• Play
  • About
  • News
  • Forums
  • Yppedia
  • Help
Welcome Guest   | Login
  Index  | Recent Threads  | Register  | Search  | Help  | RSS feeds  | View Unanswered Threads  
  Search  


Quick Go »
Thread Status: Normal
Total posts in this thread: 5
[Add To My Favorites] [Watch this Thread] [Post new Thread]
Author
Previous Thread This topic has been viewed 5940 times and has 4 replies Next Thread
JJAPS2



Joined: May 28, 2006
Posts: 72
Status: Offline

[idea] "Stream-friendly" CI competition format Reply to this Post
Reply with Quote

I'm slightly bored, and had thoughts about streaming and things. Because why not.

I've always had a "idea" of having a commentary-based stream of sorts. Something like the now retired OCL, but being streamed and commentated. I wanted to do something voyage based initially (mostly because it's what I'm most comfortable with talking about.) A pilly is really difficult to do in a competitive style, especially with varying spawns and what not. Cit runs would require a lot of people (2 brigs, 30 on each, 60 total,) and would ultimately focus on bnav and brawls, leaving a lot of people "out." Cades are an option but A) it is potentially a really touchy subject and B) would result in me missing out on a lot of poe...and I'm not really rich right now. (Although, perhaps in the future, it would be rather cool for new jobbers to hear commentary on what their ship, and therefore their puzzling, is actually accomplishing.)

CI's have the advantage of focusing on 7 people at a time, allowing for individuals to "shine" while giving everyone at least some exposure. It's also a event with a lot of breath required (good at the puzzle, good at tokens, good at SF, good at Rumble, and good at forage,) so this would make "team composition" a interesting challenge (In contrast to cit runs, which only require 2 puzzles, one of which generally isn't strongly challenged unless things go wrong.) There's also the question of thralling vs. quick in quick out in regard to tactics as well.

So think about this: 2 teams making runs to see who can get more CC/min, all while on camera, and commentated on for all to see. Although CIs are generally safe in terms of chances at success, the greatest challenge is attempting to optimize runs per unit time, as well as CCs per run.

So, with out further ado, here's my "specs" as to how I would do it. Feedback would be appreciated.

So, basically, each team gets XYZ time to accumulate as many CCs as possible. Now, we could do "Team 1 sets the bar, Team 2 chases the target," but that requires potential problems (mainly, team 2 has the advantage of knowing what they need to win.) So instead, I would do this:

One team is selected to go first. They enter the board, and make their first move, thus starting their clock. They go on like usual, either thralling or just going in. After the gauntlet, they leave just like usual. Once they hit the safe zone, their clock stops....and the other team's clock starts. They make their first run, come back, and stop their clock, which starts the other team's clock...so on and so forth. Eventually, both sides run out of time, and who ever accumulated the most CCs wins.

This allows for both teams to "share" the spotlight, instead of just focusing on one team for a extended period of time, then the other. As a side effect, it also allows for teams to sail back to port, split, come back, perhaps get rid of any boarders (I think a quick fray and disengage would not affect chest distribution,) and make adjustments between each entry. Perhaps it would allow for substitutions, but there would probably be restrictions (AKA whereas having a "thralling specialist" and a "quick entry specialist" would be a possibility, having 2 separate teams would not.)

This would also allow for recovery from sinks much more viable. If one was to sink on the way back, the clock would flip immediately (although any CCs on that run would obviously be negated.) If they sunk on the way there, then there would probably be a ABC delay, so that if the other ship is not hindered (if they're busy splitting or making a substitution.) Meanwhile, the side that sunk, although they took a large hit in terms of time, has some time to get a map, a sloop, and regroup without any further penalty. (Of course, there's the chance they would not be able to continue, in which case the rest of their time would be forfeit.)

Of course, this would all be streamed and commentated. Pirates would probably have to use some sort of screen-sharing software (obviously, this would be for display only, and no "remote control" would be allowed,) so that the commentators can actually see the puzzling going on (Ex: "The team's at 3 thralls thus far, they're only waiting on the bilge to get the next one....here's one half...there's the other, now can the bilger get the parts together?.....No! A inadvertent clear took out one of the halves, that's gonna cost them....looks like the bnaver doesn't like how much time they have left on the clock, she's already starting toward the island, it looks like they aren't going to be able to get a full ship of thralls....) As the run goes along, the focus would switch between different pirates, with only 1-2 "puzzles" being viewed at a time (Ex: Great job by the sailors there, with a nigh-perfect quick entry start, they're at the island in record time. Now the responsibility shifts to A and B, the rumble experts on the team, how quickly can they deal with this first rumble? The clock is ticking...A starts focusing on the only EO in the group, he's got no one on him, he's doing a great job building his sprinkle chain...he breaks it, but will it be enough....Yes it will, the EO is quickly put down! Nice puzzling by A!) It would also be nice to have a "forage clock" graphic, but I'm not sure if the forage times are static or not...(Here's D, he's got the third CC of the run...Uh, oh, there's the warning call, the chest is still near the top of the screen....He's making ground really quick th...OH NO, HE'S TRAPPED!....but luckily he got a earthquake piece, can he use this to his advantage?...one row to go, he's gotta move that piece fast..3,2,1...ONE CLICK AWAY, so close but oh so far, looks like they'll only have 2 CCs, IF they win this next rumble....)

Questions to answer:

1) Is just looking at CC's a proper method of scoring, or should other chests be considered? (Of course, we also don't want a massive equation either, as this is supposed to be spectator friendly...)

2) How would the last run be dealt with? What happens if time runs out on their way out? During the gauntlet? On their way in?

Current answer: If going in, run is nullified
If going out, team is penalized 1 CC per T moves, any fraction rounded up, from when time expires. Cannot go below zero.
If in the gauntlet, must leave at earliest opportunity, exit penalty begins from the first move out of the island.
I don't know what T should be as of yet....

3) What should XYZ time be? It should preferably encourage teams to both thrall and quick entry at some point, while not making one option "overpowered", and not so long it requires a massive time commitment.

4) Would people be willing to screenshare in full screen? Are there any hidden problems attached with this? (This would also potentially reduce the power of bots, as it would be quite obvious if there's a "Bot window" up, or if things are flickering on screen...)

5) If you are a CIer, would you be interested in this format, either as a participant, or as a commentator?

6) Would you watch something like this?
----------------------------------------
AHEM.........Mentlegen?

Mentlegen on the Viridian Ocean
[Nov 19, 2013 12:47:03 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
EmpressTamar

Member's Avatar


Joined: May 7, 2012
Posts: 792
Status: Offline
Re: [idea] "Stream-friendly" CI competition format Reply to this Post
Reply with Quote

This sounds like a pretty cool idea, very well thought out. I'd definitely be interested in either participating as a puzzler or watching the stream. As an added note, it might be good to also save the video from the stream to later be uploaded as a video, so people who were unable to watch the event live could still enjoy it.
----------------------------------------
Empresstamar of Emerald.
Yppedia page

Gorgeous avatar by by Scythera <3
[Nov 19, 2013 1:08:22 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
Aeternis

Member's Avatar


Joined: Oct 21, 2004
Posts: 1569
Status: Offline
Re: [idea] "Stream-friendly" CI competition format Reply to this Post
Reply with Quote

Have you looked at http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=171774 ?
This was a ci based event I'd love to do again at any time.
On the other hand I'm not interested in having my CI runs streamed. I don't want people to be able to read my chat and editing the video would be countering the idea behind the event.

And I can't imagine that a full CI run is interesting for people to watch. A short vid about the way in etc might be nice for less experienced players to learn, but watching someone to do the most boring bnav ingame for 15 minutes (alternatively a puzzle) and then watch rumbles/sf/forage is nothing exciting. No commentary can save that in my opinion.

But if people like such stuff, go for it!
----------------------------------------
Locu on Cerulean and Opal (and some other Oceans)

Check the Rack at Phakey's Tailor Stall on Tinga for nice clothes!
Locu's Weaving Stall on Tinga and Cranberry

Avatar by Cattrin
[Nov 19, 2013 1:11:15 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
JJAPS2



Joined: May 28, 2006
Posts: 72
Status: Offline

Re: [idea] "Stream-friendly" CI competition format Reply to this Post
Reply with Quote

 
Have you looked at http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=171774 ?


Yes, I have, but since that would be asynchronous, it would be very difficult to stream. The goal here is to have something "watchable."

 
On the other hand I'm not interested in having my CI runs streamed. I don't want people to be able to read my chat and editing the video would be countering the idea behind the event.


Point taken. I'm not sure if there's a way to put a "black box" on top of the chat in the screenshare program. If there was great, if not then that would be an issue.

I'm more worried about seeing Skype, as that could lead to security concerns.

 
And I can't imagine that a full CI run is interesting for people to watch. A short vid about the way in etc might be nice for less experienced players to learn, but watching someone to do the most boring bnav ingame for 15 minutes (alternatively a puzzle) and then watch rumbles/sf/forage is nothing exciting. No commentary can save that in my opinion.


There would be a puzzle involved, that's for sure. The commentary would focus more on if the sailors are capable of generating the required tokens. Additionally, it gives more of a break for the commentators to recap the action (after that great final run, the opposition is looking at a 10 CC run to tie the game, with 20 minutes left on the clock...so far their average is 8.5 CC per run, so they're going to have to have a great run to have a shot....)
----------------------------------------
AHEM.........Mentlegen?

Mentlegen on the Viridian Ocean
[Nov 19, 2013 1:37:18 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
JJAPS2



Joined: May 28, 2006
Posts: 72
Status: Offline

Re: [idea] "Stream-friendly" CI competition format Reply to this Post
Reply with Quote

 
This sounds like a pretty cool idea, very well thought out. I'd definitely be interested in either participating as a puzzler or watching the stream. As an added note, it might be good to also save the video from the stream to later be uploaded as a video, so people who were unable to watch the event live could still enjoy it.


Twitch saves the stream as a VOD on their site, so others can see it. So that can most certainly be done.
----------------------------------------
AHEM.........Mentlegen?

Mentlegen on the Viridian Ocean
[Nov 19, 2013 1:40:00 PM] Show Printable Version of Post        Send Private Message [Link]  Go to top 
[Show Printable Version of Thread] [Post new Thread]

Puzzle Pirates™ © 2001-2016 Grey Havens, LLC All Rights Reserved.   Terms · Privacy · Affiliates