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Posts: 257   Pages: 13   [ First Page | Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page | Last Page]
Post Forum Post Date
Re: Skilled swabbies
I rather like this idea of paying per time. It's more straightforward than per battle, and fits ...
Game Design Dec 6, 2017 8:10:55 AM
by Prammy16
Re: Skilled swabbies
They do, yes, but so do humans. You could either hire 4 swabbies, and get 20% of the booty, or ...
Game Design Dec 6, 2017 9:19:14 AM
by Prammy16
Re: Skilled swabbies
Could you clarify a little? Do swabbies currently take restocking cuts? Are you proposing skilled ...
Game Design Dec 6, 2017 10:01:44 AM
by Prammy16
Re: Skilled swabbies
Then keeping that exactly the way it currently is is enough of an incentive to hire humans. This ...
Game Design Dec 6, 2017 11:22:41 AM
by Prammy16
Re: I don't understand how this bounty system works
I would agree that putting the bounty on the ship itself, and increasing the booty and trinkets to ...
Game Design Dec 6, 2017 5:08:36 PM
by Prammy16
Re: Skilled swabbies
What?? The reason it doesn't work is because bots are more consistent and reliable than ...
Game Design Dec 6, 2017 5:13:11 PM
by Prammy16
Re: I don't understand how this bounty system works
Exactly.
Game Design Dec 6, 2017 7:01:54 PM
by Prammy16
Re: I don't understand how this bounty system works
I agree entirely, especially if the war tab tells you when the bountied ships are active.
Game Design Dec 8, 2017 7:42:01 AM
by Prammy16
Re: I don't understand how this bounty system works
I think bounties are added by the game, not added to by players themselves.
Game Design Dec 9, 2017 7:39:03 AM
by Prammy16
Re: Skilled/unlimited swabbies
Hmmm, there's something worth considering... Rather than having them pay per hour or per battle ...
Game Design Dec 11, 2017 7:51:43 AM
by Prammy16
Re: Skilled/unlimited swabbies
Perhaps something similar, then, could be implemented with SMHs and the like. The problem I ...
Game Design Dec 12, 2017 9:24:44 AM
by Prammy16
Re: Doubs regulation
This has been my least favorite thread to read probably ever.
Game Design Dec 13, 2017 11:02:32 AM
by Prammy16
Re: Skilled/unlimited swabbies
Are we forgetting the biggest downside of skilled swabbies? Having a super reliable master+ bot ...
Game Design Dec 13, 2017 11:12:11 AM
by Prammy16
Re: Skilled/unlimited swabbies
[quote]WARNING: LONG MATH BASED POST.[/quote] I have no issues with your math, as it makes good ...
Game Design Dec 13, 2017 2:28:22 PM
by Prammy16
Missions rework?
I've introduced PP to a number of different people, but a lot of them haven't stuck around for ...
Game Design Dec 13, 2017 5:39:39 PM
by Prammy16
Re: Missions rework?
I don't see how easily seeing what you've done and what you could do would challenge interaction ...
Game Design Dec 14, 2017 6:35:44 PM
by Prammy16
Re: Chess piece name suggestion
Would this be speed chess? Good chess players sometimes take hours to play, which would be very ...
Game Design Dec 17, 2017 6:50:23 AM
by Prammy16
Re: I don't understand how this bounty system works
I've never seen a bountied ship on the ocean. Or at least not known it if I have. I'm not ...
Game Design Dec 18, 2017 8:16:51 AM
by Prammy16
Re: I don't understand how this bounty system works
[quote]Congrats to the Caustic Catfish for dominating the board for so long now. And despite the ...
Game Design Dec 19, 2017 3:39:53 PM
by Prammy16
Re: Trophy Collection Expand & Collapse
I like this idea, but it would raise the question: if you click on a pirate, would it start with ...
Game Design Dec 30, 2017 5:58:41 AM
by Prammy16
Posts: 257   Pages: 13   [ First Page | Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page | Last Page]

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