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CraftingProj

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Joined: Sep 21, 2006
Posts: 221
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Code Freeze Lifted for most projects Reply to this Post
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I found the source code to six of our Round 1 projects, and sent that information to Cephalopod. For those six projects, the code freeze is lifted.

The remaining three are Redband, Tench, and Mako. If you zip the version of your source code that we have been testing for the past three weeks, and either post it online somewhere or contact Cephalopod to make arrangements to email it to him, then your code freeze is also lifted.

Please note that if the January 1 version of your project is *not* the one that is available on your SourceForge site or anonymous CVS repository, you will also need to contact Cephalopod with that version. The idea is to give Ceph the power to test the official feedback version of the games for as long as he and the rest of the Ringers need to make the decision as to which should be implemented as our next crafting puzzle.
[Jan 22, 2007 12:21:13 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
PogoBeta

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Joined: Nov 22, 2004
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Re: Code Freeze Lifted for most projects Reply to this Post
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Is Mako still frozen?

If Ceph doesn't have the source code, does that mean the puzzle won't be considered?
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Pogo on Midnight

I used to have an avatar shop
for someone this washed up, you'd think i'd be a little cleaner...
[Feb 14, 2007 1:19:28 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
tcarr

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Joined: Jun 7, 2004
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Re: Code Freeze Lifted for most projects Reply to this Post
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Just ask Sig to zip up the Jan 1st version of the Mako code, and send it to Ceph.
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LordKalvan of Otherwhen, all oceans but mostly Midnight
[Feb 14, 2007 1:52:56 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
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