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Guipsp



Joined: Sep 4, 2010
Posts: 40
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GUIpsp's Pillage Tools Reply to this Post
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I wanted a simple cross platform damage tracker.
I couldn't find one.
I made one.




Download
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[Edit 2 times, last edit by Guipsp at Jul 15, 2014 3:24:28 AM]
[Jul 4, 2014 4:45:55 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Demon_C

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Joined: May 1, 2008
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Re: GUIpsp's Pillage Tools Reply to this Post
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Nice work!
Unlike KPT I got this to work without fuss on my linux system.

Any chance you'd be willing to share the source though? There's a couple features I'd like to add to it:

1) a function to recalculate when the ship type is changed.
2) A way to personalize the send to chat function.

I'm a new programmer, not so confident in my skills yet and starting with a working base would probably help a lot.

If this does sound like a good idea the project could be added to github. That way, even if you lose interest in maintaining it some day, it would still be available and could be maintained by someone else.

It's a thought anyway.
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[Edit 1 times, last edit by Demon_C at Jul 21, 2014 11:04:37 AM]
[Jul 21, 2014 11:03:53 AM] Show Printable Version of Post        Send Private Message    daemoncowboy [Link]  Go to top 
Guipsp



Joined: Sep 4, 2010
Posts: 40
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Re: GUIpsp's Pillage Tools Reply to this Post
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Thanks for the feedback!

 
Any chance you'd be willing to share the source though?

Not yet. I don't feel like it is ready. But I will open-source it eventually!

 
1) a function to recalculate when the ship type is changed.

Doesn't it already do this?
 
2) A way to personalize the send to chat function.

I'll add this when I get time. I've been on vacation.
[Jul 30, 2014 3:16:28 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Demon_C

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Re: GUIpsp's Pillage Tools Reply to this Post
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1) a function to recalculate when the ship type is changed.

Doesn't it already do this?

If it's supposed to already, it isn't working on my end. It seems that it will take off the MAX if need be, but it does not change the accumulator on the other side, (for either side,) at all when changing to a ship with a different CB size.
[Aug 1, 2014 9:36:06 AM] Show Printable Version of Post        Send Private Message    daemoncowboy [Link]  Go to top 
Guipsp



Joined: Sep 4, 2010
Posts: 40
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Re: GUIpsp's Pillage Tools Reply to this Post
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1) a function to recalculate when the ship type is changed.

Doesn't it already do this?

If it's supposed to already, it isn't working on my end. It seems that it will take off the MAX if need be, but it does not change the accumulator on the other side, (for either side,) at all when changing to a ship with a different CB size.


Ah! That will require a small refactor, but should be doable.
[Aug 1, 2014 11:28:31 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Demon_C

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Re: GUIpsp's Pillage Tools Reply to this Post
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Let me know when it's done. When you get it done, is there any chance I could also get the source to learn from? Unfortunately Associates level courses teach syntax and structures but also leave a lot out.
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[Edit 1 times, last edit by Demon_C at Aug 9, 2014 2:21:31 PM]
[Aug 9, 2014 2:20:40 PM] Show Printable Version of Post        Send Private Message    daemoncowboy [Link]  Go to top 
Guipsp



Joined: Sep 4, 2010
Posts: 40
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Re: GUIpsp's Pillage Tools Reply to this Post
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Finally done, along with an undo button.

No source yet (too messy!).
[Aug 31, 2014 9:59:41 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
hirsty

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Joined: Jul 5, 2006
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Re: GUIpsp's Pillage Tools Reply to this Post
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Whats it programmed in? maybe i could be of assistance :3
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Hirsty on Cobalt Ocean
[Aug 31, 2014 10:39:00 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
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