• Play
  • About
  • News
  • Forums
  • Yppedia
  • Help
Welcome Guest   | Login
  Index  | Recent Threads  | Register  | Search  | Help  | RSS feeds  | View Unanswered Threads  
  Search  


Quick Go »
Thread Status: Normal
Total posts in this thread: 710
Posts: 710   Pages: 24   [ First Page | 1 2 3 4 5 6 7 8 9 10 | Next Page | Last Page]
[Add To My Favorites] [Watch this Thread] [Post new Thread]
Author
Previous Thread This topic has been viewed 88629 times and has 709 replies Next Thread
BehindCurtai

Member's Avatar


Joined: May 25, 2004
Posts: 11714
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

Some thoughts a day later...

Someone said that they wanted new stuff, not just new art and re-packaging of the same stuff. I gave that a lot of thought -- a LOT.

Re-packaging of the same thing is not only good, but very desirable.

Take a look at WoW, for example. The basic operation? Relatively mindless slaughter of a bad-guy. 95% automatable. Careful pulls. That's 90%+ (95%+) of the game, until you reach the end-level stuff, and the raid stuff -- then the question is, how well can your large group organize.

Yet the artwork can, and does, change. Placement of things can, and does, make a big difference. Missions, and temporary goals. The core functionality stays the same.

Look at PotBS. The core game? A more detailed ship battle. Look at the large number of missions built on top of it.

Atlantis has the potential to be a major change/improvement/new/different/better with just the same core elements. So what actually needs to be different?

First, if the monsters are just disguised ships, that's no good. Make their behaviors different. Maybe they have a new AI. Maybe just new parameters to the same AI.

Maybe they don't have the same defense/offense characteristics of ships. Perhaps the turtles (just an example) have both high hit points (Takes a lot of damage before dying), and armor (takes less damage from each attack), but very low regeneration (just keep plugging, they'll go down eventually). Maybe the general "Damage goes up at about the same rate as hit points" is off somewhere, and some of those monsters are either very attack heavy (but die if you do manage to hit them), or very defense heavy. Maybe one species is a pack hunter -- a ship approaching them will be ganged by a large number of individually weak creatures that in large numbers will swarm you. With just changes to the AI, or changes to the ship characteristics, a lot of new behaviors can come about.

The types of a given monster -- scout, light, medium, heavy, elite -- perhaps these can be adjusted. Maybe "young" to "elder" -- perhaps the younger creatures are easier to hurt, and do less damage back. Maybe there's two scales -- both age AND combat skill. Just imagine "Elder wimp" and "Young killer", for example.

And, should we expect to see all of these creatures at each set of ruins? Maybe they migrate. Maybe the bigger ones only swim to where the bigger ships are. Maybe you'll never see <creature X> at <location Y> this time of year (until the next reboot :-). Magic: The Gathering kept replay value by making sure that half of the opponents (at random) would never be generated in any one game, so you would play it multiple times to face all the possible opponents. All at once means "Been there, done that, what's new". Keep the newity by keeping some things not yet revealed.

Maybe we can ask some different questions. Why, for example, do all these animals shoot at you? A giant turtle, with armor, might only try to ram -- taking very little damage (armor), while doing lots (giant).

Now, some specific questions: Why is there nothing in the "shallow" end? Why are the safe zones in the middle of the long edge, and not far, far away from the central ruins? Where's the sleeping turtle to throw a grapple on? (Sorry -- forum event humor :-).

Will these eventually turn into "Flotillas" -- fixed locations, with large numbers of maps out there, so that lots of ships reach Atlantis and monsters at the same time? Will the pillaging levels be such that, just as an example, 10 sloops with 3 bots and one player each can come in as a group, fight as a group (*** player armadas!!! ***), and then leave when the group is in trouble? Or will the whole setup remain a large ship only battle ground? Will such a setup -- with the need for nav-gunning -- be "impossible" for most of the players? Is the target audience for Atlantis the "Raid" people, the "solo" people, the "gather a group" people, or what?

That last question needs repeating. No, I just came up with it.

Is Atlantis supposed to be the YPP version of a raid -- 40-60 people going out in a co-ordinated large group? Is it something that a small pickup group of 5 people can play in? If so, is it supposed to be one "good" ship of 5, or can 5 "fine" ships actually do something? How about 2 WB's versus one WF?

Is it intended for "Fine"-level players? For "Good" level? "Expert"? Are there, perhaps, small ruins as well as elaborate ruins? ("Fine" vs "Expert" zones).

Will these become "Blockade training", in the same sense that normal battles are PvP training? (Or was that the goal behind flotillas)?

Just some thoughts.

Possible goals: Why do you haul pieces of eight from monsters?

Turtles, perhaps, generate turtle meat. Yes, a new commodity. What might it be used for? Perhaps ship outfitting. Something you need when you repair / restock a ship during maintenance. Yes, we've been told that ship repair was coming, maybe new commodities will be part of of. Cleaver is a cook, after all.

Ideas?
Dead ships are a supply of wood, perhaps iron.
Dead animals are a supply of ... <new things>.
Those ruins, if you can throw a grapple, will permit you to haul aboard something that can be sold for money -- perhaps like gems, the farther away, the more valuable.

"But that's horrible -- it won't be divvied, and will be a reward for the navver". Yes. YES. Abso-fragging-lootly yes. Flotillas were (to me, at least) a failure because the risk of bringing in a ship never made sense. Something that won't be subject to a gem thief, that is reward for the navver/ship owner, makes sense to balance that risk factor.

Just some thoughts.
----------------------------------------
When there's trouble in the world, the men send the women home.
When there's trouble in the home, the women send the men out.
[Aug 17, 2007 9:07:36 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
DreadedChris



Joined: Jan 27, 2006
Posts: 3090
Status: Offline

Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

Re, BC,
For the jobber it isn't even new anything. It's just the same game as always.

Only for the navver is it even a 're-packaging' of the same basics, for everyone else the change is completely irrelevant to their game experience.

On top of which, it does indeed appear to be a big-ship only playground; and, of course, we all know already how difficult it is to fill a frigate. (Those in the 3 largest flags need not rub it in.)

As far as I can see, it's more toys - which will not be appreciated if they cost money to play with - for the top few navvers in the largest flags, you know, the ones who already do all the blockade navving and the biggest pillages, and the occasional flotilla even though they aren't really worth bothering with.

Yay for an even smaller navver-jobber ratio, I guess. Why, I have no idea.
----------------------------------------
~< The Dread Pirate Chris >~
[Aug 17, 2007 9:19:52 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
tkp42

Member's Avatar


Joined: Dec 7, 2003
Posts: 1136
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

 
Allow maps to sea monsters to be pillaged from brigands.

Thanks for adding this so quickly. I know a several folks who regularly pillage on Ice. This will be a nice treat for them and will hopefully add to the numbers able to go test the new feature. Great job in adding this so quickly.

And I imagine the chart additions to the tourneys were so people can find the routes with the hidden Atlantean outposts? If so, well done yet again!
----------------------------------------
Tonya+nator
Owner of Crate O'Splice furnisher on Barbary Island, Sage Ocean
Awesomely bad avatar inspired by Adrielle's addiction to blinkies. Thanks for the links, mate!

[Aug 17, 2007 9:22:37 PM] Show Printable Version of Post        Send Private Message    http://ice.puzzlepirates.com/yoweb/pirate.wm?target=Tonyanator [Link]  Go to top 
Patetch

Member's Avatar


Joined: Apr 22, 2006
Posts: 3153
Status: Offline
Re: We got eaten Reply to this Post
Reply with Quote

 
We were on a war brig with half carp damage and half bilge, one spot from the safe zone, when a Nautilus appeared from UNDER our ship and ate us! Yes, our ship totally disappeared. All stations became nonfunctional, and it still looks to us like if we are still on the atlantis blockade board. a /who of the ship shows us at an island, but none of us see it, noone can board our ship, and nothing is happening.

Hmm, are they supposed to eat us too? (grin)

There is so much more to the story :p

We started out at Winking Wall, but there was a blockade there, so a petition was sent and Glaucus whisked us to Wyeth. We then travelled to the Remote Wall outpost and yes, sort of got eaten. Frostine came to our rescue (haven't quite figured out whose alt that is.) Gave us a new brig (named Narwhal Bait :p) and a new chart. Turns out this chart was to the Shrines between Cold Spring and Fort Royal. Glaucus came back on and whisked us to CS. This time we enter the board and even managed to kill one pretty quickly, but then something hit us dead on and down we went. All that and not a single moment of treasure haul and to top it all off I ended up with an eyepatch! :p

Which brings me to a question... is it possible that there is a greater chance of an injury with sea monsters? It just seems that I am seeing more people get them.
----------------------------------------
Pletoo of Sage is happily rendering Easter eggs - feel free to tweak yer design as often as ye like :)
----------------------------------------
[Edit 1 times, last edit by Patetch at Aug 17, 2007 11:08:21 PM]
[Aug 17, 2007 11:02:02 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
emerson

Member's Avatar


Joined: Aug 4, 2003
Posts: 8796
Status: Offline
Re: We got eaten Reply to this Post
Reply with Quote

Okay, today I was unable to find enough support to comfortably field a frigate like yesterday, so I joined a baglah, a brig, and took in a brig myself.

We were all destroyed quite quickly. Not having taken ships smaller than frigates in before, I don't know if the damage dealt by narwhals has changed, but I'm thinking it has... maybe a bit too much.

It's one thing to make a mistake and get 50% damage. It's another to make a mistake and be sunk instantaneously. The brig I jobbed on lasted a grand total of 90 seconds before being literally blown out of the water and going down like a rock. Pretty disappointing, after a 20 minute sail to GET there.

I believe the narwhals are far too difficult, at least for ships smaller than a war frigate. Given the damage dealt, I have to reiterate my previously posted concern that this new adventure is turning into the elite pillage of elite pillages. No longer can you realistically afford to sail a ship in with half the pirates doing "good" or better.

Now you really need GM+ across the board mates (well, okay, at least on the duty stations they're working on) to have a chance.

Also, at one point I was engaged and barely hanging on, when a bunch of monsters bubbled to the surface around me. That was pretty much it--I might as well have thrown a torch into the ship's magazine myself. At least it would have been a bit more glorious.

I'm posting this in the hopes that we're still in the tweaking phase, and this may be just an overcompensation for an initially too-weak set of monsters. It's a lot of fun to see the monster, but the ratio of fun to swimming home is far too low to make this truly enjoyable over the long haul.

Emerson,
also pointing out maybe we should set these things to non-sinking, before there are literally no ships left on Ice.
----------------------------------------
Cleaver shouts, "I lub this island."
Personally I think that TITS are a technique if they are used less than once every three moves. Any more than that, and you're just waving your exploits in their faces. - Flamer
[Aug 17, 2007 11:18:50 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Rick9109

Member's Avatar


Joined: Sep 19, 2003
Posts: 6418
Status: Offline
Re: We got eaten Reply to this Post
Reply with Quote

I'm not so sure it's meant to be an elite of the elite thing to me from what you're reporting, and from the way maps spawn, that this is something for you to do in a war frig-or maybe even a grand frig. Although I suppose time will tell on that.

And even if it is something for the elite of the elite, there really isn't very much else out there for them at this moment.
----------------------------------------
Rome. Pirates of the Damned, Crimson Tide.
You're a fad, that means you're something I already had.
[Aug 18, 2007 12:04:23 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest    rick9109    cactusrome [Link]  Go to top 
Inschato

Member's Avatar


Joined: May 31, 2006
Posts: 3312
Status: Offline
Re: We got eaten Reply to this Post
Reply with Quote

 
I'm not so sure it's meant to be an elite of the elite thing to me from what you're reporting, and from the way maps spawn, that this is something for you to do in a war frig-or maybe even a grand frig.


I really wonder when were gonna see some updates that are really fun for the Sloops-Dhows... right now it seems the cool stuff you need atleast a War Brig to really have proper fun without one-mistake-deadness in the loop.

Point out a recent update that proves me wrong.
----------------------------------------
Inschato - Midnight
Intner - Hunter
 
Glaucus has to head back to petition land. Not that he's much fun anyway, but someone on another ocean mixed up the words "Gorgonyx" and "Orgasm", and it's making others cranky.

[Aug 18, 2007 12:09:30 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Rockitboy

Member's Avatar


Joined: Jul 5, 2005
Posts: 588
Status: Offline
Re: Ice Release 8/16 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

Not sure if this is a bug or not. But SN doesn't take lightly to sabateurs. So after we pwned him, we put him to work in a pillage:



Then after a long pillage we exchanged Atlantean war stories.

----------------------------------------
Rocketboy
Cursed Isles, ridding the oceans of poor bnav one ship at a time.
[Aug 18, 2007 1:14:01 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Octobeard

Member's Avatar


Joined: Dec 8, 2005
Posts: 337
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

 
Re, BC,
For the jobber it isn't even new anything. It's just the same game as always.

Not really. Saboteurs don't appear on normal pillages. In fact, Saboteurs are new content that the navigator can't access.

Granted, the chance of any one jobber encountering a saboteur is pretty low. But there still is something for the jobbers, and (unless they throw everyone into a melee), only for the jobbers.
----------------------------------------
PogoBeta wrote: 
NO GODMOGGING

[Aug 18, 2007 6:13:15 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Dominator137

Member's Avatar


Joined: Dec 19, 2005
Posts: 1313
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

 
But there still is something for the jobbers, and (unless they throw everyone into a melee), only for the jobbers.

I was under the impression that the naver was only subject to "sabotage" if a heavy number of sabetours begin "taking over", at which point, you lose your ship.
----------------------------------------
Viridian - Domzx, Senior Officer of The Devil's Own
Member of Regnum Irae

Crooktooth wrote: 
The forum needs a whack-a-mole setting.

[Aug 18, 2007 7:19:38 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Nechelovek

Member's Avatar


Joined: Aug 5, 2005
Posts: 55
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

lol
wonder what the drop pattern is on that Trident. XD
[Aug 18, 2007 9:15:44 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
tcarr

Member's Avatar


Joined: Jun 7, 2004
Posts: 4294
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

Report on the sea monster run I just finished.

First ship: we got in, and the "time to break" was counting UP and was already over 5 hours. The sand in the hourglass was frozen. No moves could be placed.

After getting out and in again several times we abandoned ship. That ship did make it back to port, with the map, all by itself.

Second ship, to a different site seemed to be working normally. The sea monsters didn't swarm us as soon as we got on the board, and I didn't see any rising from the depths either. We headed to the shallows, and the monsters followed us. They weren't very aggressive but there were a LOT of them, and the saboteurs kept coming aboard. We were doing fine except for several times when despite getting Excellents on duty reports I would just get no sail tokens at all for several turns. After the first time that happened, I tried to run from the monsters and get to safety, but they were faster than we were, and we sank. I did manage to sink one narwhal first.

IMO we need sink bonuses when we sink monsters, the way we get sink bonuses when we sink BK ships in a flotilla. That would mean the jobbers would get *something* for their efforts other than a fish.
----------------------------------------
LordKalvan of Otherwhen, all oceans but mostly Midnight
[Aug 18, 2007 9:17:10 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest [Link]  Go to top 
Holy_Fire

Member's Avatar


Joined: Oct 31, 2006
Posts: 412
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

Ok I won't lie I didn't read to much of this thread, but I have heard no talk about anyone going on to a island. So at any point do you port and explore Atlantis? Or is it just a blockade like thing?
[Aug 18, 2007 12:02:49 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
rrruuunnn

Member's Avatar


Joined: Jul 8, 2005
Posts: 397
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

Has anyone been keeping track of how many shots it takes to kill these things?
----------------------------------------
Hookedkiller of Cobalt
Crmdcm of Midnight

Awsome avatar by Letara.
[Aug 18, 2007 12:20:07 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
emerson

Member's Avatar


Joined: Aug 4, 2003
Posts: 8796
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

Right now it appears to be an enhanced flotilla. However, from what's been said in announcements and other posts in various threads, it's reasonably clear that this isn't all there is. They're releasing bits and pieces for testing, presumably so the testing can go on while new things are developed.

Of course, no one has survived an entire monster encounter, so who knows? Maybe once most or all of the monsters have been defeated, you get to go to Atlantis.

Emerson,
shrugs
----------------------------------------
Cleaver shouts, "I lub this island."
Personally I think that TITS are a technique if they are used less than once every three moves. Any more than that, and you're just waving your exploits in their faces. - Flamer
[Aug 18, 2007 12:24:00 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Beserker36

Member's Avatar


Joined: Mar 31, 2006
Posts: 151
Status: Offline
Re: Ice Release 8/16 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

 
Not sure if this is a bug or not. But SN doesn't take lightly to sabateurs. So after we pwned him, we put him to work in a pillage:



Then after a long pillage we exchanged Atlantean war stories.


/me laughs me booty off
----------------------------------------
~ Thetwam of Sage:
Still stating the obvious, one dumb post at a time.
[Aug 18, 2007 1:20:03 PM] Show Printable Version of Post        Send Private Message    Hidden to Guest    http://www.thetwam.110mb.com [Link]  Go to top 
Shuranthae



Joined: Apr 1, 2004
Posts: 9757
Status: Offline

Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

DC wrote: 
Currently, there is no other point to sea monsters than going and fighting sea monsters. It has no rewards worth reaching, and unlocks no further content besides the sea monster fighting itself.

It is hoped that there will be greater rewards later, especially on production oceans, however, the rewards for flotillas were drastically reduced compared to Ice, so at this time, I fully expect sea monster fighting to be pretty much without rewards, certainly nothing worth risking a ship over. Of course, we'll all do it for a couple weeks anyway to try it, and then go back to Poker & Pillaging.
The thing to keep in mind is that Flotillas rewards are pretty much purely monetary while there's supposed to be other rewards for battling Sea Monsters, rewards they may not want to ruin the surprise for just yet.
[Aug 18, 2007 1:30:21 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
DreadedChris



Joined: Jan 27, 2006
Posts: 3090
Status: Offline

Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

 
The thing to keep in mind is that Flotillas rewards are pretty much purely monetary while there's supposed to be other rewards for battling Sea Monsters, rewards they may not want to ruin the surprise for just yet.

There were also supposed to be not-yet-defined rewards for repelling a brigand king blockade.

I suppose that you don't have to pay your jobbers as much because of the bounties giving them some pay is a reward but, somehow, 'reduced cost to enter an involuntary event' is not 'reward' in my mind.

Quite simply, I think the flotilla and BK blockade mechanics are pretty cool -- and the reward structure makes them worthless. I have absolutely no confidence in 'Atlantis' being worthwhile. The track record says to me 'ringers are unwilling to make any fountain stronger than pillaging'.

Sinking risk + fountain less than pillaging = much suckage
----------------------------------------
~< The Dread Pirate Chris >~
[Aug 18, 2007 1:45:43 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Wetpants



Joined: Jul 29, 2003
Posts: 120
Status: Offline

Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

Well, we completed a full run to and from the monster ranch in a War Brig.

Sunk quite a few of the monsters but we did have some issues early on. As we entered we had about 5/6 of the monsters all coming straight after us and very clumped together. We spent a good 10/15 minutes diving in and out of the safe zone to try and inflict damage and get the monsters to spread out.

Eventually we thinned out the monsters and stuck around on the board proper sinking some and finally doing some TH for our rewards. All in all, the monetary payout and treasure chest payout were fairly low considering the amount of time and material we put into the trip.

Either the chests had better have nifty stuff or people will have to treasure haul quite a bit more to actually make it worthwhile. It did look like the 'treasure haul people provide regular duty puzzle skill' was working very well. We had about 20 people doing treasure haul, 1 person sailing, and 5/6 people fighting saboteurs and kept generating tokens and had no bilge/carp issues.

However, the changeover from everyone doing TH to everyone back to stations was very rough. It took a moment to get sail tokens and stuff back up to normal once we had to move as more monsters approached. We got out without much difficulty, but it could have been much worse.

Total time was about two hours from first starting to job people to porting and divvying. We spent almost an hour on the board fighting the monsters and stuff.

Assuming you don't get ganged up on when you first enter it's not to horrible. We figure Baghlahs and up shouldn't have many difficulties in the shallow end. I think a really well run Dhow might eventually be able to sink some narwhales and stuff, but it would be a difficult fight. Sloops and cutters just won't have enough fire power with single shot small.

--Hakim
[Aug 18, 2007 1:57:33 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Shuranthae



Joined: Apr 1, 2004
Posts: 9757
Status: Offline

Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

Well actually a sinking Flotilla can (on a rather regular occurrence) be more profitable than a high level pillage. I also don't recall there ever being any offers from Three Rings that Flotillas/BK Blockades were ever going to have any nonmonetary reward, though there certainly was a lot of speculation on the player side. It sounds to me like the Dub Oceans have found BK Blockades to be rather rewarding. Most of the complaints I hear about BK Blockades/Flotillas come from the Subbers.

Though the thing about me is that I don't view BK Blockades/Flotillas so much as a New Release as I do a very late Fix. What I find especially interesting is that Fix was to a problem that likely only ever happened on Midnight. Yet at the same thing, it seems like Dub Oceans enjoy that Fix the most while Midnighters hate it. Funny that.
[Aug 18, 2007 1:59:33 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
DreadedChris



Joined: Jan 27, 2006
Posts: 3090
Status: Offline

Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

The statement I'm referring to was the parenthetical ('and rewards for repelling them, of course') one that was cited in the intent to not defend. I always expected that suggested a cash reward for winning the blockade larger than the usual half-chest, like... enough to cover the expense of the blockade.

While green oceans are finding bk blockades 'rewarding' in game play, I don't think they are making a profit on them, I believe they are a net resource sink (not exactly a poe sink as much of the sunk value is doubloons).

And while it may be theoretically possible to make out better than a pillage on a flotilla, I have yet to make better than 1000 poe/hr on a single flotilla as a jobber, and the typical flotilla visit pays little to nothing to the jobbers and certainly does not cover the restock for the navver. The most successful flotilla I've seen very quickly sunk 2 ships and dispelled the flotilla as a result, which payed out a couple hundred apiece to the jobbers, but of course, there was no TH, (which barely puts any poe in the coffers anyway, once you divide that money across a frigate.) I keep hearing on the boards how there are successful flotilla ventures, but honestly - I've never been on one, and I don't know anybody who has. For every 'profitable' flotilla expedition there must be 3 that break even, and ten that are complete catastrophes, to guesstimate out from the anecdotal evidence around me.
----------------------------------------
~< The Dread Pirate Chris >~
[Aug 18, 2007 2:31:04 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
thorntona

Member's Avatar


Joined: May 19, 2005
Posts: 85
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

 
Allow maps to sea monsters to be pillaged from brigands.


I finally pillaged one of the outpost charts ('Map to Sunken Shrine of Telchines' near Cold Spring).

As to chart rarity, all I know is that it was my 21st chart after pillaging off and on yesterday and today. I got it between Winking Wall and Diablo though I'm pretty sure it doesn't matter where you pillage.
----------------------------------------
Biscuithead
[Aug 18, 2007 2:44:23 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
tcarr

Member's Avatar


Joined: Jun 7, 2004
Posts: 4294
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

 
Report on the sea monster run I just finished.

First ship: we got in, and the "time to break" was counting UP and was already over 5 hours. The sand in the hourglass was frozen. No moves could be placed.

After getting out and in again several times we abandoned ship. That ship did make it back to port, with the map, all by itself.

I just found a screenshot that I had taken of the broken break timer. It's uploaded now.

linky
----------------------------------------
LordKalvan of Otherwhen, all oceans but mostly Midnight
[Aug 18, 2007 3:50:22 PM] Show Printable Version of Post        Send Private Message    Hidden to Guest [Link]  Go to top 
Patetch

Member's Avatar


Joined: Apr 22, 2006
Posts: 3153
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

I was going to post this in the bazaar thread but it is directly affecting the testing of this release, so I shall put it here.

I am fairly new to Ice but I was wondering if it is normal for ship prices to change dramatically. Last weekend when I was pricing ships, I am pretty sure that warbrigs were less than 40k (in fact, I thought they were closer to 30k) but now they are around 57k, if you can find them at all. Yes, that is still less than a warbrig on Sage, but that still doesn't account for their availabilty (or lack thereof.)

Since we all know that sloops and other small ships don't stand a chance, people are looking to get at least a warbrig. Some people are willing to risk a wb but can't get their hands on one, while others who do have them are not using them because they are so difficult to replace. The release is only a few days old and already I can't find people going.

I appreciate the tournies being held with ships as prizes, but I am wondering what else can be done to make more big ships available on Ice (production oceans seem to be relatively stable in ship prices and commodities.)
----------------------------------------
Pletoo of Sage is happily rendering Easter eggs - feel free to tweak yer design as often as ye like :)
----------------------------------------
[Edit 1 times, last edit by Patetch at Aug 18, 2007 7:39:50 PM]
[Aug 18, 2007 7:38:42 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
zacxxxx

Member's Avatar


Joined: Nov 7, 2006
Posts: 11
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

why cant i get ice ocean?
[Aug 18, 2007 9:24:32 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Inschato

Member's Avatar


Joined: May 31, 2006
Posts: 3312
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

 
why cant i get ice ocean?


A) Have you bought atleast 24 doubloons in the last month or are subscribed?

B) It uses a separate client which you can get HERE
----------------------------------------
Inschato - Midnight
Intner - Hunter
 
Glaucus has to head back to petition land. Not that he's much fun anyway, but someone on another ocean mixed up the words "Gorgonyx" and "Orgasm", and it's making others cranky.

[Aug 18, 2007 9:29:26 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Shanoyu

Member's Avatar


Joined: Jul 28, 2003
Posts: 4593
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

Repackaging is fine by me.

l o l I'm going to get to use the phrase atlantis attunement

Rewards for the atlantis encounter will seem fine to me whatever they are. After briefly consulting every other MMO ever made, nobody is happy with rewards from any encounter, ever, unless they're broken. Even if they're good people will complain about what spawns or how they're distributed or how you have to do it 40,000 times for everyone to get one.

Naturally as a teamwork junkie I'd love to see an execution encounter (i.e., a PvE event where players have to split up and do a set of specific tasks very well) but I can understand if they don't show up in a game geared more toward casual play.

The question for the repackaging-stinks folk is this: Is there development time really available for puzzles that would only be used in just a few kinds of encounters? Just one?

I'd want something like this: You're fighting a sea monster that is large and very fast. You shoot it to slow it down but just shooting it won't actually do anything. You have to ram it from the side which starts a second phase. (Of course, I'd want that to be figured out by the players.)

Then you have some players fighting the monster in swordfight (Which I like as an old standby and I think, personally, is an excellent core puzzle) and a second set of players doing some other puzzle, lets say breaking the monster's eggs. Every MMO has some monster with eggs that get broken and I see no reason to end the trend now. The puzzle with the eggs gets harder as more people swordfight the monster, but if the players are defeated in swordfight the monster flips out, which is pretty bad since you're docked on her and you sink. When one individual player is knocked out in swordfight they can get back in if someone completes a puzzle to wake them up with smelling salts or some such. (The encounter can't actually be won in the swordfight, you need to do enough of the other puzzle)

I suppose that would replicate the holy trinity (tank/healer/damage dealer) and therefore could be seen as somewhat cliche, but it has a number of advantages.

I wont get into those advantages save for the major one, which will apply pretty much regardless of what OOO does with PvE:

When you're introducing new puzzles into encounters, it is a good idea (tm) to include older core puzzles (i.e. swordfighting) just in case they don't like whatever new mechanic is introduced by the content.
----------------------------------------
His Holiness, The Dope
[Aug 18, 2007 11:08:34 PM] Show Printable Version of Post        Send Private Message    Hidden to Guest [Link]  Go to top 
Rick9109

Member's Avatar


Joined: Sep 19, 2003
Posts: 6418
Status: Offline
Re: We got eaten Reply to this Post
Reply with Quote

 
 
I'm not so sure it's meant to be an elite of the elite thing to me from what you're reporting, and from the way maps spawn, that this is something for you to do in a war frig-or maybe even a grand frig.


I really wonder when were gonna see some updates that are really fun for the Sloops-Dhows... right now it seems the cool stuff you need atleast a War Brig to really have proper fun without one-mistake-deadness in the loop.

Point out a recent update that proves me wrong.


Yeah, it's really a shame how long the dhow has been out and they haven't really done anything for it. And it's too bad nobody pillages on sloops anymore and that there aren't a ton of people using them for everything from merchanting to blockades.
----------------------------------------
Rome. Pirates of the Damned, Crimson Tide.
You're a fad, that means you're something I already had.
[Aug 19, 2007 2:35:24 AM] Show Printable Version of Post        Send Private Message    Hidden to Guest    rick9109    cactusrome [Link]  Go to top 
DestinyG



Joined: Mar 23, 2007
Posts: 464
Status: Offline

Re: We got eaten Reply to this Post
Reply with Quote

Ok, I'm not a subbie or has a very deep credit card, but I want to dip into this thread, and suggest some stuff. Some questions:

1. Will they have an island that we can salvage things, and stuff? Then if we wouldn't have any better activities on land except games and Poker, then what's the point of going there except getting PoE and getting sunk by a giant turtle? We would like to see, something like we can port on the adventure island, after crossing some kind of gate guarded by some kind of Sea Monster, so we can salvage commodities(eg. rum) so as not to run out of supplies while trying to cross the monsters. I've remembered sinking flotillas running out of rum/cannonballs in the last touch of historic genious and getting sunk. This is a MAJOR PoE/Doub sink, why not add something so we have supplies to repay the cost of the sunken ship, and restocking. I remember my friend who loaned a ship for a BK flotilla and got sunk, w/out getting even at least half to repay his ship.

2. This would mainly render more stagnation to the oceans. Since most of the elites and major crews, out to try the wonders of Atlantis, leave the normal pillaging routes to enter in this, many smaller crews will lose the chance to get a decent PvP and a nice crew-fame up. As many crews go dormant, due to lack of boats out in the sea, more stagnation happens.( Since the blockade has been introduced, I can't find a decent Brigand/Barbarian on most main routes) Since the best PoE fountain is no longer tapped, major inflation might occur and lack of funds might happen. Why not add more brigands to stagnating routes (Using some new algorithms to calculate route stagnation, like how many ships pass for a period of time) and make the route harder so some people/elites can still find a reason for an hour's worth of pillaging on a "stagnating" route.

3. Control too much saboteours as not to prevent people from leaving most of the crucial duty stations and losing sail tokens, which will lead to getting sunk by a sea monster. This is mostly equivalent to the TH Problem (People hopping into TH stations and leaving crucial stations abandoned), which can't be controlled by simply going away from stuff.

4. New tweaks to the "boring duty stations". Like we can start refilling guns with harpoons instead of cannonballs. So you can haul a beast aboard, and go out. Then you can salvage commodities (eg. Turtle Leather, Nautilus shells, which can be used to upgrade hulls of ships, etc.) Or then sailing gets lightning that strikes and destroys pieces. Things like that.

5. New puzzles, eg. Processing. You de-skin turtles, remove nautilus shells, etc. This will also involve new stalls, dedicated for processing this stuff.
----------------------------------------
[quote=Apollo][quote=GotyemoGirl]So, by saying that someone could say something along the lines of...[/quote] They could... but then the post would be deleted ("no maximum word count" is not the same as "please spam"), Thalia woul
[Aug 19, 2007 6:36:31 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
sinocelt

Member's Avatar


Joined: Jan 23, 2007
Posts: 582
Status: Offline
Re: Ice Releases 8/16 -8/17 - ATLANTIS OUTPOSTS Reply to this Post
Reply with Quote

 
I keep hearing on the boards how there are successful flotilla ventures, but honestly - I've never been on one, and I don't know anybody who has. For every 'profitable' flotilla expedition there must be 3 that break even, and ten that are complete catastrophes, to guesstimate out from the anecdotal evidence around me.

I've been on a few very successful flotilla ventures, led by Podling on Sage. I was making a few thousands each time as a jobber. However, Podling finally stopped playing because he felt frustrated by the random moves of the new IA, and since then, I've been on several flotilla runs that didn't bring me much (if anything at all).

Too bad, because flotillas have two advantages for me: no SF/Rumble (I suck at both, while I'm Leg in Carp, Bilge, Sail, and dNav) and uninterrupted puzzling (which is especially welcome when you play sails, since on a normal pilly I don't have time to build big combos; yes, I'm slow).

I was also on sloop pillies with Podling (before sloops started spawning dhows and *shudder* bahglahs) that brought 1-2 k per battle, so that beats any flotilla I've been in.
----------------------------------------
ROM ON SAGE AND ALL OTHER OCEANS
[Aug 19, 2007 7:27:52 AM] Show Printable Version of Post        Send Private Message    http://www.sicart.info/en/etc/fav/ypp.html [Link]  Go to top 
Posts: 710   Pages: 24   [ First Page | 1 2 3 4 5 6 7 8 9 10 | Next Page | Last Page]
[Show Printable Version of Thread] [Post new Thread]

Puzzle Pirates™ © 2001-2009 Three Rings Design, Inc. All Rights Reserved.   Terms · Privacy · Affiliates