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camero56

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Joined: Jul 23, 2007
Posts: 207
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how do the gaps in the bottle and fish effect bruises in strikes? Reply to this Post
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so if you put bruises in your strike on a normal bludgeon in it can bruise up to 50% of the strike 4/9. but because the bottle only has 6 bubbles in it's first row does it only bruise 3/6 ?

or does it count the gaps as bubbles so that it can waste bruises on non existent pieces so that at max bruise it has 1/6 to 4/6.

i know the broken bottle is bad., but i am just intrigued by how it works
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my pirates name is Triumph
[Jan 24, 2015 8:33:41 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
camero56

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Joined: Jul 23, 2007
Posts: 207
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Re: how do the gaps in the bottle and fish effect bruises in strikes? Reply to this Post
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i went and did some testing and here is what i found.

a normal strike pattern is 18 balls with 9 bruised at max.

the broken bottle is 15 balls with 9 bruised.

this means the broken bottle has the highest density of bruises in its max bruise strikes at 60% versus the skull rings 55.5% and every others 50%.

what it means is bruises can only be applied to where they can. not the "gap" balls that the bottle has, but the gap balls count towards the strike size when calculating the max bruises allowed.

what it means to me. the broken bottle is actually one of the best bludgeons in the game for strikers. and sadly it isn't available for much longer than 10 days.

so, either make a purchable bludgeon which has gaps in its strike, change the broken bottle and bruising with gaps, or allow the bottle to be fixed or gotten more easily. possibly from distilleries, random generated tournaments, from frays
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my pirates name is Triumph
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[Edit 1 times, last edit by camero56 at Jan 29, 2015 5:32:06 PM]
[Jan 29, 2015 5:31:01 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
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