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Forums » List all forums » Forum: Game Design » Thread: "Stalls cannot be sold to other pirates" |
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Thread Status: Normal Total posts in this thread: 7 |
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Astrolabe1
Joined: Jun 30, 2005 Posts: 1091 Status: Offline |
Unrealistic and irritating. But I understand the motivation -- this would mean fewer doubs for Three Rings. Better to make people buy a new stall. However, more often than not, I think the abandoned stall simply continues to get run by managers or mates. I've heard of plenty of stalls where the owner has vanished or stopped using it but they continue to be run by managers. Which means I think you probably have a lot of cases where the stall simply continues to exist -- no new doubs for Three Rings -- rather than where the potential new owner buys a new one. Even though it is irritating not to have full control of the stall... better that than starting up a new one from scratch. So -- how about this, which would both be more fun for users and generate more $ for Three Rings: Allow a "transfer ownership" of a stall for 50% of the poe & doubs it would cost to start a new one. Add this option to the "assign managers" window for the owner. If you put in an online pirate as the new owner, they're prompted to pay the poe & doubs to take over ownership. If they accept (and can pay) they're made the new stall owner. My guess is that this would actually mean *more* money (poe & doubs) spent on stalls rather than less... while in the few cases where the new owner would have bought their own a little less is made, that would be more than compensated by the many cases in which the new owner is willing to pay 50% to gain full control of the stall rather than simply (as often happens now) managing a stall for an _in absentia_ owner. ---------------------------------------- ASTROLABE To tl;dr-ers... is this because you have the attention span of a stunned badger or the intelligence of one? :-P My HWFO post Pillaging anecdotes |
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Thunderbird
Joined: Sep 4, 2003 Posts: 4892 Status: Online |
Keep in mind that stalls were put into the game WELL before doubloons even had a purpose (the doubloon icon has been there at least since I started playing, but only a bit before Viridian did it actually MEAN anything). I suspect that stalls haven't changed in awhile, except for taxes. ---------------------------------------- Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'" Sungod officer chats, "I wonder if anyone's sailing the harpsichord" Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*" |
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Talisker
Joined: Jul 24, 2003 Posts: 9231 Status: Offline |
Why would they pay if they could just stay on like they do now? ---------------------------------------- Leif Midnight and Malachite
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Astrolabe1
Joined: Jun 30, 2005 Posts: 1091 Status: Offline |
So they could actually control the stall, who has access to it, whether or not to downgrade it, whether to paint it in a burst of misguided spending, etc. I can see a manager being willing to pay 50% of the cost to take over a stall and gain this control, but not 100% to get themselves a new stall from scratch. ---------------------------------------- ASTROLABE To tl;dr-ers... is this because you have the attention span of a stunned badger or the intelligence of one? :-P My HWFO post Pillaging anecdotes |
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funnybones
Joined: Feb 5, 2004 Posts: 3344 Status: Offline |
There is only one reason for stalls being unable to be sold: it gives shops greater value. It has nothing to do with doubloons, infact I can't think of any decision that isn't directly related to doubloons that was because of them. ---------------------------------------- Robinson
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urbnsol
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The idea of allowing someone else to take over a stall is a good one, but... Allowing someone to buy it for 50% of the cost for new is too cheap. When you start a new stall, you have absolutely nothing. You need several times the amount of p8 to buy commodities. Even if you start small, making only a few items, you still need a decent amount of commodities. When you figure the total cost of opening a new stall, charging 50% of the new p8/doub cost to transfer a stall is probably closer to 20-25% of the actual cost to open a new stall (I don't own a stall, just a guess). Charging 50%-75% p8/doub cost plus 50-75% of the current p8 cost of all the commodities in the shop seems more like something 3R would allow. The other question is where should those p8 and doubs go? 50/50 split of p8 with seller/3R? 30/70, 60/40? Doubs are a stickier issue. Doubs are meant for 'luxury items' and when you buy a new shop, they all go to 3R, but if you sell a shop, you are 'returning' that luxury item. Should the seller get some of the doubs? I'd lean towards 3R saying no, but they may go for something like this if it was a fairly low %, not 50% as they might set the split of p8. Maybe 20% for the seller and the rest to 3R. |
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Astrolabe1
Joined: Jun 30, 2005 Posts: 1091 Status: Offline |
Oh, I meant 50% of startp cost for an empty stall. You should have to buy poe and commodities in the stall at market price, obviously. So it a stall has 1000 poe in the coffers and 100 units of hemp oil valued at 22 each, that would be 1000+100*22 = 3200 poe on top of the 50%. Of course, the stall owner could always empty out their stall if they want to sell off commodities in other ways. The poe from the transaction should go to the former stall owner. The doubs should go to Three Rings. Perhaps the stall cost is 50% of poe (like when you "cash in" a house) and 67% of doubs? ---------------------------------------- ASTROLABE To tl;dr-ers... is this because you have the attention span of a stunned badger or the intelligence of one? :-P My HWFO post Pillaging anecdotes |
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