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Forums » List all forums » » Forum: Game Design » » » Thread: PvP, game design, and what's fun » » » » Post: Re: PvP, game design, and what's fun |
Print at Jan 25, 2021 12:41:28 PM |
Posted by Gotagota at Jul 28, 2003 7:17:54 AM |
Re: PvP, game design, and what's fun I forsee great thing for trade ships being engaged if they're brigs or higher, after you've implemented broadsides. This is the superninja version of me proclaiming to help in any way possible to lower the price of ship necessities. As a matter of fact, small sloop trading just strikes me oddly anyway. I want profitable trade runs to have to be the bigger crews on bigger ships. Also, is it possible to sail/nav a ship so well it's literally uncatchable? If it were that'd create a demand in trade crews for excellent and better sailors. Not that I suggest this, I'm more thinking out loud. ---------------------------------------- Fronsac, human. Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.. -Antoine de Saint-Exupéry |
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