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asliceatoast



Joined: Dec 30, 2013
Posts: 1
Status: Offline

ramps in puzzles, or... the problamatic ones. Reply to this Post
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ramps in puzzles.

there are lots of them, one for every puzzle.

but, the puzzle must be playable.

the problamatic ones are: shipwright, dutynav, gunning.
shipwright is talked about lots, having two 5 pieces makes or breaks the puzzle.

dutynav is just too reliant on the stars, every star is just too big of a jump.

but i'd like to complain about the gunning ramp.

gunning goes faster as you fail less guns. seems simple, unless you are me and you got a new mouse.

well, i cant practice now at max speed gunning with my new mouse, and i can't practice.

that is my complaint.
gunning is the only puzzle where the ramp effects the ability to practice. the ability to time everything perfectly needs to be done in a certain speed.

what does everyone else think?
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tosl / grumpytosl @emerald or obsidian.

hopefully one day i will be able to play carpentry properly.
[Aug 31, 2018 12:54:47 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Zenithar



Joined: Jul 13, 2006
Posts: 65
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Re: ramps in puzzles, or... the problamatic ones. Reply to this Post
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(Perhaps you meant for this to be in the Game Design forum?)

Gunnery is one puzzle there's no ramp issue with - once you hit a certain experience total you can move a slider bar at the bottom and set your speed to whichever arbitrary point you want.

That's probably why gunnery ramp isn't considered an issue.

(The gunnery exploit worth addressing is preloading.)
[Aug 31, 2018 5:54:15 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Filthyjake

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Joined: Jun 14, 2012
Posts: 1115
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Re: ramps in puzzles, or... the problamatic ones. Reply to this Post
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practice on an alt?
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Filthyjake all oceans (Obsidian Primary)
Filthyjake6145 (discord)
?Retired? On a Break? I found a new love...
Casual player or yet another who moved on.
[Aug 31, 2018 7:52:24 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Kyura94

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Joined: Oct 31, 2010
Posts: 292
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Re: ramps in puzzles, or... the problamatic ones. Reply to this Post
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Zenithar wrote: 
Gunnery is one puzzle there's no ramp issue with - once you hit a certain experience total you can move a slider bar at the bottom and set your speed to whichever arbitrary point you want.
No?
  • Any experience can play with the speed slider.
  • Not any arbitrary point. Your minimum speed is governed by the yellow line, which translates into OP's "gunning goes faster as you fail less guns" since the yellow line increases with every correct piece filled. That said, OP could choose to hyper-derank or throw out a bunch of pieces to lower his yellow line as desired, but that's quite annoying to do.


Filthyjake wrote: 
practice on an alt?
Yes. Easiest way by far.
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Ryuken on Obsidian (active) and Emerald (not really)
I made an in-depth Distilling guide here, and a guns one somewhere.
I gave Obsidian their Owls c:
[Aug 31, 2018 11:13:40 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
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