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Shuranthae

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Re: Effect of performance pay Reply to this Post
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Um... no. You guys haven't shown me what makes you think scammers only do so to get immediate poe over effortless poe. If you had, please quote this section and simply requote the post that you answered this.

You also haven't answered me where scammers will go or what they'll do after auto divy is removed. If you have, please quote this section and requote the answering post.
[Aug 10, 2007 4:57:47 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
CaptDingus

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We've been here.


We have? You quoted two different links. One was very specific to your question and not responded to except to say "We've been here." If so, what was the answer?

 
If you do not find those answers satisfying -- and you're actually here to engage in discussion, not to simply cause trouble -- then advance the discussion by pointing out, specifically, why you disagree with those previous responses.


That too. It would certainly be helpful in knowing how best to respond in subsequent posts.
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[Edit 1 times, last edit by CaptDingus at Aug 10, 2007 5:04:54 PM]
[Aug 10, 2007 5:01:11 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Shuranthae

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Dinga wrote: 
We have? You quoted two different links. One was very specific to your question and not responded to except to say "We've been here." If so, what was the answer?
Look at your links. You gave the answer to "Where do they currently go after they're done scamming a ship?" This was not my question. My question was, and I bolded it in my previous response to you: "what will scammers do once auto divy is removed. My apologies but I don't think they'll stop scamming if auto divy is removed so... what will they do next?"

Nevermind that I asked the question like five times already and have yet to get an answer.
[Aug 10, 2007 5:06:42 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
CaptDingus

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We haven't established that to be true. I'm sorry, simply getting a bunch of people to say that the earth is flat doesn't make it flat. Lots of people argued for LSMing and Tandem Floating, that doesn't make either right.


The last link was in response to this post. It is different from the first link, and has never been addressed, hence my confusion as to why you consider this to have been covered.
[Aug 10, 2007 5:11:53 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
mantus23

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Shur wrote: 
"what will scammers do once auto divy is removed. My apologies but I don't think they'll stop scamming if auto divy is removed so... what will they do next?"


/em looks into his crystal ball and says "It looks like they are going to Sizzler for Shrimpfest."
----------------------------------------
"The Colonel" Sanders
Blockade Technology Division: Notorious Fandango
Not not not Governor of Endurance or Nu.
Not Spoppy's husband
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[Edit 1 times, last edit by mantus23 at Aug 10, 2007 5:13:44 PM]
[Aug 10, 2007 5:12:50 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Astrolabe1

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You also haven't answered me where scammers will go or what they'll do after auto divy is removed. If you have, please quote this section and requote the answering post.


CaptDing answered you, among other places,HERE


I explictly answered this exact question, with a specific list of possible activities, one of the first times you asked it (what is this now, your fifth post which has ignored those answers and simply repeated the question without any indication of what you found unsatisfying in those answers... if you even read them at all? ) HERE.


And, as yet another post answering this exact same question one of the first times you raised it -- HERE pointed out, this discussion of removing or seriously modifying autodivvy is NOT about to "cure" the selfishness of players or remove scammers from the game, but simply to remove this game mechanic which attracts them to ruining the noticeboard and pillaging for everyone.

If you want to talk about "How do we remove selfish behavior from YPP" start a new thread -- this thread is about Pillaging. Please review the original post.


As far as pillaging goes, we don't care where the scammers go. Perhaps they'll go back to getting their "poe now!!!" -- which is what they're after -- with the navy, stalls, or just selling doubs.

Perhaps they'll find some new way to scam the system at other people's expense, at which point that new issue can be examined and fixed.

But as long as autodivvy is present as it is now, the "I want poez now!!!!" crowd will continue to flock to one-battle laze-on-a-station pillaging as the quickest and easiest way to get immediate poe for little to no effort... and thus (and this is what makes this the real problem) ruining notice-board-using pillages for all players in the process.


As also has been repeatedly pointed out to you, autodivvy often rewards such "scammers" before they can be diagnosed and planked, because they're around for a single battle and get autodivvy pay. Without autodivvy, there's enough time (including their first battle) to detect them and plank them and then prevent them from getting any pay -- meaning scammers not only get no immediate poe but get no poe at all for scamming a pillage -- and so cease to attempt scamming them. (So NO THEY CANNOT JUST DO IT FOR TWO BATTLES ON THAT PILLAGE if autodivvy is removed, even if they wanted to, capiche?)

This question (in its various incarnations) has been answered for you HERE and HERE and HERE and HERE and HERE and HERE... among others.


Now please do not simply repeat your same questions over and over any more.

If you have a specific disagreement with all these answers given to you by myself and others, quote the specific point in these answers with which you disagree and explain exactly why you disagree with that specific point.

Short of that, it's a pointless waste of time to continue to shout into the void when you (as best as I can judge) ignore all the posts giving specific answers to your questions and simply keep repeating them.

I, for one, am now done with facilitating that sort of behavior by continuing to answer your repetitions. If you want to simply repeat the questions some more, you may take the links listed above as the default answer to that repetition.


- Astro
----------------------------------------
ASTROLABE

To tl;dr-ers... is this because you have the attention span of a stunned badger or the intelligence of one? :-P

My HWFO post
Pillaging anecdotes
[Aug 10, 2007 5:28:48 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Dylan

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Re: Effect of performance pay Reply to this Post
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I, for one, am now done with facilitating that sort of behavior by continuing to answer your repetitions.


You'll shut up for a bit? The heavens align!
[Aug 10, 2007 5:31:32 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Astrolabe1

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You'll shut up for a bit? The heavens align!


You know, if you removed all my posts which were responses to willful misconstructions (e.g. "You want to kill casual pillaging") or character assassination (e.g. "Astro hates anyone who doesn't pillage the way he does") or repetitions of the exact same question which ignored my initial replies (e.g. just about everything Shur has posted today)... you'd find I've made surprisingly few posts.

Perhaps you might wish to apportion some of your irritation to those who made such additional posts necessary.

- Astro
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ASTROLABE

To tl;dr-ers... is this because you have the attention span of a stunned badger or the intelligence of one? :-P

My HWFO post
Pillaging anecdotes
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[Edit 1 times, last edit by Astrolabe1 at Aug 10, 2007 5:36:37 PM]
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Flak_88

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Re: Effect of performance pay Reply to this Post
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Sanders wrote: 


/em looks into his crystal ball and says "It looks like they are going to Sizzler for Shrimpfest."


/e lubs Sanders!



CaptDingus, I like your data.

Basically People ARE abandoning pillages for poker buyin.
The game has recently been redesigned with immediate payout in almost every setting, pillage, blockade, flotilla, navy, active labor.

You have 2 major game design issues colliding, poker and pillaging. You cannot have both until game design is fixed.

The solution, either raise the minimum buyin greatly over any possible payout (thereby "forcing" people to play longer stretches of the game), or keep poker the same and fix all the noncasual aspects of pillaging. These include boarding/deboarding in battle, any pillage ramp (need some sort of sea battle rating restored but that doesn't penalize you for going on low end pillage), lazers, some of the longer island routes. You have a game you designed to penalize you for anything but hard core pillaging, then added a very non pillaging activity at the same time as changing 1/2 the elements to be casual when the basic design completely fights this.
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Flakcannon, on all English Oceans, except that imposter on Malachite.
Farming, cleaning up your poo, and making you drink it.
[Aug 10, 2007 5:37:20 PM] Show Printable Version of Post        Send Private Message    Hidden to Guest    habhabhabhab [Link]  Go to top 
Shuranthae

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Can someone please tell me why Astro keeps ignoring my argument that people are likely scamming more due to the "effort" factor than the "immediate" factor in trying to "answer" all my questions? Or, for that matter, why Dingus keeps answering my question as if I asked a completely different question?

I dunno, it seems to me that if you completely ignore the big picture and just focus on trying to fix some little thing that lets some people scam right now, it won't really change much in the long run. I don't have a problem with people asking to be able to set their own divy standards. Hell, I don't even have a problem with people arguing against auto divy. It just seems off to say that removing auto divy will stop scamming, period. Am I not properly presenting points that would suggest that removing auto divy won't stop people from scamming or something? Isn't it faulty logic to just say that people will stop scamming if something is done and not address what those scammers will do and how they might scam the system afterwards? It seems to me that not addressing such a situation would lead to a repeat of what we're trying to stop...
[Aug 10, 2007 6:30:51 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
cmdrzoom

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I agree. Removing auto-divvy will not, ipso facto, make all scammers quit the game. It'll just get (most of) them off Astro's ship and looking for some other scam, a new bottom to feed off of. There always seems to be one.
----------------------------------------
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Catalina of Twilight's Sabre, Cobalt
[Aug 10, 2007 6:42:23 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Astrolabe1

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Am I not properly presenting points that would suggest that removing auto divy won't stop people from scamming or something?


THIS THREAD HAS NOT BEEN ABOUT STOPPING ALL SCAMMING ON YPP

WE ARE NOT TALKING ABOUT THAT OVERARCHING ISSUE HERE, as already has been pointed out to you several times.

This thread is about pillaging.

And a large part of this discussion has been about autodivvy and the effects it has had on the noticeboard and those pillages which use jobbers from the noticeboard.

Autodivvy creates a situation -- one which did not exist before autodivvy -- where people can hop onto a player pillage, do little or no work (causing damage to the ship in the process), take a cut of the winnings from the battle (winnings they did not help earn), and then jump away, often leaving a sabotaged pillage behind.

Because of autodivvy, the IGSY (Instant Gratification Screw You) crowd has discoverd that exploiting and sabotaging player-led pillages for one battle and then hopping off is the quickest way to get poe for little or no work.

This phenomenon -- and the inability of /planking or other solutions to stop it as things are currently constituted -- and the consequences for who is using the noticeboard and for what sort of pillages new players get to see -- is described, ad nauseum above. You may read those posts if you are interested in the discussion we are having on this thread.



THE RELATED DISCUSSIONS AND POSTS ON THIS THREAD HAVE BEEN HOW TO STOP THIS PARTICULAR EXPLOIT, an exploit the possibility of which was created by autodivvy.


Where these "scamming" players were before autodivvy drew them all to jobbing from the noticeboard, and where they might go afterwards (if a solution to this autodivvy-created problem can be found) IS IRRELEVANT TO THIS THREAD.


If you would like to talk about "how to stop any scamming from happening anywhere in YPP", feel free to start up a new thread. You might well generate an interesting conversation there -- its a good question and worth discussion.

But THIS THREAD is about several specific pillaging-related issues (including autodivvy), and the posts on it have been addressing these issues, not this much huger one of "all scamming on YPP."

Please check out the OP to see the topics being discussed in this thread if you're still unsure what they are.


- Astro
----------------------------------------
ASTROLABE

To tl;dr-ers... is this because you have the attention span of a stunned badger or the intelligence of one? :-P

My HWFO post
Pillaging anecdotes
[Aug 10, 2007 7:03:58 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
sweetnessc

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Re: Effect of performance pay Reply to this Post
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Can someone please tell me why Astro keeps ignoring my argument that people are likely scamming more due to the "effort" factor than the "immediate" factor in trying to "answer" all my questions? Or, for that matter, why Dingus keeps answering my question as if I asked a completely different question?


I'd speculate it's because you keep ignoring the already posted answers to the questions you're asking, instead of explaining why you think that they're wrong? :-P

It's already been pointed out that removing autodivvy makes the least effort option be putting in some contribution towards the pillage. That takes care of the "effort" factor as far as it relates to pillages.

Dealing only with pillaging won't fix human nature. It might fix pillaging though, which is kind of a core aspect of the game. The battle to prevent all scamming won't be won until the game ends, because there will always be scammers about. Not that I'm even convinced it is a question of scamming. Personally I think it's just a question of setting up incentives that reward the wrong type of behaviour, instead of incentivizing the type of behaviour we would like to see.
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My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we'll change the world. ~ Jack Layton

Sublime is shame.
[Aug 10, 2007 7:13:27 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Astrolabe1

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I agree. Removing auto-divvy will not, ipso facto, make all scammers quit the game. It'll just get (most of) them off Astro's ship and looking for some other scam, a new bottom to feed off of. There always seems to be one.


True... but it would at least cease to sabotage pillaging -- and, in the process, the "pillaging experience" of new players.

Frankly, before autodivvy there really wasn't a scam (at least not that I"m aware of) which was so injurious to so many people and had such a significant effect on a central part of the game.


And, really, it's not quite fair to most of these folks to say that they are trying to "scam" others... no, I think they're simply looking for the quickest way to make poe for the least effort. They are, after all, pirates.

So I think it's unfair to suggest that they were necessarily doing something nefarious before autodivvy, and necessarily will go off and do something nefarious if we can get rid of the exploit created by autodivvy. That's making them out to be more malicious than they are. (I've argued elsewhere that some of them may not even realize what they're doing hurts others -- frankly, I think many simply don't care one way or the other, they're just pursuing the behavior which the game mechanics promotes.)

Take away this hurt-other-people-while-getting-quick-poe option which autodivvy has created as the easiest get-poe-quick, and they'll simply go back to whatever the next best quick-poe-making activity is which they can find. Not necessarily go off to find some "scam".


The problem simply is that autodivvy has created a situation where the game is rewarding and promoting -- and, I fear, institutionalizing -- this sort of IGSY-pillage-destroying behavior.

And it's the solution to that particular pillaging problem we've been talking about here...


- Astro
----------------------------------------
ASTROLABE

To tl;dr-ers... is this because you have the attention span of a stunned badger or the intelligence of one? :-P

My HWFO post
Pillaging anecdotes
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[Edit 1 times, last edit by Astrolabe1 at Aug 10, 2007 7:16:12 PM]
[Aug 10, 2007 7:14:42 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Shuranthae

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Sweetie wrote: 
It's already been pointed out that removing autodivvy makes the least effort option be putting in some contribution towards the pillage. That takes care of the "effort" factor as far as it relates to pillages.

Not that I'm even convinced it is a question of scamming. Personally I think it's just a question of setting up incentives that reward the wrong type of behaviour, instead of incentivizing the type of behaviour we would like to see.
To the first, that's not necessarily the case though. Either the problem is "people are abusing the system by purposely scamming" or "people don't know better and are just leaving after the first battle or at some inappropriate time." If it's the former, the removing auto divy really shouldn't change all that much considering they can do pretty much the exact same thing for more or less the same result minus immediate results. To the latter, I agree with that but it also has nothing to do with auto divy. Edit: That is to say that there are plenty of better fixes that would solve the problem better than removing auto divy.

What Astro fails to understand in my question asking is that I don't believe the problem of scamming is tied into auto divy. I've presented arguments that show why I believe that to be the case. He is arguing that auto divy is the cause of most of the scamming that happens today so my arguing that auto divy doesn't cause scamming is exactly what this thread is about.

I mean how can you argue that auto divy causes scamming and that removing auto divy is the answer without considering what scammers will do next?
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[Edit 1 times, last edit by Shuranthae at Aug 10, 2007 7:27:04 PM]
[Aug 10, 2007 7:25:21 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Astrolabe1

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Either the problem is "people are abusing the system by purposely scamming" or "people don't know better and are just leaving after the first battle or at some inappropriate time." If it's the former, the removing auto divy really shouldn't change all that much considering they can do pretty much the exact same thing for more or less the same result minus immediate results.

NO THEY CANNOT

As has already been pointed out to you, repeatedly, remove autodivy and these players cannot profit on pillages with the same no-effort behavior they use now.

My multi-link reply to your all-the-same-questions-all-over-again post gives, in its last section, half a dozen posts which addressing this mistake you keep making. I won't bother to repeat those discussions here.


 
I've presented arguments that show why I believe that to be the case.

I have yet to see any arguments from you -- merely the same questions and statements repeated over and over, without any rational argument or reasoning either to support your position nor to show why you disagree with the answers given to you.


 
He is arguing that auto divy is the cause of most of the scamming that happens today

WRONG

I am arguing that autodivvy has created a situation in which those players who are seeking the way in which the game offers the most-immediate-poe-for-least-effort have learned to turn to sabotaging player pillages as the place where (because of autodivvy) they can find this, because that's what, with autodivy, the game now rewards.

I am not, and never have, been discussing the "origins of a scamming mindset" or "what causes scamming".

I am not, and never have been, attempting to propose a "how to remove the scamming mindset from YPP" solution, but merely how to undo the terrible effect upon noticeboard jobbers and jobbing which autodivvy has created.

I cannot believe that, if you'd actually thoughtfully read any of the posts about autodivvy in this thread, you could keep failing to realize this.


 
so my arguing that auto divy doesn't cause scamming is exactly what this thread is about.

No, it has nothing to do with what this thread was about... it merely reflects your abject failure to understand the actual discussion going on here.

Sorry to be so blunt, but there it is.


- Astro
----------------------------------------
ASTROLABE

To tl;dr-ers... is this because you have the attention span of a stunned badger or the intelligence of one? :-P

My HWFO post
Pillaging anecdotes
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[Edit 2 times, last edit by Astrolabe1 at Aug 10, 2007 8:07:38 PM]
[Aug 10, 2007 7:56:37 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
cmdrzoom

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I won't bother to repeat those discussions here.

Good.

Astro, I think part of the problem you're having is that people are missing points in your long umbrella posts (or simply not reading them). Repetition of everything they "failed to get" is not the solution. The fault is as much with your presentation as others' lack of comprehension.

Keep your posts short, concise and on-point, and I believe that you will get a better response. Brevity is the soul of wit.
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Starhawk of Mad Mutineers, Azure
Catalina of Twilight's Sabre, Cobalt
[Aug 10, 2007 8:07:06 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Astrolabe1

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The fault is as much with your presentation as others' lack of comprehension.Keep your posts short, concise and on-point, and I believe that you will get a better response. Brevity is the soul of wit.

I'd give more credance to that notion if the short posts weren't ignored as well. :-P


I think on these forums people tend to get an idee fixee and then don't bother to actually read what others write (short or long) but just keep running with their idea.

Thus the unfortunate need of multiple repetitions of "no, what I'm actually saying is this..." before it seems to sink in.

-Astro
----------------------------------------
ASTROLABE

To tl;dr-ers... is this because you have the attention span of a stunned badger or the intelligence of one? :-P

My HWFO post
Pillaging anecdotes
[Aug 10, 2007 8:15:23 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Shuranthae

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Astro wrote: 
As has already been pointed out to you, repeatedly, remove autodivy and these players cannot profit on pillages with the same no-effort behavior they use now.
Completely putting aside the multiple references you made to people lazing/being in tourneys/talking on AIM while puzzling/doing other things that is essentially scamming, I'll refrain from using scamming in the future for your benefit though saying that NB jobbers sabotage pillages is more or less the same thing minus the unknowable intent. Anyway, what else can they do that requires no effort and pays better even after they've been -1 after participating in two battles? I'm not saying that they won't be paid less with auto divy gone, I am simply failing to understand why you think that would stop the behavior in general. If these kinds of people knew the system better they wouldn't be doing what they're doing at all and would be doing what Sweetie said they "should" be doing. The problem is that they don't know how things works and that's independent of auto divy (which is to say that if they knew how things work, auto divy wouldn't make much of a difference here).

I also think you and Dingus assume too much both in why you think people act the way they do and how they will act once something is changed. For example, looking at the very first sentence I wrote in this post, I would think that your "multiple references you made to people lazing/being in tourneys/talking on AIM while puzzling/doing other things that is essentially scamming," would have a much greater impact on pillaging than removing auto divy.
[Aug 10, 2007 8:48:12 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
imwamphyr

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He doesn't understand. He thinks it was answered by that other guy who claimed that if you took the immediate way to scam away, all the "scammers" would suddenly turn into hardworking contributing members of society. Instead of going back to other non-immediate but still easy methods of earning poe, like foraging.

And if that makes him happy, okie. But if his numbers are true, and the majority of his jobbers are scammers...then he'll have no jobbers at all so I don't know why we're discussing this as a "fix to pillaging". Except that you don't believe they'll find something else to do. You do believe they'll suddenly become hardworking pillagers. *shrugs*
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Selling my Grunion Collection!
174 ships, 164 sloops, ALL GRUNIONS!
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[Edit 1 times, last edit by imwamphyr at Aug 10, 2007 9:03:13 PM]
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cmdrzoom

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If I may...
In its current form, auto-divvy makes it easier for the serial-pillage-scammer to evade a -1 for their lazing, particularly if the OIC is not quick and attentive enough. If you didn't plank and -1 them by the time the battle's over and they leave, you can't touch them.

EDIT: Possible solution: Be more attentive.
----------------------------------------
Starhawk of Mad Mutineers, Azure
Catalina of Twilight's Sabre, Cobalt
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[Edit 1 times, last edit by cmdrzoom at Aug 10, 2007 9:08:56 PM]
[Aug 10, 2007 9:08:21 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Astrolabe1

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Anyway, what else can they do that requires no effort and pays better even after they've been -1 after participating in two battles?


please listen v e r y c a r e f u l l y...

autodivvy:
* lazing jobber joins, gets on a station, hits esc
* battle starts
* lazer is unproductive
* battle ends
* lazer is confronted
* lazer leaves or is planked
* lazer still gets some pay right away

no auto divvy:
* lazing jobber joins, gets on a station, hits esc
* battle starts
* lazer is unproductive
* battle ends
* lazer is confronted, and still doesn't cooperate
* lazer is planked
...
* ship ports and lazer is -1ed
* lazer gets NO PAY


How the hell many times does this have to be repeated over and over and over to you again?!

WITH AUTODIVVY, unless you are able to diagnose them before battle, IGSY jobbers always get immediate pay for doing nothing.

WITHOUT AUTODIVVY, unless they can fool you for two full battles, which is unlikely, lazers get no pay at all.


So you are wrong WRONG WRONG when you suggest that removing autodivvy won't remove the regular practice of "scamming" pillages this way... WITHOUT AUTODIVVY THE LAZING WILL NOT WORK!!!!

Which, in fact, is why this problem only exploded into being such a huge problem -- to the point where regular pillagers have ceased using the noticeboard entirely -- only after autodivvy was implemented.


I won't bother again going over all the "global" effects the presence of all these IGSY-jobbers on the noticeboard has on pillaging as a whole - and the experience of new players - that's all covered at length in this thread already.


- Astro
----------------------------------------
ASTROLABE

To tl;dr-ers... is this because you have the attention span of a stunned badger or the intelligence of one? :-P

My HWFO post
Pillaging anecdotes
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cmdrzoom

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But if his numbers are true, and the majority of his jobbers are scammers...then he'll have no jobbers at all

Oh, quite possibly. But at least they wouldn't be deceiving him and wasting his time? *shrug*

At that point, it ceases to be a game design problem and more a "this is the sort of player that Three Rings chose to market their game to" problem.

EDIT: ASTRO. STOP. Just STOP.

The problem there is that you are not noticing before battle that your jobbers are lazing, and taking appropriate action.
As the original subject of this thread noted, running a ship is an art. Sounds like you may be booching it.
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Starhawk of Mad Mutineers, Azure
Catalina of Twilight's Sabre, Cobalt
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[Edit 3 times, last edit by cmdrzoom at Aug 10, 2007 9:15:36 PM]
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majestrate



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I still want to know why I'm not seeing the same issues as what are being described.

Yes, I don't normally take anyone/everyone that applies, but that shouldn't be a difficult approach to take.

If you can't fill a WB within 5 or 10 minutes, with quality (e.g. experienced) jobbers, then why not bump down to a dhow? If you can't man that, then drop to a sloop. If you can't fill a sloop, then why in the world did you start out with a WB?

I think you need to lower your expectations on what size of ship you can effectively run.

Also, your attitude in writ needs to be adjusted slightly. Or at least shorten your posts, so that the attitude is minimized.
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Two of the best "Nostradamus" posts regarding this game, one right after the other...

http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=3802&offset=20#37530
[Aug 10, 2007 9:26:41 PM] Show Printable Version of Post        Send Private Message    first_majestrate    majestrait [Link]  Go to top 
Astrolabe1

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He doesn't understand. He thinks it was answered by that other guy who claimed that if you took the immediate way to scam away, all the "scammers" would suddenly turn into hardworking contributing members of society. Instead of going back to other non-immediate but still easy methods of earning poe, like foraging.

Yawn.

WRONG

This issue ALREADY EXPLICITLY ADDRESSED IN THIS THREAD.

HERE andHERE for example.

Here's the relevant sections to save you the bother of clicking.
 
No, the ISGY crowd we are so virulently against are the ones who are *destroying* the pillaging puzzle. Their presence expands the labor base only by ruining it, and this is a Bad Thing (tm).

Yes, if autodivvy is replaced with an escrow, and the IGSYers all stop sabotaging player pillages and move off to other ways to get "poez now" more quickly, the labor base will diminish. After all, we've had weeks (months?) of players being trained not to use the notice board if they want to find a good pillage nor to job people from them if they want good jobbers.

This would be terrific!!!

The wonderful result will be that those who are still using the notice board are the jobbers (be they casual 1-2 battle or intense multi-battle jobbers) who actually want to engage in the social & cooperative pillaging puzzle as it is intended and designed -- not the "poez now!" jobbers who screw over the other players by using pillaging as nothing more than a more convenient and higher-paying navy job.

As players rediscover this change in notice-board jobbers, there will be erstwhile crew/hearty-only pillages will now start to take on a jobber here or there, because they know they're likely, once again, to get someone who is interested in pillaging and socializing, not in IGSY "poez now".

Discovering this, more good OICs will start to use the board again for mainly-jobber pillages. The jobbers will start being offered better pillages. There will be an incentive to use the jobbing board again (both for applicants and employers).

This will mean that there is increased demand and competition for jobbers, because there are fewer jobbers (what with the elimination of the IGSYers who just wanted "poez now" and are off on the improved-pay-and-autodivvy navy). And that's great too!

Because it means that OICs will have to start working even harder to impress jobbers with good treatment and winning pillages.. meaning, in turn, that the jobbers will have an even better pillaging experience! And those OICs who treat their jobbers poorly will quickly be deserted by these remaining jobbers, who are looking for the fun & courteous & productive pillages... and these OICs will not be able to do their rude badly-led pillages any more... and this is a good thing too!


 
 
 
Additionally, the proposals to increase navy pay and have it distributed at each LP would make the navy an even more attractive option for the "poez now!"ers
... at the cost of the pillaging jobber base.

Yes YES YES YES!!!

We *WANT* the pillaging-sabotaging pillagers (whom autodivvy has attracted) removed from the labor base!!! (NOTthe casual or one-or-two-battle jobbers... but the I'm-just-here-to-exploit-and-ruin-your-pillage-to-get-my-quick-and-easy-poez jobbers.)

Removing those IGSY jobbers would be a GOOD THING which would both increase the amount of jobbing and improve the quality of pillaging new players are invited on.

I went through this point in my last reply to you as well (which you obviously tl;dred), so I won't belabor it here. No doubt you'll still whine and moan that I"m repeating myself -- the only reason I'm repeating my answers is because you keep repeating your same (IMHO stupid) comments.


(You know, I love this "tl;dr" mindset -- it's as if you should be praised for not taking a discussion seriously enough to actually read and consider what your fellows are saying... and they should be criticized for taking the discussion seriously and responding thoughtfully rather than in 1 line sound bytes.)


So:
 
You do believe they'll suddenly become hardworking pillagers. *shrugs*

Nope. Totally wrong. Totally totally wrong. Exactly the opposite of what I"ve explicitly said.

I believe they'll go away and leave the people actually interested in the pillaging puzzle -- and the teamwork and the socializing -- in peace.


-Astro
----------------------------------------
ASTROLABE

To tl;dr-ers... is this because you have the attention span of a stunned badger or the intelligence of one? :-P

My HWFO post
Pillaging anecdotes
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[Aug 10, 2007 9:34:44 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Astrolabe1

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The problem there is that you are not noticing before battle that your jobbers are lazing, and taking appropriate action.
As the original subject of this thread noted, running a ship is an art. Sounds like you may be booching it.


/me points out that this is the experience of many many pillagers - and experience pillagers - not just mine.

Also, as also pointed out by plenty of other people, with the majority of jobbers being IGSY-jobbers now, taking on jobbers has lots of overhead of testing them out, and leaves you frequently understaffed... and, often, not finding out who's a problem jobber until after battle.


But you still want to blame it all on me, say it's all in my head, say I'm making up the problem or booching the pillaging or just plain off my rocker.

Well, let's take a survey of what other posters and pillagers are saying on this subject, shall we?


Before claiming it's all in Astro's head or just his own poor pillaging, how about you read the following reflections on autodivvy and its effects from other people...


Here, for your initial consideration, is what someone else on a different ocean wrote in describing the typical"jobbing with today's noticeboard" phenomenon HERE
 
Post a job.. wait a bit.. get 3 applications at once.

Take time to check the 1st 2 stat-wise, then hire them.. oops, they already have a pending invite.. they click apply on EVERY job at once

"Okay.. cant examine them.. just hire them fast" so I click hire immediately.

2 take jobs, then leave the ship immediately... okay...

Finally have myself and 2 reliable hearties + 3 jobbers off the board on a sloop.. off we go.

We go a league.. 1 jobber leagues... and we engage, no time to get replacement.

Do fight with 5.. win fight, have light damage and bilge after the Win.. no problem.. exit battle... the other 2 jobbers leave with their pay.

Okay.. we work on damage and get new jobbers.. back to 6 people ("Can I nav?" no..) leave.. back to 5.. ENGAGED AGAIN GAAAAH.

Win another battle with 5.. more damage this time, but we won.. jobbers leave again.. back to 3 people and a bot.

We've gone maybe 3 leagues, won 2 battles, and went through at LEAST 10 jobbers

And, in response, this post
 
Cedric, your post is unfortunately spot on with almost any pillage I've done in the last year. Incredibly sad. The most common for sure with me is the take job and immediately leave, I had entire pillages where every single jobber does that.




How aboutthis one
 
It's been mentioned all over the place... however, I agree, autodivvy is a pillage killer. You struggle to build a good ramp on larger ships with constant high turnover. You'll end up understaffed after 2 fights on any large ship...

It's more of a struggle to recruit players honestly into good crews, because they'll leave straight after a battle, meaning the only crews recruiting are the dockpressers and crews that randomly/instantly invite anyone as soon as they take a job on a ship...

It's got so many bad points, and I STILL don't know what it was a supposed fix for in the first place...


And this
 
I have to say, when I do post a job on the notice board, if there is damage after a battle (*blushes*), 90% of the jobbers who hop on ship will immediately leave. This winds me up a treat - its very frustrating. I don't think they realise that it takes two minutes for my normal team to eradicate damage.

I can't even be bothered to try and run a WB pillage, I never have, I don't think I could fill a WB in a month of Sundays, even though my flag and hearties are great, when someone hops, there may well no be anyone to replace them.


And this (reflecting the results which dissuading good OICs from using the noticeboard has had)
 
If I started playing today, and my first game experience was a notice board pillage, I would immediately uninstall the game and watch TV instead. That's how bad these idiots are. Not just with regard to talent, but with regard to basic communication skills, respect, politeness to their fellow crewmates, etc. It's disgusting.


And similarlythis
 
That all being said, in the few pillages I've tried to run off the notice board recently, I do have to say they're much worse than they used to be. The average skill and attention level of a notice board jobber is lower than ever, and the length of time they stick around is short. It's all but impossible to run even a decent sloop without at least two skilled puzzlers now.


And this
 
It's limited the game for me, a lot. I can't remember last time I took out a ship larger than a Baghlah. I used to use all variety of ships. Now, the largest risk to a large ship isn't losing due to my own mistakes, or the mistakes of my crew. It's losing because everyone leaves. We've always had jobber turnover, but it's at least twice as bad since the 75/25 split update, at least on large ships. Small ships can be almost exclusively hearty/crew/flag things still.


And this
 
Not meaning to sound condescending, but I can get a sloop or dhow pillage going with reliable jobbers, probably even a baghlah wouldn't be too much of a stretch, but this change has made me so wary of using the noticeboard and running a large pillage that it means another (usually) top 10 bnavver isn't going to job any average players unless absolutely desperate.

Is that a good thing for those average players?

Where a lot of good pillaging navs would run larger ships with greener jobbers for a challenge/change/hefty restock cut or whatever motivation, they're now thinking "well, I made the same kind of money on an elite brig or bagh with reliable jobbers, why should I bother when now they're not going to hang around for more than 1 fight?"

Which is where I am now. If there's such a turnover it's not fun for me so I don't take average players on my ships. And the sad thing is that I'll always be able to fill a sloop or dhow, so I'll never need to job an unknown entity again.


And this
 
I doubt I could be considered "old guard", but I tend to think I fall into a rather elite brand. Not high elite, but elite. Enough that I tend to get jobbed by anyone who can stand to put up with me.

That being said, I hate the new system. H-A-T-E. As Mads said, this is making the elite players actually LESS likely to job from the notice board which does hurt the average player, who is now forced to find other ways to network for good pillages. If anything this reinforces the desire for ppl to only job in network, and exclude the unknowns even more.

What this is creating is an entrenchment of elite players, unwilling to hire unknowns except in blockades. Is that at all good for average pirates? How can they ever see what elite WB pillages are about?

I don't see how some sort of escrow (yes, new code) would do anything but help.

And this
 
Well if the new system is creating "closedness" from the upper crust of pillagers, then I for one would say it hurts greatly. I have yet to get into much of a decent pillage besides that 1 (yes just 1) time with 2 of my Crew members and 1 other better than all 3 of us player on a Sloop. That brought in 1 KB which allowed our whole trip to be a total of like 3.5K of PoE.

All my other pillages is me jobbing off the notice board. I average them all together and make about 100 PoE a day (I only play for 1 hour which is spent almost all doing duty puzzles). The reason I say average is because half the ships I jump to has had to much jobber churning and I don't like to jump, or should not be on the seas because they have lost every fight.


And this
 
The social cohesion of pillaging is broken. For this reason, I don't find the game nearly as addictive as I used to. I'm not a fan of poker. When I played on Midnight, puzzles, jobbing on pillages, and my talkative crew were the addictive parts of the game. Since I switched to a doub ocean, I haven't found a crew that has that sense of community, jobbing is boring (no one talks; people jump on and off; there's no money to be made, etc).


And this
 
It is now at the point where I just won't take out anything larger than a sloop if herties are unavailable to fill a larger ship.Even a sloop can be frustrating using the notice board, but it's the only way to continue to meet new people who may become hearties down the road.

If anything, the problem is getting worse. As more new players come in who were never exposed to the old system, hopping on and off is all they know.


And this
 
Now, I try to take out a ship larger than a Baghlah every week or two. I keep hoping it will work out. It never does. If I'm lucky, I struggle to the next island with half the crew I started with, and manage to not lose a battle, but still can barely afford restock when I win every battle, because the stock split for 22 people doesn't cover the cost of running a War Frig.

I'm running the large ships less and less. Even a Baghlah is a stretch. I can only pull it off because of the amazing flagmates I have. And, I know my flaggies are more likely to job for their king than for a random officer from another crew in the flag. It's harder on the rest of my flag than it is on me. And I have a maxed hearty list full of good jobbers too - I can't imagine how a new player who hasn't built up that hearty list or reputation can pillage under the autodivvy system.


And this
 
Except that it's not JUST "the same jobbers that were jumping off the ship" it's many more people, which is why people are complaining. Since this change people have found pillaging with people they don't know is much more of a chore and as a result they are steering clear of it. The result is that extablished players are only pillaging with established players, and until someone shows that spark of talent and gets their stats up, they will simply not be jobbed onto a pillage with other good players. As opposed to the system before when you knew that people would stick around to get paid, and thus you could rely on getting a few people come and jump off after a battle, but still having enough of a crew to pillage for long enough to make it worth the time spent loading a ship...


And this
 
 
Here... but not pillaging.
Sums up my feelings exactly. I have a lot of friends I've made in game, I enjoy blockades, I do Greeter Pillages (where I expect to make no poe and have turnover), I play the puzzles. I still spend as much time on YPP as I used to, just a lot less of that is spent pillaging.

And the pillaging I do is on smaller ships, and mostly restricted to hearties now. I rarely do a large pillage, whether leading one or jobbing for one.
 
Since this change people have found pillaging with people they don't know is much more of a chore and as a result they are steering clear of it.
This is me. Even hearties on my pillages are now asking the size of the ship I'll be taking out. Why? Because they've already been on one of my war brig pillages that turned into maximum suckage after the first loss when the jobbers left in droves.

The only people left in those situations, are hearties who stay out of loyalty, and my hearty list is only so big, and only so many are on at one time.

This hasn't ruined the game for me, but it's certainly removed what I used to find to be one of the most enjoyable aspects of the game.



On the loss of the active pillage crews and their social life, another consequence, see this one
 
People were saying that pillaging was once a social aspect, with a lot of banter, and that the chatty flags and crews have gone away. I used to just log in and instantly be bombarded with chat. It was good, people were on. You didn't even have to play the game, you just logged in to chat with all your mates. Now, I'm lucky if I can find anyone online when I log in. Perhaps I've just been sitting with the same mates too long, and they've all slowly, one by one, dropped out. Most of the players I knew were either there for the social aspect (they did the whole, log in and just talk thing quite a bit) or were pillagers. When the second crowd dropped out, inevitably we lost the first as well.

So that comes back to pillaging. Bring it back, not just to avoid the jobber churn, but make it several hours of a bunch of hearties messing around again (I guess that might be more up to the players, but without incentive to pillage, none of them will want to anyway)


On the results of vanishing jobbers autodivvy promotes, this
 
Yet, I make more a day on one labor alt than I made in my last non-elite pillage. I didn't pick them wrong. The nav was renowned and the in-crew mates he had aboard had good enough stats to carry the ship in case everyone they hired was green. They even had a designated Dnavver. Want to know why I only made 300 PoE on such a promising briggage? Most of the jobbers left after the first battle (which we won, by the way), dooming the rest of the very short voyage to port to low-level spawns and being about 20 times as long as it should have been.

With experiences like that, where I actually did my research and carefully selected the best possible pillage and still got burned, not because the nav was having a bad day, but because the jobbers were too ignorant to stay on a winning pillage, then I don't see any reason why I should continue pillaging. I started playing after fruit foraging was added. I had some fantastic pillages back then, despite the fruit. They were all PvE, but they netted me both PoE and social contacts. There were still at least 3 frigs a night on Viridian after Poker came out. Also, there were even more elite pillages so people could earn their elite pots. I made 12K on an elite briggage after Poker came out and I was actually a replacement for someone who left. Pillaging didn't start to suck until after the autodivvy. Getting paid in 150 or so chunks makes me feel like I'm making less than I would if it had all stayed in the hold. Oh sure, I might be making the same, provided everyone stays, but it'd feel like more if I got it in a lump sum. Also, a lot of people simply leave as soon as they hear the cha-ching without ever learning about the ramp and why it's better to stay.

And on the inaccessability of good pillages to new playersthis
 
All the successful pillages I've been on lately have been elite in the sense that most of them were legendary or ultimate in a duty puzzle. All of them were invite-only, I was asked as the hearty of a hearty, etc. The complaint here isn't that high-end people can't find good pillages. It's that the new, the not-connected, and the average players that can't.



How about this one?
 
All of those things make pillaging more attractice, but really, the auto divvy brings them down. As many have stated, even on successful battles a bunch of people will leave. After my first battle on a War Brig with 22, which we won, I went down to about 16 immediately. Then within a few minutes it was 14. No planking, no yelling, just waiting for a ship.

Before auto divvy I would pillage maybe 10 - 12 hours a day. Each pillage would last 3 - 5 hours. Almost every jobber would be there start to end, doing their best to keep the ship afloat - heck, there were even the "port us plz" greenies yelling at me for two hours! Now, every jobber that isn't a hearty, isn't a crew mate, and isn't somehow related to my crew, maybe 3 battles tops, if I luck out.

Please remove auto divvy. It ruins pillaging.


A comparison of a "hearty pillage" to a "noticeboard pillage" is here
 
This weekend was different, I got to play for 3 to 4 hour stretches. The first was Friday morning (for me), my crew was on, (their own about half and half when I am, but I chose them due to the name [[before I knew that we use the name as an alt for another word]] and we had a good run, one of the best I had been on in the 2 months I have played.) So I only needed 7K. Saturday morning comes and I play for 4 hours, get all of 400 PoE from the combine of such unsuccessful pillages. Once lost after another, I just seemed to pick the ships that had just had their second battle (being the one that all the jobbers jumpped ship when they thought they were losing) and me I don't go aboard and leave them to try and make it to port, I help them to port.


Or this?
 
 
 
Where are all the losers to poker getting the PoE?
On doubloon oceans, many are actually buying doubloons with credit cards, converting them into poe, and using that to play poker.

Others are pillaging just long enough to get a minimum buy-in to a poker table, then jumping ship and going straight to the tables. I imagine if they lose the process is repeated a few times each day, in some cases.

Still others are selling the ships they saved poe to get, further reducing the number of pillages possible if it happens to be that pirate's last ship. Stay in an inn long enough and you'll run into the ship sellers. About 5 minutes after a sale, do a /who and see what activity they are doing.

This post screams correctness in my eyes. If they do pillage but then leave immediately, how can you call that a good, successful pillage because everyone leaves? I don't think the point is that pillaging is dying out, it's that good pillaging is dying out and becoming impossible.


On the actual destruction of casual pillaging (at least casual good pillaging) by autodivvy, see this
 
I don't think pillaging is dead, I think casual pillaging is dead. Which is totally ironic, that by a design change meant to encourage people to only pillage a battle or two, we've effectively had the opposite reaction. Now only pillaging is done in advance and by massive hearty and closed circle networks. It's like they brought back the sea battle rating again.


On autodivvy as part of a set of changes which is killing not just pillaging but YPP, see this
 
A social fix to a problem of this magnitude becomes near impossible. Not to the problem of being able to take out a pillage, but to be able to use the notice board. It's not a requirement for all people. However, for a lot it is, and for a lot it's a nice feature (for meeting people, whatever). Auto-divy broke the notice board. Poker broke the monetary incentive. Burn out is hurting veteran's interest in the puzzles. Spawns make pillages inordinately dangerous. The new A.I. frustrated a lot of people, who, with all the other problems, elected not to learn it. Put it all together? It's one huge nail in pillaging's coffin. There's no one-shot fix. All the things players have been HWFO about for months now need to be fixed in order for pillaging to work. Failing that, I'll wind up removing the application from my computer eventually, because I don't need a chatroom. I have AIM for that. If I want to play poker, I have a table in my basement, where people actually play using sensical, realistic play-styles. That's going to be all that's left.


More on the alienation of good pillagers from the notice board here
 
I fear post-Autodivvy pillages more than I ever feared a pre-Autodivvy one. Back in the day, I could go on frig pillages with mid-level navs and be guaranteed 1K for an hour or less of puzzling. So could any other jobber. Nowadays, people bail on winning pillages. Winning Pillages! Back then, I only had to worry about losing pillages. Yeah, people would bail when only one battle was lost and I might get stuck helping them limp to port. But, nowadays, ANY pillage could get struck with a mass exodus at any time and it's far more common now. So, I end up getting stuck with the aforementioned limping AND I only get 300PoE for the same freaking hour when I could have been making 1k. And so, I've been using the noticeboard a lot less, only getting on ships for hearties, crewmates, and blockades and basically not meeting the new pirates at all.


And this one
 
In every other situation I am either not hiring from the notice board at all, or declining most everyone who applies unless they have the experience and standing to quality at least as a proper officer in my own crew, which usually means that I hire only the super-elite who are slumming on the notice boards. (the notice board population has a very sharp divide in skill; applicants are either complete greenies or ridiculously elite)

I used to try seriously to use the notice board and learned, the hard way, that it does not work. Every pillage that I ever tried to rely on the notice board has failed.

On how the results of autodivvy have alienated players from pillaging there's this example
 
Used to be the case I'd jump on the sloop I keep at TL, throw up a notice on the board, and, with a little bit of patience, acquire a crew. I'd set sail for DN (that's right, an interarch pillage off notice boards! OMG!).

I'd usually make it about halfway there, turn around, and head back to port at TL (I have a stall on TL, so I use the sloop for comod runs as well). I'd usually be out for an hour or two, and in this time, we'd usually hit a few inordinately high-paying ships, blood, or some combination of the two. I'd have to replace a few jobbers over the course of two hours or so, but it wasn't a big deal. I can do any station while bnaving and still do fine at both, so if I had to do a battle or two with 5 instead of 6, it wasn't a big deal. If I got unlucky and jobber jumping was bad (back then), I'd turn around and take the pillage home with 4.

I didn't pull down the 3k per pirate per battle booties (though I had been known to hit blood the first battle out a few times, which could make for 3k+), but I guaranteed my jobbers at least 2k per hour. I usually made more than that, and if I didn't meet it, I'd pay the difference. All in all, not an uber-elite pillage, but for your average jobber, a good day.

What did it take to get on a pillage like this? Master in one puzzle. That's it. Good enough to have Master in the puzzle you were going to do. I'd relax even that if I couldn't find someone. Master seemed to work, though. If you have 2 Master sailors, you should have more than enough tokens if you're smart with them. If you have a Master bilger, the bilge should stay dry unless you screw up. If you have a Master carper, you can take a little damage and have it fixed in a timely enough manner that the bilge shouldn't be effected. If you had a Master gunner, you had to shoot conservative, but once the Brigand starts to slow down, it's not much of a problem.

Can I do that nowadays? You've got to be kidding. I'd really love to. I met a lot of nice people, and I'd like to think I helped a lot of aspiring newer players out. It's just become a waste of my time, nowadays, though.


And, from the same pirate, this
 
I don't know what the majority of players do. I can't speak for 85% of the players. However, I can tell you, with solid, empirical data, that I've given up on leading pillages. Check my vessel records. I can also tell you that I've done so because the experience has become utterly miserable, but I don't know how to prove that to you. You might have to take that one on faith. I can also tell you that I've seen numerous players express this same sentiment. I don't have a count. However, the fact that it's happening, to me, implies that we should look for a solution.

I accept that those with vast social networks aren't having a problem. I, however, don't have a social network to speak of. Empirical data? Look at my crew. If you want, I'll take a screenshot of my crew tab, so you can get a good look at the amount of crewmates and hearties I have on when I usually play. New players aren't going to have a social network to speak of. That should be common sense. Some players choose to be crewless. I'm sure you've heard of several, I know I have. So how are players who, like me, are returning from extended absences, or players who join the game, or players who remained crewless and never developed a social network, supposed to function? If I'm a new player and I like pillaging, but the pillages blow hard, you can bet I'm going to find another game to play. This is what is continually ignored by those established players who say "Well, I'm not having a problem..." There are players out there who, in fact, can't come up with a few crewmates or hearties to pillage at any given time. I give myself as an example. For those like me, I'd like to see a fix.



... I recall a number of other very choice posts which I can't seem to find off hand -- several about players ready to quit the game over frustration with how awful using the noticeboard has become since autodivvy -- but it's getting late and I think the above gives a fairly representative sample, even if its nowhere near comprehensive.


But before you play this weeks favorite game of "ignore and flame Astro" or claim that I'm making it all up or that this is merely me being incompetent to lead pillages, how about you take a look through that list of what lots of other players on lots of oceans -- many of them expert pillage leaders -- have experienced before you play the "oh, it's just Astro, he's wordy so we can ignore everything his says" card.


- Astro
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ASTROLABE

To tl;dr-ers... is this because you have the attention span of a stunned badger or the intelligence of one? :-P

My HWFO post
Pillaging anecdotes
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[Edit 1 times, last edit by Astrolabe1 at Aug 10, 2007 11:07:04 PM]
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cmdrzoom

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If you're going to post links, then don't also bloat the thread further by quoting.

I agree with you, and I'm about ready to stop listening to you.
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Starhawk of Mad Mutineers, Azure
Catalina of Twilight's Sabre, Cobalt
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Grinfish

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How about we give 50/50 split and the other modifications a try before we go any further on this. Or do you insist that they stop now and reverse all their planned modifications without them going live for the true test - releasing the animals into the Wild.

ED: oh yeah, one other thing. Yeah, they leave after one battle, and pocket a couple of hundred PoE. But at least they're effectively planking themselves and saving me doing it.
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Whitewyvern. Distinctly Limey.
Retired, No regrets. Now with occasional logging-in for purely social purposes.
Briggs wrote: 
StuManchu puts the "sensual" back in "Nonconsensual"

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[Edit 1 times, last edit by Grinfish at Aug 10, 2007 10:59:46 PM]
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Lizthegrey
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For what it's worth, I was on a player war brig on Viridian filled entirely from the noticeboard on a yellow alt last night. There were maybe about 4 crew members on the boat, and the rest were jobbers. While there was a significant amount of churn (about 2-3 after each battle), the majority were due to logging off rather than going off to play poker - I think I saw only maybe one or two people in total in the 5-6 battles we fought that went home and played poker immediately after leaving the ship. Perhaps my experience is atypical, and I do intend to semi-anonymously pillage a bit more (and maybe lead a few pillages myself) over the weekend to get a good idea of the situation.

If anything, I would argue that autodivy provides significant incentive to prevent logging off during battle by giving immediate reward for sticking around until the end of the battle. That, in and of itself, is very significant. I noticed markedly few people logging off or abandoning during battle compared to my past experience with noticeboard hiring. While I wouldn't say that this is necessarily a design goal of autodivy, it is indeed at least a beneficial side effect people are ignoring.

While there may still be some problems with people failing to put forth effort, I think that people should wait and see whether the 50/50 split is effective in preventing lazing before deciding that the entire system is broken.
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[Edit 2 times, last edit by Lizthegrey at Aug 11, 2007 1:13:05 AM]
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Rick9109

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I don't honestly believe they're doing it to go play poker. At least on midnight. They usually just stick for a battle then log. This was already a growing problem-but this really ramped it up into high gear.

Indeed fewer people leave in battle, but that's like pointing out that someone who got their foot cut off won't have to worry about buying shoes anymore. Most of the leaving seemed to go on during a person's second or third battle (and still is when it usually takes place when it does happen).

And hey I'm reasonable. I'm willing to give the 50/50 thing a chance.
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Rome
Pirates of the Damned, Crimson Tide.
These are the days and the ways that I can never forget. So I don't forget it.
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[Edit 2 times, last edit by Rick9109 at Aug 11, 2007 1:25:50 AM]
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