![]() |
Forums » List all forums » » Forum: Game Design » » » Thread: Cutters, again (was: Idea: Fixing gunning with this new "gunning pays" system) » » » » Post: Re: Idea: Fixing gunning with this new "gunning pays" system |
Print at Jan 25, 2021 9:15:45 AM |
Posted by HiimEric2001 at Sep 25, 2006 7:43:25 AM | ||
Re: Idea: Fixing gunning with this new "gunning pays" system You really should retitle this. If I had known what this is about I'd have jumped all over it sooner. I don't know what changed but it used to be that if you pillaged on a cutter you would spawn sloops and cutters. Now when I try to pillage on a cutter I almost always spawn brigs. Why? Do bots take up more room than real players? I also don't get why when I pillage on a sloop almost all of my spawns are cutters, even when there are 7 or less bots on the ship. Why has this changed from a couple years ago? What was the problem? Maybe other people are too good? Well, that's nice for them. I'm not good enough to bnav a cutter against a brig. I never was even in a position where I had to do this until I started bnavving again over the summer. Really this should be fixed. ---------------------------------------- Cire Purple Squid Brigade, Inglorious Fandango
|
Powered by mvnForum
mvnForum copyright © 2002-2006 by MyVietnam.net