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char

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Battle Nav Freeze Reply to this Post
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This has happened to me twice over the course of two days. It is where a brigand attacks me and it pops me up to nav. But when I try to place my moves nothing happens. I've tried dragging them and still nothing.

The first time this happened and kept on jumping in and out of nav to see if it fixed it and eventually it did right before the turn was over and I got grappled. But the second time the whole B-Nav until grapple it was frozen.

Anything you can do would be very much appericated Thanks!
----------------------------------------
Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament
[May 23, 2005 7:28:07 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
char

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Logfiles:

2005/05/21 13:53:28:671 ? yohoho: Opened debug log 'C:\Program Files\Three Rings Design\Puzzle Pirates\.\yohoho.log'.
2005/05/21 13:53:28:671 ? yohoho: Java: 1.4.2, Sun Microsystems Inc. (C:\Program Files\Three Rings Design\Puzzle Pirates\java)
2005/05/21 13:53:28:718 ? yohoho: Yohoho version: 2005050389
2005/05/21 13:53:29:031 ? media: Using high performance timer [mfreq=3579, ufreq=3, start=2112503].
2005/05/21 13:53:29:031 ? media: Creating back frame manager.
2005/05/21 13:53:29:078 ? resource: Creating narya temp cache directory 'C:\Program Files\Three Rings Design\Puzzle Pirates\.\narcache\7be96e9bcfe7f400'.
2005/05/21 13:53:29:093 ? util: Using locale: en_US.
2005/05/21 13:53:29:531 ? yohoho: Loaded custom font!
2005/05/21 13:53:29:671 ? media: ImageManager LRU [mem=1k, size=1, hits=0, misses=0, totalKeys=1].
2005/05/21 13:53:29:687 ? yohoho: Configuring client [ocean=midnight, server=64.95.126.135, port=4007].
2005/05/21 13:53:30:000 ? yohoho: YoFrame.setPanel(com.threerings.yohoho.client.BundleProgressPanel)
2005/05/21 13:53:30:046 ? media: Frame manager ticker running [sleepGran=10].
2005/05/21 13:53:30:046 ! util: Failed to load 'unsafe' library: java.lang.UnsatisfiedLinkError: no unsafe in java.library.path.
2005/05/21 13:53:30:718 ? yohoho.product: Loaded [estateagent=20, distillery=4, weavery=37, apothecary=32, coinshop=37, disabled=9, tailor=53, shipyard=7, ironmonger=16, construction=17].
2005/05/21 13:53:30:781 ? media: Tile caches [amem=4k, tmem=4k, seen=1, asize=1].
2005/05/21 13:53:31:750 ? yohoho: YoFrame.setPanel(com.threerings.yohoho.client.logon.LogonPanel)
2005/05/21 13:53:34:734 ? yohoho: YoFrame.setPanel(com.threerings.yohoho.client.logon.OceanPickPanel)
2005/05/21 13:53:36:546 ? yohoho: Configuring client [ocean=midnight, server=64.95.126.135, port=4007].
2005/05/21 13:53:36:578 ? yohoho: YoFrame.setPanel(com.threerings.yohoho.client.logon.LogonPanel)
2005/05/21 13:53:37:546 ? resource: Clearing narya temp cache 'C:\Program Files\Three Rings Design\Puzzle Pirates\.\narcache\7be96e9bcfe7f400'.
2005/05/21 13:57:00:484 ? media: Tile caches [amem=1902k, tmem=1911k, seen=2608, asize=95].
2005/05/21 14:02:09:640 ? media: Tile caches [amem=1902k, tmem=1911k, seen=2608, asize=95].
2005/05/21 14:07:12:437 ? media: Tile caches [amem=1902k, tmem=1911k, seen=2608, asize=95].
2005/05/21 14:12:18:812 ? media: Tile caches [amem=1902k, tmem=1911k, seen=2608, asize=95].
2005/05/21 14:15:10:140 ? media: ImageManager LRU [mem=2032k, size=57, hits=7029, misses=298, totalKeys=388].
2005/05/21 14:17:21:609 ? media: Tile caches [amem=1969k, tmem=1978k, seen=2610, asize=97].
2005/05/21 14:21:52:171 ? media: ImageManager LRU [mem=1914k, size=62, hits=7053, misses=300, totalKeys=395].
2005/05/21 14:22:32:312 ? media: Tile caches [amem=2170k, tmem=2179k, seen=2666, asize=154].
2005/05/21 14:25:51:468 ? yohoho: Client idle for 181150ms.
2005/05/21 14:25:51:468 ? yohoho: Client idled out.
2005/05/21 14:25:52:718 ? yohoho: Client returned from idle.
2005/05/21 14:27:43:296 ? media: Tile caches [amem=2170k, tmem=2179k, seen=2666, asize=154].
2005/05/21 14:28:01:968 ? media: ImageManager LRU [mem=2039k, size=65, hits=7151, misses=312, totalKeys=399].
2005/05/21 14:28:12:000 ? whirled: Issuing moveTo(49059, 4).
2005/05/21 14:28:12:421 ? yohoho: Cleaning house [free=25842k, used=12250k, total=38092k, max=130112k].
2005/05/21 14:28:12:703 ? yohoho: Setting place view com.threerings.yohoho.client.YoScenePanel (11029071)
2005/05/21 14:28:12:921 ? yohoho: Cleaning house [free=25754k, used=12338k, total=38092k, max=130112k].
2005/05/21 14:28:13:296 ? miso: Delaying repaint... [need=49, of=127, view=(640.0x575.0-576-303)].
2005/05/21 14:28:13:937 ? miso: Restoring repaint... [left=78, view=(640.0x575.0-576-303)].
2005/05/21 14:28:15:125 ? whirled.spot: Sending changeLocation request [scid=49059, loc=[x=-897, y=400, orient=3]].
2005/05/21 14:28:15:125 ? whirled: Issuing moveTo(127236, 5).
2005/05/21 14:28:15:734 ? yohoho: Cleaning house [free=24625k, used=13467k, total=38092k, max=130112k].
2005/05/21 14:28:16:015 ? yohoho: Setting place view com.threerings.yohoho.client.YoScenePanel (4075103)
2005/05/21 14:28:16:500 ? yohoho: Cleaning house [free=26564k, used=11528k, total=38092k, max=130112k].
2005/05/21 14:28:16:640 ? miso: Delaying repaint... [need=55, of=119, view=(640.0x575.0-512-351)].
2005/05/21 14:28:16:968 ? miso: Restoring repaint... [left=64, view=(640.0x575.0-512-351)].
2005/05/21 14:28:24:171 ? whirled.spot: Sending changeLocation request [scid=127236, loc=[x=-400, y=-198, orient=5]].
2005/05/21 14:32:24:875 ? yohoho: Cleaning house [free=26537k, used=11555k, total=38092k, max=130112k].
2005/05/21 14:32:24:875 ? yohoho: Client did logoff [client=com.threerings.presents.client.C@1412b61].
2005/05/21 14:32:25:640 ? yohoho: Cleaning house [free=24973k, used=13119k, total=38092k, max=130112k].
2005/05/21 14:32:25:687 ? yohoho: YoFrame.setPanel(com.threerings.yohoho.client.logon.LogonPanel)
2005/05/21 14:32:25:718 ? resource: Clearing narya temp cache 'C:\Program Files\Three Rings Design\Puzzle Pirates\.\narcache\1cea18d026490800'.
----------------------------------------
Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament
[May 23, 2005 7:28:30 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Lizthegrey
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Re: Battle Nav Freeze Reply to this Post
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I've been hit by that too. I get about 3 reports of it a day, it's fairly high on my list.
[May 23, 2005 8:39:30 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest    http://elizabeth.caltech.edu/ [Link]  Go to top 
Piplicus_BNO

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Re: Battle Nav Freeze Reply to this Post
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It happeed to me once in a Viridian blockade - luckily a second person came in and placed moves.
----------------------------------------
MERRY CHRISTMAS!

 
What Pip tried to do was something totally unprecedent. He, in some strange way, used Midnight as a test server, without him even knowing. [Crap, it sucks I was not online when he did that :'(... pfft, anyways]


R
[May 23, 2005 9:38:05 AM] Show Printable Version of Post        Send Private Message    http://www.puzzlepirates.com    Intermission #3 - click here! [Link]  Go to top 
McShay



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Re: Battle Nav Freeze Reply to this Post
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I hope this will be fixed very soon, I just was sailing and pillaging for 2 hours, and i lost every battle beacuse of this bug. I have no poe at all, so I can't pay jobbers and I can't restock my ship.
----------------------------------------
Mcshay on the Hunter ocean.
[Jun 7, 2005 6:02:05 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Lizthegrey
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Re: Battle Nav Freeze Reply to this Post
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The temporary workaround is to battle nav from a puzzle such as gunnery or bilge.
[Jun 7, 2005 8:13:17 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest    http://elizabeth.caltech.edu/ [Link]  Go to top 
peax



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Re: Battle Nav Freeze Reply to this Post
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This happens to me all the time. The only thing that works is opening another client and relogging (without closing the other one so you don't log off). That's why sometimes on my pillages it says:
"Peax has disconnected"
"Peax has reconnected"
Hope that works as a temporary fix for now...
----------------------------------------
'Beauty is truth, truth beauty, that is all
Ye know on earth, and all ye need to know.
(-Keats)
[Jun 7, 2005 8:15:44 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
ellopoppet

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I know you can go into a station and lay the tokens down, but not only does this kill my stats in that puzzle (cause I am more worried about shooting them than doing the duty) it also doesn?t allow you time to lay them after you figure out that the regular board is froze 7 ways to Sunday. It is a everyday occurrence and it killing my stats..Any idea what?s causing it?
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~Athens~ Hunter
Snuggles, Puggles, Woggles and Snook is still all mine!
Want to know who makes my avatars?
[Jun 7, 2005 10:13:47 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
query

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Liz, is there any chance that something can be worked out about battles in general if the server times you out? I've seen it happen too many times when I'm soloing, or a friend is soloing/out with non-crew that they time out, and the ship is shot to hell/beaten. Any chance on getting an immediate disengage should the person in charge get dc'd and there's no one there who can take their place? It's rather annoying when one is moving commods and soloing, or just out in general. Especially with bots or greenies.

I'm sure this topic has been brought up in Game Design, so I'm wary about starting a thread about it.
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If I weren't such a refined lady, I'd beat the crap out of you. ~ Doris Wodsworth/Washington/Waverley/Wilgus

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[Jun 8, 2005 12:08:09 PM] Show Printable Version of Post        Send Private Message    http://www.riddlersrealm.com [Link]  Go to top 
Lizthegrey
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Re: Battle Nav Freeze Reply to this Post
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It's exploitable if a disengage is given automatically. I can see giving an automatic loss, but that might be unfair to people who d/c and come back within 30 seconds.
[Jun 8, 2005 1:55:14 PM] Show Printable Version of Post        Send Private Message    Hidden to Guest    http://elizabeth.caltech.edu/ [Link]  Go to top 
McShay



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Ok, now I know that I have to be out of the crow's nest before my ship engages another vessel, and I have to have fully loaded the main deck. When I do this I don't get the glitch. If I'm not fast enough and I engage as I'm comming down it will definitely glitch. Also sometimes staying in the nest won't cause it to glitch.
----------------------------------------
Mcshay on the Hunter ocean.
[Jun 9, 2005 9:59:59 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
query

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Re: Battle Nav Freeze Reply to this Post
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True enough. Everything is exploitable in one way or another. Maybe some sort of hold could be put on the battle if the CO dcs? Give it a 60-90 second hold, and then give a disengage? Something like that.

Also, I know it was a "fix" in order to make certain that pieces were sent to the server, but that greying out thing messes up more than works in my experience. I've placed pieces early and had them stay grey, but never dc'd or anything. Lag is one thing, but I've had that happen to me several times in one battle!
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If I weren't such a refined lady, I'd beat the crap out of you. ~ Doris Wodsworth/Washington/Waverley/Wilgus

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[Jun 9, 2005 6:00:10 PM] Show Printable Version of Post        Send Private Message    http://www.riddlersrealm.com [Link]  Go to top 
char

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Re: Battle Nav Freeze Reply to this Post
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This is a slight 1/2 a year bump.... I got reminded sense it hit me again today and caused some holes in the haul. Any news or still a mystery at HQ?
----------------------------------------
Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament
[Feb 12, 2006 6:52:58 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Lizthegrey
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Re: Battle Nav Freeze Reply to this Post
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We tried some possible fixes for the problem, but if it's still happening...
[Feb 12, 2006 7:01:55 PM] Show Printable Version of Post        Send Private Message    Hidden to Guest    http://elizabeth.caltech.edu/ [Link]  Go to top 
char

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Re: Battle Nav Freeze Reply to this Post
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We tried some possible fixes for the problem, but if it's still happening...


Next time it happens I'll post the logs.
----------------------------------------
Zife
Senior Officer of Black Death
Host of the 11th Black Death Tournament
Co-Host of the 10th Black Death Tournament
[Feb 12, 2006 7:30:41 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
d4rk0n3

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Re: Battle Nav Freeze Reply to this Post
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During the blockade, it happened quite a lot, the timer would go down to nothing and then stop. The turn would continue as normal, but in order to place new tokens, you would have to exit and re-enter the puzzle which if not caught quick enough costs you a full turn.
[Feb 13, 2006 7:48:48 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
jahwhatever



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i had it too will tell u what i did

i looked at the solutions and they say update to the new java and a reinstall of the game

since i then it's fixed so u can try it maby it works for u too
[Sep 23, 2006 12:44:50 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Lordlandlova

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Seems to be a problem which has hit me on several occasions

Being a programmer myself I understand how difficult it can be to fix such problems.... learning coding itself is relatively easy... understanding and creating logic into coding is not

I am sure that this bug will be fixed with a little thought and a little time

Possible solutions?

Large crews

Making sure there are always at least 2 possible navigators on board - this would ensure that if one encounters disconnection or "freeze".. there will be another to take over

It may affect your stats but at least you do not risk loosing a battle or possibly even your ship(s)

Small Crews where multiple officers are not possible

Probably the most difficult problem to solve here - as mentioned an auto disengage could be exploited - Three Rings are most likely aware of this problem and so therefore will probably not apply this option

However....
I would assume that the details for each "Pirate" are kept on a database and the information called upon each time a pirate connects or disconnects

This information also calls upon your characters rank within a crew to determine whether you are an officer or not

A new "Temporary Officer Rank" can be created using existing program code - only removing the ability to access the ships hold or chart a new course

A difficult concept to program but not impossible... a player with the highest navigation rank on board the ship could be automatically assigned this temporary rank when there are no crew offiers on board and allow them to continue where the "True officers" left off - most players are honest, this would provide a better option than the possibility of loosing a battle or even your ship

The rank can simply be disabled when the client detects that an officer in the ships crew boards the ship

Soloing?

It is possible for the program which detects the type of ship and how many people are on board the vessel to be modified - swabbies (NPC's) are obviously programs and player controlled are not

If for example there are no player controlled pirates on board the program can be modified to detect this and make a delay of the battle or as suggested an automatic disengage - this solution would be available at times where there is only ONE player controlled pirate aboard the ship

------------------------------------------------------------------------------------


But as always when one problem is solved, new ones often arise and implementing new coding could cause more problems and conflicts

With that aside I am more than confident in the skills and logic of the Three Rings program developers - in time they will solve this problem, of this I am sure

Happy Pirating - Arrrhhh
----------------------------------------
The murderous eighth dwarf has come back and claimed Snow White for himself

Shiny metal go stabby stabby - Big mess - Cleany Cleany
[Apr 9, 2007 3:03:04 PM] Show Printable Version of Post        Send Private Message    N/A    N/A    N/A [Link]  Go to top 
devin680

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Re: Battle Nav Freeze Reply to this Post
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why dont ye just leave abandon then click the nav wheel to help?
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[Sep 5, 2007 3:01:23 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
tyman_101



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Mind the 5 month bump.
----------------------------------------
Fiercepirate and Switcheroo
----------------------------------------
 
I finally got my Golden Crap =D
Crab even XD
Bad booch
Bad, bad booch

[Sep 5, 2007 3:17:39 PM] Show Printable Version of Post        Send Private Message    Hidden to Guest [Link]  Go to top 
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