• Play
  • About
  • News
  • Forums
  • Yppedia
  • Help
Welcome Guest   | Login
  Index  | Recent Threads  | Register  | Search  | Help  | RSS feeds  | View Unanswered Threads  
  Search  


Quick Go »
Thread Status: Normal
Total posts in this thread: 65
Posts: 65   Pages: 3   [ First Page | 1 2 3 | Next Page | Last Page]
[Add To My Favorites] [Watch this Thread] [Post new Thread]
Author
Previous Thread This topic has been viewed 29470 times and has 64 replies Next Thread
Amberyl

Member's Avatar


Joined: Jul 30, 2003
Posts: 850
Status: Offline
Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

This is a tutorial targeted at new captains and officers.

The version below is historic. For the current, updated version, read:

Tutorial: Master and Commander, Midnight Edition

The Azure-era tutorial follows below:

Much of what ship commanders need to know is not documented in depth; unless someone more experienced has given you some tips, you're pretty much left to figure it out on your own. So, here are the steps of a cruise.

You should begin by preparing the ship to sail.

First, check how much rum your ship is carrying. Make sure you have enough rum (it's wise to keep at least 10 units on board at all times). If you're really low on rum, you can click on the hold and Trade Commodities to buy rum, but you'll usually pay much more than you would if you went to a distillery and purchased rum ahead of time. It usually takes around 20 minutes for a distillery to process a rum order; when it's ready, you can click Deliver from the Trade Commodities screen of the hold to have the rum put aboard your ship. Note that while buying rum from Trade Commodities gives you individual units, buying from a distillery requires purchasing units in groups of ten. If you have no rum, you can still sail, but your ship performance will be severely degraded.

Second, check how much money is in the hold. If you get into a sea battle and lose, you will lose 10% of that money (as well as goods in the hold), so if there's a lot, you might want to bank it.

Third, get your crew aboard. If you don't have at least four people on board a small sloop (including yourself), clicking Hire Jobbers will bring swabbies (NPPs) on board, bringing your crew up to that minimum of four. It will also post a job offer across the archipelago, allowing you to hire jobbers; as you hire jobbers, they will displace the swabbies. Let people know what your intent is -- pillaging, trading, foraging, some combination of those? and where you're intending to sail to.

Fourth, assign the crew and NPPs to stations. To assign an NPP to a station, click on their name in the Vessel display, and give them an order. For crew, just make a verbal request; if you need to get someone's attention, you can also give them an order (which will display in red in their chat box, and also send a whistle sound if they have sound turned on). On a small sloop with minimum crew and no damage, you should assign one to carpentry, and the remainder to the sails. There should be no need to bilge, unless the carpenters are terrible or the ship becomes damaged in a sea battle; in any case, the bilger should switch to another duty station once the bilge is empty.

Fifth, chart your course. Click on the helm, click Chart Course, click on the island that you want to go to, and click Chart. You can only go to places that you have a map for. If you decide, mid-voyage, that you want to go somewhere else, you can, at any league point, go back to Chart Course, click Clear, and then re-chart.

At that point, you're ready to deport and set sail. The job offer will remain until you take it down, so you may get additional jobbers applying for the job once you're underway. Take note who came aboard, when, and for how long -- you'll want this information later, when you pay your crew.

[ Continued. ]
----------------------------------------
Amberyl, SO, Cult of the Red Mantis, Looterati
Reading the forums a lot is like camping clue. --homullus
----------------------------------------
[Edit 3 times, last edit by Amberyl at Aug 29, 2003 5:10:04 AM]
[Aug 29, 2003 5:10:04 AM] Show Printable Version of Post        Send Private Message    http://www.black-knight.org/pp/    CyberLWL [Link]  Go to top 
Amberyl

Member's Avatar


Joined: Jul 30, 2003
Posts: 850
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

Now that you're underway, take the helm again, and play the Navigation puzzle until you get up to speed. Navigation acts as an accelerator; once you are at full speed, there's not much point in continuing on, except to improve your personal rating. You do not have to navigate; the ship steers itself properly once a course is charted. If you have enough people aboard, you could also ask someone else to navigate; a non-officer can navigate if you order them to do so.

You could also consider playing the Gunnery puzzle instead, loading up your cannons before going to Navigation. You can also take any other duty station that needs filling, watch radar, or go up to the crow's nest.

Don't get completely absorbed in whatever it is that you're doing. Pay attention to your crew's performance. Make sure people are at appropriate stations. Glance occasionally at the three status indicators (speed, damage, and bilge). And make sure you keep up with your chat window. Now is also a good time to make sure that all of your jobbers understand how to target in sea battle, and explain how to do so, if any of them don't know.

On top of all of this, you'll also have to keep a look-out for targets. Under normal circumstances, you'll see your own ship in the box on the right-hand side of your screen. When you get close enough to a potential target, that box will change to display information about the target. Click Attack to try to attack the target.

But before you attack, make sure you know what you're attacking. Every ship will be surrounded by a colored circle. Blue ships are weaker than you are. Green ships are equally matched or slightly stronger. Yellow, orange, and red ships are progressively more and more dangerous. In general, you want to attack just the green ships. If you attack blue ships, you will eventually encounter the Black Ship, crewed by skeletons, who will defeat you in battle and empty your entire ship of its money and goods.

Furthermore, you probably only want to attack ships marked Brigands. These are ships crewed entirely by NPPs, stocked with money and goods for the taking. You could attack ships crewed by other players, but they're often hard to defeat and don't carry a lot of booty (though it's possible that you could pillage a goodly amount of commodities, if they're coming back from a foraging or trade run). Finally, you could attack Navy ships, which are usually crewed by a mixture of NPPs and players, but they, too, generally have no booty aboard. If you accidentally attack a player ship and didn't intend to, disengage and apologize to its commander. (If you type /who, you will get a list of all the ships, and who is at the helm, so just find the ship that you attacked and send a /tell to its commander.)

You can look at "radar" to see what targets are nearby. Click on the helm and then on Chart Course. Click on the magnifying glass that has a plus sign on it, to zoom in on the map. You'll see a line of yellow dots leading between your origin and destination islands. Each yellow dot represents one-quarter of a league; the transparent white circles are league points. Colored ship shapes will be moving along those lines. That shows you your potential targets, their threat level, and how far they are from you. You can assign another person to the radar for you; that person should call potential targets -- color, distance, and whether they are incoming (sailing towards you) or outgoing (sailing away from you). In general, you'll probably want to instruct them only to call the green targets.

Going up to the crow's nest will give you a broader view of the ocean. It can be very useful to sit in the crow's nest while someone else watches radar; with a seven-person small sloop crew, you can have three on sails, two on carpentry, one on radar, and yourself on navigation/crow's nest. You can turn the ship around to intercept targets more readily, when you can see them from a greater distance. Furthermore, when the ship does go into battle, control of battle navigation will pass over to the person who last did the Navigation puzzle; if that's you and you're up in the crow's nest, you'll see a big overhead view of the battlefield, allowing you to plan your moves much more effectively.

[ Continued. ]
----------------------------------------
Amberyl, SO, Cult of the Red Mantis, Looterati
Reading the forums a lot is like camping clue. --homullus
[Aug 29, 2003 5:16:35 AM] Show Printable Version of Post        Send Private Message    http://www.black-knight.org/pp/    CyberLWL [Link]  Go to top 
Amberyl

Member's Avatar


Joined: Jul 30, 2003
Posts: 850
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

If you successfully pursue and catch a target, the screen will switch to the battle navigation puzzle. If you're in a puzzle other than Navigation, you'll get a mini-puzzle in the upper right hand corner of your screen; if this is the case, make your first move, then abandon your previous puzzle and scramble to take the helm, so you get a better view of the board.

In battle navigation against NPPs, you can often get them to run against rocks, if you get as close to the rocks as you can. Once they've bashed themselves against some rocks, or you've grown impatient, manuever your ship into the same square that they're in, and the melee battle should commence. You could also use your cannons, but cannonballs cost money, so be frugal in your fire.

You might want to re-assign stations during a battle. Sailors generate tokens for your battle navigation, so you want to fill the sails if possible. You need at least one carpenter, though, and if you take damage from running into a rock or getting hit by cannon fire, you may want two people repairing the damage.

Before the swordfighting puzzle comes up, call your targeting pattern -- how many people do you want versus a given target? During the fight, you'll want to keep an eye on the targeting and call corrections if need be; be aware that targets take a moment to update, so don't obsess too much, just correct persistent soloing.

Against brigands (Non Player Pirates): if you win, you'll get money and goods, and perhaps a map. If you lose, 20% of the money and goods in the booty chest will be lost, together with 10% of the contents of the hold and 10% of the money that each player is carrying.
Against other Player Pirates: 50% of the booty and 25% of the hold/personal money will be lost by you, or won from your opponents.

If your ship was damaged in the battle, once you're out of battle, fill all the carpentry stations, and assign those remaining to bilge (and anyone left over to sails). Don't bother to navigate or reload your guns; take a regular duty station and help fix up your ship first. Once the damage is repaired and the bilge emptied, you can re-assign people back to their regular stations.

[ Continued. ]
----------------------------------------
Amberyl, SO, Cult of the Red Mantis, Looterati
Reading the forums a lot is like camping clue. --homullus
[Aug 29, 2003 5:18:30 AM] Show Printable Version of Post        Send Private Message    http://www.black-knight.org/pp/    CyberLWL [Link]  Go to top 
Amberyl

Member's Avatar


Joined: Jul 30, 2003
Posts: 850
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

When you get to the next island, put into port. You want to divide the booty at this point; it helps ensure that you keep more of your winnings, in case you lose a battle at sea. It also keeps your crew happier.

If you have done any trading or foraging of commodities during this run, it would be generous if you'd do your selling of commodities at the hold, then take the cash profits out of the hold, and deposit them in the booty chest. That way, you can share those profits with the crew.

When you're ready to divide the booty, go to the booty chest. Click Sell Commodities, and decide if you want to sell any of the goods that you pillaged. Then, click Divide. You'll get an interface which shows every single person who has been aboard the ship since booty was last divvied. That may include people who didn't sail on this journey at all, people who were on and off the ship in five seconds, and the like. You don't want to give them any money, so type 0 into the box, and click the small lock next to the number; that will lock their share at zero. All the other shares will go up as a result.

Now, go through the list of people who remain, adjusting shares as you think fit. People who have been on board for longer should get more generous shares. Don't exclude people who got on or off after the battle itself -- they should still get something for contributing to the success of the ship. People who contributed particularly well, or, conversely, lazed about, should be rewarded or penalized as you think fair. Once you adjust a share, lock it so it doesn't get changed. When it's all set, click to finish, and the booty will be divided once the crew votes. For people who aren't aboard any longer or who have disconnected, their share will be deposited at the bank. The crew cut, and any unsold commodities, will be placed in the hold.

If you've really had no luck at all and there's no booty, or there's a pathetic amount of booty, you can win yourself some points for generosity by zeroing out your own share. You might also consider paying the crew out of your own pockets, in cash.

If you've got any jobbers aboard who don't yet have a crew, now might be a good time to recruit the ones that you liked. Ask them if they'd like to join; if they say yes, click on them, and click on the Invite option in their radial menu.

Now you're ready to go out and do it again. Good luck!
----------------------------------------
Amberyl, SO, Cult of the Red Mantis, Looterati
Reading the forums a lot is like camping clue. --homullus
[Aug 29, 2003 5:21:09 AM] Show Printable Version of Post        Send Private Message    http://www.black-knight.org/pp/    CyberLWL [Link]  Go to top 
Amberyl

Member's Avatar


Joined: Jul 30, 2003
Posts: 850
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

Erp. I didn't actually intend to write a book, but I appear to have written a rather lot.

Well, I hope it's helpful, at least.
----------------------------------------
Amberyl, SO, Cult of the Red Mantis, Looterati
Reading the forums a lot is like camping clue. --homullus
[Aug 29, 2003 5:21:45 AM] Show Printable Version of Post        Send Private Message    http://www.black-knight.org/pp/    CyberLWL [Link]  Go to top 
Turk



Joined: Jul 20, 2003
Posts: 133
Status: Offline

Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

good stuff. Any Officer who hasn't had proper training needs to read this.
[Aug 29, 2003 8:04:08 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
LapLem



Joined: Jul 27, 2003
Posts: 33
Status: Offline

Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

aye I am an aspiring officer who has been promised soem training and a possible advancement to officer from his captain to no avail as of yet. I must admit I like this, I have already heard most of it by just jobbing or reading these forums. However having them all together is a definate plus! that and a lot of this I have not heard at all. It sounds like good advice and all those who are even hoping to one day sail a ship ought to read this.

Lap-Lem
[Aug 29, 2003 8:22:27 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Garthor

Member's Avatar


Joined: Jul 15, 2003
Posts: 815
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

Turk wrote: 
good stuff. Any Officer who hasn't had proper training needs to read this.


No I don't.
----------------------------------------
Cleaver wrote: 
I've never been logged on, let alone on a ship.

[Aug 29, 2003 8:53:22 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Hangmann



Joined: Aug 9, 2003
Posts: 372
Status: Offline

Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

Amberyl wrote: 
You can look at "radar" to see what targets are nearby. Click on the helm and then on Chart Course. Click on the magnifying glass that has a plus sign on it, to zoom in on the map. You'll see a line of yellow dots leading between your origin and destination islands. Each yellow dot represents one-quarter of a league; the transparent white circles are league points. Colored ship shapes will be moving along those lines. That shows you your potential targets, their threat level, and how far they are from you. You can assign another person to the radar for you; that person should call potential targets -- color, distance, and whether they are incoming (sailing towards you) or outgoing (sailing away from you). In general, you'll probably want to instruct them only to call the green targets.


This is very VERY useful information. Thank ye.
----------------------------------------
~Thorek
Senior Officer of the Serial Pillagers (Cobalt)
[Aug 29, 2003 2:49:58 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
cmdrzoom

Member's Avatar


Joined: Jul 25, 2003
Posts: 7328
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

As usual, Amberyl has all the answers. :)
That was an excellent tutorial. May we look forward to others?
----------------------------------------
Starhawk of Mad Mutineers, Azure
Catalina of Twilight's Sabre, Cobalt
[Aug 29, 2003 3:30:09 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
joedigriz

Member's Avatar


Joined: Jul 28, 2003
Posts: 846
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

Hangmann wrote: 
Amberyl wrote: 
You can look at "radar" to see what targets are nearby. Click on the helm and then on Chart Course. Click on the magnifying glass that has a plus sign on it, to zoom in on the map.


This is very VERY useful information. Thank ye.


Aye. I had heard a couple of other people mention this radar feature while I was jobbing, but didn't know what it was until now. My thanks as well.
----------------------------------------
Garbuck - Red Mantis Scapegoat and Pretty Pretty Princess
[Aug 29, 2003 3:45:05 PM] Show Printable Version of Post        Send Private Message    jal_95    joedigriz [Link]  Go to top 
Hangmann



Joined: Aug 9, 2003
Posts: 372
Status: Offline

Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

Amberyl, with yer permission, I'd like to link to this thread from my crew forum, as an officer manual of sorts. You can PM me or post here, but I won't rip off your excelent guide without permission.
----------------------------------------
~Thorek
Senior Officer of the Serial Pillagers (Cobalt)
[Aug 9, 2005 4:00:00 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
daemonaconis



Joined: Jul 28, 2003
Posts: 44
Status: Offline

Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

dear god, radar? Thank you! I thought the radar everyone was talking about was the crows nest.
----------------------------------------
Latest sea shanty created and sung out of boredom: "The seas be empty, the seas be wet, same as me belly, same as me wench."
[Aug 29, 2003 8:51:12 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
HuskyTed

Member's Avatar


Joined: Jul 29, 2003
Posts: 2267
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

Very Informative, I had to learn all this stuff the hard way.

Another piece of info that should be on here is; If you turn about, you cannot sail backwards through leaguepoints (unless you rechart the course)
One of my officers tried to do this last night and I was reminded of my first days of an officer.

-- HuskyTed
First Mate of the Pillaging Penguins
----------------------------------------
Llama's like candy coated bunny holding a daisy and a puppy in one hand and a kitten in the other nice -Misery
avatar by Libelle / Kolibri

[Aug 29, 2003 10:11:40 PM] Show Printable Version of Post        Send Private Message    http://bobthewonderllama.8m.com    bobthewonderllama    HuskyTed    2722224 [Link]  Go to top 
Tabby



Joined: Jul 29, 2003
Posts: 2
Status: Offline

Manual Reply to this Post
Reply with Quote

THANKYOU SO MUCH!!! I am working on becoming an officer and my captain posted this link for all officers to check out(it is now required reading for any officers on our crew)...It explains SO MUCH!! I went nuts trying to figure out much of the information you just provided..I am glad to see that something is FINALLY in writing about this...Start to finish..WOW...Thanks!!

~Gayle
Pirate of Serial Pillagers

[Aug 29, 2003 11:28:16 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Amberyl

Member's Avatar


Joined: Jul 30, 2003
Posts: 850
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

Hangmann wrote: 
Amberyl, with yer permission, I'd like to link to this thread from my crew forum, as an officer manual of sorts. You can PM me or post here, but I won't rip off your excelent guide without permission.


Sure, I posted it in public so it would get read, so please go ahead and link to it. :)

(I'd rather people not simply copy the text, since I may want to update/revise over time, so just linking to the forum post would be preferable.)

Thanks for all the compliments, folks.
----------------------------------------
Amberyl, SO, Cult of the Red Mantis, Looterati
Reading the forums a lot is like camping clue. --homullus
[Aug 31, 2003 6:21:20 AM] Show Printable Version of Post        Send Private Message    http://www.black-knight.org/pp/    CyberLWL [Link]  Go to top 
crowsdiamond

Member's Avatar


Joined: Jun 9, 2003
Posts: 882
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

ACK!!! Ye be gonna ruin us!! *winks* Truly it is well written, and covers everything we do in the 'hands on tutorial' that every new OiT must go through. After the tutorial, the go out supervised under a ranking officer, then when they/we feel comfortable, (usally not more than 3 or 4 supervised runs) they are promoted to solo status, where they hone their skills for a few days. Then they are tested.... YARR!! That be the fun run! *insert evil maniacal laff here*

Someone wanna come test our test?
----------------------------------------
~Faile
Once Captain of the Mighty PPA
Once Captain of the Falcon's Fury
Now Unretired and ready to KILL!!

Just point me to what you want dead, an' I'll kill it. Or die trying!
[Aug 31, 2003 8:51:15 AM] Show Printable Version of Post        Send Private Message    Crowsdiamond [Link]  Go to top 
Creslin



Joined: May 23, 2003
Posts: 22
Status: Offline

Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

Very nice tutorial. Glad to see one directed towards officers and captains.
----------------------------------------
______
Thanas
Zion
[Aug 31, 2003 3:00:43 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Amberyl

Member's Avatar


Joined: Jul 30, 2003
Posts: 850
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

cmdrzoom wrote: 
May we look forward to others?


I've outlined the contents of a general guide to the game at this point. :)

I'm posting it piecemeal as I write it, and updating my draft to reflect people's comments and other things that I think of or read. (I've thought of, and written up, more things for this section, for instance -- leaving a ship at home port, how to pick jobbers, and other stuff.)

The game's documentation is very interface-oriented. I'm trying to organize my guide by activity -- what people actually do at various stages of their game experience. So that has to start with basics like what to do as a jobber, how to pick a crew, how to do decently at the duty puzzles, etc., and end with commanding a ship and deciding whether or not to start a crew of one's own.

I like writing documentation, for some odd reason. Pity I don't get paid for it. ;)
----------------------------------------
Amberyl, SO, Cult of the Red Mantis, Looterati
Reading the forums a lot is like camping clue. --homullus
[Sep 4, 2003 6:35:44 AM] Show Printable Version of Post        Send Private Message    http://www.black-knight.org/pp/    CyberLWL [Link]  Go to top 
burrito



Joined: Aug 18, 2003
Posts: 288
Status: Offline

Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

Holy lord Christ almighty in heaven that was long. I didn't read it (because it doesn't really apply to me), but that has to be insanely thorough. Good work.
----------------------------------------
-Peppy, Senior Officer of the Salty Mouthfuls
"Yarr, thar be stairs here."

1st Place, First Drinking Contest, Gaea 24 Hour Bash
2nd Place, Cayte's Sword Tournament, 9/29
[Sep 4, 2003 2:01:55 PM] Show Printable Version of Post        Send Private Message    burrito+OMG [Link]  Go to top 
Modge



Joined: Aug 21, 2003
Posts: 133
Status: Offline

Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

As a newish officer I knew some of that already but all of that advice is great, i wish I read this before I became an officer
----------------------------------------
Modge -- Wench and Senior Officer of the Sneering Hydrofoils under the flag Entirley Pleasent Pirate
Modgette -- Officer of British Sea Power under the flag Looterati

Avatar booched by meself
[Sep 9, 2003 12:59:01 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
triskaideka



Joined: Jul 16, 2003
Posts: 282
Status: Offline

Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

Thanks for writing such a thorough guide, Amberyl.

This seems like a good place to mention my pet peeve about officers. Basically, my advice is: if you're in command, don't be afraid to act like it. Too many times I've been out jobbing and seen a commander say something like "Will someone please load the cannons" or "One of you sailors, go bilge please". It's much better to name someone specifically. You don't want two or three sailors leaving the sails in the heat of battle to go bump into one another at the bilge pumps. It's the commanding officer's job to keep track of who's doing what and assign work as necessary. Giving people a choice of what station they want to start at is one thing, but in times of need, don't hesitate to tell your crew exactly what you want them to do, even if you're just picking names at random. That's what you're there for! And don't let them give you a hard time about it, either.
[Sep 9, 2003 2:34:56 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
homullus

Member's Avatar


Joined: Dec 10, 2002
Posts: 8824
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

I'd say this is 50% right.

Half the time, it's faster to command somebody.

The other half, they are really bad at what you asked them to do, they say so, some other people chime in that they wouldn't mind switching, etc., taking just as long as (or longer than) the more general "somebody carp," in terms of getting somebody on that station.
[Sep 9, 2003 2:56:00 AM] Show Printable Version of Post        Send Private Message    homullus [Link]  Go to top 
triskaideka



Joined: Jul 16, 2003
Posts: 282
Status: Offline

Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

homullus wrote: 
The other half, they are really bad at what you asked them to do, they say so, some other people chime in that they wouldn't mind switching, etc., taking just as long as (or longer than) the more general "somebody carp," in terms of getting somebody on that station.

I knew someone would say that.

I guess a good commander would know the strengths and weaknesses of his/her crew, and assign work accordingly. But that might be a pretty tall order in larger crews.

If someone tells me they're bad at what I order them to do, I just tell them that that's why I want them to get more experience with it. But you're right that arguing over that can take too much time.

Still, my advice stands. If you're in charge, don't be afraid to act like it, whatever form that action takes. That's one of the most important qualities a leader can have.
[Sep 9, 2003 3:29:34 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
muffy



Joined: Mar 3, 2003
Posts: 2020
Status: Offline

Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

triskaideka wrote: 
If someone tells me they're bad at what I order them to do, I just tell them that that's why I want them to get more experience with it. But you're right that arguing over that can take too much time.


Hee hee. Aye, I do that too...by now, most of me crew doesn't say that anymore...*grin*.

triskaideka wrote: 
Still, my advice stands. If you're in charge, don't be afraid to act like it, whatever form that action takes. That's one of the most important qualities a leader can have.


Aye, and I also expect me crew to obey the officer first, argue after.
----------------------------------------
Avatar by Rubby
[Sep 9, 2003 3:42:46 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
LetterAfterZ



Joined: Jul 28, 2003
Posts: 52
Status: Offline

Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

wow, you have also introduced me to the radar, and explained why some captains sit in the "charting course" mode.

I never understood that before!

i thought it was just to zoom in on the map, not actually displaying details like ships!
----------------------------------------
--------
Laz in-game
[Sep 23, 2003 5:34:19 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Yumiko



Joined: Sep 21, 2003
Posts: 51
Status: Offline

Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

 
they are really bad at what you asked them to do


Is there a way to get the user interface to list all currently connected crew members, along with their skill level in a particular activity (e.g. Carpentry) and their current task?

That would be helpful in determining which person who is currently Sailing should be reassigned to Carpentry, rather than randomly picking a name.
[Sep 24, 2003 3:38:52 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
spinn

Member's Avatar


Joined: Jul 31, 2003
Posts: 1175
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

Hm, not a bad idea. How about: when you're on a ship, a small row of icons below the main vessel, crew, etc. buttons and above the scrollbox for the list of names. The icons are the standard duty icons; clicking one sorts the list by rating in that puzzle.

It should probably just sort the people on your current ship, as sorting your whole crew would probably be confusing. Or, hell, add a little ship icon that turns that on or off, but defaults on when you're on a ship.

Only problem there is that I bet the game doesn't have that info handy at that state, but ah well.
----------------------------------------
And thus, the message is concluded.
[Sep 24, 2003 4:21:56 AM] Show Printable Version of Post        Send Private Message    http://www.spinnwebe.com/ [Link]  Go to top 
Beetee



Joined: Aug 2, 2003
Posts: 5
Status: Offline

Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

I found this very helpful. I also wanted to ask how does one post a notice for the rest of the crew to read?
[Sep 28, 2003 10:55:26 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
atteSmythe

Member's Avatar


Joined: Jul 28, 2003
Posts: 8052
Status: Offline
Re: Tutorial: Master and Commander (for officers) Reply to this Post
Reply with Quote

It's not on the "News and Issues" page, like you think it should be. If you go to the crew Info page, down at the bottom, there will be two buttons: Leave Crew and Post Issue (Post news?).

atteSmythe,
who always looks in the wrong place for the Post News button
----------------------------------------
 
Attesmythe receives loot: [Gauntlets of Social Responsibility]
Attesmythe receives loot: [Ring of Mandatory Selflessness]

[Sep 29, 2003 1:00:52 AM] Show Printable Version of Post        Send Private Message    http://attesmythe.com [Link]  Go to top 
Posts: 65   Pages: 3   [ First Page | 1 2 3 | Next Page | Last Page]
[Show Printable Version of Thread] [Post new Thread]

Puzzle Pirates™ © 2001-2016 Grey Havens, LLC All Rights Reserved.   Terms · Privacy · Affiliates