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Posted by chemicalgirl at Aug 8, 2005 3:11:26 AM
Re: *Hyperventilates* Housing on ice!
I noticed 2 things when moving from my Shack to my Bungalow:

1) when i moved my dresser, all clothes in it went to my booty, even the bandana my male roommate put in there. Before I moved it, the Bandana showed up as Bandana (male, grey, DrJekyll's) and I couldn't remove it. Apparently, since he put it in MY dresser, all i had to do was rearrange the furniture to get his stuff. This definately gives one pause when it comes to sharing a dresser with a roommate unless you trust them eminently.

2) My small chest was just a boring chest, even after the update that made it so they could hold poe. After the move to the Bungalow, it let me put poe in it. So for those of you that had chests before the update, try moving them around, or removing them then putting them back into the scene.
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Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
Current Avatar by Falmari

Posted by kgarrett1969 at Aug 8, 2005 3:32:20 AM
Re: *Hyperventilates* Housing on ice!
Is there a storage object that can hold whisking potions? Also is there an storage object that can hold Charts? What about Bid Tickets?
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Hawkings
Fleet Officer of Silver Dragons
Citizen of Meridian

Apollo wrote, "Hawkings has changed my life. ;)"

Posted by Peghead at Aug 8, 2005 3:35:20 AM
Re: *Hyperventilates* Housing on ice!
chemicalgirl wrote: 
So for those of you that had chests before the update, try moving them around, or removing them then putting them back into the scene.


Yes, we should have put this in the release notes: when we add a new action to a piece of furniture, you need to remove it and re-add it to the scene for the new action to take effect.

Posted by drc500free at Aug 8, 2005 3:40:59 AM
Re: *Hyperventilates* Housing on ice!
Chart table would be pretty key. Nice to have for crews, rather than needing to have a map ship.
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-Darvid
sundancer wrote: 
will you please explain to me one more time why it would not be acceptable to blockade us?
Squid wrote: 
Because I shouldn't have to go through all that effort.


Posted by Peghead at Aug 8, 2005 3:49:35 AM
Re: *Hyperventilates* Housing on ice!
kgarrett1969 wrote: 
Is there a storage object that can hold whisking potions? Also is there an storage object that can hold Charts? What about Bid Tickets?


These will come later.

Posted by kgarrett1969 at Aug 8, 2005 4:02:31 AM
Re: *Hyperventilates* Housing on ice!
I was looking through the Wiki list of Furnishings and I was disappointed that there was no Hammock in the list. Old Salts like myself are not confortable unless we are in a hammock that reminds us of being on the high seas.
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Hawkings
Fleet Officer of Silver Dragons
Citizen of Meridian

Apollo wrote, "Hawkings has changed my life. ;)"

Posted by McStew721 at Aug 8, 2005 5:53:50 AM
Re: *Hyperventilates* Housing on ice!
kgarrett1969 wrote: 
I was looking through the Wiki list of Furnishings and I was disappointed that there was no Hammock in the list. Old Salts like myself are not confortable unless we are in a hammock that reminds us of being on the high seas.


So suggest it.
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McStew - Llyr's Pact, Carpe Noctem

Posted by query at Aug 8, 2005 8:59:04 AM
Re: *Hyperventilates* Housing on ice!
Ok, with this huge thread to wade through, I'm just looking for a quick confirmation/denial.

Does a furnisher have to exist in order to have housing? Or can housing come before a furnisher on an island?

Another question is will furniture still be something that can be carried? I really don't understand this, if we can't carry a unit of kb or something else in order to whisk it from one island to another. I would really like to see this disabled, or enable the ability to carry a couple units of small commods. Also, will furnishings on ships be pillagable? Or are they going to be fixed?

Also, something I saw earlier in the thread about islands being overbuilt and how there's tarting about getting more space: With blockades changing island owners, it isn't the fault of current owners if their island is overbuilt (unless they've been contributing to it). The other problem is that too many ppl are concerned about having their name in a shop than giving it up for the good of the island. Even those with more than one shop. I'd really like to see a limit on shops for islands; say two of each plus the bazaar. Too restrictive, perhaps, but it could help cut back on the overcrowding. Plus, so many shops don't really seem profitable, and while you can't have as many managers, having a stall could be just as or more profitable for those who want to dabble in shopkeeping. Just a personal opinion on that.
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If I weren't such a refined lady, I'd beat the crap out of you. ~ Doris Wodsworth/Washington/Waverley/Wilgus

Avatar by Escape

Posted by McStew721 at Aug 8, 2005 9:03:23 AM
Re: *Hyperventilates* Housing on ice!
query wrote: 
Another question is will furniture still be something that can be carried? I really don't understand this, if we can't carry a unit of kb or something else in order to whisk it from one island to another. I would really like to see this disabled, or enable the ability to carry a couple units of small commods. Also, will furnishings on ships be pillagable? Or are they going to be fixed?


The furniture will be kept under your "Booty" tab just like clothing and swords. This is so that special furniture items can be given away in event tournaments and such. Also, it just makes things easier on everyone.

And the furnishings on your ship will stay safe, unless you're sunk, then we're not sure where they go.
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McStew - Llyr's Pact, Carpe Noctem

Posted by Peghead at Aug 8, 2005 9:38:35 AM
Re: *Hyperventilates* Housing on ice!
query wrote: 
Does a furnisher have to exist in order to have housing? Or can housing come before a furnisher on an island?


Nope, they're independant. I would imagine many medium islands will opt for housing and not having a furnisher at all.

query wrote: 
Also, will furnishings on ships be pillagable? Or are they going to be fixed?


They are not pillaged. When a ship is sunk, the furniture will go down with it.

Posted by Melanie155 at Aug 8, 2005 10:54:15 AM
Re: *Hyperventilates* Housing on ice!
Tell me more about my first,free shack.
Melanie155
-Officer of Conspiracy

Posted by RaelShark at Aug 8, 2005 11:15:13 AM
Re: *Hyperventilates* Housing on ice!
McStew721 wrote: 
query wrote: 
Another question is will furniture still be something that can be carried? I really don't understand this, if we can't carry a unit of kb or something else in order to whisk it from one island to another. I would really like to see this disabled, or enable the ability to carry a couple units of small commods. Also, will furnishings on ships be pillagable? Or are they going to be fixed?


The furniture will be kept under your "Booty" tab just like clothing and swords. This is so that special furniture items can be given away in event tournaments and such. Also, it just makes things easier on everyone.


I still think they're going about this all wrong. To be more realistic, you should only be able to carry one item of furniture on your person at a time... and it should show up in-game over top of your character while you carry it to your home - so all you can see are the feet sticking out from underneath it. It'd be hilarious.
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Shark
Mascot of Ransack Marauders

Posted by Peghead at Aug 8, 2005 11:21:04 AM
Re: *Hyperventilates* Housing on ice!
RaelShark wrote: 

I still think they're going about this all wrong. To be more realistic, you should only be able to carry one item of furniture on your person at a time... and it should show up in-game over top of your character while you carry it to your home - so all you can see are the feet sticking out from underneath it. It'd be hilarious.


That would be hilarious.

The problem is (and I suspect you weren't being 100% serious, but just for completeness I present the problem. which is) that anytime we do some sort of restriction like "you can only carry 1" or something, it doesn't stop anybody from doing anything. If they want to move 1000 pieces of furniture, they'll just move 1 piece a thousand times. That's not fun, and it's harder on the server, and so what's the point?

Posted by query at Aug 8, 2005 11:53:59 AM
Re: *Hyperventilates* Housing on ice!
Thanks for the response, Peghead (and McStew!).
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If I weren't such a refined lady, I'd beat the crap out of you. ~ Doris Wodsworth/Washington/Waverley/Wilgus

Avatar by Escape

Posted by xeno_fantasy at Aug 8, 2005 1:08:22 PM
Re: *Hyperventilates* Housing on ice!
are the houses going to be free at first?
and do you rent or buy?

Posted by Faulkston at Aug 8, 2005 1:11:43 PM
Re: *Hyperventilates* Housing on ice!
Fiddler wrote: 
From the housing thread

[size=18]Semi-Official page 31 FAQ
In order to stop the unnecassary inflation of this thread, here is the semi-official FAQ, updated as necessary and posted every [size=7]couple of pages frickin' page. Please search through this thread before making requests. Also, check out the Ice documentation and the Wiki for further information on housing and furniture.

How many kinds of houses are there?
Ten

Will houses be available on Viridian/Cobalt/Midnight?
Yes. Ice is a testing ocean, where bugs in code can be worked out before they move to the main oceans. Anything you see on Ice will eventually make it to all the other oceans.

When will it be available on Viridian/Cobalt/Midnight?
When it's finished. This is a big change and it takes a lot of testing. Eventually it'll be released. We may know in advance, we may not. Be patient.

How do I get on Ice? It doesn't show up on the list of oceans!
Ice requires a seperate client because it is running a different version of the game code than the other oceans. This post from Cleaver details how to download and install the Ice client. Despite what it says, Ice is limited to current subscibers and anyone who has purchased doubloons from the Ringers in the past. Doublooner access was granted in the last couple weeks.

How much will a shack/house/estate/any kind of house cost?
There will be an initial "purchase" cost for every type of housing. The list of known and projected costs can be found here: http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390879#390879
Unlike businesses, there is no weekly rent for housing. If you sell your rooms back, you will receive half of the purchase price back.

Can I get a pig/turtle or one of those nifty little Egyptian things/treasures?
Right now special props such as pigs, turtles, and the treasures you can see inside of palaces are only available as prizes from OM tourneys.

Can I see what the inside of a house looks like before I buy it?
Not inside the game, no. However, there are many many people who have posted interior pictures of the various housing types. Look at this thread, this thread, and in this thread.

Can the chests be made to hold PoE/commodities?
It has been speculated & proposed many times that the chest items allow your home to hold PoE and/or commodities, like the hold of a ship. It seems likely, but there doesn't appear to be any Ringer confirmation yet.

Does the sword rack/mug shelf/wardrobe stop decay of those items?
Yes, though apparently the act of placing an item in and out of storage will cause it to decay a little. Cleaver confirmed it all in this post.

If I place a sword rack/mug shelf/wardrobe on a ship, who can access it?
Currently, any officer in your crew can access storage you place on your ship. Only by locking your ship can you prevent access to your storage.
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=389900#389900

If I place a sword/mug/article of clothing on/in a sword rack/mug shelf/wardrobe, can I move or remove that storage unit with the items still inside?
Yes, you can both move and remove that storage unit. If you only move it, the items stored within will stay inside. Same if you remove it from the scene and then re-place it. If you remove it and then close the scene without placing it back in, both the storage unit and the items inside will be deposited in your Booty panel.

How do I paint my house?
As houses currently have no hold, the only available way to paint your rooms are through the automatic purchase of paint via the paintbrush. This means that you will be at the mercy of dockside pricing on the island your home sits on. On Medium and Outpost islands without an apothecary, paint will only be available if it is being sold from the palace or fort.

Can you tell me what is required to make lacquer/varnish/a table/a sword rack/etc...?
Read the Wiki.

Will I be able to set a list of friends who can come in and out of my house any time without invitations?
Yes. As of 3 August, you can set a list of roommates who have full access to your rooms, even when you're not logged on or located in the rooms. These roommates have full access, including the ability to move or remove furniture and to take and add from storage. In addition, you can check off various groups who can enter your rooms without invitation while you are standing in them: hearties, flag members, crew members, or everyone.

Will island-owning flags have to construct the various housing types themselves?
Yes.

Is there any benefit to constructing housing for an island-owning flag?
A shack will apparently be necessary to have greenies start on an island. Beyond that, no financial incentives have been announced or discovered.

Edit: Still more questions answered. Maybe we should make the search button blink. Or a popup. Or something.

Faulkston,
reposting the FAQ
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Avatar by Carribean

Posted by lokonzo at Aug 8, 2005 1:12:24 PM
Re: *Hyperventilates* Housing on ice!
Your first shack is free, nothing else. And you buy, no rent.

Grr: Sniped yet again!
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Lokonzo- Viridian and Sage
British Battalion.
European Revolution.
Other words here.

Posted by revengeblade at Aug 8, 2005 1:23:29 PM
INVITE OPTION ON HEARTIE/CREW list
idea: putting a invite option when right clicking on hearties and or crew members for your homes that your in. just like when you job them on your ship.
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*RETIRED*
Keep your friends close and your enemys closer

Posted by Faulkston at Aug 8, 2005 1:28:26 PM
Re: *Hyperventilates* Housing on ice!
Invite option from hearty list:
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390689#390689

Faulkston,
linky
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Avatar by Carribean

Posted by revengeblade at Aug 8, 2005 1:50:36 PM
Re: *Hyperventilates* Housing on ice!
Faulkston wrote: 
Invite option from hearty list:
http://www.puzzlepirates.com/community/mvnforum/viewthread?p=390689#390689

Faulkston,
linky


ugh i give up
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*RETIRED*
Keep your friends close and your enemys closer

Posted by ryboy5 at Aug 8, 2005 5:23:14 PM
yargh!
Peghead wrote: 


The problem is that anytime we do some sort of restriction like "you can only carry 1" or something, it doesn't stop anybody from doing anything. If they want to move 1000 pieces of furniture, they'll just move 1 piece a thousand times. That's not fun, and it's harder on the server, and so what's the point?


Hear hear!

I would just spend hours and hours moving all my stuff, so it only wastes my time and adds server load. Restrictions with a workaround like this are ones that do not make sense because there is really no practical value to limiting the feature.
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==Gameboy, nerd of the Seas==
Those are some nice pants.

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Posted by phenylfairy at Aug 8, 2005 6:14:44 PM
Re: *Hyperventilates* Housing on ice!
Does anyone know how many doubloons each house type will cost?
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Lethe: The Sea Hares, Day of the Tentacle (Viridian); Far Too Jolly Rogers, Looterati (Midnight)
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Posted by Voodooray at Aug 8, 2005 6:38:06 PM
Re: *Hyperventilates* Housing on ice!
From the previous posts it looks like Outposts will not be allowed to build any Housing structures and Large Islands can pretty much build whatever they want as long as they can fit it in.

Any official word on Medium Island restrictions?
Obviously space will be a factor, but i was just wondering if there were other restrictions similar to the 4 Trade structures restriction.



[size=9]Apologies if this has already been asked and answered, feel free to link me up
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Rumsfield wrote: 
this thread screams "Oh Baby, I'm Blockading"


Posted by Rappak at Aug 8, 2005 8:33:46 PM
Re: *Hyperventilates* Housing on ice!
The free housing only applies to shacks right and not cabins? What incentives do island owners have for building houses?
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Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by fanta at Aug 8, 2005 8:48:01 PM
Re: *Hyperventilates* Housing on ice!
Rappak wrote: 
The free housing only applies to shacks right and not cabins? What incentives do island owners have for building houses?


How about attracting people to their islands, who will then make that island their home island. And who will then be more likely to buy stuff on that home island. Thus supporting the economy, which in turn will bring more businesses, which in turn will bring more profit for the flag owning the island through the taxes.
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Pleun,
First Mate of Monkey Militia, TO in Carpe Noctem, Midnight ocean,
owner of the Dainty Dolphin and the Mystical Dragon.

Avatar made from artwork by Kagaya

Posted by rixation at Aug 8, 2005 10:05:16 PM
Re: *Hyperventilates* Housing on ice!
fanta wrote: 
How about attracting people to their islands, who will then make that island their home island. And who will then be more likely to buy stuff on that home island. Thus supporting the economy, which in turn will bring more businesses, which in turn will bring more profit for the flag owning the island through the taxes.

Very well-said, couldn't have put it better myself. I for one will be moving to the first island that has a Villa built...and I know several others who are looking for the first Manor built. This will most likely involve a move to Alpha or Epsilon, but so be it. Then in turn those islands get our furniture purchases, the poe for which goes to the island owner in the form of taxes...plus, usually the island owners have the majority hold of stalls and shoppes anyway, so they get the profit from items sold as well.
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Epimetheus
Retired


Posted by Rappak at Aug 8, 2005 10:21:11 PM
Re: *Hyperventilates* Housing on ice!
Let me rephrase that, What is the incentives to build each of the different housing?
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Rappak, memmer of the oceans.

Rappak- Ex-king of Something Powerful (Cobalt)/ex-Lord of Indestructible Fury, a caged free-bird forever.
Rappak- Officer in Easily Distracted (Midnight)/Mem helper in CT/Where am I?

Posted by tcarr at Aug 8, 2005 10:37:40 PM
Re: *Hyperventilates* Housing on ice!
Rappak wrote: 
Let me rephrase that, What is the incentives to build each of the different housing?


We still don't know how much it will cost us to build these different types of housing, either in labor or commods. I'm crossing me fingers that I'll have enough stone to plant shacks and furnisher bazaar this week and another type of housing next week. (limit two buildings per week, right?)

There is absolutely no direct benefit fer a governor in building any of the nicer boarding houses. Shacks mean greenies will continue to spawn. Furnisher bazaars will produce weekly rents (our 5% or 10% or whatever) plus our 10% of the tax on orders. Nicer boarding houses do entice people to rehome and then spend poe at least at our apoths (fer the paint). I imagine villas, manors, and higher will take enormous amounts of stone, wood, labor, etc.

Water Sleeps will be voting on which type of nicer boarding house to plant next week, after we find out which ones we have the commods fer. Here's hoping that stone and wood start spawning faster tomorrow, and that somebody posts the building requirements fer the various new buildings. (all i've found data fer is furnisher shoppe)
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LordKalvan of Otherwhen, all oceans but mostly Midnight

Posted by crazyluigi at Aug 9, 2005 12:38:08 AM
Re: *Hyperventilates* Housing on ice!
tcarr wrote: 
We still don't know how much it will cost us to build these different types of housing, either in labor or commods. I'm crossing me fingers that I'll have enough stone to plant shacks and furnisher bazaar this week and another type of housing next week.


I have asked several times to get this information, but I have not been answered. It is quite frustrating.

tcarr wrote: 
(limit two buildings per week, right?)


As per the announcement a while back here where Artemis posts

Artemis wrote: 
We have added a limit on the number of shoppes that can be built in a week to two to slow the rate of development of an island. Note that this does not apply to bazaars and other government buildings! We hope to hard-code this limit at some point, however, until then we will be enforcing this manually.


As you can see, this does not apply to bazaars, only the number of shoppes built.
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Crazyluigi

Officer and Navigator of the Cartographers

Posted by jmucchiello at Aug 9, 2005 12:39:34 AM
Re: *Hyperventilates* Housing on ice!
changelog wrote: 
* When vessels are sunk, all furniture on board and all items inside any wardrobes, sword racks, or mug shelfs will be sunk too. Blub blub.

Does this apply to furniture in your inventory as well?

If it does not, I can just imagine the scramble to grab the furniture before the ship goes down. :-)
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Colorbeard on all the Oceans
SO of Six Leagues Under (Midnight)
FO of SPAM (Cobalt)

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