Welcome Guest   | Login
  Index  | Recent Threads  | Register  | Search  | Help  | RSS feeds  | View Unanswered Threads  
  Search  


Quick Go »
Thread Status: Normal
Total posts in this thread: 1
[Add To My Favorites] [Watch this Thread] [Post new Thread]
Author
Previous Thread This topic has been viewed 870 times and has 0 replies Next Thread
akebia



Joined: Dec 21, 2002
Posts: 440
Status: Offline

Going through the Paces Reply to this Post
Reply with Quote

As this game is intent on hiding numbers and scores, I was very surprised to see a "paces" counter for the islands. It essentially exposes the underlying coordinate system, something that had been very artfully hidden. It also seems a little clumsy-- who describes a grid system with "northwest by northeast" and not "north by east"? I imagine it's in place so that pirates can inspect plots of land for building. I'm not sure it's something that every pirate needs to see all the time.

So, suggestions, some of which are independent, some of which conflict.
  • ]Make the display of paces a configurable option, like sounds effects and (the default for) seeing pirate names floating.
  • ]Scale pirate steps by 1/sqrt(2) and adjust the coordinates to "north by east". (That is, N = NE+NW and E = NE-NW).
  • ]Rotate magnetic north by 45 degrees on our game screen.
  • ]Handle "1 paces" elegantly.
  • ]Only show "paces" (or, for that matter, "meters" to match the metric in ships' holds) when at an island map at a desk at a realty office. Realtors can draw up lots (and use the word "cadastral" a lot) which appear graphically to those who need to buy, build, or find 'em.
  • ]Allow only those pirates carrying theodolites to see paces. (Theodolites make lousy, fragile swords.)
  • ]Surveying puzzle!
    [/list:u:74fb52c0c0]
    Not sure I like all of these, but it's a place to start.
[Jul 2, 2003 9:51:33 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
[Show Printable Version of Thread] [Post new Thread]