| Welcome Guest | Login |
|
Index
| Recent Threads
| Register
| Search
| Help
| |
![]() |
Forums » List all forums » Forum: Shore Leave » Thread: 10 Boggling OOO WTFails |
|
Thread Status: Normal Total posts in this thread: 38
|
[Add To My Favorites] [Watch this Thread] [Post new Thread] |
| Author |
|
|
abacadafa
Joined: Jun 13, 2006 Posts: 493 Status: Offline |
Everyone makes mistaeks eventually. Um, mistakes. Some mistakes are easy to explain--oversight, human error, etc. Other mistakes, like the ones on this list, just leave one wondering, "What the frack were they thinking!?" Here are 10 things that put the OOO in OOOps.
Edit: One apostrophe (in a place where there should never be an apostrophe) removed. ---------------------------------------- . ---------------------------------------- [Edit 1 times, last edit by abacadafa at Mar 25, 2010 6:39:55 AM] |
||
|
|
Erfan
Joined: Apr 2, 2005 Posts: 7545 Status: Offline |
![]() ----------------------------------------
|
|||
|
|
Luvessy
Joined: Dec 1, 2003 Posts: 2658 Status: Offline |
I like Puzzle Pirates Treasure. It's not a game with an objective, to me. Just a fun mini-game to spend some time. Besides that, it's in Beta. I know my mom likes to play it on Facebook, too. She probably wouldn't ever be interested in the full version of Puzzle Pirates with all the intricacies therein and social networking and whatnot. But a simple game like that works for her. And it remind me a lot of Treasure Madness, which I love, although I've learned that the mini games there aren't about getting the highest combos you can, generally, but about completing them as quickly as you can. All depends on your expectations, I suppose. ---------------------------------------- --Mistymate (Avatar by Sancha.) |
||
|
|
ddraigeneth
Joined: Nov 22, 2005 Posts: 1008 Status: Offline |
Most areas aren't big enough for you to have to spend more than a few seconds walking, anywhere. The only time I've been annoyed about it was when I was trying to find skeletons on an overbuilt island, where there was no room to walk even from one row of buildings to another. Still, some fair points. I wouldn't say that all of these should be considered failures, and I wouldn't say that these are the company's only (or even most prominent) shortcomings. But you're here playing the game, so why not take your complaints to Game Design? I'm sure many of these already have dedicated threads, and you can offer your input as to how they can be improved. ---------------------------------------- Gwiddon d'Sage - Making her own avatars since 2005 DeviantART Is yer sword a foil? |
||
|
|
Quitex
Joined: Oct 9, 2006 Posts: 7970 Status: Offline |
I just want to say...
Genius wording. ---------------------------------------- Quitex, everywhere.
|
|||||
|
|
Abandonment
Joined: Sep 2, 2007 Posts: 3710 Status: Offline |
Some of the supposed 'failures' you've listed seem pretty funny.
Facebook games appeal to large amounts of people looking for mindless point and click games, that take little to no time. You only have to look at the success of Zynga to see that in action . This company has made a decent profit on nothing more than point and click games. Let's take Farmville for an example; you open it up, plough your field, plant your crops and wait the time for them to grow. Once grown, you harvest said crops and start all over again. People don't want detailed gameplay while they're drinking their coffee at 7am half asleep still.
Due to the audiences and game set up differing from MMORPG's the way the games make money vary too. You can't expect OOO's to use the same basis in every game they make just to please existing customers. God knows if they did that'd would more than likely make your 'failures' list too.
While I haven't played Bite Me this sounds like a set up a lot of Facebook games use for PvPing parts of the game. You're able to boost your crew/mob/clan numbers with computer players. As I've said before this isn't very different from any other game. In a lot of other facebook games you pay for nothing more than a number, at least with Bite Me it sounds like you have some control over when and where you can use these little guys. ---------------------------------------- Priapus/Guantanamo |
|||||||
|
|
Pauling
Joined: Dec 20, 2005 Posts: 1997 Status: Offline |
Indeed. For example: in Bang! Howdy, selling clothes didn't really convince anyone to pitch real money into the system, because while actually playing, the avatar was a static picture the size of a postage stamp. While it's easy to criticize, it'd be interesting to see what your proposed fixes are for these problems, and why you think your way would produce a better, more balanced game that you'd want to play. ---------------------------------------- Pauling of the Lost Lot, Sagemerald Officer emeritus and occasional cabin person Puppetar (and drawing of |
|||||
|
|
REJBELLS
Joined: Oct 16, 2005 Posts: 1429 Status: Offline |
Facebook : The official site (a blog link repost fan club i think) is closing.The parrott logo.. The new site .. PP updater first page logo pic// app is dated 2001-2009. I would not try to click after reading others could not get it to work. Nothing seems to work on the site...for me.. It states is NOT an official PP site. Never heard of Bite Me. I inderstand PP developing a mini static type game where ye can go and just play the puzzles. They need to either stand alone and be rated.. for your efforts .. and perhaps show others top scores. or be in some kind of environment. However.. No matter what.. It must be updated all the time.. supervised and monitored and somehow interactive ,, like being able to send someone an invitational challenge. Somehow.. I am not getting results from facbook search for Puzzle pirates that ye all seem to have found. Somewhat of a let down I would say.. The perfect opportunity to funnel in freshness. Seems to have gone stale before it happened. Probably extracurricular that someone volunteered for. This is kind of like a runnning -around- with -your- pants -down unprofessional representation with , probably the most personally interconnected network or people around the globe. I have found.. and been found by several close heartys on here. So I know the parrot site works.. somehow. ---------------------------------------- Wildsrose Of: Cerulean, Meridian & Emerald The Titan. The Kraken. |
||
|
|
Gloraelin
Joined: Jun 15, 2004 Posts: 4728 Status: Offline |
If you're that upset about it, the door is --> thataway. You're welcome to use it. However, that said - yeah, there've been some booches. Of course there have. No company is perfect, and for a company that started with like three people, they're doing pretty well, given how many spinning plates they have. ----------------------------------------
|
|||||
|
|
HiimEric2001
Joined: Aug 17, 2003 Posts: 3212 Status: Offline |
If Farmville was in a vacuum where none of your friends ever interacted with you or your farm then there'd be many less people playing. The thing about Farmville is not really that it's a good game. Zynga seems to be incompetent at game design compared to Three Rings. It's that it's a simple mini game that all your real life friends play, which is much easier to get into than a pay to play, downloaded, MMORPG that none of your friends play. ---------------------------------------- Cire Good Omens, Riot
|
|||||
|
|
Dylan
Joined: Jul 21, 2003 Posts: 9960 Status: Offline |
Those boggle? You must have never developed anything. Daniel (when introducing himself): Whirled is at $300K revenue, $5M invested. Abject failure. OOO is still a very small and young company. They make mistakes. They can't do everything. They make great games. Some are popular, some less so. |
||
|
|
CKShinrai
Joined: Sep 7, 2003 Posts: 3898 Status: Offline |
I love Progress Quest, GTFO. ----------------------------------------
|
|||
|
|
Pauling
Joined: Dec 20, 2005 Posts: 1997 Status: Offline |
...Whoa. That's an upsetting number, especially in a quote from the CEO. Are these losses ongoing, or are the profits just small compared to the initial outlay? There's nothing in the linked article, but Cleaver does like to present solid numbers in his own talks. If anyone has a link to that, I'd be interested. EDIT for below: I did see the quote, but I was looking for other numbers besides that- more detail, basically. ---------------------------------------- Pauling of the Lost Lot, Sagemerald Officer emeritus and occasional cabin person Puppetar (and drawing of ---------------------------------------- [Edit 2 times, last edit by Pauling at Mar 25, 2010 5:08:19 PM] |
|||
|
|
CKShinrai
Joined: Sep 7, 2003 Posts: 3898 Status: Offline |
It's at the VEEEEEEEERY beginning of the linked article, after the list of participants. I missed it at first, too. ----------------------------------------
|
|||||||
|
|
Cephalopod
Developer Joined: Jul 17, 2006 Posts: 1623 Status: Offline |
Just a quick comment on the "abject failure" quote. As Cleaver pointed out over here, that's been taken a wee bit out of context:
|
|||
|
|
Cleaver
Captain Joined: May 7, 2002 Posts: 3150 Status: Offline |
Those are very approximate total investment in the project and total *revenue* to date. There are no profits. Whirled is wonderful in many ways, but its financial results are not yet good. We remain committed to trying to change that. Regarding some of the OP's original points; - PP Treasure is indeed a very simple game compared to Puzzle Pirates. Three Rings is good at making complicated games, and Facebook seems to reward simplicity. For example, we tested the Foraging puzzle in PPT with a chest and a time-limit vs. the current simple 'match three ten times' version. A significantly larger number of players completed the more simple puzzle and came back for another game later (a crude but useful measure of 'did the player have fun?') If we want to succeed on Facebook and not have more abject failures then it behoves us to listen to clear signals from the audience like this, even if it means making a much simpler game than we would normally gravitate towards. Put another way, we spent 3-4 years, $5M and much blood and sweat making a very complicated thing, Whirled, whilst other companies were busy making ridiculously simple things (by comparison) and printing hundreds of millions of dollars. I'd rather not repeat that boggling fail. - Bite Me has a number of idiosyncrasies and is very much not a complete, polished game but a work in progress. Again, to succeed on Facebook it's necessary to adopt this 'develop in public' approach. I'll alert the team to their mathematical challenges, and we may well sell clothes etc. in the future. We'll see. - We are going to update the ooo site soon and get rid of the outdated news. It is indeed a fail right now. We don't even link to our FB games! I guess we've been busy making games instead of updating our corporate web pages. yours, - Cleaver |
|||||
|
|
Gloraelin
Joined: Jun 15, 2004 Posts: 4728 Status: Offline |
I love it when the People In Charge comment on little things. Makes them seem not quite so... far away? ----------------------------------------
|
|||||
|
|
Quitex
Joined: Oct 9, 2006 Posts: 7970 Status: Offline |
Oh look, a Cleaver! I would like to comment on something that I like about CEOs who take the time to address these sort of things. The CEO of my company, who I see every other week walking on the production floor, he has no idea of the things that are going on, or seems that he doesn't have an idea, since he makes it look like he care less. I understand that CEO-ing is not a walk in the park and they don't have 20 hours of spare time a day, but being *there* where stuff happens is something that should be done. So yay for Cleaver passing by. By the way, Cleaver, you have the most amazing people OMing. They all deserve a raise. Except Hera. She didn't want to have my Babies. :( ---------------------------------------- Quitex, everywhere.
|
|||
|
|
Erfan
Joined: Apr 2, 2005 Posts: 7545 Status: Offline |
Oh SNAP. Cleaver came to the party?! Over this whining? ----------------------------------------
|
|||
|
|
StuManchu
Joined: Jun 22, 2004 Posts: 7706 Status: Offline |
1 Boggling OP Failure: OP has never created anything in his or her life other than this bizarre, semi-vitriolic post, the context of which actually contradicts his entire commentary, because he has played the products he is critiquing which basically makes them more of a success than whatever his piddling contribution to the world has been. ---------------------------------------- Was once Stuyvesant Redistribute your wealth, or we'll redistribute your blood. |
||
|
|
Benzene265
Joined: Jul 18, 2005 Posts: 6036 Status: Offline |
More importantly,
Info plz. ---------------------------------------- A Ghyslaine and a Rhodin for every Ocean, but mostly on Viridian. Make the natural choice for our oceans: Google Rhodin Blonde! |
|||
|
|
Dylan
Joined: Jul 21, 2003 Posts: 9960 Status: Offline |
Puzzle Ninjas. |
||
|
|
AhoyLindsay
Joined: Sep 9, 2005 Posts: 3063 Status: Offline |
People don't always need qualifications to criticize things, although I personally wouldn't call most of the post 'boggling failure' so much as 'minor flaws' in the products of a great company. Still. ---------------------------------------- Castawayjoe of the Midnight Ocean. To err is human, but to arr is pirate. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Catharsis on Cobalt and Malachite. |
|||
|
LJAmethyst
![]() Joined: Jul 19, 2007 Posts: 3123 Status: Offline |
Spiral Knights had a very brief public beta, during which I found my computer was too weak to play it. ---------------------------------------- First Mate, Tales from the Deep. Prince, Jigsaw Tessellators. Governor emeritus of Amity Island. ---------------------------------------- [Edit 1 times, last edit by LJAmethyst at Mar 27, 2010 3:06:17 PM] |
|||||
|
|
Pauling
Joined: Dec 20, 2005 Posts: 1997 Status: Offline |
I had those problems too, but only in multiplayer. In single-person mode, it ran fine... hopefully they'll fix the issues with network performance, since a single-person online game is a tad pointless. ---------------------------------------- Pauling of the Lost Lot, Sagemerald Officer emeritus and occasional cabin person Puppetar (and drawing of |
|||||||
|
|
BehindCurtai
Joined: May 25, 2004 Posts: 12551 Status: Offline |
Please, not steam: Last I heard, it could not support macintosh at all. It could not support any non-subscription game, at all. I still will not spend any money on sony products (my beef isn't the whole sony music rootkit, but rather the non-response to it that sony came back with), and that includes blue ray or anything else. I thought sony now owned valve (and steam). ---------------------------------------- "We're trying to find the error bars on that number" The political and economic blog of a strict constitutionalist http://StrictConstitution.BlogSpot.com/ [quote]Why buy sham poo when real poo is so readily availabl |
||
|
|
OdorOfFrodo
Joined: Jan 6, 2007 Posts: 4423 Status: Offline |
Valve is not owned by Sony. It took me two minutes to double-check myself. Really, man? ---------------------------------------- Ecavatar by Ecastasy!
|
|||
|
|
HiimEric2001
Joined: Aug 17, 2003 Posts: 3212 Status: Offline |
What the hell is Steam? I wiki'd it and I don't get it. It's like a 3rd party site you download games from? Why not just have it downloaded from its own site like Y!PP is? ---------------------------------------- Cire Good Omens, Riot
|
|||
|
|
fliparend
Joined: Feb 4, 2005 Posts: 117 Status: Offline |
Steam to MAC ---------------------------------------- Pirate on Sage: Nineteen Rather lucky than good @ carpentry |
|||
|
|
ddraigeneth
Joined: Nov 22, 2005 Posts: 1008 Status: Offline |
Steam allows you to purchase digital copies of games, and download them from their servers, without the need for CD's. Very few of the games sold through Steam require a monthly subscription. Pros: -No scratched discs. -Occasional sales and special offers (A US$30 game for $2 over the weekend? Oh, yes). -Access to games that you may not be able to find in local stores, and games available exclusively through Steam. -No lost CD keys. Everything is tied to your account, and can be accessed from any computer by logging in. Cons: -No ban-pleas. If you're believed to be cheating, your account will be banned from all secured servers for certain games. (Note, that you can still play on servers without this hack protection, and this only applies to games whose servers are accessed directly through Steam.) -Some games will still be sold at full price, while you could get it for less money from a store/website. -Occasional software updates can cause issues with games, or the Steam client. These usually don't take longer to repair than a bug in any game. ---------------------------------------- Gwiddon d'Sage - Making her own avatars since 2005 DeviantART Is yer sword a foil? |
||
|
|
[Show Printable Version of Thread] [Post new Thread] |
Powered by mvnForum
mvnForum copyright © 2002-2006 by MyVietnam.net