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Soar

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Voyage Planning. Mass & Volume Reply to this Post
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Ahoy Mates!

After deciding to try me hand at trading I searched the forums for information on the topic. There be many helpful posts and I learnt a great deal about me newly chosen profession. Thank ye to all those mates who took the time to write up those documents.

I found I had one question that remained unanswered though, that being the details concerning mass and volume of the many commodities. Upon questioning my captain about it she suggested I research the answer myself. Not wanting to pass up the opportunity to return the favor to ye mates who have posted helpful info in the past, here it be. A full table of all commodities, along with ship capacities and the common voyage supplies. If it be useful to but one other pirate, then me time spent collecting the data will not be wasted.

Thank ye to me Captain Jezabella and all me crew mates of the Crimson Tyrants for ye help in putting this together. :]

Arbedar!


[Oct 13, 2004 10:40:37 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
homullus

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Cute charts. Any chance you can make them smaller, or vertically oriented, so it doesn't make my browser funny-scrolly?
[Oct 13, 2004 11:16:43 PM] Show Printable Version of Post        Send Private Message    homullus [Link]  Go to top 
VPeric

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^ Agreed. Other then that, really usefull charts. Helped me calculate a few things real quick ;)
----------------------------------------
Wlada, Former King of Bloody Hell and former Captain of Sudden Death, Cobalt.
Vlada, Officer of the Rudder Royals, Azure.
[Oct 13, 2004 11:21:55 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Raelan



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I love it. I even bookmarked it :)

Any chance at including more non-raw materials like dyes and cloths?
----------------------------------------
Croyalis,
>Senior Officer of the Templars<
~Lord of Elysian Fields~
}One half of the Templar Drunks{


"u guys are a brick wall to win any tourney lol" - Aaliyah on the Templar Drunks
[Oct 13, 2004 11:43:14 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
BehindCurtai

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You have mass and volumes wrong on the larger ships. It's the identical error seen in the other thread.

Volume is larger than mass unless I am horribly mistaken.

Didn't realize that all the raws (other than the 3 bulkies) were volume 1.
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"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available

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Sylviad1

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Here is one handy chart amongst many that I have put together for my Officers.

Since the volume on a ship is usually the fastest to become full, especially with foraging cane, hemp and wood, volume is an important thing to consider when foraging and planning for long-term storage.


[size=9]This is simple multiplication and division. All fractions are approximate.
----------------------------------------
Chihiro
Senior Officer, Ransack Marauders
Elitist Bastard
[Oct 14, 2004 12:48:08 AM] Show Printable Version of Post        Send Private Message    Chihirod1    Chihirod1    240681084 [Link]  Go to top 
homullus

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That's cute too.

This should probably be a sticky or something, or go into some larger document with groovy info.
[Oct 14, 2004 1:11:03 AM] Show Printable Version of Post        Send Private Message    homullus [Link]  Go to top 
Dylan

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It is a shame, in a way, that volume is first to fill up.

The reason I say this is for a not serious game design suggestion.

Namely, don't have a maximum weight per ship at all, simply a storage volume. Allow the ship to load as much as the skipper feels like. Of course, it will sink lower and lower. Including when it pillages some poe - gold doesn't exactly float now, does it?

Now the reason the suggestion is not serious is not that it isn't better, but that the current system works well enough, and everybody is used to it. It would be a waste to recode. But it would be fun.

For sake of argument, below 80% of current volume and 100% of current weight have no penalties; perhaps even a bonus for very low weight. Have a small penalty for high volume (hemp on the decks is going to slow down the sailors). Have a large penalty for any excess weight (a xillion balls in the hold will keep the bilgers harder at work, what with the waves splashing in). Don't allow sinking this way, just autodump the heaviest item aboard as long as bilge is at maximum, every X seconds.

Once again, this is not intended seriously. Perhaps it could be a rule for a new hard-core ocean, if that ever happens, hehe.

Dylan
[Oct 14, 2004 1:35:01 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Soar

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It does stretch the post width a bit much doesn't it.

I'll modify it tonight when I get home from work. I will also double check the ship stats in game and correct any errors in those too.

Thank ye for ye feedback mates :]

Arbedar!
[Oct 14, 2004 7:35:57 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
54x

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It's not getting stickied, it's getting ?berthreaded. This forum would have a whole front page of stickies if I stickied EVERY good resource :)
----------------------------------------
Diamondblade, Cartographer, Crimson Tide.
from Midnight.
Dear sir or madam can you read my book, it took me years to write, will you take a look?
[Oct 14, 2004 9:06:26 AM] Show Printable Version of Post        Send Private Message    http://www.mjwhitehead.com/    raasike54    secondlight5454    32987700 [Link]  Go to top 
homullus

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I like it when people put care into the stuff they do. It's important.
[Oct 14, 2004 11:53:14 AM] Show Printable Version of Post        Send Private Message    homullus [Link]  Go to top 
Soar

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I fixed up the orientation so it be narrower now.

I also checked the ship stats and they were indeed incorrect. I modified these so they are now accurate :]

Arbedar!
[Oct 14, 2004 3:53:41 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
chemicalgirl

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Thank you for the handy post. :)
~Bright
----------------------------------------
Silk
 
Stuyvesant flag officer chats, "You remember that whole "Midnight is better than Everything" phase?"
Silk flag officer chats, "phase...?"
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BehindCurtai

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It's still wide ... can you make it a little thinner please?
----------------------------------------
"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available

[Oct 15, 2004 9:34:42 AM] Show Printable Version of Post        Send Private Message    http://StrictConstitution.BlogSpot.Com [Link]  Go to top 
altmerman55



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chemicalgirl wrote: 
Thank you for the handy post. :)
~Bright


You forgot to add "I'll need this info when going skelly hunting." :p
----------------------------------------
[size=10]Sheo says, "We're duking it out after this"
Peax says, "With great pleasure."
Feegle says, "You guys DO know that it's the arguing, and not the poe or blood, that convinces me to come along on your pillages, right?"

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TheT

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just an observation... what's up with the pety differences in mass on most of the minerals and herbs?? its not like you're EVER going to max out on mass on chalcocite, yarrow, or even tellurium for that matter... that'd be around 2200 tellurium in a sloop. why aren't they all just set to one or some such?

*edit* that had me curious enough that i found an anwser to my own question: checking the densities for iron and tellurium (being actual elements) it would seem they used the actual densities. kudos to three rings.
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Sokar
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[Oct 17, 2004 2:59:37 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Markoman

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TheT wrote: 
just an observation... what's up with the pety differences in mass on most of the minerals and herbs?? its not like you're EVER going to max out on mass on chalcocite, yarrow, or even tellurium for that matter... that'd be around 2200 tellurium in a sloop. why aren't they all just set to one or some such?


It's to be physically accurate. Iron's density is 7.8kg/L. Therefore, one you are loading up your ship with 1 liter of iron, you should expect it to have a mass of 7.8kg. And, as I have recently discovered, most of the minerals we use are found in real life. The Ringers have chosen to put in the correct density of these items as well.
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Markozeta
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Faulkston

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Markoman wrote: 
TheT wrote: 
just an observation... what's up with the pety differences in mass on most of the minerals and herbs?? its not like you're EVER going to max out on mass on chalcocite, yarrow, or even tellurium for that matter... that'd be around 2200 tellurium in a sloop. why aren't they all just set to one or some such?


It's to be physically accurate. Iron's density is 7.8kg/L. Therefore, one you are loading up your ship with 1 liter of iron, you should expect it to have a mass of 7.8kg. And, as I have recently discovered, most of the minerals we use are found in real life. The Ringers have chosen to put in the correct density of these items as well.

Assuming that said elements exist native and not combined in oxides etc.
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Quizzical



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Iron's density isn't quite exactly 7.8 kg/liter in game. I had some weird amount around 2200 and the mass reported was off by .001 from what it should have been.
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There is no "i" in "complex numbers".
[Oct 17, 2004 3:24:50 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
TheT

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Markoman wrote: 
It's to be physically accurate. Iron's density is 7.8kg/L. Therefore, one you are loading up your ship with 1 liter of iron, you should expect it to have a mass of 7.8kg. And, as I have recently discovered, most of the minerals we use are found in real life. The Ringers have chosen to put in the correct density of these items as well.


mwahaha i edited myself before i was corrected! (for once)
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Sokar
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[Oct 17, 2004 3:32:57 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
ayli



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Quizzical wrote: 
Iron's density isn't quite exactly 7.8 kg/liter in game. I had some weird amount around 2200 and the mass reported was off by .001 from what it should have been.


Or, more likely, what you're seeing is evidence of the limited precision of floating point. You might think that this is way too much error, but it's 7 digit precision, which sounds about right for single precision float.
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[size=10]Ruby: because telling your grandkids how you singlehandedly beat those three light blue brigands just isn't the same
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Christoban

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Assuming that said elements exist native and not combined in oxides etc.


Next update: PuzzleChemistry
----------------------------------------
game design wrote: 
..let's see, we have thing A and thing B, with thing B currently not implemented yet. Thing A leads to people stabbing themselves in the eye, as does thing B... but since A already exists..

[Oct 17, 2004 9:39:58 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Faulkston

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Christoban wrote: 
 
Assuming that said elements exist native and not combined in oxides etc.


Next update: PuzzleChemistry

Alchemistry could turn base metals into gold.
----------------------------------------
Avatar by Carribean
[Oct 18, 2004 1:38:19 AM] Show Printable Version of Post        Send Private Message    http://forums.puzzlepirates.com/community/mvnforum/search [Link]  Go to top 
Christoban

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Alchemistry could turn base metals into gold.


5 updates from now:

Nuclear powered submarines

I hear the 'fire code' puzzle is *really* hard though.
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game design wrote: 
..let's see, we have thing A and thing B, with thing B currently not implemented yet. Thing A leads to people stabbing themselves in the eye, as does thing B... but since A already exists..

[Oct 18, 2004 2:52:22 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Faulkston

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Christoban wrote: 
5 updates from now:

Nuclear powered submarines

I hear the 'fire code' puzzle is *really* hard though.

Nemo already cruises around in a submarine with unspecified but wonderful powerplant.
----------------------------------------
Avatar by Carribean
[Oct 18, 2004 3:42:01 AM] Show Printable Version of Post        Send Private Message    http://forums.puzzlepirates.com/community/mvnforum/search [Link]  Go to top 
AySz88

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Broken image in the first post.... Anyone able to repost it?
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-Darvian
SO of the Yellow Jackets on Park, Midnight
A++ C++ P L GD++ Dnone C Bl++ Sa+ Gu+ SF+ N+++ Bn Dr R+ Al Sh++ B+ F+++ S+
[Feb 21, 2005 12:34:30 AM] Show Printable Version of Post        Send Private Message    AySz88    AySz88 [Link]  Go to top 
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AySz88 wrote: 
Broken image in the first post.... Anyone able to repost it?


They don't appear to be broken to me. I think your interweb must be broken.
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Dylan

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It was broken for me too about 30 minutes ago - poberly the serfah intarweb wuz bruk.
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Spade01



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seems fine to me, even if it uses old pictures of several commodities.
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jmucchiello



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How about adding a few extras to the image like Hemp Oil, Paint, Dye, Enamel, Gems, Gold Ore, Kraken's Blood, and Fruit. (I'm just guessing that all Paint, Dye, Enamel and Fruit have the same density.)
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Colorbeard on all the Oceans
SO of Six Leagues Under (Midnight)
FO of SPAM (Cobalt)
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