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Forums » List all forums » » Forum: Game Design » » » Thread: PvP, game design, and what's fun » » » » Post: Re: PvP, game design, and what's fun |
Print at Jan 25, 2021 12:41:58 PM |
Posted by Hanzii at Jul 28, 2003 9:44:57 AM |
Re: PvP, game design, and what's fun Ok, I'm not in support of PvP over PvE (Or should that be PvNPP?) in this game. And I certainly think merchant and trading have a place in this game - considering the majority of my posts have been about that, it would be weird if i didn't. I just hear the cries of 'nerf PvP' before we even get to try any... 'Encourage different playstyles' should include PvP as well. While the entire politics flag/crew part of the game offers me no recourse against the annoying yellowbellied brigands lying in wait everytime I try to bring some iron back to the 'ole shipyard, it could help me against players trying the same. I don't want to see a pure PvP game, i don't want an environment where ganking is frequent - but right now i'm being repeatedly ganked by the computer. I'd rather test my skill against humans. --------- And Rifkind, you're right that my commodities are easier to get hold of - on the other hand I need much larger amounts, so I face other challenges. And nobody said a tailor should be fully supplied at all times - I'm yet to build up enough to even offer to build a Grand Frigate. If ye run out of black captains jackets all the time, you might consider raising the price - some stuff is supposed to be rare. But foraging and pillaging rare stuff need a bit of tweaking as does the rest of the economy. But I think there's a long way from that to 'it's not fun'. I'm having so much fun, I considered plonking down the 80k for yer shop - but my wife wouldn't approve of me running yet another virtuel piratey business ;-) ---------------------------------------- Hanzii - shipbuilder (retired), Turtle |
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