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Posted by army545 at Jun 19, 2017 1:29:50 PM
Cade simulator graphics
Hello guys,

I have noticed that the cade simulator no longer exists and it was a very good tool to practice blockades.

I am looking to create a new & improved cade simulator, but the only issue I have is the graphics.

There's not really much to draw.
Hit me up if you are interested to volunteer !

Posted by Ezmerelda_M at Jun 20, 2017 5:34:26 PM
Re: Cade simulator graphics
I might be able to help :) Are you after little battle board tiles or something?
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~~~ Adrielle, Ezzleart and Enfyz ~~~
... (& @AmazinAdrielle on Twitter) ...

Posted by army545 at Jun 21, 2017 4:46:52 AM
Re: Cade simulator graphics
 
I might be able to help :) Are you after little battle board tiles or something?


Hey!

All I need left is Whirlpool tiles (4 of them), direction arrows (forward, backward, left, right etc) and ship tiles (I need a WF, WB, and sloop)

That's what I have so far:



Self made :P

You can add me on skype: artiom609 we can discuss about it

Posted by Twistedxmnj at Jun 21, 2017 9:57:48 AM
Re: Cade simulator graphics
if you guys can make something worth and make it look like how whirled cade nav was, I'm more than willing to drop ya guys 200k each on emerald.
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Tyrantus- Emerald

Ausyte- Meridian

Posted by Lolcaatz at Jun 21, 2017 11:22:37 AM
Re: Cade simulator graphics
Looking okay, when do you hope to release it by?

Posted by Gunnerfreak at Jun 21, 2017 5:33:55 PM
Re: Cade simulator graphics
Twistedxmnj wrote: 
if you guys can make something worth and make it look like how whirled cade nav was, I'm more than willing to drop ya guys 200k each on emerald.

Ehh, Whirled was okay, except ye couldn't right-click to make moves placed in reverse. That was annoying, lol.
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Gunnerfreak on Cerulean <- Home ocean.
AKA Gunnerfreak on Obsidian (new ocean!), Ice, Emerald, Opal, and Jade,
Gunnerfreak-East on Emerald,
Gunnerfreak-West on Cerulean, and
Gunnergunner on Meridian.
Also a Respe-ranked YPPedia-wiki freak.

Posted by FarkasDavid at Jun 27, 2017 3:00:38 AM
Re: Cade simulator graphics
Hey, do you plan on implementing random map generation? If not, I could help with sending layouts of actual kade boards (should be able to accumulate them pretty fast using event blockades). Contact me if interested.
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Korte

Posted by army545 at Jun 27, 2017 8:58:43 AM
Re: Cade simulator graphics
 
Hey, do you plan on implementing random map generation? If not, I could help with sending layouts of actual kade boards (should be able to accumulate them pretty fast using event blockades). Contact me if interested.


I created a quick algorithm for this random generation(Didnt include whirlpools yet), but yea let me know how it looks like



Guys, I need whirlpools, and wind drawn, if possible ships, any help will make me finish faster.

Posted by Ezmerelda_M at Jun 27, 2017 5:15:43 PM
Re: Cade simulator graphics
Sorry - this week has been a bit crazy. What size and file format were you after? Would you like me to use the background from/to match the other tiles?

(Unless someone else can get it done quicker :D)
----------------------------------------
~~~ Adrielle, Ezzleart and Enfyz ~~~
... (& @AmazinAdrielle on Twitter) ...

Posted by army545 at Jun 27, 2017 11:57:06 PM
Re: Cade simulator graphics
 
Sorry - this week has been a bit crazy. What size and file format were you after? Would you like me to use the background from/to match the other tiles?

(Unless someone else can get it done quicker :D)


Hey!

Would be lovely if you could draw all wind directions (left, right, forward, backward) and whrilpools on this tile image:



Would save me tons of time! thanks

Posted by complicated1 at Jun 28, 2017 4:54:34 AM
Re: Cade simulator graphics
Great idea!

Do we know whether we will include the influence marker similar like how whirled had?

Furthermore are you looking to host this somewhere for multiplayer?

Let me know if you are looking to get this for multiplayer then i might have some ideas or more questions :D

Thanks!

Posted by army545 at Jun 28, 2017 7:40:05 AM
Re: Cade simulator graphics
 
Great idea!

Do we know whether we will include the influence marker similar like how whirled had?

Furthermore are you looking to host this somewhere for multiplayer?

Let me know if you are looking to get this for multiplayer then i might have some ideas or more questions :D

Thanks!


Yes it will have that.
And about multiplayer, it will definitely be, but it will not be hosted. The games are going to be self hosted, if someone wants to create a simulator training session, he will have to start the simulator server (it will be an easy to use gui and easy setup) and tell the people the IP, people that are invited to join to your session will have to use the IP to connect to your session.

I cannot afford hosting it, unless grey havens takes over that project and run it by themselves.

The simulator will be exactly like PP, the controls (e.g someone mentioned here about the clicks when you place moves, yes it will be the same as PP, the control images aswell). Everything except the ship images & and the flat non-isometric map will be the same as PP.

Posted by Legendhunte2 at Jun 28, 2017 11:22:08 AM
Re: Cade simulator graphics
not to rush you or anything but do you have any eta when it might be done ?
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Legendhunter on all oceans

Avatar by Mayo

Posted by army545 at Jun 28, 2017 11:53:49 AM
Re: Cade simulator graphics
 
not to rush you or anything but do you have any eta when it might be done ?


Cant tell you yet because I dont even have ship graphics done, or whirlpools or winds. Currently working on movement mechanism.

You can see the project status here https://github.com/BenBeri/PP-cade-sim

Posted by Gunnerfreak at Jun 28, 2017 1:35:29 PM
Re: Cade simulator graphics
army545 wrote: 
Currently working on movement mechanism.

Will we be able to right-click to reverse-select moves? The Whirled version didn't allow for that, lol.
----------------------------------------
Gunnerfreak on Cerulean <- Home ocean.
AKA Gunnerfreak on Obsidian (new ocean!), Ice, Emerald, Opal, and Jade,
Gunnerfreak-East on Emerald,
Gunnerfreak-West on Cerulean, and
Gunnergunner on Meridian.
Also a Respe-ranked YPPedia-wiki freak.

Posted by yourbootie at Jun 28, 2017 2:38:03 PM
Re: Cade simulator graphics
I'm down for this!

The source files are on GitHub for Dachimpy's whirled version, currently runs off the API for whirled but needs to be changed so it can work! This is in .is but could be ported into something else.

I actually hit up a developer early on this week and just seen this thread!! I'm happy to help out with any design elements required for this.

Do you think it should look close to game files so it can simulate the YPP Environment?

Posted by Ezmerelda_M at Jun 28, 2017 8:09:17 PM
Re: Cade simulator graphics
I tried drawing some winds =) I hope they are ok


----------------------------------------
~~~ Adrielle, Ezzleart and Enfyz ~~~
... (& @AmazinAdrielle on Twitter) ...

Posted by army545 at Jun 29, 2017 12:23:24 AM
Re: Cade simulator graphics
 
I tried drawing some winds =) I hope they are ok



This is perfect!!, thank you!

Any chances you can also make whirlpool sprites with the same design?

Posted by army545 at Jun 29, 2017 12:24:49 AM
Re: Cade simulator graphics
 
army545 wrote: 
Currently working on movement mechanism.

Will we be able to right-click to reverse-select moves? The Whirled version didn't allow for that, lol.


Yes, definitely, going to be same as PP.


 
I'm down for this!

The source files are on GitHub for Dachimpy's whirled version, currently runs off the API for whirled but needs to be changed so it can work! This is in .is but could be ported into something else.

I actually hit up a developer early on this week and just seen this thread!! I'm happy to help out with any design elements required for this.

Do you think it should look close to game files so it can simulate the YPP Environment?



I am trying to make it very close to YPP, I am going to use the same movement control sprites as PP, including the sand clock.

It would be amazing if you could draw a flat WB & WF sprites ;)

Posted by army545 at Jun 29, 2017 1:29:49 AM
Re: Cade simulator graphics
Hey guys, a small update.

I improved the map generator and aso made it include the awesome wind sprites that were made (thank you!):



All i need now is war brig & war frigate sprites and whrilpool sprites.

Posted by Ezmerelda_M at Jun 29, 2017 4:10:11 AM
Re: Cade simulator graphics
 
Any chances you can also make whirlpool sprites with the same design?


Yep - they are in-progress =)
----------------------------------------
~~~ Adrielle, Ezzleart and Enfyz ~~~
... (& @AmazinAdrielle on Twitter) ...

Posted by Gunnerfreak at Jun 29, 2017 4:39:27 AM
Re: Cade simulator graphics
army545 wrote: 
Gunnerfreak wrote: 
army545 wrote: 
Currently working on movement mechanism.

Will we be able to right-click to reverse-select moves? The Whirled version didn't allow for that, lol.


Yes, definitely, going to be same as PP.

Yay! Thanks! :3
----------------------------------------
Gunnerfreak on Cerulean <- Home ocean.
AKA Gunnerfreak on Obsidian (new ocean!), Ice, Emerald, Opal, and Jade,
Gunnerfreak-East on Emerald,
Gunnerfreak-West on Cerulean, and
Gunnergunner on Meridian.
Also a Respe-ranked YPPedia-wiki freak.

Posted by Ezmerelda_M at Jun 29, 2017 7:43:52 AM
Re: Cade simulator graphics
Whirlpools :)




----------------------------------------
~~~ Adrielle, Ezzleart and Enfyz ~~~
... (& @AmazinAdrielle on Twitter) ...

Posted by army545 at Jun 29, 2017 8:02:30 AM
Re: Cade simulator graphics
 
Whirlpools :)





Perfect!

Will you be able to draw war brig and war frigate as last things i need?

This is the most important one :).
they dont have rotations because the map is flat from top, all we need to see is the board of the ship from top and the sails popping out a bit

Thanks for the help I really appreciate it! you are an awesome drawer

Posted by Ezmerelda_M at Jul 1, 2017 4:00:20 AM
Re: Cade simulator graphics
 
Will you be able to draw war brig and war frigate as last things i need?


Yes - but it might take me until tomorrow to get drawing again, if that's ok :)

And thanks! *blushes* :)
----------------------------------------
~~~ Adrielle, Ezzleart and Enfyz ~~~
... (& @AmazinAdrielle on Twitter) ...

Posted by army545 at Jul 1, 2017 11:02:06 AM
Re: Cade simulator graphics
 
 
Will you be able to draw war brig and war frigate as last things i need?


Yes - but it might take me until tomorrow to get drawing again, if that's ok :)

And thanks! *blushes* :)


You are amazing!

Posted by army545 at Jul 2, 2017 1:17:39 AM
Re: Cade simulator graphics
Hey everyone!

A small update, I've just added whrilpools and thats how the final map looks like without flags:

close up:



Full map (other map):



Now i am just waiting for ship sprites and I can get movement mechanism done!

Posted by Ezmerelda_M at Jul 2, 2017 7:16:19 AM
Re: Cade simulator graphics
 
Now i am just waiting for ship sprites and I can get movement mechanism done!


The rough outlines are drawn - I should get them tidied and coloured in tomorrow :D
----------------------------------------
~~~ Adrielle, Ezzleart and Enfyz ~~~
... (& @AmazinAdrielle on Twitter) ...

Posted by army545 at Jul 2, 2017 11:03:03 PM
Re: Cade simulator graphics
 
 
Now i am just waiting for ship sprites and I can get movement mechanism done!


The rough outlines are drawn - I should get them tidied and coloured in tomorrow :D


Awesome! Make sure that the background is transparent, but the size is 75x75 :)
Thanks alot you're awesome!

Posted by Ezmerelda_M at Jul 4, 2017 6:07:01 AM
Re: Cade simulator graphics
I couldn't get the weird little sails they have at the front right...



...so I did a version with and without =)





I hope they are ok =)


Edit:
Did you need me to flip them and make them go in different directions? I can do that in the morning if needed =)
----------------------------------------
~~~ Adrielle, Ezzleart and Enfyz ~~~
... (& @AmazinAdrielle on Twitter) ...

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