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Posts: 272   Pages: 14   [ First Page | Previous Page | 5 6 7 8 9 10 11 12 13 14 | Next Page | Last Page]
Post Forum Post Date
Re: Help us name a new type of ship!
Poll settings seem broken - After voting I get the option to "submit another response" ...
Game Design Feb 12, 2018 12:55:38 PM
by patgangster
Re: BUFF ATLANTIS ALREADY
Hey cool, we're mentioning things we figured out half a year ago again @ trophy triggers Either ...
Game Design Apr 11, 2018 1:37:48 PM
by patgangster
Re: BUFF ATLANTIS ALREADY
I don't think anyone documented it, but I'm fairly sure it's been figured out that: First tier ...
Game Design Apr 11, 2018 2:41:50 PM
by patgangster
Re: Let's add some new titles
Yes please! I've asked some friends for some of these a while back, but haven't ended up posting ...
Game Design May 8, 2018 5:48:39 PM
by patgangster
Re: Skilled/unlimited swabbies
I'll give it 2-3 days until everyone has tried it and realises full-ship full-swabbie pillaging is ...
Game Design Jul 2, 2018 10:21:28 AM
by patgangster
Re: Skilled/unlimited swabbies
Might be a bit of a low sample size but... Pillaging just got a lot worse. Please give us an ...
Game Design Jul 3, 2018 5:31:02 AM
by patgangster
Re: Skilled/unlimited swabbies
Firing them is cool when you're solo, but when you're actually pillaging, all the swabs come back ...
Game Design Jul 3, 2018 9:39:55 AM
by patgangster
Re: Too many swabbies!
Chart is correct - just a little misleading if you're looking at the lines as if they mean ...
Game Design Jul 4, 2018 1:51:59 PM
by patgangster
Re: Too many swabbies!
As of the last patch, there's a slider in configure voyage that lets you set how many swabbies you ...
Game Design Jul 6, 2018 9:10:08 AM
by patgangster
Re: Too many swabbies!
[quote]I am guessing this is to prevent changing it at sea.[/quote] Ah, I didn't catch that when ...
Game Design Jul 6, 2018 1:32:18 PM
by patgangster
Re: Skilled/unlimited swabbies
[quote]This then suggests that the YPPedia page is wrong: [quote="YPPedia"]The size of ...
Game Design Jul 10, 2018 10:40:05 AM
by patgangster
Re: How to balance Atlantis and Haunted Seas with swabbies in mind
[quote][quote]Suggestion 1 - During an entry in which skilled swabbies are used, skilled swabbies ...
Game Design Jul 13, 2018 3:28:32 AM
by patgangster
Re: How to balance Atlantis and Haunted Seas with swabbies in mind
[quote]Especially with the new Swabbie Slider, will the 50% shift as well? What if jobbers hop ...
Game Design Jul 13, 2018 5:23:13 AM
by patgangster
Re: How to balance Atlantis and Haunted Seas with swabbies in mind
[quote]Does restock % adjust VO share?[/quote] It does not. [quote]This could be remedied ...
Game Design Jul 13, 2018 4:46:07 PM
by patgangster
Re: As we're wrapping up the official release of YPP: Dark Seas...
[quote] perhaps lower doubloon prices for ships like on obsidian?[/quote] The lower doubloon ...
Game Design Jul 24, 2018 6:31:32 PM
by patgangster
Re: Greedies need a nerf
Limiting knockoffs is a bad idea. A fixed "maximum spawn" is too. I'm not sure what the ...
Game Design Jul 25, 2018 7:55:10 AM
by patgangster
Re: Greedies need a nerf
@Joshuawhelan: Big ship greedy hunts 100% need a nerf. The money from these is ridiculous. A ...
Game Design Jul 25, 2018 9:55:10 AM
by patgangster
Re: Greedies need a nerf
[quote][quote]The money from these is ridiculous. A team of 3-4 can get 60-90 LLs in an hour, ...
Game Design Jul 25, 2018 10:10:17 AM
by patgangster
Re: Greedies need a nerf
I'll get myself on one of these runs later today if I can and properly track the loot.
Game Design Jul 25, 2018 10:24:48 AM
by patgangster
Re: Greedies need a nerf
[quote] • A reduction in the PoE from LLs & greedy trinkets punishes those who run and job ...
Game Design Jul 25, 2018 11:14:22 AM
by patgangster
Posts: 272   Pages: 14   [ First Page | Previous Page | 5 6 7 8 9 10 11 12 13 14 | Next Page | Last Page]

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