| Welcome Guest | Login |
|
Index
| Recent Threads
| Register
| Search
| Help
| |
![]() |
Forums » List all forums » Forum: Tips & Tricks, Questions & Answers » Thread: What kind of swordfighting opener should I make? |
|
Thread Status: Normal Total posts in this thread: 13 |
[Add To My Favorites] [Watch this Thread] [Post new Thread] |
| Author |
|
deadlyskull
![]() Joined: Nov 13, 2005 Posts: 101 Status: Offline |
Well I recently aquired an old saber so I thought I would get better at swordfighting. I usually just sprinkled but I had practiced combos before. I first tried a bingo with a 2X2 on bottom but I saw a youtube video showing me how to do a donkey by stacking 2 2X2s and a bunch of breakers to do a donkey. This is what I have been practicing and I'm happy with my progress. So on to the question...What do you think is a good swordfighting opener to make? The donkey has worked out for me but my combo gets crushed by people doing fast bingos. Do you think I should take that route? /e ignores "Do what is best for ye" :P EDIT: Also, I don't really know how sword drops work so would it be better to have a 3X3 then 2X2 then all the breakers if I can? ---------------------------------------- Deadbones from hunter Officer of the crew "Apples and Carrots" A nobody in the flag "Odyssey" ---------------------------------------- [Edit 1 times, last edit by deadlyskull at Jul 29, 2010 7:09:35 PM] |
||
|
Chaosrunner9
![]() Joined: Feb 9, 2008 Posts: 832 Status: Offline |
You're using it wrong. Sabers are supposed to be disruptive, mixed attack swords. Their strength relies on relentless attacks and midgame combos. The opener is never really important with Sabers except that you absolutely must hit before your opponent. Do efficient, small single strikes. Although judging by how you've presented this thread I doubt you have the midgame skills to use a saber. If you don't know what you're doing you will get destroyed. If you're just starting to SF I really don't recommend using the saber. ---------------------------------------- - The light at the end of the tunnel is probably a train. |
||
|
|
ACJD
Joined: Jul 24, 2005 Posts: 570 Status: Offline |
Yeah, sabers are not designed for large strike openers. The most successful opener is indeed the double sword donkey. If you reach near maximum efficiency with your pieces you should be able to get a very large attack off before your opponent manages to disrupt you. Switching to a falchion if you can and practicing that opener will be the most beneficial to your success (minus using the deadao of course). |
||
|
deadlyskull
![]() Joined: Nov 13, 2005 Posts: 101 Status: Offline |
Ah, thank ye for the advice. I probably would be using a falchion but I got this old saber for free. ---------------------------------------- Deadbones from hunter Officer of the crew "Apples and Carrots" A nobody in the flag "Odyssey" |
||
|
|
Abandonment
Joined: Sep 2, 2007 Posts: 2321 Status: Offline |
To be honest, you'd be better off not trying to make a specific opener. It's far quicker to just be efficient and work with the pieces you're given, rather than wait more turns than you need to, just to get your donkey 2x2s. ---------------------------------------- CAN WE PRETEND THAT AIRPLANES IN THE NIGHT'S SKY ARE LIKE SHOOTING STARS, I COULD REALLY USE A WISH RIGHT NOW! *LIKE* |
||
|
|
Stuiestu
Joined: Jan 22, 2009 Posts: 235 Status: Offline |
I tend to use a dirk, as it is an effective striking weapon, but that's just my preference. For a saber it's best to mix sprinkles and medium sized swords. The opening attack for any sword, however, shouldn't be too big. The initial attack should be used to disrupt your opponent, not insta them. ---------------------------------------- Muahahahaha of Malachite, still laughing like his name.
|
|||
|
|
BobJanova
Joined: Oct 16, 2007 Posts: 3591 Status: Offline |
A saber opener should be whatever you can reliably get off before your opponent. For me that's usually a double or triple on one or two sword blocks (so I'll typically send a 2x6, or 2x4 2x6 and a couple of lines of sprinkles). ---------------------------------------- Bobjanova on Viridian and Malachite Shops and stalls with fair and profitable wages for all: Jubilee, Napi, Fintan, Lima, Chelydra, Drogeo I SELL LIMITED EDITION SHIPS (Jubilee Is., Viridian) |
||
|
|
riku743
Joined: Jan 19, 2009 Posts: 114 Status: Offline |
Lulwut? Anyway, you probably want to use a falchion, and then do that 2x2 2x2 bingo, donkey, or maybe even vegas once you get faster and more efficient. Don't use a dirk.... Unless I'm missing something about it, it sucks. ---------------------------------------- Current main: Nil on mala Also, Nah on Ice and Nilleh on cobalt
---------------------------------------- [Edit 1 times, last edit by riku743 at Jul 31, 2010 12:42:24 AM] |
|||||
|
Chaosrunner9
![]() Joined: Feb 9, 2008 Posts: 832 Status: Offline |
From what I see, it's basically a weaker saber, or an attrition-style sword like the Dadao, which is pretty much a coin flip if you ask me. ---------------------------------------- - The light at the end of the tunnel is probably a train. |
||
|
|
funnybones
Joined: Feb 5, 2004 Posts: 4237 Status: Offline |
well someone has to sink the ocean's sincosite. ---------------------------------------- The Dread Pirates Robinson & Barthes, LLC The poor complain; they always do. But that's just idle chatter. Our system brings rewards to all. At least, to all who matter. |
||
|
|
Skeleton0123
Joined: Jul 2, 2006 Posts: 1532 Status: Offline |
This. I always tell people who ask me the question of the OP this answer aswell. Along with it goes: if you aren't very high-skilled, try making a combo on 2 (or sometimes 3) colours max as the big stuff that you'll break. When you get good at this (easily able to do a bingo or donkey) then you can try with more colours. This worked well for me anyway to get myself up to working efficiently with fairly basic, but yet powerful openers. And also, make a vertical "baseline" at start and then expand it. E.g. 2 red blocks with 2 blue blocks on top of it (all vertically), then you can stack your combo breakers on top of that while steadily expanding the red/blue to full blocks. ---------------------------------------- Claimed to be a very whiney person. |
|||
|
|
ACJD
Joined: Jul 24, 2005 Posts: 570 Status: Offline |
It's easy for someone to say that a person shouldn't practice building a set opener, but then you haven't given them any idea what they should be striving for. All you're telling them is be more efficient, and obviously they know they need to be more efficient but they didn't have any idea how they could do that. Telling someone to practice a specific opener gives them a structured goal to reach. When they are talented enough to build the specific opener they will naturally begin to learn how make slight variations to be more efficient. |
||
|
|
Skeleton0123
Joined: Jul 2, 2006 Posts: 1532 Status: Offline |
Quote from myself:
Using this type of start-up is an easy way to get into combo'ing and basic attack-building in my opinion. You start off with 2 colours, 2 at the bottom and 2 at the top all vertically on eachother. You can expand them in any way you like, be it strikes, sprinkles or mixed. The main thing here is that you always have the same baseline to start up from, the outcome can differ very much. For those who have problems visualising what I mean, this is an example: ![]() Try doing this in either column 3 or 4 (as show in the pic), because those leave you enough space both right and left to expand your block, and they are slightly safer for disrupting tiny sprinkles. This will make it easier if you are still in the "getting the hang of it" phase. Alternatively columns 2 and 5 work too, for which 5 is the "safest" one towards early strikes from your opponent. But then again, building in column 4 with your breakers will leave them somewhat unharmed when you get a 2-sword attack on you, which can give you somewhat lucky clears because all of your breakers are still alive when the strike hit you. In short: build something with 2 colours as show on the pic, stack breakers for a combo on top of it and steadily expand the 4 starting blocks till solid ones or till sprinkles. Ps: It's how I believe you can turn into an efficient builder very well. I don't claim this to be the only way or the best way to do it, there are probably better ones out there. But it did the trick pretty well for me, so it has a positive result :P ---------------------------------------- Claimed to be a very whiney person. ---------------------------------------- [Edit 1 times, last edit by Skeleton0123 at Aug 3, 2010 6:21:27 AM] |
|||
|
| [Show Printable Version of Thread] [Post new Thread] |
Powered by mvnForum
mvnForum copyright © 2002-2006 by MyVietnam.net