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Forums » List all forums » Forum: Game Design » Thread: Storytelling/Sea Shanties Revisited or YPP Meets Reality TV? |
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Thread Status: Normal Total posts in this thread: 4 |
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mootinator
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I only recently noticed the discussion of 'the storytelling game' online. In one of my posts not too long ago I referred to a game I wanted to script using /tell and vessel chat, but found the interfaces I was using too cumbersome. I noticed that Cleaver compared the storytelling idea to Acrophobia, and since that's exactly the style I was going for and this idea is slightly different from those given before, here's what I had designed: Sea-Shantey or Storytelling Game Rules: Recommended players: 4-16 The game consists of 1-4 stanzas, where each stanza consists of four lines of a shantey. Each line of the shantey is written using the following procedure: - Players are given 0-3 mandatory random piratey words they each must incorporate into their line. - Players are then given a brief amount of time to create a line of a shantey, they must incorporate the random words in order to be accepted. - The system will note who made the quickest line entry. - The system will then move into the voting phase, the players must vote for their favorite line, but NOT their own. If they do not vote within a time limit, they will not score any points for that round. - Points will be awarded as follows: - 100 points for each vote a pirate's line receives - 50 points for the fastest line if and only if it receives at least one vote. - 50 points for having the highest total number of votes on your line. - The winning line is then added to a display of the full shantey. In case of a tie, the fastest entry wins. - The process repeats until all four lines in the stanza are complete, and all stanzas are written. Ending The Game: At the end of the game each player will have a score. The player with the highest score will win the (novelty) right to title the shantey. In the case of a tie, voting on the title may be used as a tiebreaker. Prizes: Winner Takes All/Cascading To Third are well known. Proportional By Score means that the scores of all players will be added up, and they will be given an amount proportional to their score, for example: Pot: 10,000 POE Pirate A scored 800: Pirate B scored 250: Pirate C scored 1150: TOTAL: 2200 Pirate A wins (800/2200)*10,000, etc. The game set up is done on a tournament board, the tournament starter must select several options: - Min/Max players - Number of stanzas: 1-4 - Number of mandatory words: 1-3 - Prize Distribution: Winner Takes All, Proportional By Score* (default), Cascading to Third - Pot: Amount of POE/Items I may have forgotten some smaller details, but there you have it :) ---------------------------------------- - Strickstein - First Mate of Plank Club Lord of Avalon Shore Leave Zombie
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kehraus
Joined: Mar 15, 2004 Posts: 687 Status: Offline |
Nicely done moot! This jogged me memory of an earlier thread about storytelling which even got Cleaver's Seal of Approval. ---------------------------------------- Treguard Breaker of brigands and hearts alike! |
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Gotagota
Joined: May 1, 2003 Posts: 5791 Status: Offline |
Rifkind used to run a game like this through the chat on Monday nights. ---------------------------------------- Fronsac, human. Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.. -Antoine de Saint-Exupéry |
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homullus
Joined: Dec 10, 2002 Posts: 8824 Status: Offline |
Obviously, that storytelling idea is one near and dear to my heart, but one thing that gets me all excited is that portraits clearly have access to exactly the same sorts of information that decks customized for each player would need to have . . . you can only tell stories about navigating if you've navigated a bunch, for instance. Probably this post of mine belongs at the end of the other storytelling thread. Ok, I'll copy it there. |
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