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majestrate

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Have spawns and the booty ramp been impacted by the swabbie change? Reply to this Post
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On Obsidian, in either of the Wild Seas arch's, pre-swabbie change, with a Baghlah of 9 players and no swabbies, your spawn would be staffed at around 15 or 16 NPPs and you'd be going against Baghlahs, Junks, MBs. That's after the first battle (a win), with minimal jobber turnover.

After the change, same route and ship (10 players, no swabbies), spawns after the first battle (a win), with minimal jobber turnover, are more along the lines of 10 v 22+ with MG+ being the typical ship size.

Is it at all possible that something is automatically calculating the old swabbie levels into spawn generation? (regardless of how many swabbies are actually aboard)
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[Edit 2 times, last edit by majestrate at Jul 16, 2018 10:07:25 AM]
[Jul 14, 2018 4:16:35 AM] Show Printable Version of Post        Send Private Message    first_majestrate    majestrait [Link]  Go to top 
Robyns090

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Re: Have spawns and the booty ramp been impacted by the swabbie change? Reply to this Post
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Simple response: Yes
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Robyns
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[Jul 15, 2018 1:52:19 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
joshuawhelan

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Re: Have spawns and the booty ramp been impacted by the swabbie change? Reply to this Post
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Simple response: Yes


Do you have evidence for this? I've found them to be the same as before.

10 vs 22 in WS isn't that uncommon.
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[Jul 15, 2018 9:11:01 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Robyns090

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Re: Have spawns and the booty ramp been impacted by the swabbie change? Reply to this Post
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I havent tested every single ship but generally they have changed. Most dramatically for sloops.

Either way you can just lower the % of swabbies you want back down to the level they were before at it wont be any different, pay or spawns.
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[Jul 15, 2018 3:41:47 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Whyknot7



Joined: Dec 22, 2017
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Re: Have spawns and the booty ramp been impacted by the swabbie change? Reply to this Post
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No matter how low your %swabbies are set, your spawns are a bigger ship with a lot more pirates,

Example; i made a WG pillage and set bot percentage to %60. We were real ppl +bots= 20 total . The route was one of easiest on emerald scrim-penebscot. We spawned Warfrigs with? GREEN ? might rings but it turned out 20 vs 44 frays. Normally it should be Xebec spawn with max 29.

The spawn and pillage system is completely messed up even worse now.
[Jul 15, 2018 11:41:38 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Filthyjake

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Re: Have spawns and the booty ramp been impacted by the swabbie change? Reply to this Post
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The spawn and pillage system is completely messed up even worse now.


+1

Took out solo Cutter set at 70% was spawning MB with green green rings, was out numbered all the time.
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[Jul 16, 2018 4:25:41 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
hidemyhoney

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Joined: Dec 26, 2017
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Re: Have spawns and the booty ramp been impacted by the swabbie change? Reply to this Post
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The spawn and pillage system is completely messed up even worse now.


+1

Took out solo Cutter set at 70% was spawning MB with green green rings, was out numbered all the time.


Seems obvious to me that, when the update happened for more spawns, they haven't been adjusted for lower percentages for each ship. Basically it seems updated to everything at 100% swabbies for spawns not adjusted for others, it does cause a problem people need even fights yo.

+1 as well for system is baa-a-a-a-d
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I love Honey

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Remove dead oceans, make a new one for the established players!

Add Skilled swabbies for SMHs/flotillas!
[Jul 16, 2018 6:23:33 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
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