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Forums » List all forums » Forum: Crafting Puzzle Project » Thread: Puzzle Codename:Shad(prototype ready!) |
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Thread Status: Normal Total posts in this thread: 62
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
It came out of an idea I had while I was dreaming. Linkity Edit:Prototype at here ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian ---------------------------------------- [Edit 1 times, last edit by eguee at Aug 18, 2007 3:37:45 PM] |
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tanonev
Joined: Nov 18, 2006 Posts: 1912 Status: Offline |
How much Puzzle Pirates did you have to play before you started dreaming of puzzle games? :P In any case, I like the concept a lot. It looks like a novel combination of puzzle ideas that could make for a fun game. Clarification questions: What happens when brown cloth is cut? When you get the chance, could you illustrate how scissors and needles work? Could you clarify exactly when and where color mixing occurs? I'm confused as to why orange appears at the bottom, 4 from the left, but not 3 from the left. What did you mean by secondary and tertiary orders? Design issues: It seems as though it will be extremely difficult to avoid going over the cloth limit. Bob, for example, is pretty much screwed because he's making 9 red this turn, and he's going to end up making at least 2 red next turn (most likely 3 red), and he will continue to do so turn after turn, incurring penalties until he finally fills that massive yellow order. Ideally, then, the player would want to plan so that all the orders hit 0 on the same cut. This seems too hard to do with only 5 moves before each cut. I'd suggest substantially increasing the move limit or removing it entirely and instead charging a small penalty per move (or perhaps combining the ideas and charging penalties per move once you exceed the move limit). Should there be a bonus for cutting multiple times in a row with no moves in between? Normally, color-dependent games use patterns to assist colorblind users. In this case, though, patterns are already there, except they mean something else. Is there a way to convey the color information to colorblind users in this case? ---------------------------------------- Tanonev on Sage /mute for the forums PLAY ME (updated 4/22/10) Puppetar by Tilinka |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
Done with most of it. ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian |
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tanonev
Joined: Nov 18, 2006 Posts: 1912 Status: Offline |
A few more clarification questions: Which two adjacent pieces does the needle hybridize? Why is the tile 4 from the left, 2 from the bottom red instead of yellow or orange? Feel free to post answers or open discussions here before/in addition to adding more to the proposal. ---------------------------------------- Tanonev on Sage /mute for the forums PLAY ME (updated 4/22/10) Puppetar by Tilinka |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
1. The ones on the left and right 2. Red + Orange = Red? ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian |
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tanonev
Joined: Nov 18, 2006 Posts: 1912 Status: Offline |
Now that I think about it, would the pin make more sense if it hybridized the two adjacent to it that are also inside the cursor? As for the red and yellow thing, let me make a larger example:
Where R is a red source, Y is a yellow source, and X is an X pattern. Which X's become red, which become yellow, and which become orange? ---------------------------------------- Tanonev on Sage /mute for the forums PLAY ME (updated 4/22/10) Puppetar by Tilinka |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
I just thought of an explanation, but i'll have to change the picture again, but I think it should depend on the number of sources used, so in your example it'll turn all orange, but in the first picture of the storyboard it should be all red. ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
Before you start asking me about secondary colors, i'll make an example.
In this case it still turns red because Orange = Red + Yellow so it becomes: 3 Red + 2 Yellow Because there is more red than yellow, the x's turn red. ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian |
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tanonev
Joined: Nov 18, 2006 Posts: 1912 Status: Offline |
OK, so something like this? Each source contributes one or two primary colors. (I.e., yellow contributes one yellow, and orange contributes one yellow, one red.) Sum all the color sources connected directly or indirectly to a square. If there is one dominant primary color, that primary color becomes the square color. If there is a 2-way tie, the secondary color composed of those two colors becomes the square color. If there is a 3-way tie, you get brown. ---------------------------------------- Tanonev on Sage /mute for the forums PLAY ME (updated 4/22/10) Puppetar by Tilinka |
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tanonev
Joined: Nov 18, 2006 Posts: 1912 Status: Offline |
Also, what happens when you try to pin one or more hybrid squares? Should the pin simply "break" and the user gets a penalty? ---------------------------------------- Tanonev on Sage /mute for the forums PLAY ME (updated 4/22/10) Puppetar by Tilinka |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
I haven't really thought about that yet, but I was thinking that you couldn't be able to select the pin, and it's the same with the pin and other bonus pieces. ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian |
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Uikur
![]() Joined: Dec 10, 2005 Posts: 170 Status: Offline |
This game seems fun, but how do the patterns link? i don't see how the yellow takes over the spot in the storyboard. explain please. ---------------------------------------- Just my thoughts. Check out my proposal (Project Compere) here. Feedback and/or a coder is requested! Irinam of Viridian. |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
Which spot? Colomn 8/10? if that's so, it's because of the grouping. If there are at least two sources, you add them up, and just for the sake of not typing any more:
---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
I'm going to create a new storyboard. The current one is now going to Davy Jones' Locker. ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian |
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jdnx429
Joined: Mar 25, 2006 Posts: 1390 Status: Offline |
I like this proposal. There's a bit of strategy involved in trying to create big pieces but not combining colors in a way to make brown. I think this is a game that I'd like to play. ---------------------------------------- Josephdaniel on Midnight. |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
Minor Bump. I'm still missing a programmer for Shad. If you're interested, please tell me soon! ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
Bump. I spiffied up the images and added blank tiles into the system. ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian |
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tanonev
Joined: Nov 18, 2006 Posts: 1912 Status: Offline |
I can be your programmer, provided you aren't shooting to have this in by the Round 2 deadline. (I'm too busy to handle coding this in a short time period.) I'd like to point out that it seems rather difficult to tell what two pieces made a particular fused piece. We'll find out for sure after it's coded, but you might want to start looking into that. Also, the duty report is not for us to determine; Y!PP automatically handles that using player scores. All we have to do is provide a numerical score that is (ideally) normally distributed. I'm assuming that rainbow tiles connect everything to everything else (i.e., a superfused tile)? Finally, I'd greatly appreciate it if the tiles that can get connected to color sources were made with transparent backgrounds; that way, I can render the appropriate color and then just drop the image on top. I'll also need the RGB values for the various background colors (roygbv + default + brown). (Your orange seems rather brown on my screen, by the way.) ---------------------------------------- Tanonev on Sage /mute for the forums PLAY ME (updated 4/22/10) Puppetar by Tilinka |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
I'm just shooting for Round 3, so no hurry there! Colors(Too lazy to convert to hexadecimal) Normal tiles back: R 254 G 174 B 95 Special piece (Scissors and needle) back: R 255 G 255 B 128 Red: R 255 G 0 B 0 Yellow: R 255 G 255 B 0 Blue: R 0 G 0 B 255 Purple: R 128 G 0 B 128 Orange: R 255 G 128 B 0 Green R 0 G 255 B 0 ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian ---------------------------------------- [Edit 1 times, last edit by eguee at Aug 1, 2007 12:21:40 AM] |
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tanonev
Joined: Nov 18, 2006 Posts: 1912 Status: Offline |
![]() Should the rightmost patch of yellow count as one patch of 3 or one patch of 2 + one patch of 1, scorewise? ---------------------------------------- Tanonev on Sage /mute for the forums PLAY ME (updated 4/22/10) Puppetar by Tilinka |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
Counts as 1 patch of 2 + 1 patch of 1. Oh and great work on the programming! ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian |
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GRP_Pictures
![]() Joined: Jul 12, 2007 Posts: 54 Status: Offline |
Dude You Remind Me Of My Cuz He Dreams Of Runescape ---------------------------------------- King Of The Banned |
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tanonev
Joined: Nov 18, 2006 Posts: 1912 Status: Offline |
Prototype: http://www.alpha-slash.com/ypp/shad.asp Have at it :) ---------------------------------------- Tanonev on Sage /mute for the forums PLAY ME (updated 4/22/10) Puppetar by Tilinka |
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kierra214
Joined: Jun 2, 2006 Posts: 874 Status: Offline |
Prototype looks good. My concern, though, is that the game is too solvable. It's not that hard to fill all the orders with one board. The point penalty for the moves is not enough of a disincentive when you get so many extra points for having lots of large sections. A few options to make this better: Require larger orders Make the board smaller Switch to a move counter instead of the point penalty I think a smaller board would be the best thing to try. As it is, even if you fill the full order, the board still has plenty of room left. ---------------------------------------- Magrat SO of Polish War Fog Viridian |
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tanonev
Joined: Nov 18, 2006 Posts: 1912 Status: Offline |
Just fixed a bug in the move penalty code. Now it actually matches what the wiki says :P Thanks for the feedback, kierra. It's eguee's call which one he wants to try, but I will point out that making the required orders larger can already be done by adjusting the numbers at the bottom (order lower and upper bounds). Don't set either of those numbers higher than 99, though, or the graphics will look weird. I will also say that adjusting the board size will take a fair bit of coding, especially since all of the graphics will have to be adjusted. Of course, you should by no means let that discourage you from asking me to do such a thing--it just means it'll take longer for me to put it into practice :P ---------------------------------------- Tanonev on Sage /mute for the forums PLAY ME (updated 4/22/10) Puppetar by Tilinka |
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CraftingProj
Joined: Sep 21, 2006 Posts: 221 Status: Offline |
Looks like this one is Phase 5. Designer: equee Programmer: tanonev Who do I put for artist? ---------------------------------------- [Edit 1 times, last edit by CraftingProj at Aug 18, 2007 10:02:06 AM] |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
well.... I put in the ugly MS paint tiles, so it should be me. Edit: Maybe I should put in exponentially increasing penalties. ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian ---------------------------------------- [Edit 1 times, last edit by eguee at Aug 18, 2007 3:34:58 PM] |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
Just a large BUMP. As for the scoring penalties, I think it should be something like this: (n-4)^1.5 rounded to the nearest whole number. ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian ---------------------------------------- [Edit 1 times, last edit by eguee at Sep 8, 2007 9:04:13 PM] |
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tanonev
Joined: Nov 18, 2006 Posts: 1912 Status: Offline |
Is there any reason why it has to be 1.5? It just seems a little inelegant to have to do so much rounding (to be honest, I worked around the .5s you specified in the multiplicative bonuses by doubling all the bonuses, then bit shifting the end result). Another idea to toy with is to keep a running total of points and moves and have your score equal points / moves, like in bilge. Let me know which one you want, and I'll put it in :) ---------------------------------------- Tanonev on Sage /mute for the forums PLAY ME (updated 4/22/10) Puppetar by Tilinka |
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eguee
Joined: Jul 3, 2005 Posts: 600 Status: Offline |
I'm going with the bilge thing. ---------------------------------------- Everyone spells my name incorrectly, it's a g, and not a q.
Rightontime on Viridian |
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