• Play
  • About
  • News
  • Forums
  • Yppedia
  • Help
Welcome Guest   | Login
  Index  | Recent Threads  | Register  | Search  | Help  | RSS feeds  | View Unanswered Threads  
  Search  


Quick Go »
Thread Status: Normal
Total posts in this thread: 4
[Add To My Favorites] [Watch this Thread] [Post new Thread]
Author
Previous Thread This topic has been viewed 741 times and has 3 replies Next Thread
mootinator



Joined: Feb 26, 2004
Posts: 433
Status: Offline

Storytelling/Sea Shanties Revisited or YPP Meets Reality TV? Reply to this Post
Reply with Quote

I only recently noticed the discussion of 'the storytelling game' online. In one of my posts not too long ago I referred to a game I wanted to script using /tell and vessel chat, but found the interfaces I was using too cumbersome. I noticed that Cleaver compared the storytelling idea to Acrophobia, and since that's exactly the style I was going for and this idea is slightly different from those given before, here's what I had designed:

Sea-Shantey or Storytelling Game
Rules:
Recommended players: 4-16

The game consists of 1-4 stanzas, where each stanza consists of four lines of a shantey. Each line of the shantey is written using the following procedure:
- Players are given 0-3 mandatory random piratey words they each must incorporate into their line.
- Players are then given a brief amount of time to create a line of a shantey, they must incorporate the random words in order to be accepted.
- The system will note who made the quickest line entry.
- The system will then move into the voting phase, the players must vote for their favorite line, but NOT their own. If they do not vote within a time limit, they will not score any points for that round.
- Points will be awarded as follows:
- 100 points for each vote a pirate's line receives
- 50 points for the fastest line if and only if it receives at least one vote.
- 50 points for having the highest total number of votes on your line.
- The winning line is then added to a display of the full shantey. In case of a tie, the fastest entry wins.
- The process repeats until all four lines in the stanza are complete, and all stanzas are written.

Ending The Game:
At the end of the game each player will have a score. The player with the highest score will win the (novelty) right to title the shantey. In the case of a tie, voting on the title may be used as a tiebreaker.

Prizes:
Winner Takes All/Cascading To Third are well known.
Proportional By Score means that the scores of all players will be added up, and they will be given an amount proportional to their score, for example:

Pot: 10,000 POE
Pirate A scored 800:
Pirate B scored 250:
Pirate C scored 1150:
TOTAL: 2200
Pirate A wins (800/2200)*10,000, etc.

The game set up is done on a tournament board, the tournament starter must select several options:
- Min/Max players
- Number of stanzas: 1-4
- Number of mandatory words: 1-3
- Prize Distribution: Winner Takes All, Proportional By Score* (default), Cascading to Third
- Pot: Amount of POE/Items

I may have forgotten some smaller details, but there you have it :)
----------------------------------------
- Strickstein -
First Mate of Plank Club
Lord of Avalon
Shore Leave Zombie

starstx33 wrote: 
I Call sigging this!

[Feb 15, 2005 8:52:25 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
kehraus

Member's Avatar


Joined: Mar 15, 2004
Posts: 687
Status: Offline
Re: Storytelling/Sea Shanties Revisited or YPP Meets Reality TV? Reply to this Post
Reply with Quote

Nicely done moot! This jogged me memory of an earlier thread about storytelling which even got Cleaver's Seal of Approval.
----------------------------------------
Treguard
Breaker of brigands and hearts alike!
[Feb 15, 2005 9:41:53 PM] Show Printable Version of Post        Send Private Message    Hidden to Guest [Link]  Go to top 
Gotagota

Member's Avatar


Joined: May 1, 2003
Posts: 5791
Status: Offline
Re: Storytelling/Sea Shanties Revisited or YPP Meets Reality TV? Reply to this Post
Reply with Quote

Rifkind used to run a game like this through the chat on Monday nights.
----------------------------------------
Fronsac, human.
Perfection is achieved, not when there is nothing more to
add, but when there is nothing left to take away.
.
-Antoine de Saint-Exupéry

[Feb 16, 2005 12:37:36 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
homullus

Member's Avatar


Joined: Dec 10, 2002
Posts: 8824
Status: Offline
Re: Storytelling/Sea Shanties Revisited or YPP Meets Reality TV? Reply to this Post
Reply with Quote

kehraus wrote: 
Nicely done moot! This jogged me memory of an earlier thread about storytelling which even got Cleaver's Seal of Approval.


Obviously, that storytelling idea is one near and dear to my heart, but one thing that gets me all excited is that portraits clearly have access to exactly the same sorts of information that decks customized for each player would need to have . . . you can only tell stories about navigating if you've navigated a bunch, for instance.

Probably this post of mine belongs at the end of the other storytelling thread. Ok, I'll copy it there.
[Feb 16, 2005 1:10:44 AM] Show Printable Version of Post        Send Private Message    homullus [Link]  Go to top 
[Show Printable Version of Thread] [Post new Thread]

Puzzle Pirates™ © 2001-2010 Three Rings Design, Inc. All Rights Reserved.   Terms · Privacy · Affiliates