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Forums » List all forums » » Forum: Game Design » » » Thread: *Hyperventilates* Housing on ice! |
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Print at Mar 7, 2021 3:55:12 AM |
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Posted by chemicalgirl at Aug 8, 2005 3:11:26 AM | ||
Re: *Hyperventilates* Housing on ice! I noticed 2 things when moving from my Shack to my Bungalow: 1) when i moved my dresser, all clothes in it went to my booty, even the bandana my male roommate put in there. Before I moved it, the Bandana showed up as Bandana (male, grey, DrJekyll's) and I couldn't remove it. Apparently, since he put it in MY dresser, all i had to do was rearrange the furniture to get his stuff. This definately gives one pause when it comes to sharing a dresser with a roommate unless you trust them eminently. 2) My small chest was just a boring chest, even after the update that made it so they could hold poe. After the move to the Bungalow, it let me put poe in it. So for those of you that had chests before the update, try moving them around, or removing them then putting them back into the scene. ---------------------------------------- Silk
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Posted by kgarrett1969 at Aug 8, 2005 3:32:20 AM |
Re: *Hyperventilates* Housing on ice! Is there a storage object that can hold whisking potions? Also is there an storage object that can hold Charts? What about Bid Tickets? ---------------------------------------- Hawkings Fleet Officer of Silver Dragons Citizen of Meridian Apollo wrote, "Hawkings has changed my life. ;)" |
Posted by Peghead at Aug 8, 2005 3:35:20 AM | ||
Re: *Hyperventilates* Housing on ice!
Yes, we should have put this in the release notes: when we add a new action to a piece of furniture, you need to remove it and re-add it to the scene for the new action to take effect. |
Posted by drc500free at Aug 8, 2005 3:40:59 AM | ||||
Re: *Hyperventilates* Housing on ice! Chart table would be pretty key. Nice to have for crews, rather than needing to have a map ship. ---------------------------------------- -Darvid
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Posted by Peghead at Aug 8, 2005 3:49:35 AM | ||
Re: *Hyperventilates* Housing on ice!
These will come later. |
Posted by kgarrett1969 at Aug 8, 2005 4:02:31 AM |
Re: *Hyperventilates* Housing on ice! I was looking through the Wiki list of Furnishings and I was disappointed that there was no Hammock in the list. Old Salts like myself are not confortable unless we are in a hammock that reminds us of being on the high seas. ---------------------------------------- Hawkings Fleet Officer of Silver Dragons Citizen of Meridian Apollo wrote, "Hawkings has changed my life. ;)" |
Posted by McStew721 at Aug 8, 2005 5:53:50 AM | ||
Re: *Hyperventilates* Housing on ice!
So suggest it. ---------------------------------------- McStew - Llyr's Pact, Carpe Noctem |
Posted by query at Aug 8, 2005 8:59:04 AM |
Re: *Hyperventilates* Housing on ice! Ok, with this huge thread to wade through, I'm just looking for a quick confirmation/denial. Does a furnisher have to exist in order to have housing? Or can housing come before a furnisher on an island? Another question is will furniture still be something that can be carried? I really don't understand this, if we can't carry a unit of kb or something else in order to whisk it from one island to another. I would really like to see this disabled, or enable the ability to carry a couple units of small commods. Also, will furnishings on ships be pillagable? Or are they going to be fixed? Also, something I saw earlier in the thread about islands being overbuilt and how there's tarting about getting more space: With blockades changing island owners, it isn't the fault of current owners if their island is overbuilt (unless they've been contributing to it). The other problem is that too many ppl are concerned about having their name in a shop than giving it up for the good of the island. Even those with more than one shop. I'd really like to see a limit on shops for islands; say two of each plus the bazaar. Too restrictive, perhaps, but it could help cut back on the overcrowding. Plus, so many shops don't really seem profitable, and while you can't have as many managers, having a stall could be just as or more profitable for those who want to dabble in shopkeeping. Just a personal opinion on that. ---------------------------------------- If I weren't such a refined lady, I'd beat the crap out of you. ~ Doris Wodsworth/Washington/Waverley/Wilgus Avatar by Escape |
Posted by McStew721 at Aug 8, 2005 9:03:23 AM | ||
Re: *Hyperventilates* Housing on ice!
The furniture will be kept under your "Booty" tab just like clothing and swords. This is so that special furniture items can be given away in event tournaments and such. Also, it just makes things easier on everyone. And the furnishings on your ship will stay safe, unless you're sunk, then we're not sure where they go. ---------------------------------------- McStew - Llyr's Pact, Carpe Noctem |
Posted by Peghead at Aug 8, 2005 9:38:35 AM | ||||
Re: *Hyperventilates* Housing on ice!
Nope, they're independant. I would imagine many medium islands will opt for housing and not having a furnisher at all.
They are not pillaged. When a ship is sunk, the furniture will go down with it. |
Posted by Melanie155 at Aug 8, 2005 10:54:15 AM |
Re: *Hyperventilates* Housing on ice! Tell me more about my first,free shack. Melanie155 -Officer of Conspiracy |
Posted by RaelShark at Aug 8, 2005 11:15:13 AM | ||||
Re: *Hyperventilates* Housing on ice!
I still think they're going about this all wrong. To be more realistic, you should only be able to carry one item of furniture on your person at a time... and it should show up in-game over top of your character while you carry it to your home - so all you can see are the feet sticking out from underneath it. It'd be hilarious. ---------------------------------------- Shark Mascot of Ransack Marauders |
Posted by Peghead at Aug 8, 2005 11:21:04 AM | ||
Re: *Hyperventilates* Housing on ice!
That would be hilarious. The problem is (and I suspect you weren't being 100% serious, but just for completeness I present the problem. which is) that anytime we do some sort of restriction like "you can only carry 1" or something, it doesn't stop anybody from doing anything. If they want to move 1000 pieces of furniture, they'll just move 1 piece a thousand times. That's not fun, and it's harder on the server, and so what's the point? |
Posted by query at Aug 8, 2005 11:53:59 AM |
Re: *Hyperventilates* Housing on ice! Thanks for the response, Peghead (and McStew!). ---------------------------------------- If I weren't such a refined lady, I'd beat the crap out of you. ~ Doris Wodsworth/Washington/Waverley/Wilgus Avatar by Escape |
Posted by xeno_fantasy at Aug 8, 2005 1:08:22 PM |
Re: *Hyperventilates* Housing on ice! are the houses going to be free at first? and do you rent or buy? |
Posted by Faulkston at Aug 8, 2005 1:11:43 PM | ||
Re: *Hyperventilates* Housing on ice!
Faulkston, reposting the FAQ ---------------------------------------- Avatar by Carribean |
Posted by lokonzo at Aug 8, 2005 1:12:24 PM |
Re: *Hyperventilates* Housing on ice! Your first shack is free, nothing else. And you buy, no rent. Grr: Sniped yet again! ---------------------------------------- Lokonzo- Viridian and Sage British Battalion. European Revolution. Other words here. |
Posted by revengeblade at Aug 8, 2005 1:23:29 PM |
INVITE OPTION ON HEARTIE/CREW list idea: putting a invite option when right clicking on hearties and or crew members for your homes that your in. just like when you job them on your ship. ---------------------------------------- *RETIRED* Keep your friends close and your enemys closer |
Posted by Faulkston at Aug 8, 2005 1:28:26 PM |
Re: *Hyperventilates* Housing on ice! Invite option from hearty list: http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390689#390689 Faulkston, linky ---------------------------------------- Avatar by Carribean |
Posted by revengeblade at Aug 8, 2005 1:50:36 PM | ||
Re: *Hyperventilates* Housing on ice!
ugh i give up ---------------------------------------- *RETIRED* Keep your friends close and your enemys closer |
Posted by ryboy5 at Aug 8, 2005 5:23:14 PM | ||
yargh!
Hear hear! I would just spend hours and hours moving all my stuff, so it only wastes my time and adds server load. Restrictions with a workaround like this are ones that do not make sense because there is really no practical value to limiting the feature. ---------------------------------------- ==Gameboy, nerd of the Seas== Those are some nice pants. Poseidon says, "then tell me THAT ONE!! PWEESE" |
Posted by phenylfairy at Aug 8, 2005 6:14:44 PM | ||
Re: *Hyperventilates* Housing on ice! Does anyone know how many doubloons each house type will cost? ---------------------------------------- Lethe: The Sea Hares, Day of the Tentacle (Viridian); Far Too Jolly Rogers, Looterati (Midnight)
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Posted by Voodooray at Aug 8, 2005 6:38:06 PM | ||
Re: *Hyperventilates* Housing on ice! From the previous posts it looks like Outposts will not be allowed to build any Housing structures and Large Islands can pretty much build whatever they want as long as they can fit it in. Any official word on Medium Island restrictions? Obviously space will be a factor, but i was just wondering if there were other restrictions similar to the 4 Trade structures restriction. [size=9]Apologies if this has already been asked and answered, feel free to link me up ----------------------------------------
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Posted by Rappak at Aug 8, 2005 8:33:46 PM |
Re: *Hyperventilates* Housing on ice! The free housing only applies to shacks right and not cabins? What incentives do island owners have for building houses? ---------------------------------------- Rappak, memmer of the oceans. Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever. Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I? |
Posted by fanta at Aug 8, 2005 8:48:01 PM | ||
Re: *Hyperventilates* Housing on ice!
How about attracting people to their islands, who will then make that island their home island. And who will then be more likely to buy stuff on that home island. Thus supporting the economy, which in turn will bring more businesses, which in turn will bring more profit for the flag owning the island through the taxes. ---------------------------------------- Pleun, First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean, owner of the Dainty Dolphin and the Mystical Dragon. Avatar made from artwork by Kagaya |
Posted by rixation at Aug 8, 2005 10:05:16 PM | ||
Re: *Hyperventilates* Housing on ice!
Very well-said, couldn't have put it better myself. I for one will be moving to the first island that has a Villa built...and I know several others who are looking for the first Manor built. This will most likely involve a move to Alpha or Epsilon, but so be it. Then in turn those islands get our furniture purchases, the poe for which goes to the island owner in the form of taxes...plus, usually the island owners have the majority hold of stalls and shoppes anyway, so they get the profit from items sold as well. ---------------------------------------- Epimetheus Retired |
Posted by Rappak at Aug 8, 2005 10:21:11 PM |
Re: *Hyperventilates* Housing on ice! Let me rephrase that, What is the incentives to build each of the different housing? ---------------------------------------- Rappak, memmer of the oceans. Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever. Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I? |
Posted by tcarr at Aug 8, 2005 10:37:40 PM | ||
Re: *Hyperventilates* Housing on ice!
We still don't know how much it will cost us to build these different types of housing, either in labor or commods. I'm crossing me fingers that I'll have enough stone to plant shacks and furnisher bazaar this week and another type of housing next week. (limit two buildings per week, right?) There is absolutely no direct benefit fer a governor in building any of the nicer boarding houses. Shacks mean greenies will continue to spawn. Furnisher bazaars will produce weekly rents (our 5% or 10% or whatever) plus our 10% of the tax on orders. Nicer boarding houses do entice people to rehome and then spend poe at least at our apoths (fer the paint). I imagine villas, manors, and higher will take enormous amounts of stone, wood, labor, etc. Water Sleeps will be voting on which type of nicer boarding house to plant next week, after we find out which ones we have the commods fer. Here's hoping that stone and wood start spawning faster tomorrow, and that somebody posts the building requirements fer the various new buildings. (all i've found data fer is furnisher shoppe) ---------------------------------------- LordKalvan of Otherwhen, all oceans but mostly Midnight |
Posted by crazyluigi at Aug 9, 2005 12:38:08 AM | ||||||
Re: *Hyperventilates* Housing on ice!
I have asked several times to get this information, but I have not been answered. It is quite frustrating.
As per the announcement a while back here where Artemis posts
As you can see, this does not apply to bazaars, only the number of shoppes built. ---------------------------------------- Crazyluigi Officer and Navigator of the Cartographers |
Posted by jmucchiello at Aug 9, 2005 12:39:34 AM | ||
Re: *Hyperventilates* Housing on ice!
Does this apply to furniture in your inventory as well? If it does not, I can just imagine the scramble to grab the furniture before the ship goes down. :-) ---------------------------------------- Colorbeard on all the Oceans SO of Six Leagues Under (Midnight) FO of SPAM (Cobalt) |
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