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Print at Nov 26, 2020 8:23:17 AM

Posted by Teirlap at Jul 28, 2003 9:23:28 AM
Re: PvP, game design, and what's fun
Penndalla wrote: 
A pirate game whar non-piratey folks rule the day: not fun.


The FAQ wrote: 
Q. What are your high-level design goals?

A few of our design goals in creating Yohoho! Puzzle Pirates are:

  • ]Fun over realism.
  • ]Usability over technology.
  • ]Bring the player into strong social and political groups quickly and elegantly.
  • ]Provide a rich set of rules for interacting with the environment and other players.
  • ]Support high-level player politics to generate gameplay and competition at all levels.
  • ]Encourage different play styles, don?t require a substantial time commitment.
  • ]Simplify, abstract, simplify. Simmer. Add secret spices.[/list:u:a0033f7449]We're applying these in the context of our Puzzling endeavours and the general patterns of massively multi-player design.


Thus, I figure merchants and privateers have just as much 'say' as pirates do. Thanks for the thought, though.
----------------------------------------
Frederico del Mar, President of the Emerald Company
'Merchants and accountants by profession, the Company's men lived by the ledger and ruled with the quill.'
~ John Keay, The Honourable Company

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