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Cephalopod
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Ice releases: July 21 - August 20 Reply to this Post
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2010-08-23

  • Added some new board clusters for haunted seas.
  • Fixed a bug with the ship graveyard destroyed sound getting stuck on.
  • Fixed a bug with some rocks not correctly disallowing player vessel movement.
  • When your ship is in the Atlantis Citadel or the Haunted Seas Ship Graveyard - don't decay movement tokens.
  • Fixed a bug where the ship graveyard would visually burst even when the players lost the fight.

2010-08-20

  • Ghosts now use their own special ghostly sword.
  • Ghost ships are now wary of shipwrecks, and tend to keep their distance. They are especially wary of the ship graveyard.
  • Upon defeating the ship graveyard, it bursts forth with spectral energies, destroying any ghost ships nearby.
  • Ships attacking the graveyard can no longer be rammed off the center spot.
  • New board elements for Huanted Seas.
  • Create a new category at furnishers for banners. Add a whole bunch of player-created banners.
  • Fix a bug with skill levels for offline weaving labor.
  • Make the dadao and blackjack drop pattern changes that were announced elsewhere.
  • Updated translations.

2010-08-13

  • Add some Haunted Seas trophies
  • Adjust names of Haunted Seas commodities
  • Adjust the size and shape of Haunted Seas boards
  • Add background behind various bits on swordfighting and rumble to improve contrast between UI elements and the puzzle background

2010-08-11

  • Shipwreck graveyard revamp:

    • Defeated ghosts drop more treasure than before.
    • Made the shipwreck area more open - now accessible from all 4 sides.
    • Replaced the temp art with real shipwreck art
    • Barnabas finally makes his appearance - if you fight at the shipwreck, Barnabas will sometimes personally defend the loot, especially when particularly deep on the board.

  • Changed Ship/Boarder ranks: Ethereal/Phantasmal/Frightful/Spectral and Phantasm/Fright/Specter
  • Flaming Flotsam now does extra damage to ghost ships.
  • The chests from Atlantis' names (and the associated trophies) have been changed to be more consistent with other types of chests' naming schemes: They are now: "Sunken box", "Ancient locker", and "Antediluvian chest"


2010-08-05

  • Clear up a few trophy-related bugs involving Haunted Seas
  • Tweak the appearance of the fog over Haunted Seas
  • Give a little backbone to our scaredy-ghost ships

2010-08-04

  • Changes to Purple/Ghost Swordfighting

    • Breaking any color of pieces next to a purple piece will now clear that purple piece.
    • Purple pieces now count down to DOOM rather than up.

  • New Seamonster Lair - Haunted Seas

    • NOTE: Some art and sounds are not yet final.
    • The Haunted Seas are inhabited by ghostly ships. Their ethereal nature significantly reduces their ability to withstand damage, but their ability to pass through rocks may be a bit unnerving.
    • Ghosts will materialize on yer ship as ye sail around the waters. They will challenge yer crew to swordfighting duels using their ghostly sword with ghost/purple pieces.
    • Shipwreck graveyards will periodically appear around the board. Sailing into one and beating the ghostly inhabitants will free the treasure within to be hauled as any other wrecks would be.
    • Much like Atlantis & Cursed Isles, charts can be acquired by pillaging - On Ice, we'll also give some out via some tournaments.
    • The contents of Haunted Chests currently found on Ice are NOT the final set of booty that will appear on the larger oceans.

  • PvP ship-boarding puzzle choice change - If the better-navigating ship is hunting Barbarians, do the PvP boarding challenge as a rumble instead of a swordfight.
  • Change ordering of the Voyages table when sorting by jobber cut to take into account the distribution (Jobber's Delight v. Even) and the cut together such that Jobber's Delight no longer always gets sorted to the
    top.
  • Moved banner furniture to its own category of product within the furnisher.


2010-07-21

  • Add a new purple block feature to swordfighting

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[Edit 7 times, last edit by Arcturus at Aug 23, 2010 4:16:26 PM]
[Jul 21, 2010 1:36:25 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Cephalopod
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Re: Ice release: July 21 Reply to this Post
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This is a new swordfighting feature intended for a specific in-game situation. It is not for any existing environment (pillaging, tournaments, player duels, etc.)

NPPs will have the ability to send purple blocks. These purple blocks have a few special properties:

  • They do not fuse together
  • They count up to doom. Each piece drop that does not destroy the purple block increases its count until it finally turns into a solid unbreakable block
  • There are no purple breakers; purple blocks can be broken by any color breaker
  • Contiguous regions of purple blocks can be broken with a single breaker
  • Purple blocks do NOT break just because a bordering regular block breaks
  • A breaker placed both to matching blocks AND a purple block will break both colors


I'll be setting up swordfighting dummies in the Shatterstone inn with a few different test patterns involving purple blocks. Obviously there are a number of things we can play with to adjust the balance on this: drop patterns, the exact number of turns until purple blocks turn black, etc.

Please give it a whirl and let us know what you think, any bugs you encounter, and whatnot.
[Jul 21, 2010 1:36:42 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Setsusa

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Re: Ice release: July 21 Reply to this Post
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This sounds really cool, I always liked the addition of the fifth colour in Atlantean swordfighting, but this is slightly difference since you can't really build with it.

The one question I have, will purple blocks be buried in patterns, or on the edges, as these scenarios entirely alter how easy it is to get to them before the doom count. Further, how large of a span do you propose for that doom count? Is it going to give a player enough time to use the purple block as a combo, or will wasting a breaker be entirely necessary?

If there are multiple drops for purple blocks put into a pattern, will they be put together to allow easier breaking / actual building with the colour, or will they be spread out to make it more difficult?

Will this be released as an option on a swordfighting table? Similar to boxing in rumble? You clearly stated not for duels, does this mean it will be introduced to Imperial Outpost expeditions, or a new type of Sea Monster Hunt?

I think I'll have some more questions, but these should do for now. This sounds like an awesome release.
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Cremate on Emerald.
Motou on Meridian.
Avatar by Angelira.
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[Edit 1 times, last edit by Setsusa at Jul 21, 2010 1:59:43 PM]
[Jul 21, 2010 1:58:48 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
icelord161

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This is just going to make swordfighting more confusing because there won't be purple breakers, and they cannot attach to other colors. They're like a useless wild card. >.<

Edit 1: And if ye don't break them in 5 turns they turn into unbreakable black blocks, which if ye dont get a breaker in those 5 turns your stuck with an annoying black block sitting on your board messing up your 2x2 blocks and such, I dislike this feature. :(

Edit 2: I think that if we are too have this new purple block it should be an entirely new puzzle, it is a complete change from the original swordfighting which I have come to love. The blocks turn black much too fast if we are to keep this feature, and I personally think if we were to keep this feature, we should not make it have a count down time but just have them as sprinkles that never dissappear and dont attach. Basically the white blocks but they dont turn into the other colors.
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-Zarchi
-King of Universe A
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[Edit 2 times, last edit by icelord161 at Jul 21, 2010 2:28:04 PM]
[Jul 21, 2010 2:13:53 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
xelto

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Re: Ice release: July 21 Reply to this Post
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This is a new swordfighting feature intended for a specific in-game situation. It is not for any existing environment (pillaging, tournaments, player duels, etc.)

So... can you tell us what environment it is for, or is it a secret?
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"Oh, come on. You jobbed onto a ship called the Cursed Isle Raider and you expected *refined*?"
[Jul 21, 2010 2:16:31 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Cephalopod
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Re: Ice release: July 21 Reply to this Post
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Simplest answer to your questions, Setsusa, is to quote this bit again:

 
Obviously there are a number of things we can play with to adjust the balance on this: drop patterns, the exact number of turns until purple blocks turn black, etc.

[Jul 21, 2010 2:16:38 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Setsusa

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Re: Ice release: July 21 Reply to this Post
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True, that does make my questions seem unnecessary. Nonetheless, can I re-ask them, and you fill us in with the details we're starting with?

The knowledge of how many turns till a purple block turns into a doom block is pretty imporant.

I understand if you want us to find that out ourselves however (as is usual).
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Cremate on Emerald.
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Teacher at SCHOOL OF DAQUAN.
[Jul 21, 2010 2:22:47 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
wrs1864b

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The drop pattern:

(xxmango dummy)
(xxbanana dummy)
(xxlime dummy)
(xxpineapple dummy)

Edit: I found more drop patterns, I have no idea if these are all of them, ceph isn't being particularly helpful.

Edit 2: Oh, while I was collecting more screen shots, ceph was being snarky. gee. thanks.

Edit 3: added which dummies are which and tried several times to change formatting
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Algol can not assert the truth of all statements in this post and still be consistent.
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[Edit 4 times, last edit by wrs1864b at Jul 21, 2010 2:54:35 PM]
[Jul 21, 2010 2:26:18 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Cephalopod
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Re: Ice release: July 21 Reply to this Post
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The drop pattern:

/me points to the OP's "a few different test patterns"

And yes, I know I'm being awfully vague on the exact details of the exact settings that are in play right this second; I'm holding out a little hope for people actually trying it some before writing essays on the forums about it. It certainly plays differently than I'd originally expected based on our tech spec. Especially depending on the sword pattern.
[Jul 21, 2010 2:32:04 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Lingeron0

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Re: Ice release: July 21 Reply to this Post
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Is there any chance that we can have these swords available at the palace shoppe, or is too premature?
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[Jul 21, 2010 2:33:37 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Setsusa

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Re: Ice release: July 21 Reply to this Post
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The drop pattern:

/me points to the OP's "a few different test patterns"

And yes, I know I'm being awfully vague on the exact details of the exact settings that are in play right this second; I'm holding out a little hope for people actually trying it some before writing essays on the forums about it. It certainly plays differently than I'd originally expected based on our tech spec. Especially depending on the sword pattern.


Entirely understandable, I'll hopefully be able to jump on Ice later tonight to try it out, so I can then write my essay.

Ceph wasn't being snarky, he was being honest. A lot of people, including myself have been jumping on the devs lately, perfectly fair of them to do it back.
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Cremate on Emerald.
Motou on Meridian.
Avatar by Angelira.
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[Edit 1 times, last edit by Setsusa at Jul 21, 2010 2:37:36 PM]
[Jul 21, 2010 2:36:20 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
funnybones

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It would be cool if these blocks had a cartoonish bomb on them whose fuse got shorter and shorter until they turned solid.

This is certainly successful hype. Just reading this thread I'm excited to learn about whatever the new mechanic is gonna be.
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Our system brings rewards to all. At least, to all who matter.

[Jul 21, 2010 2:39:41 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
xelto

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Re: Ice release: July 21 Reply to this Post
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And yes, I know I'm being awfully vague on the exact details of the exact settings that are in play right this second; I'm holding out a little hope for people actually trying it some before writing essays on the forums about it.

Wow, it's amazing how optimistic you can be at times ;)

/me goes off in dreams of a new bravery badge/subscription type adventure....

OK, I can be optimistic at times, too...
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Gurndigarn on Emerald Ocean
"Oh, come on. You jobbed onto a ship called the Cursed Isle Raider and you expected *refined*?"
[Jul 21, 2010 2:42:48 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Lingeron0

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Re: Ice release: July 21 Reply to this Post
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My only complaint: I don't like the color purple.
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[Jul 21, 2010 2:52:54 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
icelord161

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Re: Ice release: July 21 Reply to this Post
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My only complaint: I don't like the color purple.


That would be the only part I like.
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[Jul 21, 2010 2:56:20 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Siggy

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Re: Ice release: July 21 Reply to this Post
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Quick question for Ceph and the Ice people. What happens to side swords if you have an unbreakable block one square from the side? Does it act like a fused block and stop the side sword or does the side sword just go above it?
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wrs1864b

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Quick question for Ceph and the Ice people. What happens to side swords if you have an unbreakable block one square from the side? Does it act like a fused block and stop the side sword or does the side sword just go above it?

the black blocks appear to drop to the ground. Obviously, once the settle on the floor/other black boxes, they can't move any further.

The dummies appear to be very weak, so you have to play very slowly for them to drop much on you. actually, feeding them helps a bit.

I'm really not good enough of a sword fighter to give detailed analysis, but I find trying to break the purple blocks to be a waste of time, it is better to just build your combos and kill quickly and hop you don't accumulate too much damage along the way.

*shrug*
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Algol can not assert the truth of all statements in this post and still be consistent.
[Jul 21, 2010 3:06:15 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Setsusa

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Algol, have you figured out how many drops until a purple block becomes black? (I'd do it, but can't get on Ice right now, have people over and am just on for a few minutes).
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Cremate on Emerald.
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Teacher at SCHOOL OF DAQUAN.
[Jul 21, 2010 3:12:53 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Cephalopod
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Re: Ice release: July 21 Reply to this Post
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Quick question for Ceph and the Ice people. What happens to side swords if you have an unbreakable block one square from the side? Does it act like a fused block and stop the side sword or does the side sword just go above it?

Side strikes always do their best to find someplace that they fit, so if you've already got a black block there, it'll avoid it. Like fused blocks, though, it's possible to drop a black block in the way of a side strike that's already announced its intentions, at which point it would smack feebly against the black blocks.
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wrs1864b

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Algol, have you figured out how many drops until a purple block becomes black? (I'd do it, but can't get on Ice right now, have people over and am just on for a few minutes).

Zarchi mentioned in an edit of his post on the first page that it takes 5 drops before they turn into black blocks.

while melting, they are silver with a small "x" in the middle. Then they turn purple with a small "x", then each turn after, you get another "x" on the block, on the fifth turn, you get a single large "X".

Here is an example board:



The purple block with the big X turned black when the block dropping hit, I'm pretty sure the red breaker just cleared the read blocks, not the connected purple ones with two "x"s.
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Algol can not assert the truth of all statements in this post and still be consistent.
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[Edit 1 times, last edit by wrs1864b at Jul 21, 2010 3:37:11 PM]
[Jul 21, 2010 3:27:41 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Setsusa

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Re: Ice release: July 21 Reply to this Post
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It would seem then that those blocks are going to be difficult to clear, might just be a "kill your opponent while you still can" type of thing.
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Cremate on Emerald.
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Teacher at SCHOOL OF DAQUAN.
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Sagacious

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If you get a lot of sprinkles on your board you can end up with a lot of purple blocks appearing - and there's no way to clear say, 6 purple blocks in 5 drops if they're buried under stuff. Maybe that's the intention but it seems to make sprinkles rather overpowered.
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chrkut

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I just tried them out.

The purple is the best part about it in my opinion.

But there needs to be more turns. maybe about 7 instead of 5. Sometimes you dont get a breaker in 5 turns, or two if you get a large strike with them.

I would like to see it where if you hit a purple block with a green breaker, and theres other greens around it, it shatters those too.

In a long swordfight situation, unless its pvp, the pirate side will be screwed.
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RedSeaWitch

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My only complaint: I don't like the color purple.


don't let Hera hear ye say that :D
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RedSeaWitch

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Re: Ice release: July 21 Reply to this Post
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Quick question for Ceph and the Ice people. What happens to side swords if you have an unbreakable block one square from the side? Does it act like a fused block and stop the side sword or does the side sword just go above it?

Side strikes always do their best to find someplace that they fit, so if you've already got a black block there, it'll avoid it. Like fused blocks, though, it's possible to drop a black block in the way of a side strike that's already announced its intentions, at which point it would smack feebly against the black blocks.


I thought I had the sideswords run right through and replace the black with the rest of them? I'm pretty sure, the black disappeared
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Collecting Hake & Hagfish
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HS on Viri:
Captain shouts, for heaven's sake, don't leave th :P
Jobber says, you don't hear that yelled too often
[Jul 21, 2010 7:25:37 PM] Show Printable Version of Post        Send Private Message    kundry.rm    kundryyyy    3761215 [Link]  Go to top 
sweetnessc

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It's an interesting twist. I like the overall concept, but if purples came buried, I found I was forced to consume most of my breakers digging rather than building. I think the melting rate was about right, though. So I'd suggest adding an additional mechanic to the melting to help deal with buried purples, so that if the purple block is adjacent to something that breaks, its countdown timer stops for that turn (effectively adding a turn to the charring).

The Xxmango pattern was the most fun to play against, detailed notes below.

Xxbanana dummy: Hard to say, the thing wouldn't send me much to judge by.

1 Win. It never sent me a single purple.
2 Loss. Got several purples, seemed a reasonable flow rate to start. Had an opportunity to break about 2/3 of them but quickly reached a stage where I had to use every breaker to break a purple, leaving me without things to build with and the inevitable end.
3 Win. It never sent me a single purple. Or any other piece.
4 Win. It never sent me a single purple.
5 Win. It sent me about 3 purples in sprinkles, 6 in a single strike.

Xxmango dummy: This one was fun to fight against, I was usually able to do something about the purples.
1 Loss. Purple pieces kept coming to me buried, and I didn't get breakers of the right colour to be able to break out of the top layer to get to the purple layer before it blacked out.
2 Win. This fight was quite fun to play, the purples were dig-outable.
3 Win, again fun to play.

Xxlime dummy: Not fun to play, either purples melted on top of breakers or were so buried as to be unbreakable.
1 Win, sent me things that I didn't think I was going to be able to break out of (blocked by sides) then the thing suicided.
2 Win, I only got 2 purple bits from this one and it died before they melted.
3 Loss, its purple bits kept melting the attacks I had built so I had to try to start over three times, but eventually ran out of room to do it.
4 Win, don't remember seeing a purple.
5 Loss, it was impossible to do anything about the purples coming, because they got buried by fresh attacks before the melted. The black blocks were spread out enough to make it impossible to break anything more than 2 squares.

Xxpineapple dummy: Didn't really receive any purples to speak of
1 Win, only got a single exposed purple
2 Win, didn't get any purples
3 Win, got purples but they came connected and unburied so they were manageable.
4 Win, didn't get any purples

Glaucus dummy:

He cheated and had a bludgeon. :-P
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My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us be loving, hopeful and optimistic. And we'll change the world. ~ Jack Layton

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TIME111

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Can you make the bots in the inn harder? I kill them too fast..
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Vargas the Mad will save a special fate for Times.
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[Jul 21, 2010 8:53:05 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Skeleton0123

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Can't we get like a tiny bit of info about where you would like to use this? Will it be strictly for PvE fights?

And I do believe this concept rather beats part of the idea behind PP, which is in my opinion that you need to be able to play however you like rather than be forced to do something. Here you're forced to throw away breakers because else you'll get solid black blocks on your screen. If you don't then you'll be dead fairly quickly, and if you do clear them, then you get a big penalty on your ability to combo. So as I see it you'll be reduced a big part to trying to clear the purples/singling or doubling everything away, which is quite sad if you're forced to do that imo..
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funnybones

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Oh be quiet.

Unless there's some enormous surprise coming, it's obviously for a PvE adventure like Atlantis and Cursed Isles. You can go about your life without ever encountering purple blocks if you hate them.

And what you said is just not true. There is no puzzle in the game where you can play however you like. You won't get good results building 1 hole at a time in carp, you won't get good results not comboing in sails, you won't get good results playing treasure drop slowly. I don't think it's an appropriate time to uncork another bottle of whine.
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[Jul 21, 2010 11:38:03 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Thunderbird

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Joined: Sep 4, 2003
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Re: Ice release: July 21 Reply to this Post
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Taking from Cephalopod's post:

 
This is a new swordfighting feature intended for a specific in-game situation. It is not for any existing environment (pillaging, tournaments, player duels, etc.)


And the next line specifically mentions NPPs. Therefore, it is a reasonable assumption that this won't factor into PvP activities at all (old or new). It definitely sounds like some pre-preparation for a new PvE environment as funnybones is theorizing.

The way the purple blocks count seems counter-intuitive, the way they add more X's. Personally, I think it would make more sense if they started with 4 (or 5) X's then counted down.
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[Jul 21, 2010 11:55:12 PM] Show Printable Version of Post        Send Private Message    sscthunderbird    SSC Thunderbird    45916581 [Link]  Go to top 
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