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Forums » List all forums » » Forum: Game Design » » » Thread: Messy Logs » » » » Post: Re: Messy Logs |
Print at Jan 19, 2021 9:21:37 AM |
Posted by Vexorg at Dec 25, 2003 5:26:09 PM | ||
Re: Messy Logs You're correct that you would most likely have to parse most, if not all of the log to get the data you're looking for, but I'd picture that a logreader program would probably just load the whole thing in up front and go from there. Even if you spend nine hours a day standing on the docks at Alpha and logging all of it, I doubt you're going to have overwhelming amounts of data to deal with. The spiffy searching, filtering and what not would all be handled on a spiffy front end of some sort... You see, this is how a bunch of programmers tend to come up with a fiendishly complicated solution to a simple problem that may not even need to have been fixed at all. I am reminded of the old quote, "If builders built buildings the way programmers write programs, the first woodpecker to come along would destroy civilization." ---------------------------------------- Vexorg: Apparently still in some crew somewhere, Midnight (May actually exist) Yee: No, it's not a breakfast cereal.
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