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Posted by Peghead at Aug 9, 2005 12:42:39 AM
Re: *Hyperventilates* Housing on ice!
Voodooray wrote: 

Any official word on Medium Island restrictions?
Obviously space will be a factor, but i was just wondering if there were other restrictions similar to the 4 Trade structures restriction.


Medium islands are being expanded to 5 structures, with housing counting. A newly colonized medium island can grow with any blend of shops/housing. A medium island that is now fully built up will only be able to add one house, so the governor should choose wisely. (Of course, the gov could just add another shoppe and tell everyone to go live somewhere else)

Rappak wrote: 
The free housing only applies to shacks right and not cabins? What incentives do island owners have for building houses?


Your first shack is free, after that (2nd shack on another island, or any other house type) you've got to pay. Incentives? Well, there may eventually be a restriction that an island will need a boarding shack in order to receive greenies, but that's not in there yet. Probably a wise governor would want to offer different housing types from adjacent islands to differentiate the island.

Posted by Faulkston at Aug 9, 2005 1:46:03 AM
Re: *Hyperventilates* Housing on ice!
phenylfairy wrote: 
Does anyone know how many doubloons each house type will cost?

No idea yet.

Faulkston,
shrugging
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Avatar by Carribean

Posted by RaelShark at Aug 9, 2005 1:49:01 AM
Re: *Hyperventilates* Housing on ice!
Peghead wrote: 
RaelShark wrote: 

I still think they're going about this all wrong. To be more realistic, you should only be able to carry one item of furniture on your person at a time... and it should show up in-game over top of your character while you carry it to your home - so all you can see are the feet sticking out from underneath it. It'd be hilarious.


That would be hilarious.

The problem is (and I suspect you weren't being 100% serious, but just for completeness I present the problem. which is) that anytime we do some sort of restriction like "you can only carry 1" or something, it doesn't stop anybody from doing anything. If they want to move 1000 pieces of furniture, they'll just move 1 piece a thousand times. That's not fun, and it's harder on the server, and so what's the point?


Oh, yeah I was mostly being silly... I don't see realism as a necessity in any way in this case, and it would certainly be less fun.
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Shark
Mascot of Ransack Marauders

Posted by McStew721 at Aug 9, 2005 2:57:38 AM
Re: *Hyperventilates* Housing on ice!
query wrote: 
Thanks for the response, Peghead (and McStew!).


That's the story of my life. I'm only but a parenthetical. :[
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McStew - Llyr's Pact, Carpe Noctem

Posted by Rappak at Aug 9, 2005 3:12:36 AM
Re: *Hyperventilates* Housing on ice!
Peghead wrote: 

Your first shack is free, after that (2nd shack on another island, or any other house type) you've got to pay. Incentives? Well, there may eventually be a restriction that an island will need a boarding shack in order to receive greenies, but that's not in there yet. Probably a wise governor would want to offer different housing types from adjacent islands to differentiate the island.


Would medium island be able to spawn greenies then or would that still be restricted to large islands? I still don't see much of the differentiation as the islands in cobalt are very few large colonized islands. Is there any possibility that the other types will be shown as that is making a huge desiding factor for a lot of island design choices. Not to mention how much commodities will be needed and hours needed to finish it need to be released soon.

How will the three main islands on cobalt and viridian be placed with these new stuff? will they be placed a week after the update to allow the player controlled islands a change to have a head start?

I just saw the artemis posting. So technically, we can have the shack and the furni bazzar being built as well as 2 shops?
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Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by query at Aug 9, 2005 4:12:52 AM
Re: *Hyperventilates* Housing on ice!
McStew721 wrote: 
query wrote: 
Thanks for the response, Peghead (and McStew!).


That's the story of my life. I'm only but a parenthetical. :[


Aw, sorry, McStew! Peghead just answered all of my (current) questions. =] But you rock for answering any of my questions in the first place.
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If I weren't such a refined lady, I'd beat the crap out of you. ~ Doris Wodsworth/Washington/Waverley/Wilgus

Avatar by Escape

Posted by lordtopcat at Aug 9, 2005 4:17:26 AM
Re: *Hyperventilates* Housing on ice!
does anyone know what each house will need to be built?
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Nitty on Cerulean.

Posted by VPeric at Aug 9, 2005 4:47:17 AM
Re: *Hyperventilates* Housing on ice!
My question 'bout Cobalt (And Viridian, I guess) - What sizes of housing will be built on Dragon's Nest, Sakejima and Lima? I assume all will have a furnisher bazaar, and shacks, but what else? Thanks. :)
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Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.

Posted by fanta at Aug 9, 2005 5:17:38 AM
Re: *Hyperventilates* Housing on ice!
Well clothes in a wardrobe still age at the same speed as clothes you are wearing. I just had both the clothes i was wearing and the clothes in the wardrobe turn old, and i have had both sets equally long.
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Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by montell at Aug 9, 2005 5:34:28 AM
Re: *Hyperventilates* Housing on ice!
Why not let medium islands that are developed have 2 new structures, 1 of which has to be the free housing? You really aren't giving us much choice in what to build since we need free housing to generate new players to our islands. Seems a bit harsh.
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Bibity

Posted by Trevorius at Aug 9, 2005 6:03:18 AM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
Well clothes in a wardrobe still age at the same speed as clothes you are wearing. I just had both the clothes i was wearing and the clothes in the wardrobe turn old, and i have had both sets equally long.
Crud. No point in me buying a wardrobe, then. Looks like rent-a-wardrobe tailor stalls are still the way to go. Makes sense, I guess; PoE sink one way or another.
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Trevorius - Mostly retired, now with more inn-tart!
Cobalt Cerulean Ocean
Mostly lurking since 5/15/04

Posted by Voodooray at Aug 9, 2005 6:04:02 AM
Re: *Hyperventilates* Housing on ice!
montell wrote: 
Why not let medium islands that are developed have 2 new structures, 1 of which has to be the free housing? You really aren't giving us much choice in what to build since we need free housing to generate new players to our islands. Seems a bit harsh.


I agree, we would love to be able to build the free shacks for all and some nicer housing for mates that want to pay for housing, so we get an option at least.
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Rumsfield wrote: 
this thread screams "Oh Baby, I'm Blockading"


Posted by Rmarsbar at Aug 9, 2005 6:06:38 AM
Re: *Hyperventilates* Housing on ice!
Why force people to provide free housing on their islands?
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Rmarzbarr, a Superlemon!

Posted by Richocet at Aug 9, 2005 6:21:47 AM
Re: *Hyperventilates* Housing on ice!
will there be a new button on the Ye panel that says go to house? i think i'd be useful!
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KERT of Viridian
Searching


Avatar made by Sky

Posted by Peghead at Aug 9, 2005 7:39:13 AM
Re: *Hyperventilates* Housing on ice!
Richocet wrote: 
will there be a new button on the Ye panel that says go to house? i think i'd be useful!


Not planned. A player can have more than one house, and right now your houses aren't even known on the server until you enter them. We could perhaps do something in the future (we had contemplated always starting you in your house when you logged on).

fanta wrote: 
Well clothes in a wardrobe still age at the same speed as clothes you are wearing. I just had both the clothes i was wearing and the clothes in the wardrobe turn old, and i have had both sets equally long.


Yes, sorry about this.
We're making some last minute changes: A wardrobe (sword rack, etc) will only be able to hold a limited number of items. We will be doing a few follow-up releases to fix things up in housing, and we will definitely fix this up so that items in a wardrobe age the same way that tailor racks do (which will also change slightly). They will always age either 0 or 1 day when racked. 0 days if you take it back off during the same day, or 1 day for all other cases. In other words, they'll age a maximum of 1 day when racked. (Again though, this isn't in there yet, it will be in a follow-up release.)

Posted by lorkiria at Aug 9, 2005 1:01:19 PM
Re: *Hyperventilates* Housing on ice!
Starting to get preliminary construction data, thanks to Nazdar. Please note that this may all change before implementation (and even after). Labor counts are waiting for a little more tan cloth.

http://www.puzzlepirates.com/wiki/Shack
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"There is no salvation in becoming adapted to a world which is crazy." - Henry Miller

Posted by char at Aug 9, 2005 1:34:29 PM
Re: *Hyperventilates* Housing on ice!
http://www.puzzlepirates.com/wiki/Furnisher#Construction

That shows the construction costs for either the Bazaar or Shoppe. Does anyone know which one?
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Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament

Posted by tcarr at Aug 9, 2005 1:39:01 PM
Re: *Hyperventilates* Housing on ice!
char wrote: 
http://www.puzzlepirates.com/wiki/Furnisher#Construction

That shows the construction costs for either the Bazaar or Shoppe. Does anyone know which one?


since ye can't upgrade or downgrade a bazaar, i assume it's a shoppe
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LordKalvan of Otherwhen, all oceans but mostly Midnight

Posted by crazyluigi at Aug 9, 2005 1:39:03 PM
Re: *Hyperventilates* Housing on ice!
That is for the shoppe, not the bazaar.
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Crazyluigi

Officer and Navigator of the Cartographers

Posted by lorkiria at Aug 9, 2005 2:18:15 PM
Re: *Hyperventilates* Housing on ice!
No info on furnisher bazaar yet. No formula for it either....looking at other shoppes vs bazaars in the realm of construction commodities ratios each commodity even within one shoppe/bazaar type will vary. I can tell you the ranges though. These are for shoppe amount/bazaar amount.

Stone: ~.545 - ~.643
Tan cloth: .5-.8
Iron: .57 - .67
Wood: .5 - 3 (yes, that is a 3. this is due to my info saying an IM bazaar takes 40 vs. IM shoppe takes 120. ignoring that data point, the range is .5 - .52)

Furnisher shoppe is currently known as 5,000/100/300/240. If the ranges hold close enough, then the potential range of amounts would be:

Stone: 9,174 - 7,776
Tan cloth: 200 - 125
Iron: 526 - 447
Wood: 480 - 80 (461 if the IM data point is ignored)

Figure what you will from that. I make absolutely no claims that my math skills and calculator button punching ability at 1am is up to par with those actually good at math.

- Guppy
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"There is no salvation in becoming adapted to a world which is crazy." - Henry Miller

Posted by Cleaver at Aug 9, 2005 2:35:27 PM
Re: *Hyperventilates* Housing on ice!
Straight from the XML-horsey's mouth, House recipes:


<recipe type="product.building.shack">
<commods>
<ingredient type="wood" quantity="200"/>
<ingredient type="stone" quantity="4000"/>
<ingredient type="iron" quantity="100"/>
<ingredient type="brown_cloth" quantity="20"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1000"/>
<ingredient type="construction" skill="skilled" quantity="250"/>
<ingredient type="construction" skill="expert" quantity="100"/>
</labor>
</recipe>

<recipe type="product.building.cabin">
<commods>
<ingredient type="wood" quantity="200"/>
<ingredient type="stone" quantity="4500"/>
<ingredient type="iron" quantity="100"/>
<ingredient type="brown_cloth" quantity="40"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1050"/>
<ingredient type="construction" skill="skilled" quantity="275"/>
<ingredient type="construction" skill="expert" quantity="150"/>
</labor>
</recipe>

<recipe type="product.building.bungalow">
<commods>
<ingredient type="wood" quantity="300"/>
<ingredient type="stone" quantity="5000"/>
<ingredient type="iron" quantity="100"/>
<ingredient type="brown_cloth" quantity="60"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1100"/>
<ingredient type="construction" skill="skilled" quantity="300"/>
<ingredient type="construction" skill="expert" quantity="200"/>
</labor>
</recipe>

<recipe type="product.building.cottage">
<commods>
<ingredient type="wood" quantity="300"/>
<ingredient type="stone" quantity="6000"/>
<ingredient type="iron" quantity="100"/>
<ingredient type="brown_cloth" quantity="80"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1150"/>
<ingredient type="construction" skill="skilled" quantity="350"/>
<ingredient type="construction" skill="expert" quantity="250"/>
</labor>
</recipe>

<recipe type="product.building.house">
<commods>
<ingredient type="wood" quantity="300"/>
<ingredient type="stone" quantity="8000"/>
<ingredient type="iron" quantity="100"/>
<ingredient type="brown_cloth" quantity="100"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1200"/>
<ingredient type="construction" skill="skilled" quantity="400"/>
<ingredient type="construction" skill="expert" quantity="300"/>
</labor>
</recipe>

<recipe type="product.building.home">
<commods>
<ingredient type="wood" quantity="300"/>
<ingredient type="stone" quantity="9000"/>
<ingredient type="iron" quantity="200"/>
<ingredient type="brown_cloth" quantity="125"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1300"/>
<ingredient type="construction" skill="skilled" quantity="450"/>
<ingredient type="construction" skill="expert" quantity="350"/>
</labor>
</recipe>

<recipe type="product.building.manor">
<commods>
<ingredient type="wood" quantity="400"/>
<ingredient type="stone" quantity="10000"/>
<ingredient type="iron" quantity="400"/>
<ingredient type="brown_cloth" quantity="180"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1400"/>
<ingredient type="construction" skill="skilled" quantity="500"/>
<ingredient type="construction" skill="expert" quantity="400"/>
</labor>
</recipe>

<recipe type="product.building.villa">
<commods>
<ingredient type="wood" quantity="500"/>
<ingredient type="stone" quantity="13000"/>
<ingredient type="iron" quantity="500"/>
<ingredient type="brown_cloth" quantity="240"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1500"/>
<ingredient type="construction" skill="skilled" quantity="550"/>
<ingredient type="construction" skill="expert" quantity="450"/>
</labor>
</recipe>

<recipe type="product.building.mansion">
<commods>
<ingredient type="wood" quantity="700"/>
<ingredient type="stone" quantity="16000"/>
<ingredient type="iron" quantity="600"/>
<ingredient type="brown_cloth" quantity="300"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1600"/>
<ingredient type="construction" skill="skilled" quantity="600"/>
<ingredient type="construction" skill="expert" quantity="500"/>
</labor>
</recipe>

<recipe type="product.building.estate">
<commods>
<ingredient type="wood" quantity="900"/>
<ingredient type="stone" quantity="18000"/>
<ingredient type="iron" quantity="800"/>
<ingredient type="brown_cloth" quantity="400"/>
</commods>
<labor>
<ingredient type="construction" skill="basic" quantity="1800"/>
<ingredient type="construction" skill="skilled" quantity="700"/>
<ingredient type="construction" skill="expert" quantity="600"/>
</labor>


Posted by lorkiria at Aug 9, 2005 2:42:45 PM
Re: *Hyperventilates* Housing on ice!
Cleaver wrote: 
Straight from the XML-horsey's mouth, House recipes:


<ingredient type="brown_cloth" quantity="20"/>


Quick, before the horse's mouth starts a freak out...is it brown cloth or actually the standard tan cloth that all other building construction uses?
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"There is no salvation in becoming adapted to a world which is crazy." - Henry Miller

Posted by Cleaver at Aug 9, 2005 2:46:06 PM
Re: *Hyperventilates* Housing on ice!
lorkiria wrote: 
Quick, before the horse's mouth starts a freak out...is it brown cloth or actually the standard tan cloth that all other building construction uses?

Standard standard.

Posted by Markoman at Aug 9, 2005 2:54:47 PM
Re: *Hyperventilates* Housing on ice!
Cleaver wrote: 
Recipes


Now wiki'd!
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Markozeta

Posted by NinjaGuy at Aug 9, 2005 3:09:20 PM
Re: *Hyperventilates* Housing on ice!
Just a suggestion (I haven't read about 20 of the 33 pages, heh) but I really think roommate numbers should be upped for larger houses. Possibly one per level instead of per "tier", so Estates would have 10, Mansions 9, ect. instead of what seems to be Estates having 5, Mansions having 5, Villas having 4 ect. I'd really like to have a house for my crew, but I'd like to be able to add all my SOs, or at least the majority.
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Ninjaguy - Captain of the Mad Mutineers, Prince of the Midnight Armada

Posted by Markoman at Aug 9, 2005 5:17:30 PM
Re: *Hyperventilates* Housing on ice!
Plain and simple question: Does the palace get any portion of the home opening fee?
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Markozeta

Posted by Piratepeace1 at Aug 9, 2005 6:30:03 PM
Re: *Hyperventilates* Housing on ice!
Wahat time will they be released today?
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Piratepeace-"leader of the rebellion!"

Posted by fanta at Aug 9, 2005 8:25:51 PM
Re: *Hyperventilates* Housing on ice!
Pictures of a home!

Entry
http://img.photobucket.com/albums/v29/FantasyFan/rooms/b.jpg

Basement
http://img.photobucket.com/albums/v29/FantasyFan/rooms/a.jpg

Upstairs
hallway
http://img.photobucket.com/albums/v29/FantasyFan/rooms/c.jpg

south room
http://img.photobucket.com/albums/v29/FantasyFan/rooms/d.jpg

east room
http://img.photobucket.com/albums/v29/FantasyFan/rooms/e.jpg

attic
http://img.photobucket.com/albums/v29/FantasyFan/rooms/f.jpg

Note that in the upstairs hallway a piece of wall is overlapping a window.
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Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by NinjaGuy at Aug 9, 2005 8:25:56 PM
Re: *Hyperventilates* Housing on ice!
Markoman wrote: 
Plain and simple question: Does the palace get any portion of the home opening fee?


I asked Poseidon about a week ago and he checked on Ice, it doesn't.
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Ninjaguy - Captain of the Mad Mutineers, Prince of the Midnight Armada

Posted by Joneth at Aug 9, 2005 8:42:11 PM
Re: *Hyperventilates* Housing on ice!
Piratepeace1 wrote: 
Wahat time will they be released today?


When they're ready.
Unless you're a governer there won't be anything you can do immediately after the release anyway. You'll have to waiting until the housing and furnishers are built first.

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