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Posts: 257   Pages: 13   [ First Page | Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page | Last Page]
Post Forum Post Date
Re: Market trolling
[quote]And regarding rent, they will only need 29k to keep this up for 10 weeks, assuming they are ...
Game Design Nov 20, 2017 9:09:14 AM
by Prammy16
Re: Trophy Suggestion Thread
Another trophy idea: Ones for having puzzle experience for every puzzle in a category. There ...
Game Design Nov 20, 2017 9:15:16 AM
by Prammy16
Re: Trophy Suggestion Thread
[quote]Anyway, I think this has been suggested before.[/quote] Oh well. I wasn't about to read ...
Game Design Nov 20, 2017 11:16:58 AM
by Prammy16
Re: Market trolling
[quote="Strider339"]I regularly over-pay at my shipyard because I'm not running my ...
Game Design Nov 21, 2017 2:42:27 PM
by Prammy16
Obsidian PVP bounty
It seems to me that Obsidian was designed to have a lot more PVP. I'm all on board (no pun ...
Game Design Nov 21, 2017 3:11:56 PM
by Prammy16
Re: Add reserve labor info when creating a stall
[quote]All the info you need is on the YPPedia, as usual. [/quote] I guess it is. My point ...
Game Design Nov 28, 2017 1:46:24 PM
by Prammy16
Re: Skilled swabbies
I would agree with most of this. However, I do think it might be better to have a cost per battle, ...
Game Design Nov 30, 2017 5:17:08 PM
by Prammy16
Re: Skilled swabbies
I was thinking per seg, yes, and coming from the hold. It would be risky, but it would also be in ...
Game Design Nov 30, 2017 6:03:04 PM
by Prammy16
Re: Skilled swabbies
I'm thinking of the person who wants to hire a couple bots for an hour of pillying. Spending 50k ...
Game Design Nov 30, 2017 6:15:10 PM
by Prammy16
Re: Skilled swabbies
I was more thinking pulled out as you go, similar to rum. If you don't have enough to pay them, ...
Game Design Dec 1, 2017 7:53:38 AM
by Prammy16
Re: Obsidian PVP bounty
I don't know where to put this, but I would like take a moment to appreciate the developers for ...
Game Design Dec 1, 2017 2:34:35 PM
by Prammy16
Re: I don't understand how this bounty system works
Part of the problem, Scarpath, would be avoided if the person would only have a bounty on their ...
Game Design Dec 4, 2017 1:12:47 PM
by Prammy16
Re: Skilled swabbies
I've been thinking about this a bit lately, and I think it could actually work well if done right. ...
Game Design Dec 4, 2017 2:28:48 PM
by Prammy16
Re: I don't understand how this bounty system works
[quote="Jcmorgan6"]Making the Vessel names clickable like on the Voyages tab would be ...
Game Design Dec 4, 2017 2:37:24 PM
by Prammy16
Re: Skilled swabbies
@Strider My idea certainly would be more complicated, I entirely recognize that, but not for no ...
Game Design Dec 4, 2017 5:07:26 PM
by Prammy16
Re: Skilled swabbies
There are answers to all those questions. It's not super complicated, just a fee for their work. ...
Game Design Dec 4, 2017 7:14:45 PM
by Prammy16
Re: I don't understand how this bounty system works
I like the idea of a bounty being on the ship, and the bounty giving a bonus itself, which ...
Game Design Dec 5, 2017 5:17:43 AM
by Prammy16
Re: Skilled swabbies
Creating them out of wood and animating them with a potion doesn't really make them ...
Game Design Dec 5, 2017 5:20:04 AM
by Prammy16
Re: I don't understand how this bounty system works
[quote] I see problems with it on a boat. 1. I can use it once and sell it. 2. I can rename ...
Game Design Dec 5, 2017 7:28:08 AM
by Prammy16
Re: Skilled swabbies
[quote]A screen you can access on your ship that shows you swabbies with varying skill at various ...
Game Design Dec 5, 2017 11:36:15 AM
by Prammy16
Posts: 257   Pages: 13   [ First Page | Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page | Last Page]

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