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Forums » List all forums » Forum: Tips & Tricks, Questions & Answers » Thread: Bnaving |
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Thread Status: Normal Total posts in this thread: 17 |
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Ironthead
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Dear pirates, Is there any tips and tricks you would like to share about battle navigating? I've read most documentation about it so far, and I am practicing hard with the navy. But some extra pointers wont hurt! Ironthead on Hunter. |
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deadlyskull
![]() Joined: Nov 13, 2005 Posts: 101 Status: Offline |
Hello there. I'm not an ultimate bnavver or anything but I'm sure some of these tips could help: -I like to fight imperials because I am used to it and you begin to learn what they do. TIP: They like to get to you in few moves and are grapple happy :P -Find a nice area of the board that is (at least kind of) clear of obstacles to fight -If possible, avoid a move where the enemy could possibly grapple or trade shots with you -Patience :3 ---------------------------------------- Deadbones from hunter Officer of the crew "Apples and Carrots" A nobody in the flag "Odyssey" |
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Inframan8
Joined: Feb 15, 2009 Posts: 682 Status: Offline |
Shoot whenever you think you can hit them ---------------------------------------- Inframan of Hunter Quietly invading Viridian Sera makes awesome avvies! |
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kgarrett1969
Joined: Apr 22, 2005 Posts: 954 Status: Offline |
Both the previous responses are great advise. I would just add that there are three basic rules to Battle navigation. I realize that they have already been mentioned but I will do so again so I can emphasize that what is important is that they are applied in the correct order. 1) Don't get grappled. This means whatever you do don't put yourself in a position that could result in getting you grappled early. In Leg/Ult level navving it is very important that you always max your opponent. 2) Don't get shot. This means avoid taking damage. Sometimes it is unavoidable especially if you are trying to avoid a position in which you are likely to be grappled. 3) Shoot the enemy ship. This seems sort of explanetory but it should only be applied after you have successfully implemented rules 1 and 2. Making a move to do this that ends up getting you shot and/or grappled then don't make that move. Remeber to apply these rules in the order I have listed them. All these rules may make you think "Well duh I knew that." but what I have found is that most of the average navvers don't apply them in this order and it tends to keep them in the average to mediocre category in navving. Other things to keep in mind. Cannonballs are cheap. You should fire any movement that the opposing ship could possibly be in your line of fire. You'll miss often but it is better to shoot extra than miss an opportunity to score a hit. Be patient. Let the bots come to you. Running at them is a recipe for getting yourself grappled early. As a navver it is your job to give your crew the very best chance you can in winning the melee and to do that you need to max the other ship while taking little to no damage yourself. Only approach them after you've scored several hits and you are sure they are dead in the water or at least very sluggish. There are many things that is very hard to relate about navving. Much of it is experience and learning what a bot will most likely do in a given situation. If you want your stat to go up you will need to pillage on the most difficult routes which typically are interarch routes and target the most difficult brigands you can get. Do remember that not all Imperials are the same. There a big difference between low end imperials and high end imperials. I've actually had my score drop when I have taken a battle with a low end imperial that was spawned by another ship even when I went m-0 on in in short amount of time. Hopefully you'll find this information useful. ---------------------------------------- Hawkings Captain & Tactitian of Odin's Demise King of Morrowind Citizen of Viridian Apollo wrote, "Hawkings has changed my life. ;)" |
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Lagrange99
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Just a couple of small thoughts I find that my imperials generally do not consider moving away from me to circle around or find a quicker path. I think this has to do with the pathfinding algorthim. IN MY EXPERIENCE, your millage may vary (potentially contriversial) OPINION that is not validated by objective evidence If you are concerned about getting your bnav ranking up (as opposed to winning battles) then it is important to consider the relative might ring of your ship to the target. All stations do not provide equal impact on ship function. I find, in my experience, I rank up faster with a lower ranked carper and bilger, a single GM+ sail/rig and a decent (master+) gunner. This provides me near maximum ship performance with a reduced might ring (you lack redundency so you need reliable folks for this). Also once you get comfortable naving you may chose to bilge (do to its low impact and long move timer) and drop the bilger also. -Hy ---------------------------------------- Hybirius on Hunter http://hunter.puzzlepirates.com/yoweb/pirate.wm?target=Hybirius |
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darshi04
![]() Joined: Jan 1, 2006 Posts: 80 Status: Offline |
Just adding a few important handy tips here: For effective bnavving, one very important thing is keep practicing and understand how different ships move. Other things you need to keep in mind are: (1) Make your own strategies - Few people prefer to move away from the enemy ship and take their time to max the opponents (max = shoot them till they get Maxxed out). Few people choose to do it quickly and grab every opportunity to shoot (I choose the 2nd option because I've got enough experience how they move). You should prefer moving around till the enemy ship has lesser moves and then shoot em. (2) When you put a move in the box, make sure about all options (ways) that the enemy ship can move. Make sure you DON'T get grappled! The enemy ship will always aim to grapple you, so stay away. (3) Shooting from the back-side is always safer, try that, you won't get shot. (4) If you are in a position that you will get grappled if you don't move and SHOT if you move, then just move, it's better to get shot than getting grappled EARLY. (5) Patience is a virtue, develop it, observe and learn, practice and HAVE FUN B-NAVVING! :) ---------------------------------------- ~~~~~~~~~~~~~~~~~~ Once a Pirate, is a Pirate forever! --Priyadarshi-- ~~~~~~~~~~~~~~~~~~ Priyadarshi everywhere and playing on sage. A Strumpet and Lord from the flag 'Tea and Strumpets'. |
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Destinycalls
Joined: Oct 16, 2009 Posts: 147 Status: Offline |
What should your plan be when you know you are going to run out of moves faster than yer opponent? ---------------------------------------- ~Destinycalls of Hunter Ocean
Currently not playing YPP cuz his computer got taken away D:< |
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xelto
Joined: Mar 18, 2007 Posts: 2503 Status: Offline |
Do your best to make them do the moving when you don't have to. Try to set it up so that you have full broadside opportunities when possible, and save up moves for either bursts of speed or small evasive maneuvers. And shoot them up, so that they stop moving while you can still limp around. ---------------------------------------- Gurndigarn on Hunter Ocean Hunter Parlay! Where you don't have to leave your house to go to the playground! |
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Verixx
Joined: Nov 14, 2005 Posts: 799 Status: Offline |
Also when u are running out of moves, u can always use the guns on the spots, this will add a space in the white bar, showing like u are going to move when u are not. The bots most of the times think u are going to move :P This can save u in a lot of situations, more if u are begining with bnav. Just don't use this with LSM (last second move) cuz it doens't work ---------------------------------------- -+-Vera on all dub oceans & Ice-+- -+-Veris on Midnight-+- Avvi by AnyeC |
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Notastalker
Joined: May 24, 2009 Posts: 76 Status: Offline |
My favorite strategy: KEEP YOUR DISTANCE The farther away, the better. you can always swing back in to attack them, but it is best to set yourself far away. Don't be triggerhappy Seriously, just don't. Its usually a waste of time + cannonballs. Don't be too optimistic This links with triggerhappiness. If you want to get good shots on, think like what the NPCs would do, don't just take a right and fire like hell I have followed these, and most of the time I will win. Good luck. ---------------------------------------- If only twas' such a sword... ~ Dudebot of Sage Ocean |
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Lagrange99
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I'm gonna disagree with the second point above. Shoot. Shoot lots. Shoot as much as 1) your gunner can support (master is just over 2 cannons per, gm is about 3)and 2) you have a chance to hit opposing bots. Max damage on a sloop or cutter is 7 + change. if you hit 20% thats 35 scbs. Call it 15 poe per is 525 poe. Factor in rum call it maximum 700 poe. So with 20% restocking that's roughly 175 payout predivy per player (where 10% ~ 1 player payout haved for pre/post), which is less than the even the very low end bots pay. It doesn't include expenditions, KB, etc. Everytime you hit it shortens the battle, which is good for your jobbers. Take your time but there is a significant tradeoff, especially on the first ship or two out of port. ---------------------------------------- Hybirius on Hunter http://hunter.puzzlepirates.com/yoweb/pirate.wm?target=Hybirius ---------------------------------------- [Edit 1 times, last edit by Lagrange99 at Jul 26, 2010 10:53:38 AM] |
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Notastalker
Joined: May 24, 2009 Posts: 76 Status: Offline |
Whatever floats your boat, but sinks your enemy. ^_^ ---------------------------------------- If only twas' such a sword... ~ Dudebot of Sage Ocean |
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kgarrett1969
Joined: Apr 22, 2005 Posts: 954 Status: Offline |
Agreed. Cannonballs are cheap you should shoot any segment in which the enemy vessel could be in range of your guns. The times you don't shoot is if it would be impossible for you to hit them no matter what. ---------------------------------------- Hawkings Captain & Tactitian of Odin's Demise King of Morrowind Citizen of Viridian Apollo wrote, "Hawkings has changed my life. ;)" |
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BobJanova
Joined: Oct 16, 2007 Posts: 3591 Status: Offline |
Mostly agreed, but if you don't have an elite gunner, it can make sense to miss possible but not likely shots in order to have guns next turn. Let's say you're in the classic position where they can turn into a broadside: > . . ... with the lower ship you. You could sit and take 4 shots. But if you only have 4 guns loaded and expect only another 1 or 2 in the next turn, maybe it's better not to shoot all four times, so you have a better chance to hit during the next turn. There's nothing quite so annoying as being in a perfect position but not having the moves or shots to make the most of it. ---------------------------------------- Bobjanova on Viridian and Malachite Shops and stalls with fair and profitable wages for all: Jubilee, Napi, Fintan, Lima, Chelydra, Drogeo I SELL LIMITED EDITION SHIPS (Jubilee Is., Viridian) |
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Notastalker
Joined: May 24, 2009 Posts: 76 Status: Offline |
Yes. I usually save 2 Cannons in case this happens. ---------------------------------------- If only twas' such a sword... ~ Dudebot of Sage Ocean |
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false_dmitri
Joined: Feb 18, 2007 Posts: 2134 Status: Offline |
Playing an evasive game can help stretch out slower-loading guns and keep the ship safer at the same time. ---------------------------------------- Back in computer limbo |
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sweetnessc
Joined: Nov 10, 2004 Posts: 15063 Status: Offline |
Let them come to you. Move away from them for a turn, then sit and store up moves while they use up two turns of moves to come back and chase you. Mix in occasional turns where you don't move at all, or only move 1 or 2 moves. Go for an early grapple, unless you think you can't beat them. ---------------------------------------- Sweetiepiepi, nav of Tyr's Own and Warrior Kitten Pomfret: Because I am a Fruitcake. And because I can. Sublime is shame. |
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