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Forums » List all forums » Forum: Shore Leave » Thread: Penny Arcade mention.. |
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Thread Status: Normal Total posts in this thread: 9 |
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frogkissed11
Joined: Mar 8, 2004 Posts: 3338 Status: Offline |
Puzzle Quest fever has apparently seized the fucking the reins here at headquarters This probably the last you'll hear of it, purely out of politeness - but the game is a feast for the spirit. I had big plans for last night, plans that were utterly dashed by puzzle heroics. Though my mind was still very much prepared to shift and match gems - even the world appeared to shimmer with unrealized symmetries - I decided that, for the sake of my host body, I ought to holster the DS and begin a rest cycle. Not fifteen minutes later, I had retrieved said DS and was now playing it in the dark. I talked to a friend of mine who was trying to obtain the game yesterday, in the frigid Northlands which men call Canadon. She told me that the EB she'd gone to had just boxed up their copies and sent them back to corporate. The game shipped on the twentieth, and was available for purchase on the twenty-first. This means that the local shop carried the game for a total of five days before it was considered a failure. As gamers, we often lay blame for the sometimes staid and timid selection on the retail shelf at the feet of publishers. I wonder if they actually have a choice. The single player "campaign" mode of Puzzle Quest, with its gameplay variants for capturing monsters, crafting items, researching spells, and other magickal endeavors, is as good a friend as you can have for your portable system. You need never enter the campaign, if you so choose - you can always simply play a random battle, hoarding the earned gold and experience. The competitive mode certainly has a luck component - we are talking about a genetic descendant of Bejeweled, after all - but the abilities, equipment, and skill loadouts layered over it do much to rein in that chaotic force. They seem to be gesturing at the broad outline of a vast genre here, one whose sensual contours entice. That thought has been whirling in the back of my mind all day, at a tremendous rate. I don't know if I could withstand a Three Rings entry into this conceptual space - a portable, single or multiplayer Puzzle Pirates experience would be welcome - if it were not so dangerous. It would disrupt productivity the way that halon fire suppression systems once interfered with combustion, before they were determined to be an ecological hazard. That's a labored analogy; I should probably work on that one. Three Rings, though, and pocket piracy? Yes. (CW)TB out. ---------------------------------------- JainaSolo, sheepish jedi Blazeblade says, "you're talking to a SHEEP?" |
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Gothmog1065
Joined: Apr 12, 2004 Posts: 11556 Status: Offline |
I actually didn't like the way Puzzle Quest was set up. It was fun, yes, but it was rather.. Difficult at the same time. There seemed to be some imbalance issues with some parts of it. Though on a DS Lite it would be incredibly fun. ----------------------------------------
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Aenor
Joined: Aug 16, 2005 Posts: 2796 Status: Offline |
I don't know how much capital would be required to develop a DS version of Puzzle Pirates, but I wish I had that much, because DS Puzzle Pirates would be totally awesome. ---------------------------------------- Mat on the Meridian Ocean Thank you to everyone who loves Blacksmithing! |
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Remalle
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---------------------------------------- Here there be trolls. |
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TheZeekyWord
Joined: Oct 27, 2006 Posts: 564 Status: Offline |
I'd die to see Puzzle Pirates (single player) ported to the Wii. Swordfighting with a Wiimote? Better than your puny stylus. Perhaps there would be a special gift like there was with the single player computer version? ---------------------------------------- cannedfood sez
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Gothmog1065
Joined: Apr 12, 2004 Posts: 11556 Status: Offline |
Well, thinking about it, YPP COULD be ported to a system, it just wouldn't be the same multiplayer game. It could be, but I think that with the right planning, even single player missions would be awesome. ----------------------------------------
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quiglin
Joined: Sep 1, 2003 Posts: 1742 Status: Offline |
I did hear that the AI is uber tough. Is this true? |
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Gothmog1065
Joined: Apr 12, 2004 Posts: 11556 Status: Offline |
Yes. Insanely so, I think it'd be better, but while playing the demo, I noticed that every time you win some money (to buy better weapons/armor, etc), the stuff that you could then buy was no longer purchasable, and new, more expensive, stuff was put there. ----------------------------------------
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Gothmog1065
Joined: Apr 12, 2004 Posts: 11556 Status: Offline |
Example: The part where I basically quit (When I couldn't level and get better spells/stats) was where the monster (a zombie) would "eat skulls" (An item on the board), and gain like some stupid amount of power, then use another insane spell that took a chunk off your mana (So you couldn't cast spells). The premise for the game is fun. It's just horribly unbalanced. Basically it's bejeweled, but there are 4 colors, (red, blue, green and yellow) that gives you mana, coins for gold, purple stars for exp, and skulls that damage your opponent. As you clear rows of 3 items, you gain a certain amount of that item. It was fun until I realized that I couldn't ever buy new armor (You have a certain % of a chance to reduce damage, or increase damage for weapons, etc). As you go, you trade turns, and it gets bad when the opponent gets all the good combos (4 in a row gives you an extra turn, etc). ----------------------------------------
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