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eguee

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Puzzle Codename:Shad(prototype ready!) Reply to this Post
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It came out of an idea I had while I was dreaming.
Linkity
Edit:Prototype at here
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equee

Rightontime on Viridian
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[Edit 1 times, last edit by eguee at Aug 18, 2007 3:37:45 PM]
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tanonev

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Re: Puzzle Codename:Shad Reply to this Post
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How much Puzzle Pirates did you have to play before you started dreaming of puzzle games? :P

In any case, I like the concept a lot. It looks like a novel combination of puzzle ideas that could make for a fun game.

Clarification questions:
What happens when brown cloth is cut?
When you get the chance, could you illustrate how scissors and needles work?
Could you clarify exactly when and where color mixing occurs? I'm confused as to why orange appears at the bottom, 4 from the left, but not 3 from the left.
What did you mean by secondary and tertiary orders?

Design issues:
It seems as though it will be extremely difficult to avoid going over the cloth limit. Bob, for example, is pretty much screwed because he's making 9 red this turn, and he's going to end up making at least 2 red next turn (most likely 3 red), and he will continue to do so turn after turn, incurring penalties until he finally fills that massive yellow order. Ideally, then, the player would want to plan so that all the orders hit 0 on the same cut. This seems too hard to do with only 5 moves before each cut. I'd suggest substantially increasing the move limit or removing it entirely and instead charging a small penalty per move (or perhaps combining the ideas and charging penalties per move once you exceed the move limit).
Should there be a bonus for cutting multiple times in a row with no moves in between?

Normally, color-dependent games use patterns to assist colorblind users. In this case, though, patterns are already there, except they mean something else. Is there a way to convey the color information to colorblind users in this case?
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eguee

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Re: Puzzle Codename:Shad Reply to this Post
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Done with most of it.
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equee

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[Jul 7, 2007 5:29:31 PM] Show Printable Version of Post        Send Private Message    I luv HWFO [Link]  Go to top 
tanonev

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Re: Puzzle Codename:Shad Reply to this Post
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A few more clarification questions:
Which two adjacent pieces does the needle hybridize?
Why is the tile 4 from the left, 2 from the bottom red instead of yellow or orange?

Feel free to post answers or open discussions here before/in addition to adding more to the proposal.
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eguee

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Re: Puzzle Codename:Shad Reply to this Post
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1. The ones on the left and right
2. Red + Orange = Red?
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tanonev

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Now that I think about it, would the pin make more sense if it hybridized the two adjacent to it that are also inside the cursor?

As for the red and yellow thing, let me make a larger example:


XXX
XX XXX
XX X
X XX
R Y

Where R is a red source, Y is a yellow source, and X is an X pattern. Which X's become red, which become yellow, and which become orange?
----------------------------------------
Tanonev on Sage
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eguee

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Re: Puzzle Codename:Shad Reply to this Post
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Now that I think about it, would the pin make more sense if it hybridized the two adjacent to it that are also inside the cursor?

As for the red and yellow thing, let me make a larger example:


XXX
XX XXX
XX X
X XX
R Y

Where R is a red source, Y is a yellow source, and X is an X pattern. Which X's become red, which become yellow, and which become orange?


I just thought of an explanation, but i'll have to change the picture again, but I think it should depend on the number of sources used, so in your example it'll turn all orange, but in the first picture of the storyboard it should be all red.
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Everyone spells my
name incorrectly, it's a
g, and not a q.
You wrote: 
equee

Rightontime on Viridian
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eguee

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Re: Puzzle Codename:Shad Reply to this Post
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Before you start asking me about secondary colors, i'll make an example.

xxxx
x xxx
x x x
O R O

In this case it still turns red because Orange = Red + Yellow so it becomes:
3 Red + 2 Yellow
Because there is more red than yellow, the x's turn red.
----------------------------------------
Everyone spells my
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g, and not a q.
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equee

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tanonev

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OK, so something like this?

Each source contributes one or two primary colors. (I.e., yellow contributes one yellow, and orange contributes one yellow, one red.)
Sum all the color sources connected directly or indirectly to a square.
If there is one dominant primary color, that primary color becomes the square color. If there is a 2-way tie, the secondary color composed of those two colors becomes the square color. If there is a 3-way tie, you get brown.
----------------------------------------
Tanonev on Sage
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tanonev

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Re: Puzzle Codename:Shad Reply to this Post
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Also, what happens when you try to pin one or more hybrid squares? Should the pin simply "break" and the user gets a penalty?
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Tanonev on Sage
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eguee

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Re: Puzzle Codename:Shad Reply to this Post
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I haven't really thought about that yet, but I was thinking that you couldn't be able to select the pin, and it's the same with the pin and other bonus pieces.
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Everyone spells my
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equee

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Uikur

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Re: Puzzle Codename:Shad Reply to this Post
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This game seems fun, but how do the patterns link? i don't see how the yellow takes over the spot in the storyboard. explain please.
----------------------------------------
Just my thoughts.

Check out my proposal (Project Compere) here. Feedback and/or a coder is requested!

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eguee

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This game seems fun, but how do the patterns link? i don't see how the yellow takes over the spot in the storyboard. explain please.

Which spot? Colomn 8/10? if that's so, it's because of the grouping. If there are at least two sources, you add them up, and just for the sake of not typing any more:
 
Each source contributes one or two primary colors. (I.e., yellow contributes one yellow, and orange contributes one yellow, one red.)
Sum all the color sources connected directly or indirectly to a square.
If there is one dominant primary color, that primary color becomes the square color. If there is a 2-way tie, the secondary color composed of those two colors becomes the square color. If there is a 3-way tie, you get brown.

----------------------------------------
Everyone spells my
name incorrectly, it's a
g, and not a q.
You wrote: 
equee

Rightontime on Viridian
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eguee

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Re: Puzzle Codename:Shad Reply to this Post
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I'm going to create a new storyboard. The current one is now going to Davy Jones' Locker.
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g, and not a q.
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equee

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jdnx429

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Re: Puzzle Codename:Shad Reply to this Post
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I like this proposal. There's a bit of strategy involved in trying to create big pieces but not combining colors in a way to make brown. I think this is a game that I'd like to play.
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eguee

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Re: Puzzle Codename:Shad Reply to this Post
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Minor Bump.
I'm still missing a programmer for Shad. If you're interested, please tell me soon!
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Everyone spells my
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[Jul 19, 2007 3:51:53 AM] Show Printable Version of Post        Send Private Message    I luv HWFO [Link]  Go to top 
eguee

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Re: Puzzle Codename:Shad Reply to this Post
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Bump.
I spiffied up the images and added blank tiles into the system.
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Everyone spells my
name incorrectly, it's a
g, and not a q.
You wrote: 
equee

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tanonev

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I can be your programmer, provided you aren't shooting to have this in by the Round 2 deadline. (I'm too busy to handle coding this in a short time period.)

I'd like to point out that it seems rather difficult to tell what two pieces made a particular fused piece. We'll find out for sure after it's coded, but you might want to start looking into that.

Also, the duty report is not for us to determine; Y!PP automatically handles that using player scores. All we have to do is provide a numerical score that is (ideally) normally distributed.

I'm assuming that rainbow tiles connect everything to everything else (i.e., a superfused tile)?

Finally, I'd greatly appreciate it if the tiles that can get connected to color sources were made with transparent backgrounds; that way, I can render the appropriate color and then just drop the image on top. I'll also need the RGB values for the various background colors (roygbv + default + brown). (Your orange seems rather brown on my screen, by the way.)
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eguee

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Re: Puzzle Codename:Shad Reply to this Post
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I'm just shooting for Round 3, so no hurry there!
Colors(Too lazy to convert to hexadecimal)
Normal tiles back: R 254 G 174 B 95
Special piece (Scissors and needle) back: R 255 G 255 B 128
Red: R 255 G 0 B 0
Yellow: R 255 G 255 B 0
Blue: R 0 G 0 B 255
Purple: R 128 G 0 B 128
Orange: R 255 G 128 B 0
Green R 0 G 255 B 0
----------------------------------------
Everyone spells my
name incorrectly, it's a
g, and not a q.
You wrote: 
equee

Rightontime on Viridian
----------------------------------------
[Edit 1 times, last edit by eguee at Aug 1, 2007 12:21:40 AM]
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tanonev

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Should the rightmost patch of yellow count as one patch of 3 or one patch of 2 + one patch of 1, scorewise?
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Tanonev on Sage
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eguee

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Should the rightmost patch of yellow count as one patch of 3 or one patch of 2 + one patch of 1, scorewise?


Counts as 1 patch of 2 + 1 patch of 1.
Oh and great work on the programming!
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Everyone spells my
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g, and not a q.
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equee

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GRP_Pictures

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It came out of an idea I had while I was dreaming.
Linkity

Dude You Remind Me Of My Cuz He Dreams Of Runescape
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King Of The Banned
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tanonev

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Prototype:

http://www.alpha-slash.com/ypp/shad.asp

Have at it :)
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kierra214

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Prototype looks good.

My concern, though, is that the game is too solvable. It's not that hard to fill all the orders with one board. The point penalty for the moves is not enough of a disincentive when you get so many extra points for having lots of large sections.

A few options to make this better:
Require larger orders
Make the board smaller
Switch to a move counter instead of the point penalty

I think a smaller board would be the best thing to try. As it is, even if you fill the full order, the board still has plenty of room left.
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Magrat
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tanonev

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Just fixed a bug in the move penalty code. Now it actually matches what the wiki says :P

Thanks for the feedback, kierra. It's eguee's call which one he wants to try, but I will point out that making the required orders larger can already be done by adjusting the numbers at the bottom (order lower and upper bounds). Don't set either of those numbers higher than 99, though, or the graphics will look weird.

I will also say that adjusting the board size will take a fair bit of coding, especially since all of the graphics will have to be adjusted. Of course, you should by no means let that discourage you from asking me to do such a thing--it just means it'll take longer for me to put it into practice :P
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Looks like this one is Phase 5.
Designer: equee
Programmer: tanonev

Who do I put for artist?
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[Edit 1 times, last edit by CraftingProj at Aug 18, 2007 10:02:06 AM]
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eguee

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well.... I put in the ugly MS paint tiles, so it should be me.
Edit: Maybe I should put in exponentially increasing penalties.
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Everyone spells my
name incorrectly, it's a
g, and not a q.
You wrote: 
equee

Rightontime on Viridian
----------------------------------------
[Edit 1 times, last edit by eguee at Aug 18, 2007 3:34:58 PM]
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eguee

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Just a large BUMP.
As for the scoring penalties, I think it should be something like this:
(n-4)^1.5 rounded to the nearest whole number.
----------------------------------------
Everyone spells my
name incorrectly, it's a
g, and not a q.
You wrote: 
equee

Rightontime on Viridian
----------------------------------------
[Edit 1 times, last edit by eguee at Sep 8, 2007 9:04:13 PM]
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tanonev

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Is there any reason why it has to be 1.5? It just seems a little inelegant to have to do so much rounding (to be honest, I worked around the .5s you specified in the multiplicative bonuses by doubling all the bonuses, then bit shifting the end result).

Another idea to toy with is to keep a running total of points and moves and have your score equal points / moves, like in bilge.

Let me know which one you want, and I'll put it in :)
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eguee

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Is there any reason why it has to be 1.5? It just seems a little inelegant to have to do so much rounding (to be honest, I worked around the .5s you specified in the multiplicative bonuses by doubling all the bonuses, then bit shifting the end result).

Another idea to toy with is to keep a running total of points and moves and have your score equal points / moves, like in bilge.

Let me know which one you want, and I'll put it in :)

I'm going with the bilge thing.
----------------------------------------
Everyone spells my
name incorrectly, it's a
g, and not a q.
You wrote: 
equee

Rightontime on Viridian
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