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Alleanah

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Brigand King Multi-ship/Expedition Concept Reply to this Post
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Similar ideas have been proposed that match some of the aspects that I'm writing about, however I think it's sufficiently different to warrant it's own thread. If I'm mistaken in this belief... I do apologize.

My idea is to make a new expedition for the Explorer's Halls with a Brigand King Theme.

The goal of my suggestion is to improve the game in the following areas:
1) Increase the attraction of the Explorer's Hall
2) Introduce a new game type that is geared towards mid-sized vessels (showing the war brig some love :D)
3) Propose a method to have a form of multi-ship pillaging that circumvents many of the issues brought up in the current proposals

The idea:
My idea is to have the Explorer's Hall sell a new type of chart that is sold in bundles.
Each of these bundles is unique such that only the pirates who purchased that bundle have access to the route given. Each bundle will contain 2-4 identical charts to be distributed to the vessels that want to take part.

The routes should be fairly long but lead from the island from which they were purchased. This is to encourage actual "exploring" as well as pillaging along the way.

The initial voyage is no different then a pillage. Each ship that possesses a chart must make their way to the destination individually, they may be waylaid and separated by their respective spawns. However, approximately 5 league points way from one of the Brigand King "strongholds" there begins a gauntlet. Each league point from that point on is a multi-ship battle that can be joined by any ship with the BKX (Brigand King Expedition) Chart. To progress to the next league point the players must survive the previous one.

Sea Battle portion
These sea battles are multi-ship battles (grapples disabled, maneuvers enabled) that progress in difficulty and scale. I envision the gauntlet battles will be similar to flotillas. I think that when buying the charts from the Explorer's Halls there will be information in regards to the bounty awarded for each BK ship sunk. The amount should not be significant because the bulk of the reward for the expedition should be at the final stage.

I'm unsure on how to encourage the usage of medium ships (longships, baghlahs, war brigs, and xebecs), but I feel it is these ships that should somehow be made optimal for this voyage type. If anybody has any suggestions here I would love to hear it :D

Another thing, I would like to figure out various incentives to tackling this expedition in teams. Perhaps the difficulty alone will be incentive enough.

After the gauntlet is passed and the vessels reach the final destination there is one final sea battle with an island on the far side. Because it was not an expressed requirement that the ships sink all the opponents in the gauntlet (the objective was merely to pass through) all the ships that were not destroyed will be present in this final battle, as well as a "flagship" and it's escort fleet. To port at the island these final fleet must be destroyed.

Island/fray portion
Once the enemy fleet is destroyed the player ships may port at the island. The players will then fan out to explore the island and find frays as they travel. It always bothered me how little of the nice artwork on the islands players are exposed to, this part of the suggestion is to change that :]

The frays will be joined similar to a skellie or zombie fight except without the PoE or wager requirement. Losing the fray will send all the pirates participating in the fray back to the ship, winning the fray will expose a forageable area. There will be several such areas, each guarded by several BK minions. After completing all the frays present on the island the BK him/herself will emerge with several minions. The BK's group will challenge the players and if defeated will yield further neat rewards, including the BK trinkets :D. If the players lose to the final battle with the BKs they lose half of the booty earned from the frays and are returned to their ship.



okay, so that's the rough idea i've had mucking up my brain
I realize it borrows a lot from current concepts all ready in place in the game, however, I feel it is innovative and a fun enough idea to be presented.

Some things I also feel about the idea:
I think the costs for the charts should be very high, as the potential for rewards is also very high.

I do not think that these expeditions should be sinking. I feel we have enough sinking content, and that the high prices of the charts are significant risk enough. To further increase the risk, perhaps simulated sinking should be in place. If a ship is eliminated in any of the sea battles, they will be returned to port and the chart they had for the expedition will dust.


So that's it...
I hope it's not too much of a "tl;dr"

criticism is welcome! :D
thanks for reading!

edit*
reasons this idea should be easier to implement then other proposed multi-ship pillaging

-the type of sea-battles are non-grapple so that is not a factor
-the ships travel the sea lanes as individuals, only joining the same battles, so there is no issue as to travel speed or how the group would travel
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Alleanah of Hunter Ocean
Fleet Officer of Shakedown

My multi-ship voyage/BK expedition idea
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[Edit 3 times, last edit by Alleanah at Feb 3, 2010 7:27:52 PM]
[Feb 3, 2010 7:18:00 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
paulo8



Joined: Jun 30, 2007
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Re: Brigand King Multi-ship/Expedition Concept Reply to this Post
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At the moment, i'm not playing the game since December. I would love to come back but the reason i quit was frustration at a number of things but the doub price tipped it. (can anyone on sage drop me a pm with the current doub price range please? not the quick sale price, the prices when posting an offer.)

I'm for introducing anyting new really, but the problem i see with this is that it could take a long time to complete so i think there could be a high rate of drop outs when nothing can be done about it.
[Feb 4, 2010 3:10:13 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Alleanah

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Re: Brigand King Multi-ship/Expedition Concept Reply to this Post
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I'm for introducing anyting new really, but the problem i see with this is that it could take a long time to complete so i think there could be a high rate of drop outs when nothing can be done about it.


The same problem exists for SMH, they just leave the board to job for more

likewise, between battles of the gauntlet, players will be able to hire more people
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Alleanah of Hunter Ocean
Fleet Officer of Shakedown

My multi-ship voyage/BK expedition idea
[Feb 4, 2010 3:15:13 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Khaimm

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Re: Brigand King Multi-ship/Expedition Concept Reply to this Post
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I think you have some good ideas, but I don't see how any of this encourages multi-ship teaming. For starters, if you want to favor mid-size ships, and you want to have multiple ships, we're looking at SMH-size player requirements. That's probably a bad idea. On top of that, there would need to be some way of distributing wealth across various ships. Without this, you'll see the ships fighting each other as much as the BKs.

If you drop the armada portion of the idea, the rest of it seems very interesting. Encouraging mid-size ships shouldn't be too hard: put mid-size ships in the battles, and fix the poe reward instead of scaling to the number of players. Small ships won't be able to make it to the island, while frigates won't make enough to be worth the effort.

As a final suggestion, how about letting players TH ships they sink in the gauntlet, instead of giving a flat bounty? It just seems more interesting.
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Khaim : Hunter
Plan for Swabbies
Phade wrote: 
I'm against anything potentially annoying that greenies can get their hands on. This includes their ability to chat.

[Feb 4, 2010 7:42:15 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Alleanah

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Re: Brigand King Multi-ship/Expedition Concept Reply to this Post
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I think you have some good ideas, but I don't see how any of this encourages multi-ship teaming. For starters, if you want to favor mid-size ships, and you want to have multiple ships, we're looking at SMH-size player requirements. That's probably a bad idea. On top of that, there would need to be some way of distributing wealth across various ships. Without this, you'll see the ships fighting each other as much as the BKs.

If you drop the armada portion of the idea, the rest of it seems very interesting. Encouraging mid-size ships shouldn't be too hard: put mid-size ships in the battles, and fix the poe reward instead of scaling to the number of players. Small ships won't be able to make it to the island, while frigates won't make enough to be worth the effort.

As a final suggestion, how about letting players TH ships they sink in the gauntlet, instead of giving a flat bounty? It just seems more interesting.


Your raise good points
I didn't think of booty division

while that is an issue, I think if it can somehow be resolved... that would make this a fairly simple version of "armada"ish pillaging

with the implementation of skilled swabbies (like the idea in your link, or like the idea I wrote up in the same thread) I don't think player numbers is vastly important, that said I can see your concern, particularly if awesome swabbie ideas like that are never brought about.


I do concede that if no viable ideas to propose that issue are presented, the rest of the idea as a single-ship activity with the restrictions in place for medium ships to be ideal is still very feasible (and fun)


Perhaps THing rather then a bounty is a good idea, I just though a bounty would fit with a theme... At the explorer's hall you could read off a bounty before buying the charts something like:
"Yar, these waters be infested with the wretched undead crews of Barnabas the Pale! Thar be a bounty rewarded to all scoundrels that help us rid of the scourge!"

or some such thing haha

maybe THing & a bounty? similar to current flotillas



a proposition for booty division
-keep booty individual to ships
yes this would spark player vs. player interests throughout the expedition. However, remember that the chart bundle is distributed among the person who bought it and whoever he/she wants to share the other charts with. That implies some trust.

-scale the difficulty so that going in with less ships/pirates then the proposed amount for each chart bundle would be extremely difficult. Sinking your own ships would be detrimental to the overall effort.



While I hadn't thought about it before, I think it might be an interesting concept for pirates to cooperate together, while competing for booty. If designed properly such that the competition is good natured I believe this could bring about interesting results.



another proposal in regards to multi-ship booty division
-only one ship in each gauntlet, and only the flagship in the final battle become wrecks that are TH-able

this encourages ships to work together to sink all the enemy ships and then they can park next to the wreck and both will essentially race to TH the wreck. The only problem I can see with this particular idea is... since all the ships are dead it may be tempting to sink your friend, however again... he/she IS your friend



that's all I can think of for now lol
thanks for the thought provoking criticism Khaimm
I don't know if I adequately addressed your points, but there you go :D
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Alleanah of Hunter Ocean
Fleet Officer of Shakedown

My multi-ship voyage/BK expedition idea
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[Edit 1 times, last edit by Alleanah at Feb 4, 2010 11:31:43 AM]
[Feb 4, 2010 11:30:36 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Grandest

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Re: Brigand King Multi-ship/Expedition Concept Reply to this Post
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I, for one, LOVE this idea.
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Artfuldodgr on Sage
[Mar 26, 2010 4:14:16 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Sixsevenmark

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Re: Brigand King Multi-ship/Expedition Concept Reply to this Post
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Love it. Not sure if player numbers, especially on blue oceans will take 4 brigs loading up for one of these though, especially if SMH & Flotillas are loading at the same time. Now 4 Sloops or Cutters on the other hand, all working together running a gaunlet of multiship sea batlles? That I would love to be a part of.
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Sixsevenmark ..............Truth & Justice..............Cerulean
Doofuss........................Celestial Someones.....Cerulean
Bradbury.......................Eye of the Needlefish...Cerulean

Others on various oceans
[Mar 26, 2010 4:47:49 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Moonfish1985

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Re: Brigand King Multi-ship/Expedition Concept Reply to this Post
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Personally I think it'd be nicer to make this idea sloop only (or sloop/cutter/dhow only). On top of the contributions you're listing, it would also do the following:

- It would make it significantly more accessible: it shouldn't be yet another game for big flags only.
- It would solve the problem of having too many eager bnavvers and not enough for them to do (as seen in the recent CI floodings).

The targets could simply be significantly larger ships. Gives the devs a chance to work on some cursed WB designs :P
Also, while this is taking place in a BK setting: it would be interesting to have rafts out there, but without the maneuvers (since you were looking to disable those). I can think of quite a few multi-ship strategies to deal with those rafts, some of which would be pretty interesting.


Another possible setting for these kind of missions would be to "hold them off until reinforcements arrive". You know, use your sloops to keep the WF/GF busy for X turns, get paid if you don't sink and it doesn't disengage.
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Odd on Cobalt
Moonfish on Viridian
[Mar 26, 2010 4:49:39 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
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