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Forums » List all forums » Forum: The Mariner's Muse » Thread: Island Editor |
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Thread Status: Normal Thread Type: Sticky Thread Total posts in this thread: 614
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dhasch
Joined: Dec 8, 2003 Posts: 454 Status: Offline |
Start with the outposts while you try to get the hang of things. And what won on 14 was a series of small rock clusters with a long sand beach between them. Of course, we didn't have the cliff tiles during that competition. I'm unaware of any vine type options and herbs 1, 2, and 3 are commodities options so if your trying to match to one of the competition isles you won't be using them unless they're specified. You have some water showing under your back edge - you should be able to extend the ground tiles a row to make that disappear. And, of course, your square on the ground tiles (the constant problem for everybody) ---------------------------------------- Waterbug |
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drc500free
Joined: Aug 27, 2004 Posts: 5266 Status: Offline |
The real key was giving up on my idea of cliffs plunging to water - having a little beach down there really helps the fake perspective, and gives you somewhere to put things to break up the tiling. Using the little cliff toppers (bottom two tiles in the set) helped a lot. There was a lot of fiddling at the top to cover up the little pieces of land that were sticking out. The mineral on the edge is covering up an ugly protrusion, but it ended up as a really cool little overhang. At first I was trying to do a color gradient, but I had more success with dividing the land up into pieces, and assigning each a color. I guess a straight slope in real life doesn't actually have a gradient from top to bottom, but I had trouble forcing my brain to accept that. The slopey part is one shade that blends well with the pieces it's connecting. I noticed that some ground patterns blend into each other much better than others, so the next thing I'm going to do is make a huge pallette/graph/map thingy to try to find all of the good transitions - then I can see how to get from textureA to textureB in the fewest number of tiles while still blending nicely. ---------------------------------------- -Darvid
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drc500free
Joined: Aug 27, 2004 Posts: 5266 Status: Offline |
I avoid the rocky beach tile - it doesn't play that well with others, and doesn't look better to me than a pebbly beach with rocks added. But a line of solid stone around the edge of rocky beach helps the transition if you use it. The dirt and mud colors blend the best with each other, so I'm using those for anywhere that I needed a color gradient. You can go through 3 or 4 textures in as many tiles and it will blend them well. My results got much better once I only did gradients with those textures, and stopped trying to make such dramatic shifts. I'd worry about the landform more than getting the gradient to look right at first. For that northern cliff, think how the ground would erode in that area - the top would be pretty flat, but there'd be a runoff path down the middle. The steepest part would be at the bottleneck - for some reason green works well for slopes, so I'd put that in there. That's three sections - top, bottom, and runoff. The runoff is kind of two sections, a water shed at the top, and a steeper slope where the water would funnel together. Put them together, and blend a little bit at the edges and you get: ![]() ---------------------------------------- -Darvid
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Akkhima
Joined: Jul 20, 2004 Posts: 511 Status: Offline |
Isn't that annoying?
I think that's all you're supposed to get from your commodities count... The game itself calls it broomflower later. ---------------------------------------- Akkhima |
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BehindCurtai
Joined: May 25, 2004 Posts: 11714 Status: Offline |
Shipyard bazaars are smaller than shipyard shops??? I understand that each stall is smaller, but the whole bazaar??? And yeesh! Forts are huge. ---------------------------------------- When there's trouble in the world, the men send the women home. When there's trouble in the home, the women send the men out. |
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BehindCurtai
Joined: May 25, 2004 Posts: 11714 Status: Offline |
OK, which tiles did you use in each part? I cannot duplicate this myself. ---------------------------------------- When there's trouble in the world, the men send the women home. When there's trouble in the home, the women send the men out. |
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dhasch
Joined: Dec 8, 2003 Posts: 454 Status: Offline |
He can verify but just looking at it I'd say beach pebbly, solid rock, rough dirt, rock (mossy), a little square of one of the dirts (might be more rough dirt, can't tell), a little dirt for edging, dark sand, white sand. Thats basically from top to bottom. ---------------------------------------- Waterbug |
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drc500free
Joined: Aug 27, 2004 Posts: 5266 Status: Offline |
---------------------------------------- -Darvid
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BehindCurtai
Joined: May 25, 2004 Posts: 11714 Status: Offline |
Ok, how does this look? graphic xml Idea: Half of a large cliff-rock coming out of the water has crumbled, causing a sandbar to form on the side. Some iron has been exposed where the rock has crumbled. ---------------------------------------- When there's trouble in the world, the men send the women home. When there's trouble in the home, the women send the men out. |
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Ingvild
Joined: Sep 5, 2004 Posts: 882 Status: Offline |
It's not even big enough for an outpost. There's some funny business under your arrow that would have to be cleaned up. Also, when placing several plants, make sure to rotate among the different tigerleaves and different grasses. They look too ordered the way you have them. Even the irons are the same and the cliffs could use some pumice to jazz them up on the bottom. You are getting the idea with the ground tiles - I like the beach half of the island. ---------------------------------------- Yngvild |
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drc500free
Joined: Aug 27, 2004 Posts: 5266 Status: Offline |
Probably needs to be much bigger, with less repetitive objects. But the ground work is a huge improvement - the cliff/ramp effect works really well. ---------------------------------------- -Darvid
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BehindCurtai
Joined: May 25, 2004 Posts: 11714 Status: Offline |
What is the "Tile Info" section in the upper left for? ---------------------------------------- When there's trouble in the world, the men send the women home. When there's trouble in the home, the women send the men out. |
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Nemo
Artist Joined: Jul 25, 2002 Posts: 6959 Status: Offline |
Storing frequently-used brushes. Hit alt+<number> to store a brush there, then you can click it, or type its number to get it any time. ---------------------------------------- -Avatar by AlexisAngel- |
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BehindCurtai
Joined: May 25, 2004 Posts: 11714 Status: Offline |
thanks! (very useful). Next: I sometimes get black spots in the minimap when I update minimap view; parrot island for example, is about half blackspots after using that. What's up? Is it just a case of "moving the view" too quickly, and not letting the minimap (and screen) be updated before moving on? (550Hz, 128 MB machine) ---------------------------------------- When there's trouble in the world, the men send the women home. When there's trouble in the home, the women send the men out. |
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Nemo
Artist Joined: Jul 25, 2002 Posts: 6959 Status: Offline |
That's pretty much it. You can fill them in by scrubbing the view box. ---------------------------------------- -Avatar by AlexisAngel- |
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Skal
Joined: Jul 31, 2003 Posts: 1080 Status: Offline |
why didn't I know this before now?! Bah. Humbug. (Yes, I know it's my own fault for not asking) ---------------------------------------- Sadiekate My Avatar by Clover Tofu! |
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BehindCurtai
Joined: May 25, 2004 Posts: 11714 Status: Offline |
A southern California resident wants to know ... How does this look for an earthquake fault? ![]() ---------------------------------------- When there's trouble in the world, the men send the women home. When there's trouble in the home, the women send the men out. |
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Gloraelin
Joined: Jun 15, 2004 Posts: 4417 Status: Online |
too rocky. and yes, i have experience. take away some of the rocks and replace it with sand or something. ----------------------------------------
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dhasch
Joined: Dec 8, 2003 Posts: 454 Status: Offline |
Don't worry, your not the only one who missed it. ---------------------------------------- Waterbug |
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Nemo
Artist Joined: Jul 25, 2002 Posts: 6959 Status: Offline |
I never use it, so I always forget to tell others. ---------------------------------------- -Avatar by AlexisAngel- |
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BehindCurtai
Joined: May 25, 2004 Posts: 11714 Status: Offline |
With the rocks gone, the hole is gaping. I couldn't find a way to cover it up with less rocks. ---------------------------------------- When there's trouble in the world, the men send the women home. When there's trouble in the home, the women send the men out. |
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mantus23
Joined: Dec 16, 2003 Posts: 1038 Status: Offline |
I found some pics of California fault lines and it looks pretty good. As well as asking a real life geologist, she said stuff like that happens all the time (rocky on one side, nothing on the other) it has to do with one side moving and breaking off while the other does not. Anyway, nerd talk is boring and on with the links! somewhere near monteray the san andreas my favorite ---------------------------------------- "The Colonel" Sanders Blockade Technology Division: Notorious Fandango Not not not Governor of Endurance or Nu. Not Spoppy's husband |
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drc500free
Joined: Aug 27, 2004 Posts: 5266 Status: Offline |
Is there anything wrong with using minerals and herbs if you don't color them? Is there any future compatibility problem where they would break commodity counts? ---------------------------------------- -Darvid
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Nemo
Artist Joined: Jul 25, 2002 Posts: 6959 Status: Offline |
If you're making an island for the game, don't use herbs and minerals that aren't real commodities (I'm looking at you, Cleaver). Otherwise, knock your socks off. ---------------------------------------- -Avatar by AlexisAngel- |
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Ingvild
Joined: Sep 5, 2004 Posts: 882 Status: Offline |
Nemo's not letting us do it. ---------------------------------------- Yngvild |
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Nemo
Artist Joined: Jul 25, 2002 Posts: 6959 Status: Offline |
Oh, and shouldn't the fault line be at the bottom of the cliff, not the top? ---------------------------------------- -Avatar by AlexisAngel- |
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drc500free
Joined: Aug 27, 2004 Posts: 5266 Status: Offline |
---------------------------------------- -Darvid
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Akkhima
Joined: Jul 20, 2004 Posts: 511 Status: Offline |
Can you cover up the far away half of the fissure instead of the closer half? I think that would make it look nicer. ---------------------------------------- Akkhima |
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BehindCurtai
Joined: May 25, 2004 Posts: 11714 Status: Offline |
Hmm... didn't think of that. I wanted the effect of "the near side rose up, the far side is where the 'gap' is". A decent cliff effect takes a LOT of space. Sheesh. Maybe I'm making this too big for a "rocky outpost" island. ---------------------------------------- When there's trouble in the world, the men send the women home. When there's trouble in the home, the women send the men out. |
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goodmanj
Joined: Dec 10, 2003 Posts: 1167 Status: Offline |
For future reference, this is incorrect. Narrow spits of land are not walkable. ---------------------------------------- Argonaut Senior Officer, Six Leagues Under, Heavens Aligned Fleet Officer, Sweet Pillage and Mayhem, Cobalt |
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