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Filthyjake

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Flotillas, Brigand King Spawns, and Drops Reply to this Post
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Suggesting some adjustments are made to the size and spawn rate of the Flotillas for oceans with few player controlled islands, or lack population.

As a player of Ceriliun it was very difficult to load a ship to battle the Flotilla's, the same seem true everywhere but a ocean that rarely has a population of a WB having to fight powerful flotilla's is a bit unbalanced.

Obsidian is a ocean with 5 player controlled islands and normally see's 4-5 Flotilla's on the board and they drop expensive and difficult BK's eating up the poe and ships and stock that players could be using for pvp kades. Not all bad! however seems off balanced.

The Tilla system is horrible, they often are laze fest and sink, as all on the ship get a cut of the sink even the slackers zzzing for over 30 minutes. Few even attempt the feet to load.

Tilla's could become a easy an improvement to the game if they were throttled down to allow only small ship attacks, not allowing for lager ships to enter (for some). Creates opportunity for a small group on a dhow faunch ect.

I also think the spawn rate can be tweeked and power adjusted by the oceans populations. Why would a ocean of 200 spawn the same as a ocean of 15 averages. The same goes for a ocean of 20+player controlled islands to one that has 5.
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Filthyjake all oceans (Obsidian Primary)
Filthyjake6145 (discord)
?Retired? On a Break? I found a new love...
Casual player or yet another who moved on.
[Nov 16, 2018 11:16:15 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
hidemyhoney

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Re: Flotillas, Brigand King Spawns, and Drops Reply to this Post
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Obsidian is a ocean with 5 player controlled islands and normally see's 4-5 Flotilla's on the board and they drop expensive and difficult BK's eating up the poe and ships and stock that players could be using for pvp kades. Not all bad! however seems off balanced.


The Tilla system is horrible, they often are laze fest and sink, as all on the ship get a cut of the sink even the slackers zzzing for over 30 minutes. Few even attempt the feet to load.


Pretty much yeah, what would help this situation a bit is maybe only 2-3 flotillas since 4-5 is a bit overkill.

 
Tilla's could become a easy an improvement to the game if they were throttled down to allow only small ship attacks, not allowing for lager ships to enter (for some). Creates opportunity for a small group on a dhow faunch ect.


I disagree, issue with that is smaller ships will take forever to sink a cutter anyway when your dealing with maneuvers, as suggested before after sinking 2-3 ships have fruit chests or something as a reward for sinking a small fleet of cutters/MBs/MGs to bring some extra fun into it when you port, since some jobbers spend hours puzzling so they deserve at least some sort of greater reward than just 5k.

 
I also think the spawn rate can be tweeked and power adjusted by the oceans populations. Why would a ocean of 200 spawn the same as a ocean of 15 averages. The same goes for a ocean of 20+player controlled islands to one that has 5.


I think all spawn rates should be adjusted towards the population, same for Atlantis and HS. Theres even oceans that average less, but thats irrelevant to this topic. For a population of 15 the spawns should be cutters and 1 MB.
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Support Sov! and I miss Jake :(

Bring the positives from obsidian ocean to main oceans!

Idk why people use alts to be relevant bashing everything.......
[Nov 16, 2018 7:12:31 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
etieti

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Re: Flotillas, Brigand King Spawns, and Drops Reply to this Post
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Suggesting some adjustments are made to the size and spawn rate of the Flotillas for oceans with few player controlled islands, or lack population.

As a player of Ceriliun it was very difficult to load a ship to battle the Flotilla's, the same seem true everywhere but a ocean that rarely has a population of a WB having to fight powerful flotilla's is a bit unbalanced.

Obsidian is a ocean with 5 player controlled islands and normally see's 4-5 Flotilla's on the board and they drop expensive and difficult BK's eating up the poe and ships and stock that players could be using for pvp kades. Not all bad! however seems off balanced.

The Tilla system is horrible, they often are laze fest and sink, as all on the ship get a cut of the sink even the slackers zzzing for over 30 minutes. Few even attempt the feet to load.

Tilla's could become a easy an improvement to the game if they were throttled down to allow only small ship attacks, not allowing for lager ships to enter (for some). Creates opportunity for a small group on a dhow faunch ect.

I also think the spawn rate can be tweeked and power adjusted by the oceans populations. Why would a ocean of 200 spawn the same as a ocean of 15 averages. The same goes for a ocean of 20+player controlled islands to one that has 5.


Just killed my 2nd flotilla within 3 nights Jake and Emerald has barely more peeps online! Ye just need a proper talented flotilla runner over there that actually give 2 scuppers about the cashcow machine Grey Havens created such as Obsidian!
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Emerald
Cerulean
[Nov 16, 2018 7:54:21 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Grinfish

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Re: Flotillas, Brigand King Spawns, and Drops Reply to this Post
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Here's a quickly-thought out (and thus underdeveloped) idea for an alternative way to tweak the BKs. It also has a benefit for those who have previously asked for new fray content. It deftly avoids any risk of weakening (or nerfing gains from) flotillas.

Once a BK has dropped a chest, have frays appear on the target island featuring the BK and their crewmates in the week leading up to the blockade. These could follow a pattern of, say, one every 8 hours (to cover all timezones).

The amount of enemies in the frays is scaled to the BK strength of drop or island size/ combination of both. Example could be 5 for an outpost, 10 for a medium, 20 for a large island.

Upon a certain amount of frays being defeated, the BK's strength drops a notch (as they have less crew fit to man their attack ships). Naturally a BK wouldn't risk ALL their strength on these raids, so such frays would stop once a BK had lost, say, 50-60% of their strength.

IF a fray isn't successfully concluded before the next one is due to appear, the BK strength doesn't get penalised (or perhaps, it could increase? Or some other penalty?).

Example: A str 20 BK drops on a large island. In the following 8 days (ending on the Friday before the blockade) there will be 24 BK "raids" (frays) of 20 raiders each at noon, 8pm and 4am Pirate Time.

If every fray is beaten within it's 8 hour timeslot, it could lose 1/2 str for each fray, reducing it's strength by 12 to 8.

If half the frays are beaten, it would lose 6 strength and be left with 14.

If all the frays are ignored, it would remain at str 20 (possibly with added penalties).

Oh and of course, the BK frays could generate BK trinkets (or perhaps a new unique type) that could be traded in for items and such.
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Whitewyvern. Distinctly Limey.
Retired, No regrets.
Unretired, still No regrets.
Available in Cerulean and Obsidian flavours.

Briggs wrote: 
StuManchu puts the "sensual" back in "Nonconsensual"

[Nov 17, 2018 1:36:55 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
wrs1864b

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Re: Flotillas, Brigand King Spawns, and Drops Reply to this Post
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Just to throw out some data... If there were a huge problem with flotillas and BK blockades, you would think that there would be a lot of islands owned by BK, but there aren't.

Islands owned by BKs for the last 3 weeks:
wayne@hipbone: $ ./list_bk_islands -date 2018-10-29 -ocean cerulean 
2018-10-29 Cranberry Island The All-Consuming Flame
2018-11-05 Cranberry Island The All-Consuming Flame
Orca Island Jinx
2018-11-12 Turtle Island Chthonic Horde
Park Island Chthonic Horde
Cranberry Island The All-Consuming Flame
Orca Island Jinx
wayne@hipbone: $ ./list_bk_islands -date 2018-10-29 -ocean emerald
2018-10-29 -none-
2018-11-05 -none-
2018-11-12 -none-
wayne@hipbone: $ ./list_bk_islands -date 2018-10-29 -ocean meridian
2018-10-29 Viridis Island Jinx
Raven's Roost Jinx
2018-11-05 Viridis Island Jinx
Raven's Roost Jinx
2018-11-12 Viridis Island Jinx
Raven's Roost Jinx
wayne@hipbone: $ ./list_bk_islands -date 2018-10-29 -ocean obsidian
2018-10-29 -none-
2018-11-05 -none-
2018-11-12 -none-


Yes, Cerulean currently has 4 islands owned by BKs, but only 3 weeks ago, there was only one.

I could go back further, but things don't change much on any ocean.

More as trivia than anything else, the following is the last time each ocean had *no* BK controlled islands:
wayne@hipbone: $ ./list_bk_islands -ocean cerulean | grep "none-" | tail -1
2015-05-18 -none-
wayne@hipbone: $ ./list_bk_islands -ocean emerald | grep "none-" | tail -1
2018-11-12 -none-
wayne@hipbone: $ ./list_bk_islands -ocean meridian | grep "none-" | tail -1
2017-06-26 -none-
wayne@hipbone: $ ./list_bk_islands -ocean obsidian | grep "none-" | tail -1
2018-11-12 -none-



I would say that this is not the worst problem with the oceans right now....
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Algol can not assert the truth of all statements in this post and still be consistent.
[Nov 17, 2018 7:59:42 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Grinfish

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Re: Flotillas, Brigand King Spawns, and Drops Reply to this Post
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The hard data tells you that BKs are not having great success in occupying islands, true. The dataset chosen doesn't include the amount of BK island drops (sans scuttles) though. Sadly typing all this blurb has left be too lazy to go back through yppedia to sift that dataset out.

A question it doesn't answer is - are people enjoying taking down flotillas and BK blockades at the current rate, or grudgingly doing so out of necessity?

IIRC from days gone by, some of the motivators to introduce BKades were to reduce stagnation in islandholding by poking at sleeping flags and - if found to be wanting - to release the island by force as an opportunity for an active flag to occupy via similar force.

If the frequency of flotilla spawning and BK drops doesn't scale to the available number of islands and the playerbase occupying them - in the same way that the size of flotilla drops scales to the relative size of an island economy - it's easy to see how it could become a source of frustration, rather than an entertaining and worthwhile aspect of gameplay.

Some signs of innovation against too many BKS have been seen - deliberately ceding low-value islands to BKs to keep them out of the cycle, where there is next to no interest in any flag from taking said islands. Is this really an intended design goal though, or would it be smarter to reduce the number of flotillas spawning/dropping each week to something representative of the ocean's activity? Or even close islands from blockade again if the BK holds them for too long?

p.s. I personally like flotillas, they're a great 24-hour all-you-can-eat multi-ship combat theatre with financial benefits. It's a shame they very rarely get approached in a more efficient strategic manner - paired WB for example. If an ocean's jobber base could support it, they would be less likely to linger around as long (IMHO, subject to disagreement etc etc).
----------------------------------------
Whitewyvern. Distinctly Limey.
Retired, No regrets.
Unretired, still No regrets.
Available in Cerulean and Obsidian flavours.

Briggs wrote: 
StuManchu puts the "sensual" back in "Nonconsensual"

[Nov 18, 2018 6:09:48 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
etieti

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Re: Flotillas, Brigand King Spawns, and Drops Reply to this Post
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The hard data tells you that BKs are not having great success in occupying islands, true. The dataset chosen doesn't include the amount of BK island drops (sans scuttles) though. Sadly typing all this blurb has left be too lazy to go back through yppedia to sift that dataset out.

A question it doesn't answer is - are people enjoying taking down flotillas and BK blockades at the current rate, or grudgingly doing so out of necessity?

IIRC from days gone by, some of the motivators to introduce BKades were to reduce stagnation in islandholding by poking at sleeping flags and - if found to be wanting - to release the island by force as an opportunity for an active flag to occupy via similar force.

If the frequency of flotilla spawning and BK drops doesn't scale to the available number of islands and the playerbase occupying them - in the same way that the size of flotilla drops scales to the relative size of an island economy - it's easy to see how it could become a source of frustration, rather than an entertaining and worthwhile aspect of gameplay.

Some signs of innovation against too many BKS have been seen - deliberately ceding low-value islands to BKs to keep them out of the cycle, where there is next to no interest in any flag from taking said islands. Is this really an intended design goal though, or would it be smarter to reduce the number of flotillas spawning/dropping each week to something representative of the ocean's activity? Or even close islands from blockade again if the BK holds them for too long?

p.s. I personally like flotillas, they're a great 24-hour all-you-can-eat multi-ship combat theatre with financial benefits. It's a shame they very rarely get approached in a more efficient strategic manner - paired WB for example. If an ocean's jobber base could support it, they would be less likely to linger around as long (IMHO, subject to disagreement etc etc).


Jake likes to complain about everything on the game!

I am personally taking care of flotillas over emerald (Moment as we speak emerald is currently down to 0 flotillas on the ocean) I personally won't get involved with obsidian as a whole though :)
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Emerald
Cerulean
[Nov 18, 2018 7:18:06 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Filthyjake

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Re: Flotillas, Brigand King Spawns, and Drops Reply to this Post
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Jake likes to complain about everything on the game!


A statement or a question is if its good for the game isn't a complaint. The ocean that is launched as new is no longer new. It has Mechanics that other oceans do not.

The shop limits a great addition, is greatly affected by BK's.

The shops being closed also a great addition to prevent players who don't play from owning them again being limited.

A ocean that has 6 player controlled Islands with building limits on it is greatly affected when a BK takes or drops on islands.

Again the size of the ocean is a great improvement.

The ocean spawning the equal numbers of Flotilla's then leading to drops as one that is completely different in design may have and in my opinion is an over sight.

They can leave it the way it is but its not great for Obsidian or lower populated oceans.

One can clearly see the difference in the oceans.

Emerald has ninety-two islands divided among fifteen archipelagos. There are fifty colonized islands.

Obsidian has thirty-five islands divided among six archipelagos. There are six colonized islands.

If the spawn rate was by percentage Emerald would spawn 10x the tilla's then Obsidian.
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Filthyjake all oceans (Obsidian Primary)
Filthyjake6145 (discord)
?Retired? On a Break? I found a new love...
Casual player or yet another who moved on.
[Nov 18, 2018 8:00:16 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
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