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Print at Nov 27, 2020 3:52:32 PM
|Posted by Clotho at Jan 27, 2012 12:28:34 PM|
Design Egg Furniture for the Game 2012 [Winners announced!]
"Eggs and more Eggs!"
It's Time To Design Egg Furniture Again!
This is your chance to design Eggs to become furniture items in the game. We need you to design us the most awesome Eggs you can, and we'll be picking out the best designs to put into the game. Note that you have to design the flat square design that will then be rendered onto an egg shape - you don't design a finished egg-shaped design.
Post your entries in the Entry thread here
-- Include your design in your entry post as an image, using the image tags.
-- Images must be 256 x 256 pixels
-- Images must be .png format
-- Include pirate name and ocean in your post
-- If you have a preference on whether your egg (if chosen) is purchaseable or unpurchaseable, please mention this as well.
-- You can enter up to 8 designs each. These must all be in a single post - edit your post to change or add designs.
To post an image:
-- Save your image at the correct size as a .png image on your computer
-- Upload it to a website - either your own webspace, or use one of the main free sites such as www.putfile.com, www.imageshack.com, www.photobucket.com, etc, and get the url for the image on that site.
-- Ensure that your image is not in a private area that requires log-in to view. Get a mate to check they can see it with your url.
-- In your entry post, enclose the url in image tags as shown here.
-- PREVIEW BEFORE POSTING - if the image isn't showing on preview, check your url and tags.
-- Remember to add your pirate name and ocean before posting.
Tips and tricks and links and things:
These links are included not just as a reminder of previous entries, but also because the threads contain a lot of useful information, and probably answer most of the questions that are likely to come up this year!
-- Your design MUST be able to 'wrap' - the two sides of the design should join up seamlessly with no discontinuity where the two sides meet. Test this by laying two copies of your design side by side. Make sure it doesn't have an unsightly seam running down the egg. As long as the egg looks good when rendered a small seam depending on design will be acceptable.
-- Remember the shape-changing effect of putting your design round an egg. A design that looks sensible in a square template could look strange on the final egg model.
-- The scene also really burns out the details, so make the whole thing slightly darker than you would think. Slightly!
-- Keep it simple. The design has to work on a relatively small object, make sure your design shines through.
--This YPPedia page shows the winning Easter eggs from 2006 to 2011.
--Link to the 2011 event thread
--Link to the 2011 entry thread
--YPPedia page of 2011 entries flat version
--YPPedia page of 2011 entries rendered versions
--Link to the 2010 event thread
--Link to the 2010 entry thread
--YPPedia page of 2010 entries flat version
--YPPedia page of 2010 entries rendered versions
--Link to the 2009 event thread
--Link to the 2009 entry thread
--YPPedia page of 2009 entries flat version
--YPPedia page of 2009 entries rendered versions
--Link to the 2008 event thread
--Link to the 2008 entry thread
--YPPedia page of 2008 entries rendered versions
--Link to the 2007 event thread
--Link to the 2007 entry thread
--YPPedia page of 2007 entries rendered versions
--Link to the 2006 event thread
--Link to the 2006 entry thread
--YPPedia page of 2006 entries flat version
--YPPedia page of 2006 entries rendered versions
--Silveransom's egg tutorial for Blender
--Adrielle's egg tutorial for 3DS 2010
--Silveransom's 2008 egg reference template thread
--Silveransom's egg rendering tutorial or the simpler 2008 updated version here
--Ponytailguy's tutorial for testing the designs in 3DS-MAX
--Inghild's tutorial for testing your own egg designs using Povray
-- In previous years, there have been kind folk willing and able to host a "Test Rendering Thread", which allows people who don't have access to appropriate software the chance to see their designs rendered and tweak them before deciding their final entries. The thread has been started linked here , so if you have any designs that you want to see rendered, please post there! (Thank you very much, volunteers!)
These threads where designs from previous years were tested before being finalized - take a look - it will give you lots of ideas for what works and what doesn't!
--2011 rendering test thread
--2010 rendering test thread
--2009 rendering test thread
--2008 rendering test thread
--2007 rendering test thread
--Guppymomma's Rendered Eggs thread from 2006
-- If you want a copy of the basic egg mesh file, you can get it from YPPedia here, or link to the file directly here. It's linked from http://yppedia.puzzlepirates.com/Egg. You can use this if you wish to test your design and you have a 3D modeling program. Note that you do not need to do this to enter - just if you want to try it out yourself.
-- If you're keen to test it, there are easy downloads of 30 days free trial versions of some 3D modeling software (e.g. 3D studio max or Blender). You may need a renderer plug-in.
-- Quick instructions on how to get the correct viewpoint for the eggs are here.
I'm not an expert with these bits of software, so if there are updated instructions I should link to or other useful tutorials I may have missed, I'll be happy to edit these in! Thanks again to those people who have helped in the past with rendering and YPPedia pages, and to those who (I hope!) will do so this year, thanks in advance. You are wonderful!
The deadline for egg designs is Wednesday 29th February 2011 - 11:59pm game time.
If yours is one of the winning designs chosen, your prize is to get your design created as a bit of in-game furniture, and you'll be given an egg in your design. If you win, your design may be rotated for the final egg.
Go forth and lay eggs!
Edit: added link to rendering thread
Edit: added link to German thread
Edit: added details on seams
Edit: added Inghild's tutorial for povray
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