keep sticks at hand and only grab their swords for pillages or brawls or whatever.

Posted by fanta at Jul 29, 2005 8:36:18 AM
Re: *Hyperventilates* Housing on ice!
Aye so maybe then the stick and the wooden mug should dust as well now we get storage. Rags dust, why not sticks and wooden mugs?
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Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by dravlid at Jul 29, 2005 9:08:10 AM
Re: *Hyperventilates* Housing on ice!
For the Varnish and Laquer recipies:

How much hemp oil goes in to each??

I seen the post about 1 nettle for varnish and for lacquer 1 pokeweed and 2 lobelia.

Is is still 12 hemp oil for varnish and 18 hemp oil for Lacquer???
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People in cars cause Accidents....Accidents in cars cause People

Posted by crazyluigi at Jul 29, 2005 9:10:18 AM
Re: *Hyperventilates* Housing on ice!
You are correct, Dravlid.
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Crazyluigi

Officer and Navigator of the Cartographers

Posted by Anonymous at Jul 29, 2005 10:34:30 AM
housing in dubloons?
everyone has heard about housing in ice by now, but do you think there will ever be housing in viridian, or dubloon oceans?

Posted by Faulkston at Jul 29, 2005 10:44:44 AM
Re: *Hyperventilates* Housing on ice!
Yes there will be housing available to build on all of the non-test servers once it gets released.

Faulkston,
there you have it
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Avatar by Carribean

Posted by sweetnessc at Jul 29, 2005 1:03:15 PM
Re: *Hyperventilates* Housing on ice!
Ice is not a play ocean. Ice is an ocean to test new features. When the features come out for general play, they will be released on all three play oceans (Viridian, Midnight and Cobalt) at the same time.
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My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we'll change the world. ~ Jack Layton

Sublime is shame.

Posted by Anonymous at Jul 29, 2005 1:22:19 PM
housing costs
so what is tthe deal with house costs, some say it costs rent some say it is free on some islands, etc. can someone send a straight answer

Posted by Parthanos at Jul 29, 2005 1:29:41 PM
Re: *Hyperventilates* Housing on ice!
Can you all please put a navy ship going to Port Royale, so the rest of us might glimpse at Estates? Thanks:)
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Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by Chubbytubby at Jul 29, 2005 1:42:39 PM
Re: *Hyperventilates* Housing on ice!
I'd like to mention something that I thought would be a good idea. For the 80k manor homes, what do you think of making a down payment and then a weekly payment untill you pay off the entire 80k? And make it like the shoppes, if they don't make the weekly payment, shut it down and make it dark, and then finally returning the home altogether.

I just thought this was a good idea. I'm not sure if it was mentioned or not though already.
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Liomari - Senior Officer of Odin's Demise- Lady of The Eye
Hunter Ocean

Posted by chemicalgirl at Jul 29, 2005 1:48:33 PM
Re: *Hyperventilates* Housing on ice!
Parthanos wrote: 
Can you all please put a navy ship going to Port Royale, so the rest of us might glimpse at Estates? Thanks:)


It's not "Port Royal", it's "Fort Royal." ^_~

I posted pictures on the Booty Grabbers (Midnight) flag forum and on the Hurricane (Cobalt) flag forums. I was going to put them all on the Housing thread I tried to start (to clean up this extremely long one) but i was afraid no one would want to see allll the pictures i took.

Go to either on of those, the posts on each are identical.

Oh, I took pictures of EVERY kind of house i could find, whisking all over and bugging the awesome crew mates on Ice (in Sassy's crew, they rock) . Pictures include outside views and 'front porch' type views, since no one has an open house for the 640k style except maybe some dev's, but none were on for me to harass.
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Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by Fiddler at Jul 29, 2005 1:51:51 PM
Re: housing costs
[quote]so what is tthe deal with house costs, some say it costs rent some say it is free on some islands, etc. can someone send a straight answer[/quote]
Your first shack, on your home island, is free. Every other type of housing costs money to purchase. There is no weekly rent like here is with businesses, only the initial cost. You can sell your home back and receive half the purchase price back (note: this doesn't apply to the free starter shack.)

As for costs,

[quote:9dead139d8="Zarn on page 19"]As for house pricing, it would appear you double the cost each level you go up:
Shack (with the exception of first shack on home island): 1250
Cabin: 2500*
Bungalow: 5000*
Cottage: 10,000
House: 20,000
Home: 40,000*
Manor: 80,000
Villa: 160,000*
Mansion: 320,000
Estate: 640,000

* indicates unconfirmed pricing but fits into the equation with confirmed housing costs.
(prices as set on Ice)[/quote]

Fiddler,
figuring we need a FAQ to be reposted at the top of every other page by now,


and falling into the tagline trap. Curse you Falkston!!
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Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by Parthanos at Jul 29, 2005 1:55:36 PM
Re: *Hyperventilates* Housing on ice!
Fort, Port, either way a good chunk of us can't get there:)

Thank ye for the pics though! I am after the estate, I'm curious what my 640k gets me. Do you have enternal shots of em all, and once someone gets access to estates, can someone grab a few shots? Thanks:)
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Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by chemicalgirl at Jul 29, 2005 2:01:31 PM
Re: *Hyperventilates* Housing on ice!
I'm a screenie taking fool. Maybe I'll see if I can harass Liz into hooking me up. If only one person wants, it's enough for me to post all the pictures I have on the Housing thread. PLEASE add your pics to it!

Maybe it should be moved to Shore Leave? But... it is Game Design? =/
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Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by Zava at Jul 29, 2005 2:58:35 PM
Re: *Hyperventilates* Housing on ice!
Eek. Totally forgot to post this. Here!

Cottage Screenshots (stitched together, since it's a cute house)
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Zava, Obsidian & Sage.
Vodoodude tells ye, "wow yer a life saver"

Posted by Chubbytubby at Jul 29, 2005 3:11:45 PM
Re: *Hyperventilates* Housing on ice!
Nice pictures! i can't wait to get to fort royal to see them myself. But i just can't find a way to get there.....
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Liomari - Senior Officer of Odin's Demise- Lady of The Eye
Hunter Ocean

Posted by ryboy5 at Jul 29, 2005 3:57:28 PM
!!!
Doggone it! I need housing! lol

Man someone needs to pat OOO Team on the back... this is like the coolest idea hehe

Seeing the grass in the cottage makes me think how fun it would be if there could be like gardening, which has alot of possibilities if you think about it. Maybe you could grow your own fruits and vegetables! (lol) Well at least maybe we can get more plants we can place eventually... or maybe like benches, gazebos and cobblestone bridges hehe

Alright my tangents over lol
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==Gameboy, nerd of the Seas==
Those are some nice pants.

Poseidon says, "then tell me THAT ONE!! PWEESE"

Posted by LethalLizord at Aug 9, 2005 4:00:00 PM
Re: housing costs
[quote][quote]so what is tthe deal with house costs, some say it costs rent some say it is free on some islands, etc. can someone send a straight answer[/quote]
Your first shack, on your home island, is free. Every other type of housing costs money to purchase. There is no weekly rent like here is with businesses, only the initial cost. You can sell your home back and receive half the purchase price back (note: this doesn't apply to the free starter shack.)

As for costs,

[quote:0e5920a764="Zarn on page 19"]As for house pricing, it would appear you double the cost each level you go up:
Shack (with the exception of first shack on home island): 1250
Cabin: 2500*
Bungalow: 5000*
Cottage: 10,000
House: 20,000
Home: 40,000*
Manor: 80,000
Villa: 160,000*
Mansion: 320,000
Estate: 640,000

* indicates unconfirmed pricing but fits into the equation with confirmed housing costs.
(prices as set on Ice)[/quote]

Fiddler,
figuring we need a FAQ to be reposted at the top of every other page by now,


and falling into the tagline trap. Curse you Falkston!![/quote]

I can confirm the villa price.. as seen on diablo island
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~Viridian~
SnakeEye
Captain of Devil's Playground, Pay for Play

~Sage~
SnakeEyes
Officer of Hell's Angels, Hell's Wrath

~Hunter~
SnakeEyes
Senior Officer of Black September, The Eye

Posted by fanta at Jul 29, 2005 6:46:50 PM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 
I'm a screenie taking fool. Maybe I'll see if I can harass Liz into hooking me up. If only one person wants, it's enough for me to post all the pictures I have on the Housing thread. PLEASE add your pics to it!

Maybe it should be moved to Shore Leave? But... it is Game Design? =/


Of course we want pics, silly. ;) I had taken and posted pics of all rooms before the update, for as far someone else hadn't. Since the update i've only been in the new and improved house, but there are already pics of that. I have bugged OM's and devs to show me any type, i must be driving them crazy, but they haven't shown me so far, so i don't have new screen shots. :(
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Beautymaus at Jul 29, 2005 6:50:25 PM
Re: *Hyperventilates* Housing on ice!
it was mentioned before that when you give back your room you can get back a bit of the poe you paid for it. How much is it?
Is it worth to start with something small? Or better save all the poe for the biggest and then buy?

Posted by fanta at Jul 29, 2005 7:00:54 PM
Re: *Hyperventilates* Housing on ice!
Beautymaus wrote: 
it was mentioned before that when you give back your room you can get back a bit of the poe you paid for it. How much is it?
Is it worth to start with something small? Or better save all the poe for the biggest and then buy?


[size=24]↑3
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Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Beautymaus at Jul 29, 2005 8:45:26 PM
Re: *Hyperventilates* Housing on ice!
sry overread, to many pages for me, thx a lot!

Posted by crazyluigi at Jul 29, 2005 9:33:07 PM
Re: *Hyperventilates* Housing on ice!
I think a free tour of the house you are looking at buying would be very beneficial. I'm not talking about just Ice either, a tour should be in the production oceans as well. In real life, you would NEVER dream of buying house if you didn't know what you were getting beforehand.
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Crazyluigi

Officer and Navigator of the Cartographers

Posted by Clerks76 at Jul 29, 2005 9:41:27 PM
Re: *Hyperventilates* Housing on ice!
From a governor's perspective:

Can houses be dusted? If a governor creates a bungalow when meaning to create a cottage, is there a way to remove the bungalow?

If a governor finds that the current housing solution on zir island is sub-optimal and wishes to upgrade or downgrade the housing, is there a means to do so by dusting the current structure and creating a new building?

I think any tenants of the existing structure should be able to keep their homes, but if the building is empty the governor should be able to dust the site. One way the gov could get current tenants to move out is to give tenants the greater of a) PoE they'd need to take rooms in the new building or b) PoE spent to acquire the rooms in the first place.
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Vulgarbeard
~+~+~+~+~+~+~+~+~+~+~+~
Captain of Plank Club
Lord of Avalon
http://avalon.nightstar.ca/forum/

Avatar by Fuzzybeard, compliments of Quid Pro Pose

Posted by McStew721 at Jul 30, 2005 12:01:34 AM
Re: *Hyperventilates* Housing on ice!
crazyluigi wrote: 
In real life, you would NEVER dream of buying house if you didn't know what you were getting beforehand.


It's even worse that you can't possibly sell it if you don't like it, even if someone else likes it.
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McStew - Llyr's Pact, Carpe Noctem

Posted by Synful at Jul 30, 2005 2:00:11 AM
Re: *Hyperventilates* Housing on ice!
crazyluigi wrote: 
I think a free tour of the house you are looking at buying would be very beneficial. I'm not talking about just Ice either, a tour should be in the production oceans as well. In real life, you would NEVER dream of buying house if you didn't know what you were getting beforehand.

From what I understand, they want to keep this as a surprise, but I'm right with ye, if I am going to lay out 180k or more for a house, I want to make sure I like the layout inside and out and that I will be happy there. I don't see why they can't assign an AI into one of each type of housing so someone shows home but then again, how would they train that AI to answer the door?

I'd also like to see some housing other than the shack be added to pre-colonized(Ringer owned with bazaars already applied) to get the housing started, especially on the newer Oceans since just now was the second large island opened for blockade(August 6th).

And one last thing, I wonder why there is no castle? Surely, royalty would love to live in their own castle!
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The name is Synful.
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Avatar by myself

Posted by Parthanos at Jul 30, 2005 4:37:04 AM
Re: *Hyperventilates* Housing on ice!
Danke for ze whisk to Fort Royal:) (If your wondering or in need, see news and events on the jobbing board).
----------------------------------------
Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by Parthanos at Jul 30, 2005 4:54:11 AM
Re: *Hyperventilates* Housing on ice!
Right oh, having now played with housing a bit, I have only one big change I'd like to see. Everything else looks pretty neat:)

I would echo the sentitments that housing should have a feature of 'locked' and 'unlocked'. Default settins would be locked, but I'd like owners to be able to leave their door open so people could visit. This would be espically nice in ice currently (to see mansions, etc.) but also would be nice in other oceans so that the average player could get to see first hand what the differences are. it would also provide a way for people to display their wealth, items, etc. in a way which is fun. The only down side I can see is that eventually the list of open housing might get long, so much so that it would be annoying to navigate. Perhaps a go to command should also be included?

I would also like an option to 'lock' the floor plan to acompany this idea. This would disallow a bunch of fools putting driftwood all over my house;) I imagine the lock floor plan idea could be toggled on and off as well.
----------------------------------------
Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by fanta at Jul 30, 2005 6:09:13 AM
Re: *Hyperventilates* Housing on ice!
char wrote: 
The new Housing and location and Prices

Villa Diablo 160k

Bungalow Fort Royal (no buy botton already bugged)

Cottage Fort Royal 10k

Estate Fort Royal 640k

Mansion Fort Royal 320k

Shack Shatterstone Free

Manor Shatterstone 80k

House Eieio 20k


Thats all I can find... Although I don't have all the islands to whisk to I searched Kings, Fort Royal, Diablo, Shatterstone, Oubliette, Eieio, Winking Wall and Cold Spring


Edit: I need Cabins and Homes
Edit: Added Winking Wall to searched list
Edit: Added Cold Spring to searched list


Anyone found the cabin and home yet? Any other islands been searched?

There's notting on wemadeit. Or wyeth for that matter. I think the places with most chances are maelstrom and escher, seeing how mini, cringe and yorrick are outposts.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Synful at Jul 30, 2005 1:13:37 PM
Re: *Hyperventilates* Housing on ice!
Parthanos wrote: 
Danke for ze whisk to Fort Royal:) (If your wondering or in need, see news and events on the jobbing board).


Obviously it was very temporary because it is not there now.
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The name is Synful.
------------------------
Avatar by myself

Posted by Parthanos at Jul 30, 2005 1:37:58 PM
Re: *Hyperventilates* Housing on ice!
Continuing on further thoughts:

Honestly, I'd rather see a 'manager' type setting for housing, than anyone can set down furnature. I think manager spots in general need to expand into housing, palaces, and any area that needs and currently lacks them. This will in turn allow people to purchase housing with friends (perhaps why there isnt a manager aspect, to avoid the problems associated with group ownership?), flag/crew housing, and so on.

Given that the main feature of an inn (games of chance) is now something anyone can own/buy, I hope they either get revamped, or some sort of housing also is put in upstairs. Renting rooms would be damn cool:) Even if it was a non for profit event.
----------------------------------------
Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by char at Jul 30, 2005 3:21:24 PM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
char wrote: 
The new Housing and location and Prices

Villa Diablo 160k

Bungalow Fort Royal (no buy botton already bugged)

Cottage Fort Royal 10k

Estate Fort Royal 640k

Mansion Fort Royal 320k

Shack Shatterstone Free

Manor Shatterstone 80k

House Eieio 20k


Thats all I can find... Although I don't have all the islands to whisk to I searched Kings, Fort Royal, Diablo, Shatterstone, Oubliette, Eieio, Winking Wall and Cold Spring


Edit: I need Cabins and Homes
Edit: Added Winking Wall to searched list
Edit: Added Cold Spring to searched list


Anyone found the cabin and home yet? Any other islands been searched?

There's notting on wemadeit. Or wyeth for that matter. I think the places with most chances are maelstrom and escher, seeing how mini, cringe and yorrick are outposts.



Theres always the possiblity that thoughs rooms have not been coded and there for not been put in by the ringers yet. OR just not been placed on an island yet ;)
----------------------------------------
Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament

Posted by Parthanos at Jul 30, 2005 3:37:54 PM
Re: *Hyperventilates* Housing on ice!
Synful wrote: 
Parthanos wrote: 
Danke for ze whisk to Fort Royal:) (If your wondering or in need, see news and events on the jobbing board).


Obviously it was very temporary because it is not there now.


Your not missing much. The external art is cool, but what I was really after was an inside glimpse. Hey devs, I know yer wanting an ice community, but you know this testing thing would be more fun if we all simply had free poe. Just a thought.

Anyhow, I'll see if I can catch Liz hanging around her estate;)
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Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by zoip at Jul 30, 2005 3:44:20 PM
Re: *Hyperventilates* Housing on ice!
Parthanos wrote: 
Synful wrote: 
Parthanos wrote: 
Danke for ze whisk to Fort Royal:) (If your wondering or in need, see news and events on the jobbing board).


Obviously it was very temporary because it is not there now.


Your not missing much. The external art is cool, but what I was really after was an inside glimpse. Hey devs, I know yer wanting an ice community, but you know this testing thing would be more fun if we all simply had free poe. Just a thought.


The Ice economy is starting to pick up now. Free PoE now would break things and badly. Free or extremely reduced prices on houses, on the other hand, would be kinda cool.
----------------------------------------
drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by fanta at Jul 30, 2005 6:54:46 PM
Re: *Hyperventilates* Housing on ice!
char wrote: 
Theres always the possiblity that thoughs rooms have not been coded and there for not been put in by the ringers yet. OR just not been placed on an island yet ;)


Very true, but we won't know for sure untill all islands are checked. I'd be bummed if there is no cabin yet. That one i could actually affort to get on ice soon enough.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by fanta at Jul 31, 2005 12:17:51 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
char wrote: 
The new Housing and location and Prices

Villa Diablo 160k

Bungalow Fort Royal (no buy botton already bugged)

Cottage Fort Royal 10k

Estate Fort Royal 640k

Mansion Fort Royal 320k

Shack Shatterstone Free

Manor Shatterstone 80k

House Eieio 20k


Thats all I can find... Although I don't have all the islands to whisk to I searched Kings, Fort Royal, Diablo, Shatterstone, Oubliette, Eieio, Winking Wall and Cold Spring


Edit: I need Cabins and Homes
Edit: Added Winking Wall to searched list
Edit: Added Cold Spring to searched list


Anyone found the cabin and home yet? Any other islands been searched?

There's notting on wemadeit. Or wyeth for that matter. I think the places with most chances are maelstrom and escher, seeing how mini, cringe and yorrick are outposts.


There's also notting on maelstrom, escher, mini and yorrick. That only leaves cringe unchecked.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by revengeblade at Jul 31, 2005 1:42:11 AM
Re: *Hyperventilates* Housing on ice!
making the chesses be able to hold your money like a bank. people spend there money when its always on them, so it gives them a chance to save it. also making it possible to deposit money into people chess....

DEMO/MODEL HOMES! so you can see what the house looks like b4 you buy it and not haveing to wait for someone to be home to see theres...
----------------------------------------
*RETIRED*
Keep your friends close and your enemys closer

Posted by Synful at Jul 31, 2005 2:20:21 AM
Re: *Hyperventilates* Housing on ice!
revengeblade wrote: 
making the chests be able to hold your money like a bank. people spend there money when its always on them, so it gives them a chance to save it. also making it possible to deposit money into people chest....

DEMO/MODEL HOMES! so you can see what the house looks like b4 you buy it and not having to wait for someone to be home to see theres...


fixed



[size=9]gawd, I am so anal-retentive right now
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The name is Synful.
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Avatar by myself

Posted by Faulkston at Jul 31, 2005 2:21:44 AM
Re: *Hyperventilates* Housing on ice!
revengeblade wrote: 
making the chesses be able to hold your money like a bank. people spend there money when its always on them, so it gives them a chance to save it. also making it possible to deposit money into people chess....

Chests in houses:
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=381000#381000
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=381282#381282
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=384800#384800
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=388455#388455
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=389425#389425
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390032#390032
http://www.puzzlepirates.com/community/mvnforum/viewthread?thread=21593

I think it's very likely that chests to hold PoE and other items will be implemented. The idea won't get lost.

revengeblade wrote: 
DEMO/MODEL HOMES! so you can see what the house looks like b4 you buy it and not haveing to wait for someone to be home to see theres...

http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390942#390942

If you're having trouble trying to find if an idea has been brought up before, you can ask for help here:
http://www.puzzlepirates.com/community/mvnforum/viewthread?thread=6605

Faulkston,
trawled this thread
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Avatar by Carribean

Posted by stefsorceror at Jul 31, 2005 2:30:02 AM
Re: *Hyperventilates* Housing on ice!
Synful wrote: 
revengeblade wrote: 
making the chests be able to hold your money like a bank. people spend their money when its always on them, so it gives them a chance to save it. also making it possible to deposit money into people chest....

DEMO/MODEL HOMES! so you can see what the house looks like b4 you buy it and not having to wait for someone to be home to see theres...


fixed



[size=9]gawd, I am so anal-retentive right now


if you change spelling mistakes, don't forget to change the there into their :)
----------------------------------------
Tibiaking. Member of TTB, SN. Too cool to have a quote in my signature.

Disclaimer: None of my posts are ment to be offensive. Any tarting about the offensiveness of my posts will be ingored.

Posted by revengeblade at Jul 31, 2005 2:50:16 AM
Re: *Hyperventilates* Housing on ice!
i hate you people and forums, i dont have time go searching for the shit i am posting to see if its already there... if you dont like what i wrote dont read it.
----------------------------------------
*RETIRED*
Keep your friends close and your enemys closer

Posted by anyGould at Jul 31, 2005 2:52:09 AM
Re: *Hyperventilates* Housing on ice!
revengeblade wrote: 
i hate you people and forums,


Sigged.
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Crazyfox, First Mate of Plunder Inc

revengeblade wrote: 
i hate you people and forums,


Posted by fanta at Jul 31, 2005 3:32:34 AM
Re: *Hyperventilates* Housing on ice!
revengeblade wrote: 
i hate you people and forums, i dont have time go searching for the shit i am posting to see if its already there... if you dont like what i wrote dont read it.


Yeah, like we have time to read the same suggestions over and over again. It's hard enough to keep up without having people post things that have been posted many times before. And uhm, we can't tell that what you posted has been posted before without reading it. Everyone gets yelled at for not searching if their ideas have been posted before. And faulkston actually provides a useful link service.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by chemicalgirl at Jul 31, 2005 4:22:55 AM
Re: *Hyperventilates* Housing on ice!
With 10 different styles of housing to choose from, and therefore 10 different structures, I assume land holders will want to only build maybe 3 housing options on their islands. This construction will be extremely expensive, and take a while, i'm sure. It's already been said that flags will have to pay for the construction, so I'm wondering how they'll recoup the cost, or if this is just another sucky thing about about being a land-holder.

When a place is bought, does the money got to Davy Jones or to the palace?

Also, being able to upgrade gets my vote. Yes, i know it's been mentioned, I'm just voting for it. :-)

Another thing i'd like to re-mention (and vote for :-P) is the option of having a "butler". I'd love to have a bunch of friends over and not have to keep "answering the door", especially when it doesn't make any noise. An /finvite or /cinvite would be awesome. I know that's also been mentioned already.
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by McStew721 at Jul 31, 2005 4:28:54 AM
Re: *Hyperventilates* Housing on ice!
revengeblade wrote: 
i hate you people and forums, i dont have time go searching for the shit i am posting to see if its already there... if you dont like what i wrote dont read it.


What a happy little quote.

Getting Faulked should be an honor, not an insult. He takes the time to help out forum newbies by finding relevant topics.
----------------------------------------
McStew - Llyr's Pact, Carpe Noctem

Posted by stefsorceror at Jul 31, 2005 4:47:32 AM
Re: *Hyperventilates* Housing on ice!
Just a lil question (don't know if that was the one asked a few posts up), but what happens with the money when a house is bought? Does it go into some sort of hold/the palace? Cause that would be very handy to know, considering most island holders are now deciding which boarding houses they're going to buy.
----------------------------------------
Tibiaking. Member of TTB, SN. Too cool to have a quote in my signature.

Disclaimer: None of my posts are ment to be offensive. Any tarting about the offensiveness of my posts will be ingored.

Posted by fanta at Jul 31, 2005 5:09:02 AM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 
Another thing i'd like to re-mention (and vote for :-P) is the option of having a "butler". I'd love to have a bunch of friends over and not have to keep "answering the door", especially when it doesn't make any noise. An /finvite or /cinvite would be awesome. I know that's also been mentioned already.


/me so wants a sound to go with the notice someone knocked, i keep missing someone did knock. /me gets on her knees and begs. Any sound wil do.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by chemicalgirl at Jul 31, 2005 5:16:25 AM
Re: *Hyperventilates* Housing on ice!
stefsorceror wrote: 
Just a lil question (don't know if that was the one asked a few posts up), but what happens with the money when a house is bought? Does it go into some sort of hold/the palace? Cause that would be very handy to know, considering most island holders are now deciding which boarding houses they're going to buy.


Chemicalgirl in a post 2 before this wrote: 
When a place is bought, does the money got to Davy Jones or to the palace?


/me giggles.
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by JMCA at Jul 31, 2005 8:59:11 AM
should be able to get em on the viridian ocean!!!
You should be able to get a house on the viridian ocean, so I have a question, will houses be on the viriidan ocean sometime this year???

Posted by char at Jul 31, 2005 9:00:37 AM
Re: *Hyperventilates* Housing on ice!
Yes
----------------------------------------
Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament

Posted by Varthlokkur at Jul 31, 2005 9:06:03 AM
Re: should be able to get em on the viridian ocean!!!
JMCA wrote: 
You should be able to get a house on the viridian ocean, so I have a question, will houses be on the viriidan ocean sometime this year???


Probably.

While there is no estimate on when they will be released, and I've heard of a few bugs that still need fixing (though they may've been fixed since I heard of'em), it's likely release will be sooner rather than later.

When it is released, it should be to all oceans.
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Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by zoip at Jul 31, 2005 9:27:07 AM
Re: should be able to get em on the viridian ocean!!!
JMCA wrote: 
You should be able to get a house on the viridian ocean, so I have a question, will houses be on the viriidan ocean sometime this year???


Baring a major disaster, yes.

Right now, I'd expect housing to show up on non-Ice oceans anywhere from (warning: wild guess!) next week to a month or two. However, while the devs have made some major fixes/changes, there's still some stuff to be worked out, though. (E.g., ye still can't put a bunk in yer sloop as the furniture moving code seems to think that the hold of a sloop has no walls.)
----------------------------------------
drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by Fiddler at Jul 31, 2005 9:35:56 AM
Semi-Official page 24 FAQ
[size=18]Semi-Official page 24 FAQ
In order to stop the unnecassary inflation of this thread, here is the semi-official FAQ, updated as necessary and posted every couple of pages. Please search through this thread before making requests. Also, check out the Ice documentation and the Wiki for further information on housing and furniture.

How many kinds of houses are there?
Ten

Will houses be available on Viridian/Cobalt/Midnight?
Yes. Ice is a testing ocean, where bugs in code can be worked out before they move to the main oceans. Anything you see on Ice will eventually make it to all the other oceans.

How do I get on Ice? It doesn't show up on the list of oceans!
Ice requires a seperate client because it is running a different version of the game code than the other oceans. This post from Cleaver details how to donload and install the Ice client. Despite what it says, Ice is limited to current subscibers and anyone who has purchased doubloons from the Ringers in the past. Boublooner access was granted in the last couple weeks.

How much will a shack/house/estate/any kind of house cost?
There will be an initial "purchase" cost for every type of housing. The list of known and projected costs can be found here: http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390879#390879
Unlike businesses, there is no weekly rent for housing. If you sell your rooms back, you will receive half of the purchase price back.

Can I get a pig/turtle or one of those nifty little Egyptian things/treasures?
Right now special props such as pigs, turtles, and the treasures you can see inside of palaces are only available as prizes from OM tourneys.

Can I see what the inside of a house looks like before I buy it?
Not inside the game, no. However, there are many many people who have posted interior pictures of the various housing types. Look at this thread, this thread, and in this thread.

Can the chests be made to hold PoE/commodities?
It has been speculated & proposed many times that the chest items allow your home to hold PoE and/or commodities, like the hold of a ship. It seems likely, but there doesn't appear to be any Ringer confirmation yet.

Does the sword rack/mug shelf/wardrobe stop decay of those items?
Yes, though apparently the act of placing an item in and out of storage will cause it to decay a little. Cleaver confirmed it all in this post.

If I place a sword rack/mug shelf/wardrobe on a ship, who can access it?
Currently, any officer in your crew can access storage you place on your ship. Only by locking your ship can you prevent access to your storage.
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=389900#389900

How do I paint my house?
As houses currently have no hold, the only available way to paint your rooms are through the automatic purchase of paint via the paintbrush. This means that you will be at the mercy of dockside pricing on the island your home sits on. On Medium and Outpost islands without an apothecary, paint will only be available if it is being sold from the palace or fort.

Can you tell me what is required to make lacquer/varnish/a table/a sword rack/etc...?
Read the Wiki.

Will I be able to set a list of friends who can come in and out of my house any time without invitations?
Not yet, but they're working on it.

Edit:More questions answered. No more rice, we're moving to a wheat economy.
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Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by Mhari at Jul 31, 2005 10:06:35 AM
Re: *Hyperventilates* Housing on ice!
Rappak wrote: 
Why is there a door in the shack? I don't see why it's there. Where does this door that you can't do anything with lead to? I would like more wall space instead of this door.


And, although the door leads nowhere and cannot be moved or removed, you're not allowed to place furniture in front of it. V. annoying.
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Esmarilda:
Viridian. Literate. Kthxbye.

Posted by zoip at Jul 31, 2005 10:15:00 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
That only leaves cringe unchecked.


The only two buildings on Cringe are non-functional. Search complete?
----------------------------------------
drstupid wrote: 
If [your argument] is "good enough" for you, then having the reanimated corpse of Ludwig Wittgenstein throttle you in your sleep is too good for you.


Posted by revengeblade at Jul 31, 2005 10:28:27 AM
Re: *Hyperventilates* Housing on ice!
McStew721 wrote: 
revengeblade wrote: 
i hate you people and forums, i dont have time go searching for the shit i am posting to see if its already there... if you dont like what i wrote dont read it.


What a happy little quote.

Getting Faulked should be an honor, not an insult. He takes the time to help out forum newbies by finding relevant topics.


been around forums for years, ive grown to hate them...
----------------------------------------
*RETIRED*
Keep your friends close and your enemys closer

Posted by Mhari at Jul 31, 2005 12:23:47 PM
Re: *Hyperventilates* Housing on ice!
revengeblade wrote: 
been around forums for years, ive grown to hate them...


So you're here... why?
----------------------------------------
Esmarilda:
Viridian. Literate. Kthxbye.

Posted by Barrister at Jul 31, 2005 2:35:21 PM
Re: *Hyperventilates* Housing on ice!
zoip wrote: 
fanta wrote: 
That only leaves cringe unchecked.


The only two buildings on Cringe are non-functional. Search complete?


All Ice islands have been checked recently for Boarding houses.

Shack - contains 1-room dwellings. (free (first one only) / 1250 PoE)
# Shatterstone Island
Cabin - (2500? PoE)
# none
Bungalow - (5000 PoE)
# Fort Royal
Cottage - contains 4-room dwelings. (10,000 PoE)
# Fort Royal
House - contains 5-room dwellings. (20,000 PoE)
# Eieio Island
Home - (40,000? PoE)
# none
Manor - (80,000 PoE)
# Shatterstone Island
Villa - (160,000 PoE)
# Diablo Island
Mansion - (320,000 PoE)
# Fort Royal
Estate - (640,000 PoE)
# Fort Royal
----------------------------------------
Barrister
- YPPedia Administrator
- Looterati

Posted by stefsorceror at Aug 9, 2005 4:00:00 PM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 
stefsorceror wrote: 
Just a lil question (don't know if that was the one asked a few posts up), but what happens with the money when a house is bought? Does it go into some sort of hold/the palace? Cause that would be very handy to know, considering most island holders are now deciding which boarding houses they're going to buy.


Chemicalgirl in a post 2 before this wrote: 
When a place is bought, does the money got to Davy Jones or to the palace?


/me giggles.


/me also giggles
----------------------------------------
Tibiaking. Member of TTB, SN. Too cool to have a quote in my signature.

Disclaimer: None of my posts are ment to be offensive. Any tarting about the offensiveness of my posts will be ingored.

Posted by TheRack at Jul 31, 2005 5:27:06 PM
Re: Semi-Official page 24 FAQ
Fiddler wrote: 
[size=18]Semi-Official page 24 FAQ
...
How much will a shack/house/estate/any kind of house cost?
There will be an initial "purchase" cost for every type of housing. The list of known and projected costs can be found here: http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390879#390879
Unlike businesses, there is no weekly rent for housing. If you sell your rooms back, you will receive half of the purchase rice back.
...


Damn, I was so looking at buying a house when they hit the main oceans... I got the poe but I dont have the rice. Infact it seams like a super rare commod, even more rare than gold. Guess I just got to forage harder :P
----------------------------------------
Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.


Posted by stefsorceror at Jul 31, 2005 7:43:46 PM
Re: *Hyperventilates* Housing on ice!
You need rice for them?!?!? won't be very stabile houses :P
----------------------------------------
Tibiaking. Member of TTB, SN. Too cool to have a quote in my signature.

Disclaimer: None of my posts are ment to be offensive. Any tarting about the offensiveness of my posts will be ingored.

Posted by Piplicus_BNO at Jul 31, 2005 8:03:28 PM
Re: *Hyperventilates* Housing on ice!
Fandango will be providing kettles, pans and chopsticks during round 2.
----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.

Posted by fanta at Jul 31, 2005 8:35:31 PM
Re: *Hyperventilates* Housing on ice!
Aw, i'd prefer pasta over rice. Can't we have pasta?
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by yukinon at Jul 31, 2005 8:44:13 PM
Re: *Hyperventilates* Housing on ice!
Here are some screenshots from inside the manor:

http://photobucket.com/albums/a161/nonikuy/
----------------------------------------
--
Yukinon, Midnight

Posted by fanta at Jul 31, 2005 8:54:32 PM
Re: *Hyperventilates* Housing on ice!
OMG /me faints. Those are so cool. Thanks for posting them.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by chemicalgirl at Jul 31, 2005 11:27:54 PM
Re: *Hyperventilates* Housing on ice!
yukinon wrote: 
Here are some screenshots from inside the manor:

http://photobucket.com/albums/a161/nonikuy/


The Manor has a basement! I think that must have been added after Hypnos and Liz were showing everyone the Manor one of the first nights it was on Ice. Same thing with the courtyard and the 2 extra rooms?

Thank you to everyone posting pictures!
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by Rappak at Jul 31, 2005 11:51:22 PM
Re: *Hyperventilates* Housing on ice!
Aye. It looks like Housing also got updated with a basment that looks like a dungeon too, as well as a second room for the upstairs. Does this equal an increase in price? and how many rooms does a mansion have? 20?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by drc500free at Jul 31, 2005 11:51:31 PM
Re: *Hyperventilates* Housing on ice!
revengeblade wrote: 
i hate you people and forums, i dont have time go searching for the shit i am posting to see if its already there... if you dont like what i wrote dont read it.
Well, it's kind of hard, seeing as we don't know what you're saying until we read it. If you are selfish enough to want other people to do your research for you, and be a prick about it as well, then maybe you would be more comfortable not posting.

In other words, we didn't know you were an idiot until we finished reading your post. Now we know, and will ignore you in the future.

^_^
----------------------------------------
-Darvid
sundancer wrote: 
will you please explain to me one more time why it would not be acceptable to blockade us?
Squid wrote: 
Because I shouldn't have to go through all that effort.


Posted by fanta at Aug 1, 2005 12:16:04 AM
Re: *Hyperventilates* Housing on ice!
Rappak wrote: 
Aye. It looks like Housing also got updated with a basment that looks like a dungeon too, as well as a second room for the upstairs. Does this equal an increase in price? and how many rooms does a mansion have? 20?


Well so far the shack has 1 room, cottage 4, house 5, manor 7.

So, some speculating makes me think;
shack 1,
cabin 2,
bungalow 3,
cottage 4,
house 5,
home 6,
manor 7,
villa 8,
mansion 9,
estate 10.

Of course the prices rise faster, but the rooms also get bigger and fancier.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Christoban at Aug 1, 2005 12:19:49 AM
Re: *Hyperventilates* Housing on ice!
I'd like to take this time to suggest housing and grape shot.

Really, I just want to thank Fiddler for the FAQ. I'm amazingly happy to be able to get all the info I need without wading through the garbage personally.

You absolutely rule.
----------------------------------------
game design wrote: 
..let's see, we have thing A and thing B, with thing B currently not implemented yet. Thing A leads to people stabbing themselves in the eye, as does thing B... but since A already exists..


Posted by BehindCurtai at Aug 1, 2005 2:59:48 AM
Re: *Hyperventilates* Housing on ice!
Hmm... well, with all the fruit we have, maybe rambutam shot?

(I know, I didn't spell it right.)

Oh -- better: Pinapple shot. When it hits, it damages all people in the area, as long as the stalk was removed first.
----------------------------------------
"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available


Posted by rroberts at Aug 1, 2005 3:03:59 AM
Re: *Hyperventilates* Housing on ice!
Every day I log in to Midnight.

Then to Cobalt in case they get it first.

Then Viridian on the off chance.

Then to Ice to check for more updates.

Then I log off.

Then I'm sad for the rest of the day.

Posted by Kaet at Aug 1, 2005 3:07:07 AM
Re: *Hyperventilates* Housing on ice!
Well, ye know the places will have to be built, so that will take some time anyway. I guess on Alpha and Epsilon there may be some sudden housing and furniture bazaars. Hmmm.

Posted by AySz88 at Aug 1, 2005 4:49:35 AM
Re: *Hyperventilates* Housing on ice!
Estates have 11 rooms: a foyer, two side rooms, back room/hallway thing, an upstairs balcony, two bedrooms, a (very small) closet, a basement, a secret dungeon (that everyone knows about now thanks to Rappak), and a backyard.
----------------------------------------
-Darvian
SO of the Yellow Jackets on Park, Midnight
A++ C++ P L GD++ Dnone C Bl++ Sa+ Gu+ SF+ N+++ Bn Dr R+ Al Sh++ B+ F+++ S+

Posted by BehindCurtai at Aug 1, 2005 6:12:06 AM
Re: *Hyperventilates* Housing on ice!
What good is a secret dungeon if I can't hide things in there?

How secret is it?
----------------------------------------
"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available


Posted by Callistan at Aug 1, 2005 8:02:50 AM
Re: *Hyperventilates* Housing on ice!
BehindCurtai wrote: 
What good is a secret dungeon if I can't hide things in there?

Oooh, bookcase should optionally allow "secret entrance" into a room, that you can eliminate the normal entrance to!! Password required to enter!
----------------------------------------
kah-LISS-tin, once and future pirate, maintainer of YPP Maps
If you can manage to pin the beast down, we'll pop him into the code. - Nemo

Posted by tcarr at Aug 1, 2005 10:29:21 AM
Re: *Hyperventilates* Housing on ice!
I've asked afore, and I assume the devs haven't decided the answers yet. Asking again on the off chance that somebody knows at least hints.

1. Approximately how much stone will be needed fer a shack boarding house? (i'd like iron, wood, tan cloth and the three types of labor too, but stone is most critical)

2. Will there be any direct benefit to a governing flag from planting a non-shack boarding house? That is, if we spend all that poe on commods and labor to build a fancy boarding house, and then a hundred pirates buy rooms there (wwwwaaaaaaayyyyyy optimistic here), will the Palace see any of the poe they spent buying their rooms?

I hope that having rooms at a fancy boarding house would mean ye spend more poe at the furnishers on the same island, but since furnishings fit in yer pocket that's not something we can count on. Paint aye, but not the furnishings or the tailor.
----------------------------------------
LordKalvan of Otherwhen, all oceans but mostly Midnight

Posted by chemicalgirl at Aug 1, 2005 11:09:32 AM
Re: *Hyperventilates* Housing on ice!
People have asked, Lordkal, but i haven't seen the answers yet.

Another question i just had, can we have a dimmer option on the lights? Make it like a skellie island, or when a shoppe doesn't pay taxes?
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by Rappak at Aug 1, 2005 11:37:05 AM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 
People have asked, Lordkal, but i haven't seen the answers yet.

Another question i just had, can we have a dimmer option on the lights? Make it like a skellie island, or when a shoppe doesn't pay taxes?


I'm assuming this would be the fine grey cloth on the colored lamps. Have you tried that?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by chemicalgirl at Aug 1, 2005 1:04:11 PM
Re: *Hyperventilates* Housing on ice!
I had no idea the color of the cloth affected the lighting... are you teasing me or is this true?

Silkprincess,
Extremely gullible and use to people pulling her leg
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by Faulkston at Aug 1, 2005 1:06:51 PM
Re: *Hyperventilates* Housing on ice!
/em turns on the mood lighting

Faulkston,
walking softly in the shadows
----------------------------------------
Avatar by Carribean

Posted by Barrister at Aug 1, 2005 1:15:10 PM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 
I had no idea the color of the cloth affected the lighting... are you teasing me or is this true?


According to the item's description, "Allows you to change the color of the lights."

Honest and truly.
----------------------------------------
Barrister
- YPPedia Administrator
- Looterati

Posted by Righteousric at Aug 1, 2005 2:12:35 PM
Housing Questions
Can you store clothes, poe , postions, swords ect. in yer houses ? And if so will they still dust while being stored in them?
----------------------------------------
Salorjr on Cobalt


Say Good things about yourself everyday, because we are a product of what we said yesterday today.

Posted by Faulkston at Aug 1, 2005 2:16:00 PM
Re: *Hyperventilates* Housing on ice!
Speculations on housing and storage:
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=391778#391778

Faulkston,
linky to a post one page back
----------------------------------------
Avatar by Carribean

Posted by Fiddler at Aug 1, 2005 3:00:58 PM
Re: Housing Questions
Righteousric wrote: 
Can you store clothes, poe , postions, swords ect. in yer houses ? And if so will they still dust while being stored in them?

Gahhhhhh!


[size=18]Semi-Official page 25 FAQ
In order to stop the unnecassary inflation of this thread, here is the semi-official FAQ, updated as necessary and posted every [size=7]couple of pages frickin' page. Please search through this thread before making requests. Also, check out the Ice documentation and the Wiki for further information on housing and furniture.

How many kinds of houses are there?
Ten

Will houses be available on Viridian/Cobalt/Midnight?
Yes. Ice is a testing ocean, where bugs in code can be worked out before they move to the main oceans. Anything you see on Ice will eventually make it to all the other oceans.

How do I get on Ice? It doesn't show up on the list of oceans!
Ice requires a seperate client because it is running a different version of the game code than the other oceans. This post from Cleaver details how to donload and install the Ice client. Despite what it says, Ice is limited to current subscibers and anyone who has purchased doubloons from the Ringers in the past. Doublooner access was granted in the last couple weeks.

How much will a shack/house/estate/any kind of house cost?
There will be an initial "purchase" cost for every type of housing. The list of known and projected costs can be found here: http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390879#390879
Unlike businesses, there is no weekly rent for housing. If you sell your rooms back, you will receive half of the purchase price back.

Can I get a pig/turtle or one of those nifty little Egyptian things/treasures?
Right now special props such as pigs, turtles, and the treasures you can see inside of palaces are only available as prizes from OM tourneys.

Can I see what the inside of a house looks like before I buy it?
Not inside the game, no. However, there are many many people who have posted interior pictures of the various housing types. Look at this thread, this thread, and in this thread.

Can the chests be made to hold PoE/commodities?
It has been speculated & proposed many times that the chest items allow your home to hold PoE and/or commodities, like the hold of a ship. It seems likely, but there doesn't appear to be any Ringer confirmation yet.

Does the sword rack/mug shelf/wardrobe stop decay of those items?
Yes, though apparently the act of placing an item in and out of storage will cause it to decay a little. Cleaver confirmed it all in this post.

If I place a sword rack/mug shelf/wardrobe on a ship, who can access it?
Currently, any officer in your crew can access storage you place on your ship. Only by locking your ship can you prevent access to your storage.
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=389900#389900

If I place a sword/mug/article of clothing on/in a sword rack/mug shelf/wardrobe, can I move or remove that storage unit with the tiems still inside?
Yes, you can both move and remove that storage unit. If you only move it, the items stored within will stay inside. Same if you remove it from the scene and then re-place it. If you remove it and then close the scene without placing it back in, both the storage unit and the items inside will be deposited in your Booty panel.


How do I paint my house?
As houses currently have no hold, the only available way to paint your rooms are through the automatic purchase of paint via the paintbrush. This means that you will be at the mercy of dockside pricing on the island your home sits on. On Medium and Outpost islands without an apothecary, paint will only be available if it is being sold from the palace or fort.

Can you tell me what is required to make lacquer/varnish/a table/a sword rack/etc...?
Read the Wiki.

Will I be able to set a list of friends who can come in and out of my house any time without invitations?
Not yet, but they're working on it.

Will island-owning flags have to construct the various housing types themselves?
Yes.

Is there any benefit to constructing housing for an island-owning flag?
A shack will apparently be necessary to have greenies start on an island. Beyond that, no financial incentives have been announced or discovered.

Edit: Still more questions answered. Maybe we should make the search button blink. Or a popup. Or something.
----------------------------------------
Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by Synful at Aug 1, 2005 3:45:37 PM
Re: *Hyperventilates* Housing on ice!
I'm beginning to think the only way I'll see the inside of a Villa is to put my poe in with about 40 other pirates to purchase one on ice to check it out. Anybody willing to do this? If so, don't answer here, Just PM me.

Since Viridian and Cobalt don't have many player owned Islands yet, do the Ringers intend to spread out some different kinds of housing on Dragon's Nest, Lima and Sakejima?
----------------------------------------
The name is Synful.
------------------------
Avatar by myself

Posted by chemicalgirl at Aug 1, 2005 5:39:54 PM
Re: *Hyperventilates* Housing on ice!
Synful, i'll donate my whopping 2.5k to the "buy a Villa" fund.

Yes, there are player owned islands on Cobalt and Viridian.

Where'd the fountain go on the Furniture Shopping list? Now that I know there really are courtyards to put them in, they make a lot more sense. But... they went poof. =/
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by fanta at Aug 1, 2005 6:55:41 PM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 
I had no idea the color of the cloth affected the lighting... are you teasing me or is this true?

Silkprincess,
Extremely gullible and use to people pulling her leg


Very true, and very cool.

chemicalgirl wrote: 
Where'd the fountain go on the Furniture Shopping list? Now that I know there really are courtyards to put them in, they make a lot more sense. But... they went poof. =/


Yeah, i really want those back now too. And i would really want to be able to put plants in a yard, like a tree here, a bush there, a pretty flowery plant overthere. YPP gardening.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Rmarsbar at Aug 1, 2005 8:51:32 PM
Re: *Hyperventilates* Housing on ice!
...then have a govenor screw up a whole island..
----------------------------------------
Rmarzbarr, a Superlemon!

Posted by rixation at Aug 1, 2005 8:53:34 PM
Re: *Hyperventilates* Housing on ice!
Hoping someone can answer this since, you know, I don't have enough poe on Ice to test it myself. When you put an item in your wardrobe, on the rack, or on a mug shelf, can you then move and/or pick up the wardrobe, rack, or shelf with that item(s) still stored on there?
----------------------------------------
Epimetheus
Retired


Posted by ceryl at Aug 1, 2005 9:14:10 PM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
chemicalgirl wrote: 
I had no idea the color of the cloth affected the lighting... are you teasing me or is this true?

Silkprincess,
Extremely gullible and use to people pulling her leg


Very true, and very cool.


Has anyone tried this with black cloth? I'm curious.

Posted by Fiddler at Aug 1, 2005 9:16:45 PM
Re: *Hyperventilates* Housing on ice!
rixation wrote: 
Hoping someone can answer this since, you know, I don't have enough poe on Ice to test it myself. When you put an item in your wardrobe, on the rack, or on a mug shelf, can you then move and/or pick up the wardrobe, rack, or shelf with that item(s) still stored on there?


Updated page 25 FAQ

Short answer, yes you can pick it up and move it. As long as it's somewhere in the scene when your're finished editing, all the items inside will remain inside. If you remove it and then finish editing, both the storage unit and the itmes inside will be deposited in your Booty panel.
----------------------------------------
Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by chemicalgirl at Aug 1, 2005 9:20:18 PM
Re: *Hyperventilates* Housing on ice!
Rmarsbar wrote: 
...then have a govenor screw up a whole island..


Courtyards are included as part of the housing, so technically, the fountains would be inside the housing.

rixation wrote: 
Hoping someone can answer this since, you know, I don't have enough poe on Ice to test it myself. When you put an item in your wardrobe, on the rack, or on a mug shelf, can you then move and/or pick up the wardrobe, rack, or shelf with that item(s) still stored on there?


Yes. It's just like an exention of your Booty, except instead of aging as you log in and out, things age as you put them in and take them out. You can also only access the contents of the storage unit (Cupboard, rack, or dresser) only when you're in the home or ship in which it's been placed.
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by Callistan at Aug 1, 2005 9:36:34 PM
Re: *Hyperventilates* Housing on ice!
Suggestion There are a couple of lamps that allow "switching the lights on and off". It would be neat if these removed your name from the list at the main door of the building, so that when the lights are our, no one knows your home, thus can't knock. Could /who return some kind of "unknown" result for your location? Location is obvious if you only have one home... but who knows if you have a secret bungalo you never buy candles for...

Maybe there's another item this makes sense for, so that you can leave the lights on and still be hidden.

I'm broke on Ice so maybe someone can say if that's already implemented. In housing with multiple rooms you would have to turn all the lights off, and be able to in every room. Maybe a master light switch could be designated to make this easier. More pay for the number of rooms it controls?
----------------------------------------
kah-LISS-tin, once and future pirate, maintainer of YPP Maps
If you can manage to pin the beast down, we'll pop him into the code. - Nemo

Posted by fanta at Aug 1, 2005 10:35:47 PM
Re: *Hyperventilates* Housing on ice!
ceryl wrote: 
fanta wrote: 
chemicalgirl wrote: 
I had no idea the color of the cloth affected the lighting... are you teasing me or is this true?

Silkprincess,
Extremely gullible and use to people pulling her leg


Very true, and very cool.


Has anyone tried this with black cloth? I'm curious.


Well, prometheus was playing with them in the furniture bazaar, and if i remember correctly black was just the same as turning of the normal lights, so pitchblack. So that's a waste of poe to buy one with black cloth if you can just buy a normal lamp.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by blue_jacket at Aug 2, 2005 12:55:36 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
Well, prometheus was playing with them in the furniture bazaar, and if i remember correctly black was just the same as turning of the normal lights, so pitchblack. So that's a waste of poe to buy one with black cloth if you can just buy a normal lamp.


Haha. My applause to the ringers for that little trick.

Am I the only one that pictures players, all ready to brag about their black-colored lamps, only to find a normal lamp does the same? ;-)
----------------------------------------
-Yaten
YPPedia administrator. Mostly retired.


Posted by chemicalgirl at Aug 2, 2005 4:18:33 AM
Re: *Hyperventilates* Housing on ice!
It's all about how the lamp looks, silly. Regular lamps may turn off the lights and go pitch black, but black lamps have black around them with the lights on, thus showing how much time you spend in the game making poes.

Silk,
who will not be purchasing black lamps.
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by DarkGuardian at Aug 2, 2005 7:44:47 AM
Re: *Hyperventilates* Housing on ice!
I'd just like to say "Thank you, Ringers" for this housing idea.

I've seen too many MMOs with housing decide that you must be 1) Rich in game resources, and 2) Highly committed to the game from a "time required to get house" standpoint.

Thanks for a much more reasonable method. Basic housing is almost free, furniture isn't.

To the one who mentioned 100000 minimum for a Small House (whatever that might be, I'm assuming you meant "Shack")... You realize that you can buy a fairly good sized ship for that much. I'd much rather have an inclusive policy of everyone getting a basic shack, than an exclusive one of only the rich getting it. The rich still have the big houses to aspire to.
----------------------------------------
Foilistc wrote: 

This is one of the strangest ideas I've ever had the pleasure of not agreeing with on this forum.


Posted by CursedBurger at Aug 2, 2005 1:54:42 PM
Re: *Hyperventilates* Housing on ice!
Callistan wrote: 
BehindCurtai wrote: 
What good is a secret dungeon if I can't hide things in there?

Oooh, bookcase should optionally allow "secret entrance" into a room, that you can eliminate the normal entrance to!! Password required to enter!


Make Bookcases placeable on the Yellow Arrows? The password is "move the bookcase out of the way yourself."
----------------------------------------
Are there any pirates on this ship?
And if they sober up,
they'll have us home by morning.

Posted by sehorn31sv at Aug 2, 2005 8:24:56 PM
houses
Does anyone know the exact day when housing is coming to Midnight ocean?
----------------------------------------
Yankeesfan
Captain and swordsman of Divine Intervention
Lord of flag Jester's court

Posted by fanta at Aug 2, 2005 8:46:37 PM
Re: *Hyperventilates* Housing on ice!
No one ever knows with updates, whenever they are finished testing.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Telastyn at Aug 3, 2005 8:22:31 AM
Re: *Hyperventilates* Housing on ice!
Synful wrote: 
I'm beginning to think the only way I'll see the inside of a Villa is to put my poe in with about 40 other pirates to purchase one on ice to check it out. Anybody willing to do this? If so, don't answer here, Just PM me.



I have aquired a villa on Diablo.

It has:

A large open room upon entry, with exits NW, NE, Up, Down.

NE leads to a back yard with plants, a palm tree, and a little lake.
NW leads to a room with high walls, [windows on the 2nd level, like a ballroom]
Down is a large basement, which looks good for treasure.

Up leads to a small room with exits NW, NE, SE

SE is an exceptionally large room with rugs on the floor.
NE is a wide, but narrow room with nice patterning on the walls and windows.
NW is a room with a rail and rug, that seems to overlook the 'ballroom'

And that's it!

Posted by Phox04 at Aug 3, 2005 11:47:00 AM
Re: *Hyperventilates* Housing on ice!
Yay, roomate implementation!

/em goes to play
----------------------------------------
Nemo said:
 
Make your own no-pants game, Mr. No-Pants.


Posted by ryboy5 at Aug 3, 2005 11:57:50 AM
YARGH!!!
fanta wrote: 
chemicalgirl wrote: 
I had no idea the color of the cloth affected the lighting... are you teasing me or is this true?

Silkprincess,
Extremely gullible and use to people pulling her leg


Very true, and very cool.


So we can throw piratey raves and disco parties?!

Alright!!!
----------------------------------------
==Gameboy, nerd of the Seas==
Those are some nice pants.

Poseidon says, "then tell me THAT ONE!! PWEESE"

Posted by lokonzo at Aug 3, 2005 12:03:46 PM
Re: *Hyperventilates* Housing on ice!
Ice Changelog wrote: 
Room owners can set entry flags to allow various people (everyone, hearties, crew members, flag members) into their rooms without knocking when they are at home.


Ice Changelog also wrote: 
Room owners can add roommates; roommates can enter even if the owner isn't at home.


Hooray!
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by Fiddler at Aug 3, 2005 12:22:19 PM
Re: *Hyperventilates* Housing on ice!
[size=18]Semi-Official page 26 FAQ
In order to stop the unnecassary inflation of this thread, here is the semi-official FAQ, updated as necessary and posted every [size=7]couple of pages frickin' page. Please search through this thread before making requests. Also, check out the Ice documentation and the Wiki for further information on housing and furniture.

How many kinds of houses are there?
Ten

Will houses be available on Viridian/Cobalt/Midnight?
Yes. Ice is a testing ocean, where bugs in code can be worked out before they move to the main oceans. Anything you see on Ice will eventually make it to all the other oceans.

When will it be available on Viridian/Cobalt/Midnight?
When it's finished. This is a big change and it takes a lot of testing. Eventually it'll be released. We may know in advance, we may not. Be patient.

How do I get on Ice? It doesn't show up on the list of oceans!
Ice requires a seperate client because it is running a different version of the game code than the other oceans. This post from Cleaver details how to donload and install the Ice client. Despite what it says, Ice is limited to current subscibers and anyone who has purchased doubloons from the Ringers in the past. Doublooner access was granted in the last couple weeks.

How much will a shack/house/estate/any kind of house cost?
There will be an initial "purchase" cost for every type of housing. The list of known and projected costs can be found here: http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390879#390879
Unlike businesses, there is no weekly rent for housing. If you sell your rooms back, you will receive half of the purchase price back.

Can I get a pig/turtle or one of those nifty little Egyptian things/treasures?
Right now special props such as pigs, turtles, and the treasures you can see inside of palaces are only available as prizes from OM tourneys.

Can I see what the inside of a house looks like before I buy it?
Not inside the game, no. However, there are many many people who have posted interior pictures of the various housing types. Look at this thread, this thread, and in this thread.

Can the chests be made to hold PoE/commodities?
It has been speculated & proposed many times that the chest items allow your home to hold PoE and/or commodities, like the hold of a ship. It seems likely, but there doesn't appear to be any Ringer confirmation yet.

Does the sword rack/mug shelf/wardrobe stop decay of those items?
Yes, though apparently the act of placing an item in and out of storage will cause it to decay a little. Cleaver confirmed it all in this post.

If I place a sword rack/mug shelf/wardrobe on a ship, who can access it?
Currently, any officer in your crew can access storage you place on your ship. Only by locking your ship can you prevent access to your storage.
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=389900#389900

If I place a sword/mug/article of clothing on/in a sword rack/mug shelf/wardrobe, can I move or remove that storage unit with the tiems still inside?
Yes, you can both move and remove that storage unit. If you only move it, the items stored within will stay inside. Same if you remove it from the scene and then re-place it. If you remove it and then close the scene without placing it back in, both the storage unit and the items inside will be deposited in your Booty panel.


How do I paint my house?
As houses currently have no hold, the only available way to paint your rooms are through the automatic purchase of paint via the paintbrush. This means that you will be at the mercy of dockside pricing on the island your home sits on. On Medium and Outpost islands without an apothecary, paint will only be available if it is being sold from the palace or fort.

Can you tell me what is required to make lacquer/varnish/a table/a sword rack/etc...?
Read the Wiki.

Will I be able to set a list of friends who can come in and out of my house any time without invitations?
Yes. As of 3 August, you can set a list of roommates who have full access to your rooms, even when you're not logged on or located in the rooms. These roommates have full access, including the ability to move or remove furniture and to take and add from storage. In addition, you can check off various groups who can enter your rooms without invitation while you are standing in them: hearties, flag members, crew members, or everyone.

Will island-owning flags have to construct the various housing types themselves?
Yes.

Is there any benefit to constructing housing for an island-owning flag?
A shack will apparently be necessary to have greenies start on an island. Beyond that, no financial incentives have been announced or discovered.

Edit: Still more questions answered. Maybe we should make the search button blink. Or a popup. Or something.
----------------------------------------
Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by Zenshu at Aug 3, 2005 1:20:52 PM
Re: *Hyperventilates* Housing on ice!
Ok, I've heard this suggested at some point, but I can't find where, so: when we log in will we be able to log in to our houses and avoid all the nasty dock lag?
Please?
Please?!
----------------------------------------
Pario, sideline heckler of Virtute et Armis.

Posted by Synful at Aug 3, 2005 1:56:53 PM
Re: *Hyperventilates* Housing on ice!
Telastyn wrote: 
Synful wrote: 
I'm beginning to think the only way I'll see the inside of a Villa is to put my poe in with about 40 other pirates to purchase one on ice to check it out. Anybody willing to do this? If so, don't answer here, Just PM me.



I have aquired a villa on Diablo.

It has:

A large open room upon entry, with exits NW, NE, Up, Down.

NE leads to a back yard with plants, a palm tree, and a little lake.
NW leads to a room with high walls, [windows on the 2nd level, like a ballroom]
Down is a large basement, which looks good for treasure.

Up leads to a small room with exits NW, NE, SE

SE is an exceptionally large room with rugs on the floor.
NE is a wide, but narrow room with nice patterning on the walls and windows.
NW is a room with a rail and rug, that seems to overlook the 'ballroom'

And that's it!


I'm in love with it already! Hopefully I can catch ye online there sometime so I can see it for meself!
----------------------------------------
The name is Synful.
------------------------
Avatar by myself

Posted by Faulkston at Aug 3, 2005 2:22:22 PM
Re: *Hyperventilates* Housing on ice!
Zenshu wrote: 
Ok, I've heard this suggested at some point, but I can't find where, so: when we log in will we be able to log in to our houses and avoid all the nasty dock lag?
Please?
Please?!

One mention here:
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=296857#296857

Faulkston,
linky
----------------------------------------
Avatar by Carribean

Posted by funnybones at Aug 3, 2005 2:38:43 PM
Re: *Hyperventilates* Housing on ice!
Could someone take pictures of the inside of an estate for all of us who want to see it?
----------------------------------------
The Dread Pirates Robinson & Barthes, LLC

The poor complain; they always do. But that's just idle chatter.
Our system brings rewards to all. At least, to all who matter.


Posted by Faulkston at Aug 3, 2005 2:44:45 PM
Re: *Hyperventilates* Housing on ice!
No. The estate is supposed to be a surprise. There used to be pictures posted on these forums but they were removed:
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=392110#392110

Faulkston,
cat out of the bag
----------------------------------------
Avatar by Carribean

Posted by btubbs at Aug 3, 2005 2:46:12 PM
Re: *Hyperventilates* Housing on ice!
Barrister wrote: 
chemicalgirl wrote: 
I had no idea the color of the cloth affected the lighting... are you teasing me or is this true?


According to the item's description, "Allows you to change the color of the lights."

Honest and truly.


Does anyone have a screenie of a colored light? Just curious, I'd appreciate it.

Posted by lokonzo at Aug 3, 2005 3:01:29 PM
Re: *Hyperventilates* Housing on ice!
I don't, but I did see one in action. It simply turns the entire screen to tones of that colour. (Similiar to looking through coloured platic wrap, or something along those lines.)
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by jenjo921 at Aug 3, 2005 6:08:29 PM
Re: *Hyperventilates* Housing on ice!
Ahoy! I am just checking out the new changes with roommates and such. And I notice that even though you can allow a lot of people to enter without knocking, someone still has to be in the room for it to show in the list. This makes it rather hard to have a crew-house since one from the short list will still have to be arround to let people in.
----------------------------------------
:) Jenjo

Posted by Thunderbird at Aug 3, 2005 7:03:40 PM
Re: *Hyperventilates* Housing on ice!
Changing who can enter the room (not the roomate section) doesn't do anything in the logs. Perhaps it should?
----------------------------------------
Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by VPeric at Aug 3, 2005 7:19:34 PM
Re: *Hyperventilates* Housing on ice!
Here's my stall in pink (And the only reason it happened was because I was on vacation :P).

http://lethal01.shackspace.com/pink.png
----------------------------------------
Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.

Posted by sailorchops at Aug 3, 2005 7:25:39 PM
Re: *Hyperventilates* Housing on ice!
what happens if you have 2 lights of different colours in a room?

Posted by VPeric at Aug 3, 2005 7:33:36 PM
Re: *Hyperventilates* Housing on ice!
Well, if the pink light was on, using either that lamp or the "normal" one made it back to the default position (ie, white). So, I guess that there could be no "overlapping" of colored lamps.
----------------------------------------
Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.

Posted by fanta at Aug 3, 2005 7:39:31 PM
Re: *Hyperventilates* Housing on ice!
Synful wrote: 
I'm in love with it already! Hopefully I can catch ye online there sometime so I can see it for meself!


I took screenshots of the villa, i'll try to post them later today. But personally i think, it's pretty and all, but not worth double the poe of a manor.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Rappak at Aug 3, 2005 9:35:12 PM
Re: *Hyperventilates* Housing on ice!
Grr. I haven't seen the inside of the villa or the estate at all! or the Bungalow which needs to get fixed. /em pouts.
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by fanta at Aug 3, 2005 9:38:40 PM
Re: *Hyperventilates* Housing on ice!
Rappak wrote: 
Grr. I haven't seen the inside of the villa or the estate at all! or the Bungalow which needs to get fixed. /em pouts.


Yes i had so hoped the bungalow would have been fixed with this new update. :(
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by fanta at Aug 3, 2005 10:58:08 PM
Re: *Hyperventilates* Housing on ice!
Okay, pictures of the villa, i'll put in some links, because 8 pictures would make such a big post...

entry
http://img.photobucket.com/albums/v29/FantasyFan/e.jpg

yard
http://img.photobucket.com/albums/v29/FantasyFan/g.jpg

downstairs room
http://img.photobucket.com/albums/v29/FantasyFan/f.jpg

basement
http://img.photobucket.com/albums/v29/FantasyFan/h.jpg

upstairs
http://img.photobucket.com/albums/v29/FantasyFan/b.jpg
http://img.photobucket.com/albums/v29/FantasyFan/a.jpg
http://img.photobucket.com/albums/v29/FantasyFan/c.jpg
http://img.photobucket.com/albums/v29/FantasyFan/d.jpg

About the last room with different types of walls and rugs, i don't really find that pretty, i prefer things to match.

And another idea; wouldn't it be nice if we could change the color of the carpeting?
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Trevorius at Aug 3, 2005 11:00:30 PM
Re: *Hyperventilates* Housing on ice!
Can anyone tell me what the maximum roommate number is?

Also, Developers... please please please please set something up so crewmates/flagmates/etc. can come and go without one of the roommates home? Pwease?
----------------------------------------
Trevorius - Mostly retired, now with more inn-tart!
Cobalt Cerulean Ocean
Mostly lurking since 5/15/04

Posted by fanta at Aug 3, 2005 11:03:10 PM
Re: *Hyperventilates* Housing on ice!
Trevorius wrote: 
Can anyone tell me what the maximum roommate number is?


1 for the shack
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by rixation at Aug 3, 2005 11:06:19 PM
Re: *Hyperventilates* Housing on ice!
Well, that's that then. I'm getting a Villa when they come to Midnight. Much improvement over a Manor, IMHO. Thanks for the pics Pleun!
----------------------------------------
Epimetheus
Retired


Posted by Telastyn at Aug 4, 2005 1:13:48 AM
Re: *Hyperventilates* Housing on ice!
Trevorius wrote: 
Can anyone tell me what the maximum roommate number is?


4 for the villa.

Posted by Faulkston at Aug 4, 2005 1:27:23 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
Trevorius wrote: 
Can anyone tell me what the maximum roommate number is?


1 for the shack

Cozy love shack.

Faulkston,
obligatory B-52s reference
----------------------------------------
Avatar by Carribean

Posted by Trevorius at Aug 4, 2005 1:28:29 AM
Re: *Hyperventilates* Housing on ice!
Thanky mates :)
----------------------------------------
Trevorius - Mostly retired, now with more inn-tart!
Cobalt Cerulean Ocean
Mostly lurking since 5/15/04

Posted by Blackguard at Aug 4, 2005 1:40:22 AM
Re: *Hyperventilates* Housing on ice!
Faulkston wrote: 

Cozy love shack.

Faulkston,
obligatory B-52s reference

Hop in my Cutter
It's as big as a whale
And it's about to set sail!
----------------------------------------
Faire winds.

Posted by fanta at Aug 4, 2005 1:55:39 AM
Re: *Hyperventilates* Housing on ice!
3 roommates for a house.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Faulkston at Aug 4, 2005 1:56:35 AM
Re: *Hyperventilates* Housing on ice!
Blackguard wrote: 
Faulkston wrote: 

Cozy love shack.

Faulkston,
obligatory B-52s reference

Hop in my Cutter
It's as big as a whale
And it's about to set sail!

Brilliant.

Faulkston,
otherwise speechless
----------------------------------------
Avatar by Carribean

Posted by Jyn at Aug 4, 2005 2:04:00 AM
Re: *Hyperventilates* Housing on ice!
Something I'd like to see, and don't think has been mentioned...

I'd very much like it if we were able to name our houses somehow. Not the name of the "bazaar", but rather name the individual houses within. Perhaps only at creation, and at a premium, but if I'm going to slap down p640,000, then I'm going to want it called something a little showier than "Jyn's Estate". I think this will especially be an issue if we're going to be creating mansions and estates for crews and flags.
----------------------------------------
Jyn
First Mate of British Sea Power, Midnight Ocean

Posted by jwhitmire at Aug 4, 2005 2:07:47 AM
Re: *Hyperventilates* Housing on ice!
Trevorius wrote: 

Also, Developers... please please please please set something up so crewmates/flagmates/etc. can come and go without one of the roommates home? Pwease?


I strongly second this request.
----------------------------------------
Sloshbuckler

[Cobalt Ocean]
Captain of the Tee Martoonis
Lord of Raiders of the Lost Arch

Posted by Faulkston at Aug 4, 2005 2:12:16 AM
Re: *Hyperventilates* Housing on ice!
Make it a toggleable setting.

Faulkston,
it's my house and I should decide how open it is
----------------------------------------
Avatar by Carribean

Posted by Talisker at Aug 4, 2005 2:15:50 AM
Re: *Hyperventilates* Housing on ice!
If I opt to have roommates, there should be an option to quickly and easily put a tie on the doorknob. You know, just in case...
----------------------------------------
Leif
The Forums
Gunnermooch wrote: 
I can't respond because I do not understand what the hell you are talking about. Sorry.

Av by Ecastasy

Posted by lokonzo at Aug 4, 2005 3:40:21 AM
Re: *Hyperventilates* Housing on ice!
Houses that you are allowed to enter without knocking should be distinguished somehow from all the other houses.
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by chemicalgirl at Aug 4, 2005 4:02:37 AM
Re: *Hyperventilates* Housing on ice!
The upstairs room that looks like2 totally different rooms is kinda yucky, since Villa's aren't exactly cheap. Could they maybe have walls that match, and one style of rug, please?

Silkprincess
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by Crotty at Aug 4, 2005 4:04:09 AM
Re: *Hyperventilates* Housing on ice!
A good interior designer will make it look much better.

Posted by rixation at Aug 4, 2005 4:06:31 AM
Re: *Hyperventilates* Housing on ice!
Faulkston wrote: 
Make it a toggleable setting.

Faulkston,
it's my house and I should decide how open it is

Whole-heartedly agree. Crew Hideouts for crew/flag use...Houses for my own personal use. If I want my crew or flag in my house, I'll /invite them.

Now, how about instead of a toggle or allow list and all that fancy stuff, why not just make a separate option for "/finvite flagname" or "/cinvite crewname" which allows all pirates in that flag/crew access?
----------------------------------------
Epimetheus
Retired


Posted by Faulkston at Aug 4, 2005 4:09:51 AM
Re: *Hyperventilates* Housing on ice!
http://www.puzzlepirates.com/community/mvnforum/viewthread?thread=22002

Faulkston,
linky
----------------------------------------
Avatar by Carribean

Posted by Callistan at Aug 4, 2005 4:11:20 AM
Re: *Hyperventilates* Housing on ice!
Trevorius wrote: 
Also, Developers... please please please please set something up so crewmates/flagmates/etc. can come and go without one of the roommates home? Pwease?

I would love this as well, and am struck by how similar the request is to "crew ships" and "flag ships" (not to be confused with a specific "Flag ship"). It seems that if they work out one, they'll have worked out the other.

The check boxes to allow entry when yer at home. Perhaps it's as simple as two entry policies: one for "at any time", and one for "while yer at home", which can override it.

I haven't checked, but is there a sort of announcement when someone enters the home? I mean, if yer spending 600K, you probably have enough for a butler to announce such things. Might get annoying in shacks though, so yet another checkbox in the "Entry Policy" for "Announce entries" would be good.

/me still hopes for a closet/cellar/attic/hold of some sort.
----------------------------------------
kah-LISS-tin, once and future pirate, maintainer of YPP Maps
If you can manage to pin the beast down, we'll pop him into the code. - Nemo

Posted by chemicalgirl at Aug 4, 2005 4:13:50 AM
Re: *Hyperventilates* Housing on ice!
Callistan wrote: 
I haven't checked, but is there a sort of announcement when someone enters the home? I mean, if yer spending 600K, you probably have enough for a butler to announce such things. Might get annoying in shacks though, so yet another checkbox in the "Entry Policy" for "Announce entries" would be good.

/me still hopes for a closet/cellar/attic/hold of some sort.


No, there's no announcement. There's not even a noise when they knock, or when you're invited to enter someone's rooms. And no announcement when someone leaves your rooms, either.
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by Rappak at Aug 4, 2005 4:54:16 AM
Re: *Hyperventilates* Housing on ice!
I would like a whistle for invites and for knocks. Sometimes I miss them when I am doing other things and then they never get answered. That and playing on two clients creates missed things.
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by psychox at Aug 4, 2005 4:59:17 AM
Re: *Hyperventilates* Housing on ice!
Hmmm
Not sure if this is around all those tons of pages but must ask...

I aint getting this right...
Does any island has to build a specific building for shacks , specific one for homes , specific one for bungalows and so on?
And since im a poor outposts' guy , what about outposts , houses available there? Lol
----------------------------------------
Rivered says, "I love seeing the governor at the table makes me feel much better about my tax money..."
Hohumdiddly lovely said:
 
Shrike, stop talking please and do your homework before you speak.


Posted by rixation at Aug 4, 2005 5:01:51 AM
Re: *Hyperventilates* Housing on ice!
psychox wrote: 
Hmmm
Not sure if this is around all those tons of pages but must ask...

I aint getting this right...
Does any island has to build a specific building for shacks , specific one for homes , specific one for bungalows and so on?
And since im a poor outposts' guy , what about outposts , houses available there? Lol

Yes, each type of house has a unique building. The governor will have to place at least 1 new building for each type of housing...if they want to...since the flag will have to fund it and won't get anything in return except more population on that island.

I'm pretty sure outpost islands will still have to abide by the same total-building limitation.
----------------------------------------
Epimetheus
Retired


Posted by Eyes at Aug 4, 2005 5:05:01 AM
Re: *Hyperventilates* Housing on ice!
I've asked this before, but it got buried in the depths of this thread. I'd like to know if this is the only type of housing planned. (aka the bazaar type). Or if there will be 'stand alone' houses added in the future. Sort of like bazaars vs shops.

I don't want to spend a fortune on a house if there are other options on the horizon.
----------------------------------------


Posted by McStew721 at Aug 4, 2005 5:08:34 AM
Re: *Hyperventilates* Housing on ice!
Eyes wrote: 
I've asked this before, but it got buried in the depths of this thread. I'd like to know if this is the only type of housing planned. (aka the bazaar type). Or if there will be 'stand alone' houses added in the future. Sort of like bazaars vs shops.

I don't want to spend a fortune on a house if there are other options on the horizon.


There's always the crew hideout that Nemo has been thinking about

But you bring up a good point, If 640k Estate Rooms won't be the best house in the future, why both getting them?
----------------------------------------
McStew - Llyr's Pact, Carpe Noctem

Posted by psychox at Aug 4, 2005 5:08:43 AM
Re: *Hyperventilates* Housing on ice!
Thank ye

And...
rixation wrote: 
I'm pretty sure outpost islands will still have to abide by the same total-building limitation.


I heard some say you can build in outposts tho lol , but oh well = D

Eyes wrote: 
I'd like to know if this is the only type of housing planned. (aka the bazaar type). Or if there will be 'stand alone' houses added in the future. Sort of like bazaars vs shops.


Yea , i'd love that
----------------------------------------
Rivered says, "I love seeing the governor at the table makes me feel much better about my tax money..."
Hohumdiddly lovely said:
 
Shrike, stop talking please and do your homework before you speak.


Posted by Faulkston at Aug 4, 2005 5:15:09 AM
Re: *Hyperventilates* Housing on ice!
Well maybe outposts can have tent cities or something.

Blackguard wrote: 
Faulkston wrote: 

Cozy love shack.

Faulkston,
obligatory B-52s reference

Hop in my Cutter
It's as big as a whale
And it's about to set sail!

It seats about 12, correct?

Faulkston,
not serious
----------------------------------------
Avatar by Carribean

Posted by Lovley123 at Aug 4, 2005 6:28:21 AM
Re: *Hyperventilates* Housing on ice!
fafdsfrfsf wrote: 
since ye can buy a parlor table, drinking table, brawl table, and tourny board, why not get rid of them in the inn? Otherwise there is no point in buying them


Why not get rid of inns all together? On the other hand ppl sell stuff there and get loads of money, make friends. Inns at Lima and DN on Viridian are swamped with ppl ready to hear what you want to say. I hear that ppl can't just walk into any house and start crashing the place. You have to be a roomie there. It's what I hear, and I wish I could go to Ice.
----------------------------------------

Coachcutie says, "I always wanted to do this."
Coachcutie whacks Mistix with her purse.
Mistix shouts, "O_O"
Coachcutie shouts, "Are you mad at me?!"
Mistix smacks coach with her pickle jar. "No

Posted by Faulkston at Aug 4, 2005 6:31:46 AM
Re: *Hyperventilates* Housing on ice!
Parthanos might not like it if Inns are disposed of. Cnossos on the other hand will be much improved.

Faulkston,
seriously
----------------------------------------
Avatar by Carribean

Posted by Melanie155 at Aug 4, 2005 7:34:24 AM
Re: *Hyperventilates* Housing on ice!
What can I do in my room???This feature,will be in Viridian???
-Melu,officer of Conspiracy

Posted by Faulkston at Aug 4, 2005 7:36:42 AM
Re: *Hyperventilates* Housing on ice!
Fiddler, a couple of pages back, wrote: 
From the housing thread

[size=18]Semi-Official page 28 FAQ
In order to stop the unnecassary inflation of this thread, here is the semi-official FAQ, updated as necessary and posted every [size=7]couple of pages frickin' page. Please search through this thread before making requests. Also, check out the Ice documentation and the Wiki for further information on housing and furniture.

How many kinds of houses are there?
Ten

Will houses be available on Viridian/Cobalt/Midnight?
Yes. Ice is a testing ocean, where bugs in code can be worked out before they move to the main oceans. Anything you see on Ice will eventually make it to all the other oceans.

When will it be available on Viridian/Cobalt/Midnight?
When it's finished. This is a big change and it takes a lot of testing. Eventually it'll be released. We may know in advance, we may not. Be patient.

How do I get on Ice? It doesn't show up on the list of oceans!
Ice requires a seperate client because it is running a different version of the game code than the other oceans. This post from Cleaver details how to download and install the Ice client. Despite what it says, Ice is limited to current subscibers and anyone who has purchased doubloons from the Ringers in the past. Doublooner access was granted in the last couple weeks.

How much will a shack/house/estate/any kind of house cost?
There will be an initial "purchase" cost for every type of housing. The list of known and projected costs can be found here: http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390879#390879
Unlike businesses, there is no weekly rent for housing. If you sell your rooms back, you will receive half of the purchase price back.

Can I get a pig/turtle or one of those nifty little Egyptian things/treasures?
Right now special props such as pigs, turtles, and the treasures you can see inside of palaces are only available as prizes from OM tourneys.

Can I see what the inside of a house looks like before I buy it?
Not inside the game, no. However, there are many many people who have posted interior pictures of the various housing types. Look at this thread, this thread, and in this thread.

Can the chests be made to hold PoE/commodities?
It has been speculated & proposed many times that the chest items allow your home to hold PoE and/or commodities, like the hold of a ship. It seems likely, but there doesn't appear to be any Ringer confirmation yet.

Does the sword rack/mug shelf/wardrobe stop decay of those items?
Yes, though apparently the act of placing an item in and out of storage will cause it to decay a little. Cleaver confirmed it all in this post.

If I place a sword rack/mug shelf/wardrobe on a ship, who can access it?
Currently, any officer in your crew can access storage you place on your ship. Only by locking your ship can you prevent access to your storage.
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=389900#389900

If I place a sword/mug/article of clothing on/in a sword rack/mug shelf/wardrobe, can I move or remove that storage unit with the items still inside?
Yes, you can both move and remove that storage unit. If you only move it, the items stored within will stay inside. Same if you remove it from the scene and then re-place it. If you remove it and then close the scene without placing it back in, both the storage unit and the items inside will be deposited in your Booty panel.

How do I paint my house?
As houses currently have no hold, the only available way to paint your rooms are through the automatic purchase of paint via the paintbrush. This means that you will be at the mercy of dockside pricing on the island your home sits on. On Medium and Outpost islands without an apothecary, paint will only be available if it is being sold from the palace or fort.

Can you tell me what is required to make lacquer/varnish/a table/a sword rack/etc...?
Read the Wiki.

Will I be able to set a list of friends who can come in and out of my house any time without invitations?
Yes. As of 3 August, you can set a list of roommates who have full access to your rooms, even when you're not logged on or located in the rooms. These roommates have full access, including the ability to move or remove furniture and to take and add from storage. In addition, you can check off various groups who can enter your rooms without invitation while you are standing in them: hearties, flag members, crew members, or everyone.

Will island-owning flags have to construct the various housing types themselves?
Yes.

Is there any benefit to constructing housing for an island-owning flag?
A shack will apparently be necessary to have greenies start on an island. Beyond that, no financial incentives have been announced or discovered.

Edit: Still more questions answered. Maybe we should make the search button blink. Or a popup. Or something.

Faulkston,
hopefully helping by quoting Fiddler's FAQ in toto
----------------------------------------
Avatar by Carribean

Posted by lokonzo at Aug 4, 2005 7:38:37 AM
Re: *Hyperventilates* Housing on ice!
Edit: Sniped By Faulkston!
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by Thunderbird at Aug 4, 2005 3:35:00 PM
Re: *Hyperventilates* Housing on ice!
An interesting question: With roommates added, do the options for entry refer to hearties/crewmates/flagmates of the room owner, or hearties/crewmates/flagmates of the owner and their roommates?
----------------------------------------
Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by Rmarsbar at Aug 4, 2005 6:01:54 PM
Re: *Hyperventilates* Housing on ice!
Thunderbird wrote: 
An interesting question: With roommates added, do the options for entry refer to hearties/crewmates/flagmates of the room owner, or hearties/crewmates/flagmates of the owner and their roommates?

As shops go, a manager is an owner who can't decide new managers, so the no-knock probably refers to both owners and roomates' h/c/f.
----------------------------------------
Rmarzbarr, a Superlemon!

Posted by Kaet at Aug 4, 2005 9:20:38 PM
Re: *Hyperventilates* Housing on ice!
Rmarsbar wrote: 
Thunderbird wrote: 
An interesting question: With roommates added, do the options for entry refer to hearties/crewmates/flagmates of the room owner, or hearties/crewmates/flagmates of the owner and their roommates?

As shops go, a manager is an owner who can't decide new managers, so the no-knock probably refers to both owners and roomates' h/c/f.

That's an interesting viewpoint. I always thought of managers as non-owners due to the fact they couldn't name new managers, which would mean the no-knock rules would only apply to the actual owner's h/c/f and not to any of the roommates' h/c/f.

Of course, shops may well have more than one agreed-upon owner, but only one person can hold the deed, making that person the "real" owner in the game's perspective.

Posted by fanta at Aug 4, 2005 9:23:52 PM
Re: *Hyperventilates* Housing on ice!
Let's just test it.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Zarn at Aug 4, 2005 10:49:26 PM
Re: *Hyperventilates* Housing on ice!
I did test the entrance rules. So long as the owner of a room OR a roommate is inside the room, the configuration for those who can enter without knocking applies.
----------------------------------------
Zarn - Duckies (Midnight Ocean) - Founder of Sea Dragons and Sea of Fire (Cobalt Ocean)
Altiam - Sweet Pillage and Mayhem (Cobalt Ocean)

Posted by Kaet at Aug 4, 2005 11:06:34 PM
Re: *Hyperventilates* Housing on ice!
Zarn wrote: 
I did test the entrance rules. So long as the owner of a room OR a roommate is inside the room, the configuration for those who can enter without knocking applies.

So the roommate's h/c/f can enter even if they are different from the owner's h/c/f? Interesting.

*pause*
Yup, just tested it, meself. :D

Posted by tcarr at Aug 4, 2005 11:22:43 PM
Re: *Hyperventilates* Housing on ice!
That would make alliance meetings easier. Have one person from each flag be roommates (one temporary) then they set it to "flagmates can enter".
----------------------------------------
LordKalvan of Otherwhen, all oceans but mostly Midnight

Posted by jmucchiello at Aug 5, 2005 12:07:24 AM
Re: *Hyperventilates* Housing on ice!
Can the owner's crew (assuming crew is checked) enter when a roommate (not in that crew) is there? Or only the roommate's crew? (And vice versa for the owner being there....)
----------------------------------------
Colorbeard on all the Oceans
SO of Six Leagues Under (Midnight)
FO of SPAM (Cobalt)

Posted by Blackguard at Aug 5, 2005 12:34:15 AM
Re: *Hyperventilates* Housing on ice!
Faulkston wrote: 
Blackguard wrote: 
Faulkston wrote: 
Cozy love shack.

Faulkston,
obligatory B-52s reference

Hop in my Cutter
It's as big as a whale
And it's about to set sail!

It seats about 12, correct?

Hurry up, and bring your swordfight money!

Blackguard,
wonderin' how many pink-lit "Lub Shacks" there'll be in the game
----------------------------------------
Faire winds.

Posted by rixation at Aug 5, 2005 1:43:21 AM
Re: *Hyperventilates* Housing on ice!
Kaet wrote: 
Zarn wrote: 
I did test the entrance rules. So long as the owner of a room OR a roommate is inside the room, the configuration for those who can enter without knocking applies.

So the roommate's h/c/f can enter even if they are different from the owner's h/c/f? Interesting.

*pause*
Yup, just tested it, meself. :D

Ack, I think I missed an update (can't get on the game, especially Ice, from work). So there's a list, like the mute list, where you can select specific people that can enter without knocking? Or is it just all your h/c/f? If it's the latter, I really really don't like that.

If anyone's on there and feels like taking a screenshot, that'd be appreciated. If not, guess I'll just wait until I get home tonight to mess with it.


Stealth Edit: EEEP! Post 666! Run away, Run away!!
----------------------------------------
Epimetheus
Retired


Posted by Varthlokkur at Aug 5, 2005 1:56:08 AM
Re: *Hyperventilates* Housing on ice!
It's both. Separate check boxes for hearties, crew, flag, or anyone to enter, plus the ability to add room-mates (in a way that parallels shop managers).
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by RaelShark at Aug 5, 2005 4:17:00 AM
Re: *Hyperventilates* Housing on ice!
Here's some screenies:

Entry Policy:



Roommates:



I don't think we know yet how many roommates you'll be able to have for each size home. I've only heard of being able to have one for most sizes, but the plural tab indicates that more are possible at the higher end of housing.

As far as the entry policy, this is what I'd personally like to see:


[size=10](Photoshopped, not an actual screenshot)

Not sure what kind of complexity that coding would involve, but it might be a problem with how many houses get listed. I definitely think homes you have access to (even if it's someone who's there), should show up differently in the list. Not sure about anybody else, but mis-click knocking on random people's doors is becoming a real problem for me at least.
----------------------------------------
Shark
Mascot of Ransack Marauders

Posted by rixation at Aug 5, 2005 4:55:36 AM
Re: *Hyperventilates* Housing on ice!
Thanks for the screenies Shark, you rock.

In regards to that implementation....that's just...wow. Good work devs. I'm conflicted on something though. As much as I want this get to Midnight, I want to see it left on Ice to see how many more cool new things they can come up with to slam onto Midnight all at once. :)

The only things I can think of that haven't come to fruition (which I know have been mentioned before, but I think are important enough to comment on again) --

1) Make all housing cheaper; cut all prices in half of what they are now to make them more realistic. At current prices, you'll have maybe a few villas, a few mansions, and possibly 1 or 2 estates on Midnight...and I highly doubt you'll see any of those on Cobalt for a long, long time.

That'd be a fun statistic to pull from your database though...how much poe does the average pirate have on them?

2) Dressers should hold clothes like the wardrobe. There is another shelf available which should hold mugs as well. Money boxes and chests should be able to hold poe (and other inventory such as whisking potions or anything else that goes in the Misc category on your Booty panel).
----------------------------------------
Epimetheus
Retired


Posted by VPeric at Aug 5, 2005 5:00:00 AM
Re: *Hyperventilates* Housing on ice!
Hey, don't underestimate Cobalt! Plenty of rich people here too - not Midnight rich, but not exactly poor either.
----------------------------------------
Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.

Posted by Rappak at Aug 5, 2005 5:05:39 AM
Re: *Hyperventilates* Housing on ice!
Hm... I was wondering, If the first shack on your home island is free, but your home island doesn't have a shack, what happens then? Can you get a free shack anywhere else? If it's just tied to the home island, could it be changed so that your first free shack anywhere is free?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by rixation at Aug 5, 2005 5:06:22 AM
Re: *Hyperventilates* Housing on ice!
VPeric wrote: 
Hey, don't underestimate Cobalt! Plenty of rich people here too - not Midnight rich, but not exactly poor either.

Oh I know there are rich people there, but seriously, you know people who will be spending 640,000 poe on the estate? I like Cobalt and play there occassionally, but most of the high-end players seem unlikely to spend that much poe on something like that. Just a stereotype, but still.

I also don't want to see housing brought to production oceans with 1 price, have a bunch of people drop 180k on a villa, then have the devs realize that no one's buying the expensive housing and cut the prices. That'd piss off a lot of people...
----------------------------------------
Epimetheus
Retired


Posted by Rappak at Aug 5, 2005 5:24:17 AM
Re: *Hyperventilates* Housing on ice!
Actually, have you seen the amount of gold outfits and black outfits? not to mention black painted ships? There's quite a number of those so housing isn't going to be much of a problem I bet.

Rappak
Someone who is considering buying a shack/house on every island to furnish his multiple outfits.
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by Trevorius at Aug 5, 2005 6:32:04 AM
Re: *Hyperventilates* Housing on ice!
rixation wrote: 
VPeric wrote: 
Hey, don't underestimate Cobalt! Plenty of rich people here too - not Midnight rich, but not exactly poor either.

Oh I know there are rich people there, but seriously, you know people who will be spending 640,000 poe on the estate?


For many (myself included) that will depend entirely on whether this gets implemented:

RaelShark wrote: 
As far as the entry policy, this is what I'd personally like to see:


[size=10](Photoshopped, not an actual screenshot)


(Shark is officially my new hero, by the way.)
----------------------------------------
Trevorius - Mostly retired, now with more inn-tart!
Cobalt Cerulean Ocean
Mostly lurking since 5/15/04

Posted by RaelShark at Aug 5, 2005 7:31:36 AM
Re: *Hyperventilates* Housing on ice!
A couple of things - first, in my version of the interface it would also be great to have an privacy on/off button on the Room tab on the right as well, kind of like the jobber toggle. This has probably been requested already, but it would help a lot for private meetings and times you just don't want to be disturbed. When enabled, it would require anyone (except your roommate of course) to knock before entering.

Under this setup, you could grant access to your home to any number of people, whether you're there or not, but still have the option to restrict people from entering. The setting could even persist whether you were logged on or not, like locking a ship or only for as long as you're in there, like a job posting. I'm not sure which would be best.

Also I thought of the fact that it would make sense for the checkboxes to be either/or. So if you check a box on one side it clears the box on the other. You can't check both in other words.
----------------------------------------
Shark
Mascot of Ransack Marauders

Posted by Blackguard at Aug 5, 2005 7:45:11 AM
Re: *Hyperventilates* Housing on ice!
RaelShark wrote: 
Also I thought of the fact that it would make sense for the checkboxes to be either/or. So if you check a box on one side it clears the box on the other. You can't check both in other words.

Then radio buttons might be more suitable.

For each guest type: Never / When Home / Always.
----------------------------------------
Faire winds.

Posted by RaelShark at Aug 5, 2005 7:47:52 AM
Re: *Hyperventilates* Housing on ice!
Blackguard wrote: 
RaelShark wrote: 
Also I thought of the fact that it would make sense for the checkboxes to be either/or. So if you check a box on one side it clears the box on the other. You can't check both in other words.

Then radio buttons might be more suitable.

For each guest type: Never / When Home / Always.


Yeah I was thinking that too. That would probably be better.

Also, I changed my mind about whether it'd be good to persist a privacy toggle when you're offline. To keep people out while you're gone you can just turn off all the access rights. The privacy setting should probably work more like a job posting, where it comes down when you leave the building.
----------------------------------------
Shark
Mascot of Ransack Marauders

Posted by funnybones at Aug 5, 2005 8:07:03 AM
Re: *Hyperventilates* Housing on ice!
How many roommates to an estate?
----------------------------------------
The Dread Pirates Robinson & Barthes, LLC

The poor complain; they always do. But that's just idle chatter.
Our system brings rewards to all. At least, to all who matter.


Posted by Nemo at Aug 5, 2005 8:58:11 AM
Re: *Hyperventilates* Housing on ice!
Anything anytime means keeping all those "anytime" houses loaded all the time. I imagine most people would have "anytime" checked for at least one category. Big mess.
----------------------------------------
-Avatar by AlexisAngel-

Posted by Peghead at Aug 5, 2005 9:00:10 AM
Re: *Hyperventilates* Housing on ice!
RaelShark wrote: 

As far as the entry policy, this is what I'd personally like to see:


[size=10](Photoshopped, not an actual screenshot)


Not going to happen. It's not in the plan to ever allow randoms to enter houses when the owner (or a roommate) isn't around. If you want to have a 24-hour party, go buy an inn.

Posted by Barrister at Aug 5, 2005 9:06:13 AM
Re: *Hyperventilates* Housing on ice!
Peghead wrote: 
Not going to happen. It's not in the plan to ever allow randoms to enter houses when the owner (or a roommate) isn't around. If you want to have a 24-hour party, go buy an inn.


Can you clarify as to whether we could at least turn it on for flagmates? Or is this a blanket restriction? Thanks.
----------------------------------------
Barrister
- YPPedia Administrator
- Looterati

Posted by fanta at Aug 5, 2005 9:07:29 AM
Re: *Hyperventilates* Housing on ice!
I think what people are looking for is crew housing, aka hideouts. Where all the crew can enter anytime, without the owner or a roommate having to be home.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by RaelShark at Aug 5, 2005 9:12:13 AM
Re: *Hyperventilates* Housing on ice!
Barrister wrote: 
Peghead wrote: 
Not going to happen. It's not in the plan to ever allow randoms to enter houses when the owner (or a roommate) isn't around. If you want to have a 24-hour party, go buy an inn.


Can you clarify as to whether we could at least turn it on for flagmates? Or is this a blanket restriction? Thanks.


Or even just for crewmates? I definitely don't see giving access to any random person at any time as having much use, but what many of us are basically pushing towards is something resembling a crew- (or even flag-) house.

Edit: yeah, what Pleun said
----------------------------------------
Shark
Mascot of Ransack Marauders

Posted by Peghead at Aug 5, 2005 9:13:07 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
I think what people are looking for is crew housing, aka hideouts. Where all the crew can enter anytime, without the owner or a roommate having to be home.


We may add that in the future, but for now an owner has to be around.

Posted by MagicalSweet at Aug 5, 2005 9:23:56 AM
Re: *Hyperventilates* Housing on ice!
I would like to know when the houses would be coming out on Virdian. If anybody knows ^^ I'd be very gladly to know. :)

Posted by char at Aug 5, 2005 9:30:17 AM
Re: *Hyperventilates* Housing on ice!
It will come when all the bugs are worked out.
----------------------------------------
Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament

Posted by kaykordeath at Aug 5, 2005 9:30:30 AM
Re: *Hyperventilates* Housing on ice!
MagicalSweet wrote: 
I would like to know when the houses would be coming out on Virdian. If anybody knows ^^ I'd be very gladly to know. :)


As soon as they're ready.

They are only on the test server now.

When they are ready, they will be implemented on the 3 main oceans.

I KNEW Id be sniped, but had to try anyway!
----------------------------------------
tht guy hird me 2 b a om

Posted by lokonzo at Aug 5, 2005 9:34:26 AM
Re: *Hyperventilates* Housing on ice!
Fiddler, a couple of pages back, wrote: 
From the housing thread

[size=18]Semi-Official page 28 FAQ
In order to stop the unnecassary inflation of this thread, here is the semi-official FAQ, updated as necessary and posted every [size=7]couple of pages frickin' page. Please search through this thread before making requests. Also, check out the Ice documentation and the Wiki for further information on housing and furniture.

How many kinds of houses are there?
Ten

Will houses be available on Viridian/Cobalt/Midnight?
Yes. Ice is a testing ocean, where bugs in code can be worked out before they move to the main oceans. Anything you see on Ice will eventually make it to all the other oceans.

When will it be available on Viridian/Cobalt/Midnight?
When it's finished. This is a big change and it takes a lot of testing. Eventually it'll be released. We may know in advance, we may not. Be patient.

How do I get on Ice? It doesn't show up on the list of oceans!
Ice requires a seperate client because it is running a different version of the game code than the other oceans. This post from Cleaver details how to download and install the Ice client. Despite what it says, Ice is limited to current subscibers and anyone who has purchased doubloons from the Ringers in the past. Doublooner access was granted in the last couple weeks.

How much will a shack/house/estate/any kind of house cost?
There will be an initial "purchase" cost for every type of housing. The list of known and projected costs can be found here: http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390879#390879
Unlike businesses, there is no weekly rent for housing. If you sell your rooms back, you will receive half of the purchase price back.

Can I get a pig/turtle or one of those nifty little Egyptian things/treasures?
Right now special props such as pigs, turtles, and the treasures you can see inside of palaces are only available as prizes from OM tourneys.

Can I see what the inside of a house looks like before I buy it?
Not inside the game, no. However, there are many many people who have posted interior pictures of the various housing types. Look at this thread, this thread, and in this thread.

Can the chests be made to hold PoE/commodities?
It has been speculated & proposed many times that the chest items allow your home to hold PoE and/or commodities, like the hold of a ship. It seems likely, but there doesn't appear to be any Ringer confirmation yet.

Does the sword rack/mug shelf/wardrobe stop decay of those items?
Yes, though apparently the act of placing an item in and out of storage will cause it to decay a little. Cleaver confirmed it all in this post.

If I place a sword rack/mug shelf/wardrobe on a ship, who can access it?
Currently, any officer in your crew can access storage you place on your ship. Only by locking your ship can you prevent access to your storage.
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=389900#389900

If I place a sword/mug/article of clothing on/in a sword rack/mug shelf/wardrobe, can I move or remove that storage unit with the items still inside?
Yes, you can both move and remove that storage unit. If you only move it, the items stored within will stay inside. Same if you remove it from the scene and then re-place it. If you remove it and then close the scene without placing it back in, both the storage unit and the items inside will be deposited in your Booty panel.

How do I paint my house?
As houses currently have no hold, the only available way to paint your rooms are through the automatic purchase of paint via the paintbrush. This means that you will be at the mercy of dockside pricing on the island your home sits on. On Medium and Outpost islands without an apothecary, paint will only be available if it is being sold from the palace or fort.

Can you tell me what is required to make lacquer/varnish/a table/a sword rack/etc...?
Read the Wiki.

Will I be able to set a list of friends who can come in and out of my house any time without invitations?
Yes. As of 3 August, you can set a list of roommates who have full access to your rooms, even when you're not logged on or located in the rooms. These roommates have full access, including the ability to move or remove furniture and to take and add from storage. In addition, you can check off various groups who can enter your rooms without invitation while you are standing in them: hearties, flag members, crew members, or everyone.

Will island-owning flags have to construct the various housing types themselves?
Yes.

Is there any benefit to constructing housing for an island-owning flag?
A shack will apparently be necessary to have greenies start on an island. Beyond that, no financial incentives have been announced or discovered.

Edit: Still more questions answered. Maybe we should make the search button blink. Or a popup. Or something.


I'll post this. Hope it helps.
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by lokonzo at Aug 5, 2005 10:37:22 AM
Re: *Hyperventilates* Housing on ice!
It's a double post, but:

In the Announcement Forum Cleaver wrote: 
[size=18]Housing to Ship next Weds 10th August!

We are in the final stages of finishing off Housing's initial release, and hope to have it out on the production oceans next Weds the 10th of August. Be the first to buy an Estate! Okay, maybe a Villa. At the very least, everyone can Shack up!

Until then you can continue to test on Ice and hyperventilate away!

cheers mates!

- Cleaver

----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by McStew721 at Aug 5, 2005 11:09:40 AM
Re: *Hyperventilates* Housing on ice!
I haven't been following this topic (and the related ones) very closely since the last release.

i see that people have been compiling screen shots of the interiors of all the sizes of houses, but I haven't been able to find the interior of a Mansion. If anyone has shots of that posted, can someone point me in that direction?

If not, I'd be willing to take screens if an OM were to let me inside one on Ice.
----------------------------------------
McStew - Llyr's Pact, Carpe Noctem

Posted by Welllingtion at Aug 5, 2005 11:14:29 AM
Re: *Hyperventilates* Housing on ice!
Anyone know if the sword racks on the brigs usable?
----------------------------------------
Wellingtion - Currently living on Malachite

Posted by funnybones at Aug 5, 2005 11:22:22 AM
Re: *Hyperventilates* Housing on ice!
I'm angry that I will be away until next Saturday. I think Cleaver intended this so that I would miss out on the fun. Conspiracy! And he's addicted to pirates, OMG that's the definition of the name Cleaver.
----------------------------------------
The Dread Pirates Robinson & Barthes, LLC

The poor complain; they always do. But that's just idle chatter.
Our system brings rewards to all. At least, to all who matter.


Posted by McStew721 at Aug 5, 2005 12:00:40 PM
Re: *Hyperventilates* Housing on ice!
 
Changelog
2005-08-06
--Doubloon players can access test server only if they've purchased at least 24 doubloons in the past month.
--Added /party command, which allows you to buy an advertisement on the island's notice board for parties at your building.
--Added ability to chest furniture to store poe.
--Removed the ability for governors to arrange furniture outdoors on islands (until we have appropriate limitations).

----------------------------------------
McStew - Llyr's Pact, Carpe Noctem

Posted by crazyluigi at Aug 5, 2005 12:04:06 PM
Re: *Hyperventilates* Housing on ice!
So can we have the list of everything that is needed to build the housing and furnisher bazaars before the release on Wednesday?
----------------------------------------
Crazyluigi

Officer and Navigator of the Cartographers

Posted by lokonzo at Aug 5, 2005 12:10:46 PM
Re: *Hyperventilates* Housing on ice!
McStew721 wrote: 
 
Changelog
2005-08-06
--Doubloon players can access test server only if they've purchased at least 24 doubloons in the past month.
--Added /party command, which allows you to buy an advertisement on the island's notice board for parties at your building.
--Added ability to chest furniture to store poe.
--Removed the ability for governors to arrange furniture outdoors on islands (until we have appropriate limitations).


Darn! I was wondering why I couldn't play anymore..... That update sucks for me....
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by BehindCurtai at Aug 5, 2005 3:14:04 PM
Re: *Hyperventilates* Housing on ice!
Nemo wrote: 
Anything anytime means keeping all those "anytime" houses loaded all the time. I imagine most people would have "anytime" checked for at least one category. Big mess.

Then again, you could just have a handle class cover object.

House has an "anytime" setting? OK, your array of active houses doesn't contain 500 housing items, it contains 500 handles. The HouseHandle class would know how to return the name, and if someone wanted to enter the house, it would fault in the actual house from the database.

Direct benefit? The rest of the code would only need to refer to the HouseHandle, which would never need to become invalidated when the house was unloaded. Instead, the object pointed to by the HouseHandle would change from RealHouse to PlaceholderHouse.

(Gad, done this in Objective C enough. All of the database layer was based around this sort of technique.)
----------------------------------------
"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available


Posted by Piratepeace1 at Aug 5, 2005 3:25:50 PM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
I think what people are looking for is crew housing, aka hideouts. Where all the crew can enter anytime, without the owner or a roommate having to be home.


My crew have already made arrangements for that sort of thing, were saving our money then when the houses are released next week well all get our free room/house an then buy a mansion or something for the crew
----------------------------------------
Piratepeace-"leader of the rebellion!"

Posted by fanta at Aug 5, 2005 7:34:04 PM
Re: *Hyperventilates* Housing on ice!
In the Announcement Forum Cleaver wrote: 
[size=18]Housing to Ship next Weds 10th August!

We are in the final stages of finishing off Housing's initial release, and hope to have it out on the production oceans next Weds the 10th of August. Be the first to buy an Estate! Okay, maybe a Villa. At the very least, everyone can Shack up!

Until then you can continue to test on Ice and hyperventilate away!

cheers mates!

- Cleaver


Does that mean decay in storage furniture is working as it should? Were clothes supposed to decay at the same rate as in your booty? Or did that get fixed? Apart from having that question, i can't wait till wednesday.

 
Changelog
2005-08-06
--Added /party command, which allows you to buy an advertisement on the island's notice board for parties at your building.


Anyone know how much that costs?
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Barrister at Aug 5, 2005 7:40:51 PM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
 
Changelog
2005-08-06
--Added /party command, which allows you to buy an advertisement on the island's notice board for parties at your building.

Anyone know how much that costs?

It's 100 PoE right now, but will be more when released.
http://www.puzzlepirates.com/wiki//party
----------------------------------------
Barrister
- YPPedia Administrator
- Looterati

Posted by Rmarsbar at Aug 5, 2005 8:17:57 PM
Re: *Hyperventilates* Housing on ice!
Welllingtion wrote: 
Anyone know if the sword racks on the brigs usable?

Try selecting the rack and replacing it when the release goes out. I'm pretty certain that ready props can't just be used straight off...
----------------------------------------
Rmarzbarr, a Superlemon!

Posted by fanta at Aug 5, 2005 8:23:08 PM
Re: *Hyperventilates* Housing on ice!
But if it's a prop, doesn't it just remain a prop and thus unusable? /me just counts on having to buy racks and wardrobes for the ships, then it can only be possitive if exsisting racks can be used after all.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Zyborg22 at Aug 6, 2005 12:36:39 AM
Re: *Hyperventilates* Housing on ice!
I have a couple of questions before housing is officially released:

1. You know that message that appears when you're ordering certain items that have a function? How come the chests don't have that message?

2. I did a search that turned up nothing in this topic, but I'm still not sure if this has been mentioned before. Will the cashboxes ever hold PoE, or is that function reserved for the chests?
----------------------------------------
Zyborg - Avatar done by Kingpriam.
Senior Officer of the crew The Legends
Member of the flag Crimson Tide

Posted by rixation at Aug 6, 2005 1:08:13 AM
Re: *Hyperventilates* Housing on ice!
Zyborg22 wrote: 
I have a couple of questions before housing is officially released:

1. You know that message that appears when you're ordering certain items that have a function? How come the chests don't have that message?

Chests are functional now? Since when? Last time I checked they didn't do anything but sit there and look pretty.
----------------------------------------
Epimetheus
Retired


Posted by Piplicus_BNO at Aug 6, 2005 1:31:10 AM
Re: *Hyperventilates* Housing on ice!
It's new as of today,

If you don't have access to the Ice Ocean, you can check what is new, by going to http://ice.puzzlepirates.com/docs/changelog.html

[size=7]EDIT: I made a critical error. m.does_not_compute
----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.

Posted by nickster_v at Aug 6, 2005 1:42:13 AM
Re: *Hyperventilates* Housing on ice!
You probably mean
http://ice.puzzlepirates.com/docs/changelog.html
----------------------------------------
Nickster, Viridian
SO, The British Eagles | YPPedia admin

Posted by Piplicus_BNO at Aug 6, 2005 2:34:01 AM
Re: *Hyperventilates* Housing on ice!
Yes. My booch, apologies.
----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.

Posted by Kaet at Aug 6, 2005 3:34:37 AM
Re: *Hyperventilates* Housing on ice!
jmucchiello wrote: 
Can the owner's crew (assuming crew is checked) enter when a roommate (not in that crew) is there? Or only the roommate's crew? (And vice versa for the owner being there....)

I just checked this and the owner's crew can't enter if the owner isn't there and the non-crewmate roommate is home (and vice versa).

So the entrance configuration only applies to the owner/roommates who are in the room at the time of the attempted entry.

Posted by Piratepeace1 at Aug 6, 2005 3:40:39 AM
Re: *Hyperventilates* Housing on ice!
aye its handy if ye want a place for yer crew/flag to hold meetins and so forth but not great if u dont want peeps pryin round ur personal space

EDIT:spelt space wrong How did i mannage that??!!??
----------------------------------------
Piratepeace-"leader of the rebellion!"

Posted by fanta at Aug 6, 2005 3:49:56 AM
Re: *Hyperventilates* Housing on ice!
Piratepeace1 wrote: 
aye its handy if ye want a place for yer crew/flag to hold meetins and so forth but not great if u dont want peeps pryin round ur personal space

EDIT:spelt space wrong How did i mannage that??!!??


So? Then don't let anyone in.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by RaelShark at Aug 6, 2005 4:38:35 AM
Re: *Hyperventilates* Housing on ice!
Kaet wrote: 
I just checked this and the owner's crew can't enter if the owner isn't there and the non-crewmate roommate is home (and vice versa).

So the entrance configuration only applies to the owner/roommates who are in the room at the time of the attempted entry.


That actually seems buggy. Anyone on the checklist should be able to enter regardless of which roommate is home.

Actually the way it should probably work is to just not include the roommate's mates. Having a roommate shouldn't require you to allow in all their hearties, crewmates and flagmates just because you want to allow your own. But even then yours should be able to enter if your roommate is home.
----------------------------------------
Shark
Mascot of Ransack Marauders

Posted by fanta at Aug 6, 2005 5:51:32 AM
Re: *Hyperventilates* Housing on ice!
Okay, i was wondering something. If you mute someone, can they still come knocking on your door? /me hopes not
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Thunderbird at Aug 6, 2005 6:31:30 AM
Re: *Hyperventilates* Housing on ice!
The mute list is stored client-side, so they would still be able to knock, but I'm not sure if you'd hear it. Anyone wanna test that?
----------------------------------------
Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by McStew721 at Aug 6, 2005 6:32:20 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
Okay, i was wondering something. If you mute someone, can they still come knocking on your door? /me hopes not


And so faintly you came tapping, tapping at my chamber door, ~P
----------------------------------------
McStew - Llyr's Pact, Carpe Noctem

Posted by elsquido at Aug 6, 2005 6:32:21 PM
alts as roommates?
It seems that you can only make a roommate of a pirate that's currently online -- but the benefits of having my alts share a room seem obvious (easy swap of poe via chests, clothes via wardrobes, swords via rack, and sharing the aesthetic beauty I invest in post pillages). Anyone figure out a workaround (for the 1-roommate-only shack)?
----------------------------------------
Squido!
Rotating avatars by Arshiss, Dian, Empanado, KingPriam, Raquaetta, SCURVYSOO, Shortyjack, Squido.

Posted by Squashbuckle at Aug 7, 2005 1:49:36 AM
Re: *Hyperventilates* Housing on ice!
elsquido wrote: 
Anyone figure out a workaround (for the 1-roommate-only shack)?


If you trust your crew - buy a ship and put furniture on the ship.

If you don't trust your crew, find a new crew.

I always do my poe trades by dropping my alt poe into the hold of a locked ship of mine. Sword and clothes trades I currently use a mate for, but I suspect a wardrobe and rack on one of my ships will do.


Does anyone know if storage furniture on ships will be accessibly by anyone in the crew, any officers, any FOs and above, or no one but the deedholder? I would assume a wardrobe on a ship will work like the hold - only FOs and above can access it if the ship is unlocked, only deedholder if locked - but can someone confirm? (I have no ship and no poe on ice with which to test this.)
----------------------------------------
Polly
Hunter
Captain of Flocktarts

Avatar by Hedvvig

Posted by Piplicus_BNO at Aug 7, 2005 2:06:42 AM
Re: *Hyperventilates* Housing on ice!
RaelShark wrote: 
Kaet wrote: 
I just checked this and the owner's crew can't enter if the owner isn't there and the non-crewmate roommate is home (and vice versa).

So the entrance configuration only applies to the owner/roommates who are in the room at the time of the attempted entry.


That actually seems buggy. Anyone on the checklist should be able to enter regardless of which roommate is home.

Actually the way it should probably work is to just not include the roommate's mates. Having a roommate shouldn't require you to allow in all their hearties, crewmates and flagmates just because you want to allow your own. But even then yours should be able to enter if your roommate is home.


Having thought about this one, I think it's by design. It's to stop a whole flag just using one house, to use communally.
----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.

Posted by Lyndzy at Aug 7, 2005 6:12:03 AM
Housing
I <3 the housing!!!!! Its awesome! I hope that you can make all of the oceans like Ice Ocean!!!!
----------------------------------------
Jaggard

Posted by Rmarsbar at Aug 7, 2005 6:52:40 AM
Re: Housing
Lyndzy wrote: 
I hope that you can make all of the oceans like Ice Ocean!!!!

That's sort of the point....


Why bother?
----------------------------------------
Rmarzbarr, a Superlemon!

Posted by stripey2004 at Aug 7, 2005 9:41:33 AM
Re: *Hyperventilates* Housing on ice!
sunnylc2 wrote: 


Oh, and have I mentioned co-habitation / joint ownership? (Hush Fin!)


What did I do? Leave me out of this. Unless you are offering to share a house of course...
----------------------------------------
Featherfin
SO - Ransack Marauders, Lord - Marauders Pact
YPPedia administrator | Island Designer
"What's the Welsh for sea cucumber?" - Orsino

Posted by Piplicus_BNO at Aug 7, 2005 10:10:34 AM
Re: *Hyperventilates* Housing on ice!
Featherfin, you have been evicted. Please leave Sunny's house.
----------------------------------------
 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


Like a bad penny.

Posted by stripey2004 at Aug 7, 2005 12:13:07 PM
Re: *Hyperventilates* Housing on ice!
Piplicus_BNO wrote: 
Featherfin, you have been evicted. Please leave Sunny's house.


Only 30 seconds to say goodbye. *sobs*
----------------------------------------
Featherfin
SO - Ransack Marauders, Lord - Marauders Pact
YPPedia administrator | Island Designer
"What's the Welsh for sea cucumber?" - Orsino

Posted by Thunderbird at Aug 7, 2005 12:15:58 PM
Re: *Hyperventilates* Housing on ice!
elsquido wrote: 
It seems that you can only make a roommate of a pirate that's currently online -- but the benefits of having my alts share a room seem obvious (easy swap of poe via chests, clothes via wardrobes, swords via rack, and sharing the aesthetic beauty I invest in post pillages). Anyone figure out a workaround (for the 1-roommate-only shack)?


Roommates are the house managers in the workings of the system (if you look at the log after adding a roommate, it will say that person has been added as a manager). Managers have always required the pirate in question to be online, so I don't think it's going to change.
----------------------------------------
Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by Synful at Aug 7, 2005 3:22:04 PM
Re: *Hyperventilates* Housing on ice!
Each one gets a free shack room, so ye buy two chests, one for each room.
----------------------------------------
The name is Synful.
------------------------
Avatar by myself

Posted by Rabies76 at Aug 7, 2005 8:51:01 PM
houses
yay every womens dream come true!

~now they have less to complain about.
----------------------------------------
Posted by Jhoira on Emerald Ocean.

Posted by kgarrett1969 at Aug 8, 2005 2:45:24 AM
Re: *Hyperventilates* Housing on ice!
I went over every page of this thread and several of the links it contains. I have a question that I could not find answered anywhere although I have seen some discussion on.

Will Outpost Islands be allowed to have Housing in addition to the Fort and a Shipyard? At least on Viridian colonized Outpost has a Shipyard. I'm not really interested in speculation but if anyone knows for sure which way it is to go please post it.
----------------------------------------
Hawkings
Fleet Officer of Silver Dragons
Citizen of Meridian

Apollo wrote, "Hawkings has changed my life. ;)"

Posted by Peghead at Aug 8, 2005 2:49:11 AM
Re: *Hyperventilates* Housing on ice!
kgarrett1969 wrote: 

Will Outpost Islands be allowed to have Housing in addition to the Fort and a Shipyard?


Outposts will not be able to build housing.

Posted by chemicalgirl at Aug 8, 2005 3:11:26 AM
Re: *Hyperventilates* Housing on ice!
I noticed 2 things when moving from my Shack to my Bungalow:

1) when i moved my dresser, all clothes in it went to my booty, even the bandana my male roommate put in there. Before I moved it, the Bandana showed up as Bandana (male, grey, DrJekyll's) and I couldn't remove it. Apparently, since he put it in MY dresser, all i had to do was rearrange the furniture to get his stuff. This definately gives one pause when it comes to sharing a dresser with a roommate unless you trust them eminently.

2) My small chest was just a boring chest, even after the update that made it so they could hold poe. After the move to the Bungalow, it let me put poe in it. So for those of you that had chests before the update, try moving them around, or removing them then putting them back into the scene.
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by kgarrett1969 at Aug 8, 2005 3:32:20 AM
Re: *Hyperventilates* Housing on ice!
Is there a storage object that can hold whisking potions? Also is there an storage object that can hold Charts? What about Bid Tickets?
----------------------------------------
Hawkings
Fleet Officer of Silver Dragons
Citizen of Meridian

Apollo wrote, "Hawkings has changed my life. ;)"

Posted by Peghead at Aug 8, 2005 3:35:20 AM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 
So for those of you that had chests before the update, try moving them around, or removing them then putting them back into the scene.


Yes, we should have put this in the release notes: when we add a new action to a piece of furniture, you need to remove it and re-add it to the scene for the new action to take effect.

Posted by drc500free at Aug 8, 2005 3:40:59 AM
Re: *Hyperventilates* Housing on ice!
Chart table would be pretty key. Nice to have for crews, rather than needing to have a map ship.
----------------------------------------
-Darvid
sundancer wrote: 
will you please explain to me one more time why it would not be acceptable to blockade us?
Squid wrote: 
Because I shouldn't have to go through all that effort.


Posted by Peghead at Aug 8, 2005 3:49:35 AM
Re: *Hyperventilates* Housing on ice!
kgarrett1969 wrote: 
Is there a storage object that can hold whisking potions? Also is there an storage object that can hold Charts? What about Bid Tickets?


These will come later.

Posted by kgarrett1969 at Aug 8, 2005 4:02:31 AM
Re: *Hyperventilates* Housing on ice!
I was looking through the Wiki list of Furnishings and I was disappointed that there was no Hammock in the list. Old Salts like myself are not confortable unless we are in a hammock that reminds us of being on the high seas.
----------------------------------------
Hawkings
Fleet Officer of Silver Dragons
Citizen of Meridian

Apollo wrote, "Hawkings has changed my life. ;)"

Posted by McStew721 at Aug 8, 2005 5:53:50 AM
Re: *Hyperventilates* Housing on ice!
kgarrett1969 wrote: 
I was looking through the Wiki list of Furnishings and I was disappointed that there was no Hammock in the list. Old Salts like myself are not confortable unless we are in a hammock that reminds us of being on the high seas.


So suggest it.
----------------------------------------
McStew - Llyr's Pact, Carpe Noctem

Posted by query at Aug 8, 2005 8:59:04 AM
Re: *Hyperventilates* Housing on ice!
Ok, with this huge thread to wade through, I'm just looking for a quick confirmation/denial.

Does a furnisher have to exist in order to have housing? Or can housing come before a furnisher on an island?

Another question is will furniture still be something that can be carried? I really don't understand this, if we can't carry a unit of kb or something else in order to whisk it from one island to another. I would really like to see this disabled, or enable the ability to carry a couple units of small commods. Also, will furnishings on ships be pillagable? Or are they going to be fixed?

Also, something I saw earlier in the thread about islands being overbuilt and how there's tarting about getting more space: With blockades changing island owners, it isn't the fault of current owners if their island is overbuilt (unless they've been contributing to it). The other problem is that too many ppl are concerned about having their name in a shop than giving it up for the good of the island. Even those with more than one shop. I'd really like to see a limit on shops for islands; say two of each plus the bazaar. Too restrictive, perhaps, but it could help cut back on the overcrowding. Plus, so many shops don't really seem profitable, and while you can't have as many managers, having a stall could be just as or more profitable for those who want to dabble in shopkeeping. Just a personal opinion on that.
----------------------------------------
If I weren't such a refined lady, I'd beat the crap out of you. ~ Doris Wodsworth/Washington/Waverley/Wilgus

Avatar by Escape

Posted by McStew721 at Aug 8, 2005 9:03:23 AM
Re: *Hyperventilates* Housing on ice!
query wrote: 
Another question is will furniture still be something that can be carried? I really don't understand this, if we can't carry a unit of kb or something else in order to whisk it from one island to another. I would really like to see this disabled, or enable the ability to carry a couple units of small commods. Also, will furnishings on ships be pillagable? Or are they going to be fixed?


The furniture will be kept under your "Booty" tab just like clothing and swords. This is so that special furniture items can be given away in event tournaments and such. Also, it just makes things easier on everyone.

And the furnishings on your ship will stay safe, unless you're sunk, then we're not sure where they go.
----------------------------------------
McStew - Llyr's Pact, Carpe Noctem

Posted by Peghead at Aug 8, 2005 9:38:35 AM
Re: *Hyperventilates* Housing on ice!
query wrote: 
Does a furnisher have to exist in order to have housing? Or can housing come before a furnisher on an island?


Nope, they're independant. I would imagine many medium islands will opt for housing and not having a furnisher at all.

query wrote: 
Also, will furnishings on ships be pillagable? Or are they going to be fixed?


They are not pillaged. When a ship is sunk, the furniture will go down with it.

Posted by Melanie155 at Aug 8, 2005 10:54:15 AM
Re: *Hyperventilates* Housing on ice!
Tell me more about my first,free shack.
Melanie155
-Officer of Conspiracy

Posted by RaelShark at Aug 8, 2005 11:15:13 AM
Re: *Hyperventilates* Housing on ice!
McStew721 wrote: 
query wrote: 
Another question is will furniture still be something that can be carried? I really don't understand this, if we can't carry a unit of kb or something else in order to whisk it from one island to another. I would really like to see this disabled, or enable the ability to carry a couple units of small commods. Also, will furnishings on ships be pillagable? Or are they going to be fixed?


The furniture will be kept under your "Booty" tab just like clothing and swords. This is so that special furniture items can be given away in event tournaments and such. Also, it just makes things easier on everyone.


I still think they're going about this all wrong. To be more realistic, you should only be able to carry one item of furniture on your person at a time... and it should show up in-game over top of your character while you carry it to your home - so all you can see are the feet sticking out from underneath it. It'd be hilarious.
----------------------------------------
Shark
Mascot of Ransack Marauders

Posted by Peghead at Aug 8, 2005 11:21:04 AM
Re: *Hyperventilates* Housing on ice!
RaelShark wrote: 

I still think they're going about this all wrong. To be more realistic, you should only be able to carry one item of furniture on your person at a time... and it should show up in-game over top of your character while you carry it to your home - so all you can see are the feet sticking out from underneath it. It'd be hilarious.


That would be hilarious.

The problem is (and I suspect you weren't being 100% serious, but just for completeness I present the problem. which is) that anytime we do some sort of restriction like "you can only carry 1" or something, it doesn't stop anybody from doing anything. If they want to move 1000 pieces of furniture, they'll just move 1 piece a thousand times. That's not fun, and it's harder on the server, and so what's the point?

Posted by query at Aug 8, 2005 11:53:59 AM
Re: *Hyperventilates* Housing on ice!
Thanks for the response, Peghead (and McStew!).
----------------------------------------
If I weren't such a refined lady, I'd beat the crap out of you. ~ Doris Wodsworth/Washington/Waverley/Wilgus

Avatar by Escape

Posted by xeno_fantasy at Aug 8, 2005 1:08:22 PM
Re: *Hyperventilates* Housing on ice!
are the houses going to be free at first?
and do you rent or buy?

Posted by Faulkston at Aug 8, 2005 1:11:43 PM
Re: *Hyperventilates* Housing on ice!
Fiddler wrote: 
From the housing thread

[size=18]Semi-Official page 31 FAQ
In order to stop the unnecassary inflation of this thread, here is the semi-official FAQ, updated as necessary and posted every [size=7]couple of pages frickin' page. Please search through this thread before making requests. Also, check out the Ice documentation and the Wiki for further information on housing and furniture.

How many kinds of houses are there?
Ten

Will houses be available on Viridian/Cobalt/Midnight?
Yes. Ice is a testing ocean, where bugs in code can be worked out before they move to the main oceans. Anything you see on Ice will eventually make it to all the other oceans.

When will it be available on Viridian/Cobalt/Midnight?
When it's finished. This is a big change and it takes a lot of testing. Eventually it'll be released. We may know in advance, we may not. Be patient.

How do I get on Ice? It doesn't show up on the list of oceans!
Ice requires a seperate client because it is running a different version of the game code than the other oceans. This post from Cleaver details how to download and install the Ice client. Despite what it says, Ice is limited to current subscibers and anyone who has purchased doubloons from the Ringers in the past. Doublooner access was granted in the last couple weeks.

How much will a shack/house/estate/any kind of house cost?
There will be an initial "purchase" cost for every type of housing. The list of known and projected costs can be found here: http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390879#390879
Unlike businesses, there is no weekly rent for housing. If you sell your rooms back, you will receive half of the purchase price back.

Can I get a pig/turtle or one of those nifty little Egyptian things/treasures?
Right now special props such as pigs, turtles, and the treasures you can see inside of palaces are only available as prizes from OM tourneys.

Can I see what the inside of a house looks like before I buy it?
Not inside the game, no. However, there are many many people who have posted interior pictures of the various housing types. Look at this thread, this thread, and in this thread.

Can the chests be made to hold PoE/commodities?
It has been speculated & proposed many times that the chest items allow your home to hold PoE and/or commodities, like the hold of a ship. It seems likely, but there doesn't appear to be any Ringer confirmation yet.

Does the sword rack/mug shelf/wardrobe stop decay of those items?
Yes, though apparently the act of placing an item in and out of storage will cause it to decay a little. Cleaver confirmed it all in this post.

If I place a sword rack/mug shelf/wardrobe on a ship, who can access it?
Currently, any officer in your crew can access storage you place on your ship. Only by locking your ship can you prevent access to your storage.
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=389900#389900

If I place a sword/mug/article of clothing on/in a sword rack/mug shelf/wardrobe, can I move or remove that storage unit with the items still inside?
Yes, you can both move and remove that storage unit. If you only move it, the items stored within will stay inside. Same if you remove it from the scene and then re-place it. If you remove it and then close the scene without placing it back in, both the storage unit and the items inside will be deposited in your Booty panel.

How do I paint my house?
As houses currently have no hold, the only available way to paint your rooms are through the automatic purchase of paint via the paintbrush. This means that you will be at the mercy of dockside pricing on the island your home sits on. On Medium and Outpost islands without an apothecary, paint will only be available if it is being sold from the palace or fort.

Can you tell me what is required to make lacquer/varnish/a table/a sword rack/etc...?
Read the Wiki.

Will I be able to set a list of friends who can come in and out of my house any time without invitations?
Yes. As of 3 August, you can set a list of roommates who have full access to your rooms, even when you're not logged on or located in the rooms. These roommates have full access, including the ability to move or remove furniture and to take and add from storage. In addition, you can check off various groups who can enter your rooms without invitation while you are standing in them: hearties, flag members, crew members, or everyone.

Will island-owning flags have to construct the various housing types themselves?
Yes.

Is there any benefit to constructing housing for an island-owning flag?
A shack will apparently be necessary to have greenies start on an island. Beyond that, no financial incentives have been announced or discovered.

Edit: Still more questions answered. Maybe we should make the search button blink. Or a popup. Or something.

Faulkston,
reposting the FAQ
----------------------------------------
Avatar by Carribean

Posted by lokonzo at Aug 8, 2005 1:12:24 PM
Re: *Hyperventilates* Housing on ice!
Your first shack is free, nothing else. And you buy, no rent.

Grr: Sniped yet again!
----------------------------------------
Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by revengeblade at Aug 8, 2005 1:23:29 PM
INVITE OPTION ON HEARTIE/CREW list
idea: putting a invite option when right clicking on hearties and or crew members for your homes that your in. just like when you job them on your ship.
----------------------------------------
*RETIRED*
Keep your friends close and your enemys closer

Posted by Faulkston at Aug 8, 2005 1:28:26 PM
Re: *Hyperventilates* Housing on ice!
Invite option from hearty list:
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390689#390689

Faulkston,
linky
----------------------------------------
Avatar by Carribean

Posted by revengeblade at Aug 8, 2005 1:50:36 PM
Re: *Hyperventilates* Housing on ice!
Faulkston wrote: 
Invite option from hearty list:
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390689#390689

Faulkston,
linky


ugh i give up
----------------------------------------
*RETIRED*
Keep your friends close and your enemys closer

Posted by ryboy5 at Aug 8, 2005 5:23:14 PM
yargh!
Peghead wrote: 


The problem is that anytime we do some sort of restriction like "you can only carry 1" or something, it doesn't stop anybody from doing anything. If they want to move 1000 pieces of furniture, they'll just move 1 piece a thousand times. That's not fun, and it's harder on the server, and so what's the point?


Hear hear!

I would just spend hours and hours moving all my stuff, so it only wastes my time and adds server load. Restrictions with a workaround like this are ones that do not make sense because there is really no practical value to limiting the feature.
----------------------------------------
==Gameboy, nerd of the Seas==
Those are some nice pants.

Poseidon says, "then tell me THAT ONE!! PWEESE"

Posted by phenylfairy at Aug 8, 2005 6:14:44 PM
Re: *Hyperventilates* Housing on ice!
Does anyone know how many doubloons each house type will cost?
----------------------------------------
Lethe: The Sea Hares, Day of the Tentacle (Viridian); Far Too Jolly Rogers, Looterati (Midnight)
MalkierKing wrote: 
ur mom iz a loot haha lolz!11onetwothreetesting


Posted by Voodooray at Aug 8, 2005 6:38:06 PM
Re: *Hyperventilates* Housing on ice!
From the previous posts it looks like Outposts will not be allowed to build any Housing structures and Large Islands can pretty much build whatever they want as long as they can fit it in.

Any official word on Medium Island restrictions?
Obviously space will be a factor, but i was just wondering if there were other restrictions similar to the 4 Trade structures restriction.



[size=9]Apologies if this has already been asked and answered, feel free to link me up
----------------------------------------
Rumsfield wrote: 
this thread screams "Oh Baby, I'm Blockading"


Posted by Rappak at Aug 8, 2005 8:33:46 PM
Re: *Hyperventilates* Housing on ice!
The free housing only applies to shacks right and not cabins? What incentives do island owners have for building houses?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by fanta at Aug 8, 2005 8:48:01 PM
Re: *Hyperventilates* Housing on ice!
Rappak wrote: 
The free housing only applies to shacks right and not cabins? What incentives do island owners have for building houses?


How about attracting people to their islands, who will then make that island their home island. And who will then be more likely to buy stuff on that home island. Thus supporting the economy, which in turn will bring more businesses, which in turn will bring more profit for the flag owning the island through the taxes.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by rixation at Aug 8, 2005 10:05:16 PM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
How about attracting people to their islands, who will then make that island their home island. And who will then be more likely to buy stuff on that home island. Thus supporting the economy, which in turn will bring more businesses, which in turn will bring more profit for the flag owning the island through the taxes.

Very well-said, couldn't have put it better myself. I for one will be moving to the first island that has a Villa built...and I know several others who are looking for the first Manor built. This will most likely involve a move to Alpha or Epsilon, but so be it. Then in turn those islands get our furniture purchases, the poe for which goes to the island owner in the form of taxes...plus, usually the island owners have the majority hold of stalls and shoppes anyway, so they get the profit from items sold as well.
----------------------------------------
Epimetheus
Retired


Posted by Rappak at Aug 8, 2005 10:21:11 PM
Re: *Hyperventilates* Housing on ice!
Let me rephrase that, What is the incentives to build each of the different housing?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by tcarr at Aug 8, 2005 10:37:40 PM
Re: *Hyperventilates* Housing on ice!
Rappak wrote: 
Let me rephrase that, What is the incentives to build each of the different housing?


We still don't know how much it will cost us to build these different types of housing, either in labor or commods. I'm crossing me fingers that I'll have enough stone to plant shacks and furnisher bazaar this week and another type of housing next week. (limit two buildings per week, right?)

There is absolutely no direct benefit fer a governor in building any of the nicer boarding houses. Shacks mean greenies will continue to spawn. Furnisher bazaars will produce weekly rents (our 5% or 10% or whatever) plus our 10% of the tax on orders. Nicer boarding houses do entice people to rehome and then spend poe at least at our apoths (fer the paint). I imagine villas, manors, and higher will take enormous amounts of stone, wood, labor, etc.

Water Sleeps will be voting on which type of nicer boarding house to plant next week, after we find out which ones we have the commods fer. Here's hoping that stone and wood start spawning faster tomorrow, and that somebody posts the building requirements fer the various new buildings. (all i've found data fer is furnisher shoppe)
----------------------------------------
LordKalvan of Otherwhen, all oceans but mostly Midnight

Posted by crazyluigi at Aug 9, 2005 12:38:08 AM
Re: *Hyperventilates* Housing on ice!
tcarr wrote: 
We still don't know how much it will cost us to build these different types of housing, either in labor or commods. I'm crossing me fingers that I'll have enough stone to plant shacks and furnisher bazaar this week and another type of housing next week.


I have asked several times to get this information, but I have not been answered. It is quite frustrating.

tcarr wrote: 
(limit two buildings per week, right?)


As per the announcement a while back here where Artemis posts

Artemis wrote: 
We have added a limit on the number of shoppes that can be built in a week to two to slow the rate of development of an island. Note that this does not apply to bazaars and other government buildings! We hope to hard-code this limit at some point, however, until then we will be enforcing this manually.


As you can see, this does not apply to bazaars, only the number of shoppes built.
----------------------------------------
Crazyluigi

Officer and Navigator of the Cartographers

Posted by jmucchiello at Aug 9, 2005 12:39:34 AM
Re: *Hyperventilates* Housing on ice!
changelog wrote: 
* When vessels are sunk, all furniture on board and all items inside any wardrobes, sword racks, or mug shelfs will be sunk too. Blub blub.

Does this apply to furniture in your inventory as well?

If it does not, I can just imagine the scramble to grab the furniture before the ship goes down. :-)
----------------------------------------
Colorbeard on all the Oceans
SO of Six Leagues Under (Midnight)
FO of SPAM (Cobalt)

Posted by Peghead at Aug 9, 2005 12:42:39 AM
Re: *Hyperventilates* Housing on ice!
Voodooray wrote: 

Any official word on Medium Island restrictions?
Obviously space will be a factor, but i was just wondering if there were other restrictions similar to the 4 Trade structures restriction.


Medium islands are being expanded to 5 structures, with housing counting. A newly colonized medium island can grow with any blend of shops/housing. A medium island that is now fully built up will only be able to add one house, so the governor should choose wisely. (Of course, the gov could just add another shoppe and tell everyone to go live somewhere else)

Rappak wrote: 
The free housing only applies to shacks right and not cabins? What incentives do island owners have for building houses?


Your first shack is free, after that (2nd shack on another island, or any other house type) you've got to pay. Incentives? Well, there may eventually be a restriction that an island will need a boarding shack in order to receive greenies, but that's not in there yet. Probably a wise governor would want to offer different housing types from adjacent islands to differentiate the island.

Posted by Faulkston at Aug 9, 2005 1:46:03 AM
Re: *Hyperventilates* Housing on ice!
phenylfairy wrote: 
Does anyone know how many doubloons each house type will cost?

No idea yet.

Faulkston,
shrugging
----------------------------------------
Avatar by Carribean

Posted by RaelShark at Aug 9, 2005 1:49:01 AM
Re: *Hyperventilates* Housing on ice!
Peghead wrote: 
RaelShark wrote: 

I still think they're going about this all wrong. To be more realistic, you should only be able to carry one item of furniture on your person at a time... and it should show up in-game over top of your character while you carry it to your home - so all you can see are the feet sticking out from underneath it. It'd be hilarious.


That would be hilarious.

The problem is (and I suspect you weren't being 100% serious, but just for completeness I present the problem. which is) that anytime we do some sort of restriction like "you can only carry 1" or something, it doesn't stop anybody from doing anything. If they want to move 1000 pieces of furniture, they'll just move 1 piece a thousand times. That's not fun, and it's harder on the server, and so what's the point?


Oh, yeah I was mostly being silly... I don't see realism as a necessity in any way in this case, and it would certainly be less fun.
----------------------------------------
Shark
Mascot of Ransack Marauders

Posted by McStew721 at Aug 9, 2005 2:57:38 AM
Re: *Hyperventilates* Housing on ice!
query wrote: 
Thanks for the response, Peghead (and McStew!).


That's the story of my life. I'm only but a parenthetical. :[
----------------------------------------
McStew - Llyr's Pact, Carpe Noctem

Posted by Rappak at Aug 9, 2005 3:12:36 AM
Re: *Hyperventilates* Housing on ice!
Peghead wrote: 

Your first shack is free, after that (2nd shack on another island, or any other house type) you've got to pay. Incentives? Well, there may eventually be a restriction that an island will need a boarding shack in order to receive greenies, but that's not in there yet. Probably a wise governor would want to offer different housing types from adjacent islands to differentiate the island.


Would medium island be able to spawn greenies then or would that still be restricted to large islands? I still don't see much of the differentiation as the islands in cobalt are very few large colonized islands. Is there any possibility that the other types will be shown as that is making a huge desiding factor for a lot of island design choices. Not to mention how much commodities will be needed and hours needed to finish it need to be released soon.

How will the three main islands on cobalt and viridian be placed with these new stuff? will they be placed a week after the update to allow the player controlled islands a change to have a head start?

I just saw the artemis posting. So technically, we can have the shack and the furni bazzar being built as well as 2 shops?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by query at Aug 9, 2005 4:12:52 AM
Re: *Hyperventilates* Housing on ice!
McStew721 wrote: 
query wrote: 
Thanks for the response, Peghead (and McStew!).


That's the story of my life. I'm only but a parenthetical. :[


Aw, sorry, McStew! Peghead just answered all of my (current) questions. =] But you rock for answering any of my questions in the first place.
----------------------------------------
If I weren't such a refined lady, I'd beat the crap out of you. ~ Doris Wodsworth/Washington/Waverley/Wilgus

Avatar by Escape

Posted by lordtopcat at Aug 9, 2005 4:17:26 AM
Re: *Hyperventilates* Housing on ice!
does anyone know what each house will need to be built?
----------------------------------------
Nitty on Cerulean.

Posted by VPeric at Aug 9, 2005 4:47:17 AM
Re: *Hyperventilates* Housing on ice!
My question 'bout Cobalt (And Viridian, I guess) - What sizes of housing will be built on Dragon's Nest, Sakejima and Lima? I assume all will have a furnisher bazaar, and shacks, but what else? Thanks. :)
----------------------------------------
Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.

Posted by fanta at Aug 9, 2005 5:17:38 AM
Re: *Hyperventilates* Housing on ice!
Well clothes in a wardrobe still age at the same speed as clothes you are wearing. I just had both the clothes i was wearing and the clothes in the wardrobe turn old, and i have had both sets equally long.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by montell at Aug 9, 2005 5:34:28 AM
Re: *Hyperventilates* Housing on ice!
Why not let medium islands that are developed have 2 new structures, 1 of which has to be the free housing? You really aren't giving us much choice in what to build since we need free housing to generate new players to our islands. Seems a bit harsh.
----------------------------------------
Bibity

Posted by Trevorius at Aug 9, 2005 6:03:18 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
Well clothes in a wardrobe still age at the same speed as clothes you are wearing. I just had both the clothes i was wearing and the clothes in the wardrobe turn old, and i have had both sets equally long.
Crud. No point in me buying a wardrobe, then. Looks like rent-a-wardrobe tailor stalls are still the way to go. Makes sense, I guess; PoE sink one way or another.
----------------------------------------
Trevorius - Mostly retired, now with more inn-tart!
Cobalt Cerulean Ocean
Mostly lurking since 5/15/04

Posted by Voodooray at Aug 9, 2005 6:04:02 AM
Re: *Hyperventilates* Housing on ice!
montell wrote: 
Why not let medium islands that are developed have 2 new structures, 1 of which has to be the free housing? You really aren't giving us much choice in what to build since we need free housing to generate new players to our islands. Seems a bit harsh.


I agree, we would love to be able to build the free shacks for all and some nicer housing for mates that want to pay for housing, so we get an option at least.
----------------------------------------
Rumsfield wrote: 
this thread screams "Oh Baby, I'm Blockading"


Posted by Rmarsbar at Aug 9, 2005 6:06:38 AM
Re: *Hyperventilates* Housing on ice!
Why force people to provide free housing on their islands?
----------------------------------------
Rmarzbarr, a Superlemon!

Posted by Richocet at Aug 9, 2005 6:21:47 AM
Re: *Hyperventilates* Housing on ice!
will there be a new button on the Ye panel that says go to house? i think i'd be useful!
----------------------------------------
KERT of Viridian
Searching


Avatar made by Sky

Posted by Peghead at Aug 9, 2005 7:39:13 AM
Re: *Hyperventilates* Housing on ice!
Richocet wrote: 
will there be a new button on the Ye panel that says go to house? i think i'd be useful!


Not planned. A player can have more than one house, and right now your houses aren't even known on the server until you enter them. We could perhaps do something in the future (we had contemplated always starting you in your house when you logged on).

fanta wrote: 
Well clothes in a wardrobe still age at the same speed as clothes you are wearing. I just had both the clothes i was wearing and the clothes in the wardrobe turn old, and i have had both sets equally long.


Yes, sorry about this.
We're making some last minute changes: A wardrobe (sword rack, etc) will only be able to hold a limited number of items. We will be doing a few follow-up releases to fix things up in housing, and we will definitely fix this up so that items in a wardrobe age the same way that tailor racks do (which will also change slightly). They will always age either 0 or 1 day when racked. 0 days if you take it back off during the same day, or 1 day for all other cases. In other words, they'll age a maximum of 1 day when racked. (Again though, this isn't in there yet, it will be in a follow-up release.)

Posted by lorkiria at Aug 9, 2005 1:01:19 PM
Re: *Hyperventilates* Housing on ice!
Starting to get preliminary construction data, thanks to Nazdar. Please note that this may all change before implementation (and even after). Labor counts are waiting for a little more tan cloth.

http://www.puzzlepirates.com/wiki/Shack
----------------------------------------
"There is no salvation in becoming adapted to a world which is crazy." - Henry Miller

Posted by char at Aug 9, 2005 1:34:29 PM
Re: *Hyperventilates* Housing on ice!
http://www.puzzlepirates.com/wiki/Furnisher#Construction

That shows the construction costs for either the Bazaar or Shoppe. Does anyone know which one?
----------------------------------------
Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament

Posted by tcarr at Aug 9, 2005 1:39:01 PM
Re: *Hyperventilates* Housing on ice!
char wrote: 
http://www.puzzlepirates.com/wiki/Furnisher#Construction

That shows the construction costs for either the Bazaar or Shoppe. Does anyone know which one?


since ye can't upgrade or downgrade a bazaar, i assume it's a shoppe
----------------------------------------
LordKalvan of Otherwhen, all oceans but mostly Midnight

Posted by crazyluigi at Aug 9, 2005 1:39:03 PM
Re: *Hyperventilates* Housing on ice!
That is for the shoppe, not the bazaar.
----------------------------------------
Crazyluigi

Officer and Navigator of the Cartographers

Posted by lorkiria at Aug 9, 2005 2:18:15 PM
Re: *Hyperventilates* Housing on ice!
No info on furnisher bazaar yet. No formula for it either....looking at other shoppes vs bazaars in the realm of construction commodities ratios each commodity even within one shoppe/bazaar type will vary. I can tell you the ranges though. These are for shoppe amount/bazaar amount.

Stone: ~.545 - ~.643
Tan cloth: .5-.8
Iron: .57 - .67
Wood: .5 - 3 (yes, that is a 3. this is due to my info saying an IM bazaar takes 40 vs. IM shoppe takes 120. ignoring that data point, the range is .5 - .52)

Furnisher shoppe is currently known as 5,000/100/300/240. If the ranges hold close enough, then the potential range of amounts would be:

Stone: 9,174 - 7,776
Tan cloth: 200 - 125
Iron: 526 - 447
Wood: 480 - 80 (461 if the IM data point is ignored)

Figure what you will from that. I make absolutely no claims that my math skills and calculator button punching ability at 1am is up to par with those actually good at math.

- Guppy
----------------------------------------
"There is no salvation in becoming adapted to a world which is crazy." - Henry Miller

Posted by Cleaver at Aug 9, 2005 2:35:27 PM
Re: *Hyperventilates* Housing on ice!
Straight from the XML-horsey's mouth, House recipes:


<recipe type="product.building.shack">
<commods>
<ingredient type="wood" quantity="200"/>
<ingredient type="stone" quantity="4000"/>
<ingredient type="iron" quantity="100"/>
<ingredient type="brown_cloth" quantity="20"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1000"/>
<ingredient type="construction" skill="skilled" quantity="250"/>
<ingredient type="construction" skill="expert" quantity="100"/>
</labor>
</recipe>

<recipe type="product.building.cabin">
<commods>
<ingredient type="wood" quantity="200"/>
<ingredient type="stone" quantity="4500"/>
<ingredient type="iron" quantity="100"/>
<ingredient type="brown_cloth" quantity="40"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1050"/>
<ingredient type="construction" skill="skilled" quantity="275"/>
<ingredient type="construction" skill="expert" quantity="150"/>
</labor>
</recipe>

<recipe type="product.building.bungalow">
<commods>
<ingredient type="wood" quantity="300"/>
<ingredient type="stone" quantity="5000"/>
<ingredient type="iron" quantity="100"/>
<ingredient type="brown_cloth" quantity="60"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1100"/>
<ingredient type="construction" skill="skilled" quantity="300"/>
<ingredient type="construction" skill="expert" quantity="200"/>
</labor>
</recipe>

<recipe type="product.building.cottage">
<commods>
<ingredient type="wood" quantity="300"/>
<ingredient type="stone" quantity="6000"/>
<ingredient type="iron" quantity="100"/>
<ingredient type="brown_cloth" quantity="80"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1150"/>
<ingredient type="construction" skill="skilled" quantity="350"/>
<ingredient type="construction" skill="expert" quantity="250"/>
</labor>
</recipe>

<recipe type="product.building.house">
<commods>
<ingredient type="wood" quantity="300"/>
<ingredient type="stone" quantity="8000"/>
<ingredient type="iron" quantity="100"/>
<ingredient type="brown_cloth" quantity="100"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1200"/>
<ingredient type="construction" skill="skilled" quantity="400"/>
<ingredient type="construction" skill="expert" quantity="300"/>
</labor>
</recipe>

<recipe type="product.building.home">
<commods>
<ingredient type="wood" quantity="300"/>
<ingredient type="stone" quantity="9000"/>
<ingredient type="iron" quantity="200"/>
<ingredient type="brown_cloth" quantity="125"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1300"/>
<ingredient type="construction" skill="skilled" quantity="450"/>
<ingredient type="construction" skill="expert" quantity="350"/>
</labor>
</recipe>

<recipe type="product.building.manor">
<commods>
<ingredient type="wood" quantity="400"/>
<ingredient type="stone" quantity="10000"/>
<ingredient type="iron" quantity="400"/>
<ingredient type="brown_cloth" quantity="180"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1400"/>
<ingredient type="construction" skill="skilled" quantity="500"/>
<ingredient type="construction" skill="expert" quantity="400"/>
</labor>
</recipe>

<recipe type="product.building.villa">
<commods>
<ingredient type="wood" quantity="500"/>
<ingredient type="stone" quantity="13000"/>
<ingredient type="iron" quantity="500"/>
<ingredient type="brown_cloth" quantity="240"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1500"/>
<ingredient type="construction" skill="skilled" quantity="550"/>
<ingredient type="construction" skill="expert" quantity="450"/>
</labor>
</recipe>

<recipe type="product.building.mansion">
<commods>
<ingredient type="wood" quantity="700"/>
<ingredient type="stone" quantity="16000"/>
<ingredient type="iron" quantity="600"/>
<ingredient type="brown_cloth" quantity="300"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1600"/>
<ingredient type="construction" skill="skilled" quantity="600"/>
<ingredient type="construction" skill="expert" quantity="500"/>
</labor>
</recipe>

<recipe type="product.building.estate">
<commods>
<ingredient type="wood" quantity="900"/>
<ingredient type="stone" quantity="18000"/>
<ingredient type="iron" quantity="800"/>
<ingredient type="brown_cloth" quantity="400"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1800"/>
<ingredient type="construction" skill="skilled" quantity="700"/>
<ingredient type="construction" skill="expert" quantity="600"/>
</labor>


Posted by lorkiria at Aug 9, 2005 2:42:45 PM
Re: *Hyperventilates* Housing on ice!
Cleaver wrote: 
Straight from the XML-horsey's mouth, House recipes:


<ingredient type="brown_cloth" quantity="20"/>


Quick, before the horse's mouth starts a freak out...is it brown cloth or actually the standard tan cloth that all other building construction uses?
----------------------------------------
"There is no salvation in becoming adapted to a world which is crazy." - Henry Miller

Posted by Cleaver at Aug 9, 2005 2:46:06 PM
Re: *Hyperventilates* Housing on ice!
lorkiria wrote: 
Quick, before the horse's mouth starts a freak out...is it brown cloth or actually the standard tan cloth that all other building construction uses?

Standard standard.

Posted by Markoman at Aug 9, 2005 2:54:47 PM
Re: *Hyperventilates* Housing on ice!
Cleaver wrote: 
Recipes


Now wiki'd!
----------------------------------------
Markozeta

Posted by NinjaGuy at Aug 9, 2005 3:09:20 PM
Re: *Hyperventilates* Housing on ice!
Just a suggestion (I haven't read about 20 of the 33 pages, heh) but I really think roommate numbers should be upped for larger houses. Possibly one per level instead of per "tier", so Estates would have 10, Mansions 9, ect. instead of what seems to be Estates having 5, Mansions having 5, Villas having 4 ect. I'd really like to have a house for my crew, but I'd like to be able to add all my SOs, or at least the majority.
----------------------------------------
Ninjaguy - Captain of the Mad Mutineers, Prince of the Midnight Armada

Posted by Markoman at Aug 9, 2005 5:17:30 PM
Re: *Hyperventilates* Housing on ice!
Plain and simple question: Does the palace get any portion of the home opening fee?
----------------------------------------
Markozeta

Posted by Piratepeace1 at Aug 9, 2005 6:30:03 PM
Re: *Hyperventilates* Housing on ice!
Wahat time will they be released today?
----------------------------------------
Piratepeace-"leader of the rebellion!"

Posted by fanta at Aug 9, 2005 8:25:51 PM
Re: *Hyperventilates* Housing on ice!
Pictures of a home!

Entry
http://img.photobucket.com/albums/v29/FantasyFan/rooms/b.jpg

Basement
http://img.photobucket.com/albums/v29/FantasyFan/rooms/a.jpg

Upstairs
hallway
http://img.photobucket.com/albums/v29/FantasyFan/rooms/c.jpg

south room
http://img.photobucket.com/albums/v29/FantasyFan/rooms/d.jpg

east room
http://img.photobucket.com/albums/v29/FantasyFan/rooms/e.jpg

attic
http://img.photobucket.com/albums/v29/FantasyFan/rooms/f.jpg

Note that in the upstairs hallway a piece of wall is overlapping a window.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by NinjaGuy at Aug 9, 2005 8:25:56 PM
Re: *Hyperventilates* Housing on ice!
Markoman wrote: 
Plain and simple question: Does the palace get any portion of the home opening fee?


I asked Poseidon about a week ago and he checked on Ice, it doesn't.
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Ninjaguy - Captain of the Mad Mutineers, Prince of the Midnight Armada

Posted by Joneth at Aug 9, 2005 8:42:11 PM
Re: *Hyperventilates* Housing on ice!
Piratepeace1 wrote: 
Wahat time will they be released today?


When they're ready.
Unless you're a governer there won't be anything you can do immediately after the release anyway. You'll have to waiting until the housing and furnishers are built first.

Posted by Rappak at Aug 9, 2005 9:12:55 PM
Re: *Hyperventilates* Housing on ice!
btw, could the tools be updated two with the new stuff? Island planning is hard work.

Also, could the furni bazaar info be released too?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by psychox at Aug 9, 2005 10:30:39 PM
Re: *Hyperventilates* Housing on ice!
Grrrrr too long to read it all but got two questions :

Is crew houses as mentioned before planned? Like being able to have over 20-30 mates in...

and

Does a whole house have one hold capacity , or how does it go?
For example ,if i in my room get a hold , and it has a 40k volume , on the other room , if there is another hold , will it be the same , holding the same stuff or a whole new hold with another 40k volume?
Just example hehe
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Rivered says, "I love seeing the governor at the table makes me feel much better about my tax money..."
Hohumdiddly lovely said:
 
Shrike, stop talking please and do your homework before you speak.


Posted by tcarr at Aug 9, 2005 10:35:10 PM
Re: *Hyperventilates* Housing on ice!
psychox wrote: 
Grrrrr too long to read it all but got two questions :

Is crew houses as mentioned before planned? Like being able to have over 20-30 mates in...

and

Does a whole house have one hold capacity , or how does it go?
For example ,if i in my room get a hold , and it has a 40k volume , on the other room , if there is another hold , will it be the same , holding the same stuff or a whole new hold with another 40k volume?
Just example hehe


crew houses are not being planned (at this time) but ye can set it so that if ye are owner or roommate and are in the house any of yer crew can enter without knocking.

housing has no holds at all. no cargo storage area, not even paint. (have to buy paint from an apoth on the same island, premade at dockside prices.)
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LordKalvan of Otherwhen, all oceans but mostly Midnight

Posted by rixation at Aug 9, 2005 10:38:37 PM
Re: *Hyperventilates* Housing on ice!
tcarr wrote: 
housing has no holds at all. no cargo storage area, not even paint. (have to buy paint from an apoth on the same island, premade at dockside prices.)

You can buy chests, however. Those only held poe last time I checked, but Peghead...or was it Cleaver....said they would hold additional items in the future.

Edit: Correction, Peghead said those items "will come later", but didn't specify whether it will be the Chest or a new peice of furniture.
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Epimetheus
Retired


Posted by fanta at Aug 9, 2005 10:39:36 PM
Re: *Hyperventilates* Housing on ice!
No crew housing as in a house crewmember can always enter. You can have a couple of roommates, how many depends on the type of rooms, and you can set it so any crewmate can walk in when you are in the rooms.

and

Houses have no hold whatsoever. So no matter how many rooms, there's still no hold.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by fanta at Aug 9, 2005 10:43:09 PM
Re: *Hyperventilates* Housing on ice!
rixation wrote: 
tcarr wrote: 
housing has no holds at all. no cargo storage area, not even paint. (have to buy paint from an apoth on the same island, premade at dockside prices.)

You can buy chests, however. Those only held poe last time I checked, but Peghead...or was it Cleaver....said they would hold additional items in the future.


But that was in response to can we store whiskpotions and such, that's totally different from a hold. I'd love to see some capacity to store commods, and it'd be cool to tie that into the stuff you can put in your rooms, like if you have hemp in your room you can store some hemp, and so on. But that's just something i'd like, not something we are getting.
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by Varthlokkur at Aug 9, 2005 10:43:44 PM
Re: *Hyperventilates* Housing on ice!
Is it too late to request that Dev-owned islands have the same building limitations as the non Dev-owned ones? i.e. that the furniture bazaar and housing get planted as construction sites, requiring commodities and labour, and not get magicked in as brand new buildings?
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by McStew721 at Aug 9, 2005 10:46:53 PM
Re: *Hyperventilates* Housing on ice!
Joneth wrote: 
Piratepeace1 wrote: 
Wahat time will they be released today?


When they're ready.
Unless you're a governer there won't be anything you can do immediately after the release anyway. You'll have to waiting until the housing and furnishers are built first.


You honestly think that the ringers haven't packed this release with random crap that the common pirate can enjoy? :D
----------------------------------------
McStew - Llyr's Pact, Carpe Noctem

Posted by pcbunny at Aug 10, 2005 12:01:03 AM
Re: roomates and alts
Hi I've tried reading through all the 33 pages of info here, and at the Yppedia, but there's one area I would like clarification on. Say I buy a house and make a fellow member of my crew a roommate can they:
a) make someone else a roommate or does it have to be the person who bought the property, if so could this be a workround for alts?
b) once you've made someone a roommate is there any way to then remove them if for example they leave the game?
thanks any advice from those on ice (or those in the know;), would be appreciated. I apologise if this has been answered before,
pcbunny

Posted by crazyluigi at Aug 10, 2005 12:05:44 AM
Re: *Hyperventilates* Housing on ice!
 
Say I buy a house and make a fellow member of my crew a roommate can they:
a) make someone else a roommate or does it have to be the person who bought the property, if so could this be a workround for alts?


It is just like managers in a shoppe or stall, only the owner can add or remove roomates.

 
b) once you've made someone a roommate is there any way to then remove them if for example they leave the game?


See above answer.
----------------------------------------
Crazyluigi

Officer and Navigator of the Cartographers

Posted by btubbs at Aug 10, 2005 12:07:29 AM
Re: roomates and alts
pcbunny wrote: 
Hi I've tried reading through all the 33 pages of info here, and at the Yppedia, but there's one area I would like clarification on. Say I buy a house and make a fellow member of my crew a roommate can they:
a) make someone else a roommate or does it have to be the person who bought the property, if so could this be a workround for alts?
b) once you've made someone a roommate is there any way to then remove them if for example they leave the game?
thanks any advice from those on ice (or those in the know;), would be appreciated. I apologise if this has been answered before,
pcbunny


Looks to work like shop managers, in which case a) no and b) yes

Posted by Joneth at Aug 10, 2005 12:07:35 AM
Re: roomates and alts
pcbunny wrote: 
b) once you've made someone a roommate is there any way to then remove them if for example they leave the game?
thanks any advice from those on ice (or those in the know;), would be appreciated. I apologise if this has been answered before,
pcbunny


I can't answer your first question, but I can answer this:
There is a panel for managing roommates. On it is a box for entering names and a list of current roommates. Each name has a delete button next to it.

Posted by Richocet at Aug 10, 2005 12:30:56 AM
Re: *Hyperventilates* Housing on ice!
Peghead wrote: 
Richocet wrote: 
will there be a new button on the Ye panel that says go to house? i think i'd be useful!


Not planned. A player can have more than one house, and right now your houses aren't even known on the server until you enter them. We could perhaps do something in the future (we had contemplated always starting you in your house when you logged on).


that'd work too........CANT waIT FOR HOUSES TODAY!!!!
----------------------------------------
KERT of Viridian
Searching


Avatar made by Sky

Posted by Markoman at Aug 10, 2005 12:43:51 AM
Re: *Hyperventilates* Housing on ice!
NinjaGuy wrote: 
Markoman wrote: 
Plain and simple question: Does the palace get any portion of the home opening fee?


I asked Poseidon about a week ago and he checked on Ice, it doesn't.


Ouch. With such high costs, and noe financial incentive, this might not be the best idea.
----------------------------------------
Markozeta

Posted by Revegeblade at Aug 10, 2005 12:47:33 AM
Re: *Hyperventilates* Housing on ice!
[quote][quote][quote]will there be a new button on the Ye panel that says go to house? i think i'd be useful![/quote]

[quote] (we had contemplated always starting you in your house when you logged on).[/quote]


sounds like GTA-SA to me lol

what time is the update !
[/quote]

Posted by fanta at Aug 10, 2005 12:51:41 AM
Re: *Hyperventilates* Housing on ice!
Everyone get's a free room in the shack right? So that includes trial players? /me is preparing to aswer greenie questions
----------------------------------------
Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by masterchief1 at Aug 10, 2005 1:07:35 AM
rooms
i think rooming should be available to the subscriber oceans and the viridian ocean when all the bugs are worked out but in the subscriber oceans only subcribers can get rooms and onlyn dublooners that have bought 20 or 24 dubloons can get rooms :)

Posted by psychox at Aug 10, 2005 1:16:01 AM
Re: *Hyperventilates* Housing on ice!
Aye but that was just an example
Same question would go for the clothes' racks , does each rack has its clothes? Or all racks the same clothes of the whole house and so on?
----------------------------------------
Rivered says, "I love seeing the governor at the table makes me feel much better about my tax money..."
Hohumdiddly lovely said:
 
Shrike, stop talking please and do your homework before you speak.


Posted by rixation at Aug 10, 2005 1:20:50 AM
Re: *Hyperventilates* Housing on ice!
psychox wrote: 
Aye but that was just an example
Same question would go for the clothes' racks , does each rack has its clothes? Or all racks the same clothes of the whole house and so on?

Each rack contains whatever clothes you put on that particular rack. You buy racks separately, and each one keeps its contents separate.
----------------------------------------
Epimetheus
Retired


Posted by DubRub at Aug 10, 2005 1:29:01 AM
Re: rooms
masterchief1 wrote: 
dublooners that have bought 20 or 24 dubloons can get rooms :)


I'm asking this out of curiosity. Why do you suggest that only players (in Viridian) whom have purchased 20 or 24 doubloons be allowed to own rooms/houses? How did you settle on the figure of 20/24 doubloons?
----------------------------------------
Dubbrub - The Mad Professor next door

Posted by VPeric at Aug 10, 2005 1:36:27 AM
Re: *Hyperventilates* Housing on ice!
Isn't that how much you get for 10$, the equivalent of the subscription for a month? At least that's the number that's being used for Ice now. However, I do not think that is a fair thing to do. :)
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Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.

Posted by Fathom at Aug 10, 2005 1:38:04 AM
Re: *Hyperventilates* Housing on ice!
Quick one...

When the amount of roommates is mentioned, as in 4 for a villa, is that number including the owner as well, for a total of 5 residents? Or, should it be assumed that 4 total people may reside in the place?

Posted by lorkiria at Aug 10, 2005 1:55:24 AM
Re: *Hyperventilates* Housing on ice!
Fathom wrote: 
Quick one...

When the amount of roommates is mentioned, as in 4 for a villa, is that number including the owner as well, for a total of 5 residents? Or, should it be assumed that 4 total people may reside in the place?


Roommate number is the number of roommates, not counting the owner.
----------------------------------------
"There is no salvation in becoming adapted to a world which is crazy." - Henry Miller

Posted by char at Aug 10, 2005 2:25:31 AM
Re: *Hyperventilates* Housing on ice!
Would it be possible to get the recipe for the Furnisher Bazaar?
----------------------------------------
Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament

Posted by montell at Aug 10, 2005 3:33:48 AM
Re: *Hyperventilates* Housing on ice!
Since medium islands are so restricted, will it be possible to remove bazaars that were needed to place shops and retain the shops?
----------------------------------------
Bibity

Posted by Varthlokkur at Aug 10, 2005 3:39:50 AM
Re: *Hyperventilates* Housing on ice!
montell wrote: 
Since medium islands are so restricted, will it be possible to remove bazaars that were needed to place shops and retain the shops?


I certainly hope not.
----------------------------------------
Vistr of Innocent, of Crimson Tide
- Midnight, the grudge-holding ocean

Posted by Rappak at Aug 10, 2005 3:50:03 AM
Re: *Hyperventilates* Housing on ice!
Probably not Bibity. it wouldn't be fair to those who opened up a stall in them.
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by skington at Aug 10, 2005 3:58:35 AM
Re: *Hyperventilates* Housing on ice!
You get an extra building on medium islands now, though. And you could always remove that unnecessary second shipyard on Olive ;-).
----------------------------------------
Leaddolphin, Captain of Serve No Porpoise, Valiant Prince on Cobalt. I want your Plaices!
The Vampire Muroni wrote: 
the hubby teases me when he catches me reading the back of shampoo bottles or the Thesaurus.


Posted by black_beard7 at Aug 10, 2005 4:12:42 AM
Re: *Hyperventilates* Housing on ice!
cant wait to housing! w00t i feel sorry for nemesis ive been annoying her all day knowing when the patch will be out im sure alot of othe rppl have as well.. anyway when the patch is relased will the houses be ready made on the Om's islands such as DN are will we have to wait?
----------------------------------------
Triggster.
On all oceans, but mainly Viridian.
Captain of Trigonometry. Lord and former royal of RiddleMakers.

Posted by Piratepeace1 at Aug 10, 2005 4:14:27 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
Everyone get's a free room in the shack right? So that includes trial players? /me is preparing to aswer greenie questions


aye prepare for the onslaught of greenie questions
----------------------------------------
Piratepeace-"leader of the rebellion!"

Posted by montell at Aug 10, 2005 5:05:55 AM
Re: *Hyperventilates* Housing on ice!
Unfortunately the shipyard bazaar is the obsolete building on Olive. The one stall there is dark. There has never been more than one stall in it. Both shipyards are busy. So in our case, the bazaar is a total waste of space and eliminating it would not harm anyone.
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Bibity

Posted by Daplunderer at Aug 10, 2005 5:23:27 AM
Re: *Hyperventilates* Housing on ice!
Delayed? And I thought I was getting a nice birthday present.
----------------------------------------
Zangor on Midnight Ocean.

Posted by Kaet at Aug 10, 2005 5:41:34 AM
Re: *Hyperventilates* Housing on ice!
montell wrote: 
Unfortunately the shipyard bazaar is the obsolete building on Olive. The one stall there is dark. There has never been more than one stall in it. Both shipyards are busy. So in our case, the bazaar is a total waste of space and eliminating it would not harm anyone.

It's not a "waste of space" if it keeps the island holding flag from building a different building. If the island holding flag wants a certain type of shop so much that they would build them on an island so ill-suited for that type of shop that no one else will bother opening a stall in the related bazaar, well that's the flag's choice, isn't it?

While it might be "too bad" for any later flags that take the island, them's the breaks.

Posted by black_beard7 at Aug 10, 2005 5:50:50 AM
Re: *Hyperventilates* Housing on ice!
now im tired waiting! i heard it was delayed from amtheyst earlier today at the inn because it kept freezin ah well -_- sigh looks like ill have somthin to look forward to tomorrow
----------------------------------------
Triggster.
On all oceans, but mainly Viridian.
Captain of Trigonometry. Lord and former royal of RiddleMakers.

Posted by Rappak at Aug 10, 2005 5:53:38 AM
Re: *Hyperventilates* Housing on ice!
Nemo wrote: 
With the housing release, both Shacks and Furnisher Bazaars will have their labor costs dropped to one hour. Any medium islands wishing to have their banks destroyed should PM me.


So i assume that Banks are forever obsolete and that this annoucement will apply to large islands too?

And what do you mean by the one hour? So it is basically only 1 hour to make the shack and furnisher bazaars provided that the commods are there and this is only temp because of the already colonized islands? How long will this offer last? Will terra get the same opportunity since it was just colonized?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by Nemo at Aug 10, 2005 5:54:35 AM
Re: *Hyperventilates* Housing on ice!
No, scratch that bank quote. Cleaver and I still don't see eye to eye on it, so we're leaving them.
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-Avatar by AlexisAngel-

Posted by black_beard7 at Aug 10, 2005 5:56:44 AM
Re: *Hyperventilates* Housing on ice!
err nemo can ye give me a rough time r will it be delayed further?
----------------------------------------
Triggster.
On all oceans, but mainly Viridian.
Captain of Trigonometry. Lord and former royal of RiddleMakers.

Posted by Nemo at Aug 10, 2005 6:02:21 AM
Re: *Hyperventilates* Housing on ice!
black_beard7 wrote: 
err nemo can ye give me a rough time r will it be delayed further?

It has nothing to do with the time of the release.
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-Avatar by AlexisAngel-

Posted by black_beard7 at Aug 10, 2005 6:05:56 AM
Re: *Hyperventilates* Housing on ice!
i meant when the patch will be finally realsed im sorry for being impatient but if been waiting since 12;40am PDT
----------------------------------------
Triggster.
On all oceans, but mainly Viridian.
Captain of Trigonometry. Lord and former royal of RiddleMakers.

Posted by Nemo at Aug 10, 2005 6:15:15 AM
Re: *Hyperventilates* Housing on ice!
Everyone's been waiting for three years, mate. I'm not going to pin Peghead down just because you're impatient. He's pushing it out the door, and you'll know it's coming when the server tells you.
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-Avatar by AlexisAngel-

Posted by black_beard7 at Aug 10, 2005 6:23:12 AM
Re: *Hyperventilates* Housing on ice!
woo jus as i read that i heard the funny litl noise 30 mins!
----------------------------------------
Triggster.
On all oceans, but mainly Viridian.
Captain of Trigonometry. Lord and former royal of RiddleMakers.

Posted by Rmarsbar at Aug 10, 2005 6:24:49 AM
Re: *Hyperventilates* Housing on ice!
The patch will be realeased in 30 minutes.
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Rmarzbarr, a Superlemon!

Posted by moler22190 at Aug 10, 2005 2:45:33 PM
Re:
furniture delivery fees on viridian are a killer
----------------------------------------
Don't pave me, please!
For real this time wrote: 
but I shall no longer take any active part in the game, on any ocean.

Join the local PPA - Puzzle Pirates Anonymous, coming to a town near you!

Posted by Rappak at Aug 10, 2005 9:09:22 PM
Re:
 


As per the announcement a while back here where Artemis posts

Artemis wrote: 
We have added a limit on the number of shoppes that can be built in a week to two to slow the rate of development of an island. Note that this does not apply to bazaars and other government buildings! We hope to hard-code this limit at some point, however, until then we will be enforcing this manually.


As you can see, this does not apply to bazaars, only the number of shoppes built.



Last night, Kirin on Cobalt lost a lot of ground because no one believed that this didn't exist. I'm extremely unhappy as I was unable to prove that Kirin could build the shack and the furni bazaar along with the two sites and the forums were down. The dev islands got a big boost while kirin island fell to the wayside.
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by Kaet at Aug 10, 2005 9:20:38 PM
Re: Re:
 
Last night, Kirin on Cobalt lost a lot of ground because no one believed that this didn't exist. I'm extremely unhappy as I was unable to prove that Kirin could build the shack and the furni bazaar along with the two sites and the forums were down. The dev islands got a big boost while kirin island fell to the wayside.

I think you can you only have two construction sites at one time, anyway. There are two shops being built on Kirin right now, were they placed last night, or were they already being built?

Posted by Rappak at Aug 10, 2005 9:24:40 PM
Re: Re:
 
 
Last night, Kirin on Cobalt lost a lot of ground because no one believed that this didn't exist. I'm extremely unhappy as I was unable to prove that Kirin could build the shack and the furni bazaar along with the two sites and the forums were down. The dev islands got a big boost while kirin island fell to the wayside.

I think you can you only have two construction sites at one time, anyway. There are two shops being built on Kirin right now, were they placed last night, or were they already being built?


I already being built. Though I don't remember when, I
think one was after the annoucement, about a day, and the other was before it.

I guess I need clarification. Does it mean that you can go over the 2 site limit then or not?

I also learned that the dev-islands also have 0% taxes which also didn't make me happy either.
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by Kaet at Aug 10, 2005 10:09:42 PM
Re: Re:
 
I guess I need clarification. Does it mean that you can go over the 2 site limit then or not?

As I understand it, the limit applies to shops only, not "government structures." Bazaars are government structures, for instance, and I believe all housing is, too, since apparently none of the poe spent to buy rooms goes to the island's government (according to what I've read about how it worked on Ice).

Don't quote me on this. heh

In summary: you can build as many government structures (two at a time) as is pirately possible while you are limited to only 2 (privately owned) shops per week.

/em hopes she didn't garble.

Posted by Rappak at Aug 11, 2005 12:00:22 AM
Re: Re:
See, that's what I thought too, that we could. I guess that isn't the case?
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by Kaet at Aug 11, 2005 12:13:10 AM
Re: Re:
 
See, that's what I thought too, that we could. I guess that isn't the case?

Why do you think that isn't the case? You won't be able to place more sites on your island until at least one of the two structures currently being built is finished. /em is getting confused.

Posted by Rappak at Aug 11, 2005 12:35:00 AM
Re: Re:
 
 
See, that's what I thought too, that we could. I guess that isn't the case?

Why do you think that isn't the case? You won't be able to place more sites on your island until at least one of the two structures currently being built is finished. /em is getting confused.


I'm not sure since I got denied twice last night. I believe that I am right still but I would like to get confirmation on this.
----------------------------------------
Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by tcarr at Aug 11, 2005 12:45:03 AM
Re: Re:
there was a booch last night that was preventing anybody from planting more buildings fer a while. i don't know if it's fixed yet.
----------------------------------------
LordKalvan of Otherwhen, all oceans but mostly Midnight

Posted by Kaet at Aug 11, 2005 12:45:58 AM
Re: Re:
 
 
 
See, that's what I thought too, that we could. I guess that isn't the case?

Why do you think that isn't the case? You won't be able to place more sites on your island until at least one of the two structures currently being built is finished. /em is getting confused.


I'm not sure since I got denied twice last night. I believe that I am right still but I would like to get confirmation on this.

*giggles insanely* Okay, hang on. What are we talking about? Have we mixed up two different bits of information?

Let's try this again.
You can only have two construction sites at a time on an island. Kirin already has two construction sites, so you won't be able to place more at this time.

The two shop limit per week is in a completely different category from the two construction site limit.

I'm very sorry if I've only managed to be confusing instead of helpful.

Posted by Rappak at Aug 11, 2005 1:03:33 AM
Re: Re:
 
 
 
 
See, that's what I thought too, that we could. I guess that isn't the case?

Why do you think that isn't the case? You won't be able to place more sites on your island until at least one of the two structures currently being built is finished. /em is getting confused.


I'm not sure since I got denied twice last night. I believe that I am right still but I would like to get confirmation on this.

*giggles insanely* Okay, hang on. What are we talking about? Have we mixed up two different bits of information?

Let's try this again.
You can only have two construction sites at a time on an island. Kirin already has two construction sites, so you won't be able to place more at this time.

The two shop limit per week is in a completely different category from the two construction site limit.

I'm very sorry if I've only managed to be confusing instead of helpful.


That's what I was told and that doesn't make me happy at all. Players get hurt in this senerio which I'm not happy with. I thought that an additional 2 sites could be placed. Now that business has been established again on the dev-controlled islands, Player islands lose out again as it is incredibly hard to pull people to shop or to open up stalls on them while trying to recoop costs.
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Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by BehindCurtai at Aug 11, 2005 1:42:28 AM
Re:
 
Peghead wrote:
Richocet wrote: 
will there be a new button on the Ye panel that says go to house? i think i'd be useful!


Not planned. A player can have more than one house, and right now your houses aren't even known on the server until you enter them. We could perhaps do something in the future (we had contemplated always starting you in your house when you logged on).

So have one house registered as your "home".

You can have any number of houses, anywhere on the system. Server doesn't need to know about them.

Just a single, privileged house that is your "wisk home" house.

Maybe require that it be on the island you are a citizen of?
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"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available


Posted by Shuranthae at Aug 15, 2005 9:07:29 AM
"Post Topic" is a required field.
Could we actually name our own houses instead of it saying "Soandso's House?" Also, can we lock rooms individually? So even if a person is inside a house (and even if they're a roommate), if someone is inside a room and it's locked they need to knock first?

Posted by zim_was_here at Aug 15, 2005 10:27:14 AM
Re:
In the current model of the colored wall lamp, does it only turn to the color that the lamp was purchased as or does it turn to many colors.
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Quintillaz has been assigned the title of Builder in Dagger Revolution.
Juliah says, "because you "erect" things.... *giggles*"

wee howdypedia

Quintillaz

Posted by Crooktooth at Aug 15, 2005 11:21:50 AM
Re: Re:
Shoppers beware! You cannot place a bunk on a sloop! The cealing is not high enough to allow fer it.



Any body interested in a bunk with green blanket? One owner, never slept in.
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Putting live chickens in my enemy's underwear since December '03!
Avvy by Sancha!
Sloganizer says: "Crooktooth Prevents That Sinking Feeling."

Posted by Parthanos at Aug 15, 2005 11:22:37 AM
Re: *Hyperventilates* Housing on ice!
Speaking of housing, etc., will there be a point where one can alter the external structures of a building? Ie: designs, paint, lights, etc.
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Long retired, mostly expired

Angelmarie tells you, "*nods* I know. :) La Giustazia Inpronouncable.... ;)"

Posted by Parthanos at Aug 15, 2005 7:47:53 PM
Re: *Hyperventilates* Housing on ice!
I'd like for ships in the bottle to somehow have a 'replica' option, in that you can 'place' a deed on the order table, and the ship within the bottle will then be the ship deed you place while ordering. Basically, the ability to have a minature version of your favorite shi