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Posts: 272   Pages: 14   [ First Page | Previous Page | 5 6 7 8 9 10 11 12 13 14 | Next Page | Last Page]
Post Forum Post Date
Re: Make labor great again! (Even though it never was)
Not sure where you're getting 4 from - but completing a live puzzle session puts out two labor ...
Game Design Oct 6, 2017 7:29:23 AM
by patgangster
Re: Trinkets and Greed- What Will Happen?
Just because you haven't pillaged a lot (or just not a lot in the area where greedies show up) ...
Game Design Oct 26, 2017 4:10:27 AM
by patgangster
Re: Navy missions
...What? [quote]do you two realize that the swabbies just restation after a while, don't ...
Game Design Nov 17, 2017 6:18:39 AM
by patgangster
Re: Navy missions
Maybe it does for the navigate mission - I did it on the sail/rig/carp/patch/bilge/gun MBs.
Game Design Nov 17, 2017 6:32:10 AM
by patgangster
Re: Navy missions
it being the swabbies restationing. Just took the learn to sail mission and got on a navy boat, ...
Game Design Nov 17, 2017 6:48:23 AM
by patgangster
Re: Navy missions
I just got on a navy boat to test more, and kicked everything except one carp and bilge swabbie - ...
Game Design Nov 17, 2017 10:14:30 AM
by patgangster
Re: I don't understand how this bounty system works
Somewhat of a thread hijack I guess but while we're on the topic of bounties: Can I request a ...
Game Design Dec 4, 2017 11:44:37 AM
by patgangster
Re: Skilled swabbies
With the way swabbies currently work, they already take a share of the money - you just don't ...
Game Design Dec 6, 2017 8:48:00 AM
by patgangster
Re: Skilled swabbies
Greedy trinkets, less TH/forage, [b]restock cuts[/b], being more likely to win battles (though ...
Game Design Dec 6, 2017 9:27:46 AM
by patgangster
Re: Skilled swabbies
This is the current situation. Swabbies "secretly" take money; if you have 1 human 4 ...
Game Design Dec 6, 2017 10:15:52 AM
by patgangster
Re: [Suggestion] Show player swords next to their pirate icon on brawl table
[quote] response some time ago[/quote] A very, very long time ago. I don't think it's a good ...
Game Design Jan 19, 2018 2:17:24 AM
by patgangster
Re: I wish to register a complaint......
To answer the question you're asking every single post: I have not noticed a change in CI and ...
Game Design Jan 23, 2018 3:28:37 AM
by patgangster
Re: [Ship Idea] War Galleon
@Last two posts: A ship with a similar size to the war brig, great for foraging and trading? Sounds ...
Game Design Jan 26, 2018 12:51:53 AM
by patgangster
Re: [Ship Idea] War Galleon
Whoa I missed a lot of posts in a short period of time. WF being easier to solo than MG seems ...
Game Design Jan 26, 2018 8:11:14 AM
by patgangster
Re: Blockade Pay
[quote]But you have to ask your self if the greedie purses paid to much why doesn't a blockade that ...
Game Design Feb 1, 2018 3:42:08 PM
by patgangster
Re: Blockade Pay
[quote][quote][quote]But you have to ask your self if the greedie purses paid to much why doesn't a ...
Game Design Feb 1, 2018 4:09:29 PM
by patgangster
Re: Blockade Pay
[quote]People that spend X amount of PoE to pay for blockades are still going to spend X amount of ...
Game Design Feb 2, 2018 6:04:56 AM
by patgangster
Re: Puzzle Pirates and The RNG grind.
The key here is that you're perming. Unless you're actually in frays 24/7, that doesn't add all ...
Game Design Feb 2, 2018 6:08:27 AM
by patgangster
Re: Formal protest on the map rotation
That is bad luck (or bad selection in who you job for) - HS is significantly more poe than citruns ...
Game Design Feb 5, 2018 1:40:44 PM
by patgangster
Re: Formal protest on the map rotation
Graveyards are still trash. It's the chests from ship sinks that contain the "big money", ...
Game Design Feb 5, 2018 1:56:04 PM
by patgangster
Posts: 272   Pages: 14   [ First Page | Previous Page | 5 6 7 8 9 10 11 12 13 14 | Next Page | Last Page]

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