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Ocxela



Joined: Nov 21, 2016
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Tradeable hours Reply to this Post
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A new commodity: the unused hours.
1- unused hours can only be made from a specific type of stall after the hours are maxed and was set to be maxed before.
2- maximum number of unused hours per week for each stall.
3- unused hour in the form of a bid ticket that can be traded.
4- open to suggestion.
[Nov 23, 2017 2:26:06 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Devonin

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Joined: Jul 28, 2003
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Re: Tradeable hours Reply to this Post
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So after they have used up all their labour, and stockpiled their max reserve labour you want to be able to spend the rest of your labour for "This is 1 hour of labour" chits you can cash in?

It's an interesting idea, but takes a bit of the skill out of managing your own employment. If your hours are being underused, you ought to find some new places to work, or do some foraging.

Is this not basically handled by "Increase the amount of reserve labour a shop/stall can hold"?
[Nov 23, 2017 2:48:26 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
GreatBob

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Re: Tradeable hours Reply to this Post
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If we're talking about another safety net for lost hours, an individual reserve wouldn't be a bad idea. Set these hours so they are applied only to active puzzling, which would allow players to do a weekly foraging session or similar with what would have otherwise been wasted.

Buying and selling extra labour is an interesting idea, but I fear it would detract from the management aspect. Imagine people trying to buy and sell packs for sloops, or swords etc. There is also the bigger issue of tracking how much is paid for these hours.
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[Nov 24, 2017 9:05:34 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Devonin

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Re: Tradeable hours Reply to this Post
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The labour hours coudn't be fungible. It's definitely not good economically if I can generate "expert labour" hours on one puzzle by working at a place whose labour is maxed, and then sell those as expert labour to another whole kind of stall. You want expert labour to only be provided by experts at that puzzle.

It would have a pretty dramatic impact on the value of labour and pay for labour hours if expert at one puzzle made you expert at all of them.
[Nov 24, 2017 11:08:33 AM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
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