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dhasch

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Re: Island Editor Reply to this Post
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Start with the outposts while you try to get the hang of things.

And what won on 14 was a series of small rock clusters with a long sand beach between them. Of course, we didn't have the cliff tiles during that competition.

I'm unaware of any vine type options and herbs 1, 2, and 3 are commodities options so if your trying to match to one of the competition isles you won't be using them unless they're specified.

You have some water showing under your back edge - you should be able to extend the ground tiles a row to make that disappear.

And, of course, your square on the ground tiles (the constant problem for everybody)
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Waterbug
[Jan 20, 2005 9:54:24 PM] Show Printable Version of Post        Send Private Message    Hidden to Guest [Link]  Go to top 
drc500free

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BehindCurtai wrote: 
Details, PLEASE, details.

The real key was giving up on my idea of cliffs plunging to water - having a little beach down there really helps the fake perspective, and gives you somewhere to put things to break up the tiling. Using the little cliff toppers (bottom two tiles in the set) helped a lot. There was a lot of fiddling at the top to cover up the little pieces of land that were sticking out. The mineral on the edge is covering up an ugly protrusion, but it ended up as a really cool little overhang.

At first I was trying to do a color gradient, but I had more success with dividing the land up into pieces, and assigning each a color. I guess a straight slope in real life doesn't actually have a gradient from top to bottom, but I had trouble forcing my brain to accept that. The slopey part is one shade that blends well with the pieces it's connecting.

I noticed that some ground patterns blend into each other much better than others, so the next thing I'm going to do is make a huge pallette/graph/map thingy to try to find all of the good transitions - then I can see how to get from textureA to textureB in the fewest number of tiles while still blending nicely.
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-Darvid
sundancer wrote: 
will you please explain to me one more time why it would not be acceptable to blockade us?
Squid wrote: 
Because I shouldn't have to go through all that effort.

[Jan 20, 2005 11:03:41 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
drc500free

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BehindCurtai wrote: 
Meanwhile, I'm trying to have my northern shore slope upward as you go north, up to a sea cliff.

I avoid the rocky beach tile - it doesn't play that well with others, and doesn't look better to me than a pebbly beach with rocks added. But a line of solid stone around the edge of rocky beach helps the transition if you use it.

The dirt and mud colors blend the best with each other, so I'm using those for anywhere that I needed a color gradient. You can go through 3 or 4 textures in as many tiles and it will blend them well. My results got much better once I only did gradients with those textures, and stopped trying to make such dramatic shifts.

I'd worry about the landform more than getting the gradient to look right at first. For that northern cliff, think how the ground would erode in that area - the top would be pretty flat, but there'd be a runoff path down the middle. The steepest part would be at the bottleneck - for some reason green works well for slopes, so I'd put that in there.

That's three sections - top, bottom, and runoff. The runoff is kind of two sections, a water shed at the top, and a steeper slope where the water would funnel together. Put them together, and blend a little bit at the edges and you get:

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-Darvid
sundancer wrote: 
will you please explain to me one more time why it would not be acceptable to blockade us?
Squid wrote: 
Because I shouldn't have to go through all that effort.

[Jan 20, 2005 11:45:11 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Akkhima

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BehindCurtai wrote: 
Alright, I'm having trouble getting pink bush2 to be broom flower.

After putting them on the island, the dropdown shows textile_p. Making that "pink" doesn't affect anything.


Isn't that annoying?

BehindCurtai wrote: 

If I manually "property-click" on one, and set it to pink, then the list shows (herb2) pink_herb, rather than broomflower.


I think that's all you're supposed to get from your commodities count... The game itself calls it broomflower later.
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Akkhima
[Jan 21, 2005 1:27:40 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest    http://www.otaku-chan.com    akkhima    CrystallineAkkhi [Link]  Go to top 
BehindCurtai

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Shipyard bazaars are smaller than shipyard shops???

I understand that each stall is smaller, but the whole bazaar???

And yeesh! Forts are huge.
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When there's trouble in the world, the men send the women home.
When there's trouble in the home, the women send the men out.
[Jan 21, 2005 12:13:29 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
BehindCurtai

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drc500free wrote: 
That's three sections - top, bottom, and runoff. The runoff is kind of two sections, a water shed at the top, and a steeper slope where the water would funnel together. Put them together, and blend a little bit at the edges and you get:


OK, which tiles did you use in each part? I cannot duplicate this myself.
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When there's trouble in the world, the men send the women home.
When there's trouble in the home, the women send the men out.
[Jan 23, 2005 11:26:20 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
dhasch

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He can verify but just looking at it I'd say beach pebbly, solid rock, rough dirt, rock (mossy), a little square of one of the dirts (might be more rough dirt, can't tell), a little dirt for edging, dark sand, white sand. Thats basically from top to bottom.
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Waterbug
[Jan 23, 2005 12:00:59 PM] Show Printable Version of Post        Send Private Message    Hidden to Guest [Link]  Go to top 
drc500free

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BehindCurtai wrote: 
OK, which tiles did you use in each part? I cannot duplicate this myself.
hmm.. don't really remember. Is there anyway to see what texture has been laid in the editor? What dhasch said sounds right. I think Cleaver posted somewhere about taking note of which textures tile over and under which other ones, which is really, really good advice.
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-Darvid
sundancer wrote: 
will you please explain to me one more time why it would not be acceptable to blockade us?
Squid wrote: 
Because I shouldn't have to go through all that effort.

[Jan 23, 2005 12:17:46 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
BehindCurtai

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Ok, how does this look?

graphic

xml

Idea: Half of a large cliff-rock coming out of the water has crumbled, causing a sandbar to form on the side. Some iron has been exposed where the rock has crumbled.
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When there's trouble in the world, the men send the women home.
When there's trouble in the home, the women send the men out.
[Jan 23, 2005 2:59:47 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Ingvild

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It's not even big enough for an outpost. There's some funny business under your arrow that would have to be cleaned up. Also, when placing several plants, make sure to rotate among the different tigerleaves and different grasses. They look too ordered the way you have them. Even the irons are the same and the cliffs could use some pumice to jazz them up on the bottom.

You are getting the idea with the ground tiles - I like the beach half of the island.
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Yngvild
[Aug 9, 2005 4:00:00 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
drc500free

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Probably needs to be much bigger, with less repetitive objects. But the ground work is a huge improvement - the cliff/ramp effect works really well.
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-Darvid
sundancer wrote: 
will you please explain to me one more time why it would not be acceptable to blockade us?
Squid wrote: 
Because I shouldn't have to go through all that effort.

[Jan 23, 2005 10:44:15 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
BehindCurtai

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What is the "Tile Info" section in the upper left for?
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When there's trouble in the world, the men send the women home.
When there's trouble in the home, the women send the men out.
[Jan 26, 2005 5:47:11 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Nemo
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BehindCurtai wrote: 
What is the "Tile Info" section in the upper left for?

Storing frequently-used brushes. Hit alt+<number> to store a brush there, then you can click it, or type its number to get it any time.
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[Jan 26, 2005 5:52:30 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest [Link]  Go to top 
BehindCurtai

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thanks! (very useful).

Next: I sometimes get black spots in the minimap when I update minimap view; parrot island for example, is about half blackspots after using that.

What's up? Is it just a case of "moving the view" too quickly, and not letting the minimap (and screen) be updated before moving on?

(550Hz, 128 MB machine)
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When there's trouble in the world, the men send the women home.
When there's trouble in the home, the women send the men out.
[Jan 26, 2005 6:32:22 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Nemo
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That's pretty much it. You can fill them in by scrubbing the view box.
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[Jan 26, 2005 8:42:02 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest [Link]  Go to top 
Skal

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Nemo wrote: 
BehindCurtai wrote: 
What is the "Tile Info" section in the upper left for?

Storing frequently-used brushes. Hit alt+<number> to store a brush there, then you can click it, or type its number to get it any time.


why didn't I know this before now?!
Bah. Humbug.
(Yes, I know it's my own fault for not asking)
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Sadiekate
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BehindCurtai

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A southern California resident wants to know ...

How does this look for an earthquake fault?


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When there's trouble in the world, the men send the women home.
When there's trouble in the home, the women send the men out.
[Jan 27, 2005 5:48:31 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Gloraelin

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too rocky.

and yes, i have experience.

take away some of the rocks and replace it with sand or something.
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Jen wrote: 
yes glor.. your boobs are vuluptously awesome.

[Jan 27, 2005 5:56:09 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest    http://www.livejournal.com/users/gloraelin/    gloraelin    gloraelin [Link]  Go to top 
dhasch

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Skal wrote: 
Nemo wrote: 
BehindCurtai wrote: 
What is the "Tile Info" section in the upper left for?

Storing frequently-used brushes. Hit alt+<number> to store a brush there, then you can click it, or type its number to get it any time.


why didn't I know this before now?!
Bah. Humbug.
(Yes, I know it's my own fault for not asking)


Don't worry, your not the only one who missed it.
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Waterbug
[Jan 27, 2005 7:28:45 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest [Link]  Go to top 
Nemo
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I never use it, so I always forget to tell others.
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[Jan 27, 2005 9:39:01 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest [Link]  Go to top 
BehindCurtai

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With the rocks gone, the hole is gaping. I couldn't find a way to cover it up with less rocks.
----------------------------------------
When there's trouble in the world, the men send the women home.
When there's trouble in the home, the women send the men out.
[Jan 27, 2005 9:41:59 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
mantus23

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I found some pics of California fault lines and it looks pretty good. As well as asking a real life geologist, she said stuff like that happens all the time (rocky on one side, nothing on the other) it has to do with one side moving and breaking off while the other does not. Anyway, nerd talk is boring and on with the links!
somewhere near monteray
the san andreas
my favorite
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"The Colonel" Sanders
Blockade Technology Division: Notorious Fandango
Not not not Governor of Endurance or Nu.
Not Spoppy's husband
[Jan 27, 2005 5:48:30 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
drc500free

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Is there anything wrong with using minerals and herbs if you don't color them? Is there any future compatibility problem where they would break commodity counts?
----------------------------------------
-Darvid
sundancer wrote: 
will you please explain to me one more time why it would not be acceptable to blockade us?
Squid wrote: 
Because I shouldn't have to go through all that effort.

[Jan 27, 2005 10:58:52 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Nemo
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If you're making an island for the game, don't use herbs and minerals that aren't real commodities (I'm looking at you, Cleaver). Otherwise, knock your socks off.
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[Jan 28, 2005 2:03:31 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest [Link]  Go to top 
Ingvild

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Is there anything wrong with using minerals and herbs if you don't color them? Is there any future compatibility problem where they would break commodity counts?

Nemo's not letting us do it.
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Yngvild
[Jan 28, 2005 2:05:47 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Nemo
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Oh, and shouldn't the fault line be at the bottom of the cliff, not the top?
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[Jan 28, 2005 2:11:06 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest [Link]  Go to top 
drc500free

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Nemo wrote: 
If you're making an island for the game, don't use herbs and minerals that aren't real commodities (I'm looking at you, Cleaver). Otherwise, knock your socks off.
Any chance of someone throwing in a 1x1 rock at some point? ;) Sometimes all you need is a little piece of rock to fix a perspective problem, and anything bigger is overkill.
----------------------------------------
-Darvid
sundancer wrote: 
will you please explain to me one more time why it would not be acceptable to blockade us?
Squid wrote: 
Because I shouldn't have to go through all that effort.

[Jan 28, 2005 4:05:07 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Akkhima

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BehindCurtai wrote: 
With the rocks gone, the hole is gaping. I couldn't find a way to cover it up with less rocks.


Can you cover up the far away half of the fissure instead of the closer half? I think that would make it look nicer.
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Akkhima
[Jan 28, 2005 4:26:37 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest    http://www.otaku-chan.com    akkhima    CrystallineAkkhi [Link]  Go to top 
BehindCurtai

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Hmm... didn't think of that. I wanted the effect of "the near side rose up, the far side is where the 'gap' is".

A decent cliff effect takes a LOT of space. Sheesh.
Maybe I'm making this too big for a "rocky outpost" island.
----------------------------------------
When there's trouble in the world, the men send the women home.
When there's trouble in the home, the women send the men out.
[Jan 28, 2005 11:09:54 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
goodmanj

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Nemo wrote: 

goodmanj wrote: 
Quick question about walkability: Could one walk the entire length of each of these islets? (assuming you could get there, of course.)




Yes.


For future reference, this is incorrect. Narrow spits of land are not walkable.
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Argonaut
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[Feb 19, 2005 4:15:36 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
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