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Jothmar



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The Vessel is Full of Swabbies Reply to this Post
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I'm out sailing today with myself and one of me SO's and 3 greens. Total of five people but since greens don't remove swabbies from the ship I also have two swabbies. Grand total of 7 people on my ship filling her up. I would much rather have 7 real people though then 5 real and 2 swabbies. My suggested change would be that swabbies leave the ship even for a green if the swabbie would fill up the ship. So on a sloop with 5 people in my situation I should have 1 swabbie not 2. On a cutter if you got 13 people and still had swabbies (that's alot of greens :)) the next green would kick a swabbie off ect. As it is now there is no way to fill up your ship with real people once you have a few greens on board (sloops anyway).
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Kelyon Hawk of Fidelis Bellum
[Jan 23, 2004 1:34:53 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
PsychoMantis



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Re: The Vessel is Full of Swabbies Reply to this Post
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You could just kick the bots off and turn the hiring button off. then /job whoever
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Legionnaire, Imperial Fist Chapter
Prince of Lost Legion
[Jan 23, 2004 1:36:13 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Jothmar



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Re: The Vessel is Full of Swabbies Reply to this Post
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Sure I could do that, but I can't have a job offer up.
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Kelyon Hawk of Fidelis Bellum
[Jan 23, 2004 1:54:08 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Sarterixa



Joined: Jul 27, 2003
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Re: The Vessel is Full of Swabbies Reply to this Post
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Um, yeah you can. Put a job offer up, fire the swabbies that you don't want.
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Sart
Senior Officer of Black Death
[Jan 23, 2004 1:59:01 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
atteSmythe

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Re: The Vessel is Full of Swabbies Reply to this Post
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The moment the ship is full, the job offer is automatically taken down. Then you fire the swabbies, which gives you an emptier ship - so you put the job offer up, and the swabbies come back abaord.

atteSmythe,
who took a while to realize this as well
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Attesmythe receives loot: [Gauntlets of Social Responsibility]
Attesmythe receives loot: [Ring of Mandatory Selflessness]

[Jan 23, 2004 2:53:18 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest    http://attesmythe.com [Link]  Go to top 
Lallaria



Joined: Jul 20, 2003
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Re: The Vessel is Full of Swabbies Reply to this Post
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I still want my separate "Hire Swabbies" and "Hire Jobbers" buttons.
Beautiful for trading runs where someone random pops on your ship, apologises, and then runs off, kicking off one of your swabbies.
Would also solve this problem as well (Hire swabbies, turn off job offer, kick off one swab, throw hire jobbers button on)
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Lallaria
[size=10]Retired
[Jan 23, 2004 3:46:46 AM] Show Printable Version of Post        Send Private Message    Lallaria [Link]  Go to top 
atteSmythe

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Re: The Vessel is Full of Swabbies Reply to this Post
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My hovercraft is full of eels!

atteSmythe,
who can't read this thread title without thinking that...
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Attesmythe receives loot: [Gauntlets of Social Responsibility]
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[Jan 23, 2004 4:09:31 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest    http://attesmythe.com [Link]  Go to top 
Jothmar



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Re: The Vessel is Full of Swabbies Reply to this Post
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Lallaria wrote: 
I still want my separate "Hire Swabbies" and "Hire Jobbers" buttons.
Beautiful for trading runs where someone random pops on your ship, apologises, and then runs off, kicking off one of your swabbies.
Would also solve this problem as well (Hire swabbies, turn off job offer, kick off one swab, throw hire jobbers button on)


Aye that would work as well. Matters not to me raelly how the fix works just so long as I can have a ship full of real people, also some way so I can allow crew mates to whisk to me ship because right now the swabbies disallow that. Perhaps just make it so that you can keep the job offer up even if the ship is full with swabbies but when ever anyone else comes aboard one of the swabbies leave. . . that would fix my problem as well.
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Kelyon Hawk of Fidelis Bellum
[Jan 23, 2004 5:47:28 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Badgundo



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Re: The Vessel is Full of Swabbies Reply to this Post
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/me heartily endorses the Hire Swabbies/Pirates buttons.
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BadGundo, Cap'n of the Sea Ogres
Husband of Captain Starashes
[Jan 24, 2004 11:34:12 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
CrazyMorg



Joined: Sep 10, 2003
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Re: The Vessel is Full of Swabbies Reply to this Post
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the proposal that i want is actually:

If a person tries to come aboard and swabbies are aboard, the person replaces the swabbie, that way it doesnt matter
[Jan 24, 2004 11:43:22 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Lizzie

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Re: The Vessel is Full of Swabbies Reply to this Post
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I would like it if a swabbie could come aboard during sea battle, only up to the maximum amount, of course; but if someone disconnects or whatever that would help a lot.
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Ravine
Black Death, Midnight

[Jan 24, 2004 3:25:59 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
aaaargh



Joined: Oct 6, 2003
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Re: The Vessel is Full of Swabbies Reply to this Post
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I agree with Lizzie.

This is something that seems to make sense since Cleaver has stated that the relative strength of your ship (i.e. the color you appear to other ships) is already based upon the assumption that you are full on swabbies.

So...if you lose a real person, or you forgot to hire swabbies in the first place, or a jobber bails on you, why shouldn?t you be able to get a new swabbie since it wouldn't affect your 'calculated' strength anyway?

HappyPants,
who has in the past forgotten to hire jobbers immediately
[Jan 24, 2004 7:19:29 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Weaver

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Re: The Vessel is Full of Swabbies Reply to this Post
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atteSmythe wrote: 
My hovercraft is full of eels!

atteSmythe,
who can't read this thread title without thinking that...



Heh. My thought was "My god, it's full of stars!"
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Weaver - First Mate of Orange Revolution, Prince of Crimson Tide
Sword Patterns
[Jan 25, 2004 6:07:25 AM] Show Printable Version of Post        Send Private Message    http://weaver.merold.net/pirates/swordcolours.php?sword=All [Link]  Go to top 
xagoloth

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Re: The Vessel is Full of Swabbies Reply to this Post
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Lizzie wrote: 
I would like it if a swabbie could come aboard during sea battle, only up to the maximum amount, of course; but if someone disconnects or whatever that would help a lot.


OOOH I AGREE ! This would so help with disconnects.

(Who has lost, more than one battle due to disconnects)
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JackSparrow
www.mashrur.com
[Jan 25, 2004 11:28:28 AM] Show Printable Version of Post        Send Private Message    http://www.mashrur.com    jaquesparrow@yahoo.com    mashsurfer [Link]  Go to top 
spuggy



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Re: The Vessel is Full of Swabbies Reply to this Post
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Lizzie wrote: 
I would like it if a swabbie could come aboard during sea battle, only up to the maximum amount, of course; but if someone disconnects or whatever that would help a lot.


I'll throw my voice in for support of this idea. Often-times this is crippling to a fight, especially those that may come down to 1-1, and the person left on your team just doesn't have the room to win it out for you.

Personally I'd like to see you get a swabbie for every player that leaves the boat on your during the fight, I've had times where we had one guys hop off before the actual swordfight, and then I lost someone to disconnection when we entered the puzzle. I'm not sure how you'd handle the disconnections / lost links during the puzzle, but a replacement for those who ditched ya before the sword fight would be a tremendous help.
[Jan 25, 2004 8:08:14 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Badgundo



Joined: Aug 16, 2003
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Re: The Vessel is Full of Swabbies Reply to this Post
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Not sure if it'd be easier to code, but alternatively the other ship could kick a brigand off instead of your ship gaining a swabbie.
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BadGundo, Cap'n of the Sea Ogres
Husband of Captain Starashes
[Jan 25, 2004 9:52:48 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Jothmar



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Re: The Vessel is Full of Swabbies Reply to this Post
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For obvious reasons that wouldn't work if you're fighting a player ship.
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Kelyon Hawk of Fidelis Bellum
[Jan 25, 2004 11:12:32 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Lizzie

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Re: The Vessel is Full of Swabbies Reply to this Post
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Maybe if you disconnect anytime during the sea battle phase, you're automatically kicked off the boat and a swabbie sent in to take your place; that way you cant reconnect to cause problems by having one too many. I guess people might complain if it was a quick disconnect, but who cares, because it would make it easier on the rest of the ship.
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Ravine
Black Death, Midnight

[Jan 26, 2004 10:22:41 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
54x

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Re: The Vessel is Full of Swabbies Reply to this Post
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Yay for good ideas. This'd help people with shoddy connections, or limited available time, feel much more comfortable about sailing with their mate(y)s.
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Diamondblade, Cartographer, Crimson Tide.
from Midnight.
Dear sir or madam can you read my book, it took me years to write, will you take a look?
[Jan 26, 2004 11:09:12 AM] Show Printable Version of Post        Send Private Message    http://www.mjwhitehead.com/    raasike54    secondlight5454    32987700 [Link]  Go to top 
RedDog

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Re: The Vessel is Full of Swabbies Reply to this Post
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I must say I'm in favour of the idea of swabbies taking the place of someone if they loose the connection going into battle. It happened to us last night we had a crew of eight and were attacked by a (red) war brig with loads. Then during the sea battle two crew members lost their connections for a few seconds and we went into the sword fight two down. To add insult to injury one of our greenies logged off. We lost 2.5K plus about the same in goods. All credit to one of our jobbers (I forget who) who seemed to last forever against the last four brigs and got them down to one before she fell.

In answer to the top question - I quite like swabbies on board, they don't bootch even if they never get above fine, but I would always prefer people. The work around is to ask two of your crew to leave until you max out with jobbers and then tell the two crew members to come aboard and the swabbies will leave.

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Captain of the Flying Tigers, King of The Patrician's Flag
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Five years and still playing.
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Lizzie

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Re: The Vessel is Full of Swabbies Reply to this Post
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I'm bumping this thread, because a) I think there still needs to be a fix regarding what Jothmar is saying and b) I still really like my idea of a swabbie coming in to take the place of someone who has left in the middle of sea battle or has disconnected.
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Ravine
Black Death, Midnight

[Mar 15, 2004 8:21:31 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
fr4nk

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Re: The Vessel is Full of Swabbies Reply to this Post
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I'll second the bump, I had a dialup user d/c before 2 swordfights on a recent run.
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Misery
[Mar 16, 2004 9:52:47 PM] Show Printable Version of Post        Send Private Message    http://www.thecrimsontide.org    kyuuket5u [Link]  Go to top 
adramolek

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Re: The Vessel is Full of Swabbies Reply to this Post
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I actually bugged this the other day, wasn't aware that there was a thread about it.

If the ship is full but there are swabbies on board then the job offer should not be taken down, period. It doesn't make sense to. It should only be taken down when the ship is full of real players. Then when somebody else boards, the swabbie just leaves.

Like atteSmythe said back at the beginning, its next to impossible to fire the swabbies and keep the job offer up because as soon as you post the offer the swabbie comes back, the ship becomes "full", and the offer is automatically taken down.

Also, I, too, like the idea of swabbies replacing people that disconnect/leave in battle.

I like the idea of having the swabbie replace a disconnected player at any time in the sea battle phase but the quick disconnect thing would cause more problems than it would solve, I think. A good compromise might be to have swabbies replace people that are planked in the battle nav phase rather than disconnected. That way it can be the captain's discretion as to whether the disconnected player is actually in the way or not (because sometimes it really isn't a problem). And regardless, a bot would still replace a real player no matter what if they were disconnected in the brawl phase.
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